pokeemerald/data/maps/AbandonedShip_HiddenFloorRooms/scripts.inc
Fontbane 4a09a5da33 Doc field move scripts completely, use fldeff constants for dofieldeffect
Fix labels

Fix labels again

Delete extra boulder scripts

Now it should build fine
2019-04-06 12:48:50 -05:00

149 lines
4.3 KiB
PHP

AbandonedShip_HiddenFloorRooms_MapScripts:: @ 8238C49
map_script MAP_SCRIPT_ON_FRAME_TABLE, AbandonedShip_HiddenFloorRooms_MapScript2_238C4F
.byte 0
AbandonedShip_HiddenFloorRooms_MapScript2_238C4F: @ 8238C4F
map_script_2 VAR_TEMP_1, 0, AbandonedShip_HiddenFloorRooms_EventScript_238C59
.2byte 0
AbandonedShip_HiddenFloorRooms_EventScript_238C59:: @ 8238C59
setvar VAR_TEMP_1, 1
getplayerxy VAR_TEMP_2, VAR_TEMP_3
setvar VAR_TEMP_4, 1
compare VAR_TEMP_2, 21
call_if_eq AbandonedShip_HiddenFloorRooms_EventScript_238CD1
compare VAR_TEMP_2, 36
call_if_eq AbandonedShip_HiddenFloorRooms_EventScript_238CD7
compare VAR_TEMP_3, 2
call_if_eq AbandonedShip_HiddenFloorRooms_EventScript_238CDD
switch VAR_TEMP_4
case 1, AbandonedShip_HiddenFloorRooms_EventScript_238CE3
case 2, AbandonedShip_HiddenFloorRooms_EventScript_238D0C
case 3, AbandonedShip_HiddenFloorRooms_EventScript_238D0D
case 4, AbandonedShip_HiddenFloorRooms_EventScript_238D33
case 5, AbandonedShip_HiddenFloorRooms_EventScript_238D6B
case 6, AbandonedShip_HiddenFloorRooms_EventScript_238DB2
end
AbandonedShip_HiddenFloorRooms_EventScript_238CD1:: @ 8238CD1
addvar VAR_TEMP_4, 1
return
AbandonedShip_HiddenFloorRooms_EventScript_238CD7:: @ 8238CD7
addvar VAR_TEMP_4, 2
return
AbandonedShip_HiddenFloorRooms_EventScript_238CDD:: @ 8238CDD
addvar VAR_TEMP_4, 3
return
AbandonedShip_HiddenFloorRooms_EventScript_238CE3:: @ 8238CE3
delay 20
setfieldeffectargument 0, 10
setfieldeffectargument 1, 10
setfieldeffectargument 2, 0
dofieldeffect FLDEFF_SPARKLE
specialvar VAR_RESULT, FoundAbandonedShipRoom4Key
compare VAR_RESULT, 0
call_if_eq AbandonedShip_HiddenFloorRooms_EventScript_238DD3
waitfieldeffect FLDEFF_SPARKLE
delay 10
end
AbandonedShip_HiddenFloorRooms_EventScript_238D0C:: @ 8238D0C
end
AbandonedShip_HiddenFloorRooms_EventScript_238D0D:: @ 8238D0D
specialvar VAR_RESULT, FoundAbandonedShipRoom1Key
compare VAR_RESULT, 1
goto_if_eq AbandonedShip_HiddenFloorRooms_EventScript_238D32
delay 20
compare VAR_RESULT, 0
call_if_eq AbandonedShip_HiddenFloorRooms_EventScript_238DB3
waitfieldeffect FLDEFF_SPARKLE
delay 10
end
AbandonedShip_HiddenFloorRooms_EventScript_238D32:: @ 8238D32
end
AbandonedShip_HiddenFloorRooms_EventScript_238D33:: @ 8238D33
delay 20
setfieldeffectargument 0, 8
setfieldeffectargument 1, 5
setfieldeffectargument 2, 0
dofieldeffect FLDEFF_SPARKLE
setfieldeffectargument 0, 11
setfieldeffectargument 1, 3
setfieldeffectargument 2, 0
dofieldeffect FLDEFF_SPARKLE
specialvar VAR_RESULT, FoundAbandonedShipRoom6Key
compare VAR_RESULT, 0
call_if_eq AbandonedShip_HiddenFloorRooms_EventScript_238DE3
waitfieldeffect FLDEFF_SPARKLE
delay 10
end
AbandonedShip_HiddenFloorRooms_EventScript_238D6B:: @ 8238D6B
delay 20
setfieldeffectargument 0, 16
setfieldeffectargument 1, 3
setfieldeffectargument 2, 0
dofieldeffect FLDEFF_SPARKLE
setfieldeffectargument 0, 25
setfieldeffectargument 1, 2
setfieldeffectargument 2, 0
dofieldeffect FLDEFF_SPARKLE
setfieldeffectargument 0, 24
setfieldeffectargument 1, 6
setfieldeffectargument 2, 0
dofieldeffect FLDEFF_SPARKLE
specialvar VAR_RESULT, FoundAbandonedShipRoom2Key
compare VAR_RESULT, 0
call_if_eq AbandonedShip_HiddenFloorRooms_EventScript_238DC3
waitfieldeffect FLDEFF_SPARKLE
delay 10
end
AbandonedShip_HiddenFloorRooms_EventScript_238DB2:: @ 8238DB2
end
AbandonedShip_HiddenFloorRooms_EventScript_238DB3:: @ 8238DB3
setfieldeffectargument 0, 42
setfieldeffectargument 1, 10
setfieldeffectargument 2, 0
dofieldeffect FLDEFF_SPARKLE
return
AbandonedShip_HiddenFloorRooms_EventScript_238DC3:: @ 8238DC3
setfieldeffectargument 0, 20
setfieldeffectargument 1, 5
setfieldeffectargument 2, 0
dofieldeffect FLDEFF_SPARKLE
return
AbandonedShip_HiddenFloorRooms_EventScript_238DD3:: @ 8238DD3
setfieldeffectargument 0, 1
setfieldeffectargument 1, 12
setfieldeffectargument 2, 0
dofieldeffect FLDEFF_SPARKLE
return
AbandonedShip_HiddenFloorRooms_EventScript_238DE3:: @ 8238DE3
setfieldeffectargument 0, 1
setfieldeffectargument 1, 2
setfieldeffectargument 2, 0
dofieldeffect FLDEFF_SPARKLE
return
AbandonedShip_HiddenFloorRooms_EventScript_238DF3:: @ 8238DF3
lockall
msgbox AbandonedShip_HiddenFloorRooms_Text_238DFE, MSGBOX_DEFAULT
releaseall
end
AbandonedShip_HiddenFloorRooms_Text_238DFE: @ 8238DFE
.string "It's bright and shiny!\n"
.string "But it's just trash…$"