mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-28 04:34:28 +01:00
216 lines
6.1 KiB
C
216 lines
6.1 KiB
C
#include "global.h"
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#include "bg.h"
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#include "gpu_regs.h"
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#include "international_string_util.h"
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#include "main.h"
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#include "malloc.h"
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#include "menu.h"
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#include "palette.h"
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#include "region_map.h"
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#include "strings.h"
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#include "text.h"
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#include "text_window.h"
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#include "window.h"
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#include "constants/rgb.h"
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/*
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* This is the type of map shown when interacting with the metatiles for
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* a wall-mounted Region Map (on the wall of the Pokemon Centers near the PC)
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* It does not zoom, and pressing A or B closes the map
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*
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* For the region map in the pokenav, see pokenav_region_map.c
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* For the region map in the pokedex, see pokdex_area_screen.c/pokedex_area_region_map.c
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* For the fly map, and utility functions all of the maps use, see region_map.c
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*/
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enum {
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WIN_MAPSEC_NAME,
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WIN_TITLE,
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};
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enum {
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TAG_PLAYER_ICON,
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TAG_CURSOR,
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};
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static EWRAM_DATA struct {
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MainCallback callback;
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u32 unused;
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struct RegionMap regionMap;
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u16 state;
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} *sFieldRegionMapHandler = NULL;
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static void MCB2_InitRegionMapRegisters(void);
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static void VBCB_FieldUpdateRegionMap(void);
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static void MCB2_FieldUpdateRegionMap(void);
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static void FieldUpdateRegionMap(void);
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static void PrintRegionMapSecName(void);
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static const struct BgTemplate sFieldRegionMapBgTemplates[] = {
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{
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.bg = 0,
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.charBaseIndex = 0,
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.mapBaseIndex = 31,
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.screenSize = 0,
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.paletteMode = 0,
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.priority = 0,
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.baseTile = 0
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}, {
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.bg = 2,
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.charBaseIndex = 2,
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.mapBaseIndex = 28,
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.screenSize = 2,
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.paletteMode = 1,
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.priority = 2,
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.baseTile = 0
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}
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};
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static const struct WindowTemplate sFieldRegionMapWindowTemplates[] =
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{
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[WIN_MAPSEC_NAME] = {
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.bg = 0,
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.tilemapLeft = 17,
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.tilemapTop = 17,
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.width = 12,
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.height = 2,
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.paletteNum = 15,
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.baseBlock = 1
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},
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[WIN_TITLE] = {
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.bg = 0,
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.tilemapLeft = 22,
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.tilemapTop = 1,
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.width = 7,
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.height = 2,
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.paletteNum = 15,
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.baseBlock = 25
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},
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DUMMY_WIN_TEMPLATE
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};
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void FieldInitRegionMap(MainCallback callback)
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{
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SetVBlankCallback(NULL);
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sFieldRegionMapHandler = Alloc(sizeof(*sFieldRegionMapHandler));
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sFieldRegionMapHandler->state = 0;
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sFieldRegionMapHandler->callback = callback;
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SetMainCallback2(MCB2_InitRegionMapRegisters);
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}
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static void MCB2_InitRegionMapRegisters(void)
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{
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SetGpuReg(REG_OFFSET_DISPCNT, 0);
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SetGpuReg(REG_OFFSET_BG0HOFS, 0);
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SetGpuReg(REG_OFFSET_BG0VOFS, 0);
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SetGpuReg(REG_OFFSET_BG1HOFS, 0);
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SetGpuReg(REG_OFFSET_BG1VOFS, 0);
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SetGpuReg(REG_OFFSET_BG2HOFS, 0);
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SetGpuReg(REG_OFFSET_BG2VOFS, 0);
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SetGpuReg(REG_OFFSET_BG3HOFS, 0);
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SetGpuReg(REG_OFFSET_BG3VOFS, 0);
