pokeemerald/src/fight.c
2019-08-21 17:15:23 -05:00

1036 lines
26 KiB
C

#include "global.h"
#include "battle_anim.h"
#include "gpu_regs.h"
#include "random.h"
#include "task.h"
#include "trig.h"
#include "constants/rgb.h"
void unc_080B08A0(struct Sprite *);
void sub_810CE68(struct Sprite *);
void sub_810CEB4(struct Sprite *);
void AnimBasicFistOrFoot(struct Sprite *);
void sub_810CF30(struct Sprite *);
void sub_810D10C(struct Sprite *);
void sub_810D1B4(struct Sprite *);
void AnimSpinningKickOrPunch(struct Sprite *);
void AnimStompFoot(struct Sprite *);
void sub_810D37C(struct Sprite *);
void sub_810D40C(struct Sprite *);
void sub_810D4F4(struct Sprite *);
void sub_810D608(struct Sprite *);
void sub_810D714(struct Sprite *);
void sub_810D874(struct Sprite *);
void sub_810D984(struct Sprite *);
void sub_810DA10(struct Sprite *);
void sub_810DA7C(struct Sprite *);
static void sub_810D0B8(struct Sprite *);
static void sub_810D164(struct Sprite *);
static void sub_810D240(struct Sprite *);
static void AnimSpinningKickOrPunchFinish(struct Sprite *);
static void AnimStompFootStep(struct Sprite *);
static void AnimStompFootEnd(struct Sprite *);
static void sub_810D47C(struct Sprite *);
static void sub_810D5DC(struct Sprite *);
static void sub_810D6A8(struct Sprite *);
static void sub_810D770(struct Sprite *);
static void sub_810D830(struct Sprite *);
extern struct SpriteTemplate gBasicHitSplatSpriteTemplate;
const struct SpriteTemplate gUnknown_08595E14 =
{
.tileTag = ANIM_TAG_HUMANOID_FOOT,
.paletteTag = ANIM_TAG_HUMANOID_FOOT,
.oam = &gUnknown_08524914,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = unc_080B08A0,
};
const union AnimCmd gUnknown_08595E2C[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gUnknown_08595E34[] =
{
ANIMCMD_FRAME(16, 1),
ANIMCMD_END,
};
const union AnimCmd gUnknown_08595E3C[] =
{
ANIMCMD_FRAME(32, 1),
ANIMCMD_END,
};
const union AnimCmd gUnknown_08595E44[] =
{
ANIMCMD_FRAME(48, 1),
ANIMCMD_END,
};
const union AnimCmd gUnknown_08595E4C[] =
{
ANIMCMD_FRAME(48, 1, .hFlip = TRUE),
ANIMCMD_END,
};
const union AnimCmd *const gUnknown_08595E54[] =
{
gUnknown_08595E2C,
};
const union AnimCmd *const gUnknown_08595E58[] =
{
gUnknown_08595E34,
gUnknown_08595E3C,
};
const union AnimCmd *const gUnknown_08595E60[] =
{
gUnknown_08595E44,
gUnknown_08595E4C,
};
const struct SpriteTemplate gUnknown_08595E68 =
{
.tileTag = ANIM_TAG_HANDS_AND_FEET,
.paletteTag = ANIM_TAG_HANDS_AND_FEET,
.oam = &gUnknown_08524914,
.anims = gUnknown_08595E54,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_810CE68,
};
const struct SpriteTemplate gUnknown_08595E80 =
{
.tileTag = ANIM_TAG_HANDS_AND_FEET,
.paletteTag = ANIM_TAG_HANDS_AND_FEET,
.oam = &gUnknown_08524914,
.anims = gUnknown_08595E54,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_810CEB4,
};
const struct SpriteTemplate gFistFootSpriteTemplate =
{
.tileTag = ANIM_TAG_HANDS_AND_FEET,
.paletteTag = ANIM_TAG_HANDS_AND_FEET,
.oam = &gUnknown_08524914,
.anims = gUnknown_08595E54,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimBasicFistOrFoot,
};
const struct SpriteTemplate gUnknown_08595EB0 =
{
.tileTag = ANIM_TAG_HANDS_AND_FEET,
.paletteTag = ANIM_TAG_HANDS_AND_FEET,
.oam = &gUnknown_08524914,
.anims = gUnknown_08595E54,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_810CF30,
