pokeemerald/include/pokemon_debug.h

73 lines
1.4 KiB
C

#ifndef GUARD_POKEMON_DEBUG_H
#define GUARD_POKEMON_DEBUG_H
#include "constants/pokemon_debug.h"
//Structs
struct PokemonDebugModifyArrows
{
u8 arrowSpriteId[2];
u16 minValue;
u16 maxValue;
int currValue;
u8 currentDigit;
u8 maxDigits;
u8 charDigits[MODIFY_DIGITS_MAX];
void *modifiedValPtr;
u8 typeOfVal;
};
struct PokemonDebugOptionArrows
{
u8 arrowSpriteId[1];
u8 currentDigit;
};
struct PokemonDebugYPosModifiyArrows
{
u8 arrowSpriteId[1];
u8 currentDigit;
};
struct PokemonSpriteConstValues
{
u8 backPicCoords;
u8 frontPicCoords;
u8 frontElevation;
};
struct PokemonSpriteOffsets
{
s8 offset_back_picCoords;
s8 offset_front_picCoords;
s8 offset_front_elevation;
};
struct PokemonDebugMenu
{
u16 currentmonId;
u8 currentmonWindowId;
u8 InstructionsWindowId;
u8 frontspriteId;
u8 backspriteId;
u8 iconspriteId;
u8 frontShadowSpriteId;
bool8 isShiny;
bool8 isFemale;
struct PokemonDebugModifyArrows modifyArrows;
struct PokemonDebugOptionArrows optionArrows;
struct PokemonDebugYPosModifiyArrows yPosModifyArrows;
struct PokemonSpriteConstValues constSpriteValues;
struct PokemonSpriteOffsets offsetsSpriteValues;
u8 animIdBack;
u8 animIdFront;
u8 battleBgType;
u8 battleTerrain;
u8 currentSubmenu;
u8 submenuYpos[3];
};
void CB2_Debug_Pokemon(void);
#endif // GUARD_POKEMON_DEBUG_H