pokeemerald/test/item_effect_set_mist.c
2023-04-22 15:04:40 +02:00

20 lines
630 B
C

#include "global.h"
#include "test_battle.h"
SINGLE_BATTLE_TEST("Guard Spec. sets Mist effect on the battlers side")
{
GIVEN {
ASSUME(gItems[ITEM_GUARD_SPEC].battleUsage == EFFECT_ITEM_SET_MIST);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { USE_ITEM(player, ITEM_GUARD_SPEC, partyIndex: 0); }
TURN { MOVE(opponent, MOVE_GROWL); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_MIST, player);
MESSAGE("Ally became shrouded in MIST!");
MESSAGE("Foe Wobbuffet used Growl!");
MESSAGE("Wobbuffet is protected by MIST!");
}
}