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https://github.com/Ninjdai1/pokeemerald.git
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f06c040bca
-Updated the text string used by Debug_FlagsNotSetMessage. -Renamed Debug_FlagsNotSetMessage to Debug_FlagsNotSetOverworldConfigMessage. -Added an equivalent for the battle config file called Debug_FlagsNotSetBattleConfigMessage, -DEBUG_FLAG_NO_COLLISION -> OW_FLAG_NO_COLLISION -And moved it to include/config/overworld.h, because at the end of the day it's still an overworld flag just like the other 2 already in that file. -Corrected miswritten preproc config in DebugAction_Flags_CatchingOnOff. -Updated the comment that describes the effect of DEBUG_OVERWORLD_MENU reducing the number of characters a tiny bit and fixing a typo.
17 lines
1.1 KiB
C
17 lines
1.1 KiB
C
#ifndef GUARD_CONFIG_DEBUG_H
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#define GUARD_CONFIG_DEBUG_H
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// Overworld Debug
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#define DEBUG_OVERWORLD_MENU TRUE // Enables an overworld debug menu to change flags, variables, giving pokemon and more, accessed by holding R and pressing START while in the overworld by default.
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#define DEBUG_OVERWORLD_HELD_KEYS (R_BUTTON) // The keys required to be held to open the debug menu.
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#define DEBUG_OVERWORLD_TRIGGER_EVENT pressedStartButton // The event that opens the menu when holding the key(s) defined in DEBUG_OVERWORLD_HELD_KEYS.
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#define DEBUG_OVERWORLD_IN_MENU FALSE // Replaces the overworld debug menu button combination with a start menu entry (above Pokédex).
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// Battle Debug Menu
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#define DEBUG_BATTLE_MENU TRUE // If set to TRUE, enables a debug menu to use in battles by pressing the Select button.
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// Pokémon Debug
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#define DEBUG_POKEMON_MENU TRUE // Enables a debug menu for pokemon sprites and icons, accessed by pressing SELECT in the summary screen.
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#endif // GUARD_CONFIG_DEBUG_H
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