mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-18 12:37:38 +01:00
510 lines
15 KiB
C
510 lines
15 KiB
C
#include "global.h"
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#include "berry.h"
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#include "bike.h"
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#include "field_camera.h"
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#include "field_player_avatar.h"
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#include "fieldmap.h"
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#include "event_object_movement.h"
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#include "gpu_regs.h"
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#include "menu.h"
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#include "overworld.h"
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#include "rotating_gate.h"
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#include "sprite.h"
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#include "text.h"
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EWRAM_DATA bool8 gUnusedBikeCameraAheadPanback = FALSE;
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// Static type declarations
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struct FieldCameraOffset
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{
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u8 xPixelOffset;
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u8 yPixelOffset;
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u8 xTileOffset;
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u8 yTileOffset;
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bool8 copyBGToVRAM;
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};
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// static functions
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static void RedrawMapSliceNorth(struct FieldCameraOffset *cameraOffset, const struct MapLayout *mapLayout);
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static void RedrawMapSliceSouth(struct FieldCameraOffset *cameraOffset, const struct MapLayout *mapLayout);
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static void RedrawMapSliceEast(struct FieldCameraOffset *cameraOffset, const struct MapLayout *mapLayout);
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static void RedrawMapSliceWest(struct FieldCameraOffset *cameraOffset, const struct MapLayout *mapLayout);
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static s32 MapPosToBgTilemapOffset(struct FieldCameraOffset *a, s32 x, s32 y);
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static void DrawWholeMapViewInternal(int x, int y, const struct MapLayout *mapLayout);
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static void DrawMetatileAt(const struct MapLayout *mapLayout, u16, int, int);
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static void DrawMetatile(s32 a, u16 *b, u16 c);
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static void CameraPanningCB_PanAhead(void);
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// IWRAM bss vars
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static struct FieldCameraOffset sFieldCameraOffset;
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static s16 sHorizontalCameraPan;
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static s16 sVerticalCameraPan;
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static u8 gUnknown_03000E2C;
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static void (*sFieldCameraPanningCallback)(void);
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struct CameraObject gFieldCamera;
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u16 gTotalCameraPixelOffsetY;
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u16 gTotalCameraPixelOffsetX;
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// text
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static void move_tilemap_camera_to_upper_left_corner_(struct FieldCameraOffset *cameraOffset)
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{
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cameraOffset->xTileOffset = 0;
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cameraOffset->yTileOffset = 0;
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cameraOffset->xPixelOffset = 0;
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cameraOffset->yPixelOffset = 0;
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cameraOffset->copyBGToVRAM = TRUE;
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}
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static void tilemap_move_something(struct FieldCameraOffset *cameraOffset, u32 b, u32 c)
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{
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cameraOffset->xTileOffset += b;
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cameraOffset->xTileOffset %= 32;
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cameraOffset->yTileOffset += c;
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cameraOffset->yTileOffset %= 32;
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}
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static void coords8_add(struct FieldCameraOffset *cameraOffset, u32 b, u32 c)
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{
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cameraOffset->xPixelOffset += b;
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cameraOffset->yPixelOffset += c;
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}
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void move_tilemap_camera_to_upper_left_corner(void)
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{
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move_tilemap_camera_to_upper_left_corner_(&sFieldCameraOffset);
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}
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void FieldUpdateBgTilemapScroll(void)
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{
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u32 r4, r5;
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r5 = sFieldCameraOffset.xPixelOffset + sHorizontalCameraPan;
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r4 = sVerticalCameraPan + sFieldCameraOffset.yPixelOffset + 8;
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SetGpuReg(REG_OFFSET_BG1HOFS, r5);
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SetGpuReg(REG_OFFSET_BG1VOFS, r4);
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SetGpuReg(REG_OFFSET_BG2HOFS, r5);
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SetGpuReg(REG_OFFSET_BG2VOFS, r4);
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SetGpuReg(REG_OFFSET_BG3HOFS, r5);
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SetGpuReg(REG_OFFSET_BG3VOFS, r4);
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}
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void sub_8089C08(s16 *a, s16 *b)
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{
