mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-18 12:37:38 +01:00
1169 lines
34 KiB
C
1169 lines
34 KiB
C
#include "global.h"
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#include "battle_anim.h"
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#include "gpu_regs.h"
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#include "palette.h"
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#include "sound.h"
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#include "scanline_effect.h"
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#include "trig.h"
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#include "constants/rgb.h"
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#include "constants/songs.h"
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static void AnimDefensiveWall(struct Sprite *);
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static void AnimDefensiveWall_Step1(struct Sprite *);
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static void AnimDefensiveWall_Step2(struct Sprite *);
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static void AnimDefensiveWall_Step3(struct Sprite *);
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static void AnimDefensiveWall_Step4(struct Sprite *);
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static void AnimDefensiveWall_Step5(struct Sprite *);
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static void AnimWallSparkle(struct Sprite *);
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static void AnimBentSpoon(struct Sprite *);
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static void AnimQuestionMark(struct Sprite *);
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static void AnimQuestionMark_Step1(struct Sprite *);
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static void AnimQuestionMark_Step2(struct Sprite *);
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static void AnimRedX(struct Sprite *);
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static void AnimSkillSwapOrb(struct Sprite *);
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static void AnimPsychoBoost(struct Sprite *);
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static void AnimTask_MeditateStretchAttacker_Step(u8);
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static void AnimTask_Teleport_Step(u8);
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static void AnimTask_ImprisonOrbs_Step(u8);
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static void AnimTask_SkillSwap_Step(u8);
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static void AnimTask_ExtrasensoryDistortion_Step(u8);
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static void AnimTask_TransparentCloneGrowAndShrink_Step(u8);
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static const union AffineAnimCmd sAffineAnim_PsychUpSpiral[] =
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{
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AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
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AFFINEANIMCMD_FRAME(0xFFFE, 0xFFFE, -10, 120),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd *const sAffineAnims_PsychUpSpiral[] =
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{
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sAffineAnim_PsychUpSpiral,
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};
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const struct SpriteTemplate gPsychUpSpiralSpriteTemplate =
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{
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.tileTag = ANIM_TAG_SPIRAL,
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.paletteTag = ANIM_TAG_SPIRAL,
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.oam = &gOamData_AffineNormal_ObjBlend_64x64,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = sAffineAnims_PsychUpSpiral,
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.callback = AnimSpriteOnMonPos,
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};
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const struct SpriteTemplate gLightScreenWallSpriteTemplate =
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{
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.tileTag = ANIM_TAG_GREEN_LIGHT_WALL,
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.paletteTag = ANIM_TAG_GREEN_LIGHT_WALL,
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.oam = &gOamData_AffineOff_ObjBlend_64x64,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimDefensiveWall,
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};
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const struct SpriteTemplate gReflectWallSpriteTemplate =
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{
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.tileTag = ANIM_TAG_BLUE_LIGHT_WALL,
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.paletteTag = ANIM_TAG_BLUE_LIGHT_WALL,
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.oam = &gOamData_AffineOff_ObjBlend_64x64,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimDefensiveWall,
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};
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const struct SpriteTemplate gMirrorCoatWallSpriteTemplate =
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{
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.tileTag = ANIM_TAG_RED_LIGHT_WALL,
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.paletteTag = ANIM_TAG_RED_LIGHT_WALL,
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.oam = &gOamData_AffineOff_ObjBlend_64x64,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimDefensiveWall,
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};
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const struct SpriteTemplate gBarrierWallSpriteTemplate =
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{
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.tileTag = ANIM_TAG_GRAY_LIGHT_WALL,
