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160 lines
7.6 KiB
C
160 lines
7.6 KiB
C
#ifndef GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H
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#define GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H
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// The following correspond to the struct members of BattleScripting by adding their offset
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#define sPAINSPLIT_HP (gBattleScripting + 0x00) // painSplitHp
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#define sBIDE_DMG (gBattleScripting + 0x04) // bideDmg
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#define sMULTIHIT_STRING (gBattleScripting + 0x08) // multihitString
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#define sDMG_MULTIPLIER (gBattleScripting + 0x0E) // dmgMultiplier
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#define sTWOTURN_STRINGID (gBattleScripting + 0x0F) // twoTurnsMoveStringId
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#define sB_ANIM_ARG1 (gBattleScripting + 0x10) // animArg1
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#define sB_ANIM_ARG2 (gBattleScripting + 0x11) // animArg2
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#define sTRIPLE_KICK_POWER (gBattleScripting + 0x12) // tripleKickPower
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#define sMOVEEND_STATE (gBattleScripting + 0x14) // moveendState
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#define sBATTLER_WITH_ABILITY (gBattleScripting + 0x15) // battlerWithAbility
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#define sMULTIHIT_EFFECT (gBattleScripting + 0x16) // multihitMoveEffect
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#define sBATTLER (gBattleScripting + 0x17) // battler
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#define sB_ANIM_TURN (gBattleScripting + 0x18) // animTurn
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#define sB_ANIM_TARGETS_HIT (gBattleScripting + 0x19) // animTargetsHit
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#define sSTATCHANGER (gBattleScripting + 0x1A) // statChanger
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#define sSTAT_ANIM_PLAYED (gBattleScripting + 0x1B) // statAnimPlayed
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#define sGIVEEXP_STATE (gBattleScripting + 0x1C) // getexpState
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#define sBATTLE_STYLE (gBattleScripting + 0x1D) // battleStyle
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#define sLVLBOX_STATE (gBattleScripting + 0x1E) // drawlvlupboxState
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#define sLEARNMOVE_STATE (gBattleScripting + 0x1F) // learnMoveState
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#define sPURSUIT_DOUBLES_ATTACKER (gBattleScripting + 0x20) // pursuitDoublesAttacker
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#define sRESHOW_MAIN_STATE (gBattleScripting + 0x21) // reshowMainState
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#define sRESHOW_HELPER_STATE (gBattleScripting + 0x22) // reshowHelperState
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#define sLVLUP_HP (gBattleScripting + 0x23) // levelUpHP
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#define sWINDOWS_TYPE (gBattleScripting + 0x24) // windowsType
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#define sMULTIPLAYER_ID (gBattleScripting + 0x25) // multiplayerId
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#define sSPECIAL_TRAINER_BATTLE_TYPE (gBattleScripting + 0x26) // specialTrainerBattleType
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// Array entries for battle communication
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#define MULTIUSE_STATE 0
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#define CURSOR_POSITION 1
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#define TASK_ID 1 // task Id and cursor position share the same field
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#define SPRITES_INIT_STATE1 1 // shares the Id as well
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#define SPRITES_INIT_STATE2 2
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#define MOVE_EFFECT_BYTE 3
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#define ACTIONS_CONFIRMED_COUNT 4
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#define MULTISTRING_CHOOSER 5
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#define MISS_TYPE 6
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#define MSG_DISPLAY 7
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#define BATTLE_COMMUNICATION_ENTRIES_COUNT 8
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#define cEFFECT_CHOOSER (gBattleCommunication + MOVE_EFFECT_BYTE)
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#define cMULTISTRING_CHOOSER (gBattleCommunication + MULTISTRING_CHOOSER)
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#define cMISS_TYPE (gBattleCommunication + MISS_TYPE)
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// Battle Script defines for getting the wanted battler
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#define BS_TARGET 0
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#define BS_ATTACKER 1
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#define BS_EFFECT_BATTLER 2
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#define BS_FAINTED 3
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#define BS_ATTACKER_WITH_PARTNER 4 // for Cmd_updatestatusicon
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#define BS_FAINTED_LINK_MULTIPLE_1 5 // for openpartyscreen
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#define BS_FAINTED_LINK_MULTIPLE_2 6 // for openpartyscreen
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#define BS_BATTLER_0 7
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#define BS_ATTACKER_SIDE 8 // for Cmd_jumpifability
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#define BS_NOT_ATTACKER_SIDE 9 // for Cmd_jumpifability
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#define BS_SCRIPTING 10
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#define BS_PLAYER1 11
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#define BS_OPPONENT1 12
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#define BS_PLAYER2 13 // for Cmd_updatestatusicon
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#define BS_OPPONENT2 14
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// Cmd_accuracycheck
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#define NO_ACC_CALC 0xFFFE
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#define NO_ACC_CALC_CHECK_LOCK_ON 0xFFFF
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#define ACC_CURR_MOVE 0
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// compare operands
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#define CMP_EQUAL 0
