ultima-soul
e5fa583a08
Merge pull request #1334 from ghoulslash/gen8_abilities
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More Gen 8 Abilities
2021-03-01 10:40:09 -08:00
Evan
6cb8c6309a
merge with be
2021-03-01 11:28:51 -07:00
Evan
55b8538f68
merge with be
2021-03-01 11:22:37 -07:00
Evan
f4d4cf262e
fix screen cleaner, curious medicine, as one
2021-02-02 09:00:07 -07:00
ultima-soul
2a20d50904
Merge branch 'master' of github.com:pret/pokeemerald into battle_engine_sync
2021-02-01 15:54:08 -08:00
GriffinR
b65980cd4e
Remove unused local variables and functions
2021-01-19 18:19:33 -05:00
Evan
67fefd0261
var terrain, surge fixes
2020-12-13 19:42:48 -07:00
Evan
97172fc5b5
merge with be
2020-12-13 17:21:22 -07:00
Evan
dcefaf2563
anim particle changes false by default
2020-12-01 18:01:02 -05:00
Evan
9472bc894f
formatting
2020-11-20 08:26:50 -07:00
Evan
ef43596a79
toggleable manual ability popup destruction
2020-11-19 15:16:27 -07:00
ExpoSeed
1b65e1a1f0
Merge pull request #520 from ghoulslash/battle_engine
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Add Toggle Healthbox Visibility Feature
2020-10-31 23:07:39 -05:00
Evan
aede11dae4
fix hp boxes reappearing for fainted mons
2020-10-20 20:57:05 -06:00
Evan
739e5c7fb5
redo hp box visibility toggle
2020-10-19 13:35:59 -06:00
Eduardo Quezada
faca6c4867
Organized interface settings into their own category.
2020-10-17 14:31:58 -03:00
Evan
c9504ca749
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into battle_engine
2020-10-13 11:34:41 -06:00
ExpoSeed
9e2c8a95c1
Sync bev2 with pret
2020-10-11 01:01:47 -05:00
Evan
5ab17cc713
Merge branch 'battle_engine_v2' of https://github.com/dizzyeggg/pokeemerald into battle_engine
2020-10-09 09:13:17 -06:00
GriffinR
5259898325
Replace POKEMON_SLOTS_NUMBER
2020-10-01 17:07:12 -05:00
DizzyEggg
97d0643110
Merge with master
2020-09-08 12:48:28 +02:00
GriffinR
3014241179
Give songs meaningful english names
2020-08-20 19:06:14 -04:00
DizzyEggg
f744986bb2
Fix Safari Zone healthbox glitch
2020-07-31 09:29:56 +02:00
DizzyEggg
0066640a1e
Merge with master
2020-07-27 14:51:39 +02:00
Evan
b428b39fd1
hide hp boxes during anims
2020-07-15 16:23:44 -06:00
DizzyEggg
f19ba68cb9
Fix mega indicator sprite overwriting ram
2020-06-24 12:55:08 +02:00
PikalaxALT
98b2ab9a77
Match sub_8072308
2020-01-10 16:38:47 -05:00
DizzyEggg
9b459eb64a
Fix atk49state
2019-12-09 08:41:09 +01:00
DizzyEggg
ac499bc896
Merge with master
2019-12-09 08:16:18 +01:00
GriffinR
2756771958
More usage of ST_OAM constants and SPRITE macros
2019-12-06 19:05:44 -06:00
GriffinR
c40879aa36
Use ST_OAM constants for OamData definitions
2019-12-06 19:05:44 -06:00
DizzyEggg
bae5d2038f
Update with master
2019-10-10 16:18:48 +02:00
DizzyEggg
cda75bca70
lol am dumb
2019-08-25 15:39:56 +02:00
DizzyEggg
c97869018d
Fix Mega Indicator appearing and priority
2019-08-25 15:33:28 +02:00
DizzyEggg
e96e98a8de
Merge branch 'master' of https://github.com/DizzyEggg/pokeemerald into battle_engine_v2
2019-08-25 13:10:32 +02:00
PikalaxALT
5b8d0f1c33
Remove MNUM from oam flip constant names
2019-08-21 17:15:23 -05:00
PikalaxALT
f7cf4fa154
Use HFLIP, VFLIP
2019-08-21 17:15:23 -05:00
DizzyEggg
c9de753ecc
Illusion
2019-08-08 13:06:55 +02:00
DizzyEggg
ad63540522
Fix mega evo issues
2019-05-24 11:27:02 +02:00
DizzyEggg
900c15c20c
Mega evo animation
2019-05-03 17:27:49 +02:00
DizzyEggg
d0f91a996d
Tweak up mega evo
2019-05-02 23:10:01 +02:00
DizzyEggg
f8713f9c15
Merge with master
2019-04-06 20:43:13 +02:00
DizzyEggg
b0223f691f
Clean up data headers
2019-04-05 07:53:23 -05:00
DizzyEggg
54ab6b43dc
Merge with master
2019-03-22 10:40:31 +01:00
Phlosioneer
9848f84b9e
Use constants for Oam .shape and .size fields
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Also some general formatting fixes for constants.
2019-03-16 12:37:04 -05:00
DizzyEggg
fddb5159b4
Merge with master
2019-03-05 21:46:45 +01:00
Phlosioneer
3716da5430
Rename macro with correct name for pixel values
2019-03-02 17:25:39 -05:00
DizzyEggg
cebada80d0
Merge with master
2019-02-28 20:56:52 +01:00
Phlosioneer
72bb0daccb
Merge branch 'master' into main-menu-state-machine
2019-02-26 22:34:42 -05:00
Tustin2121
4a785e66ba
Changing descriptions to not be file names
2019-02-24 10:20:31 -06:00
tustin2121
8711bc5156
Document HEALTHBOX_GRX_* in battle_interface.c
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Most of these are referenced via offsets, like the HP bar, which uses [0 pixels] + (number of pixels) to reference which chunk to draw. Each corresponds to a 16x16 pixel in the graphic named. Up to you guys if you want to rename the constants.
2019-02-24 10:20:31 -06:00