GriffinR
e66ea0cb99
Reformat compare + goto_if/call_if to single statements
2021-11-18 23:06:51 -05:00
GriffinR
c4f8f4d11a
Add STR_VAR_# ids to string buffer macros
2021-11-17 22:00:44 -05:00
GriffinR
61aa9c3ba9
More updating event macro comments
2021-11-16 17:46:34 -05:00
cbt6
32aaf6912f
Rename movement scripts to use Faster over Fastest
2021-11-05 02:22:28 +08:00
GriffinR
06351bf63c
Remove address comments
2021-07-20 15:18:31 -04:00
GriffinR
81d95b9325
Use BUGFIX for some inline fixes
2020-12-12 23:30:51 -05:00
GriffinR
fac6288156
Add local object event ids for referenced objects
2020-06-22 17:18:58 -04:00
GriffinR
f2e7b1507e
Port some macro/script fixes from pokefirered
2020-01-11 14:12:31 -05:00
GriffinR
5c627518b3
Rename Grunts to use location-specific names
2019-11-04 16:45:00 -06:00
GriffinR
5f1fcdd023
Document aqua/magma area scripts
2019-11-01 17:22:45 -05:00
GriffinR
dd01942c4f
Document aqua/magma hideout scripts
2019-11-01 17:22:45 -05:00
GriffinR
d8f5e73bb7
Merge branch 'master' into doc-inc
2019-10-07 17:37:04 -04:00
GriffinR
7ba11b7a1b
Use VAR_FACING constants
2019-10-07 16:36:02 -05:00
GriffinR
d914c1d659
Document common movements
2019-10-06 13:55:30 -04:00
Tustin2121
6508469259
Rename movobjectoffscreen to copyobjectxytoperm
...
Renaming the command to something that makes more sense as to what the command actually does. The command copies the current xy of the instantiated object back to its template, so that the object remains in the same place if the player walks away and despawns the object, and then comes back. "moveobjectoffscreen" implies that it might be taking the object and moving it physically to an off-screen location somehow.
2019-08-17 13:18:56 -04:00
GriffinR
c2bf668fdd
rename town/city vars
2019-08-05 11:23:45 -04:00
garak
713f61de7c
continue labeling metatiles for scripts
2019-06-16 10:08:07 -05:00
Fontbane
901a83d249
Fix some labels and include decorations.h
...
Include decorations.h in shop.c
Include decorations.h in event_scripts.s
2019-04-22 17:23:59 -05:00
Fontbane
2c076f1f3e
Doc most OnTransitions
2019-04-22 17:23:59 -05:00
Phlosioneer
648fc3d4f3
Name more unknown vars
2019-02-27 15:18:56 -05:00
Phlosioneer
8816aa527d
Update map script files
2019-02-25 08:01:22 -06:00
Phlosioneer
0de831fd29
Name some common single-entry movements
2019-02-24 10:10:18 -06:00
Phlosioneer
4582fd1545
Name a ton of commonly used event scripts
2019-02-24 10:10:18 -06:00
Diegoisawesome
449fb25f23
Clear up misnamed time-based flags and functions
2019-02-12 00:40:34 -06:00
Marcus Huderle
36a1825bbe
Document trainer approach funcs, and use movement type constants in scripts
2019-01-29 14:36:02 -06:00
Tetrable
1e3da62d24
Finish off labelling flags
2019-01-02 21:12:43 +00:00
Melody
55005f1588
improve call_if macros
2018-12-21 21:32:45 -05:00
Melody
ac2e4adf2d
improve goto_if macros
2018-12-21 20:28:24 -05:00
Melody
2615ece23b
Use normal apostrophes like adults
2018-12-07 10:41:08 -05:00
Melody
10725def8e
trainerbattle_normal → trainerbattle_single
...
* trainerbattle_normal → trainerbattle_single
* TRAINER_BATTLE_NORMAL → TRAINER_BATTLE_SINGLE
* improves the macro documentation a little
2018-12-02 15:08:19 -05:00
Melody
bad5323642
cleans up trainer battle scripts
...
* adds battle type macros
* adds `trainerbattle_normal` macro
* adds `trainerbattle_double` macro
* adds rematch macros
* adds no intro macro
2018-12-02 15:08:19 -05:00
Melody
c557ac61ae
adds constants, cleans up callstd and msgbox code
...
* adds some constants for standard script names and messagebox types
* replaces some callstd calls with msgbox calls where equivalent
* replaces msgbox and callstd calls using raw digits with versions that use the constants
2018-12-02 03:37:46 -05:00
Marcus Huderle
135a11e50e
Move events and scripts into map dirs
2018-06-20 19:54:21 -05:00