mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-30 14:20:42 +01:00
3511 lines
104 KiB
C
Executable File
3511 lines
104 KiB
C
Executable File
#include "global.h"
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#include "battle_anim.h"
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#include "berry.h"
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#include "berry_powder.h"
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#include "bg.h"
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#include "decompress.h"
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#include "dynamic_placeholder_text_util.h"
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#include "event_data.h"
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#include "gpu_regs.h"
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#include "graphics.h"
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#include "international_string_util.h"
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#include "item_icon.h"
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#include "item_menu.h"
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#include "link.h"
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#include "link_rfu.h"
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#include "main.h"
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#include "malloc.h"
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#include "math_util.h"
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#include "menu.h"
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#include "overworld.h"
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#include "palette.h"
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#include "minigame_countdown.h"
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#include "random.h"
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#include "digit_obj_util.h"
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#include "save.h"
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#include "scanline_effect.h"
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#include "script.h"
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#include "sound.h"
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#include "sprite.h"
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#include "string_util.h"
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#include "strings.h"
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#include "task.h"
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#include "text.h"
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#include "text_window.h"
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#include "trig.h"
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#include "window.h"
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#include "constants/items.h"
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#include "constants/rgb.h"
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#include "constants/songs.h"
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#define MAX_TIME (10 * 60 * 60) // Timer can go up to 9:59:59
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#define TAG_CRUSHER_BASE 1
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#define PALTAG_EFFECT 2 // The next two gfx tags share this pal tag
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#define GFXTAG_IMPACT 2
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#define GFXTAG_SPARKLE 3
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#define TAG_TIMER_DIGITS 4
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#define TAG_PLAYER1_BERRY 5
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#define TAG_PLAYER2_BERRY 6
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#define TAG_PLAYER3_BERRY 7
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#define TAG_PLAYER4_BERRY 8
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#define TAG_PLAYER5_BERRY 9
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#define TAG_COUNTDOWN 0x1000
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#define CRUSHER_START_Y (-104)
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enum {
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RUN_CMD,
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SCHEDULE_CMD,
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};
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// IDs for the main berry crush game functions
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enum {
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CMD_NONE,
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CMD_FADE,
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CMD_WAIT_FADE,
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CMD_PRINT_MSG,
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CMD_SHOW_GAME,
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CMD_HIDE_GAME,
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CMD_READY_BEGIN,
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CMD_ASK_PICK_BERRY,
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CMD_PICK_BERRY,
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CMD_WAIT_BERRIES,
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CMD_DROP_BERRIES,
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CMD_DROP_LID,
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CMD_COUNTDOWN,
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CMD_PLAY_GAME_LEADER,
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CMD_PLAY_GAME_MEMBER,
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CMD_FINISH_GAME,
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CMD_TIMES_UP,
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CMD_CALC_RESULTS,
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CMD_SHOW_RESULTS,
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CMD_SAVE,
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CMD_ASK_PLAY_AGAIN,
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CMD_COMM_PLAY_AGAIN,
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CMD_PLAY_AGAIN_YES,
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CMD_PLAY_AGAIN_NO,
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CMD_CLOSE_LINK,
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CMD_QUIT,
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};
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enum {
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MSG_PICK_BERRY,
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MSG_WAIT_PICK,
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MSG_POWDER,
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MSG_SAVING,
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MSG_PLAY_AGAIN,
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MSG_NO_BERRIES,
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MSG_DROPPED,
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MSG_TIMES_UP,
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MSG_COMM_STANDBY,
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};
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#define F_MSG_CLEAR (1 << 0)
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#define F_MSG_EXPAND (1 << 1)
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// Main states for the game. Many are assigned but never checked
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enum {
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STATE_INIT = 1,
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STATE_RESET,
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STATE_PICK_BERRY,
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STATE_DROP_BERRIES,
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STATE_DROP_LID,
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STATE_COUNTDOWN,
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STATE_PLAYING,
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STATE_FINISHED,
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STATE_TIMES_UP,
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STATE_10, // Unused
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STATE_RESULTS_PRESSES,
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STATE_RESULTS_RANDOM,
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STATE_RESULTS_CRUSHING,
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STATE_14, // Unused
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STATE_PLAY_AGAIN,
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};
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#define RESULTS_STATE_START STATE_RESULTS_PRESSES
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#define RESULTS_STATE_END STATE_RESULTS_CRUSHING
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// IDs for each results page that shows in succession at the game's end.
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// Only 3 pages are shown for a given game. Presses and Crushing are always shown 1st and 3rd.
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// The 2nd page is random, and can be rankings for either Neatness, Cooperative, or Power.
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enum {
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RESULTS_PAGE_PRESSES,
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RESULTS_PAGE_RANDOM,
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RESULTS_PAGE_CRUSHING,
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NUM_RESULTS_PAGES,
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};
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// Random pages, see above
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// "Neatness" is how many of the player's inputs were at a regular interval
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// "Cooperative" is how often the player pressed A at the same time as others
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// "Power" is how much of the time the player spent pressing A
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enum {
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RESULTS_PAGE_NEATNESS,
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RESULTS_PAGE_COOPERATIVE,
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RESULTS_PAGE_POWER,
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NUM_RANDOM_RESULTS_PAGES
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};
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#define PLAY_AGAIN_YES 0
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#define PLAY_AGAIN_NO 1
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#define PLAY_AGAIN_NO_BERRIES 3
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enum {
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COLORID_GRAY,
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COLORID_BLACK,
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COLORID_LIGHT_GRAY,
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COLORID_BLUE,
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COLORID_GREEN,
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COLORID_RED,
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};
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// Flags for the inputFlags field
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// Field is 16 bits; 3 bits for each player, last bit is unused
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// The first two bits are interchangeable
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// Needlessly complicated system, the inputState field is sufficient by itself
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#define F_INPUT_HIT_A (1 << 0)
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#define F_INPUT_HIT_B (1 << 1)
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#define F_INPUT_HIT_SYNC (1 << 2) // Input at same time as another player
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#define INPUT_FLAGS_PER_PLAYER 3
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#define INPUT_FLAG_MASK ((1 << INPUT_FLAGS_PER_PLAYER) - 1)
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// Values for the inputState field
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enum {
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INPUT_STATE_NONE,
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INPUT_STATE_HIT, // Hit the crusher
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INPUT_STATE_HIT_SYNC, // Hit the crusher at same time as another player
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};
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// No reason for this to be 2
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// Simply a flag for whether a given player has sent their data this round
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// Data is only sent if the player is the leader or if they pressed A
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#define SEND_GAME_STATE 2
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struct BerryCrushGame_Player
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{
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u8 name[PLAYER_NAME_LENGTH + 1 + 4];
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u16 berryId;
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u16 inputTime;
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u16 neatInputStreak;
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u16 timeSincePrevInput;
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u16 maxNeatInputStreak;
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u16 numAPresses;
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u16 numSyncedAPresses;
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u16 timePressingA;
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u8 inputFlags;
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u8 inputState;
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};
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// This data is set locally and sent to the other players
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struct BerryCrushGame_LocalState
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{
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u16 sendFlag;
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bool8 endGame:1;
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bool8 bigSparkle:1;
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bool8 pushedAButton:1;
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u8 playerPressedAFlags:5; // 1 bit for each player
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s8 vibration;
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u16 depth;
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u16 timer;
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u16 inputFlags;
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u16 sparkleAmount;
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};
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// This data is read from another player's local state above by casting the recvCmd buffer
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// It is identical with exception to the addition of rfuCmd
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struct BerryCrushGame_LinkState
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{
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u16 rfuCmd;
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u16 sendFlag;
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bool8 endGame:1;
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bool8 bigSparkle:1;
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bool8 pushedAButton:1;
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u8 playerPressedAFlags:5;
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s8 vibration;
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u16 depth;
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u16 timer;
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u16 inputFlags;
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u16 sparkleAmount;
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};
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struct BerryCrushGame_Results
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{
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u32 powder;
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u16 time;
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u16 targetPressesPerSec; // Never read
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u16 silkiness;
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u16 totalAPresses;
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u16 stats[2][MAX_RFU_PLAYERS];
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u8 playerIdsRanked[2][MAX_RFU_PLAYERS + 3];
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};
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// playerIdsRanked above has 3 additional elements after the players.
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// Only 1 of these 2*3 is ever used, and it stores the id for which
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// random results page to show. Its define below is for readability.
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#define randomPageId playerIdsRanked[0][7]
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// Holds position data for various player-associated graphics
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struct BerryCrushPlayerCoords
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{
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u8 playerId;
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u8 windowGfxX;
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u8 windowGfxY;
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s16 impactXOffset;
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s16 impactYOffset;
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s16 berryXOffset;
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s16 berryXDest;
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};
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struct BerryCrushGame_Gfx
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{
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u8 counter;
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u8 vibrationIdx;
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u8 numVibrations;
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bool8 vibrating;
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s16 minutes;
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s16 secondsInt;
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s16 secondsFrac;
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const struct BerryCrushPlayerCoords *playerCoords[MAX_RFU_PLAYERS];
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struct Sprite *coreSprite;
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struct Sprite *impactSprites[MAX_RFU_PLAYERS];
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struct Sprite *berrySprites[MAX_RFU_PLAYERS];
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struct Sprite *sparkleSprites[11];
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struct Sprite *timerSprites[2];
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u8 resultsState;
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u8 unused;
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u8 resultsWindowId;
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u8 nameWindowIds[MAX_RFU_PLAYERS];
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u16 bgBuffers[4][0x800];
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};
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struct BerryCrushGame
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{
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MainCallback exitCallback;
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u32 (*cmdCallback)(struct BerryCrushGame *, u8 *);
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u8 localId;
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u8 playerCount;
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u8 taskId;
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u8 textSpeed;
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u8 cmdState;
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u8 unused; // Never read
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u8 nextCmd;
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u8 afterPalFadeCmd;
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u16 cmdTimer;
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u16 gameState;
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u16 playAgainState;
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u16 pressingSpeed;
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s16 targetAPresses;
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s16 totalAPresses;
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s32 powder;
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s32 targetDepth;
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u8 newDepth;
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bool8 noRoomForPowder:1; // Never read
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bool8 newRecord:1;
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bool8 playedSound:1;
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bool8 endGame:1;
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bool8 bigSparkle:1;
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u8 sparkleAmount:3;
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u16 leaderTimer;
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u16 timer;
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s16 depth;
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s16 vibration;
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s16 bigSparkleCounter;
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s16 numBigSparkles;
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s16 numBigSparkleChecks;
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s16 sparkleCounter;
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u8 commandArgs[12];
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u16 sendCmd[6];
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u16 recvCmd[7];
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struct BerryCrushGame_LocalState localState;
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struct BerryCrushGame_Results results;
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struct BerryCrushGame_Player players[MAX_RFU_PLAYERS];
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struct BerryCrushGame_Gfx gfx;
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};
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static void VBlankCB(void);
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static void MainCB(void);
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static void MainTask(u8);
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static void SetNamesAndTextSpeed(struct BerryCrushGame *);
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static void RunOrScheduleCommand(u16, u8, u8 *);
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static void SetPaletteFadeArgs(u8 *, bool8, u32, s8, u8, u8, u16);
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static s32 UpdateGame(struct BerryCrushGame *);
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static void CreatePlayerNameWindows(struct BerryCrushGame *);
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static void DrawPlayerNameWindows(struct BerryCrushGame *);
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static void CopyPlayerNameWindowGfxToBg(struct BerryCrushGame *);
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static void CreateGameSprites(struct BerryCrushGame *);
