pokeemerald/data/maps/SSTidalCorridor/scripts.inc
2019-02-27 20:25:09 -05:00

354 lines
9.5 KiB
PHP

SSTidalCorridor_MapScripts:: @ 823BFCF
map_script MAP_SCRIPT_ON_FRAME_TABLE, SSTidalCorridor_MapScript2_23BFD5
.byte 0
SSTidalCorridor_MapScript2_23BFD5: @ 823BFD5
map_script_2 VAR_SS_TIDAL_SCOTT_STATE, 0, SSTidalCorridor_EventScript_23C219
map_script_2 VAR_PORTHOLE_STATE, 1, SSTidalCorridor_EventScript_23BFFF
map_script_2 VAR_PORTHOLE_STATE, 5, SSTidalCorridor_EventScript_23C015
map_script_2 VAR_PORTHOLE_STATE, 9, SSTidalCorridor_EventScript_23C067
map_script_2 VAR_PORTHOLE_STATE, 10, SSTidalCorridor_EventScript_23C07D
.2byte 0
SSTidalCorridor_EventScript_23BFFF:: @ 823BFFF
special SetSSTidalFlag
setvar VAR_PORTHOLE_STATE, 2
lockall
playse SE_PINPON
msgbox SSTidalCorridor_Text_23C462, MSGBOX_DEFAULT
releaseall
end
SSTidalCorridor_EventScript_23C015:: @ 823C015
setvar VAR_PORTHOLE_STATE, 6
lockall
playse SE_PINPON
msgbox SSTidalCorridor_Text_23C4E3, MSGBOX_DEFAULT
releaseall
end
SSTidalRooms_EventScript_23C028:: @ 823C028
special SetSSTidalFlag
setvar VAR_PORTHOLE_STATE, 7
playse SE_PINPON
msgbox SSTidalRooms_Text_23C462, MSGBOX_DEFAULT
return
SSTidalRooms_EventScript_23C03C:: @ 823C03C
special ResetSSTidalFlag
setvar VAR_PORTHOLE_STATE, 4
playse SE_PINPON
msgbox SSTidalRooms_Text_23C553, MSGBOX_DEFAULT
return
SSTidalCorridor_EventScript_23C050:: @ 823C050
compare VAR_PORTHOLE_STATE, 2
goto_if_eq SSTidalCorridor_EventScript_23C067
compare VAR_PORTHOLE_STATE, 7
goto_if_eq SSTidalCorridor_EventScript_23C07D
end
SSTidalCorridor_EventScript_23C067:: @ 823C067
special ResetSSTidalFlag
setvar VAR_PORTHOLE_STATE, 3
lockall
playse SE_PINPON
msgbox SSTidalCorridor_Text_23C4E3, MSGBOX_DEFAULT
releaseall
end
SSTidalCorridor_EventScript_23C07D:: @ 823C07D
special ResetSSTidalFlag
setvar VAR_PORTHOLE_STATE, 8
lockall
playse SE_PINPON
msgbox SSTidalCorridor_Text_23C50F, MSGBOX_DEFAULT
releaseall
end
SSTidalRooms_EventScript_23C093:: @ 823C093
special ResetSSTidalFlag
setvar VAR_PORTHOLE_STATE, 8
playse SE_PINPON
msgbox SSTidalRooms_Text_23C50F, MSGBOX_DEFAULT
return
SSTidalRooms_EventScript_23C0A7:: @ 823C0A7
switch VAR_PORTHOLE_STATE
case 2, SSTidalRooms_EventScript_23C03C
case 3, SSTidalRooms_EventScript_23C03C
case 6, SSTidalRooms_EventScript_23C028
case 7, SSTidalRooms_EventScript_23C093
return
SSTidalCorridor_EventScript_23C0D9:: @ 823C0D9
msgbox SSTidalCorridor_Text_23C6EC, MSGBOX_NPC
end
SSTidalCorridor_EventScript_23C0E2:: @ 823C0E2
lock
faceplayer
waitse
playmoncry SPECIES_WINGULL, 0
msgbox SSTidalCorridor_Text_23C7E1, MSGBOX_DEFAULT
waitmoncry
release
end
SSTidalCorridor_EventScript_23C0F5:: @ 823C0F5
msgbox SSTidalCorridor_Text_23C7F8, MSGBOX_SIGN
end
SSTidalCorridor_EventScript_23C0FE:: @ 823C0FE
msgbox SSTidalCorridor_Text_23C800, MSGBOX_SIGN
end
SSTidalCorridor_EventScript_23C107:: @ 823C107
msgbox SSTidalCorridor_Text_23C808, MSGBOX_SIGN
end
SSTidalCorridor_EventScript_23C110:: @ 823C110
msgbox SSTidalCorridor_Text_23C810, MSGBOX_SIGN
end
SSTidalCorridor_EventScript_23C119:: @ 823C119
lock
faceplayer
compare VAR_PORTHOLE_STATE, 4
goto_if_eq SSTidalCorridor_EventScript_23C13B
compare VAR_PORTHOLE_STATE, 8
