mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-27 04:04:17 +01:00
111 lines
2.4 KiB
C
111 lines
2.4 KiB
C
#ifndef GUARD_SAVE_H
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#define GUARD_SAVE_H
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struct SaveSectionLocation
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{
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void *data;
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u16 size;
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};
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struct SaveSection
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{
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u8 data[0xFF4];
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u16 id;
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u16 checksum;
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u32 security;
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u32 counter;
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}; // size is 0x1000
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// headless save section?
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struct UnkSaveSection
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{
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u8 data[0xFF4];
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u32 security;
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}; // size is 0xFF8
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struct SaveSectionOffsets
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{
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u16 toAdd;
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u16 size;
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};
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// Emerald changes this definition to be the sectors per slot.
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#define NUM_SECTORS_PER_SLOT 16
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#define UNKNOWN_CHECK_VALUE 0x8012025
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#define SPECIAL_SECTION_SENTINEL 0xB39D
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// SetDamagedSectorBits states
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enum
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{
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ENABLE,
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DISABLE,
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CHECK // unused
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};
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// Do save types
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enum
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{
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SAVE_NORMAL,
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SAVE_LINK,
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//EREADER_SAVE, // deprecated in Emerald
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SAVE_LINK2, // unknown 2nd link save
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SAVE_HALL_OF_FAME,
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SAVE_OVERWRITE_DIFFERENT_FILE,
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SAVE_HALL_OF_FAME_ERASE_BEFORE // unused
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};
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#define SECTOR_ID_SAVEBLOCK2 0
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#define SECTOR_ID_SAVEBLOCK1_START 1
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#define SECTOR_ID_SAVEBLOCK1_END 4
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#define SECTOR_ID_PKMN_STORAGE_START 5
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#define SECTOR_ID_PKMN_STORAGE_END 13
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#define SECTOR_SAVE_SLOT_LENGTH 14
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// Save Slot 1: 0-13; Save Slot 2: 14-27
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#define SECTOR_ID_HOF_1 28
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#define SECTOR_ID_HOF_2 29
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#define SECTOR_ID_TRAINER_HILL 30
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#define SECTOR_ID_RECORDED_BATTLE 31
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#define SECTORS_COUNT 32
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#define SAVE_STATUS_EMPTY 0
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#define SAVE_STATUS_OK 1
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#define SAVE_STATUS_CORRUPT 2
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#define SAVE_STATUS_NO_FLASH 4
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#define SAVE_STATUS_ERROR 0xFF
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extern u16 gLastWrittenSector;
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extern u32 gLastSaveCounter;
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extern u16 gLastKnownGoodSector;
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extern u32 gDamagedSaveSectors;
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extern u32 gSaveCounter;
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extern struct SaveSection *gFastSaveSection;
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extern u16 gUnknown_03006208;
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extern u16 gSaveFileStatus;
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extern void (*gGameContinueCallback)(void);
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extern struct SaveSectionLocation gRamSaveSectionLocations[];
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extern u16 gUnknown_03006294;
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extern struct SaveSection gSaveDataBuffer;
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void ClearSaveData(void);
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void Save_ResetSaveCounters(void);
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u8 HandleSavingData(u8 saveType);
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u8 TrySavingData(u8 saveType);
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bool8 sub_8153380(void);
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bool8 sub_81533AC(void);
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bool8 sub_81533E0(void);
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bool8 sub_8153408(void);
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bool8 FullSaveGame(void);
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bool8 CheckSaveFile(void);
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u8 Save_LoadGameData(u8 saveType);
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u16 sub_815355C(void);
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u32 TryReadSpecialSaveSection(u8 sector, u8* dst);
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u32 TryWriteSpecialSaveSection(u8 sector, u8* src);
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void sub_8153688(u8 taskId);
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// save_failed_screen.c
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void DoSaveFailedScreen(u8 saveType);
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#endif // GUARD_SAVE_H
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