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*a = sFieldCameraOffset.xPixelOffset + sHorizontalCameraPan;
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*b = sFieldCameraOffset.yPixelOffset + sVerticalCameraPan + 8;
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}
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void DrawWholeMapView(void)
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{
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DrawWholeMapViewInternal(gSaveBlock1Ptr->pos.x, gSaveBlock1Ptr->pos.y, gMapHeader.mapLayout);
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sFieldCameraOffset.copyBGToVRAM = TRUE;
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}
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static void DrawWholeMapViewInternal(int x, int y, const struct MapLayout *mapLayout)
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{
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u8 i;
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u8 j;
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u32 r6;
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u8 temp;
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for (i = 0; i < 32; i += 2)
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{
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temp = sFieldCameraOffset.yTileOffset + i;
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if (temp >= 32)
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temp -= 32;
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r6 = temp * 32;
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for (j = 0; j < 32; j += 2)
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{
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temp = sFieldCameraOffset.xTileOffset + j;
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if (temp >= 32)
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temp -= 32;
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DrawMetatileAt(mapLayout, r6 + temp, x + j / 2, y + i / 2);
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}
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}
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}
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static void RedrawMapSlicesForCameraUpdate(struct FieldCameraOffset *cameraOffset, int x, int y)
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{
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const struct MapLayout *mapLayout = gMapHeader.mapLayout;
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if (x > 0)
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RedrawMapSliceWest(cameraOffset, mapLayout);
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if (x < 0)
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RedrawMapSliceEast(cameraOffset, mapLayout);
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if (y > 0)
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RedrawMapSliceNorth(cameraOffset, mapLayout);
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if (y < 0)
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RedrawMapSliceSouth(cameraOffset, mapLayout);
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cameraOffset->copyBGToVRAM = TRUE;
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}
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static void RedrawMapSliceNorth(struct FieldCameraOffset *cameraOffset, const struct MapLayout *mapLayout)
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{
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u8 i;
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u8 temp;
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u32 r7;
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temp = cameraOffset->yTileOffset + 28;
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if (temp >= 32)
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temp -= 32;
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r7 = temp * 32;
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for (i = 0; i < 32; i += 2)
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{
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temp = cameraOffset->xTileOffset + i;
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if (temp >= 32)
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temp -= 32;
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DrawMetatileAt(mapLayout, r7 + temp, gSaveBlock1Ptr->pos.x + i / 2, gSaveBlock1Ptr->pos.y + 14);
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}
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}
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static void RedrawMapSliceSouth(struct FieldCameraOffset *cameraOffset, const struct MapLayout *mapLayout)
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{
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u8 i;
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u8 temp;
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u32 r7 = cameraOffset->yTileOffset * 32;
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for (i = 0; i < 32; i += 2)
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{
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temp = cameraOffset->xTileOffset + i;
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if (temp >= 32)
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temp -= 32;
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DrawMetatileAt(mapLayout, r7 + temp, gSaveBlock1Ptr->pos.x + i / 2, gSaveBlock1Ptr->pos.y);
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}
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}
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static void RedrawMapSliceEast(struct FieldCameraOffset *cameraOffset, const struct MapLayout *mapLayout)
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{
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u8 i;
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u8 temp;
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u32 r6 = cameraOffset->xTileOffset;
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for (i = 0; i < 32; i += 2)
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{
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temp = cameraOffset->yTileOffset + i;
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if (temp >= 32)
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temp -= 32;
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DrawMetatileAt(mapLayout, temp * 32 + r6, gSaveBlock1Ptr->pos.x, gSaveBlock1Ptr->pos.y + i / 2);
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}
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}
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static void RedrawMapSliceWest(struct FieldCameraOffset *cameraOffset, const struct MapLayout *mapLayout)
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{
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u8 i;
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u8 temp;
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u8 r5 = cameraOffset->xTileOffset + 28;
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if (r5 >= 32)