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.paletteTag = ANIM_TAG_GRAY_LIGHT_WALL,
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.oam = &gOamData_AffineOff_ObjBlend_64x64,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimDefensiveWall,
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};
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const struct SpriteTemplate gMagicCoatWallSpriteTemplate =
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{
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.tileTag = ANIM_TAG_ORANGE_LIGHT_WALL,
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.paletteTag = ANIM_TAG_ORANGE_LIGHT_WALL,
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.oam = &gOamData_AffineOff_ObjBlend_64x64,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimDefensiveWall,
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};
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static const union AnimCmd sAnim_ReflectSparkle[] =
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{
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ANIMCMD_FRAME(0, 3),
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ANIMCMD_FRAME(16, 3),
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ANIMCMD_FRAME(32, 3),
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ANIMCMD_FRAME(48, 3),
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ANIMCMD_FRAME(64, 3),
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ANIMCMD_END,
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};
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static const union AnimCmd *const sAnims_ReflectSparkle[] =
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{
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sAnim_ReflectSparkle,
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};
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const struct SpriteTemplate gReflectSparkleSpriteTemplate =
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{
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.tileTag = ANIM_TAG_SPARKLE_4,
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.paletteTag = ANIM_TAG_SPARKLE_4,
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.oam = &gOamData_AffineOff_ObjNormal_32x32,
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.anims = sAnims_ReflectSparkle,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimWallSparkle,
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};
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static const union AnimCmd sAnim_SpecialScreenSparkle[] =
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{
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ANIMCMD_FRAME(0, 5),
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ANIMCMD_FRAME(4, 5),
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ANIMCMD_FRAME(8, 5),
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ANIMCMD_FRAME(12, 5),
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ANIMCMD_END,
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};
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static const union AnimCmd *const sAnims_SpecialScreenSparkle[] =
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{
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sAnim_SpecialScreenSparkle,
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};
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const struct SpriteTemplate gSpecialScreenSparkleSpriteTemplate =
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{
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.tileTag = ANIM_TAG_SPARKLE_3,
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.paletteTag = ANIM_TAG_SPARKLE_3,
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.oam = &gOamData_AffineOff_ObjNormal_16x16,
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.anims = sAnims_SpecialScreenSparkle,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimWallSparkle,
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};
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const struct SpriteTemplate gGoldRingSpriteTemplate =
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{
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.tileTag = ANIM_TAG_GOLD_RING,
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.paletteTag = ANIM_TAG_GOLD_RING,
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.oam = &gOamData_AffineOff_ObjNormal_16x32,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = TranslateAnimSpriteToTargetMonLocation,
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};
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static const union AnimCmd sAnim_BentSpoon_0[] =
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{
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ANIMCMD_FRAME(8, 60, .hFlip = TRUE),
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ANIMCMD_FRAME(16, 5, .hFlip = TRUE),
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ANIMCMD_FRAME(8, 5, .hFlip = TRUE),
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ANIMCMD_FRAME(0, 5, .hFlip = TRUE),
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ANIMCMD_FRAME(8, 22, .hFlip = TRUE),
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ANIMCMD_LOOP(0),
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ANIMCMD_FRAME(16, 5, .hFlip = TRUE),
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ANIMCMD_FRAME(8, 5, .hFlip = TRUE),
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ANIMCMD_FRAME(0, 5, .hFlip = TRUE),
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ANIMCMD_FRAME(8, 5, .hFlip = TRUE),
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ANIMCMD_LOOP(1),
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ANIMCMD_FRAME(8, 22, .hFlip = TRUE),
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ANIMCMD_FRAME(24, 3, .hFlip = TRUE),
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ANIMCMD_FRAME(32, 3, .hFlip = TRUE),
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ANIMCMD_FRAME(40, 22, .hFlip = TRUE),