goto_if_eq SSTidalCorridor_EventScript_23C15A
msgbox SSTidalCorridor_Text_23C596, MSGBOX_DEFAULT
release
end
SSTidalCorridor_EventScript_23C13B:: @ 823C13B
setrespawn HEAL_LOCATION_LILYCOVE_CITY
msgbox SSTidalCorridor_Text_23C64F, MSGBOX_DEFAULT
call_if_set FLAG_RECEIVED_TM49, SSTidalCorridor_EventScript_23C179
warp MAP_LILYCOVE_CITY_HARBOR, 255, 8, 11
waitstate
release
end
SSTidalCorridor_EventScript_23C15A:: @ 823C15A
setrespawn HEAL_LOCATION_SLATEPORT_CITY
msgbox SSTidalCorridor_Text_23C64F, MSGBOX_DEFAULT
call_if_set FLAG_RECEIVED_TM49, SSTidalCorridor_EventScript_23C179
warp MAP_SLATEPORT_CITY_HARBOR, 255, 8, 11
waitstate
release
end
SSTidalCorridor_EventScript_23C179:: @ 823C179
setflag FLAG_HIDE_SS_TIDAL_ROOMS_SNATCH_GIVER
return
SSTidalCorridor_EventScript_23C17D:: @ 823C17D
lockall
compare VAR_PORTHOLE_STATE, 2
goto_if_eq SSTidalCorridor_EventScript_23C19E
compare VAR_PORTHOLE_STATE, 7
goto_if_eq SSTidalCorridor_EventScript_23C19E
msgbox SSTidalCorridor_Text_23C6C3, MSGBOX_DEFAULT
releaseall
end
SSTidalCorridor_EventScript_23C19E:: @ 823C19E
special sub_80FB7A4
waitstate
end
SSTidalCorridor_EventScript_23C1A3:: @ 823C1A3
lock
faceplayer
goto_if_set FLAG_DEFEATED_SS_TIDAL_TRAINERS, SSTidalCorridor_EventScript_23C1BD
call SSTidalCorridor_EventScript_23C1C7
msgbox SSTidalCorridor_Text_23C65E, MSGBOX_DEFAULT
release
end
SSTidalCorridor_EventScript_23C1BD:: @ 823C1BD
msgbox SSTidalCorridor_Text_23C6B0, MSGBOX_DEFAULT
release
end
SSTidalCorridor_EventScript_23C1C7:: @ 823C1C7
checktrainerflag TRAINER_PHILLIP
goto_if_lt SSTidalCorridor_EventScript_23C218
checktrainerflag TRAINER_LEONARD
goto_if_lt SSTidalCorridor_EventScript_23C218
checktrainerflag TRAINER_COLTON
goto_if_lt SSTidalCorridor_EventScript_23C218
checktrainerflag TRAINER_MICAH
goto_if_lt SSTidalCorridor_EventScript_23C218
checktrainerflag TRAINER_THOMAS
goto_if_lt SSTidalCorridor_EventScript_23C218
checktrainerflag TRAINER_LEA_AND_JED
goto_if_lt SSTidalCorridor_EventScript_23C218
checktrainerflag TRAINER_GARRET
goto_if_lt SSTidalCorridor_EventScript_23C218
checktrainerflag TRAINER_NAOMI
goto_if_lt SSTidalCorridor_EventScript_23C218
setflag FLAG_DEFEATED_SS_TIDAL_TRAINERS
goto SSTidalCorridor_EventScript_23C1BD
return
SSTidalCorridor_EventScript_23C218:: @ 823C218
return
SSTidalCorridor_EventScript_23C219:: @ 823C219
lockall
applymovement 5, SSTidalCorridor_Movement_23C26D
waitmovement 0
applymovement EVENT_OBJ_ID_PLAYER, Common_Movement_WalkInPlaceRight
waitmovement 0
msgbox SSTidalCorridor_Text_23C28F, MSGBOX_DEFAULT
closemessage
applymovement EVENT_OBJ_ID_PLAYER, SSTidalCorridor_Movement_23C27D
applymovement 1, SSTidalCorridor_Movement_23C284
applymovement 5, SSTidalCorridor_Movement_23C275
waitmovement 0
playse SE_KAIDAN
waitse
removeobject 5
applymovement 1, SSTidalCorridor_Movement_23C28B
waitmovement 0
delay 30
setflag FLAG_MET_SCOTT_ON_SS_TIDAL
setvar VAR_SS_TIDAL_SCOTT_STATE, 1
releaseall
end
SSTidalCorridor_Movement_23C26D: @ 823C26D
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
step_end
SSTidalCorridor_Movement_23C275: @ 823C275
walk_in_place_fastest_down
delay_16
delay_16
delay_16
delay_16
walk_down
walk_left