};
const struct SpriteTemplate gUnknown_08595EC8 =
{
.tileTag = ANIM_TAG_HANDS_AND_FEET,
.paletteTag = ANIM_TAG_HANDS_AND_FEET,
.oam = &gUnknown_08524914,
.anims = gUnknown_08595E60,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_810D10C,
};
const struct SpriteTemplate gUnknown_08595EE0 =
{
.tileTag = ANIM_TAG_HANDS_AND_FEET,
.paletteTag = ANIM_TAG_HANDS_AND_FEET,
.oam = &gUnknown_08524914,
.anims = gUnknown_08595E58,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_810D1B4,
};
const union AffineAnimCmd gUnknown_08595EF8[] =
{
AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 20, 1),
AFFINEANIMCMD_JUMP(1),
};
const union AffineAnimCmd *const gUnknown_08595F10[] =
{
gUnknown_08595EF8,
};
const struct SpriteTemplate gUnknown_08595F14 =
{
.tileTag = ANIM_TAG_HANDS_AND_FEET,
.paletteTag = ANIM_TAG_HANDS_AND_FEET,
.oam = &gUnknown_085249D4,
.anims = gUnknown_08595E54,
.images = NULL,
.affineAnims = gUnknown_08595F10,
.callback = AnimSpinningKickOrPunch,
};
const union AffineAnimCmd gUnknown_08595F2C[] =
{
AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
AFFINEANIMCMD_FRAME(0xFFFC, 0xFFFC, 20, 1),
AFFINEANIMCMD_JUMP(1),
};
const union AffineAnimCmd *const gUnknown_08595F44[] =
{
gUnknown_08595F2C,
};
const struct SpriteTemplate gMegaPunchKickSpriteTemplate =
{
.tileTag = ANIM_TAG_HANDS_AND_FEET,
.paletteTag = ANIM_TAG_HANDS_AND_FEET,
.oam = &gUnknown_085249D4,
.anims = gUnknown_08595E54,
.images = NULL,
.affineAnims = gUnknown_08595F44,
.callback = AnimSpinningKickOrPunch,
};
const struct SpriteTemplate gUnknown_08595F60 =
{
.tileTag = ANIM_TAG_HANDS_AND_FEET,
.paletteTag = ANIM_TAG_HANDS_AND_FEET,
.oam = &gUnknown_08524914,
.anims = gUnknown_08595E58,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimStompFoot,
};
const struct SpriteTemplate gUnknown_08595F78 =
{
.tileTag = ANIM_TAG_DUCK,
.paletteTag = ANIM_TAG_DUCK,
.oam = &gUnknown_0852490C,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_810D37C,
};
const struct SpriteTemplate gUnknown_08595F90 =
{
.tileTag = ANIM_TAG_BLUE_LIGHT_WALL,
.paletteTag = ANIM_TAG_BLUE_LIGHT_WALL,
.oam = &gUnknown_08524A3C,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_810D40C,
};
const struct SpriteTemplate gUnknown_08595FA8 =
{
.tileTag = ANIM_TAG_TORN_METAL,
.paletteTag = ANIM_TAG_TORN_METAL,
.oam = &gUnknown_08524914,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_810D4F4,
};
const union AffineAnimCmd gUnknown_08595FC0[] =
{
AFFINEANIMCMD_FRAME(0x20, 0x20, 0, 0),
AFFINEANIMCMD_FRAME(0x4, 0x4, 0, 64),
AFFINEANIMCMD_FRAME(0xFFFA, 0xFFFA, 0, 8),
AFFINEANIMCMD_FRAME(0x6, 0x6, 0, 8),
AFFINEANIMCMD_JUMP(2),
};
const union AffineAnimCmd *const gUnknown_08595FE8[] =
{
gUnknown_08595FC0,
};
const struct SpriteTemplate gUnknown_08595FEC =
{
.tileTag = ANIM_TAG_CIRCLE_OF_LIGHT,
.paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT,
.oam = &gUnknown_08524AFC,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gUnknown_08595FE8,
.callback = sub_810D608,
};
const struct SpriteTemplate gUnknown_08596004 =
{
.tileTag = ANIM_TAG_FLAT_ROCK,
.paletteTag = ANIM_TAG_FLAT_ROCK,
.oam = &gUnknown_0852490C,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_810D714,
};
const struct SpriteTemplate gUnknown_0859601C =
