pokeemerald/test/terrain_grassy.c
Alex 76d0d8a94e
Fix battle message strings for stats (#2927)
* Fix battle message strings for stats
2023-04-18 22:02:51 +01:00

87 lines
3.1 KiB
C

#include "global.h"
#include "test_battle.h"
SINGLE_BATTLE_TEST("Grassy Terrain recovers 1/16th HP at end of turn")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { MaxHP(100); HP(1); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_GRASSY_TERRAIN); }
} SCENE {
s32 maxHP = GetMonData(&PLAYER_PARTY[0], MON_DATA_MAX_HP);
MESSAGE("Wobbuffet is healed by the grassy terrain!");
HP_BAR(player, damage: -maxHP / 16);
}
}
SINGLE_BATTLE_TEST("Grassy Terrain activates Grassy Seed and Mimicry")
{
GIVEN {
ASSUME(P_GEN_8_POKEMON == TRUE);
ASSUME(gItems[ITEM_GRASSY_SEED].holdEffect == HOLD_EFFECT_SEEDS);
ASSUME(gItems[ITEM_GRASSY_SEED].holdEffectParam == HOLD_EFFECT_PARAM_GRASSY_TERRAIN);
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_GRASSY_SEED); }
OPPONENT(SPECIES_STUNFISK_GALARIAN) { Ability(ABILITY_MIMICRY); }
} WHEN {
TURN { MOVE(player, MOVE_GRASSY_TERRAIN); }
} SCENE {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
MESSAGE("Using Grassy Seed, the Defense of Wobbuffet rose!");
ABILITY_POPUP(opponent);
MESSAGE("Foe Stunfisk's type changed to Grass!");
} FINALLY {
EXPECT_EQ(gBattleMons[B_POSITION_OPPONENT_LEFT].type1, TYPE_GRASS);
}
}
SINGLE_BATTLE_TEST("Grassy Terrain increases power of Grass-type moves by 30/50 percent", s16 damage)
{
bool32 terrain;
PARAMETRIZE { terrain = FALSE; }
PARAMETRIZE { terrain = TRUE; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
if (terrain)
TURN { MOVE(player, MOVE_GRASSY_TERRAIN); }
TURN { MOVE(player, MOVE_ABSORB); }
} SCENE {
MESSAGE("Wobbuffet used Absorb!");
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
if (B_TERRAIN_TYPE_BOOST >= GEN_8)
EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.3), results[1].damage);
else
EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage);
}
}
// Magnitude is not tested because its damage is variable.
SINGLE_BATTLE_TEST("Grassy Terrain decreases power of Earthquake and Bulldoze by 50 percent", s16 damage)
{
bool32 terrain;
u16 move;
PARAMETRIZE { terrain = FALSE; move = MOVE_EARTHQUAKE; } // 0
PARAMETRIZE { terrain = TRUE; move = MOVE_EARTHQUAKE; } // 1
PARAMETRIZE { terrain = FALSE; move = MOVE_BULLDOZE; } // 2
PARAMETRIZE { terrain = TRUE; move = MOVE_BULLDOZE; } // 3
GIVEN {
ASSUME(gBattleMoves[MOVE_EARTHQUAKE].effect == EFFECT_EARTHQUAKE);
ASSUME(gBattleMoves[MOVE_BULLDOZE].effect == EFFECT_BULLDOZE);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
if (terrain)
TURN { MOVE(player, MOVE_GRASSY_TERRAIN); }
TURN { MOVE(player, move); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, move, player);
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, Q_4_12(0.5), results[1].damage);
EXPECT_MUL_EQ(results[2].damage, Q_4_12(0.5), results[3].damage);
}
}