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.github Version 1.6.2 (#3503) 2023-10-31 07:28:47 -03:00
asm Added day/night system 2023-11-11 20:08:20 +01:00
common_syms Added day/night system 2023-11-11 20:08:20 +01:00
constants Add include guards for assembly constants files 2023-09-03 20:57:54 -04:00
data Added pseudo-stairs (placeholder) and changed budport 2023-11-11 21:33:04 +01:00
docs Cleaned trailing whitespace 2022-09-11 14:14:49 -04:00
gflib Added day/night system 2023-11-11 20:08:20 +01:00
graphics Added day/night system 2023-11-11 20:08:20 +01:00
include Upped bag storage capacity 2023-11-11 21:56:21 +01:00
libagbsyscall Fix $(AR) define, remove \u warns on macOS. 2021-01-04 11:35:59 -05:00
sound Add female Basculegion to cry table (#3242) 2023-08-19 11:20:40 -04:00
src Fix by ghoulslash for surf dismount ground effects 2023-11-11 23:47:56 +01:00
test fix psychic terrain blocking moves it shouldnt block (#3521) 2023-11-03 21:01:02 +01:00
tools Added day/night system 2023-11-11 20:08:20 +01:00
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asmdiff.ps1 Remove debug printing 2019-04-07 19:18:42 -05:00
asmdiff.sh [Round 3] Apply all source related changes for the new INSTALL.md in one commit. 2020-12-16 21:24:44 -05:00
build_tools.sh Update deprecated build_tools script 2019-08-27 09:15:44 -04:00
CHANGELOG.md Reverted PR3455 2023-10-31 07:33:53 -03:00
charmap.txt remove gActiveBattler replacement 2023-09-04 10:26:37 +02:00
graphics_file_rules.mk Sync castform folder organization 2023-07-09 14:57:51 -04:00
INSTALL.md Remove all trailing whitespace (master) (#3472) 2023-10-27 13:52:44 -03:00
json_data_rules.mk use json for region map sections 2022-04-04 23:32:03 -04:00
ld_script_modern.txt Test moves, items, and abilities in battle 2023-02-01 13:53:57 +00:00
ld_script_test.txt Fix tests breaking on modern (#3319) 2023-09-19 12:15:03 +02:00
ld_script.txt Added textscreen macro 2023-11-11 10:49:46 +01:00
make_tools.mk Merge remote-tracking branch 'pret/master' into RHH/sync/pret_20230303 2023-03-03 11:00:50 -03:00
Makefile make check MODERN=1 in a separate build directory 2023-10-23 07:47:13 +01:00
map_data_rules.mk [Round 3] Apply all source related changes for the new INSTALL.md in one commit. 2020-12-16 21:24:44 -05:00
pokeemerald-0.png Added day/night system 2023-11-11 20:08:20 +01:00
README.md Update TODO list 2023-11-11 21:37:23 +01:00
rom.sha1 Make rom.sha1 lowercase to fix erroneous comparison results on *nix 2017-09-06 09:20:49 -04:00
songs.mk Sync encounter musics with encounter music types 2020-08-20 21:03:24 -04:00
spritesheet_rules.mk Merge remote-tracking branch 'pret/master' into item_expansion 2022-07-12 17:42:32 -04:00
sym_bss.txt Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into HEAD 2022-04-02 18:45:18 -03:00
sym_common.txt replace global usage of gActiveBattler in controller files 2023-08-07 12:51:58 +02:00
sym_ewram.txt Added textscreen macro 2023-11-11 10:49:46 +01:00

pokeemerald

(Hack has no name yet)

This is my first hack, so please be kind If you have suggestions, found bugs, or just want to talk, feel free to DM me on discord: @ninjdai or to open an issue/PR

Features

Already in the hack

  • RHH's pokeemerald expansion
    • Roster goes up to Gen 8, including items
    • Battle mechanics such as megas, S/P split, fairy type...
    • New Exp Share
    • For more info, check out their github
  • SIDEWAYS STAIRS :OOOOOO by ghoulslash (Best feature of the hack frfr)
  • QOL
    • Bigger bag (Up to 999 of each item)
    • X/Y-style wrapping summary screen (Zeturic)
    • Options default to fast text speed and set battle type
    • Day/Night system by quocmanh94

WIP

  • Brand new region of ???????

For the future (TODO list)

  • Adapt encounters to D/N system
  • Every pokemon obtainable, including mythicals/legendaries
  • 4G-esque OW graphics
  • Better inventory system
    • TM Case, Berry pouch
    • Later gen-like UI
    • Sorting

I do not plan on adding new mons or forms, as I believe there is so much unexploited "vanilla" content that I won't ever need to add that kind of content to a game :)