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r5 -= 32;
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for (i = 0; i < 32; i += 2)
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{
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temp = cameraOffset->yTileOffset + i;
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if (temp >= 32)
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temp -= 32;
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DrawMetatileAt(mapLayout, temp * 32 + r5, gSaveBlock1Ptr->pos.x + 14, gSaveBlock1Ptr->pos.y + i / 2);
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}
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}
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void CurrentMapDrawMetatileAt(int x, int y)
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{
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int offset = MapPosToBgTilemapOffset(&sFieldCameraOffset, x, y);
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if (offset >= 0)
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{
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DrawMetatileAt(gMapHeader.mapLayout, offset, x, y);
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sFieldCameraOffset.copyBGToVRAM = TRUE;
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}
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}
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void DrawDoorMetatileAt(int x, int y, u16 *arr)
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{
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int offset = MapPosToBgTilemapOffset(&sFieldCameraOffset, x, y);
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if (offset >= 0)
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{
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DrawMetatile(1, arr, offset);
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sFieldCameraOffset.copyBGToVRAM = TRUE;
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}
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}
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static void DrawMetatileAt(const struct MapLayout *mapLayout, u16 offset, int x, int y)
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{
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u16 metatileId = MapGridGetMetatileIdAt(x, y);
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u16 *metatiles;
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if (metatileId > NUM_METATILES_TOTAL)
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metatileId = 0;
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if (metatileId < NUM_METATILES_IN_PRIMARY)
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metatiles = mapLayout->primaryTileset->metatiles;
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else
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{
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metatiles = mapLayout->secondaryTileset->metatiles;
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metatileId -= NUM_METATILES_IN_PRIMARY;
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}
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DrawMetatile(MapGridGetMetatileLayerTypeAt(x, y), metatiles + metatileId * 8, offset);
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}
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static void DrawMetatile(s32 metatileLayerType, u16 *metatiles, u16 offset)
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{
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switch (metatileLayerType)
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{
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case 2: // LAYER_TYPE_
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// Draw metatile's bottom layer to the bottom background layer.
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gBGTilemapBuffers3[offset] = metatiles[0];
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gBGTilemapBuffers3[offset + 1] = metatiles[1];
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gBGTilemapBuffers3[offset + 0x20] = metatiles[2];
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gBGTilemapBuffers3[offset + 0x21] = metatiles[3];
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// Draw transparent tiles to the middle background layer.
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gBGTilemapBuffers1[offset] = 0;
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gBGTilemapBuffers1[offset + 1] = 0;
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gBGTilemapBuffers1[offset + 0x20] = 0;
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gBGTilemapBuffers1[offset + 0x21] = 0;
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// Draw metatile's top layer to the top background layer.
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gBGTilemapBuffers2[offset] = metatiles[4];
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gBGTilemapBuffers2[offset + 1] = metatiles[5];
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gBGTilemapBuffers2[offset + 0x20] = metatiles[6];
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gBGTilemapBuffers2[offset + 0x21] = metatiles[7];
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break;
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case 1: // LAYER_TYPE_COVERED_BY_OBJECTS
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// Draw metatile's bottom layer to the bottom background layer.
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gBGTilemapBuffers3[offset] = metatiles[0];
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gBGTilemapBuffers3[offset + 1] = metatiles[1];
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gBGTilemapBuffers3[offset + 0x20] = metatiles[2];
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gBGTilemapBuffers3[offset + 0x21] = metatiles[3];
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// Draw metatile's top layer to the middle background layer.
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gBGTilemapBuffers1[offset] = metatiles[4];
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gBGTilemapBuffers1[offset + 1] = metatiles[5];
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gBGTilemapBuffers1[offset + 0x20] = metatiles[6];
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gBGTilemapBuffers1[offset + 0x21] = metatiles[7];
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// Draw transparent tiles to the top background layer.
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gBGTilemapBuffers2[offset] = 0;
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gBGTilemapBuffers2[offset + 1] = 0;
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gBGTilemapBuffers2[offset + 0x20] = 0;
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gBGTilemapBuffers2[offset + 0x21] = 0;
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break;
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case 0: // LAYER_TYPE_NORMAL
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// Draw garbage to the bottom background layer.
