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https://github.com/Ninjdai1/pokeemerald.git
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90 lines
1.8 KiB
ArmAsm
90 lines
1.8 KiB
ArmAsm
.include "MPlayDef.s"
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.equ se_m_faint_attack_grp, voicegroup128
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.equ se_m_faint_attack_pri, 4
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.equ se_m_faint_attack_rev, reverb_set+50
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.equ se_m_faint_attack_mvl, 127
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.equ se_m_faint_attack_key, 0
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.equ se_m_faint_attack_tbs, 1
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.equ se_m_faint_attack_exg, 0
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.equ se_m_faint_attack_cmp, 1
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.section .rodata
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.global se_m_faint_attack
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.align 2
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@********************** Track 1 **********************@
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se_m_faint_attack_1:
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.byte KEYSH , se_m_faint_attack_key+0
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.byte TEMPO , 150*se_m_faint_attack_tbs/2
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.byte VOICE , 45
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.byte VOL , 100*se_m_faint_attack_mvl/mxv
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.byte BENDR , 2
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.byte PAN , c_v+0
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.byte BEND , c_v-5
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.byte N06 , Cn3 , v112
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.byte W01
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.byte BEND , c_v+10
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.byte W01
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.byte c_v+37
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.byte W01
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.byte c_v+55
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.byte W03
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.byte PAN , c_v-9
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.byte BEND , c_v-5
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.byte N06 , Cs3 , v096
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.byte W01
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.byte BEND , c_v+10
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.byte W01
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.byte c_v+37
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.byte W01
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.byte c_v+55
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.byte W03
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.byte PAN , c_v+7
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.byte BEND , c_v-5
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.byte N06 , Dn3 , v080
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.byte W01
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.byte BEND , c_v+10
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.byte W01
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.byte c_v+37
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.byte W01
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.byte c_v+55
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.byte W03
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.byte PAN , c_v-14
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.byte BEND , c_v-5
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.byte N06 , Ds3 , v060
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.byte W01
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.byte BEND , c_v+10
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.byte W01
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.byte c_v+37
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.byte W01
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.byte c_v+55
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.byte W03
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.byte PAN , c_v+14
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.byte BEND , c_v-5
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.byte N06 , En3 , v040
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.byte W01
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.byte BEND , c_v+10
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.byte W01
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.byte c_v+37
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.byte W01
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.byte c_v+55
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.byte W03
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.byte FINE
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@******************************************************@
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.align 2
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se_m_faint_attack:
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.byte 1 @ NumTrks
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.byte 0 @ NumBlks
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.byte se_m_faint_attack_pri @ Priority
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.byte se_m_faint_attack_rev @ Reverb.
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.word se_m_faint_attack_grp
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.word se_m_faint_attack_1
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.end
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