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static void DestroyGameSprites(struct BerryCrushGame *);
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static void PrintTimer(struct BerryCrushGame_Gfx *, u16);
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static void SpriteCB_Sparkle_Init(struct Sprite *);
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static void HideTimer(struct BerryCrushGame_Gfx *);
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static void ResetGame(struct BerryCrushGame *);
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static void SetPrintMessageArgs(u8 *, u8, u8, u16, u8);
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static void SpriteCB_Impact(struct Sprite *);
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static u32 Cmd_BeginNormalPaletteFade(struct BerryCrushGame *, u8 *);
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static u32 Cmd_WaitPaletteFade(struct BerryCrushGame *, u8 *);
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static u32 Cmd_PrintMessage(struct BerryCrushGame *, u8 *);
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static u32 Cmd_ShowGameDisplay(struct BerryCrushGame *, u8 *);
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static u32 Cmd_HideGameDisplay(struct BerryCrushGame *, u8 *);
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static u32 Cmd_SignalReadyToBegin(struct BerryCrushGame *, u8 *);
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static u32 Cmd_AskPickBerry(struct BerryCrushGame *, u8 *);
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static u32 Cmd_GoToBerryPouch(struct BerryCrushGame *, u8 *);
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static u32 Cmd_WaitForOthersToPickBerries(struct BerryCrushGame *, u8 *);
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static u32 Cmd_DropBerriesIntoCrusher(struct BerryCrushGame *, u8 *);
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static u32 Cmd_DropLid(struct BerryCrushGame *, u8 *);
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static u32 Cmd_Countdown(struct BerryCrushGame *, u8 *);
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static u32 Cmd_PlayGame_Leader(struct BerryCrushGame *, u8 *);
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static u32 Cmd_PlayGame_Member(struct BerryCrushGame *, u8 *);
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static u32 Cmd_FinishGame(struct BerryCrushGame *, u8 *);
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static u32 Cmd_HandleTimeUp(struct BerryCrushGame *, u8 *);
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static u32 Cmd_TabulateResults(struct BerryCrushGame *, u8 *);
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static u32 Cmd_ShowResults(struct BerryCrushGame *, u8 *);
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static u32 Cmd_SaveGame(struct BerryCrushGame *, u8 *);
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static u32 Cmd_AskPlayAgain(struct BerryCrushGame *, u8 *);
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static u32 Cmd_CommunicatePlayAgainResponses(struct BerryCrushGame *, u8 *);
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static u32 Cmd_PlayAgain(struct BerryCrushGame *, u8 *);
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static u32 Cmd_StopGame(struct BerryCrushGame *, u8 *);
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static u32 Cmd_CloseLink(struct BerryCrushGame *, u8 *);
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static u32 Cmd_Quit(struct BerryCrushGame *, u8 *);
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static EWRAM_DATA struct BerryCrushGame *sGame = NULL;
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static const u8 sBitTable[] = {
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1 << 0,
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1 << 1,
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1 << 2,
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1 << 3,
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1 << 4,
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1 << 5,
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1 << 6,
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1 << 7
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};
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// Additional A presses are counted depending on the number of players
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// The bonus of 5 is unobtainable
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static const u8 sSyncPressBonus[MAX_RFU_PLAYERS] = { 0, 1, 2, 3, 5 };
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ALIGNED(4)
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static const s8 sIntroOutroVibrationData[][7] =
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{
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{ 4, 1, 0, -1, 0, 0, 0},
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{ 4, 2, 0, -1, 0, 0, 0},
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{ 4, 2, 0, -2, 0, 0, 0},
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{ 6, 3, 1, -1, -3, -1, 0},
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{ 6, 4, 1, -2, -4, -2, 0},
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};
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ALIGNED(4)
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static const u8 sVibrationData[MAX_RFU_PLAYERS][4] =
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{
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{3, 2, 1, 0},
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{3, 3, 1, 0},
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{3, 3, 2, 0},
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{3, 4, 2, 0},
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{3, 5, 3, 0},
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};
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static const u8 *const sMessages[] =
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{
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[MSG_PICK_BERRY] = gText_ReadyPickBerry,
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[MSG_WAIT_PICK] = gText_WaitForAllChooseBerry,
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[MSG_POWDER] = gText_EndedWithXUnitsPowder,
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[MSG_SAVING] = gText_RecordingGameResults,
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[MSG_PLAY_AGAIN] = gText_PlayBerryCrushAgain,
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[MSG_NO_BERRIES] = gText_YouHaveNoBerries,
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[MSG_DROPPED] = gText_MemberDroppedOut,
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[MSG_TIMES_UP] = gText_TimesUpNoGoodPowder,
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[MSG_COMM_STANDBY] = gText_CommunicationStandby2,
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};
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static const struct BgTemplate sBgTemplates[4] =
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{
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{
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.bg = 0,
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.charBaseIndex = 2,
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.mapBaseIndex = 15,
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.screenSize = 0,
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.paletteMode = 0,
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.priority = 0,
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.baseTile = 0,
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},
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{
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.bg = 1,
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.charBaseIndex = 0,
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.mapBaseIndex = 13,
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.screenSize = 2,
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.paletteMode = 0,
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.priority = 1,
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.baseTile = 0,
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},
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{
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.bg = 2,
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.charBaseIndex = 0,
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.mapBaseIndex = 12,
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.screenSize = 0,
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.paletteMode = 0,
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.priority = 2,
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.baseTile = 0,
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},
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{
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.bg = 3,
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.charBaseIndex = 0,
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.mapBaseIndex = 11,
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.screenSize = 0,
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.paletteMode = 0,
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.priority = 3,
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.baseTile = 0,
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},
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};
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static const u8 sTextColorTable[][3] =
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{
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[COLORID_GRAY] = {TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY},
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[COLORID_BLACK] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY},
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[COLORID_LIGHT_GRAY] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_LIGHT_GRAY, TEXT_COLOR_RED},
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[COLORID_BLUE] = {TEXT_COLOR_WHITE, TEXT_COLOR_BLUE, TEXT_COLOR_LIGHT_BLUE},
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[COLORID_GREEN] = {TEXT_COLOR_WHITE, TEXT_COLOR_GREEN, TEXT_COLOR_LIGHT_GREEN},
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[COLORID_RED] = {TEXT_COLOR_WHITE, TEXT_COLOR_RED, TEXT_COLOR_LIGHT_RED},
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};
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static const struct WindowTemplate sWindowTemplate_Rankings =
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{
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.bg = 0,
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.tilemapLeft = 3,
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.tilemapTop = 4,
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.width = 24,
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.height = 13,
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.paletteNum = 15,
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.baseBlock = 1
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};
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static const struct WindowTemplate sWindowTemplates_PlayerNames[MAX_RFU_PLAYERS + 1] =
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{
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{
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.bg = 0,
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.tilemapLeft = 0,
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.tilemapTop = 0,
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.width = 9,
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.height = 2,
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.paletteNum = 8,
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.baseBlock = 1005
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},
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{
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.bg = 0,
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.tilemapLeft = 0,
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.tilemapTop = 3,
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.width = 9,
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.height = 2,
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.paletteNum = 8,
|
|
.baseBlock = 987
|
|
},
|
|
{
|
|
.bg = 0,
|
|
.tilemapLeft = 0,
|
|
.tilemapTop = 6,
|
|
.width = 9,
|
|
.height = 2,
|
|
.paletteNum = 8,
|
|
.baseBlock = 969
|
|
},
|
|
{
|
|
.bg = 0,
|
|
.tilemapLeft = 21,
|
|
.tilemapTop = 3,
|
|
.width = 9,
|
|
.height = 2,
|
|
.paletteNum = 8,
|
|
.baseBlock = 951
|
|
},
|
|
{
|
|
.bg = 0,
|
|
.tilemapLeft = 21,
|
|
.tilemapTop = 6,
|
|
.width = 9,
|
|
.height = 2,
|
|
.paletteNum = 8,
|
|
.baseBlock = 933
|
|
},
|
|
DUMMY_WIN_TEMPLATE,
|
|
};
|
|
|
|
static const struct WindowTemplate sWindowTemplates_Results[] =
|
|
{
|
|
[STATE_RESULTS_PRESSES - RESULTS_STATE_START] = {
|
|
.bg = 0,
|
|
.tilemapLeft = 5,
|
|
.tilemapTop = 2,
|
|
.width = 20,
|
|
.height = 16,
|
|
.paletteNum = 15,
|
|
.baseBlock = 1
|
|
},
|
|
[STATE_RESULTS_RANDOM - RESULTS_STATE_START] = {
|
|
.bg = 0,
|
|
.tilemapLeft = 5,
|
|
.tilemapTop = 2,
|
|
.width = 20,
|
|
.height = 16,
|
|
.paletteNum = 15,
|
|
.baseBlock = 1
|
|
},
|
|
[STATE_RESULTS_CRUSHING - RESULTS_STATE_START] = {
|
|
.bg = 0,
|
|
.tilemapLeft = 4,
|
|
.tilemapTop = 2,
|
|
.width = 22,
|
|
.height = 16,
|
|
.paletteNum = 15,
|
|
.baseBlock = 1
|
|
},
|
|
DUMMY_WIN_TEMPLATE,
|
|
};
|
|
|
|
// The height of the results window depending on the number of players
|
|
// 2 players, 3 players, 4 players, or 5 players
|
|
static const u8 sResultsWindowHeights[][MAX_RFU_PLAYERS - 1] =
|
|
{
|
|
{6, 8, 9, 11}, // "Presses" and "Neatness/Cooperative/Power" pages
|
|
{12, 14, 15, 16}, // "Crushing" page
|
|
};
|
|
|
|
static const u32 sPressingSpeedConversionTable[] =
|
|
{
|
|
50000000, // 50
|
|
25000000, // 25
|
|
12500000, // 12.5
|
|
6250000, // 6.25
|
|
3125000, // 3.125
|
|
1562500, // 1.5625
|
|
781250, // 0.78125
|
|
390625 // 0.390625
|
|
};
|
|
|
|
static const u16 sCrusherBase_Pal[] = INCBIN_U16("graphics/berry_crush/crusher_base.gbapal");
|
|
static const u16 sEffects_Pal[] = INCBIN_U16("graphics/berry_crush/effects.gbapal");
|
|
static const u16 sTimerDigits_Pal[] = INCBIN_U16("graphics/berry_crush/timer_digits.gbapal");
|
|
static const u32 sCrusherBase_Gfx[] = INCBIN_U32("graphics/berry_crush/crusher_base.4bpp.lz");
|
|
static const u32 sImpact_Gfx[] = INCBIN_U32("graphics/berry_crush/impact.4bpp.lz");
|
|
static const u32 sSparkle_Gfx[] = INCBIN_U32("graphics/berry_crush/sparkle.4bpp.lz");
|
|
static const u32 sTimerDigits_Gfx[] = INCBIN_U32("graphics/berry_crush/timer_digits.4bpp.lz");
|
|
static const u8 sCrusherTop_Tilemap[] = INCBIN_U8("graphics/berry_crush/crusher_top.bin.lz");
|
|
static const u8 sContainerCap_Tilemap[] = INCBIN_U8("graphics/berry_crush/container_cap.bin.lz");
|
|
static const u8 sBg_Tilemap[] = INCBIN_U8("graphics/berry_crush/bg.bin.lz");
|
|
|
|
// Takes the number of players - 2 and a player id and returns the
|
|
// index into sPlayerCoords where that player should be seated
|
|
static const u8 sPlayerIdToPosId[MAX_RFU_PLAYERS - 1][MAX_RFU_PLAYERS] =
|
|
{
|
|
{1, 3},
|
|
{0, 1, 3},
|
|
{1, 3, 2, 4},
|
|
{0, 1, 3, 2, 4},
|
|
};
|
|
|
|
static const struct BerryCrushPlayerCoords sPlayerCoords[MAX_RFU_PLAYERS] =
|
|
{
|
|
{
|
|
.playerId = 0,
|
|
.windowGfxX = 0,
|
|
.windowGfxY = 0,
|
|
.impactXOffset = 0,
|
|
.impactYOffset = -16,
|
|
.berryXOffset = 0,
|
|
.berryXDest = 0,
|
|
},
|
|
{
|
|
.playerId = 1,
|
|
.windowGfxX = 0,
|
|
.windowGfxY = 3,
|
|
.impactXOffset = -28,
|
|
.impactYOffset = -4,
|
|
.berryXOffset = -24,
|
|
.berryXDest = 16,
|
|
},
|
|
{
|
|
.playerId = 2,
|
|
.windowGfxX = 0,
|
|
.windowGfxY = 6,
|
|
.impactXOffset = -16,
|
|
.impactYOffset = 20,
|
|
.berryXOffset = -8,
|
|
.berryXDest = 16,
|
|
},
|
|
{
|
|
.playerId = 3,
|
|
.windowGfxX = 20,
|
|
.windowGfxY = 3,
|
|
.impactXOffset = 28,
|
|
.impactYOffset = -4,
|
|
.berryXOffset = 32,
|
|
.berryXDest = -8,
|
|
},
|
|
{
|
|
.playerId = 4,
|
|
.windowGfxX = 20,
|
|
.windowGfxY = 6,
|
|
.impactXOffset = 16,
|
|
.impactYOffset = 20,
|
|
.berryXOffset = 16,
|
|
.berryXDest = -8,
|
|
}
|
|
};
|
|
|
|
|
|
static const s8 sImpactCoords[][2] =
|
|
{
|
|
{ 0, 0},
|
|
{-1, 0},
|
|
{ 1, 1},
|
|
};
|
|
|
|
static const s8 sSparkleCoords[][2] =
|
|
{
|
|
{ 0, 0},
|
|
{-16, -4},
|
|
{ 16, -4},
|
|
{ -8, -2},
|
|
{ 8, -2},
|
|
{-24, -8},
|
|
{ 24, -8},
|
|
{-32, -12},
|
|
{ 32, -12},
|
|
{-40, -16},
|
|
{ 40, -16},
|
|
};
|
|
|
|
static const u16 sPlayerBerrySpriteTags[MAX_RFU_PLAYERS] =
|
|
{
|
|
TAG_PLAYER1_BERRY,
|
|
TAG_PLAYER2_BERRY,
|
|
TAG_PLAYER3_BERRY,
|
|
TAG_PLAYER4_BERRY,
|
|
TAG_PLAYER5_BERRY
|
|
};
|
|
|
|
// sTimerDigits_Gfx is part of this array but is (apparently) uncompressed
|
|
// It gets cast to raw uncompressed data when used in sDigitObjTemplates
|
|
static const struct CompressedSpriteSheet sSpriteSheets[] =
|
|
{
|
|
{ .data = sCrusherBase_Gfx, .size = 0x800, .tag = TAG_CRUSHER_BASE },
|
|
{ .data = sImpact_Gfx, .size = 0xE00, .tag = GFXTAG_IMPACT },
|
|
{ .data = sSparkle_Gfx, .size = 0x700, .tag = GFXTAG_SPARKLE },
|
|
{ .data = sTimerDigits_Gfx, .size = 0x2C0, .tag = TAG_TIMER_DIGITS },
|
|
{}
|
|
};
|
|
|
|
|
|
static const struct SpritePalette sSpritePals[] =
|
|
{
|
|
{ .data = sCrusherBase_Pal, .tag = TAG_CRUSHER_BASE },
|
|
{ .data = sEffects_Pal, .tag = PALTAG_EFFECT }, // For the impact and sparkle effects
|
|
{ .data = sTimerDigits_Pal, .tag = TAG_TIMER_DIGITS },
|
|
{}
|
|
};
|
|
|
|
static const union AnimCmd sAnim_CrusherBase[] =
|
|
{
|
|
ANIMCMD_FRAME(0, 0),
|
|
ANIMCMD_END
|
|
};
|
|
|
|
static const union AnimCmd sAnim_Impact_Small[] =
|
|
{
|
|
ANIMCMD_FRAME(0, 4),
|
|
ANIMCMD_FRAME(16, 4),
|
|
ANIMCMD_FRAME(32, 4),
|
|
ANIMCMD_END
|
|
};
|
|
|
|
static const union AnimCmd sAnim_Impact_Big[] =
|
|
{
|
|
ANIMCMD_FRAME(48, 2),
|
|
ANIMCMD_FRAME(64, 2),
|
|
ANIMCMD_FRAME(80, 2),
|
|
ANIMCMD_FRAME(96, 2),
|
|
ANIMCMD_END
|
|
};
|
|
|
|
static const union AnimCmd sAnim_Sparkle_Small[] =
|
|
{
|
|
ANIMCMD_FRAME(0, 2),
|
|
ANIMCMD_FRAME(4, 2),
|
|
ANIMCMD_FRAME(8, 2),
|
|
ANIMCMD_FRAME(12, 2),
|
|
ANIMCMD_FRAME(16, 2),
|
|
ANIMCMD_FRAME(20, 2),
|
|
ANIMCMD_JUMP(0)
|
|
};
|
|
|
|
static const union AnimCmd sAnim_Sparkle_Big[] =
|
|
{
|
|
ANIMCMD_FRAME(24, 4),
|
|
ANIMCMD_FRAME(28, 4),
|
|
ANIMCMD_FRAME(32, 4),
|
|
ANIMCMD_FRAME(36, 4),
|
|
ANIMCMD_FRAME(40, 4),
|
|
ANIMCMD_FRAME(44, 4),
|
|
ANIMCMD_FRAME(48, 4),
|
|
ANIMCMD_FRAME(52, 4),
|
|
ANIMCMD_JUMP(0)
|
|
};
|
|
|
|
static const union AnimCmd sAnim_Timer[] =
|
|
{
|
|
ANIMCMD_FRAME(20, 0),
|
|
ANIMCMD_END
|
|
};
|
|
|
|
static const union AnimCmd sAnim_PlayerBerry[] =
|
|
{
|
|
ANIMCMD_FRAME(0, 0),
|
|
ANIMCMD_END
|
|
};
|
|
|
|
|
|
static const union AffineAnimCmd sAffineAnim_PlayerBerry_0[] =
|
|
{
|
|
AFFINEANIMCMD_FRAME(256, 256, 0, 0),
|
|
AFFINEANIMCMD_FRAME(0, 0, 2, 1),
|
|
AFFINEANIMCMD_JUMP(1)
|
|
};
|
|
|
|
static const union AffineAnimCmd sAffineAnim_PlayerBerry_1[] =
|
|
{
|
|
AFFINEANIMCMD_FRAME(256, 256, 0, 0),
|
|
AFFINEANIMCMD_FRAME(0, 0, -2, 1),
|
|
AFFINEANIMCMD_JUMP(1)
|
|
};
|
|
|
|
static const union AnimCmd *const sAnims_CrusherBase[] =
|
|
{
|
|
sAnim_CrusherBase
|
|
};
|
|
|
|
static const union AnimCmd *const sAnims_Impact[] =
|
|
{
|
|
sAnim_Impact_Small,
|
|
sAnim_Impact_Big,
|
|
};
|
|
|
|
static const union AnimCmd *const sAnims_Sparkle[] =
|
|
{
|
|
sAnim_Sparkle_Small,
|
|
sAnim_Sparkle_Big,
|
|
};
|
|
|
|
static const union AnimCmd *const sAnims_Timer[] =
|
|
{
|
|
sAnim_Timer
|
|
};
|
|
|
|
static const union AnimCmd *const sAnims_PlayerBerry[] =
|
|
{
|
|
sAnim_PlayerBerry
|
|
};
|
|
|
|
static const union AffineAnimCmd *const sAffineAnims_PlayerBerry[] =
|
|
{
|
|
sAffineAnim_PlayerBerry_0,
|
|
sAffineAnim_PlayerBerry_1,
|
|
};
|
|
|
|
static const struct SpriteTemplate sSpriteTemplate_CrusherBase =
|
|
{
|
|
.tileTag = TAG_CRUSHER_BASE,
|
|
.paletteTag = TAG_CRUSHER_BASE,
|
|
.oam = &gOamData_AffineOff_ObjNormal_64x64,
|
|
.anims = sAnims_CrusherBase,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = SpriteCallbackDummy
|
|
};
|
|
|
|
static const struct SpriteTemplate sSpriteTemplate_Impact =
|
|
{
|
|
.tileTag = GFXTAG_IMPACT,
|
|
.paletteTag = PALTAG_EFFECT,
|
|
.oam = &gOamData_AffineOff_ObjNormal_32x32,
|
|
.anims = sAnims_Impact,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = SpriteCB_Impact
|
|
};
|
|
|
|
static const struct SpriteTemplate sSpriteTemplate_Sparkle =
|
|
{
|
|
.tileTag = GFXTAG_SPARKLE,
|
|
.paletteTag = PALTAG_EFFECT,
|
|
.oam = &gOamData_AffineOff_ObjNormal_16x16,
|
|
.anims = sAnims_Sparkle,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = SpriteCallbackDummy
|
|
};
|
|
|
|
static const struct SpriteTemplate sSpriteTemplate_Timer =
|
|
{
|
|
.tileTag = TAG_TIMER_DIGITS,
|
|
.paletteTag = TAG_TIMER_DIGITS,
|
|
.oam = &gOamData_AffineOff_ObjNormal_8x16,
|
|
.anims = sAnims_Timer,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = SpriteCallbackDummy
|
|
};
|
|
|
|
static const struct SpriteTemplate sSpriteTemplate_PlayerBerry =
|
|
{
|
|
.tileTag = TAG_PLAYER1_BERRY,
|
|
.paletteTag = TAG_PLAYER1_BERRY,
|
|
.oam = &gOamData_AffineDouble_ObjNormal_32x32,
|
|
.anims = sAnims_PlayerBerry,
|
|
.images = NULL,
|
|
.affineAnims = sAffineAnims_PlayerBerry,
|
|
.callback = SpriteCallbackDummy
|
|
};
|
|
|
|
static const struct DigitObjUtilTemplate sDigitObjTemplates[] =
|
|
{
|
|
{ // Minutes
|
|
.strConvMode = 1,
|
|
.shape = 2,
|
|
.size = 0,
|
|
.priority = 0,
|
|
.oamCount = 2,
|
|
.xDelta = 8,
|
|
.x = 156,
|
|
.y = 0,
|
|
.spriteSheet = (void*) &sSpriteSheets[3],
|
|
.spritePal = &sSpritePals[2],
|
|
},
|
|
{ // Seconds
|
|
.strConvMode = 0,
|
|
.shape = 2,
|
|
.size = 0,
|
|
.priority = 0,
|
|
.oamCount = 2,
|
|
.xDelta = 8,
|
|
.x = 180,
|
|
.y = 0,
|
|
.spriteSheet = (void*) &sSpriteSheets[3],
|
|
.spritePal = &sSpritePals[2],
|
|
},
|
|
{ // 1/60ths of a second
|
|
.strConvMode = 0,
|
|
.shape = 2,
|
|
.size = 0,
|
|
.priority = 0,
|
|
.oamCount = 2,
|
|
.xDelta = 8,
|
|
.x = 204,
|
|
.y = 0,
|
|
.spriteSheet = (void*) &sSpriteSheets[3],
|
|
.spritePal = &sSpritePals[2],
|
|
}
|
|
};
|
|
|
|
static const u8 *const sResultsTexts[] =
|
|
{
|
|
[RESULTS_PAGE_PRESSES] = gText_SpaceTimes2, // " times"
|
|
[RESULTS_PAGE_RANDOM] = gText_XDotY, // "##.##", for Neatness, Cooperation, or Power value
|
|
[RESULTS_PAGE_CRUSHING] = gText_Var1Berry,
|
|
|
|
[RESULTS_PAGE_NEATNESS + NUM_RESULTS_PAGES] = gText_NeatnessRankings,
|
|
[RESULTS_PAGE_COOPERATIVE + NUM_RESULTS_PAGES] = gText_CoopRankings,
|
|
[RESULTS_PAGE_POWER + NUM_RESULTS_PAGES] = gText_PressingPowerRankings,
|
|
};
|
|
|
|
static u32 (*const sBerryCrushCommands[])(struct BerryCrushGame * game, u8 * data) =
|
|
{
|
|
[CMD_NONE] = NULL,
|
|
[CMD_FADE] = Cmd_BeginNormalPaletteFade,
|
|
[CMD_WAIT_FADE] = Cmd_WaitPaletteFade,
|
|
[CMD_PRINT_MSG] = Cmd_PrintMessage,
|
|
[CMD_SHOW_GAME] = Cmd_ShowGameDisplay,
|
|
[CMD_HIDE_GAME] = Cmd_HideGameDisplay,
|
|
[CMD_READY_BEGIN] = Cmd_SignalReadyToBegin,
|
|
[CMD_ASK_PICK_BERRY] = Cmd_AskPickBerry,
|
|
[CMD_PICK_BERRY] = Cmd_GoToBerryPouch,
|
|
[CMD_WAIT_BERRIES] = Cmd_WaitForOthersToPickBerries,
|
|
[CMD_DROP_BERRIES] = Cmd_DropBerriesIntoCrusher,
|
|
[CMD_DROP_LID] = Cmd_DropLid,
|
|
[CMD_COUNTDOWN] = Cmd_Countdown,
|
|
[CMD_PLAY_GAME_LEADER] = Cmd_PlayGame_Leader,
|
|
[CMD_PLAY_GAME_MEMBER] = Cmd_PlayGame_Member,
|
|
[CMD_FINISH_GAME] = Cmd_FinishGame,
|
|
[CMD_TIMES_UP] = Cmd_HandleTimeUp,
|
|
[CMD_CALC_RESULTS] = Cmd_TabulateResults,
|
|
[CMD_SHOW_RESULTS] = Cmd_ShowResults,
|
|
[CMD_SAVE] = Cmd_SaveGame,
|
|
[CMD_ASK_PLAY_AGAIN] = Cmd_AskPlayAgain,
|
|
[CMD_COMM_PLAY_AGAIN] = Cmd_CommunicatePlayAgainResponses,
|
|
[CMD_PLAY_AGAIN_YES] = Cmd_PlayAgain,
|
|
[CMD_PLAY_AGAIN_NO] = Cmd_StopGame,
|
|
[CMD_CLOSE_LINK] = Cmd_CloseLink,
|
|
[CMD_QUIT] = Cmd_Quit,
|
|
};
|
|
|
|
// Per group size, the number of A presses required to increase the number of sparkles.