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ANIMCMD_END,
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};
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static const union AnimCmd sAnim_BentSpoon_1[] =
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{
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ANIMCMD_FRAME(8, 60),
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ANIMCMD_FRAME(16, 5),
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ANIMCMD_FRAME(8, 5),
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ANIMCMD_FRAME(0, 5),
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ANIMCMD_FRAME(8, 22),
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ANIMCMD_LOOP(0),
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ANIMCMD_FRAME(16, 5),
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ANIMCMD_FRAME(8, 5),
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ANIMCMD_FRAME(0, 5),
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ANIMCMD_FRAME(8, 5),
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ANIMCMD_LOOP(1),
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ANIMCMD_FRAME(8, 22),
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ANIMCMD_FRAME(24, 3),
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ANIMCMD_FRAME(32, 3),
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ANIMCMD_FRAME(40, 22),
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ANIMCMD_END,
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};
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static const union AnimCmd *const sAnims_BentSpoon[] =
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{
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sAnim_BentSpoon_0,
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sAnim_BentSpoon_1,
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};
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const struct SpriteTemplate gBentSpoonSpriteTemplate =
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{
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.tileTag = ANIM_TAG_BENT_SPOON,
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.paletteTag = ANIM_TAG_BENT_SPOON,
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.oam = &gOamData_AffineOff_ObjNormal_16x32,
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.anims = sAnims_BentSpoon,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimBentSpoon,
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};
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static const union AnimCmd sAnim_QuestionMark[] =
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{
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ANIMCMD_FRAME(0, 6),
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ANIMCMD_FRAME(16, 6),
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ANIMCMD_FRAME(32, 6),
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ANIMCMD_FRAME(48, 6),
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ANIMCMD_FRAME(64, 6),
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ANIMCMD_FRAME(80, 6),
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ANIMCMD_FRAME(96, 18),
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ANIMCMD_END,
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};
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static const union AnimCmd *const sAnims_QuestionMark[] =
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{
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sAnim_QuestionMark,
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};
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static const union AffineAnimCmd sAffineAnim_QuestionMark[] =
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{
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AFFINEANIMCMD_FRAME(0, 0, 4, 4),
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AFFINEANIMCMD_FRAME(0, 0, -4, 8),
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AFFINEANIMCMD_FRAME(0, 0, 4, 4),
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AFFINEANIMCMD_LOOP(2),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd *const sAffineAnims_QuestionMark[] =
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{
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sAffineAnim_QuestionMark,
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};
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const struct SpriteTemplate gQuestionMarkSpriteTemplate =
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{
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.tileTag = ANIM_TAG_AMNESIA,
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.paletteTag = ANIM_TAG_AMNESIA,
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.oam = &gOamData_AffineOff_ObjNormal_32x32,
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.anims = sAnims_QuestionMark,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimQuestionMark,
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};
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static const union AffineAnimCmd sAffineAnim_MeditateStretchAttacker[] =
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{
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AFFINEANIMCMD_FRAME(-8, 10, 0, 16),
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AFFINEANIMCMD_FRAME(18, -18, 0, 16),
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AFFINEANIMCMD_FRAME(-20, 16, 0, 8),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd sAffineAnim_Teleport[] =
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{
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AFFINEANIMCMD_FRAME(64, -4, 0, 20),
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AFFINEANIMCMD_FRAME(0, 0, 0, -56),
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AFFINEANIMCMD_END,
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};
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const struct SpriteTemplate gImprisonOrbSpriteTemplate =
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{
