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2023-11-11 10:49:46 +01:00

pokeemerald

(Hack has no name yet)

This is my first hack, so please be kind :3

My goal is to create my "dream hack"

Starting 2021, I started playing a lot of romhacks Mid-2022, I discovered Pokemon Unbound, which I have found to be the best romhack I ever played. I tried at the time creating a hack, but it was really bad, and more of a test game than a real hack. I now have a way better (still bad, but at least I know where to look when changing something lol) understanding of how the C language, GBA, the decomps... work. The creation of this hack is heavily inspired by Skeli's Pokemon Unbound. Even though I doubt I will ever come close to reach such a level of romhacking, my main goal is learning romhacking and relateds. If people end up enjoying this, that will be more than I ever wished :')

If you have suggestions, found bugs, or just want to talk, feel free to DM me on discord: @ninjdai or to open an issue/PR

Features

Already in the hack

  • RHH's pokeemerald expansion
    • Roster goes up to Gen 8, including items
    • Battle mechanics such as megas, S/P split, fairy type...
    • New Exp Share
    • For more info, check out their github
  • SIDEWAYS STAIRS :OOOOOO by ghoulslash (Best feature of the hack frfr)
  • QOL
    • Bigger bag (Up to 999 of each item)
    • X/Y-style wrapping summary screen (Zeturic)
    • Options default to fast text speed and set battle type
    • Day/Night system by quocmanh94
    • Faster text speed (ellabrella)

WIP

  • Brand new region of ???????

For the future (TODO list)

  • Adapt encounters to D/N system
  • Every pokemon obtainable, including mythicals/legendaries
  • 4G-esque OW graphics
  • Better inventory system
    • TM Case, Berry pouch
    • Later gen-like UI
    • Sorting
  • Battle UI improvements
    • Show mon type during battle
    • Nicer type text
    • Move effectiveness

I do not plan on adding new mons or forms, as I believe there is so much unexploited "vanilla" content that I won't ever need to add that kind of content to a game :)

If you believe there are credits wrong/missing somewhere, contact me ASAP (Discord / Github)

Description
No description provided
Readme 235 MiB
Languages
C 79.9%
Assembly 16.7%
C++ 3.1%
Makefile 0.3%