Evan
a49b5d1ad0
prankster updated to gen 7
2021-01-16 16:14:36 -07:00
Evan
1e22ae4cf2
merge with be
2021-01-10 09:08:25 -07:00
LOuroboros
2b0702ec04
Implemented Perish Body
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Inspired by Raguzero's implementation.
2020-12-11 19:44:32 -03:00
LOuroboros
7d8b8083e8
Implemented Sand Spit
2020-12-11 16:47:23 -03:00
LOuroboros
322918e280
Implemented Steam Engine
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And I also made the BattleScript created for Anger Point a bit more neutral friendly so it can be reused on situations like this.
2020-12-10 18:27:35 -03:00
LOuroboros
002973d373
Renamed BattleScript_TargetAbilityStatRaiseOnSwitchIn
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This battlescript is meant to be called within the case ABILITYEFFECT_ON_SWITCHIN of AbilityBattleEffects, which refers to the currently selected battler as Battler instead of Attacker or Target.
2020-12-05 13:50:47 -03:00
LOuroboros
e2f4ca27b0
BattleScript_TargetAbilityStatRaiseOnSwitchin -> BattleScript_TargetAbilityStatRaiseOnSwitchIn
2020-12-05 02:43:29 -03:00
LOuroboros
9e1d7cc827
Implemented Ball Fetch
2020-12-02 23:09:35 -03:00
LOuroboros
0c4c6fc778
Implemented Cotton Down
2020-12-02 22:53:00 -03:00
LOuroboros
e11fa09632
Implemented Intrepid Sword and Dauntless Shield and...
...
-Renamed BattleScript_TargetAbilityStatRaise to BattleScript_TargetAbilityStatRaiseOnMoveEnd
-Added a copy, BattleScript_TargetAbilityStatRaiseOnSwitchin
Their labels reflect the instances of a battle in which they can be called.
2020-12-02 19:07:08 -03:00
Evan
4ad5e368a9
fix merge conflicts
2020-12-01 17:57:57 -05:00
Evan
07a4400d50
finish switch in ability messages
2020-11-19 11:42:00 -07:00
Evan
99d9a36860
add totem boosts
2020-11-19 10:35:37 -07:00
Eduardo Quezada D'Ottone
09a5d6c722
Implemented Wish Mega Evolution
2020-11-07 10:13:32 -03:00
DizzyEggg
0066640a1e
Merge with master
2020-07-27 14:51:39 +02:00
GriffinR
aba42513d3
Clean up some battle scr cmd data
2020-07-18 18:10:15 -04:00
DizzyEggg
759bde46bb
Cheek Pouch
2020-07-16 15:20:03 +02:00
DizzyEggg
1a94d27fe6
Emergency Exit
2020-07-15 17:21:12 +02:00
DizzyEggg
5a2d9fe9fe
Fix Grassy Terrain bad loop
2020-06-29 18:26:53 +02:00
DizzyEggg
5ddb4634f5
berries work like in gen4
2020-06-29 18:04:13 +02:00
Eduardo Alvaro Quezada D'Ottone
c5a6acc7db
Corrosion ( #306 )
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* Status move poisoning for Steel and Poison types.
* Can poison itself with Toxic Orb.
* Secondary effect poisoning now working.
* Created a function that checks if abilities can bypass type immunities.
* Created macro to handle typeimmunity
* Applied review changes.
* Applied review requests.
* Left more readable version of HOLD_EFFECT_TOXIC_ORB.