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.tileTag = ANIM_TAG_HOLLOW_ORB,
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.paletteTag = ANIM_TAG_HOLLOW_ORB,
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.oam = &gOamData_AffineOff_ObjBlend_16x16,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCallbackDummy,
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};
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const struct SpriteTemplate gRedXSpriteTemplate =
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{
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.tileTag = ANIM_TAG_X_SIGN,
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.paletteTag = ANIM_TAG_X_SIGN,
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.oam = &gOamData_AffineOff_ObjNormal_64x64,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimRedX,
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};
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static const union AffineAnimCmd sAffineAnim_SkillSwapOrb_0[] =
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{
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AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 8),
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AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 8),
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AFFINEANIMCMD_JUMP(0),
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};
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static const union AffineAnimCmd sAffineAnim_SkillSwapOrb_1[] =
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{
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AFFINEANIMCMD_FRAME(0xF0, 0xF0, 0, 0),
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AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 6),
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AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 8),
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AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 2),
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AFFINEANIMCMD_JUMP(1),
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};
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static const union AffineAnimCmd sAffineAnim_SkillSwapOrb_2[] =
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{
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AFFINEANIMCMD_FRAME(0xD0, 0xD0, 0, 0),
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AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 4),
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AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 8),
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AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 4),
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AFFINEANIMCMD_JUMP(1),
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};
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static const union AffineAnimCmd sAffineAnim_SkillSwapOrb_3[] =
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{
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AFFINEANIMCMD_FRAME(0xB0, 0xB0, 0, 0),
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AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 2),
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AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 8),
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AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 6),
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AFFINEANIMCMD_JUMP(1),
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};
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static const union AffineAnimCmd *const sAffineAnims_SkillSwapOrb[] =
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{
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sAffineAnim_SkillSwapOrb_0,
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sAffineAnim_SkillSwapOrb_1,
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sAffineAnim_SkillSwapOrb_2,
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sAffineAnim_SkillSwapOrb_3,
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};
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const struct SpriteTemplate gSkillSwapOrbSpriteTemplate =
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{
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.tileTag = ANIM_TAG_BLUEGREEN_ORB,
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.paletteTag = ANIM_TAG_BLUEGREEN_ORB,
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.oam = &gOamData_AffineNormal_ObjNormal_16x16,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = sAffineAnims_SkillSwapOrb,
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.callback = AnimSkillSwapOrb,
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};
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static const union AffineAnimCmd sAffineAnim_LusterPurgeCircle[] =
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{
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AFFINEANIMCMD_FRAME(0x20, 0x20, 0, 0),
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AFFINEANIMCMD_FRAME(0x4, 0x4, 0, 120),
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AFFINEANIMCMD_END_ALT(1),
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};
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static const union AffineAnimCmd *const sAffineAnims_LusterPurgeCircle[] =
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{
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sAffineAnim_LusterPurgeCircle,
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};
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const struct SpriteTemplate gLusterPurgeCircleSpriteTemplate =
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{
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.tileTag = ANIM_TAG_WHITE_CIRCLE_OF_LIGHT,
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.paletteTag = ANIM_TAG_WHITE_CIRCLE_OF_LIGHT,
