pokeemerald/test/battle/move_effect/mortal_spin.c
Eduardo Quezada 32c3c33376 Missing master merge organization
My bad ^^;
2023-08-13 19:01:03 -04:00

25 lines
683 B
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_MORTAL_SPIN].effect == EFFECT_MORTAL_SPIN);
}
SINGLE_BATTLE_TEST("Mortal Spin blows away hazards and poisons foe")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_STEALTH_ROCK); MOVE(player, MOVE_MORTAL_SPIN); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_STEALTH_ROCK, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_MORTAL_SPIN, player);
MESSAGE("Wobbuffet blew away Stealth Rock!");
MESSAGE("Foe Wobbuffet was poisoned!");
STATUS_ICON(opponent, poison: TRUE);
}
}