{
.tileTag = ANIM_TAG_METEOR,
.paletteTag = ANIM_TAG_METEOR,
.oam = &gUnknown_0852491C,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_810D874,
};
const struct SpriteTemplate gUnknown_08596034 =
{
.tileTag = ANIM_TAG_HANDS_AND_FEET,
.paletteTag = ANIM_TAG_HANDS_AND_FEET,
.oam = &gUnknown_08524914,
.anims = gUnknown_08595E54,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_810D984,
};
const union AnimCmd gUnknown_0859604C[] =
{
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(16, 4),
ANIMCMD_FRAME(32, 4),
ANIMCMD_END,
};
const union AnimCmd gUnknown_0859605C[] =
{
ANIMCMD_FRAME(0, 4, .vFlip = TRUE),
ANIMCMD_FRAME(16, 4, .vFlip = TRUE),
ANIMCMD_FRAME(32, 4, .vFlip = TRUE),
ANIMCMD_END,
};
const union AnimCmd gUnknown_0859606C[] =
{
ANIMCMD_FRAME(0, 4, .hFlip = TRUE),
ANIMCMD_FRAME(16, 4, .hFlip = TRUE),
ANIMCMD_FRAME(32, 4, .hFlip = TRUE),
ANIMCMD_END,
};
const union AnimCmd *const gUnknown_0859607C[] =
{
gUnknown_0859604C,
gUnknown_0859605C,
gUnknown_0859606C,
};
const struct SpriteTemplate gUnknown_08596088 =
{
.tileTag = ANIM_TAG_PURPLE_SCRATCH,
.paletteTag = ANIM_TAG_PURPLE_SCRATCH,
.oam = &gUnknown_08524914,
.anims = gUnknown_0859607C,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_810DA10,
};
const union AnimCmd gUnknown_085960A0[] =
{
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(64, 6),
ANIMCMD_END,
};
const union AnimCmd gUnknown_085960AC[] =
{
ANIMCMD_FRAME(0, 6, .vFlip = TRUE, .hFlip = TRUE),
ANIMCMD_FRAME(64, 6, .vFlip = TRUE, .hFlip = TRUE),
ANIMCMD_END,
};
const union AnimCmd gUnknown_085960B8[] =
{
ANIMCMD_FRAME(0, 6, .hFlip = TRUE),
ANIMCMD_FRAME(64, 6, .hFlip = TRUE),
ANIMCMD_END,
};
const union AnimCmd *const gUnknown_085960C4[] =
{
gUnknown_085960A0,
gUnknown_085960AC,
gUnknown_085960B8,
};
const struct SpriteTemplate gUnknown_085960D0 =
{
.tileTag = ANIM_TAG_PURPLE_SWIPE,
.paletteTag = ANIM_TAG_PURPLE_SWIPE,
.oam = &gUnknown_0852491C,
.anims = gUnknown_085960C4,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_810DA10,
};
const union AffineAnimCmd gUnknown_085960E8[] =
{
AFFINEANIMCMD_FRAME(0x200, 0x200, 0, 0),
AFFINEANIMCMD_FRAME(0xFFE0, 0xFFE0, 0, 8),
AFFINEANIMCMD_END,
};
const union AffineAnimCmd *const gUnknown_08596100[] =
{
gUnknown_085960E8,
};
const struct SpriteTemplate gUnknown_08596104 =
{
.tileTag = ANIM_TAG_HANDS_AND_FEET,
.paletteTag = ANIM_TAG_HANDS_AND_FEET,
.oam = &gUnknown_085249D4,
.anims = gUnknown_08595E54,
.images = NULL,
.affineAnims = gUnknown_08596100,
.callback = sub_810DA7C,
};
void unc_080B08A0(struct Sprite *sprite)
{
SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]);
sprite->pos1.y += gBattleAnimArgs[1];
sprite->data[0] = 15;
sprite->callback = WaitAnimForDuration;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
void sub_810CE68(struct Sprite *sprite)
{
if (gBattleAnimArgs[7] == 1 && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
gBattleAnimArgs[3] = -gBattleAnimArgs[3];
}
StartSpriteAnim(sprite, gBattleAnimArgs[6]);
gBattleAnimArgs[6] = 0;
sub_80A7938(sprite);
}
void sub_810CEB4(struct Sprite *sprite)
{
if (IsContest())
{
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
gBattleAnimArgs[3] = -gBattleAnimArgs[3];
}
sub_810CE68(sprite);
}
// Displays a basic fist or foot sprite for a given duration.
