mirror of
https://github.com/Ninjdai1/pokeemerald.git
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29 lines
1.1 KiB
Markdown
29 lines
1.1 KiB
Markdown
First, you must put a Pokémon Emerald (US) ROM in the root directory of the repository and name it `baserom.gba`. It should have a SHA1 checksum of `f3ae088181bf583e55daf962a92bb46f4f1d07b7`. Then, follow the OS-specific instructions below.
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# Linux
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Install [**devkitARM**](http://devkitpro.org/wiki/Getting_Started/devkitARM).
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Make sure that there is an environment variable called DEVKITARM with the path of the directory before the "bin" directory containing "arm-none-eabi-as", "arm-none-eabi-cpp", "arm-none-eabi-ld" and "arm-none-eabi-objcopy".
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Then get the compiler from https://github.com/pret/agbcc and run the following commands.
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build.sh
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install.sh PATH_OF_POKEEMERALD_DIRECTORY
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Then in the pokeemerald directory, build the tools.
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build_tools.sh
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Finally, build the rom.
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make
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# Windows
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Install [**devkitARM**](http://devkitpro.org/wiki/Getting_Started/devkitARM).
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Then get the compiled tools from https://github.com/pret/pokeruby-tools. Copy the `tools/` folder over the `tools/` folder in your pokeemerald directory.
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You can then build pokeemerald using `make` in the MSYS environment provided with devkitARM.
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