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https://github.com/Ninjdai1/pokeemerald.git
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73 lines
3.5 KiB
C
73 lines
3.5 KiB
C
#ifndef GUARD_BATTLE_TRANSITION_H
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#define GUARD_BATTLE_TRANSITION_H
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void TestBattleTransition(u8 transitionId);
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void BattleTransition_StartOnField(u8 transitionId);
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void BattleTransition_Start(u8 transitionId);
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bool8 IsBattleTransitionDone(void);
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bool8 FldEff_Pokeball(void);
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void TransitionPhase1_Task_RunFuncs(u8 taskId);
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void GetBg0TilesDst(u16 **tilemap, u16 **tileset);
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extern const struct SpritePalette gSpritePalette_Pokeball;
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enum // TRANSITION_MUGSHOT
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{
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MUGSHOT_SIDNEY,
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MUGSHOT_PHOEBE,
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MUGSHOT_GLACIA,
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MUGSHOT_DRAKE,
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MUGSHOT_CHAMPION,
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MUGSHOTS_COUNT
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};
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// credits for the names go to Dyskinesia, Tetrable and Farore
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// names are naturally subject to change
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#define B_TRANSITION_BLUR 0
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#define B_TRANSITION_SWIRL 1
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#define B_TRANSITION_SHUFFLE 2
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#define B_TRANSITION_BIG_POKEBALL 3
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#define B_TRANSITION_POKEBALLS_TRAIL 4
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#define B_TRANSITION_CLOCKWISE_BLACKFADE 5
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#define B_TRANSITION_RIPPLE 6
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#define B_TRANSITION_WAVE 7
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#define B_TRANSITION_SLICE 8
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#define B_TRANSITION_WHITEFADE 9
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#define B_TRANSITION_GRID_SQUARES 10
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#define B_TRANSITION_SHARDS 11
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#define B_TRANSITION_SIDNEY 12
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#define B_TRANSITION_PHOEBE 13
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#define B_TRANSITION_GLACIA 14
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#define B_TRANSITION_DRAKE 15
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#define B_TRANSITION_CHAMPION 16
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// added in Emerald
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#define B_TRANSITION_AQUA 17
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#define B_TRANSITION_MAGMA 18
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#define B_TRANSITION_REGICE 19
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#define B_TRANSITION_REGISTEEL 20
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#define B_TRANSITION_REGIROCK 21
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#define B_TRANSITION_KYOGRE 22
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#define B_TRANSITION_GROUDON 23
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#define B_TRANSITION_RAYQUAZA 24
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#define B_TRANSITION_SHRED_SPLIT 25
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#define B_TRANSITION_BLACKHOLE1 26
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#define B_TRANSITION_BLACKHOLE2 27
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#define B_TRANSITION_RECTANGULAR_SPIRAL 28
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#define B_TRANSITION_FRONTIER_LOGO_WIGGLE 29
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#define B_TRANSITION_FRONTIER_LOGO_WAVE 30
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#define B_TRANSITION_FRONTIER_SQUARES 31
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#define B_TRANSITION_FRONTIER_SQUARES_SCROLL 32
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#define B_TRANSITION_FRONTIER_SQUARES_SPIRAL 33
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#define B_TRANSITION_FRONTIER_CIRCLES_MEET 34
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#define B_TRANSITION_FRONTIER_CIRCLES_CROSS 35
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#define B_TRANSITION_FRONTIER_CIRCLES_ASYMMETRIC_SPIRAL 36
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#define B_TRANSITION_FRONTIER_CIRCLES_SYMMETRIC_SPIRAL 37
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#define B_TRANSITION_FRONTIER_CIRCLES_MEET_IN_SEQ 38
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#define B_TRANSITION_FRONTIER_CIRCLES_CROSS_IN_SEQ 39
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#define B_TRANSITION_FRONTIER_CIRCLES_ASYMMETRIC_SPIRAL_IN_SEQ 40
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#define B_TRANSITION_FRONTIER_CIRCLES_SYMMETRIC_SPIRAL_IN_SEQ 41
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#define B_TRANSITION_COUNT 42
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#endif // GUARD_BATTLE_TRANSITION_H
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