// Used by many fighting moves (and elemental "punch" moves).
// arg 0: initial x pixel offset
// arg 1: initial y pixel offset
// arg 2: duration
// arg 3: ? (todo: related to initial pixel offsets)
// arg 4: anim num
void AnimBasicFistOrFoot(struct Sprite *sprite)
{
StartSpriteAnim(sprite, gBattleAnimArgs[4]);
if (gBattleAnimArgs[3] == 0)
InitSpritePosToAnimAttacker(sprite, 1);
else
InitSpritePosToAnimTarget(sprite, TRUE);
sprite->data[0] = gBattleAnimArgs[2];
sprite->callback = WaitAnimForDuration;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
void sub_810CF30(struct Sprite *sprite)
{
u8 battler;
s16 xMod, yMod;
s16 x, y;
if (gBattleAnimArgs[0] == 0)
battler = gBattleAnimAttacker;
else
battler = gBattleAnimTarget;
if (gBattleAnimArgs[2] < 0)
gBattleAnimArgs[2] = Random2() % 5;
StartSpriteAnim(sprite, gBattleAnimArgs[2]);
sprite->pos1.x = GetBattlerSpriteCoord(battler, 2);
sprite->pos1.y = GetBattlerSpriteCoord(battler, 3);
xMod = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_WIDTH) / 2;
yMod = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_HEIGHT) / 4;
x = Random2() % xMod;
y = Random2() % yMod;
if (Random2() & 1)
x *= -1;
if (Random2() & 1)
y *= -1;
if ((gBattlerPositions[battler] & BIT_SIDE) == B_SIDE_PLAYER)
y += 0xFFF0;
sprite->pos1.x += x;
sprite->pos1.y += y;
sprite->data[0] = gBattleAnimArgs[1];
sprite->data[7] = CreateSprite(&gBasicHitSplatSpriteTemplate, sprite->pos1.x, sprite->pos1.y, sprite->subpriority + 1);
if (sprite->data[7] != 64)
{
StartSpriteAffineAnim(&gSprites[sprite->data[7]], 0);
gSprites[sprite->data[7]].callback = SpriteCallbackDummy;
}
sprite->callback = sub_810D0B8;
}
static void sub_810D0B8(struct Sprite *sprite)
{
if (sprite->data[0] == 0)
{
if (sprite->data[7] != 64)
{
FreeOamMatrix(gSprites[sprite->data[7]].oam.matrixNum);
DestroySprite(&gSprites[sprite->data[7]]);
}
DestroyAnimSprite(sprite);
}
else
{
sprite->data[0]--;
}
}
void sub_810D10C(struct Sprite *sprite)
{
InitSpritePosToAnimTarget(sprite, TRUE);
sprite->data[0] = 30;
if (gBattleAnimArgs[2] == 0)
{
sprite->data[2] = sprite->pos1.x - 20;
}
else
{
sprite->data[2] = sprite->pos1.x + 20;
sprite->hFlip = 1;
}
sprite->data[4] = sprite->pos1.y - 20;
sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData6(sprite, sub_810D164);
}
static void sub_810D164(struct Sprite *sprite)
{
if (++sprite->data[5] == 11)
{
sprite->data[2] = sprite->pos1.x - sprite->pos2.x;
sprite->data[4] = sprite->pos1.y - sprite->pos2.y;
sprite->data[0] = 8;
sprite->pos1.x += sprite->pos2.x;
sprite->pos1.y += sprite->pos2.y;
sprite->pos2.y = 0;
sprite->pos2.x = 0;
sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
}
void sub_810D1B4(struct Sprite *sprite)
{
if (BATTLE_PARTNER(gBattleAnimAttacker) == gBattleAnimTarget && GetBattlerPosition(gBattleAnimTarget) < B_POSITION_PLAYER_RIGHT)
gBattleAnimArgs[0] *= -1;
InitSpritePosToAnimTarget(sprite, TRUE);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[3];
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2];
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = sprite->pos1.y;
InitAnimLinearTranslation(sprite);
sprite->data[5] = gBattleAnimArgs[5];
