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d5b36c7c60
* Reusable TMs * Forgot about Gen9 making TMs expendable again * Change importance check based on Alex's suggestion * Prevent items with importance from being bought more than once * Change importance check to ghoul's suggestion * Update include/config/item.h Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com> --------- Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
21 lines
1.5 KiB
C
21 lines
1.5 KiB
C
#ifndef GUARD_CONFIG_ITEM_H
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#define GUARD_CONFIG_ITEM_H
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// Item config
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#define I_SHINY_CHARM_REROLLS 3 // Amount of re-rolls if the player has the Shiny Charm. Set to 0 to disable Shiny Charm's effects.
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#define I_KEY_FOSSILS GEN_LATEST // In Gen4+, all Gen 3 fossils became regular items.
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#define I_KEY_ESCAPE_ROPE GEN_LATEST // In Gen8, Escape Rope became a Key Item. Keep in mind, this will make it free to buy in marts.
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#define I_HEALTH_RECOVERY GEN_LATEST // In Gen7+, certain healing items recover a different amount of HP than they used to.
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#define I_SITRUS_BERRY_HEAL GEN_LATEST // In Gen4+, Sitrus Berry was changed from healing 30 HP to healing 25% of Max HP.
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#define I_VITAMIN_EV_CAP GEN_LATEST // In Gen8, the Vitamins no longer have a cap of 100 EV per stat.
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// TM config
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#define I_REUSABLE_TMS FALSE // In Gen5-8, TMs are reusable. Setting this to TRUE will make all vanilla TMs reusable, though they can also be cherry-picked by setting their importance to 1.
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// Repel/Lure config
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// These two settings are both independent and complementary.
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#define VAR_LAST_REPEL_LURE_USED 0 // If this var has been assigned, last Repel/Lure used will be saved and the player will get prompted with the vanilla repel YES/NO option, unless I_REPEL_LURE_MENU is set to TRUE.
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#define I_REPEL_LURE_MENU TRUE // If TRUE, the player is able to choose which Repel/Lure to use once the previous one runs out. Cursor position is saved by VAR_LAST_REPEL_LURE_USED if not 0.
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#endif // GUARD_CONFIG_ITEM_H
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