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.oam = &gOamData_AffineDouble_ObjBlend_64x64,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = sAffineAnims_LusterPurgeCircle,
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.callback = AnimSpriteOnMonPos,
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};
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static const union AffineAnimCmd sAffineAnim_PsychoBoostOrb_0[] =
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{
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AFFINEANIMCMD_FRAME(0x20, 0x20, 0, 0),
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AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 17),
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AFFINEANIMCMD_LOOP(0),
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AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 10),
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AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 10),
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AFFINEANIMCMD_LOOP(4),
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AFFINEANIMCMD_LOOP(0),
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AFFINEANIMCMD_FRAME(0xFFF0, 0xFFF0, 0, 5),
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AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 5),
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AFFINEANIMCMD_LOOP(7),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd sAffineAnim_PsychoBoostOrb_1[] =
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{
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AFFINEANIMCMD_FRAME(0xFFEC, 0x18, 0, 15),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd *const sAffineAnims_PsychoBoostOrb[] =
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{
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sAffineAnim_PsychoBoostOrb_0,
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sAffineAnim_PsychoBoostOrb_1,
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};
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const struct SpriteTemplate gPsychoBoostOrbSpriteTemplate =
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{
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.tileTag = ANIM_TAG_CIRCLE_OF_LIGHT,
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.paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT,
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.oam = &gOamData_AffineDouble_ObjBlend_64x64,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = sAffineAnims_PsychoBoostOrb,
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.callback = AnimPsychoBoost,
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};
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// For the rectangular wall sprite used by Reflect, Mirror Coat, etc
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static void AnimDefensiveWall(struct Sprite *sprite)
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{
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u8 isContest = IsContest();
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if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER || isContest)
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{
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sprite->oam.priority = 2;
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sprite->subpriority = 200;
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}
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if (!isContest)
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{
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u8 battlerCopy;
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u8 battler = battlerCopy = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
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u8 rank = GetBattlerSpriteBGPriorityRank(battler);
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int var0 = 1;
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u8 toBG_2 = (rank ^ var0) != 0;
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if (IsBattlerSpriteVisible(battler))
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MoveBattlerSpriteToBG(battler, toBG_2, FALSE);
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battler = BATTLE_PARTNER(battlerCopy);
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if (IsBattlerSpriteVisible(battler))
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MoveBattlerSpriteToBG(battler, toBG_2 ^ var0, FALSE);
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}
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if (!isContest && IsDoubleBattle())
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{
|
|
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
|
|
{
|
|
sprite->pos1.x = 72;
|
|
sprite->pos1.y = 80;
|
|
}
|
|
else
|
|
{
|
|
sprite->pos1.x = 176;
|
|
sprite->pos1.y = 40;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
|
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
|
|
|
|
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X) + gBattleAnimArgs[0];
|
|
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + gBattleAnimArgs[1];
|
|
}
|
|
|
|
sprite->data[0] = 256 + IndexOfSpritePaletteTag(gBattleAnimArgs[2]) * 16;
|
|
|
|
if (isContest)
|
|
{
|
|
sprite->pos1.y += 9;
|
|
sprite->callback = AnimDefensiveWall_Step2;
|
|
sprite->callback(sprite);
|
|
}
|
|
else
|
|
{
|
|
sprite->callback = AnimDefensiveWall_Step1;
|
|
}
|
|
}
|
|
|
|
static void AnimDefensiveWall_Step1(struct Sprite *sprite)
|
|
{
|
|
u8 battler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
|
|
if (!sprite->data[7])
|
|
{
|
|
sprite->data[7] = 1;
|
|
return;
|
|
}
|
|
|
|
if (IsBattlerSpriteVisible(battler))
|
|
gSprites[gBattlerSpriteIds[battler]].invisible = TRUE;
|
|
|
|
battler = BATTLE_PARTNER(battler);
|
|
if (IsBattlerSpriteVisible(battler))
|
|
gSprites[gBattlerSpriteIds[battler]].invisible = TRUE;
|
|
|
|
sprite->callback = AnimDefensiveWall_Step2;
|
|
sprite->callback(sprite);