|
|
static const u8 sSparkleThresholds[MAX_RFU_PLAYERS - 1][4] =
|
|
{
|
|
{2, 4, 6, 7}, // 2 players
|
|
{3, 5, 8, 11}, // 3 players
|
|
{3, 7, 11, 15}, // 4 players
|
|
{4, 8, 12, 17}, // 5 players
|
|
};
|
|
|
|
// Per group size, the number of A presses required to get big sparkles
|
|
static const u8 sBigSparkleThresholds[MAX_RFU_PLAYERS - 1] = {5, 7, 9, 12};
|
|
|
|
static const u8 sReceivedPlayerBitmasks[] = {0x03, 0x07, 0x0F, 0x1F};
|
|
|
|
static struct BerryCrushGame * GetBerryCrushGame(void)
|
|
{
|
|
return sGame;
|
|
}
|
|
|
|
static u32 QuitBerryCrush(MainCallback exitCallback)
|
|
{
|
|
if (!sGame)
|
|
return 2;
|
|
|
|
if (!exitCallback)
|
|
exitCallback = sGame->exitCallback;
|
|
|
|
DestroyTask(sGame->taskId);
|
|
FREE_AND_SET_NULL(sGame);
|
|
SetMainCallback2(exitCallback);
|
|
if (exitCallback == CB2_ReturnToField)
|
|
{
|
|
gTextFlags.autoScroll = TRUE;
|
|
PlayNewMapMusic(MUS_POKE_CENTER);
|
|
SetMainCallback1(CB1_Overworld);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
#define ERROR_EXIT(exitCallback) \
|
|
{ \
|
|
SetMainCallback2(exitCallback); \
|
|
gRfu.errorParam0 = 0; \
|
|
gRfu.errorParam1 = 0; \
|
|
gRfu.errorState = RFU_ERROR_STATE_OCCURRED; \
|
|
}
|
|
|
|
void StartBerryCrush(MainCallback exitCallback)
|
|
{
|
|
u8 playerCount = 0;
|
|
u8 multiplayerId;
|
|
|
|
if (!gReceivedRemoteLinkPlayers || gWirelessCommType == 0)
|
|
{
|
|
// Link disconnected
|
|
ERROR_EXIT(exitCallback);
|
|
return;
|
|
}
|
|
|
|
playerCount = GetLinkPlayerCount();
|
|
multiplayerId = GetMultiplayerId();
|
|
if (playerCount < 2 || multiplayerId >= playerCount)
|
|
{
|
|
// Too few players, or invalid id
|
|
ERROR_EXIT(exitCallback);
|
|
return;
|
|
}
|
|
|
|
sGame = AllocZeroed(sizeof(*sGame));
|
|
if (!sGame)
|
|
{
|
|
// Alloc failed
|
|
ERROR_EXIT(exitCallback);
|
|
return;
|
|
}
|
|
|
|
sGame->exitCallback = exitCallback;
|
|
sGame->localId = multiplayerId;
|
|
sGame->playerCount = playerCount;
|
|
SetNamesAndTextSpeed(sGame);
|
|
sGame->gameState = STATE_INIT;
|
|
sGame->nextCmd = CMD_FADE;
|
|
sGame->afterPalFadeCmd = CMD_READY_BEGIN;
|
|
SetPaletteFadeArgs(sGame->commandArgs, TRUE, PALETTES_ALL, 0, 16, 0, RGB_BLACK);
|
|
RunOrScheduleCommand(CMD_SHOW_GAME, 1, sGame->commandArgs);
|
|
SetMainCallback2(MainCB);
|
|
sGame->taskId = CreateTask(MainTask, 8);
|
|
gTextFlags.autoScroll = FALSE;
|
|
}
|
|
|
|
static void GetBerryFromBag(void)
|
|
{
|
|
if (gSpecialVar_ItemId < FIRST_BERRY_INDEX || gSpecialVar_ItemId > LAST_BERRY_INDEX + 1)
|
|
gSpecialVar_ItemId = FIRST_BERRY_INDEX;
|
|
else
|
|
RemoveBagItem(gSpecialVar_ItemId, 1);
|
|
|
|
sGame->players[sGame->localId].berryId = gSpecialVar_ItemId - FIRST_BERRY_INDEX;
|
|
sGame->nextCmd = CMD_FADE;
|
|
sGame->afterPalFadeCmd = CMD_WAIT_BERRIES;
|
|
SetPaletteFadeArgs(sGame->commandArgs, FALSE, PALETTES_ALL, 0, 16, 0, RGB_BLACK);
|
|
RunOrScheduleCommand(CMD_SHOW_GAME, 1, sGame->commandArgs);
|
|
sGame->taskId = CreateTask(MainTask, 8);
|
|
SetMainCallback2(MainCB);
|
|
}
|
|
|
|
static void ChooseBerry(void)
|
|
{
|
|
DestroyTask(sGame->taskId);
|
|
ChooseBerryForMachine(GetBerryFromBag);
|
|
}
|
|
|
|
static void BerryCrush_SetVBlankCB(void)
|
|
{
|
|
SetVBlankCallback(VBlankCB);
|
|
}
|
|
|
|
static void BerryCrush_InitVBlankCB(void)
|
|
{
|
|
SetVBlankCallback(NULL);
|
|
}
|
|
|
|
static void SaveResults(void)
|
|
{
|
|
u32 time, presses;
|
|
|
|
// Calculate pressing speed ((time / 60) / presses)
|
|
time = sGame->results.time;
|
|
time = Q_24_8(time);
|
|
time = MathUtil_Div32(time, Q_24_8(60));
|
|
presses = sGame->results.totalAPresses;
|
|
presses = Q_24_8(presses);
|
|
presses = MathUtil_Div32(presses, time) & 0xFFFF;
|
|
sGame->pressingSpeed = presses;
|
|
|
|
switch (sGame->playerCount)
|
|
{
|
|
case 2:
|
|
if (sGame->pressingSpeed > gSaveBlock2Ptr->berryCrush.pressingSpeeds[0])
|
|
{
|
|
// New 2-player record
|
|
sGame->newRecord = TRUE;
|
|
gSaveBlock2Ptr->berryCrush.pressingSpeeds[0] = sGame->pressingSpeed;
|
|
}
|
|
break;
|
|
case 3:
|
|
if (sGame->pressingSpeed > gSaveBlock2Ptr->berryCrush.pressingSpeeds[1])
|
|
{
|
|
// New 3-player record
|
|
sGame->newRecord = TRUE;
|
|
gSaveBlock2Ptr->berryCrush.pressingSpeeds[1] = sGame->pressingSpeed;
|
|
}
|
|
break;
|
|
case 4:
|
|
if (sGame->pressingSpeed > gSaveBlock2Ptr->berryCrush.pressingSpeeds[2])
|
|
{
|
|
// New 4-player record
|
|
sGame->newRecord = TRUE;
|
|
gSaveBlock2Ptr->berryCrush.pressingSpeeds[2] = sGame->pressingSpeed;
|
|
}
|
|
break;
|
|
case 5:
|
|
if (sGame->pressingSpeed > gSaveBlock2Ptr->berryCrush.pressingSpeeds[3])
|
|
{
|
|
// New 5-player record
|
|
sGame->newRecord = TRUE;
|
|
gSaveBlock2Ptr->berryCrush.pressingSpeeds[3] = sGame->pressingSpeed;
|
|
}
|
|
break;
|
|
}
|
|
|
|
sGame->powder = sGame->results.powder;
|
|
if (GiveBerryPowder(sGame->powder))
|
|
return;
|
|
|
|
sGame->noRoomForPowder = TRUE;
|
|
}
|
|
|
|
static void VBlankCB(void)
|
|
{
|
|
TransferPlttBuffer();
|
|
LoadOam();
|
|
ProcessSpriteCopyRequests();
|
|
}
|
|
|
|
static void MainCB(void)
|
|
{
|
|
RunTasks();
|
|
RunTextPrinters();
|
|
AnimateSprites();
|
|
BuildOamBuffer();
|
|
}
|
|
|
|
static void MainTask(u8 taskId)
|
|
{
|
|
if (sGame->cmdCallback)
|
|
sGame->cmdCallback(sGame, sGame->commandArgs);
|
|
|
|
UpdateGame(sGame);
|
|
}
|
|
|
|
static void SetNamesAndTextSpeed(struct BerryCrushGame *game)
|
|
{
|
|
u8 i;
|
|
for (i = 0; i < game->playerCount; i++)
|
|
StringCopy(game->players[i].name, gLinkPlayers[i].name);
|
|
for (; i < MAX_RFU_PLAYERS; i++)
|
|
{
|
|
memset(game->players[i].name, 1, PLAYER_NAME_LENGTH);
|
|
game->players[i].name[PLAYER_NAME_LENGTH] = EOS;
|
|
}
|
|
|
|
switch (gSaveBlock2Ptr->optionsTextSpeed)
|
|
{
|
|
case OPTIONS_TEXT_SPEED_SLOW:
|
|
game->textSpeed = 8;
|
|
break;
|
|
case OPTIONS_TEXT_SPEED_MID:
|
|
game->textSpeed = 4;
|
|
break;
|
|
case OPTIONS_TEXT_SPEED_FAST:
|
|
game->textSpeed = 1;
|
|
break;
|
|
}
|
|
}
|
|
|
|
static s32 ShowGameDisplay(void)
|
|
{
|
|
struct BerryCrushGame *game = GetBerryCrushGame();
|
|
if (!game)
|
|
return -1;
|
|
|
|
switch (game->cmdState)
|
|
{
|
|
case 0:
|
|
SetVBlankCallback(NULL);
|
|
SetHBlankCallback(NULL);
|
|
SetGpuReg(REG_OFFSET_DISPCNT, 0);
|
|
ScanlineEffect_Stop();
|
|
ResetTempTileDataBuffers();
|
|
break;
|
|
case 1:
|
|
CpuFill16(0, (void *)OAM, OAM_SIZE);
|
|
gReservedSpritePaletteCount = 0;
|
|
DigitObjUtil_Init(3);
|
|
break;
|
|
case 2:
|
|
ResetPaletteFade();
|
|
ResetSpriteData();
|
|
FreeAllSpritePalettes();
|
|
break;
|
|
case 3:
|
|
ResetBgsAndClearDma3BusyFlags(0);
|
|
InitBgsFromTemplates(0, sBgTemplates, ARRAY_COUNT(sBgTemplates));
|
|
SetBgTilemapBuffer(1, game->gfx.bgBuffers[0]);
|
|
SetBgTilemapBuffer(2, game->gfx.bgBuffers[2]);
|
|
SetBgTilemapBuffer(3, game->gfx.bgBuffers[3]);
|
|
ChangeBgX(0, 0, BG_COORD_SET);
|
|
ChangeBgY(0, 0, BG_COORD_SET);
|
|
ChangeBgX(2, 0, BG_COORD_SET);
|
|
ChangeBgY(2, 0, BG_COORD_SET);
|
|
ChangeBgX(3, 0, BG_COORD_SET);
|
|
ChangeBgY(3, 0, BG_COORD_SET);
|
|
SetGpuReg(REG_OFFSET_BLDCNT, 0);
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
|
|
break;
|
|
case 4:
|
|
FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 32, 32);
|
|
FillBgTilemapBufferRect_Palette0(1, 0, 0, 0, 32, 64);
|
|
FillBgTilemapBufferRect_Palette0(2, 0, 0, 0, 32, 32);
|
|
FillBgTilemapBufferRect_Palette0(3, 0, 0, 0, 32, 32);
|
|
break;
|
|
case 5:
|
|
CopyBgTilemapBufferToVram(0);
|
|
CopyBgTilemapBufferToVram(1);
|
|
CopyBgTilemapBufferToVram(2);
|
|
CopyBgTilemapBufferToVram(3);
|
|
DecompressAndCopyTileDataToVram(1, gBerryCrush_Crusher_Gfx, 0, 0, 0);
|
|
break;
|
|
case 6:
|
|
if (FreeTempTileDataBuffersIfPossible())
|
|
return 0;
|
|
|
|
InitStandardTextBoxWindows();
|
|
InitTextBoxGfxAndPrinters();
|
|
CreatePlayerNameWindows(game);
|
|
DrawPlayerNameWindows(game);
|
|
gPaletteFade.bufferTransferDisabled = TRUE;
|
|
break;
|
|
case 7:
|
|
LoadPalette(gBerryCrush_Crusher_Pal, 0, 0x180);
|
|
CopyToBgTilemapBuffer(1, sCrusherTop_Tilemap, 0, 0);
|
|
CopyToBgTilemapBuffer(2, sContainerCap_Tilemap, 0, 0);
|
|
CopyToBgTilemapBuffer(3, sBg_Tilemap, 0, 0);
|
|
CopyPlayerNameWindowGfxToBg(game);
|
|
CopyBgTilemapBufferToVram(1);
|
|
CopyBgTilemapBufferToVram(2);
|
|
CopyBgTilemapBufferToVram(3);
|
|
break;
|
|
case 8:
|
|
LoadWirelessStatusIndicatorSpriteGfx();
|
|
CreateWirelessStatusIndicatorSprite(0, 0);
|
|
CreateGameSprites(game);
|
|
SetGpuReg(REG_OFFSET_BG1VOFS, -gSpriteCoordOffsetY);
|
|
ChangeBgX(1, 0, BG_COORD_SET);
|
|
ChangeBgY(1, 0, BG_COORD_SET);
|
|
break;
|
|
case 9:
|
|
gPaletteFade.bufferTransferDisabled = FALSE;
|
|
BlendPalettes(PALETTES_ALL, 16, RGB_BLACK);
|
|
ShowBg(0);
|
|
ShowBg(1);
|
|
ShowBg(2);
|
|
ShowBg(3);
|
|
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
|
|
BerryCrush_SetVBlankCB();
|
|
game->cmdState = 0;
|
|
return 1;
|
|
}
|
|
|
|
game->cmdState++;
|
|
return 0;
|
|
}
|
|
|
|
static s32 HideGameDisplay(void)
|
|
{
|
|
struct BerryCrushGame *game = GetBerryCrushGame();
|
|
if (!game)
|
|
return -1;
|
|
|
|
switch (game->cmdState)
|
|
{
|
|
case 0:
|
|
Rfu_SetLinkStandbyCallback();
|
|
break;
|
|
case 1:
|
|
if (!IsLinkTaskFinished())
|
|
return 0;
|
|
// fall through
|
|
// This will call BeginNormalPaletteFade() twice.
|
|
#ifdef BUGFIX
|
|
break;
|
|
#endif
|
|
case 2:
|
|
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
|
|
UpdatePaletteFade();
|
|
break;
|
|
case 3:
|
|
if (UpdatePaletteFade())
|
|
return 0;
|
|
break;
|
|
case 4:
|
|
FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 32, 32);
|
|
FillBgTilemapBufferRect_Palette0(1, 0, 0, 0, 32, 32);
|
|
FillBgTilemapBufferRect_Palette0(2, 0, 0, 0, 32, 32);
|
|
FillBgTilemapBufferRect_Palette0(3, 0, 0, 0, 32, 32);
|
|
CopyBgTilemapBufferToVram(0);
|
|
CopyBgTilemapBufferToVram(1);
|
|
CopyBgTilemapBufferToVram(2);
|
|
CopyBgTilemapBufferToVram(3);
|
|
break;
|
|
case 5:
|
|
FreeAllWindowBuffers();
|
|
HideBg(0);
|
|
UnsetBgTilemapBuffer(0);
|
|
HideBg(1);
|
|
UnsetBgTilemapBuffer(1);
|
|
HideBg(2);
|
|
UnsetBgTilemapBuffer(2);
|
|
HideBg(3);
|
|
UnsetBgTilemapBuffer(3);
|
|
ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
|
|
break;
|
|
case 6:
|
|
DestroyWirelessStatusIndicatorSprite();
|
|
DestroyGameSprites(game);
|
|
DigitObjUtil_Free();
|
|
break;
|
|
case 7:
|
|
game->cmdState = 0;
|
|
return 1;
|
|
}
|
|
|
|
game->cmdState++;
|
|
return 0;
|
|
}
|
|
|
|
// Handles the crusher vibration and the timer
|
|
static s32 UpdateGame(struct BerryCrushGame *game)
|
|
{
|
|
gSpriteCoordOffsetY = game->depth + game->vibration;
|
|
SetGpuReg(REG_OFFSET_BG1VOFS, -gSpriteCoordOffsetY);
|
|
|
|
if (game->gameState == STATE_PLAYING)
|
|
PrintTimer(&game->gfx, game->timer);
|
|
|
|
return 0;
|
|
}
|
|
|
|
static void ResetCrusherPos(struct BerryCrushGame *game)
|
|
{
|
|
game->depth = CRUSHER_START_Y;
|
|
game->vibration = 0;
|
|
gSpriteCoordOffsetX = 0;
|
|
gSpriteCoordOffsetY = CRUSHER_START_Y;
|
|
}
|
|
|
|
// Sprite data for berry sprites. Identical to fields for sparkle sprites
|
|
#define sX data[0]
|
|
#define sYSpeed data[1]
|
|
#define sYAccel data[2]
|
|
#define sXSpeed data[3]
|
|
#define sSinIdx data[4]
|
|
#define sSinSpeed data[5]
|
|
#define sAmplitude data[6]
|
|
// The last element (data[7]) is a bitfield.
|
|
// The first 15 bits are the y coord to stop at.