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gBGTilemapBuffers3[offset] = 0x3014;
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gBGTilemapBuffers3[offset + 1] = 0x3014;
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gBGTilemapBuffers3[offset + 0x20] = 0x3014;
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gBGTilemapBuffers3[offset + 0x21] = 0x3014;
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// Draw metatile's bottom layer to the middle background layer.
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gBGTilemapBuffers1[offset] = metatiles[0];
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gBGTilemapBuffers1[offset + 1] = metatiles[1];
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gBGTilemapBuffers1[offset + 0x20] = metatiles[2];
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gBGTilemapBuffers1[offset + 0x21] = metatiles[3];
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// Draw metatile's top layer to the top background layer, which covers event object sprites.
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gBGTilemapBuffers2[offset] = metatiles[4];
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gBGTilemapBuffers2[offset + 1] = metatiles[5];
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gBGTilemapBuffers2[offset + 0x20] = metatiles[6];
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gBGTilemapBuffers2[offset + 0x21] = metatiles[7];
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break;
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}
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schedule_bg_copy_tilemap_to_vram(1);
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schedule_bg_copy_tilemap_to_vram(2);
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schedule_bg_copy_tilemap_to_vram(3);
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}
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static s32 MapPosToBgTilemapOffset(struct FieldCameraOffset *cameraOffset, s32 x, s32 y)
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{
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x -= gSaveBlock1Ptr->pos.x;
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x *= 2;
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if (x >= 32 || x < 0)
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return -1;
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x = x + cameraOffset->xTileOffset;
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if (x >= 32)
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x -= 32;
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y = (y - gSaveBlock1Ptr->pos.y) * 2;
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if (y >= 32 || y < 0)
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return -1;
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y = y + cameraOffset->yTileOffset;
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if (y >= 32)
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y -= 32;
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return y * 32 + x;
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}
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static void CameraUpdateCallback(struct CameraObject *fieldCamera)
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{
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if (fieldCamera->spriteId != 0)
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{
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fieldCamera->movementSpeedX = gSprites[fieldCamera->spriteId].data[2];
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fieldCamera->movementSpeedY = gSprites[fieldCamera->spriteId].data[3];
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}
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}
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void ResetCameraUpdateInfo(void)
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{
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gFieldCamera.movementSpeedX = 0;
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gFieldCamera.movementSpeedY = 0;
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gFieldCamera.x = 0;
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gFieldCamera.y = 0;
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gFieldCamera.spriteId = 0;
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gFieldCamera.callback = NULL;
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}
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u32 InitCameraUpdateCallback(u8 trackedSpriteId)
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{
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if (gFieldCamera.spriteId != 0)
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DestroySprite(&gSprites[gFieldCamera.spriteId]);
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gFieldCamera.spriteId = AddCameraObject(trackedSpriteId);
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gFieldCamera.callback = CameraUpdateCallback;
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return 0;
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}
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void CameraUpdate(void)
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{
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int deltaX;
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int deltaY;
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int curMovementOffsetY;
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int curMovementOffsetX;
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int movementSpeedX;
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int movementSpeedY;
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if (gFieldCamera.callback != NULL)
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gFieldCamera.callback(&gFieldCamera);
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movementSpeedX = gFieldCamera.movementSpeedX;
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movementSpeedY = gFieldCamera.movementSpeedY;
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deltaX = 0;
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deltaY = 0;
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curMovementOffsetX = gFieldCamera.x;
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curMovementOffsetY = gFieldCamera.y;
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if (curMovementOffsetX == 0 && movementSpeedX != 0)
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{
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if (movementSpeedX > 0)
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deltaX = 1;
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else
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deltaX = -1;
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}
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if (curMovementOffsetY == 0 && movementSpeedY != 0)
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{
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if (movementSpeedY > 0)
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deltaY = 1;
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else
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deltaY = -1;