|
|
}
|
|
|
|
static void AnimDefensiveWall_Step2(struct Sprite *sprite)
|
|
{
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[3], 16 - sprite->data[3]));
|
|
if (sprite->data[3] == 13)
|
|
sprite->callback = AnimDefensiveWall_Step3;
|
|
else
|
|
sprite->data[3]++;
|
|
}
|
|
|
|
static void AnimDefensiveWall_Step3(struct Sprite *sprite)
|
|
{
|
|
u16 color;
|
|
u16 startOffset;
|
|
int i;
|
|
|
|
if (++sprite->data[1] == 2)
|
|
{
|
|
sprite->data[1] = 0;
|
|
startOffset = sprite->data[0];
|
|
color = gPlttBufferFaded[startOffset + 8];
|
|
|
|
for (i = 8; i > 0; i--)
|
|
gPlttBufferFaded[startOffset + i] = gPlttBufferFaded[startOffset + i - 1];
|
|
|
|
gPlttBufferFaded[startOffset + 1] = color;
|
|
|
|
if (++sprite->data[2] == 16)
|
|
sprite->callback = AnimDefensiveWall_Step4;
|
|
}
|
|
}
|
|
|
|
static void AnimDefensiveWall_Step4(struct Sprite *sprite)
|
|
{
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[3], 16 - sprite->data[3]));
|
|
|
|
if (--sprite->data[3] == -1)
|
|
{
|
|
if (!IsContest())
|
|
{
|
|
u8 battlerCopy;
|
|
u8 battler = battlerCopy = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
|
|
|
|
if (IsBattlerSpriteVisible(battler))
|
|
gSprites[gBattlerSpriteIds[battler]].invisible = FALSE;
|
|
|
|
battler = BATTLE_PARTNER(battlerCopy);
|
|
if (IsBattlerSpriteVisible(battler))
|
|
gSprites[gBattlerSpriteIds[battler]].invisible = FALSE;
|
|
}
|
|
|
|
sprite->invisible = TRUE;
|
|
sprite->callback = AnimDefensiveWall_Step5;
|
|
}
|
|
}
|
|
|
|
static void AnimDefensiveWall_Step5(struct Sprite *sprite)
|
|
{
|
|
if (!IsContest())
|
|
{
|
|
u8 battlerCopy;
|
|
u8 battler = battlerCopy = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
|
|
u8 rank = GetBattlerSpriteBGPriorityRank(battler);
|
|
int var0 = 1;
|
|
u8 toBG_2 = (rank ^ var0) != 0;
|
|
|
|
if (IsBattlerSpriteVisible(battler))
|
|
sub_80A477C(toBG_2);
|
|
|
|
battler = battlerCopy ^ 2;
|
|
if (IsBattlerSpriteVisible(battler))
|
|
sub_80A477C(toBG_2 ^ var0);
|
|
}
|
|
|
|
sprite->callback = DestroyAnimSprite;
|
|
}
|
|
|
|
// Animates the sparkle that appears during Reflect or Light Screen/Mirror Coat
|
|
static void AnimWallSparkle(struct Sprite *sprite)
|
|
{
|
|
if (sprite->data[0] == 0)
|
|
{
|
|
int arg3 = gBattleAnimArgs[3];
|
|
bool8 respectMonPicOffsets = FALSE;
|
|
if (arg3 == 0)
|
|
respectMonPicOffsets = TRUE;
|
|
|
|
if (!IsContest() && IsDoubleBattle())
|
|
{
|
|
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
|
|
{
|
|
sprite->pos1.x = 72 - gBattleAnimArgs[0];
|
|
sprite->pos1.y = gBattleAnimArgs[1] + 80;
|
|
}
|
|
else
|
|
{
|
|
sprite->pos1.x = gBattleAnimArgs[0] + 176;
|
|
sprite->pos1.y = gBattleAnimArgs[1] + 40;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (gBattleAnimArgs[2] == ANIM_ATTACKER)
|
|
InitSpritePosToAnimAttacker(sprite, respectMonPicOffsets);
|
|
else
|
|
InitSpritePosToAnimTarget(sprite, respectMonPicOffsets);
|
|
}
|
|
|
|
sprite->data[0]++;
|
|
}
|
|
else
|
|
{
|
|
if (sprite->animEnded || sprite->affineAnimEnded)
|
|
DestroySpriteAndMatrix(sprite);
|
|
}
|
|
}
|
|
|
|
static void AnimBentSpoon(struct Sprite *sprite)
|
|
{
|
|
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
|
|
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
|
|
|
|
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
|
{
|
|
StartSpriteAnim(sprite, 1);
|
|
sprite->pos1.x -= 40;
|
|
sprite->pos1.y += 10;
|
|
sprite->data[1] = -1;
|
|
}
|
|
else
|
|
{
|
|
sprite->pos1.x += 40;
|
|
sprite->pos1.y -= 10;
|
|
sprite->data[1] = 1;
|
|
}
|
|
|
|
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
|
sprite->callback = RunStoredCallbackWhenAnimEnds;
|
|
}
|
|
|
|
// Used by Amnesia
|
|
static void AnimQuestionMark(struct Sprite *sprite)
|
|
{
|
|
s16 x = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_WIDTH) / 2;
|
|
s16 y = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_HEIGHT) / -2;
|
|
|
|
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
|
|
x = -x;
|
|
|
|
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + x;
|
|
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + y;
|
|
|
|
if (sprite->pos1.y < 16)
|
|
sprite->pos1.y = 16;
|
|
|
|
StoreSpriteCallbackInData6(sprite, AnimQuestionMark_Step1);
|
|
sprite->callback = RunStoredCallbackWhenAnimEnds;
|
|
}
|
|
|
|
static void AnimQuestionMark_Step1(struct Sprite *sprite)
|
|
{
|
|
sprite->oam.affineMode = ST_OAM_AFFINE_NORMAL;
|
|
sprite->affineAnims = sAffineAnims_QuestionMark;
|
|
sprite->data[0] = 0;
|
|
InitSpriteAffineAnim(sprite);
|
|
sprite->callback = AnimQuestionMark_Step2;
|
|
}
|
|
|
|
static void AnimQuestionMark_Step2(struct Sprite *sprite)
|
|
{
|
|
switch (sprite->data[0])
|
|
{
|
|
case 0:
|
|
if (sprite->affineAnimEnded)
|
|
{
|
|
FreeOamMatrix(sprite->oam.matrixNum);
|
|
sprite->oam.affineMode = ST_OAM_AFFINE_OFF;
|
|
sprite->data[1] = 18;
|
|
sprite->data[0]++;
|
|
}
|
|
break;
|
|
case 1:
|
|
if (--sprite->data[1] == -1)
|
|
DestroyAnimSprite(sprite);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void AnimTask_MeditateStretchAttacker(u8 taskId)
|
|
{
|
|
struct Task *task = &gTasks[taskId];
|
|
u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
|
|
task->data[0] = spriteId;
|
|
PrepareAffineAnimInTaskData(task, spriteId, sAffineAnim_MeditateStretchAttacker);
|
|
task->func = AnimTask_MeditateStretchAttacker_Step;
|
|
}
|
|
|
|
static void AnimTask_MeditateStretchAttacker_Step(u8 taskId)
|
|
{
|
|
if (!RunAffineAnimFromTaskData(&gTasks[taskId]))
|
|
DestroyAnimVisualTask(taskId);
|
|
}
|
|
|
|
void AnimTask_Teleport(u8 taskId)
|
|
{
|
|
struct Task *task = &gTasks[taskId];
|
|
u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
|
|
task->data[0] = spriteId;
|
|
task->data[1] = 0;
|
|
task->data[2] = 0;
|
|
task->data[3] = GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER ? 4 : 8;
|
|
|
|
PrepareAffineAnimInTaskData(task, task->data[0], sAffineAnim_Teleport);
|
|
task->func = AnimTask_Teleport_Step;
|
|
}
|
|
|
|
static void AnimTask_Teleport_Step(u8 taskId)
|
|
{
|
|
struct Task *task = &gTasks[taskId];
|
|
|
|
switch (task->data[1])
|
|
{
|