|
|
// The last bit is a flag for whether or not to move horizontally too
|
|
#define sBitfield data[7]
|
|
#define MASK_TARGET_Y 0x7FFF
|
|
#define F_MOVE_HORIZ 0x8000
|
|
|
|
static void CreateBerrySprites(struct BerryCrushGame *game, struct BerryCrushGame_Gfx *gfx)
|
|
{
|
|
u8 i;
|
|
u8 spriteId;
|
|
s16 distance, var1;
|
|
s16 *data;
|
|
s32 amplitude;
|
|
s16 speed;
|
|
u32 var2;
|
|
|
|
for (i = 0; i < game->playerCount; i++)
|
|
{
|
|
spriteId = AddCustomItemIconSprite(
|
|
&sSpriteTemplate_PlayerBerry,
|
|
sPlayerBerrySpriteTags[i],
|
|
sPlayerBerrySpriteTags[i],
|
|
game->players[i].berryId + FIRST_BERRY_INDEX);
|
|
gfx->berrySprites[i] = &gSprites[spriteId];
|
|
gfx->berrySprites[i]->oam.priority = 3;
|
|
gfx->berrySprites[i]->affineAnimPaused = TRUE;
|
|
gfx->berrySprites[i]->x = gfx->playerCoords[i]->berryXOffset + 120;
|
|
gfx->berrySprites[i]->y = -16;
|
|
data = gfx->berrySprites[i]->data;
|
|
speed = 512;
|
|
sYSpeed = speed;
|
|
sYAccel = 32;
|
|
sBitfield = 112; // Setting bits in MASK_TARGET_Y
|
|
distance = gfx->playerCoords[i]->berryXDest - gfx->playerCoords[i]->berryXOffset;
|
|
amplitude = distance;
|
|
if (distance < 0)
|
|
amplitude += 3;
|
|
|
|
sAmplitude = amplitude >> 2;
|
|
distance *= 128;
|
|
var2 = speed + 32;
|
|
var2 = var2 / 2;
|
|
var1 = MathUtil_Div16Shift(7, Q_8_8(63.5), var2);
|
|
sX = (u16)gfx->berrySprites[i]->x * 128;
|
|
sXSpeed = MathUtil_Div16Shift(7, distance, var1);
|
|
var1 = MathUtil_Mul16Shift(7, var1, 85);
|
|
sSinIdx = 0;
|
|
sSinSpeed = MathUtil_Div16Shift(7, Q_8_8(63.5), var1);
|
|
sBitfield |= F_MOVE_HORIZ;
|
|
if (gfx->playerCoords[i]->berryXOffset < 0)
|
|
StartSpriteAffineAnim(gfx->berrySprites[i], 1);
|
|
}
|
|
}
|
|
|
|
static void SpriteCB_DropBerryIntoCrusher(struct Sprite *sprite)
|
|
{
|
|
s16 *data = sprite->data;
|
|
|
|
sYSpeed += sYAccel;
|
|
sprite->y2 += sYSpeed >> 8;
|
|
if (sBitfield & F_MOVE_HORIZ)
|
|
{
|
|
sprite->sX += sXSpeed;
|
|
sSinIdx += sSinSpeed;
|
|
sprite->x2 = Sin(sSinIdx >> 7, sAmplitude);
|
|
if ((sBitfield & F_MOVE_HORIZ) && (sSinIdx >> 7) > 126)
|
|
{
|
|
sprite->x2 = 0;
|
|
sBitfield &= MASK_TARGET_Y;
|
|
}
|
|
}
|
|
|
|
sprite->x = sX >> 7;
|
|
if (sprite->y + sprite->y2 >= (sBitfield & MASK_TARGET_Y))
|
|
{
|
|
sprite->callback = SpriteCallbackDummy;
|
|
FreeSpriteOamMatrix(sprite);
|
|
DestroySprite(sprite);
|
|
}
|
|
}
|
|
|
|
#undef sX
|
|
#undef sYSpeed
|
|
#undef sYAccel
|
|
#undef sXSpeed
|
|
#undef sSinIdx
|
|
#undef sSinSpeed
|
|
#undef sAmplitude
|
|
#undef sBitfield
|
|
#undef MASK_TARGET_Y
|
|
#undef F_MOVE_HORIZ
|
|
|
|
static void BerryCrushFreeBerrySpriteGfx(struct BerryCrushGame *game, struct BerryCrushGame_Gfx *gfx)
|
|
{
|
|
u8 i;
|
|
for (i = 0; i < game->playerCount; i++)
|
|
{
|
|
FreeSpritePaletteByTag(sPlayerBerrySpriteTags[i]);
|
|
FreeSpriteTilesByTag(sPlayerBerrySpriteTags[i]);
|
|
}
|
|
}
|
|
|
|
static void UpdateInputEffects(struct BerryCrushGame *game, struct BerryCrushGame_Gfx *gfx)
|
|
{
|
|
u8 numPlayersPressed;
|
|
struct BerryCrushGame_LinkState *linkState;
|
|
u8 i;
|
|
u16 temp1, xModifier;
|
|
|
|
numPlayersPressed = 0;
|
|
linkState = (struct BerryCrushGame_LinkState *)game->recvCmd;
|
|
|
|
// Read inputs and update impact effects
|
|
for (i = 0; i < game->playerCount; i++)
|
|
{
|
|
#define flags temp1
|
|
|
|
flags = linkState->inputFlags >> (i * INPUT_FLAGS_PER_PLAYER);
|
|
flags &= INPUT_FLAG_MASK;
|
|
if (flags)
|
|
{
|
|
numPlayersPressed++;
|
|
if (flags & F_INPUT_HIT_SYNC)
|
|
StartSpriteAnim(gfx->impactSprites[i], 1); // Big impact sprite
|
|
else
|
|
StartSpriteAnim(gfx->impactSprites[i], 0); // Small impact sprite
|
|
|
|
gfx->impactSprites[i]->invisible = FALSE;
|
|
gfx->impactSprites[i]->animPaused = FALSE;
|
|
gfx->impactSprites[i]->x2 = sImpactCoords[(flags % (ARRAY_COUNT(sImpactCoords) + 1)) - 1][0];
|
|
gfx->impactSprites[i]->y2 = sImpactCoords[(flags % (ARRAY_COUNT(sImpactCoords) + 1)) - 1][1];
|
|
}
|
|
|
|
#undef flags
|
|
}
|
|
|
|
if (numPlayersPressed == 0)
|
|
{
|
|
game->playedSound = FALSE;
|
|
}
|
|
else
|
|
{
|
|
// Update sparkle effect
|
|
#define yModifier temp1
|
|
|
|
yModifier = (u8)(game->timer % 3);
|
|
xModifier = yModifier;
|
|
for (i = 0; i < linkState->sparkleAmount * 2 + 3; i++)
|
|
{
|
|
if (gfx->sparkleSprites[i]->invisible)
|
|
{
|
|
gfx->sparkleSprites[i]->callback = SpriteCB_Sparkle_Init;
|
|
gfx->sparkleSprites[i]->x = sSparkleCoords[i][0] + 120;
|
|
gfx->sparkleSprites[i]->y = sSparkleCoords[i][1] + 136 - (yModifier * 4);
|
|
gfx->sparkleSprites[i]->x2 = sSparkleCoords[i][0] + (sSparkleCoords[i][0] / (xModifier * 4));
|
|
gfx->sparkleSprites[i]->y2 = sSparkleCoords[i][1];
|
|
if (linkState->bigSparkle)
|
|
StartSpriteAnim(gfx->sparkleSprites[i], 1);
|
|
else
|
|
StartSpriteAnim(gfx->sparkleSprites[i], 0);
|
|
|
|
yModifier++;
|
|
if (yModifier > 3)
|
|
yModifier = 0;
|
|
}
|
|
}
|
|
|
|
#undef yModifier
|
|
|
|
if (game->playedSound)
|
|
{
|
|
game->playedSound = FALSE;
|
|
}
|
|
else
|
|
{
|
|
if (numPlayersPressed == 1)
|
|
PlaySE(SE_MUD_BALL);
|
|
else
|
|
PlaySE(SE_BREAKABLE_DOOR);
|
|
|
|
game->playedSound = TRUE;
|
|
}
|
|
}
|
|
}
|
|
|
|
static bool32 AreEffectsFinished(struct BerryCrushGame *game, struct BerryCrushGame_Gfx *gfx)
|
|
{
|
|
u8 i;
|
|
|
|
// Are any impact sprites active
|
|
for (i = 0; i < game->playerCount; i++)
|
|
{
|
|
if (!gfx->impactSprites[i]->invisible)
|
|
return FALSE;
|
|
}
|
|
|
|
// Are any sparkle sprites active
|
|
for (i = 0; i < ARRAY_COUNT(gfx->sparkleSprites); i++)
|
|
{
|
|
if (!gfx->sparkleSprites[i]->invisible)
|
|
return FALSE;
|
|
}
|
|
|
|
if (game->vibration != 0)
|
|
game->vibration = 0;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void FramesToMinSec(struct BerryCrushGame_Gfx *gfx, u16 frames)
|
|
{
|
|
u8 i = 0;
|
|
u32 fractionalFrames = 0;
|
|
s16 r3 = 0;
|
|
|
|
gfx->minutes = frames / (60 * 60);
|
|
gfx->secondsInt = (frames % (60 * 60)) / 60;
|
|
r3 = MathUtil_Mul16(Q_8_8(frames % 60), 4);
|
|
|
|
for (i = 0; i < 8; i++)
|
|
{
|
|
if ((r3 >> (7 - i)) & 1)
|
|
fractionalFrames += sPressingSpeedConversionTable[i];
|
|
}
|
|
|
|
gfx->secondsFrac = fractionalFrames / 1000000;
|
|
}
|
|
|
|
static void PrintTextCentered(u8 windowId, u8 left, u8 colorId, const u8 *string)
|
|
{
|
|
left = (left * 4) - (GetStringWidth(FONT_SHORT, string, -1) / 2u);
|
|
AddTextPrinterParameterized3(windowId, FONT_SHORT, left, 0, sTextColorTable[colorId], 0, string);
|
|
}
|
|
|
|
static void PrintResultsText(struct BerryCrushGame * game, u8 page, u8 sp14, u8 baseY)
|
|
{
|
|
u8 i, j;
|
|
u8 playerId = 0;
|
|
u8 ranking = 0;
|
|
s32 x;
|
|
u8 stat;
|
|
struct BerryCrushGame_Results * results = &game->results;
|
|
u32 xOffset;
|
|
s32 y;
|
|
|
|
baseY -= 16;
|
|
if (page == RESULTS_PAGE_CRUSHING)
|
|
baseY -= 42;
|
|
|
|
y = baseY - 14 * game->playerCount;
|
|
if (y > 0)
|
|
y = y / 2 + 16;
|
|
else
|
|
y = 16;
|
|
|
|
for (i = 0; i < game->playerCount; y += 14, i++)
|
|
{
|
|
DynamicPlaceholderTextUtil_Reset();
|
|
switch (page)
|
|
{
|
|
case RESULTS_PAGE_PRESSES:
|
|
playerId = results->playerIdsRanked[page][i];
|
|
if (i != 0 && results->stats[page][i] != results->stats[page][i - 1])
|
|
ranking = i;
|
|
ConvertIntToDecimalStringN(gStringVar4, results->stats[page][i], STR_CONV_MODE_RIGHT_ALIGN, 4);
|
|
StringAppend(gStringVar4, sResultsTexts[page]);
|
|
break;
|
|
case RESULTS_PAGE_RANDOM:
|
|
playerId = results->playerIdsRanked[page][i];
|
|
if (i != 0 && results->stats[page][i] != results->stats[page][i - 1])
|
|
ranking = i;
|
|
ConvertIntToDecimalStringN(gStringVar1, results->stats[page][i] >> 4, STR_CONV_MODE_RIGHT_ALIGN, 3);
|
|
xOffset = 0;
|
|
stat = results->stats[page][i] & 15;
|
|
for (j = 0; j < 4; j++)
|
|
if ((stat >> (3 - j)) & 1)
|
|
xOffset += sPressingSpeedConversionTable[j];
|
|
stat = xOffset / 1000000u;
|
|
ConvertIntToDecimalStringN(gStringVar2, stat, STR_CONV_MODE_LEADING_ZEROS, 2);
|
|
StringExpandPlaceholders(gStringVar4, sResultsTexts[page]);
|
|
break;
|
|
case RESULTS_PAGE_CRUSHING:
|
|
playerId = i;
|
|
ranking = i;
|
|
j = game->players[i].berryId;
|
|
if (j >= LAST_BERRY_INDEX - FIRST_BERRY_INDEX + 2)
|
|
j = 0;
|
|
StringCopy(gStringVar1, gBerries[j].name);
|
|
StringExpandPlaceholders(gStringVar4, sResultsTexts[page]);
|
|
break;
|
|
}
|
|
x = GetStringRightAlignXOffset(FONT_SHORT, gStringVar4, sp14 - 4);
|
|
AddTextPrinterParameterized3(game->gfx.resultsWindowId, FONT_SHORT, x, y, sTextColorTable[COLORID_GRAY], 0, gStringVar4);
|
|
if (playerId == game->localId)
|
|
StringCopy(gStringVar3, gText_1DotBlueF700);
|
|
else
|
|
StringCopy(gStringVar3, gText_1DotF700);
|
|
gStringVar3[0] = ranking + CHAR_1;
|
|
DynamicPlaceholderTextUtil_SetPlaceholderPtr(0, game->players[playerId].name);
|
|
DynamicPlaceholderTextUtil_ExpandPlaceholders(gStringVar4, gStringVar3);
|
|
AddTextPrinterParameterized3(game->gfx.resultsWindowId, FONT_SHORT, 4, y, sTextColorTable[COLORID_GRAY], 0, gStringVar4);
|
|
}
|
|
}
|
|
|
|
static void PrintCrushingResults(struct BerryCrushGame *game)
|
|
{
|
|
u8 i = 0;
|
|
u8 x = 0;
|
|
u32 pressingSpeedFrac = 0;
|
|
struct BerryCrushGame_Results *results = &game->results;
|
|
u8 y = GetWindowAttribute(game->gfx.resultsWindowId, WINDOW_HEIGHT) * 8 - 42;
|
|
|
|
FramesToMinSec(&game->gfx, results->time);
|
|
|
|
// Print time text
|
|
AddTextPrinterParameterized3(game->gfx.resultsWindowId, FONT_SHORT, x, y, sTextColorTable[COLORID_GRAY], 0, gText_TimeColon);
|
|
|
|
// Print seconds text
|
|
x = 176 - (u8)GetStringWidth(FONT_SHORT, gText_SpaceSec, -1);
|
|
AddTextPrinterParameterized3(game->gfx.resultsWindowId, FONT_SHORT, x, y, sTextColorTable[COLORID_GRAY], 0, gText_SpaceSec);
|
|
|
|
// Print seconds value
|
|
ConvertIntToDecimalStringN(gStringVar1, game->gfx.secondsInt, STR_CONV_MODE_LEADING_ZEROS, 2);
|
|
ConvertIntToDecimalStringN(gStringVar2, game->gfx.secondsFrac, STR_CONV_MODE_LEADING_ZEROS, 2);
|
|
StringExpandPlaceholders(gStringVar4, gText_XDotY2);
|
|
x -= GetStringWidth(FONT_SHORT, gStringVar4, -1);
|
|
AddTextPrinterParameterized3(game->gfx.resultsWindowId, FONT_SHORT, x, y, sTextColorTable[COLORID_GRAY], 0, gStringVar4);
|
|
|
|
// Print minutes text
|
|
x -= GetStringWidth(FONT_SHORT, gText_SpaceMin, -1);
|
|
AddTextPrinterParameterized3(game->gfx.resultsWindowId, FONT_SHORT, x, y, sTextColorTable[COLORID_GRAY], 0, gText_SpaceMin);
|
|
|
|
// Print minutes value
|
|
ConvertIntToDecimalStringN(gStringVar1, game->gfx.minutes, STR_CONV_MODE_LEADING_ZEROS, 1);
|
|
StringExpandPlaceholders(gStringVar4, gText_StrVar1);
|
|
x -= GetStringWidth(FONT_SHORT, gStringVar4, -1);
|
|
AddTextPrinterParameterized3(game->gfx.resultsWindowId, FONT_SHORT, x, y, sTextColorTable[COLORID_GRAY], 0, gStringVar4);
|
|
|
|
// Print pressing speed text
|
|
y += 14;
|
|
AddTextPrinterParameterized3(game->gfx.resultsWindowId, FONT_SHORT, 0, y, sTextColorTable[COLORID_GRAY], 0, gText_PressingSpeed);
|
|
x = 176 - (u8)GetStringWidth(FONT_SHORT, gText_TimesPerSec, -1);
|
|
AddTextPrinterParameterized3(game->gfx.resultsWindowId, FONT_SHORT, x, y, sTextColorTable[COLORID_GRAY], 0, gText_TimesPerSec);
|
|
|
|
// Print pressing speed value
|
|
for (i = 0; i < 8; i++)
|
|
if (((u8)game->pressingSpeed >> (7 - i)) & 1)
|
|
pressingSpeedFrac += *(i + sPressingSpeedConversionTable); // It's accessed in a different way here for unknown reason
|
|
ConvertIntToDecimalStringN(gStringVar1, game->pressingSpeed >> 8, STR_CONV_MODE_RIGHT_ALIGN, 3);
|
|
ConvertIntToDecimalStringN(gStringVar2, pressingSpeedFrac / 1000000, STR_CONV_MODE_LEADING_ZEROS, 2);
|
|
StringExpandPlaceholders(gStringVar4, gText_XDotY3);
|
|
x -= GetStringWidth(FONT_SHORT, gStringVar4, -1);
|
|
if (game->newRecord)
|
|
AddTextPrinterParameterized3(game->gfx.resultsWindowId, FONT_SHORT, x, y, sTextColorTable[COLORID_RED], 0, gStringVar4);
|
|
else
|
|
AddTextPrinterParameterized3(game->gfx.resultsWindowId, FONT_SHORT, x, y, sTextColorTable[COLORID_GRAY], 0, gStringVar4);
|
|
|
|
// Print silkiness text
|
|
y += 14;
|
|
AddTextPrinterParameterized3(game->gfx.resultsWindowId, FONT_SHORT, 0, y, sTextColorTable[COLORID_GRAY], 0, gText_Silkiness);
|
|
|
|
// Print silkiness value
|
|
ConvertIntToDecimalStringN(gStringVar1, results->silkiness, STR_CONV_MODE_RIGHT_ALIGN, 3);
|
|
StringExpandPlaceholders(gStringVar4, gText_Var1Percent);
|
|