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}
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if (curMovementOffsetX != 0 && curMovementOffsetX == -movementSpeedX)
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{
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if (movementSpeedX > 0)
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deltaX = 1;
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else
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deltaX = -1;
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}
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if (curMovementOffsetY != 0 && curMovementOffsetY == -movementSpeedY)
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{
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if (movementSpeedY > 0)
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deltaX = 1;
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else
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deltaX = -1;
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}
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gFieldCamera.x += movementSpeedX;
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gFieldCamera.x = gFieldCamera.x - 16 * (gFieldCamera.x / 16);
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gFieldCamera.y += movementSpeedY;
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gFieldCamera.y = gFieldCamera.y - 16 * (gFieldCamera.y / 16);
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if (deltaX != 0 || deltaY != 0)
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{
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CameraMove(deltaX, deltaY);
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UpdateEventObjectsForCameraUpdate(deltaX, deltaY);
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RotatingGatePuzzleCameraUpdate(deltaX, deltaY);
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ResetBerryTreeSparkleFlags();
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tilemap_move_something(&sFieldCameraOffset, deltaX * 2, deltaY * 2);
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RedrawMapSlicesForCameraUpdate(&sFieldCameraOffset, deltaX * 2, deltaY * 2);
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}
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coords8_add(&sFieldCameraOffset, movementSpeedX, movementSpeedY);
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gTotalCameraPixelOffsetX -= movementSpeedX;
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gTotalCameraPixelOffsetY -= movementSpeedY;
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}
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void MoveCameraAndRedrawMap(int deltaX, int deltaY) //unused
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{
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CameraMove(deltaX, deltaY);
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UpdateEventObjectsForCameraUpdate(deltaX, deltaY);
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DrawWholeMapView();
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gTotalCameraPixelOffsetX -= deltaX * 16;
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gTotalCameraPixelOffsetY -= deltaY * 16;
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}
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void SetCameraPanningCallback(void (*a)(void))
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{
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sFieldCameraPanningCallback = a;
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}
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void SetCameraPanning(s16 a, s16 b)
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{
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sHorizontalCameraPan = a;
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sVerticalCameraPan = b + 32;
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}
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void InstallCameraPanAheadCallback(void)
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{
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sFieldCameraPanningCallback = CameraPanningCB_PanAhead;
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gUnknown_03000E2C = 0;
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sHorizontalCameraPan = 0;
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sVerticalCameraPan = 32;
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}
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void UpdateCameraPanning(void)
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{
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if (sFieldCameraPanningCallback != NULL)
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sFieldCameraPanningCallback();
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//Update sprite offset of overworld objects
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gSpriteCoordOffsetX = gTotalCameraPixelOffsetX - sHorizontalCameraPan;
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gSpriteCoordOffsetY = gTotalCameraPixelOffsetY - sVerticalCameraPan - 8;
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}
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static void CameraPanningCB_PanAhead(void)
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{
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u8 var;
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if (gUnusedBikeCameraAheadPanback == FALSE)
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{
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InstallCameraPanAheadCallback();
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}
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else
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{
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// this code is never reached.
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if (gPlayerAvatar.tileTransitionState == T_TILE_TRANSITION)
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{
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gUnknown_03000E2C ^= 1;
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if (gUnknown_03000E2C == 0)
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return;
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}
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else
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{
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gUnknown_03000E2C = 0;
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}
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var = GetPlayerMovementDirection();
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if (var == 2)
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{
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if (sVerticalCameraPan > -8)
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sVerticalCameraPan -= 2;
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}
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else if (var == 1)
|
|
{
|
|
if (sVerticalCameraPan < 72)
|
|
sVerticalCameraPan += 2;
|
|
}
|
|
else if (sVerticalCameraPan < 32)
|
|
{
|
|
sVerticalCameraPan += 2;
|
|
}
|
|
else if (sVerticalCameraPan > 32)
|
|
{
|
|
sVerticalCameraPan -= 2;
|
|
}
|
|
}
|
|
}
|