2020-04-21 15:59:19 +02:00
DizzyEggg
dd17360ab0
Zen Mode and Shields Down
2020-04-19 21:18:39 +02:00
DizzyEggg
ad481c8688
Moody
2020-04-19 15:44:44 +02:00
DizzyEggg
6a3944d27c
Frisk, would be easier if it didnt scan 2 opponents
2020-04-19 13:37:56 +02:00
DizzyEggg
e62f1475d4
Beast Boost and Receiver
2020-04-19 12:07:56 +02:00
DizzyEggg
e42ead10c9
Soul Heart
2020-04-18 19:59:09 +02:00
DizzyEggg
cbc0d8a57d
Healer
2020-04-18 19:09:17 +02:00
DizzyEggg
1395a7d382
Loafing Around bug fix
2020-04-18 13:04:28 +02:00
DizzyEggg
a2813e63de
Slow Start
2020-04-18 12:52:15 +02:00
Eduardo Alvaro Quezada D'Ottone
6078cd3e15
Anticipation ability ( #282 )
2020-04-11 12:24:25 +02:00
GriffinR
e633b57593
Document remaining status/general/special anims
2020-02-25 12:54:08 -06:00
Eduardo Alvaro Quezada D'Ottone
33e8e20118
Disguise ability ( #258 )
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* Protection from attacks.
* Changes form when Busting Disguise.
* Ability changing moves set to fail.
- Simple Beam and Worry Seed now fail if the target has Disguise.
- Role Play and Skill Swap now fail if either the attacker or the target have Disguise.
* Disguise no longer triggers when transformed.
* Mimikyu reverts to Disguised
* No longer blocks from entry hazards and weather.
* Applied review changes
* Oops, new line
* yeah
2020-02-08 19:29:51 +01:00
DizzyEggg
39e3b0b740
Form changes layout and Stance Change Aegi
2019-12-31 19:11:53 +01:00
LOuroboros
c690d577a5
Implemented Aftermath's effect
2019-12-21 05:01:42 -03:00
Nephrite
0343f63eda
Dancer
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Implemented Dancer and all relevant code for interacting with abilities, certain moves, etc
2019-12-07 10:19:01 +00:00
DizzyEggg
f979987c2f
Fix Intimidate and Trace on new switch in system
2019-08-30 12:25:21 +02:00
DizzyEggg
143cb7ad35
Updated switch mechanics
2019-08-22 15:57:33 +02:00
DizzyEggg
c9de753ecc
Illusion
2019-08-08 13:06:55 +02:00
DizzyEggg
76c5287629
Bug Bite
2019-05-23 12:32:14 +02:00
DizzyEggg
824a95fe07
Incinerate
2019-05-10 15:12:33 +02:00
DizzyEggg
d027bb0d7a
Life Flame toxic orbs
2019-05-10 11:03:33 +02:00
DizzyEggg
875b413a09
Various battle target items
2019-05-09 20:31:58 +02:00
DizzyEggg
bb8e397e5b
Gems and dmg reducing berries
2019-05-07 15:26:58 +02:00
Papa Cancer
c4acc3dbf8
Merge branch 'battle_engine_v2' into beta
2019-04-20 16:49:57 +01:00
DizzyEggg
5b43a9289d
Merge pull request #134 from thechurchofcage/epsilon
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Baneful Bunker + King's Shield
2019-04-20 08:42:35 +02:00
Papa Cancer
e310d0f10e
Core Enforcer
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New code - uses Gastro Acid script instead through own move effect
2019-04-18 12:10:18 +01:00
Papa Cancer
754befe393
Baneful Bunker + King's Shield
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Both apply a move effect from atk49. King's Shield swaps attacker and defender for the sake of Defiant etc. and then swaps them back!
2019-04-17 14:54:21 +01:00
Papa Cancer
e5e45bbcf5
Throat Chop
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Added strings that show when Throat Chop prevents move usage. Added extra string (not present in games) to show when it ends as there is no indication otherwise. Fixed Embargo's string as well.
2019-04-17 13:52:25 +01:00
DizzyEggg
6f9096c613
Add Sweet Veil
2019-03-31 22:02:39 +02:00
DizzyEggg
b12334c88b
Remove cases from ABE, add functionality of Flower Veil
2019-03-31 21:38:58 +02:00