x = 176 - (u8)GetStringWidth(FONT_SHORT, gStringVar4, -1);
|
|
AddTextPrinterParameterized3(game->gfx.resultsWindowId, FONT_SHORT, x, y, sTextColorTable[COLORID_GRAY], 0, gStringVar4);
|
|
}
|
|
|
|
static bool32 OpenResultsWindow(struct BerryCrushGame *game, struct BerryCrushGame_Gfx *gfx)
|
|
{
|
|
u8 playerCountIdx;
|
|
struct WindowTemplate template;
|
|
|
|
switch (gfx->resultsState)
|
|
{
|
|
case 0:
|
|
playerCountIdx = game->playerCount - 2;
|
|
HideTimer(gfx);
|
|
memcpy(&template, &sWindowTemplates_Results[game->gameState - RESULTS_STATE_START], sizeof(struct WindowTemplate));
|
|
if (game->gameState == STATE_RESULTS_CRUSHING)
|
|
template.height = sResultsWindowHeights[1][playerCountIdx];
|
|
else
|
|
template.height = sResultsWindowHeights[0][playerCountIdx];
|
|
gfx->resultsWindowId = AddWindow(&template);
|
|
break;
|
|
case 1:
|
|
PutWindowTilemap(gfx->resultsWindowId);
|
|
FillWindowPixelBuffer(gfx->resultsWindowId, PIXEL_FILL(0));
|
|
break;
|
|
case 2:
|
|
LoadUserWindowBorderGfx_(gfx->resultsWindowId, 541, 208);
|
|
DrawStdFrameWithCustomTileAndPalette(gfx->resultsWindowId, 0, 541, 13);
|
|
break;
|
|
case 3:
|
|
playerCountIdx = game->playerCount - 2;
|
|
switch (game->gameState)
|
|
{
|
|
case STATE_RESULTS_PRESSES:
|
|
PrintTextCentered(gfx->resultsWindowId, 20, COLORID_BLUE, gText_PressesRankings);
|
|
PrintResultsText(game, RESULTS_PAGE_PRESSES, 0xA0, 8 * sResultsWindowHeights[0][playerCountIdx]);
|
|
gfx->resultsState = 5; // Skip past Crushing Results text
|
|
return FALSE;
|
|
case STATE_RESULTS_RANDOM:
|
|
PrintTextCentered(gfx->resultsWindowId, 20, COLORID_GREEN, sResultsTexts[game->results.randomPageId + NUM_RESULTS_PAGES]);
|
|
PrintResultsText(game, RESULTS_PAGE_RANDOM, 0xA0, 8 * sResultsWindowHeights[0][playerCountIdx]);
|
|
gfx->resultsState = 5; // Skip past Crushing Results text
|
|
return FALSE;
|
|
case STATE_RESULTS_CRUSHING:
|
|
PrintTextCentered(gfx->resultsWindowId, 22, COLORID_BLUE, gText_CrushingResults);
|
|
PrintResultsText(game, RESULTS_PAGE_CRUSHING, 0xB0, 8 * sResultsWindowHeights[1][playerCountIdx]);
|
|
break;
|
|
}
|
|
break;
|
|
case 4:
|
|
PrintCrushingResults(game);
|
|
break;
|
|
case 5:
|
|
CopyWindowToVram(gfx->resultsWindowId, COPYWIN_FULL);
|
|
gfx->resultsState = 0;
|
|
return TRUE;
|
|
}
|
|
gfx->resultsState++;
|
|
return FALSE;
|
|
}
|
|
|
|
static void CloseResultsWindow(struct BerryCrushGame *game)
|
|
{
|
|
ClearStdWindowAndFrameToTransparent(game->gfx.resultsWindowId, 1);
|
|
RemoveWindow(game->gfx.resultsWindowId);
|
|
DrawPlayerNameWindows(game);
|
|
}
|
|
|
|
#define tState data[0]
|
|
#define tWindowId data[1]
|
|
#define tPressingSpeeds(i) data[2 + (i)] // data[2]-[5], for different group sizes
|
|
|
|
static void Task_ShowRankings(u8 taskId)
|
|
{
|
|
u8 i = 0, j, xPos, yPos;
|
|
u32 score = 0;
|
|
s16 *data = gTasks[taskId].data;
|
|
|
|
switch (tState)
|
|
{
|
|
case 0:
|
|
tWindowId = AddWindow(&sWindowTemplate_Rankings);
|
|
PutWindowTilemap(tWindowId);
|
|
FillWindowPixelBuffer(tWindowId, PIXEL_FILL(0));
|
|
LoadUserWindowBorderGfx_(tWindowId, 541, 208);
|
|
DrawStdFrameWithCustomTileAndPalette(tWindowId, 0, 541, 13);
|
|
break;
|
|
case 1:
|
|
// Print header text
|
|
xPos = 96 - GetStringWidth(FONT_NORMAL, gText_BerryCrush2, -1) / 2u;
|
|
AddTextPrinterParameterized3(tWindowId, FONT_NORMAL, xPos, 1, sTextColorTable[COLORID_BLUE], 0, gText_BerryCrush2);
|
|
xPos = 96 - GetStringWidth(FONT_NORMAL, gText_PressingSpeedRankings, -1) / 2u;
|
|
AddTextPrinterParameterized3(tWindowId, FONT_NORMAL, xPos, 17, sTextColorTable[COLORID_BLUE], 0, gText_PressingSpeedRankings);
|
|
|
|
// Print pressing speed record for each group size, ranked
|
|
yPos = 41;
|
|
for (i = 0; i < MAX_RFU_PLAYERS - 1; i++)
|
|
{
|
|
ConvertIntToDecimalStringN(gStringVar1, i + 2, STR_CONV_MODE_LEFT_ALIGN, 1);
|
|
StringExpandPlaceholders(gStringVar4, gText_Var1Players);
|
|
AddTextPrinterParameterized3(tWindowId, FONT_NORMAL, 0, yPos, sTextColorTable[COLORID_GRAY], 0, gStringVar4);
|
|
xPos = 192 - (u8)GetStringWidth(FONT_NORMAL, gText_TimesPerSec, -1);
|
|
AddTextPrinterParameterized3(tWindowId, FONT_NORMAL, xPos, yPos, sTextColorTable[COLORID_GRAY], 0, gText_TimesPerSec);
|
|
for (j = 0; j < 8; j++)
|
|
{
|
|
if (((tPressingSpeeds(i) & 0xFF) >> (7 - j)) & 1)
|
|
score += sPressingSpeedConversionTable[j];
|
|
}
|
|
ConvertIntToDecimalStringN(gStringVar1, (u16)tPressingSpeeds(i) >> 8, STR_CONV_MODE_RIGHT_ALIGN, 3);
|
|
ConvertIntToDecimalStringN(gStringVar2, score / 1000000, STR_CONV_MODE_LEADING_ZEROS, 2);
|
|
StringExpandPlaceholders(gStringVar4, gText_XDotY3);
|
|
xPos -= GetStringWidth(FONT_NORMAL, gStringVar4, -1);
|
|
AddTextPrinterParameterized3(tWindowId, FONT_NORMAL, xPos, yPos, sTextColorTable[COLORID_GRAY], 0, gStringVar4);
|
|
yPos += 16;
|
|
score = 0;
|
|
}
|
|
CopyWindowToVram(tWindowId, COPYWIN_FULL);
|
|
break;
|
|
case 2:
|
|
if (JOY_NEW(A_BUTTON | B_BUTTON))
|
|
break;
|
|
else
|
|
return;
|
|
case 3:
|
|
ClearStdWindowAndFrameToTransparent(tWindowId, 1);
|
|
ClearWindowTilemap(tWindowId);
|
|
RemoveWindow(tWindowId);
|
|
DestroyTask(taskId);
|
|
EnableBothScriptContexts();
|
|
ScriptContext2_Disable();
|
|
tState = 0;
|
|
return;
|
|
}
|
|
tState++;
|
|
}
|
|
|
|
void ShowBerryCrushRankings(void)
|
|
{
|
|
u8 taskId;
|
|
|
|
ScriptContext2_Enable();
|
|
taskId = CreateTask(Task_ShowRankings, 0);
|
|
gTasks[taskId].tPressingSpeeds(0) = gSaveBlock2Ptr->berryCrush.pressingSpeeds[0];
|
|
gTasks[taskId].tPressingSpeeds(1) = gSaveBlock2Ptr->berryCrush.pressingSpeeds[1];
|
|
gTasks[taskId].tPressingSpeeds(2) = gSaveBlock2Ptr->berryCrush.pressingSpeeds[2];
|
|
gTasks[taskId].tPressingSpeeds(3) = gSaveBlock2Ptr->berryCrush.pressingSpeeds[3];
|
|
}
|
|
|
|
static void PrintTimer(struct BerryCrushGame_Gfx *gfx, u16 timer)
|
|
{
|
|
FramesToMinSec(gfx, timer);
|
|
DigitObjUtil_PrintNumOn(0, gfx->minutes);
|
|
DigitObjUtil_PrintNumOn(1, gfx->secondsInt);
|
|
DigitObjUtil_PrintNumOn(2, gfx->secondsFrac);
|
|
}
|
|
|
|
static void HideTimer(struct BerryCrushGame_Gfx *gfx)
|
|
{
|
|
gfx->timerSprites[0]->invisible = TRUE;
|
|
gfx->timerSprites[1]->invisible = TRUE;
|
|
DigitObjUtil_HideOrShow(2, 1);
|
|
DigitObjUtil_HideOrShow(1, 1);
|
|
DigitObjUtil_HideOrShow(0, 1);
|
|
}
|
|
|
|
static void CreatePlayerNameWindows(struct BerryCrushGame *game)
|
|
{
|
|
u8 i;
|
|
for (i = 0; i < game->playerCount; i++)
|
|
{
|
|
game->gfx.playerCoords[i] = &sPlayerCoords[sPlayerIdToPosId[game->playerCount - 2][i]];
|
|
game->gfx.nameWindowIds[i] = AddWindow(&sWindowTemplates_PlayerNames[game->gfx.playerCoords[i]->playerId]);
|
|
PutWindowTilemap(game->gfx.nameWindowIds[i]);
|
|
FillWindowPixelBuffer(game->gfx.nameWindowIds[i], 0);
|
|
}
|
|
}
|
|
|
|
static void DrawPlayerNameWindows(struct BerryCrushGame *game)
|
|
{
|
|
u8 i;
|
|
for (i = 0; i < game->playerCount; i++)
|
|
{
|
|
PutWindowTilemap(game->gfx.nameWindowIds[i]);
|
|
if (i == game->localId)
|
|
{
|
|
// Print the player's name
|
|
AddTextPrinterParameterized4(
|
|
game->gfx.nameWindowIds[i],
|
|
FONT_SHORT,
|
|
36 - GetStringWidth(FONT_SHORT, game->players[i].name, 0) / 2u,
|
|
1,
|
|
0,
|
|
0,
|
|
sTextColorTable[COLORID_BLACK],
|
|
0,
|
|
game->players[i].name
|
|
);
|
|
}
|
|
else
|
|
{
|
|
// Print a partner's name
|
|
AddTextPrinterParameterized4(
|
|
game->gfx.nameWindowIds[i],
|
|
FONT_SHORT,
|
|
36 - GetStringWidth(FONT_SHORT, game->players[i].name, 0) / 2u,
|
|
1,
|
|
0,
|
|
0,
|
|
sTextColorTable[COLORID_LIGHT_GRAY],
|
|
0,
|
|
game->players[i].name
|
|
);
|
|
}
|
|
CopyWindowToVram(game->gfx.nameWindowIds[i], COPYWIN_FULL);
|
|
}
|
|
CopyBgTilemapBufferToVram(0);
|
|
}
|
|
|
|
// Each player name window border uses a color that corresponds to a slot of the crusher lid
|
|
static void CopyPlayerNameWindowGfxToBg(struct BerryCrushGame *game)
|
|
{
|
|
u8 i = 0;
|
|
u8 * windowGfx;
|
|
|
|
LZ77UnCompWram(gBerryCrush_TextWindows_Tilemap, gDecompressionBuffer);
|
|
|
|
for (windowGfx = gDecompressionBuffer; i < game->playerCount; i++)
|
|
{
|
|
CopyToBgTilemapBufferRect(
|
|
3,
|
|
&windowGfx[game->gfx.playerCoords[i]->playerId * 40],
|
|
game->gfx.playerCoords[i]->windowGfxX,
|
|
game->gfx.playerCoords[i]->windowGfxY,
|
|
10,
|
|
2
|
|
);
|
|
}
|
|
CopyBgTilemapBufferToVram(3);
|
|
}
|
|
|
|
static void CreateGameSprites(struct BerryCrushGame *game)
|
|
{
|
|
u8 i = 0;
|
|
u8 spriteId;
|
|
|
|
game->depth = CRUSHER_START_Y;
|
|
game->vibration = 0;
|
|
gSpriteCoordOffsetX = 0;
|
|
gSpriteCoordOffsetY = CRUSHER_START_Y;
|
|
for (i = 0; i < ARRAY_COUNT(sSpriteSheets) - 1; i++)
|
|
LoadCompressedSpriteSheet(&sSpriteSheets[i]);
|
|
LoadSpritePalettes(sSpritePals);
|
|
|
|
// Create sprite for crusher base
|
|
spriteId = CreateSprite(&sSpriteTemplate_CrusherBase, 120, 88, 5);
|
|
game->gfx.coreSprite = &gSprites[spriteId];
|
|
game->gfx.coreSprite->oam.priority = 3;
|
|
game->gfx.coreSprite->coordOffsetEnabled = TRUE;
|
|
game->gfx.coreSprite->animPaused = TRUE;
|
|
|
|
// Create sprites for the impact effect
|
|
for (i = 0; i < game->playerCount; i++)
|
|
{
|
|
spriteId = CreateSprite(
|
|
&sSpriteTemplate_Impact,
|
|
game->gfx.playerCoords[i]->impactXOffset + 120,
|
|
game->gfx.playerCoords[i]->impactYOffset + 32,
|
|
0
|
|
);
|
|
game->gfx.impactSprites[i] = &gSprites[spriteId];
|
|
game->gfx.impactSprites[i]->oam.priority = 1;
|
|
game->gfx.impactSprites[i]->invisible = TRUE;
|
|
game->gfx.impactSprites[i]->coordOffsetEnabled = TRUE;
|
|
game->gfx.impactSprites[i]->animPaused = TRUE;
|
|
}
|
|
|
|
// Create sprites for sparkle effect
|
|
for (i = 0; i < ARRAY_COUNT(game->gfx.sparkleSprites); i++)
|
|
{
|
|
spriteId = CreateSprite(
|
|
&sSpriteTemplate_Sparkle,
|
|
sSparkleCoords[i][0] + 120,
|
|
sSparkleCoords[i][1] + 136,
|
|
6
|
|
);
|
|
game->gfx.sparkleSprites[i] = &gSprites[spriteId];
|
|
game->gfx.sparkleSprites[i]->oam.priority = 3;
|
|
game->gfx.sparkleSprites[i]->invisible = TRUE;
|
|
game->gfx.sparkleSprites[i]->animPaused = TRUE;
|
|
game->gfx.sparkleSprites[i]->data[0] = i;
|
|
}
|
|
|
|
// Create sprites for timer
|
|
for (i = 0; i < ARRAY_COUNT(game->gfx.timerSprites); i++)
|
|
{
|
|
spriteId = CreateSprite(&sSpriteTemplate_Timer, 24 * i + 176, 8, 0);
|
|
game->gfx.timerSprites[i] = &gSprites[spriteId];
|
|
game->gfx.timerSprites[i]->oam.priority = 0;
|
|
game->gfx.timerSprites[i]->invisible = FALSE;
|
|
game->gfx.timerSprites[i]->animPaused = FALSE;
|
|
}
|
|
DigitObjUtil_CreatePrinter(0, 0, &sDigitObjTemplates[0]);
|
|
DigitObjUtil_CreatePrinter(1, 0, &sDigitObjTemplates[1]);
|
|
DigitObjUtil_CreatePrinter(2, 0, &sDigitObjTemplates[2]);
|
|
|
|
if (game->gameState == STATE_INIT)
|
|
HideTimer(&game->gfx);
|
|
}
|
|
|
|
static void DestroyGameSprites(struct BerryCrushGame *game)
|
|
{
|
|
u8 i = 0;
|
|
FreeSpriteTilesByTag(TAG_TIMER_DIGITS);
|
|
FreeSpriteTilesByTag(GFXTAG_SPARKLE);
|
|
FreeSpriteTilesByTag(GFXTAG_IMPACT);
|
|
FreeSpriteTilesByTag(TAG_CRUSHER_BASE);
|
|
FreeSpritePaletteByTag(TAG_TIMER_DIGITS);
|
|
FreeSpritePaletteByTag(PALTAG_EFFECT);
|
|
FreeSpritePaletteByTag(TAG_CRUSHER_BASE);
|
|
for (i = 0; i < ARRAY_COUNT(game->gfx.timerSprites); i++)
|
|
DestroySprite(game->gfx.timerSprites[i]);
|
|
DigitObjUtil_DeletePrinter(2);
|
|
DigitObjUtil_DeletePrinter(1);
|
|
DigitObjUtil_DeletePrinter(0);
|
|
for (i = 0; i < ARRAY_COUNT(game->gfx.sparkleSprites); i++)
|
|
DestroySprite(game->gfx.sparkleSprites[i]);
|
|
for (i = 0; i < game->playerCount; i++)
|
|
DestroySprite(game->gfx.impactSprites[i]);
|
|
if (game->gfx.coreSprite->inUse)
|
|
DestroySprite(game->gfx.coreSprite);
|
|
}
|
|
|
|
static void SpriteCB_Impact(struct Sprite *sprite)
|
|
{
|
|
if (sprite->animEnded)
|
|
{
|
|
sprite->invisible = TRUE;
|
|
sprite->animPaused = TRUE;
|
|
}
|
|
}
|
|
|
|
static void SpriteCB_Sparkle_End(struct Sprite *sprite)
|
|
{
|
|
u8 i;
|
|
for (i = 0; i < ARRAY_COUNT(sprite->data); i++)
|
|
sprite->data[i] = 0;
|
|
sprite->x2 = 0;
|
|
sprite->y2 = 0;
|
|
sprite->invisible = TRUE;
|
|
sprite->animPaused = TRUE;
|
|
sprite->callback = SpriteCallbackDummy;
|
|
}
|
|
|
|
#define sX data[0]
|
|
#define sYSpeed data[1]
|
|
#define sYAccel data[2]
|
|
#define sXSpeed data[3]
|
|
#define sSinIdx data[4]
|
|
#define sSinSpeed data[5]
|
|
#define sAmplitude data[6]
|
|
// The last element (data[7]) is a bitfield.
|
|
// The first 15 bits are the y coord to stop at.