|
case 0:
|
|
RunAffineAnimFromTaskData(task);
|
|
if (++task->data[2] > 19)
|
|
task->data[1]++;
|
|
break;
|
|
case 1:
|
|
if (task->data[3] != 0)
|
|
{
|
|
gSprites[task->data[0]].pos2.y -= 8;
|
|
task->data[3]--;
|
|
}
|
|
else
|
|
{
|
|
gSprites[task->data[0]].invisible = TRUE;
|
|
gSprites[task->data[0]].pos1.x = 272;
|
|
ResetSpriteRotScale(task->data[0]);
|
|
DestroyAnimVisualTask(taskId);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void AnimTask_ImprisonOrbs(u8 taskId)
|
|
{
|
|
u16 var0, var1;
|
|
|
|
struct Task *task = &gTasks[taskId];
|
|
|
|
task->data[3] = 16;
|
|
task->data[4] = 0;
|
|
task->data[13] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
|
|
task->data[14] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
|
|
|
|
var0 = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_WIDTH) / 3;
|
|
var1 = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_HEIGHT) / 3;
|
|
task->data[12] = var0 > var1 ? var0 : var1;
|
|
|
|
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16, 0));
|
|
|
|
task->func = AnimTask_ImprisonOrbs_Step;
|
|
}
|
|
|
|
static void AnimTask_ImprisonOrbs_Step(u8 taskId)
|
|
{
|
|
u16 i;
|
|
u8 spriteId;
|
|
struct Task *task = &gTasks[taskId];
|
|
|
|
switch (task->data[0])
|
|
{
|
|
case 0:
|
|
if (++task->data[1] > 8)
|
|
{
|
|
task->data[1] = 0;
|
|
spriteId = CreateSprite(&gImprisonOrbSpriteTemplate, task->data[13], task->data[14], 0);
|
|
task->data[task->data[2] + 8] = spriteId;
|
|
if (spriteId != MAX_SPRITES)
|
|
{
|
|
switch (task->data[2])
|
|
{
|
|
case 0:
|
|
gSprites[spriteId].pos2.x = task->data[12];
|
|
gSprites[spriteId].pos2.y = -task->data[12];
|
|
break;
|
|
case 1:
|
|
gSprites[spriteId].pos2.x = -task->data[12];
|
|
gSprites[spriteId].pos2.y = task->data[12];
|
|
break;
|
|
case 2:
|
|
gSprites[spriteId].pos2.x = task->data[12];
|
|
gSprites[spriteId].pos2.y = task->data[12];
|
|
break;
|
|
case 3:
|
|
gSprites[spriteId].pos2.x = -task->data[12];
|
|
gSprites[spriteId].pos2.y = -task->data[12];
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (++task->data[2] == 5)
|
|
task->data[0]++;
|
|
}
|
|
break;
|
|
case 1:
|
|
if (task->data[1] & 1)
|
|
task->data[3]--;
|
|
else
|
|
task->data[4]++;
|
|
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[3], task->data[4]));
|
|
if (++task->data[1] == 32)
|
|
{
|
|
for (i = 8; i < 13; i++)
|
|
{
|
|
if (task->data[i] != 64)
|
|
DestroySprite(&gSprites[task->data[i]]);
|
|
}
|
|
|
|
task->data[0]++;
|
|
}
|
|
break;
|
|
case 2:
|
|
task->data[0]++;
|
|
break;
|
|
case 3:
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
|
|
SetGpuReg(REG_OFFSET_BLDCNT, 0);
|
|
DestroyAnimVisualTask(taskId);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void sub_810FB60(struct Sprite *sprite)
|
|
{
|
|
if (sprite->data[1] > sprite->data[0] - 10)
|
|
sprite->invisible = sprite->data[1] & 1;
|
|
|
|
if (sprite->data[1] == sprite->data[0])
|
|
DestroyAnimSprite(sprite);
|
|
|
|
sprite->data[1]++;
|
|
}
|
|
|
|
static void AnimRedX(struct Sprite *sprite)
|
|
{
|
|
if (gBattleAnimArgs[0] == ANIM_ATTACKER)
|
|
{
|
|
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
|
|
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
|
|
}
|
|
|
|
sprite->data[0] = gBattleAnimArgs[1];
|
|
sprite->callback = sub_810FB60;
|
|
}
|
|
|
|
void AnimTask_SkillSwap(u8 taskId)
|
|
{
|
|
struct Task *task = &gTasks[taskId];
|
|
|
|
if (IsContest())
|
|
{
|
|
if (gBattleAnimArgs[0] == ANIM_TARGET)
|
|
{
|
|
task->data[10] = -10;
|
|
task->data[11] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_RIGHT) - 8;
|
|
task->data[12] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_TOP) + 8;
|
|
task->data[13] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_RIGHT) - 8;
|
|
task->data[14] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_TOP) + 8;
|
|
}
|
|
else
|
|
{
|
|
task->data[10] = 10;
|
|
task->data[11] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_LEFT) + 8;
|
|
task->data[12] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_BOTTOM) - 8;
|
|
task->data[13] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_LEFT) + 8;
|
|
task->data[14] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_BOTTOM) - 8;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (gBattleAnimArgs[0] == 1)
|
|
{
|
|
task->data[10] = -10;
|
|
task->data[11] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_LEFT) + 8;
|
|
task->data[12] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_TOP) + 8;
|
|
task->data[13] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_LEFT) + 8;
|
|
task->data[14] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_TOP) + 8;
|
|
}
|
|
else
|
|
{
|
|
task->data[10] = 10;
|
|
task->data[11] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_RIGHT) - 8;
|
|
task->data[12] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_BOTTOM) - 8;
|
|
task->data[13] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_RIGHT) - 8;
|
|
task->data[14] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_BOTTOM) - 8;
|
|
}
|
|
}
|
|
|
|
task->data[1] = 6;
|
|
task->func = AnimTask_SkillSwap_Step;
|
|
}
|
|
|
|
static void AnimTask_SkillSwap_Step(u8 taskId)
|
|
{
|
|
u8 spriteId;
|
|
struct Task *task = &gTasks[taskId];
|
|
|
|
switch (task->data[0])
|
|
{
|
|
case 0:
|
|
if (++task->data[1] > 6)
|
|
{
|
|
task->data[1] = 0;
|
|
spriteId = CreateSprite(&gSkillSwapOrbSpriteTemplate, task->data[11], task->data[12], 0);
|
|
if (spriteId != 64)
|
|
{
|
|
gSprites[spriteId].data[0] = 16;
|
|
gSprites[spriteId].data[2] = task->data[13];
|
|
gSprites[spriteId].data[4] = task->data[14];
|
|
gSprites[spriteId].data[5] = task->data[10];
|
|
|
|
InitAnimArcTranslation(&gSprites[spriteId]);
|
|
StartSpriteAffineAnim(&gSprites[spriteId], task->data[2] & 3);
|
|
}
|
|
|
|
if (++task->data[2] == 12)
|
|
task->data[0]++;
|
|
}
|
|
break;
|
|
case 1:
|
|
if (++task->data[1] > 17)
|
|
DestroyAnimVisualTask(taskId);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void AnimSkillSwapOrb(struct Sprite *sprite)
|
|
{
|
|
if (TranslateAnimHorizontalArc(sprite))
|
|
{
|