sprite->data[6] = gBattleAnimArgs[4];
sprite->data[7] = 0;
sprite->callback = sub_810D240;
}
static void sub_810D240(struct Sprite *sprite)
{
if (!AnimTranslateLinear(sprite))
{
sprite->pos2.y += Sin(sprite->data[7] >> 8, sprite->data[5]);
sprite->data[7] += sprite->data[6];
}
else
{
DestroyAnimSprite(sprite);
}
}
// Animates the spinning, shrinking kick or punch, which then
// reappears at full size. Used by moves such as MOVE_MEGA_PUNCH and MOVE_MEGA_KICK.
// arg 0: initial x pixel offset
// arg 1: initial y pixel offset
// arg 2: anim num
// arg 3: spin duration
void AnimSpinningKickOrPunch(struct Sprite *sprite)
{
InitSpritePosToAnimTarget(sprite, TRUE);
StartSpriteAnim(sprite, gBattleAnimArgs[2]);
sprite->data[0] = gBattleAnimArgs[3];
sprite->callback = WaitAnimForDuration;
StoreSpriteCallbackInData6(sprite, AnimSpinningKickOrPunchFinish);
}
static void AnimSpinningKickOrPunchFinish(struct Sprite *sprite)
{
StartSpriteAffineAnim(sprite, 0);
sprite->affineAnimPaused = 1;
sprite->data[0] = 20;
sprite->callback = WaitAnimForDuration;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
// Animates MOVE_STOMP's foot that slides downward.
// arg 0: initial x pixel offset
// arg 1: initial y pixel offset
// arg 2: initial wait duration
void AnimStompFoot(struct Sprite *sprite)
{
InitSpritePosToAnimTarget(sprite, TRUE);
sprite->data[0] = gBattleAnimArgs[2];
sprite->callback = AnimStompFootStep;
}
static void AnimStompFootStep(struct Sprite *sprite)
{
if (--sprite->data[0] == -1)
{
sprite->data[0] = 6;
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData6(sprite, AnimStompFootEnd);
}
}
static void AnimStompFootEnd(struct Sprite *sprite)
{
sprite->data[0] = 15;
sprite->callback = WaitAnimForDuration;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
void sub_810D37C(struct Sprite *sprite)
{
if (sprite->data[0] == 0)
{
InitSpritePosToAnimTarget(sprite, TRUE);
sprite->data[1] = gBattleAnimArgs[2];
sprite->data[2] = gBattleAnimArgs[3];
sprite->data[0]++;
}
else
{
sprite->data[4] += sprite->data[1];
sprite->pos2.x = sprite->data[4] >> 8;
sprite->pos2.y = Sin(sprite->data[3], sprite->data[2]);
sprite->data[3] = (sprite->data[3] + 3) & 0xFF;
if (sprite->data[3] > 100)
sprite->invisible = sprite->data[3] % 2;
if (sprite->data[3] > 120)
DestroyAnimSprite(sprite);
}
}
void sub_810D40C(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == 0)
{
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
}
else
{
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
}
sprite->pos1.x += gBattleAnimArgs[1];
sprite->pos1.y += gBattleAnimArgs[2];
sprite->data[0] = 0;
sprite->data[1] = gBattleAnimArgs[3];
sprite->data[2] = gBattleAnimArgs[4];
sprite->data[3] = 0;
sprite->callback = sub_810D47C;
}
static void sub_810D47C(struct Sprite *sprite)
{
switch (sprite->data[0])
{
case 0:
if (--sprite->data[1] == 0)
{
if (sprite->data[2] == 0)
DestroyAnimSprite(sprite);
else
sprite->data[0]++;
}
break;
case 1:
if (++sprite->data[1] > 1)
{
sprite->data[1] = 0;
sprite->data[3]++;
if (sprite->data[3] & 1)
sprite->pos2.x = 2;
else
sprite->pos2.x = -2;
}
if (--sprite->data[2] == 0)
DestroyAnimSprite(sprite);