step_end
SSTidalCorridor_Movement_23C27D: @ 823C27D
delay_16
delay_16
delay_16
delay_16
delay_8
walk_in_place_fastest_down
step_end
SSTidalCorridor_Movement_23C284: @ 823C284
delay_16
walk_right
walk_right
walk_in_place_fastest_up
delay_16
walk_in_place_fastest_left
step_end
SSTidalCorridor_Movement_23C28B: @ 823C28B
walk_left
walk_left
walk_in_place_fastest_up
step_end
SSTidalCorridor_Text_23C28F: @ 823C28F
.string "SCOTT: Well, hi, hi!\n"
.string "{PLAYER}{KUN}, {PLAYER}{KUN}!\p"
.string "Something's come up, so I have to\n"
.string "disembark, but am I glad to see you!\p"
.string "Congratulations, LEAGUE CHAMPION!\p"
.string "There's a place I'd like to invite\n"
.string "someone like you.\p"
.string "It's the…\n"
.string "BATTLE FRONTIER!\p"
.string "What's the place like?\n"
.string "You'll understand when you see it!\p"
.string "I've spoken with the ship's CAPTAIN\n"
.string "about this.\p"
.string "The next time you take a ferry,\n"
.string "you should be able to sail to\l"
.string "the BATTLE FRONTIER.\p"
.string "Okay, {PLAYER}{KUN}, I'll be waiting for you\n"
.string "at the BATTLE FRONTIER!$"
SSTidalCorridor_Text_23C462: @ 823C462
SSTidalRooms_Text_23C462: @ 823C462
.string "This ferry is built to plow through\n"
.string "fast-running currents.\p"
.string "We hope you enjoy your voyage with us.\n"
.string "Feel free to explore the ship.$"
SSTidalCorridor_Text_23C4E3: @ 823C4E3
.string "We hope you enjoy your voyage on\n"
.string "our ferry.$"
SSTidalCorridor_Text_23C50F: @ 823C50F
SSTidalRooms_Text_23C50F: @ 823C50F
.string "We have made land in SLATEPORT CITY.\n"
.string "Thank you for sailing with us.$"
SSTidalRooms_Text_23C553: @ 823C553
.string "We have made land in LILYCOVE CITY.\n"
.string "Thank you for sailing with us.$"
SSTidalCorridor_Text_23C596: @ 823C596
.string "It'll be some time before we make land,\n"
.string "I reckon.\p"
.string "You can rest up in your cabin if you'd\n"
.string "like. Your cabin's No. 2.\p"
.string "The bed in there is soft and plushy.\n"
.string "I can attest to how comfy it is!$"
SSTidalCorridor_Text_23C64F: @ 823C64F
.string "We've arrived!$"
SSTidalCorridor_Text_23C65E: @ 823C65E
.string "Go visit other cabins.\n"
.string "TRAINERS bored of the boat trip will\l"
.string "be itching to battle.$"
SSTidalCorridor_Text_23C6B0: @ 823C6B0
.string "Enjoy your cruise!$"
SSTidalCorridor_Text_23C6C3: @ 823C6C3
.string "The horizon spreads beyond\n"
.string "the porthole.$"
SSTidalCorridor_Text_23C6EC: @ 823C6EC
.string "MR. BRINEY: Welcome aboard, {PLAYER}{KUN}!\p"
.string "They made me honorary captain of\n"
.string "the S.S. TIDAL!\p"
.string "You can call me CAPTAIN BRINEY now!\p"
.string "You know, I retired once before,\n"
.string "but when I saw this majestic ship…\p"
.string "Let me just say, it stirred my sleeping\n"
.string "soul as a sailor!$"
SSTidalCorridor_Text_23C7E1: @ 823C7E1
.string "PEEKO: Pihyo pihyohyo…$"
SSTidalCorridor_Text_23C7F8: @ 823C7F8
.string "Cabin 1$"
SSTidalCorridor_Text_23C800: @ 823C800
.string "Cabin 2$"
SSTidalCorridor_Text_23C808: @ 823C808
.string "Cabin 3$"
SSTidalCorridor_Text_23C810: @ 823C810
.string "Cabin 4$"