|
FreeOamMatrix(sprite->oam.matrixNum);
|
|
DestroySprite(sprite);
|
|
}
|
|
}
|
|
|
|
// The scanline effect that distorts the target during Extrasensory by segmenting the mon vertically and shifting the slices
|
|
// arg0: Stage. Stage 0 is a slight right distortion, 1 is a medium left distortion, and 2 is a severe right distortion
|
|
void AnimTask_ExtrasensoryDistortion(u8 taskId)
|
|
{
|
|
s16 i;
|
|
u8 yOffset;
|
|
struct ScanlineEffectParams scanlineParams;
|
|
struct Task *task = &gTasks[taskId];
|
|
|
|
yOffset = GetBattlerYCoordWithElevation(gBattleAnimTarget);
|
|
task->data[14] = yOffset - 32;
|
|
|
|
switch (gBattleAnimArgs[0])
|
|
{
|
|
case 0:
|
|
task->data[11] = 2;
|
|
task->data[12] = 5;
|
|
task->data[13] = 64;
|
|
task->data[15] = yOffset + 32;
|
|
break;
|
|
case 1:
|
|
task->data[11] = 2;
|
|
task->data[12] = 5;
|
|
task->data[13] = 192;
|
|
task->data[15] = yOffset + 32;
|
|
break;
|
|
case 2:
|
|
task->data[11] = 4;
|
|
task->data[12] = 4;
|
|
task->data[13] = 0;
|
|
task->data[15] = yOffset + 32;
|
|
break;
|
|
}
|
|
|
|
if (task->data[14] < 0)
|
|
task->data[14] = 0;
|
|
|
|
if (GetBattlerSpriteBGPriorityRank(gBattleAnimTarget) == 1)
|
|
{
|
|
task->data[10] = gBattle_BG1_X;
|
|
scanlineParams.dmaDest = ®_BG1HOFS;
|
|
}
|
|
else
|
|
{
|
|
task->data[10] = gBattle_BG2_X;
|
|
scanlineParams.dmaDest = ®_BG2HOFS;
|
|
}
|
|
|
|
i = task->data[14];
|
|
while (i <= task->data[14] + 64)
|
|
{
|
|
gScanlineEffectRegBuffers[0][i] = task->data[10];
|
|
gScanlineEffectRegBuffers[1][i] = task->data[10];
|
|
i++;
|
|
}
|
|
|
|
scanlineParams.dmaControl = SCANLINE_EFFECT_DMACNT_16BIT;
|
|
scanlineParams.initState = 1;
|
|
scanlineParams.unused9 = 0;
|
|
ScanlineEffect_SetParams(scanlineParams);
|
|
task->func = AnimTask_ExtrasensoryDistortion_Step;
|
|
}
|
|
|
|
static void AnimTask_ExtrasensoryDistortion_Step(u8 taskId)
|
|
{
|
|
s16 sineIndex, i;
|
|
struct Task *task = &gTasks[taskId];
|
|
|
|
switch (task->data[0])
|
|
{
|
|
case 0:
|
|
sineIndex = task->data[13];
|
|
i = task->data[14];
|
|
while (i <= task->data[15])
|
|
{
|
|
s16 var2 = (gSineTable[sineIndex] >> task->data[12]);
|
|
if (var2 > 0)
|
|
var2 += (task->data[1] & 3);
|
|
else if (var2 < 0)
|
|
var2 -= (task->data[1] & 3);
|
|
|
|
gScanlineEffectRegBuffers[0][i] = task->data[10] + var2;
|
|
gScanlineEffectRegBuffers[1][i] = task->data[10] + var2;
|
|
sineIndex += task->data[11];
|
|
i++;
|
|
}
|
|
|
|
if (++task->data[1] > 23)
|
|
task->data[0]++;
|
|
break;
|
|
case 1:
|
|
gScanlineEffect.state = 3;
|
|
task->data[0]++;
|
|
break;
|
|
case 2:
|
|
DestroyAnimVisualTask(taskId);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Creates a cloned transparent sprite of the battler that grows and then shrinks back to original size. Used by Extrasensory
|
|
// arg0: battler
|
|
void AnimTask_TransparentCloneGrowAndShrink(u8 taskId)
|
|
{
|
|
s16 spriteId;
|
|
s16 matrixNum;
|
|
struct Task *task = &gTasks[taskId];
|
|
|
|
matrixNum = AllocOamMatrix();
|
|
if (matrixNum == 0xFF)
|
|
{
|
|
DestroyAnimVisualTask(taskId);
|
|
return;
|
|
}
|
|
|
|
spriteId = CloneBattlerSpriteWithBlend(gBattleAnimArgs[0]);
|
|
if (spriteId < 0)
|
|
{
|
|
FreeOamMatrix(matrixNum);
|
|
DestroyAnimVisualTask(taskId);
|
|
return;
|
|
}
|
|
|
|
gSprites[spriteId].callback = SpriteCallbackDummy;
|
|
gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_DOUBLE;
|
|
gSprites[spriteId].oam.matrixNum = matrixNum;
|
|
gSprites[spriteId].affineAnimPaused = 1;
|
|
gSprites[spriteId].subpriority++;
|
|
SetSpriteRotScale(spriteId, 256, 256, 0);
|
|
CalcCenterToCornerVec(&gSprites[spriteId], gSprites[spriteId].oam.shape, gSprites[spriteId].oam.size, gSprites[spriteId].oam.affineMode);
|
|
task->data[13] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
|
|
task->data[14] = matrixNum;
|
|
task->data[15] = spriteId;
|
|
task->func = AnimTask_TransparentCloneGrowAndShrink_Step;
|
|
}
|
|
|
|
static void AnimTask_TransparentCloneGrowAndShrink_Step(u8 taskId)
|
|
{
|
|
struct Task *task = &gTasks[taskId];
|
|
|
|
switch (task->data[0])
|
|
{
|
|
case 0:
|
|
task->data[1] += 4;
|
|
task->data[2] = 256 - (gSineTable[task->data[1]] >> 1);
|
|
SetSpriteRotScale(task->data[15], task->data[2], task->data[2], 0);
|
|
SetBattlerSpriteYOffsetFromOtherYScale(task->data[15], task->data[13]);
|
|
if (task->data[1] == 48)
|
|
task->data[0]++;
|
|
break;
|
|
case 1:
|
|
task->data[1] -= 4;
|
|
task->data[2] = 256 - (gSineTable[task->data[1]] >> 1);;
|
|
SetSpriteRotScale(task->data[15], task->data[2], task->data[2], 0);
|
|
SetBattlerSpriteYOffsetFromOtherYScale(task->data[15], task->data[13]);
|
|
if (task->data[1] == 0)
|
|
task->data[0]++;
|
|
break;
|
|
case 2:
|
|
obj_delete_but_dont_free_vram(&gSprites[task->data[15]]);
|
|
task->data[0]++;
|
|
break;
|
|
case 3:
|
|
FreeOamMatrix(task->data[14]);
|
|
DestroyAnimVisualTask(taskId);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void AnimPsychoBoost(struct Sprite *sprite)
|
|
{
|
|
switch (sprite->data[0])
|
|
{
|
|
case 0:
|
|
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X);
|
|
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y);
|
|
|
|
if (IsContest())
|
|
sprite->pos1.y += 12;
|
|
|
|
sprite->data[1] = 8;
|
|
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[1], 16 - sprite->data[1]));
|
|
sprite->data[0]++;
|
|
break;
|
|
case 1:
|
|
if (sprite->affineAnimEnded)
|
|
{
|
|
PlaySE12WithPanning(SE_W100, BattleAnimAdjustPanning(-64));
|
|
ChangeSpriteAffineAnim(sprite, 1);
|
|
sprite->data[0]++;
|
|
}
|
|
break;
|
|
case 2:
|
|
if (sprite->data[2]++ > 1)
|
|
{
|
|
sprite->data[2] = 0;
|
|
sprite->data[1]--;
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[1], 16 - sprite->data[1]));
|
|
if (sprite->data[1] == 0)
|
|
{
|
|
sprite->data[0]++;
|
|
sprite->invisible = TRUE;
|
|
}
|
|
}
|
|
|
|
sprite->data[3] += 0x380;
|
|
sprite->pos2.y -= sprite->data[3] >> 8;
|
|
sprite->data[3] &= 0xFF;
|
|
break;
|
|
case 3:
|
|
SetGpuReg(REG_OFFSET_BLDCNT, 0);
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
|
|
DestroyAnimSprite(sprite);
|
|
break;
|
|
}
|
|
}
|