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ResetSpriteData();
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FreeAllSpritePalettes();
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ResetBgsAndClearDma3BusyFlags(0);
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InitBgsFromTemplates(1, sFieldRegionMapBgTemplates, ARRAY_COUNT(sFieldRegionMapBgTemplates));
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InitWindows(sFieldRegionMapWindowTemplates);
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DeactivateAllTextPrinters();
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LoadUserWindowBorderGfx(0, 0x27, BG_PLTT_ID(13));
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ClearScheduledBgCopiesToVram();
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SetMainCallback2(MCB2_FieldUpdateRegionMap);
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SetVBlankCallback(VBCB_FieldUpdateRegionMap);
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}
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static void VBCB_FieldUpdateRegionMap(void)
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{
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LoadOam();
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ProcessSpriteCopyRequests();
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TransferPlttBuffer();
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}
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static void MCB2_FieldUpdateRegionMap(void)
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{
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FieldUpdateRegionMap();
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AnimateSprites();
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BuildOamBuffer();
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UpdatePaletteFade();
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DoScheduledBgTilemapCopiesToVram();
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}
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static void FieldUpdateRegionMap(void)
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{
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u8 offset;
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switch (sFieldRegionMapHandler->state)
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{
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case 0:
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InitRegionMap(&sFieldRegionMapHandler->regionMap, FALSE);
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CreateRegionMapPlayerIcon(TAG_PLAYER_ICON, TAG_PLAYER_ICON);
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CreateRegionMapCursor(TAG_CURSOR, TAG_CURSOR);
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sFieldRegionMapHandler->state++;
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break;
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case 1:
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DrawStdFrameWithCustomTileAndPalette(WIN_TITLE, FALSE, 0x27, 0xd);
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offset = GetStringCenterAlignXOffset(FONT_NORMAL, gText_Hoenn, 0x38);
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AddTextPrinterParameterized(WIN_TITLE, FONT_NORMAL, gText_Hoenn, offset, 1, 0, NULL);
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ScheduleBgCopyTilemapToVram(0);
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DrawStdFrameWithCustomTileAndPalette(WIN_MAPSEC_NAME, FALSE, 0x27, 0xd);
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PrintRegionMapSecName();
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BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB_BLACK);
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sFieldRegionMapHandler->state++;
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break;
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case 2:
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SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJ_1D_MAP | DISPCNT_OBJ_ON);
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ShowBg(0);
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ShowBg(2);
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sFieldRegionMapHandler->state++;
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break;
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case 3:
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if (!gPaletteFade.active)
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{
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sFieldRegionMapHandler->state++;
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}
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break;
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case 4:
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switch (DoRegionMapInputCallback())
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{
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case MAP_INPUT_MOVE_END:
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PrintRegionMapSecName();
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break;
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case MAP_INPUT_A_BUTTON:
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case MAP_INPUT_B_BUTTON:
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sFieldRegionMapHandler->state++;
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break;
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}
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break;
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case 5:
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BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
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sFieldRegionMapHandler->state++;
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break;
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case 6:
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if (!gPaletteFade.active)
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{
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FreeRegionMapIconResources();
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SetMainCallback2(sFieldRegionMapHandler->callback);
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TRY_FREE_AND_SET_NULL(sFieldRegionMapHandler);
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FreeAllWindowBuffers();
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}
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break;
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}
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}
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static void PrintRegionMapSecName(void)
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{
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if (sFieldRegionMapHandler->regionMap.mapSecType != MAPSECTYPE_NONE)
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{
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FillWindowPixelBuffer(WIN_MAPSEC_NAME, PIXEL_FILL(1));
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AddTextPrinterParameterized(WIN_MAPSEC_NAME, FONT_NORMAL, sFieldRegionMapHandler->regionMap.mapSecName, 0, 1, 0, NULL);
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ScheduleBgCopyTilemapToVram(WIN_MAPSEC_NAME);
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}
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else
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{
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FillWindowPixelBuffer(WIN_MAPSEC_NAME, PIXEL_FILL(1));
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CopyWindowToVram(WIN_MAPSEC_NAME, COPYWIN_FULL);
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}
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}
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