GriffinR
3014241179
Give songs meaningful english names
2020-08-20 19:06:14 -04:00
GriffinR
fac6288156
Add local object event ids for referenced objects
2020-06-22 17:18:58 -04:00
GriffinR
e5757a3def
Use trainer type constants
2020-04-28 19:59:08 -05:00
GriffinR
b1d26e10a8
Sync map header property names with pokefirered
2020-04-28 19:59:08 -05:00
GriffinR
949509aade
Merge branch 'master' into fix-eventobj
2019-12-18 13:16:38 -05:00
GriffinR
96ec5e1b84
Use fadescreen constants
2019-12-15 11:42:50 -05:00
GriffinR
f559fa3fe2
Merge master into ObjEvent rename
2019-11-25 20:00:04 -05:00
GriffinR
63ee15fc28
Document Frontier Util
2019-11-25 18:37:48 -06:00
GriffinR
82cb741d8b
Standardize EVENT_OBJECT to OBJECT_EVENT
2019-11-20 23:12:51 -05:00
GriffinR
ec3e86f1d2
Standardize Event Object to Object Event
2019-11-20 22:55:44 -05:00
GriffinR
6c863f6724
Document Sootopolis scripts
2019-11-10 16:37:14 -06:00
GriffinR
033c6cea3b
Use YES/NO constants for MSGBOX_YESNO
2019-11-02 16:36:43 -05:00
GriffinR
d8f5e73bb7
Merge branch 'master' into doc-inc
2019-10-07 17:37:04 -04:00
GriffinR
7ba11b7a1b
Use VAR_FACING constants
2019-10-07 16:36:02 -05:00
GriffinR
d914c1d659
Document common movements
2019-10-06 13:55:30 -04:00
Tustin2121
6508469259
Rename movobjectoffscreen to copyobjectxytoperm
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Renaming the command to something that makes more sense as to what the command actually does. The command copies the current xy of the instantiated object back to its template, so that the object remains in the same place if the player walks away and despawns the object, and then comes back. "moveobjectoffscreen" implies that it might be taking the object and moving it physically to an off-screen location somehow.
2019-08-17 13:18:56 -04:00
Fontbane
901a83d249
Fix some labels and include decorations.h
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Include decorations.h in shop.c
Include decorations.h in event_scripts.s
2019-04-22 17:23:59 -05:00
Fontbane
2c076f1f3e
Doc most OnTransitions
2019-04-22 17:23:59 -05:00
Phlosioneer
3a44b090d1
Merge branch 'master' into multiplayer-stuff
2019-02-26 22:07:29 -05:00
huderlem
84573f1774
Merge pull request #574 from Phlosioneer/event-vars
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Event vars
2019-02-25 08:02:28 -06:00
Phlosioneer
8816aa527d
Update map script files
2019-02-25 08:01:22 -06:00
Phlosioneer
4e5fae0086
Merge branch 'master' into event-vars
2019-02-25 02:24:20 -05:00
Phlosioneer
0de831fd29
Name some common single-entry movements
2019-02-24 10:10:18 -06:00
Phlosioneer
4582fd1545
Name a ton of commonly used event scripts
2019-02-24 10:10:18 -06:00
Phlosioneer
cea5696f23
Finish moving pokeruby vars
2019-02-22 04:18:43 -05:00
Phlosioneer
0a7b97ee06
Merge branch 'master' into multiplayer-stuff
2019-02-18 01:19:16 -05:00
Phlosioneer
08579edbcd
Clean up mistakes and bad formatting
2019-02-18 01:03:44 -05:00
Marcus Huderle
19b76bffda
Use strings for map json trainer_type and trainer_sight_or_berry_tree_id fields
2019-02-16 16:56:41 -06:00
Phlosioneer
e75f45dbcf
Reverse engineered many of the multiplayer events
...
Some corrections to the way events are handled and identified.
2019-02-10 20:42:50 -05:00
Marcus Huderle
6f1d2b870c
Give proper names to dynamic map layouts
2019-02-09 09:57:30 -06:00
Marcus Huderle
29d6221935
Convert map data to JSON
2019-01-31 15:51:20 -06:00
Marcus Huderle
5c1667b41a
Define layout constants
2019-01-29 16:55:25 -06:00
Marcus Huderle
36a1825bbe
Document trainer approach funcs, and use movement type constants in scripts
2019-01-29 14:36:02 -06:00
Marcus Huderle
a1ea3b5e39
Use map_header_flags macro ( #483 )
2018-12-26 12:20:15 -06:00
Melody
55005f1588
improve call_if macros
2018-12-21 21:32:45 -05:00
Melody
ac2e4adf2d
improve goto_if macros
2018-12-21 20:28:24 -05:00
Melody
5e6ceeb631
update applymovement to remove magic numbers
2018-12-19 14:08:01 -05:00
Melody
2615ece23b
Use normal apostrophes like adults
2018-12-07 10:41:08 -05:00
Melody
c557ac61ae
adds constants, cleans up callstd and msgbox code
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* adds some constants for standard script names and messagebox types
* replaces some callstd calls with msgbox calls where equivalent
* replaces msgbox and callstd calls using raw digits with versions that use the constants
2018-12-02 03:37:46 -05:00
Marcus Huderle
fb6120da5b
Fixup some names
2018-11-25 15:50:54 -06:00
DizzyEggg
0bb51037d7
Finish frontier util
2018-11-01 21:31:10 +01:00
Deokishisu
bf2063cc1a
Update All EVENT_OBJ_GFX References
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Didn't realize that this needed to be done as well for renaming OW sprites. The event_objects.h file has had its corresponding defines renamed and all references in all files to those defines have been relabeled.
2018-10-14 19:09:18 -04:00
Diegoisawesome
35c6938814
Port/decompile cable_club.s
2018-10-13 12:41:10 -05:00
Diegoisawesome
90896e38c9
Begin porting/decompiling field_specials
2018-08-08 01:37:12 -07:00
Marcus Huderle
94650495c6
Use map battle scene constants in map headers
2018-07-12 22:45:41 -05:00
Marcus Huderle
546819bc72
Use map type constants in map headers
2018-07-12 22:39:38 -05:00
Marcus Huderle
d53e8137cd
Use weather constants in map headers
2018-07-12 22:15:35 -05:00
Marcus Huderle
d5eb94330a
Use region map section constants in map headers
2018-07-12 21:47:04 -05:00
Marcus Huderle
8ffd7a70fc
Use movement type constants in object_event macros
2018-07-10 18:04:51 -05:00
Marcus Huderle
135a11e50e
Move events and scripts into map dirs
2018-06-20 19:54:21 -05:00