|
|
// The last bit is a flag for whether or not to move on the x too
|
|
#define sBitfield data[7]
|
|
#define MASK_TARGET_Y 0x7FFF
|
|
#define F_MOVE_HORIZ 0x8000
|
|
|
|
static void SpriteCB_Sparkle(struct Sprite *sprite)
|
|
{
|
|
s16 *data = sprite->data;
|
|
|
|
sYSpeed += sYAccel;
|
|
sprite->y2 += sYSpeed >> 8;
|
|
if (sBitfield & F_MOVE_HORIZ)
|
|
{
|
|
sprite->sX += sXSpeed;
|
|
sSinIdx += sSinSpeed;
|
|
sprite->x2 = Sin(sSinIdx >> 7, sAmplitude);
|
|
if (sBitfield & F_MOVE_HORIZ && sSinIdx >> 7 > 126)
|
|
{
|
|
sprite->x2 = 0;
|
|
sBitfield &= MASK_TARGET_Y;
|
|
}
|
|
}
|
|
sprite->x = sX >> 7;
|
|
if (sprite->y + sprite->y2 > (sBitfield & MASK_TARGET_Y))
|
|
sprite->callback = SpriteCB_Sparkle_End;
|
|
}
|
|
|
|
static void SpriteCB_Sparkle_Init(struct Sprite *sprite)
|
|
{
|
|
s16 *data = sprite->data;
|
|
s16 xMult, xDiv;
|
|
s32 var;
|
|
u32 zero = 0;
|
|
|
|
var = 640;
|
|
sYSpeed = var;
|
|
sYAccel = 32;
|
|
sBitfield = 168; // Setting bits in MASK_TARGET_Y
|
|
xMult = sprite->x2 * 128;
|
|
xDiv = MathUtil_Div16Shift(7, (168 - sprite->y) << 7, (var + 32) >> 1);
|
|
sprite->sX = sprite->x << 7;
|
|
sXSpeed = MathUtil_Div16Shift(7, xMult, xDiv);
|
|
var = MathUtil_Mul16Shift(7, xDiv, 85);
|
|
sSinIdx = zero;
|
|
sSinSpeed = MathUtil_Div16Shift(7, Q_8_8(63.5), var);
|
|
sAmplitude = sprite->x2 / 4;
|
|
sBitfield |= F_MOVE_HORIZ;
|
|
sprite->y2 = zero;
|
|
sprite->x2 = zero;
|
|
sprite->callback = SpriteCB_Sparkle;
|
|
sprite->animPaused = FALSE;
|
|
sprite->invisible = FALSE;
|
|
}
|
|
|
|
#undef sX
|
|
#undef sYSpeed
|
|
#undef sYAccel
|
|
#undef sXSpeed
|
|
#undef sSinIdx
|
|
#undef sSinSpeed
|
|
#undef sAmplitude
|
|
#undef sBitfield
|
|
#undef MASK_TARGET_Y
|
|
#undef F_MOVE_HORIZ
|
|
|
|
static void RunOrScheduleCommand(u16 cmdId, u8 mode, u8 *args)
|
|
{
|
|
struct BerryCrushGame *game = GetBerryCrushGame();
|
|
|
|
if (cmdId >= ARRAY_COUNT(sBerryCrushCommands))
|
|
cmdId = CMD_NONE;
|
|
switch (mode)
|
|
{
|
|
case RUN_CMD:
|
|
if (cmdId != CMD_NONE)
|
|
sBerryCrushCommands[cmdId](game, args);
|
|
if (game->nextCmd >= ARRAY_COUNT(sBerryCrushCommands))
|
|
game->nextCmd = CMD_NONE;
|
|
game->cmdCallback = sBerryCrushCommands[game->nextCmd];
|
|
break;
|
|
case SCHEDULE_CMD:
|
|
game->cmdCallback = sBerryCrushCommands[cmdId];
|
|
break;
|
|
}
|
|
}
|
|
|
|
static u32 Cmd_BeginNormalPaletteFade(struct BerryCrushGame *game, u8 *args)
|
|
{
|
|
// args points to packed values:
|
|
// bytes 0-3: selectedPals (bitfield)
|
|
// byte 4: delay
|
|
// byte 5: startY
|
|
// byte 6: stopY
|
|
// bytes 7-8: fade color
|
|
// byte 9: if TRUE, communicate on fade complete
|
|
|
|
u16 color;
|
|
u32 selectedPals[2];
|
|
|
|
selectedPals[0] = (u32)args[0];
|
|
selectedPals[1] = (u32)args[1];
|
|
selectedPals[1] <<= 8;
|
|
|
|
selectedPals[0] |= selectedPals[1];
|
|
selectedPals[1] = (u32)args[2];
|
|
selectedPals[1] <<= 16;
|
|
|
|
selectedPals[0] |= selectedPals[1];
|
|
selectedPals[1] = (u32)args[3];
|
|
selectedPals[1] <<= 24;
|
|
|
|
selectedPals[0] |= selectedPals[1];
|
|
args[0] = args[9];
|
|
|
|
color = args[8];
|
|
color <<= 8;
|
|
color |= args[7];
|
|
|
|
gPaletteFade.bufferTransferDisabled = FALSE;
|
|
BeginNormalPaletteFade(selectedPals[0], args[4], args[5], args[6], color);
|
|
UpdatePaletteFade();
|
|
game->nextCmd = CMD_WAIT_FADE;
|
|
return 0;
|
|
}
|
|
|
|
static u32 Cmd_WaitPaletteFade(struct BerryCrushGame *game, u8 *args)
|
|
{
|
|
switch (game->cmdState)
|
|
{
|
|
case 0:
|
|
if (UpdatePaletteFade())
|
|
return 0;
|
|
if(args[0] != 0)
|
|
game->cmdState++;
|
|
else
|
|
game->cmdState = 3;
|
|
return 0;
|
|
case 1:
|
|
Rfu_SetLinkStandbyCallback();
|
|
game->cmdState++;
|
|
return 0;
|
|
case 2:
|
|
if (IsLinkTaskFinished())
|
|
{
|
|
game->cmdState++;
|
|
return 0;
|
|
}
|
|
return 0;
|
|
case 3:
|
|
RunOrScheduleCommand(game->afterPalFadeCmd, SCHEDULE_CMD, NULL);
|
|
game->cmdState = 0;
|
|
return 0;
|
|
default:
|
|
game->cmdState++;
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
static u32 Cmd_PrintMessage(struct BerryCrushGame *game, u8 *args)
|
|
{
|
|
u16 keys = args[3];
|
|
keys <<= 8;
|
|
keys |= args[2];
|
|
|
|
switch (game->cmdState)
|
|
{
|
|
case 0:
|
|
DrawDialogueFrame(0, FALSE);
|
|
if (args[1] & F_MSG_EXPAND)
|
|
{
|
|
StringExpandPlaceholders(gStringVar4, sMessages[args[0]]);
|
|
AddTextPrinterParameterized2(0, FONT_NORMAL, gStringVar4, game->textSpeed, 0, 2, 1, 3);
|
|
}
|
|
else
|
|
{
|
|
AddTextPrinterParameterized2(0, FONT_NORMAL, sMessages[args[0]], game->textSpeed, 0, 2, 1, 3);
|
|
}
|
|
CopyWindowToVram(0, COPYWIN_FULL);
|
|
break;
|
|
case 1:
|
|
if (!IsTextPrinterActive(0))
|
|
{
|
|
// If no wait keys are given, skip
|
|
// waiting state below
|
|
if (keys == 0)
|
|
game->cmdState++;
|
|
break;
|
|
}
|
|
return 0;
|
|
case 2:
|
|
if (!JOY_NEW(keys))
|
|
return 0;
|
|
break;
|
|
case 3:
|
|
if (args[1] & F_MSG_CLEAR)
|
|
ClearDialogWindowAndFrame(0, 1);
|
|
RunOrScheduleCommand(game->nextCmd, SCHEDULE_CMD, NULL);
|
|
game->cmdState = args[4];
|
|
return 0;
|
|
}
|
|
game->cmdState++;
|
|
return 0;
|
|
}
|
|
|
|
static u32 Cmd_ShowGameDisplay(struct BerryCrushGame *game, u8 *args)
|
|
{
|
|
if (ShowGameDisplay())
|
|
RunOrScheduleCommand(game->nextCmd, RUN_CMD, game->commandArgs);
|
|
return 0;
|
|
}
|
|
|
|
static u32 Cmd_HideGameDisplay(struct BerryCrushGame *game, u8 *args)
|
|
{
|
|
if (HideGameDisplay())
|
|
RunOrScheduleCommand(game->nextCmd, RUN_CMD, game->commandArgs);
|
|
return 0;
|
|
}
|
|
|
|
static u32 Cmd_SignalReadyToBegin(struct BerryCrushGame *game, u8 *args)
|
|
{
|
|
switch (game->cmdState)
|
|
{
|
|
case 0:
|
|
Rfu_SetLinkStandbyCallback();
|
|
break;
|
|
case 1:
|
|
if (IsLinkTaskFinished())
|
|
{
|
|
PlayNewMapMusic(MUS_RG_GAME_CORNER);
|
|
RunOrScheduleCommand(CMD_ASK_PICK_BERRY, SCHEDULE_CMD, NULL);
|
|
game->gameState = STATE_PICK_BERRY;
|
|
game->cmdState = 0;
|
|
}
|
|
return 0;
|
|
}
|
|
game->cmdState++;
|
|
return 0;
|
|
}
|
|
|
|
static u32 Cmd_AskPickBerry(struct BerryCrushGame *game, u8 *args)
|
|
{
|
|
switch (game->cmdState)
|
|
{
|
|
default:
|
|
game->cmdState++;
|
|
break;
|
|
case 0:
|
|
ResetGame(game);
|
|
SetPrintMessageArgs(args, MSG_PICK_BERRY, F_MSG_CLEAR, 0, 1);
|
|
game->nextCmd = CMD_ASK_PICK_BERRY;
|
|
RunOrScheduleCommand(CMD_PRINT_MSG, SCHEDULE_CMD, NULL);
|
|
break;
|
|
case 1:
|
|
game->nextCmd = CMD_PICK_BERRY;
|
|
RunOrScheduleCommand(CMD_HIDE_GAME, SCHEDULE_CMD, NULL);
|
|
game->cmdState = 2;
|
|
break;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static u32 Cmd_GoToBerryPouch(struct BerryCrushGame *game, u8 *args)
|
|
{
|
|
game->cmdCallback = NULL;
|
|
SetMainCallback2(ChooseBerry);
|
|
return 0;
|
|
}
|
|
|
|
static u32 Cmd_WaitForOthersToPickBerries(struct BerryCrushGame *game, u8 *args)
|
|
{
|
|
u8 i;
|
|
|
|
switch (game->cmdState)
|
|
{
|
|
case 0:
|
|
SetPrintMessageArgs(args, MSG_WAIT_PICK, 0, 0, 1);
|
|
game->nextCmd = CMD_WAIT_BERRIES;
|
|
RunOrScheduleCommand(CMD_PRINT_MSG, SCHEDULE_CMD, NULL);
|
|
return 0;
|
|
case 1:
|
|
Rfu_SetLinkStandbyCallback();
|
|
break;
|
|
case 2:
|
|
if (!IsLinkTaskFinished())
|
|
return 0;
|
|
|
|
// Send player's chosen berry to partners
|
|
memset(game->sendCmd, 0, sizeof(game->sendCmd));
|
|
game->sendCmd[0] = game->players[game->localId].berryId;
|
|
SendBlock(0, game->sendCmd, 2);
|
|
break;
|
|
case 3:
|
|
if (!IsLinkTaskFinished())
|
|
return 0;
|
|
game->cmdTimer = 0;
|
|
break;
|
|
case 4:
|
|
// Wait for partners responses
|
|
if (GetBlockReceivedStatus() != sReceivedPlayerBitmasks[game->playerCount - 2])
|
|
return 0;
|
|
|
|
// Read partners chosen berries
|
|
for (i = 0; i < game->playerCount; i++)
|
|
{
|
|
game->players[i].berryId = gBlockRecvBuffer[i][0];
|
|
if (game->players[i].berryId > LAST_BERRY_INDEX + 1)
|
|
game->players[i].berryId = 0;
|
|
game->targetAPresses += gBerryCrush_BerryData[game->players[i].berryId].difficulty;
|
|
game->powder += gBerryCrush_BerryData[game->players[i].berryId].powder;
|
|
}
|
|
game->cmdTimer = 0;
|
|
ResetBlockReceivedFlags();
|
|
game->targetDepth = MathUtil_Div32(Q_24_8(game->targetAPresses), Q_24_8(32));
|
|
break;
|
|
case 5:
|
|
ClearDialogWindowAndFrame(0, 1);
|
|
RunOrScheduleCommand(CMD_DROP_BERRIES, SCHEDULE_CMD, NULL);
|
|
game->gameState = STATE_DROP_BERRIES;
|
|
game->cmdState = 0;
|
|
return 0;
|
|
}
|
|
game->cmdState++;
|
|
return 0;
|
|
}
|
|
|
|
static u32 Cmd_DropBerriesIntoCrusher(struct BerryCrushGame *game, u8 *args)
|
|
{
|
|
switch (game->cmdState)
|
|
{
|
|
case 0:
|
|
CreateBerrySprites(game, &game->gfx);
|
|
Rfu_SetLinkStandbyCallback();
|
|
break;
|
|
case 1:
|
|
if (!IsLinkTaskFinished())
|
|
return 0;
|
|
game->gfx.counter = 0;
|
|
game->gfx.vibrationIdx = 0;
|
|
game->gfx.numVibrations = 0;
|
|
game->gfx.vibrating = FALSE;
|
|
break;
|
|
case 2:
|
|
game->gfx.berrySprites[game->gfx.counter]->callback = SpriteCB_DropBerryIntoCrusher;
|
|
game->gfx.berrySprites[game->gfx.counter]->affineAnimPaused = FALSE;
|
|
PlaySE(SE_BALL_THROW);
|
|
break;
|
|
case 3:
|
|
if (game->gfx.berrySprites[game->gfx.counter]->callback == SpriteCB_DropBerryIntoCrusher)
|
|
return 0;
|
|
game->gfx.berrySprites[game->gfx.counter] = NULL;
|
|
game->gfx.counter++;
|
|
Rfu_SetLinkStandbyCallback();
|
|
break;
|
|
case 4:
|
|
if (!IsLinkTaskFinished())
|
|
return 0;
|
|
if (game->gfx.counter < game->playerCount)
|
|
{
|
|
game->cmdState = 2;
|
|
return 0;
|
|
}
|
|
game->gfx.counter = 0;
|
|
break;
|
|
case 5:
|
|
BerryCrushFreeBerrySpriteGfx(game, &game->gfx);
|
|
Rfu_SetLinkStandbyCallback();
|
|
break;
|
|
case 6:
|
|
if (!IsLinkTaskFinished())
|
|
return 0;
|
|
PlaySE(SE_FALL);
|
|
RunOrScheduleCommand(CMD_DROP_LID, SCHEDULE_CMD, NULL);
|
|
game->gameState = STATE_DROP_LID;
|
|
game->cmdState = 0;
|
|
return 0;
|
|
}
|
|
game->cmdState++;
|
|
return 0;
|
|
}
|
|
|
|
static u32 Cmd_DropLid(struct BerryCrushGame *game, u8 *args)
|
|
{
|
|
switch (game->cmdState)
|
|
{
|
|
case 0:
|
|
game->depth += 4;
|
|
if (game->depth < 0)
|
|
return 0;
|
|
game->depth = 0;
|
|
game->gfx.vibrationIdx = 4;
|
|
game->gfx.counter = 0;
|
|
game->gfx.numVibrations = sIntroOutroVibrationData[game->gfx.vibrationIdx][0];
|
|
PlaySE(SE_M_STRENGTH);
|
|
break;
|
|
case 1:
|
|
game->vibration = sIntroOutroVibrationData[game->gfx.vibrationIdx][game->gfx.counter];
|
|
SetGpuReg(REG_OFFSET_BG0VOFS, -game->vibration);
|
|
SetGpuReg(REG_OFFSET_BG2VOFS, -game->vibration);
|
|
SetGpuReg(REG_OFFSET_BG3VOFS, -game->vibration);
|
|
game->gfx.counter++;
|
|
if (game->gfx.counter < game->gfx.numVibrations)
|
|
return 0;
|
|
if (game->gfx.vibrationIdx == 0)
|
|
break;
|
|
game->gfx.vibrationIdx--;
|
|
game->gfx.numVibrations = sIntroOutroVibrationData[game->gfx.vibrationIdx][0];
|
|
game->gfx.counter = 0;
|
|
return 0;
|
|
case 2:
|
|
game->vibration = 0;
|
|
SetGpuReg(REG_OFFSET_BG0VOFS, 0);
|
|
SetGpuReg(REG_OFFSET_BG2VOFS, 0);
|
|
SetGpuReg(REG_OFFSET_BG3VOFS, 0);
|
|
Rfu_SetLinkStandbyCallback();
|
|
break;
|
|
case 3:
|
|
if (!IsLinkTaskFinished())
|
|
return 0;
|
|
RunOrScheduleCommand(CMD_COUNTDOWN, SCHEDULE_CMD, NULL);
|
|
game->gameState = STATE_COUNTDOWN;
|
|
game->cmdState = 0;
|
|
return 0;
|
|
}
|
|
game->cmdState++;
|
|
return 0;
|
|
}
|
|
|
|
static u32 Cmd_Countdown(struct BerryCrushGame *game, u8 *args)
|
|
{
|
|
switch (game->cmdState)
|
|
{
|
|
case 1:
|
|
if (!IsLinkTaskFinished())
|
|
return 0;
|
|
StartMinigameCountdown(TAG_COUNTDOWN, TAG_COUNTDOWN, 120, 80, 0);
|
|
break;
|
|
case 2:
|
|
if (IsMinigameCountdownRunning())
|
|
return 0;
|
|
// fallthrough
|
|
case 0:
|
|
Rfu_SetLinkStandbyCallback();
|
|
break;
|
|
case 3:
|
|
if (!IsLinkTaskFinished())
|
|
return 0;
|
|
game->gfx.counter = 0;
|
|
game->gfx.vibrationIdx = 0;
|
|
game->gfx.numVibrations = 0;
|
|
game->gfx.vibrating = FALSE;
|
|
game->cmdTimer = 0;
|
|
if (game->localId == 0)
|
|
RunOrScheduleCommand(CMD_PLAY_GAME_LEADER, SCHEDULE_CMD, NULL);
|
|
else
|
|
RunOrScheduleCommand(CMD_PLAY_GAME_MEMBER, SCHEDULE_CMD, NULL);
|
|
game->gameState = STATE_PLAYING;
|
|
game->cmdState = 0;
|
|
return 0;
|
|
}
|
|
game->cmdState++;
|
|
return 0;
|
|
}
|
|
|
|
// Receive and process data from all players
|
|
// Only used by the link leader
|
|
static void HandlePartnerInput(struct BerryCrushGame *game)
|
|
{
|
|
u8 numPlayersPressed = 0;
|
|
u8 i = 0;
|
|
u16 timeDiff;
|
|
s32 temp = 0;
|
|
struct BerryCrushGame_LinkState *linkState;
|
|
|
|
for (i = 0; i < game->playerCount; i++)
|
|
{
|
|
linkState = (struct BerryCrushGame_LinkState *)gRecvCmds[i];
|
|
|
|
// Skip player if we have not received a packet from them
|
|
if ((linkState->rfuCmd & RFUCMD_MASK) != RFUCMD_SEND_PACKET)
|
|
continue;
|
|
if (linkState->sendFlag != SEND_GAME_STATE)
|
|
continue;
|
|
|
|
if (linkState->pushedAButton)
|
|
{
|
|
game->localState.playerPressedAFlags |= sBitTable[i];
|
|
game->players[i].inputState = INPUT_STATE_HIT;
|
|
game->players[i].numAPresses++;
