mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 11:44:17 +01:00
86 lines
3.2 KiB
C
86 lines
3.2 KiB
C
#include "global.h"
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#include "test_battle.h"
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#define TEST_MAX_HP (100)
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SINGLE_BATTLE_TEST("Volt Absorb heals 25% when hit by electric type moves")
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{
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GIVEN {
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ASSUME(gBattleMoves[MOVE_THUNDER_SHOCK].type == TYPE_ELECTRIC);
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PLAYER(SPECIES_JOLTEON) { Ability(ABILITY_VOLT_ABSORB); HP(1); MaxHP(TEST_MAX_HP); };
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_THUNDER_SHOCK); }
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} SCENE {
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ABILITY_POPUP(player, ABILITY_VOLT_ABSORB);
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HP_BAR(player, hp: TEST_MAX_HP / 4 + 1);
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MESSAGE("Jolteon restored HP using its Volt Absorb!");
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}
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}
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SINGLE_BATTLE_TEST("Volt Absorb does not activate if protected")
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{
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GIVEN {
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ASSUME(gBattleMoves[MOVE_THUNDER_SHOCK].type == TYPE_ELECTRIC);
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PLAYER(SPECIES_JOLTEON) { Ability(ABILITY_VOLT_ABSORB); HP(1); MaxHP(TEST_MAX_HP); };
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_PROTECT); MOVE(opponent, MOVE_THUNDER_SHOCK); }
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} SCENE {
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NONE_OF { ABILITY_POPUP(player, ABILITY_VOLT_ABSORB); HP_BAR(player); MESSAGE("Jolteon restored HP using its Volt Absorb!"); }
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}
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}
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SINGLE_BATTLE_TEST("Volt Absorb activates on status moves")
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{
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GIVEN {
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ASSUME(gBattleMoves[MOVE_THUNDER_WAVE].type == TYPE_ELECTRIC);
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ASSUME(gBattleMoves[MOVE_THUNDER_WAVE].split == SPLIT_STATUS);
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PLAYER(SPECIES_JOLTEON) { Ability(ABILITY_VOLT_ABSORB); HP(1); MaxHP(TEST_MAX_HP); };
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_THUNDER_WAVE); }
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} SCENE {
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ABILITY_POPUP(player, ABILITY_VOLT_ABSORB);
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HP_BAR(player, hp: TEST_MAX_HP / 4 + 1);
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MESSAGE("Jolteon restored HP using its Volt Absorb!");
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}
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}
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SINGLE_BATTLE_TEST("Volt Absorb is only triggered once on multi strike moves")
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{
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GIVEN {
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ASSUME(gBattleMoves[MOVE_FURY_SWIPES].type == TYPE_NORMAL);
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ASSUME(gBattleMoves[MOVE_FURY_SWIPES].effect == EFFECT_MULTI_HIT);
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PLAYER(SPECIES_JOLTEON) { Ability(ABILITY_VOLT_ABSORB); HP(1); MaxHP(TEST_MAX_HP); };
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OPPONENT(SPECIES_GRAVELER_ALOLAN) { Ability(ABILITY_GALVANIZE); };
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} WHEN {
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TURN { MOVE(opponent, MOVE_FURY_SWIPES); }
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} SCENE {
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ABILITY_POPUP(player, ABILITY_VOLT_ABSORB);
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HP_BAR(player, hp: TEST_MAX_HP / 4 + 1);
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MESSAGE("Jolteon restored HP using its Volt Absorb!");
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}
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}
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SINGLE_BATTLE_TEST("Volt Absorb prevents Cell Battery from activating")
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{
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GIVEN {
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ASSUME(gBattleMoves[MOVE_THUNDER_SHOCK].type == TYPE_ELECTRIC);
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PLAYER(SPECIES_JOLTEON) { Ability(ABILITY_VOLT_ABSORB); HP(1); MaxHP(TEST_MAX_HP); Item(ITEM_CELL_BATTERY); };
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_THUNDER_SHOCK); }
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} SCENE {
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ABILITY_POPUP(player, ABILITY_VOLT_ABSORB);
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HP_BAR(player, hp: TEST_MAX_HP / 4 + 1);
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MESSAGE("Jolteon restored HP using its Volt Absorb!");
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NONE_OF {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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MESSAGE("Using Cell Battery, the attack of Jolteon rose!");
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}
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}
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}
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