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https://github.com/Ninjdai1/pokeemerald.git
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4a09a5da33
Fix labels Fix labels again Delete extra boulder scripts Now it should build fine
149 lines
4.3 KiB
PHP
149 lines
4.3 KiB
PHP
AbandonedShip_HiddenFloorRooms_MapScripts:: @ 8238C49
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map_script MAP_SCRIPT_ON_FRAME_TABLE, AbandonedShip_HiddenFloorRooms_MapScript2_238C4F
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.byte 0
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AbandonedShip_HiddenFloorRooms_MapScript2_238C4F: @ 8238C4F
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map_script_2 VAR_TEMP_1, 0, AbandonedShip_HiddenFloorRooms_EventScript_238C59
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.2byte 0
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AbandonedShip_HiddenFloorRooms_EventScript_238C59:: @ 8238C59
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setvar VAR_TEMP_1, 1
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getplayerxy VAR_TEMP_2, VAR_TEMP_3
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setvar VAR_TEMP_4, 1
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compare VAR_TEMP_2, 21
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call_if_eq AbandonedShip_HiddenFloorRooms_EventScript_238CD1
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compare VAR_TEMP_2, 36
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call_if_eq AbandonedShip_HiddenFloorRooms_EventScript_238CD7
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compare VAR_TEMP_3, 2
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call_if_eq AbandonedShip_HiddenFloorRooms_EventScript_238CDD
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switch VAR_TEMP_4
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case 1, AbandonedShip_HiddenFloorRooms_EventScript_238CE3
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case 2, AbandonedShip_HiddenFloorRooms_EventScript_238D0C
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case 3, AbandonedShip_HiddenFloorRooms_EventScript_238D0D
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case 4, AbandonedShip_HiddenFloorRooms_EventScript_238D33
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case 5, AbandonedShip_HiddenFloorRooms_EventScript_238D6B
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case 6, AbandonedShip_HiddenFloorRooms_EventScript_238DB2
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end
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AbandonedShip_HiddenFloorRooms_EventScript_238CD1:: @ 8238CD1
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addvar VAR_TEMP_4, 1
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return
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AbandonedShip_HiddenFloorRooms_EventScript_238CD7:: @ 8238CD7
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addvar VAR_TEMP_4, 2
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return
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AbandonedShip_HiddenFloorRooms_EventScript_238CDD:: @ 8238CDD
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addvar VAR_TEMP_4, 3
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return
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AbandonedShip_HiddenFloorRooms_EventScript_238CE3:: @ 8238CE3
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delay 20
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setfieldeffectargument 0, 10
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setfieldeffectargument 1, 10
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setfieldeffectargument 2, 0
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dofieldeffect FLDEFF_SPARKLE
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specialvar VAR_RESULT, FoundAbandonedShipRoom4Key
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compare VAR_RESULT, 0
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call_if_eq AbandonedShip_HiddenFloorRooms_EventScript_238DD3
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waitfieldeffect FLDEFF_SPARKLE
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delay 10
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end
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AbandonedShip_HiddenFloorRooms_EventScript_238D0C:: @ 8238D0C
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end
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AbandonedShip_HiddenFloorRooms_EventScript_238D0D:: @ 8238D0D
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specialvar VAR_RESULT, FoundAbandonedShipRoom1Key
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compare VAR_RESULT, 1
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goto_if_eq AbandonedShip_HiddenFloorRooms_EventScript_238D32
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delay 20
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compare VAR_RESULT, 0
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call_if_eq AbandonedShip_HiddenFloorRooms_EventScript_238DB3
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waitfieldeffect FLDEFF_SPARKLE
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delay 10
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end
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AbandonedShip_HiddenFloorRooms_EventScript_238D32:: @ 8238D32
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end
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AbandonedShip_HiddenFloorRooms_EventScript_238D33:: @ 8238D33
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delay 20
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setfieldeffectargument 0, 8
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setfieldeffectargument 1, 5
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setfieldeffectargument 2, 0
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dofieldeffect FLDEFF_SPARKLE
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setfieldeffectargument 0, 11
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setfieldeffectargument 1, 3
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setfieldeffectargument 2, 0
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dofieldeffect FLDEFF_SPARKLE
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specialvar VAR_RESULT, FoundAbandonedShipRoom6Key
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compare VAR_RESULT, 0
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call_if_eq AbandonedShip_HiddenFloorRooms_EventScript_238DE3
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waitfieldeffect FLDEFF_SPARKLE
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delay 10
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end
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AbandonedShip_HiddenFloorRooms_EventScript_238D6B:: @ 8238D6B
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delay 20
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setfieldeffectargument 0, 16
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setfieldeffectargument 1, 3
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setfieldeffectargument 2, 0
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dofieldeffect FLDEFF_SPARKLE
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setfieldeffectargument 0, 25
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setfieldeffectargument 1, 2
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setfieldeffectargument 2, 0
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dofieldeffect FLDEFF_SPARKLE
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setfieldeffectargument 0, 24
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setfieldeffectargument 1, 6
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setfieldeffectargument 2, 0
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dofieldeffect FLDEFF_SPARKLE
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specialvar VAR_RESULT, FoundAbandonedShipRoom2Key
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compare VAR_RESULT, 0
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call_if_eq AbandonedShip_HiddenFloorRooms_EventScript_238DC3
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waitfieldeffect FLDEFF_SPARKLE
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delay 10
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end
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AbandonedShip_HiddenFloorRooms_EventScript_238DB2:: @ 8238DB2
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end
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AbandonedShip_HiddenFloorRooms_EventScript_238DB3:: @ 8238DB3
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setfieldeffectargument 0, 42
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setfieldeffectargument 1, 10
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setfieldeffectargument 2, 0
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dofieldeffect FLDEFF_SPARKLE
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return
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AbandonedShip_HiddenFloorRooms_EventScript_238DC3:: @ 8238DC3
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setfieldeffectargument 0, 20
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setfieldeffectargument 1, 5
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setfieldeffectargument 2, 0
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dofieldeffect FLDEFF_SPARKLE
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return
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AbandonedShip_HiddenFloorRooms_EventScript_238DD3:: @ 8238DD3
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setfieldeffectargument 0, 1
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setfieldeffectargument 1, 12
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setfieldeffectargument 2, 0
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dofieldeffect FLDEFF_SPARKLE
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return
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AbandonedShip_HiddenFloorRooms_EventScript_238DE3:: @ 8238DE3
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setfieldeffectargument 0, 1
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setfieldeffectargument 1, 2
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setfieldeffectargument 2, 0
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dofieldeffect FLDEFF_SPARKLE
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return
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AbandonedShip_HiddenFloorRooms_EventScript_238DF3:: @ 8238DF3
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lockall
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msgbox AbandonedShip_HiddenFloorRooms_Text_238DFE, MSGBOX_DEFAULT
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releaseall
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end
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AbandonedShip_HiddenFloorRooms_Text_238DFE: @ 8238DFE
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.string "It's bright and shiny!\n"
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.string "But it's just trash…$"
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