|
|
numPlayersPressed++;
|
|
timeDiff = game->timer - game->players[i].inputTime;
|
|
|
|
// If the interval between inputs is regular, the input is considered "neat"
|
|
// This counts toward the player's neatness score
|
|
if (timeDiff >= game->players[i].timeSincePrevInput - 1
|
|
&& timeDiff <= game->players[i].timeSincePrevInput + 1)
|
|
{
|
|
// On neat input streak
|
|
game->players[i].neatInputStreak++;
|
|
game->players[i].timeSincePrevInput = timeDiff;
|
|
if (game->players[i].neatInputStreak > game->players[i].maxNeatInputStreak)
|
|
game->players[i].maxNeatInputStreak = game->players[i].neatInputStreak;
|
|
}
|
|
else
|
|
{
|
|
// End neat input streak
|
|
game->players[i].neatInputStreak = 0;
|
|
game->players[i].timeSincePrevInput = timeDiff;
|
|
}
|
|
|
|
game->players[i].inputTime = game->timer;
|
|
game->players[i].inputFlags++;
|
|
if (game->players[i].inputFlags > F_INPUT_HIT_B)
|
|
game->players[i].inputFlags = 0;
|
|
}
|
|
else
|
|
{
|
|
game->players[i].inputState = INPUT_STATE_NONE;
|
|
}
|
|
}
|
|
if (numPlayersPressed > 1)
|
|
{
|
|
// For each player that pressed A, flag their input as synchronous
|
|
// This is used to change their impact sprite to a big impact
|
|
for (i = 0; i < game->playerCount; i++)
|
|
{
|
|
if (game->players[i].inputState == INPUT_STATE_NONE)
|
|
continue;
|
|
game->players[i].inputState |= INPUT_STATE_HIT_SYNC;
|
|
game->players[i].numSyncedAPresses++;
|
|
}
|
|
}
|
|
if (numPlayersPressed == 0)
|
|
return;
|
|
|
|
game->bigSparkleCounter += numPlayersPressed;
|
|
numPlayersPressed += sSyncPressBonus[numPlayersPressed - 1];
|
|
game->sparkleCounter += numPlayersPressed;
|
|
game->totalAPresses += numPlayersPressed;
|
|
if (game->targetAPresses - game->totalAPresses > 0)
|
|
{
|
|
temp = (s32)game->totalAPresses;
|
|
temp = Q_24_8(temp);
|
|
temp = MathUtil_Div32(temp, game->targetDepth);
|
|
temp = Q_24_8_TO_INT(temp);
|
|
game->newDepth = (u8)temp;
|
|
return;
|
|
}
|
|
|
|
// Target number of A presses has been reached, game is complete
|
|
game->newDepth = 32;
|
|
game->localState.endGame = TRUE;
|
|
}
|
|
|
|
// Updates the crusher, input flags, and timer to send to group members
|
|
// Only used by the link leader
|
|
static void UpdateLeaderGameState(struct BerryCrushGame *game)
|
|
{
|
|
u8 numPlayersPressed = 0;
|
|
u16 flags = 0;
|
|
u16 temp = 0;
|
|
u8 i = 0;
|
|
|
|
for (i = 0; i < game->playerCount; i++)
|
|
{
|
|
if (game->players[i].inputState != INPUT_STATE_NONE)
|
|
{
|
|
numPlayersPressed++;
|
|
flags = game->players[i].inputFlags + F_INPUT_HIT_A;
|
|
if (game->players[i].inputState & INPUT_STATE_HIT_SYNC)
|
|
flags |= F_INPUT_HIT_SYNC;
|
|
flags <<= INPUT_FLAGS_PER_PLAYER * i;
|
|
game->localState.inputFlags |= flags;
|
|
}
|
|
}
|
|
temp = (u16)game->newDepth;
|
|
game->localState.depth = temp;
|
|
if (numPlayersPressed == 0)
|
|
{
|
|
if (game->gfx.vibrating)
|
|
game->gfx.counter++;
|
|
}
|
|
else if (game->gfx.vibrating)
|
|
{
|
|
if (numPlayersPressed != game->gfx.vibrationIdx)
|
|
{
|
|
game->gfx.vibrationIdx = numPlayersPressed - 1;
|
|
game->gfx.numVibrations = sVibrationData[numPlayersPressed - 1][0];
|
|
}
|
|
else
|
|
{
|
|
game->gfx.counter++;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
game->gfx.counter = 0;
|
|
game->gfx.vibrationIdx = numPlayersPressed - 1;
|
|
game->gfx.numVibrations = sVibrationData[numPlayersPressed - 1][0];
|
|
game->gfx.vibrating = TRUE;
|
|
}
|
|
|
|
if (game->gfx.vibrating)
|
|
{
|
|
if (game->gfx.counter >= game->gfx.numVibrations)
|
|
{
|
|
game->gfx.counter = 0;
|
|
game->gfx.vibrationIdx = 0;
|
|
game->gfx.numVibrations = 0;
|
|
game->gfx.vibrating = FALSE;
|
|
temp = 0;
|
|
}
|
|
else
|
|
{
|
|
temp = sVibrationData[game->gfx.vibrationIdx][game->gfx.counter + 1];
|
|
}
|
|
game->localState.vibration = (u8)temp;
|
|
}
|
|
else
|
|
{
|
|
game->localState.vibration = 0;
|
|
}
|
|
game->localState.timer = game->leaderTimer;
|
|
}
|
|
|
|
// Checks for input and sends data to group members
|
|
static void HandlePlayerInput(struct BerryCrushGame *game)
|
|
{
|
|
if (JOY_NEW(A_BUTTON))
|
|
game->localState.pushedAButton = TRUE;
|
|
|
|
if (JOY_HELD(A_BUTTON))
|
|
{
|
|
if (game->players[game->localId].timePressingA < game->timer)
|
|
game->players[game->localId].timePressingA++;
|
|
}
|
|
|
|
// Only send data to other players if you are the leader or you pressed A
|
|
if (game->localId != 0 && !game->localState.pushedAButton)
|
|
return;
|
|
game->localState.sendFlag = SEND_GAME_STATE;
|
|
|
|
// Every 30 frames, check whether the sparkles produced should be big,
|
|
// depending on how many A presses there were in that time
|
|
if (game->timer % 30 == 0)
|
|
{
|
|
if (game->bigSparkleCounter > sBigSparkleThresholds[game->playerCount - 2])
|
|
{
|
|
game->numBigSparkles++;
|
|
game->bigSparkle = TRUE;
|
|
}
|
|
else
|
|
{
|
|
game->bigSparkle = FALSE;
|
|
}
|
|
game->bigSparkleCounter = 0;
|
|
game->numBigSparkleChecks++;
|
|
}
|
|
|
|
// Every 15 frames, update the amount of sparkles that should be produced,
|
|
// depending on how many A presses there were in that time (including the bonus)
|
|
if (game->timer % 15 == 0)
|
|
{
|
|
// BUG: The wrong field is used twice below
|
|
// As a result, only a sparkleAmount of 0, 1, or 4 is attainable
|
|
#ifdef BUGFIX
|
|
#define field sparkleAmount
|
|
#else
|
|
#define field sparkleCounter
|
|
#endif
|
|
|
|
if (game->sparkleCounter < sSparkleThresholds[game->playerCount - 2][0])
|
|
game->sparkleAmount = 0;
|
|
else if (game->sparkleCounter < sSparkleThresholds[game->playerCount - 2][1])
|
|
game->sparkleAmount = 1;
|
|
else if (game->sparkleCounter < sSparkleThresholds[game->playerCount - 2][2])
|
|
game->field = 2;
|
|
else if (game->sparkleCounter < sSparkleThresholds[game->playerCount - 2][3])
|
|
game->field = 3;
|
|
else
|
|
game->sparkleAmount = 4;
|
|
game->sparkleCounter = 0;
|
|
|
|
#undef field
|
|
}
|
|
else
|
|
{
|
|
game->cmdTimer++;
|
|
if (game->cmdTimer > 60)
|
|
{
|
|
if (game->cmdTimer > 70)
|
|
{
|
|
ClearRecvCommands();
|
|
game->cmdTimer = 0;
|
|
}
|
|
else if (game->localState.playerPressedAFlags == 0)
|
|
{
|
|
ClearRecvCommands();
|
|
game->cmdTimer = 0;
|
|
}
|
|
}
|
|
|
|
}
|
|
if (game->timer >= MAX_TIME)
|
|
game->localState.endGame = TRUE;
|
|
game->localState.bigSparkle = game->bigSparkle;
|
|
game->localState.sparkleAmount = game->sparkleAmount;
|
|
memcpy(game->sendCmd, &game->localState, sizeof(game->sendCmd));
|
|
Rfu_SendPacket(game->sendCmd);
|
|
}
|
|
|
|
static void RecvLinkData(struct BerryCrushGame *game)
|
|
{
|
|
u8 i = 0;
|
|
struct BerryCrushGame_LinkState *linkState = NULL;
|
|
|
|
for (i = 0; i < game->playerCount; i++)
|
|
game->players[i].inputState = INPUT_STATE_NONE;
|
|
|
|
if ((gRecvCmds[0][0] & RFUCMD_MASK) != RFUCMD_SEND_PACKET)
|
|
{
|
|
game->playedSound = FALSE;
|
|
return;
|
|
}
|
|
if (gRecvCmds[0][1] != 2)
|
|
{
|
|
game->playedSound = FALSE;
|
|
return;
|
|
}
|
|
|
|
memcpy(game->recvCmd, gRecvCmds[0], sizeof(game->recvCmd));
|
|
linkState = (struct BerryCrushGame_LinkState *)&game->recvCmd;
|
|
game->depth = linkState->depth;
|
|
game->vibration = (s16)linkState->vibration;
|
|
game->timer = linkState->timer;
|
|
UpdateInputEffects(game, &(game->gfx));
|
|
|
|
if (linkState->endGame)
|
|
game->endGame = TRUE;
|
|
}
|
|
|
|
static u32 Cmd_PlayGame_Leader(struct BerryCrushGame *game, u8 *args)
|
|
{
|
|
memset(&game->localState, 0, sizeof(game->localState));
|
|
memset(&game->recvCmd, 0, sizeof(game->recvCmd));
|
|
RecvLinkData(game);
|
|
SetGpuReg(REG_OFFSET_BG0VOFS, -game->vibration);
|
|
SetGpuReg(REG_OFFSET_BG2VOFS, -game->vibration);
|
|
SetGpuReg(REG_OFFSET_BG3VOFS, -game->vibration);
|
|
if (game->endGame)
|
|
{
|
|
if (game->timer >= MAX_TIME)
|
|
{
|
|
game->timer = MAX_TIME;
|
|
RunOrScheduleCommand(CMD_TIMES_UP, SCHEDULE_CMD, NULL);
|
|
}
|
|
else
|
|
{
|
|
RunOrScheduleCommand(CMD_FINISH_GAME, SCHEDULE_CMD, NULL);
|
|
}
|
|
game->cmdTimer = 0;
|
|
game->cmdState = 0;
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
game->leaderTimer++;
|
|
HandlePartnerInput(game);
|
|
UpdateLeaderGameState(game);
|
|
HandlePlayerInput(game);
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
static u32 Cmd_PlayGame_Member(struct BerryCrushGame *game, u8 *args)
|
|
{
|
|
memset(&game->localState, 0, sizeof(game->localState));
|
|
memset(&game->recvCmd, 0, sizeof(game->recvCmd));
|
|
RecvLinkData(game);
|
|
SetGpuReg(REG_OFFSET_BG0VOFS, -game->vibration);
|
|
SetGpuReg(REG_OFFSET_BG2VOFS, -game->vibration);
|
|
SetGpuReg(REG_OFFSET_BG3VOFS, -game->vibration);
|
|
if (game->endGame)
|
|
{
|
|
if (game->timer >= MAX_TIME)
|
|
{
|
|
game->timer = MAX_TIME;
|
|
RunOrScheduleCommand(CMD_TIMES_UP, SCHEDULE_CMD, NULL);
|
|
}
|
|
else
|
|
{
|
|
RunOrScheduleCommand(CMD_FINISH_GAME, SCHEDULE_CMD, NULL);
|
|
}
|
|
game->cmdTimer = 0;
|
|
game->cmdState = 0;
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
HandlePlayerInput(game);
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
// Game was 'won', crusher was pushed down fully before time was up
|
|
static u32 Cmd_FinishGame(struct BerryCrushGame *game, u8 *args)
|
|
{
|
|
switch (game->cmdState)
|
|
{
|
|
case 0:
|
|
game->gameState = STATE_FINISHED;
|
|
PlaySE(SE_M_STRENGTH);
|
|
BlendPalettes(PALETTES_ALL, 8, RGB(31, 31, 0));
|
|
game->gfx.counter = 2;
|
|
break;
|
|
case 1:
|
|
if (--game->gfx.counter != (u8)-1)
|
|
return 0;
|
|
BlendPalettes(PALETTES_ALL, 0, RGB(31, 31, 0));
|
|
game->gfx.vibrationIdx = 4;
|
|
game->gfx.counter = 0;
|
|
game->gfx.numVibrations = sIntroOutroVibrationData[game->gfx.vibrationIdx][0];
|
|
break;
|
|
case 2:
|
|
game->vibration = sIntroOutroVibrationData[game->gfx.vibrationIdx][game->gfx.counter];
|
|
SetGpuReg(REG_OFFSET_BG0VOFS, -game->vibration);
|
|
SetGpuReg(REG_OFFSET_BG2VOFS, -game->vibration);
|
|
SetGpuReg(REG_OFFSET_BG3VOFS, -game->vibration);
|
|
if (++game->gfx.counter < game->gfx.numVibrations)
|
|
return 0;
|
|
if (game->gfx.vibrationIdx != 0)
|
|
{
|
|
game->gfx.vibrationIdx--;
|
|
game->gfx.numVibrations = sIntroOutroVibrationData[game->gfx.vibrationIdx][0];
|
|
game->gfx.counter = 0;
|
|
return 0;
|
|
}
|
|
break;
|
|
case 3:
|
|
game->vibration = 0;
|
|
SetGpuReg(REG_OFFSET_BG0VOFS, 0);
|
|
SetGpuReg(REG_OFFSET_BG2VOFS, 0);
|
|
SetGpuReg(REG_OFFSET_BG3VOFS, 0);
|
|
break;
|
|
case 4:
|
|
if (!AreEffectsFinished(game, &game->gfx))
|
|
return 0;
|
|
Rfu_SetLinkStandbyCallback();
|
|
game->cmdTimer = 0;
|
|
break;
|
|
case 5:
|
|
if (!IsLinkTaskFinished())
|
|
return 0;
|
|
RunOrScheduleCommand(CMD_CALC_RESULTS, SCHEDULE_CMD, NULL);
|
|
game->cmdTimer = 0;
|
|
game->cmdState = 0;
|
|
return 0;
|
|
}
|
|
game->cmdState++;
|
|
return 0;
|
|
}
|
|
|
|
static u32 Cmd_HandleTimeUp(struct BerryCrushGame *game, u8 *args)
|
|
{
|
|
switch (game->cmdState)
|
|
{
|
|
case 0:
|
|
game->gameState = STATE_TIMES_UP;
|
|
PlaySE(SE_FAILURE);
|
|
BlendPalettes(PALETTES_ALL, 8, RGB(31, 0, 0));
|
|
game->gfx.counter = 4;
|
|
break;
|
|
case 1:
|
|
if (--game->gfx.counter != (u8)-1)
|
|
return 0;
|
|
BlendPalettes(PALETTES_ALL, 0, RGB(31, 0, 0));
|
|
game->gfx.counter = 0;
|
|
break;
|
|
case 2:
|
|
if (!AreEffectsFinished(game, &game->gfx))
|
|
return 0;
|
|
Rfu_SetLinkStandbyCallback();
|
|
game->cmdTimer = 0;
|
|
SetGpuReg(REG_OFFSET_BG0VOFS, 0);
|
|
SetGpuReg(REG_OFFSET_BG2VOFS, 0);
|
|
SetGpuReg(REG_OFFSET_BG3VOFS, 0);
|
|
break;
|
|
case 3:
|
|
if (!IsLinkTaskFinished())
|
|
return 0;
|
|
ConvertIntToDecimalStringN(gStringVar1, game->powder, STR_CONV_MODE_LEFT_ALIGN, 6);
|
|
SetPrintMessageArgs(args, MSG_TIMES_UP, F_MSG_CLEAR, 0, 0);
|
|
game->nextCmd = CMD_SAVE;
|
|
RunOrScheduleCommand(CMD_PRINT_MSG, SCHEDULE_CMD, NULL);
|
|
game->cmdTimer = 0;
|
|
game->cmdState = 0;
|
|
return 0;
|
|
}
|
|
game->cmdState++;
|
|
return 0;
|
|
}
|
|
|
|
static u32 Cmd_TabulateResults(struct BerryCrushGame *game, u8 *args)
|
|
{
|
|
u8 i, j, tempPlayerId;
|
|
s32 temp1, temp2;
|
|
u16 tempStat;
|
|
|
|
switch (game->cmdState)
|
|
{
|
|
case 0:
|
|
memset(game->sendCmd, 0, 2 * sizeof(u16));
|
|
if (game->players[game->localId].timePressingA > game->timer)
|
|
game->players[game->localId].timePressingA = game->timer;
|
|
game->sendCmd[0] = game->players[game->localId].timePressingA;
|
|
SendBlock(0, game->sendCmd, 2);
|
|
break;
|
|
case 1:
|
|
if (!IsLinkTaskFinished())
|
|
return 0;
|
|
game->cmdTimer = 0;
|
|
break;
|
|
case 2:
|
|
if (GetBlockReceivedStatus() != sReceivedPlayerBitmasks[game->playerCount - 2])
|
|
return 0;
|
|
for (i = 0; i < game->playerCount; i++)
|
|
game->players[i].timePressingA = gBlockRecvBuffer[i][0];
|
|
|
|
game->cmdTimer = 0;
|
|
game->sendCmd[0] = 0;
|
|
ResetBlockReceivedFlags();
|
|
|
|
// If player is not leader, skip the steps
|
|
// where the results are calculated and sent.
|
|
// Group members just read the results sent
|
|
// to them by the leader.
