pokeemerald/asm/macros
tustin2121 1cb659df8c Renaming Script Contexts
- Determined how the various script contexts were used and renamed accordingly.
- ScriptContext2_Enable/Disable => Lock/UnlockPlayerFieldControls - The sole purpose of the flag is to make sure the player can't move around in the overworld. It has nothing to do with script contexts.
- ScriptContext1 => ScriptContext - It is the global script context used to set up scripts which run over many frames.
- ScriptContext2_RunNewScript => RunScriptImmediately - ScriptContext2's sole purpose was to run scripts immediately and in a separate context, usually while the global context is waiting for things like map loads or screen changes.
2022-08-15 15:18:12 -04:00
..
battle_frontier Use STR_VAR names for apprentice_buff and frontier_gettrainername 2021-11-18 23:20:05 -05:00
asm.inc Add missing :req, remove old macros 2022-01-23 18:52:04 -05:00
battle_ai_script.inc Remove dead sub references 2021-11-17 15:47:47 -05:00
battle_anim_script.inc Rename battle anim cmds, move its data, name remaining symbols 2021-10-11 13:18:21 -04:00
battle_script.inc Rename faintifabilitynotdamp and jumpifattackandspecialattackcannotfall 2022-07-06 14:49:08 -04:00
battle_tent.inc Removed trailing spaces in the most relevant files 2021-08-24 19:59:32 -03:00
contest_ai_script.inc Document contest AI scripts 2020-08-21 14:57:17 -04:00
event.inc Renaming Script Contexts 2022-08-15 15:18:12 -04:00
field_effect_script.inc Add new macro comments 2022-01-23 19:30:39 -05:00
function.inc Add missing :req, remove old macros 2022-01-23 18:52:04 -05:00
m4a.inc Add new macro comments 2022-01-23 19:30:39 -05:00
map.inc Add new macro comments 2022-01-23 19:30:39 -05:00
movement.inc Make arguments for create_movement_action required 2021-11-18 03:07:09 +08:00
music_voice.inc Add CRY_MODE constants 2021-11-07 13:33:05 -05:00
trainer_hill.inc Clean up some trainer hill 2022-03-31 12:54:07 -04:00