break;
}
}
void sub_810D4F4(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == 0)
{
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[2];
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + gBattleAnimArgs[3];
}
else
{
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[2];
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + gBattleAnimArgs[3];
}
sprite->oam.tileNum += gBattleAnimArgs[1] * 16;
sprite->data[0] = 0;
switch (gBattleAnimArgs[1])
{
case 0:
sprite->data[6] = -3;
sprite->data[7] = -3;
break;
case 1:
sprite->data[6] = 3;
sprite->data[7] = -3;
break;
case 2:
sprite->data[6] = -3;
sprite->data[7] = 3;
break;
case 3:
sprite->data[6] = 3;
sprite->data[7] = 3;
break;
default:
DestroyAnimSprite(sprite);
return;
}
sprite->callback = sub_810D5DC;
}
static void sub_810D5DC(struct Sprite *sprite)
{
sprite->pos1.x += sprite->data[6];
sprite->pos1.y += sprite->data[7];
if (++sprite->data[0] > 40)
DestroyAnimSprite(sprite);
}
void sub_810D608(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == 0)
{
sprite->pos1.x = GetBattlerSpriteCoord(gBattlerAttacker, 2);
sprite->pos1.y = GetBattlerSpriteCoord(gBattlerAttacker, 3);
sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimAttacker);
sprite->data[7] = gBattleAnimTarget;
}
else
{
sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget);
sprite->data[7] = gBattleAnimAttacker;
}
sprite->data[0] = 0;
sprite->data[1] = 12;
sprite->data[2] = 8;
sprite->callback = sub_810D6A8;
}
static void sub_810D6A8(struct Sprite *sprite)
{
if (++sprite->data[0] == 180)
{
SetGpuReg(REG_OFFSET_BLDCNT, 0);
sprite->data[0] = 16;
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = GetBattlerSpriteCoord(sprite->data[7], 2);
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBattlerSpriteCoord(sprite->data[7], 3);
InitAnimLinearTranslation(sprite);
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
sprite->callback = sub_80A6F98;
}
}
void sub_810D714(struct Sprite *sprite)
{
sprite->pos1.x = gBattleAnimArgs[0];
sprite->pos1.y = 120;
sprite->data[0] = gBattleAnimArgs[3];
StorePointerInVars(&sprite->data[4], &sprite->data[5], (void *)(sprite->pos1.y << 8));
sprite->data[6] = gBattleAnimArgs[1];
sprite->oam.tileNum += gBattleAnimArgs[2] * 4;
sprite->callback = sub_810D770;
}
static void sub_810D770(struct Sprite *sprite)
{
void *var0;
if (sprite->data[0] != 0)
{
var0 = LoadPointerFromVars(sprite->data[4], sprite->data[5]);
var0 -= sprite->data[6];
StorePointerInVars(&sprite->data[4], &sprite->data[5], var0);
var0 = (void *)(((intptr_t)var0) >> 8);
sprite->pos1.y = (intptr_t)var0;
if (sprite->pos1.y < -8)
DestroyAnimSprite(sprite);
else
sprite->data[0]--;
}
else
{
s16 pos0 = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
s16 pos1 = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
s16 pos2 = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
s16 pos3 = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
sprite->data[0] = pos2 - pos0;
sprite->data[1] = pos3 - pos1;
sprite->data[2] = sprite->pos1.x << 4;
sprite->data[3] = sprite->pos1.y << 4;
sprite->callback = sub_810D830;
}
}
static void sub_810D830(struct Sprite *sprite)
{