|
|
if (game->localId == 0)
|
|
game->cmdState = 3;
|
|
else
|
|
game->cmdState = 6;
|
|
return 0;
|
|
case 3:
|
|
memset(&game->results, 0, sizeof(game->results));
|
|
game->results.time = game->timer;
|
|
game->results.targetPressesPerSec = game->targetAPresses / (game->timer / 60);
|
|
|
|
// Calculate silkiness
|
|
// Silkiness is the percentage of times big sparkles were produced when possible,
|
|
// which itself depends on the number of A presses every 30 frames
|
|
temp1 = MathUtil_Mul32(Q_24_8(game->numBigSparkles), Q_24_8(50));
|
|
temp1 = MathUtil_Div32(temp1, Q_24_8(game->numBigSparkleChecks)) + Q_24_8(50);
|
|
temp1 = Q_24_8_TO_INT(temp1);
|
|
game->results.silkiness = temp1 & 0x7F;
|
|
|
|
// Calculate amount of powder
|
|
temp1 = Q_24_8(temp1);
|
|
temp1 = MathUtil_Div32(temp1, Q_24_8(100));
|
|
temp2 = Q_24_8(game->powder * game->playerCount);
|
|
temp2 = MathUtil_Mul32(temp2, temp1);
|
|
game->results.powder = Q_24_8_TO_INT(temp2);
|
|
|
|
// Choose random second results page
|
|
game->results.randomPageId = Random() % NUM_RANDOM_RESULTS_PAGES;
|
|
|
|
for (i = 0; i < game->playerCount; i++)
|
|
{
|
|
game->results.playerIdsRanked[RESULTS_PAGE_PRESSES][i] = i;
|
|
game->results.playerIdsRanked[RESULTS_PAGE_RANDOM][i] = i;
|
|
game->results.stats[RESULTS_PAGE_PRESSES][i] = game->players[i].numAPresses;
|
|
game->results.totalAPresses += game->results.stats[RESULTS_PAGE_PRESSES][i];
|
|
|
|
// Calculate value for random second results page
|
|
switch (game->results.randomPageId)
|
|
{
|
|
case RESULTS_PAGE_NEATNESS:
|
|
if (game->players[i].numAPresses != 0)
|
|
{
|
|
// Calculate percentage of inputs that were in largest "neat" streak
|
|
// "Neat" inputs are those done at a regular interval
|
|
temp1 = game->players[i].maxNeatInputStreak;
|
|
temp1 = Q_24_8(temp1);
|
|
temp1 = MathUtil_Mul32(temp1, Q_24_8(100));
|
|
temp2 = game->players[i].numAPresses;
|
|
temp2 = Q_24_8(temp2);
|
|
temp2 = MathUtil_Div32(temp1, temp2);
|
|
}
|
|
else
|
|
{
|
|
temp2 = 0;
|
|
}
|
|
break;
|
|
case RESULTS_PAGE_COOPERATIVE:
|
|
if (game->players[i].numAPresses != 0)
|
|
{
|
|
// Calculate percentage of inputs that were
|
|
// done at the same time as another player
|
|
temp1 = game->players[i].numSyncedAPresses;
|
|
temp1 = Q_24_8(temp1);
|
|
temp1 = MathUtil_Mul32(temp1, Q_24_8(100));
|
|
temp2 = game->players[i].numAPresses;
|
|
temp2 = Q_24_8(temp2);
|
|
temp2 = MathUtil_Div32(temp1, temp2);
|
|
}
|
|
else
|
|
{
|
|
temp2 = 0;
|
|
}
|
|
break;
|
|
case RESULTS_PAGE_POWER:
|
|
if (game->players[i].numAPresses == 0)
|
|
{
|
|
temp2 = 0;
|
|
}
|
|
else if (game->players[i].timePressingA >= game->timer)
|
|
{
|
|
// Spent 100% of the time pressing A
|
|
temp2 = Q_24_8(100);
|
|
}
|
|
else
|
|
{
|
|
// Calculate percentage of time the
|
|
// player spent pressing A
|
|
temp1 = game->players[i].timePressingA;
|
|
temp1 = Q_24_8(temp1);
|
|
temp1 = MathUtil_Mul32(temp1, Q_24_8(100));
|
|
temp2 = game->timer;
|
|
temp2 = Q_24_8(temp2);
|
|
temp2 = MathUtil_Div32(temp1, temp2);
|
|
}
|
|
break;
|
|
}
|
|
temp2 >>= 4;
|
|
game->results.stats[RESULTS_PAGE_RANDOM][i] = temp2;
|
|
}
|
|
break;
|
|
case 4:
|
|
for (i = 0; i < game->playerCount - 1; i++)
|
|
{
|
|
for (j = game->playerCount - 1; j > i; j--)
|
|
{
|
|
// Calculate player rankings for "Number of Presses" by sorting arrays
|
|
if (game->results.stats[RESULTS_PAGE_PRESSES][j - 1] < game->results.stats[RESULTS_PAGE_PRESSES][j])
|
|
{
|
|
SWAP(game->results.stats[RESULTS_PAGE_PRESSES][j],
|
|
game->results.stats[RESULTS_PAGE_PRESSES][j - 1],
|
|
tempStat);
|
|
SWAP(game->results.playerIdsRanked[RESULTS_PAGE_PRESSES][j],
|
|
game->results.playerIdsRanked[RESULTS_PAGE_PRESSES][j - 1],
|
|
tempPlayerId);
|
|
}
|
|
// Calculate player rankings for random second results page by sorting arrays
|
|
if (game->results.stats[RESULTS_PAGE_RANDOM][j - 1] < game->results.stats[RESULTS_PAGE_RANDOM][j])
|
|
{
|
|
SWAP(game->results.stats[RESULTS_PAGE_RANDOM][j],
|
|
game->results.stats[RESULTS_PAGE_RANDOM][j - 1],
|
|
tempStat);
|
|
SWAP(game->results.playerIdsRanked[RESULTS_PAGE_RANDOM][j],
|
|
game->results.playerIdsRanked[RESULTS_PAGE_RANDOM][j - 1],
|
|
tempPlayerId);
|
|
}
|
|
}
|
|
}
|
|
SendBlock(0, &game->results, sizeof(game->results));
|
|
break;
|
|
case 5:
|
|
if (!IsLinkTaskFinished())
|
|
return 0;
|
|
game->cmdTimer = 0;
|
|
break;
|
|
case 6:
|
|
if (GetBlockReceivedStatus() != 1)
|
|
return 0;
|
|
|
|
// Receive results calculated by leader
|
|
memset(&game->results, 0, sizeof(game->results));
|
|
memcpy(&game->results, gBlockRecvBuffer, sizeof(game->results));
|
|
ResetBlockReceivedFlags();
|
|
game->cmdTimer = 0;
|
|
break;
|
|
case 7:
|
|
SaveResults();
|
|
RunOrScheduleCommand(CMD_SHOW_RESULTS, SCHEDULE_CMD, NULL);
|
|
game->gameState = STATE_RESULTS_PRESSES;
|
|
game->cmdState = 0;
|
|
game->newDepth = 0;
|
|
return 0;
|
|
}
|
|
game->cmdState++;
|
|
return 0;
|
|
}
|
|
|
|
static u32 Cmd_ShowResults(struct BerryCrushGame *game, u8 *args)
|
|
{
|
|
switch (game->cmdState)
|
|
{
|
|
case 0:
|
|
if (!OpenResultsWindow(game, &game->gfx))
|
|
return 0;
|
|
break;
|
|
case 1:
|
|
CopyBgTilemapBufferToVram(0);
|
|
game->gfx.counter = 30;
|
|
break;
|
|
case 2:
|
|
if (game->gfx.counter != 0)
|
|
{
|
|
game->gfx.counter--;
|
|
return 0;
|
|
}
|
|
if (!(JOY_NEW(A_BUTTON)))
|
|
return 0;
|
|
PlaySE(SE_SELECT);
|
|
CloseResultsWindow(game);
|
|
break;
|
|
case 3:
|
|
// Progress through each page of the results
|
|
if (game->gameState < RESULTS_STATE_END)
|
|
{
|
|
game->gameState++;
|
|
game->cmdState = 0;
|
|
return 0;
|
|
}
|
|
break;
|
|
case 4:
|
|
// Print message showing how much powder was created
|
|
ConvertIntToDecimalStringN(gStringVar1, game->powder, STR_CONV_MODE_LEFT_ALIGN, 6);
|
|
ConvertIntToDecimalStringN(gStringVar2, GetBerryPowder(), STR_CONV_MODE_LEFT_ALIGN, 6);
|
|
SetPrintMessageArgs(args, MSG_POWDER, F_MSG_CLEAR | F_MSG_EXPAND, 0, 0);
|
|
game->nextCmd = CMD_SAVE;
|
|
RunOrScheduleCommand(CMD_PRINT_MSG, SCHEDULE_CMD, NULL);
|
|
game->cmdState = 0;
|
|
return 0;
|
|
}
|
|
game->cmdState++;
|
|
return 0;
|
|
}
|
|
|
|
static u32 Cmd_SaveGame(struct BerryCrushGame *game, u8 *args)
|
|
{
|
|
switch (game->cmdState)
|
|
{
|
|
case 0:
|
|
if (game->timer >= MAX_TIME)
|
|
HideTimer(&game->gfx);
|
|
SetPrintMessageArgs(args, MSG_COMM_STANDBY, 0, 0, 1);
|
|
game->nextCmd = CMD_SAVE;
|
|
RunOrScheduleCommand(CMD_PRINT_MSG, SCHEDULE_CMD, NULL);
|
|
game->cmdState = 0; // State is progressed by CMD_PRINT_MSG
|
|
return 0;
|
|
case 1:
|
|
Rfu_SetLinkStandbyCallback();
|
|
break;
|
|
case 2:
|
|
if (!IsLinkTaskFinished())
|
|
return 0;
|
|
DrawDialogueFrame(0, FALSE);
|
|
AddTextPrinterParameterized2(0, FONT_NORMAL, gText_SavingDontTurnOffPower, 0, 0, 2, 1, 3);
|
|
CopyWindowToVram(0, COPYWIN_FULL);
|
|
CreateTask(Task_LinkFullSave, 0);
|
|
break;
|
|
case 3:
|
|
if (FuncIsActiveTask(Task_LinkFullSave))
|
|
return 0;
|
|
break;
|
|
case 4:
|
|
RunOrScheduleCommand(CMD_ASK_PLAY_AGAIN, SCHEDULE_CMD, NULL);
|
|
game->gameState = STATE_PLAY_AGAIN;
|
|
game->cmdState = 0;
|
|
return 0;
|
|
}
|
|
game->cmdState++;
|
|
return 0;
|
|
}
|
|
|
|
static u32 Cmd_AskPlayAgain(struct BerryCrushGame *game, u8 *args)
|
|
{
|
|
s8 input = 0;
|
|
|
|
switch (game->cmdState)
|
|
{
|
|
case 0:
|
|
SetPrintMessageArgs(args, MSG_PLAY_AGAIN, 0, 0, 1);
|
|
game->nextCmd = CMD_ASK_PLAY_AGAIN;
|
|
RunOrScheduleCommand(CMD_PRINT_MSG, SCHEDULE_CMD, NULL);
|
|
game->cmdState = 0; // State is progressed by CMD_PRINT_MSG
|
|
return 0;
|
|
case 1:
|
|
DisplayYesNoMenuDefaultYes();
|
|
break;
|
|
case 2:
|
|
input = Menu_ProcessInputNoWrapClearOnChoose();
|
|
if (input != -2)
|
|
{
|
|
memset(game->sendCmd, 0, sizeof(game->sendCmd));
|
|
if (input == 0)
|
|
{
|
|
// Selected Yes
|
|
if (HasAtLeastOneBerry())
|
|
game->playAgainState = PLAY_AGAIN_YES;
|
|
else
|
|
game->playAgainState = PLAY_AGAIN_NO_BERRIES;
|
|
}
|
|
else
|
|
{
|
|
// Selected No
|
|
game->playAgainState = PLAY_AGAIN_NO;
|
|
}
|
|
|
|
// Close Yes/No and start communication
|
|
ClearDialogWindowAndFrame(0, 1);
|
|
SetPrintMessageArgs(args, MSG_COMM_STANDBY, 0, 0, 0);
|
|
game->nextCmd = CMD_COMM_PLAY_AGAIN;
|
|
RunOrScheduleCommand(CMD_PRINT_MSG, SCHEDULE_CMD, NULL);
|
|
game->cmdState = 0;
|
|
}
|
|
return 0;
|
|
}
|
|
game->cmdState++;
|
|
return 0;
|
|
}
|
|
|
|
static u32 Cmd_CommunicatePlayAgainResponses(struct BerryCrushGame *game, u8 *args)
|
|
{
|
|
u8 i = 0;
|
|
|
|
switch (game->cmdState)
|
|
{
|
|
case 0:
|
|
Rfu_SetLinkStandbyCallback();
|
|
break;
|
|
case 1:
|
|
if (!IsLinkTaskFinished())
|
|
return 0;
|
|
|
|
// Send player's Yes/No response to partners
|
|
game->sendCmd[0] = game->playAgainState;
|
|
game->recvCmd[0] = 0;
|
|
SendBlock(0, game->sendCmd, sizeof(u16));
|
|
break;
|
|
case 2:
|
|
if (!IsLinkTaskFinished())
|
|
return 0;
|
|
game->cmdTimer = 0;
|
|
break;
|
|
case 3:
|
|
// Wait for partners responses
|
|
if (GetBlockReceivedStatus() != sReceivedPlayerBitmasks[game->playerCount - 2])
|
|
return 0;
|
|
|
|
// Read partners responses
|
|
for (i = 0; i < game->playerCount; i++)
|
|
game->recvCmd[0] += gBlockRecvBuffer[i][0];
|
|
|
|
if (game->recvCmd[0] != PLAY_AGAIN_YES)
|
|
RunOrScheduleCommand(CMD_PLAY_AGAIN_NO, SCHEDULE_CMD, NULL);
|
|
else
|
|
RunOrScheduleCommand(CMD_PLAY_AGAIN_YES, SCHEDULE_CMD, NULL);
|
|
ResetBlockReceivedFlags();
|
|
game->sendCmd[0] = 0;
|
|
game->recvCmd[0] = 0;
|
|
game->cmdTimer = 0;
|
|
game->cmdState = 0;
|
|
return 0;
|
|
}
|
|
game->cmdState++;
|
|
return 0;
|
|
}
|
|
|
|
static u32 Cmd_PlayAgain(struct BerryCrushGame *game, u8 *args)
|
|
{
|
|
switch (game->cmdState)
|
|
{
|
|
case 0:
|
|
BeginNormalPaletteFade(PALETTES_ALL, 1, 0, 16, RGB_BLACK);
|
|
UpdatePaletteFade();
|
|
break;
|
|
case 1:
|
|
if (UpdatePaletteFade())
|
|
return 0;
|
|
break;
|
|
case 2:
|
|
ClearDialogWindowAndFrame(0, 1);
|
|
ResetCrusherPos(game);
|
|
BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB_BLACK);
|
|
UpdatePaletteFade();
|
|
break;
|
|
case 3:
|
|
if (UpdatePaletteFade())
|
|
return 0;
|
|
RunOrScheduleCommand(CMD_ASK_PICK_BERRY, SCHEDULE_CMD, NULL);
|
|
game->gameState = STATE_PICK_BERRY;
|
|
game->cmdState = 0;
|
|
return 0;
|
|
}
|
|
game->cmdState++;
|
|
return 0;
|
|
}
|
|
|
|
static u32 Cmd_StopGame(struct BerryCrushGame *game, u8 *args)
|
|
{
|
|
switch (game->cmdState)
|
|
{
|
|
case 0:
|
|
DrawDialogueFrame(0, FALSE);
|
|
if (game->playAgainState == PLAY_AGAIN_NO_BERRIES)
|
|
AddTextPrinterParameterized2(0, FONT_NORMAL, sMessages[MSG_NO_BERRIES], game->textSpeed, 0, 2, 1, 3);
|
|
else
|
|
AddTextPrinterParameterized2(0, FONT_NORMAL, sMessages[MSG_DROPPED], game->textSpeed, 0, 2, 1, 3);
|
|
CopyWindowToVram(0, COPYWIN_FULL);
|
|
break;
|
|
case 1:
|
|
if (IsTextPrinterActive(0))
|
|
return 0;
|
|
game->gfx.counter = 120;
|
|
break;
|
|
case 2:
|
|
if (game->gfx.counter != 0)
|
|
game->gfx.counter--;
|
|
else
|
|
{
|
|
RunOrScheduleCommand(CMD_CLOSE_LINK, SCHEDULE_CMD, NULL);
|
|
game->cmdState = 0;
|
|
}
|
|
return 0;
|
|
}
|
|
game->cmdState++;
|
|
return 0;
|
|
}
|
|
|
|
static u32 Cmd_CloseLink(struct BerryCrushGame *game, u8 *args)
|
|
{
|
|
switch (game->cmdState)
|
|
{
|
|
case 0:
|
|
Rfu_SetLinkStandbyCallback();
|
|
break;
|
|
case 1:
|
|
if (!IsLinkTaskFinished())
|
|
return 0;
|
|
SetCloseLinkCallback();
|
|
break;
|
|
case 2:
|
|
if (gReceivedRemoteLinkPlayers != 0)
|
|
return 0;
|
|
game->nextCmd = CMD_QUIT;
|
|
RunOrScheduleCommand(CMD_HIDE_GAME, SCHEDULE_CMD, NULL);
|
|
game->cmdState = 2; // ???
|
|
return 0;
|
|
}
|
|
game->cmdState++;
|
|
return 0;
|
|
}
|
|
|
|
static u32 Cmd_Quit(struct BerryCrushGame *game, u8 *args)
|
|
{
|
|
QuitBerryCrush(NULL);
|
|
return 0;
|
|
}
|
|
|
|
static void ResetGame(struct BerryCrushGame *game)
|
|
{
|
|
u8 i = 0;
|
|
|
|
IncrementGameStat(GAME_STAT_PLAYED_BERRY_CRUSH);
|
|
game->unused = 0;
|
|
game->cmdTimer = 0;
|
|
game->gameState = STATE_RESET;
|
|
game->playAgainState = 0;
|
|
game->powder = 0;
|
|
game->targetAPresses = 0;
|
|
game->totalAPresses = 0;
|
|
game->targetDepth = 0;
|
|
game->newDepth = 0;
|
|
game->noRoomForPowder = FALSE;
|
|
game->newRecord = FALSE;
|
|
game->playedSound = FALSE;
|
|
game->endGame = FALSE;
|
|
game->bigSparkle = FALSE;
|
|
game->sparkleAmount = 0;
|
|
game->leaderTimer = 0;
|
|
game->timer = 0;
|
|
game->bigSparkleCounter = 0;
|
|
game->numBigSparkleChecks = -1;
|
|
game->numBigSparkles = 0;
|
|
game->sparkleCounter = 0;
|
|
for (i = 0; i < MAX_RFU_PLAYERS; i++)
|
|
{
|
|
game->players[i].berryId = -1;
|
|
game->players[i].inputTime = 0;
|
|
game->players[i].neatInputStreak = 0;
|
|
game->players[i].timeSincePrevInput = 1;
|
|
game->players[i].maxNeatInputStreak = 0;
|
|
game->players[i].numAPresses = 0;
|
|
game->players[i].numSyncedAPresses = 0;
|
|
game->players[i].timePressingA = 0;
|
|
game->players[i].inputFlags = 0;
|
|
game->players[i].inputState = INPUT_STATE_NONE;
|
|
}
|
|
}
|
|
|
|
static void SetPaletteFadeArgs(u8 *args, bool8 communicateAfter, u32 selectedPals, s8 delay, u8 startY, u8 targetY, u16 palette)
|
|
{
|
|
args[0] = ((u8 *)&selectedPals)[0];
|
|
args[1] = ((u8 *)&selectedPals)[1];
|
|
args[2] = ((u8 *)&selectedPals)[2];
|
|
args[3] = ((u8 *)&selectedPals)[3];
|
|
args[4] = delay;
|
|
args[5] = startY;
|
|
args[6] = targetY;
|
|
args[7] = ((u8 *)&palette)[0];
|
|
args[8] = ((u8 *)&palette)[1];
|
|
args[9] = communicateAfter;
|
|
}
|
|
|
|
static void SetPrintMessageArgs(u8 *args, u8 msgId, u8 flags, u16 waitKeys, u8 followupState)
|
|
{
|
|
args[0] = msgId;
|
|
args[1] = flags;
|
|
args[2] = ((u8 *)&waitKeys)[0];
|
|
args[3] = ((u8 *)&waitKeys)[1];
|
|
args[4] = followupState;
|
|
}
|