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#define CMP_NOT_EQUAL 1
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#define CMP_GREATER_THAN 2
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#define CMP_LESS_THAN 3
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#define CMP_COMMON_BITS 4
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#define CMP_NO_COMMON_BITS 5
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// Cmd_various
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#define VARIOUS_CANCEL_MULTI_TURN_MOVES 0
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#define VARIOUS_SET_MAGIC_COAT_TARGET 1
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#define VARIOUS_IS_RUNNING_IMPOSSIBLE 2
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#define VARIOUS_GET_MOVE_TARGET 3
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#define VARIOUS_GET_BATTLER_FAINTED 4
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#define VARIOUS_RESET_INTIMIDATE_TRACE_BITS 5
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#define VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP 6
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#define VARIOUS_RESET_PLAYER_FAINTED 7
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#define VARIOUS_PALACE_FLAVOR_TEXT 8
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#define VARIOUS_ARENA_JUDGMENT_WINDOW 9
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#define VARIOUS_ARENA_OPPONENT_MON_LOST 10
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#define VARIOUS_ARENA_PLAYER_MON_LOST 11
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#define VARIOUS_ARENA_BOTH_MONS_LOST 12
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#define VARIOUS_EMIT_YESNOBOX 13
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#define VARIOUS_DRAW_ARENA_REF_TEXT_BOX 14
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#define VARIOUS_ERASE_ARENA_REF_TEXT_BOX 15
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#define VARIOUS_ARENA_JUDGMENT_STRING 16
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#define VARIOUS_ARENA_WAIT_STRING 17
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#define VARIOUS_WAIT_CRY 18
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#define VARIOUS_RETURN_OPPONENT_MON1 19
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#define VARIOUS_RETURN_OPPONENT_MON2 20
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#define VARIOUS_VOLUME_DOWN 21
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#define VARIOUS_VOLUME_UP 22
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#define VARIOUS_SET_ALREADY_STATUS_MOVE_ATTEMPT 23
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#define VARIOUS_PALACE_TRY_ESCAPE_STATUS 24
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#define VARIOUS_SET_TELEPORT_OUTCOME 25
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#define VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC 26
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// Cmd_manipulatedmg
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#define DMG_CHANGE_SIGN 0
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#define DMG_RECOIL_FROM_MISS 1
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#define DMG_DOUBLED 2
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// Cmd_jumpifcantswitch
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#define SWITCH_IGNORE_ESCAPE_PREVENTION (1 << 7)
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// Cmd_statbuffchange
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#define STAT_CHANGE_ALLOW_PTR (1 << 0) // If set, allow use of jumpptr. Set in every use of statbuffchange
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#define STAT_CHANGE_NOT_PROTECT_AFFECTED (1 << 5)
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// stat change flags for Cmd_playstatchangeanimation
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#define STAT_CHANGE_NEGATIVE (1 << 0)
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#define STAT_CHANGE_BY_TWO (1 << 1)
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#define STAT_CHANGE_MULTIPLE_STATS (1 << 2)
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#define STAT_CHANGE_CANT_PREVENT (1 << 3)
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// stat flags for Cmd_playstatchangeanimation
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#define BIT_HP (1 << 0)
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#define BIT_ATK (1 << 1)
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#define BIT_DEF (1 << 2)
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#define BIT_SPEED (1 << 3)
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#define BIT_SPATK (1 << 4)
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#define BIT_SPDEF (1 << 5)
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#define BIT_ACC (1 << 6)
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#define BIT_EVASION (1 << 7)
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#define PARTY_SCREEN_OPTIONAL (1 << 7) // Flag for first argument to openpartyscreen
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// cases for Cmd_moveend
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#define MOVEEND_RAGE 0
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#define MOVEEND_DEFROST 1
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#define MOVEEND_SYNCHRONIZE_TARGET 2
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#define MOVEEND_ON_DAMAGE_ABILITIES 3
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#define MOVEEND_IMMUNITY_ABILITIES 4
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#define MOVEEND_SYNCHRONIZE_ATTACKER 5
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#define MOVEEND_CHOICE_MOVE 6
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#define MOVEEND_CHANGED_ITEMS 7
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#define MOVEEND_ATTACKER_INVISIBLE 8
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#define MOVEEND_ATTACKER_VISIBLE 9
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#define MOVEEND_TARGET_VISIBLE 10
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#define MOVEEND_ITEM_EFFECTS_ALL 11
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#define MOVEEND_KINGSROCK_SHELLBELL 12
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#define MOVEEND_SUBSTITUTE 13
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#define MOVEEND_UPDATE_LAST_MOVES 14
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#define MOVEEND_MIRROR_MOVE 15
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#define MOVEEND_NEXT_TARGET 16
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#define MOVEEND_COUNT 17
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#endif // GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H
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