AgustinGDLV
2eabcea86e
Battle Item Refactor ( #2902 )
...
* items that can be used in battle now use battlescripts
* removed ExecuteTableBasedItemEffect_
* taught AI how to use items, removed AI_itemtype/flag
* X-Items store stages raised in holdEffectParam
* USE_ITEM in tests
2023-04-14 19:25:50 +01:00
ghoulslash
c3e28e9b1a
merge with be
2021-05-23 12:22:52 -06:00
ultima-soul
14a0303e2f
Merge branch 'master' of github.com:pret/pokeemerald into battle_engine_sync
2021-04-27 18:36:37 -07:00
GriffinR
b6711441f5
Fix AI Guard Spec use, and Specs->Spec
2021-04-03 15:18:17 -04:00
GriffinR
9ea9ffde09
Add remaining multistring chooser constants
2021-04-03 11:49:06 -04:00
Evan
31ec3e8479
non-partner good move checks
2020-12-19 21:58:23 -07:00
DizzyEggg
736826e863
New feature - battle 2 vs 1 opponent
2019-01-27 20:54:34 +01:00
DizzyEggg
a3b62f43ee
battle 9 is decompiled
2017-10-11 12:49:42 +02:00
DizzyEggg
6dfe8ced2c
ai switching basically done
2017-10-10 21:45:07 +02:00