u16 edgeX;
sprite->data[2] += sprite->data[0];
sprite->data[3] += sprite->data[1];
sprite->pos1.x = sprite->data[2] >> 4;
sprite->pos1.y = sprite->data[3] >> 4;
edgeX = sprite->pos1.x + 8;
if (edgeX > 256 || sprite->pos1.y < -8 || sprite->pos1.y > 120)
DestroyAnimSprite(sprite);
}
void sub_810D874(struct Sprite *sprite)
{
u8 battler;
if (gBattleAnimArgs[0] == 0)
{
sprite->pos1.x = GetBattlerSpriteCoord(gBattlerAttacker, 2);
sprite->pos1.y = GetBattlerSpriteCoord(gBattlerAttacker, 3);
battler = gBattleAnimTarget;
sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimAttacker);
}
else
{
battler = gBattleAnimAttacker;
sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget);
}
if (IsContest())
sprite->oam.matrixNum |= ST_OAM_HFLIP;
else if (GetBattlerSide(battler) == B_SIDE_PLAYER)
sprite->oam.matrixNum |= (ST_OAM_HFLIP | ST_OAM_VFLIP);
sprite->data[0] = 16;
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = GetBattlerSpriteCoord(battler, 2);
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBattlerSpriteCoord(battler, 3);
InitAnimLinearTranslation(sprite);
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
sprite->callback = sub_80A6F98;
}
static void sub_810D960(struct Sprite *sprite)
{
if (sprite->data[0] == sprite->data[4])
DestroyAnimSprite(sprite);
sprite->data[0]++;
}
void sub_810D984(struct Sprite *sprite)
{
u8 turn;
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
sprite->data[1] = gBattleAnimArgs[3];
sprite->data[2] = gBattleAnimArgs[0];
sprite->data[3] = gBattleAnimArgs[1];
sprite->data[4] = gBattleAnimArgs[2];
turn = gAnimMoveTurn;
if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
turn++;
if (turn & 1)
{
sprite->data[2] = -sprite->data[2];
sprite->data[1]++;
}
StartSpriteAnim(sprite, sprite->data[1]);
sprite->pos2.x = sprite->data[2];
sprite->pos2.y = sprite->data[3];
sprite->callback = sub_810D960;
}
void sub_810DA10(struct Sprite *sprite)
{
if (gBattleAnimArgs[2] == 0)
InitSpritePosToAnimAttacker(sprite, 0);
else
InitSpritePosToAnimTarget(sprite, FALSE);
if (IsContest())
{
StartSpriteAnim(sprite, 2);
}
else if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
StartSpriteAnim(sprite, 1);
}
sprite->callback = RunStoredCallbackWhenAnimEnds;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
void sub_810DA7C(struct Sprite *sprite)
{
if (sprite->affineAnimEnded)
{
sprite->data[1] = (sprite->data[1] + 40) & 0xFF;
sprite->pos2.x = Sin(sprite->data[1], 2);
if (++sprite->data[0] > 40)
DestroyAnimSprite(sprite);
}
}
void sub_810DABC(u8 taskId)
{
struct Task *task = &gTasks[taskId];
switch (task->data[0])
{
case 0:
sub_80A6DAC(0);
task->data[8] = gBattleAnimArgs[0];
task->data[0]++;
break;
case 1:
if (--task->data[8] == -1)
task->data[0]++;
break;
case 2:
default:
task->data[9] += 1280;
break;
}
task->data[10] += 2816;
if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
gBattle_BG3_X += task->data[9] >> 8;
else
gBattle_BG3_X -= task->data[9] >> 8;
gBattle_BG3_Y += task->data[10] >> 8;
task->data[9] &= 0xFF;
task->data[10] &= 0xFF;
if (gBattleAnimArgs[7] == -1)
{
gBattle_BG3_X = 0;
gBattle_BG3_Y = 0;
sub_80A6DAC(1);
DestroyAnimVisualTask(taskId);
}
}