mirror of
https://github.com/Ninjdai1/pokeemerald.git
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498 lines
14 KiB
C
498 lines
14 KiB
C
#ifndef GUARD_GBA_M4A_INTERNAL_H
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#define GUARD_GBA_M4A_INTERNAL_H
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#include "gba/gba.h"
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// ASCII encoding of 'Smsh' in reverse
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// This is presumably short for SMASH, the developer of MKS4AGB.
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#define ID_NUMBER 0x68736D53
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#define C_V 0x40 // center value for PAN, BEND, and TUNE
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#define SOUND_MODE_REVERB_VAL 0x0000007F
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#define SOUND_MODE_REVERB_SET 0x00000080
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#define SOUND_MODE_MAXCHN 0x00000F00
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#define SOUND_MODE_MAXCHN_SHIFT 8
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#define SOUND_MODE_MASVOL 0x0000F000
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#define SOUND_MODE_MASVOL_SHIFT 12
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#define SOUND_MODE_FREQ_05734 0x00010000
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#define SOUND_MODE_FREQ_07884 0x00020000
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#define SOUND_MODE_FREQ_10512 0x00030000
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#define SOUND_MODE_FREQ_13379 0x00040000
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#define SOUND_MODE_FREQ_15768 0x00050000
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#define SOUND_MODE_FREQ_18157 0x00060000
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#define SOUND_MODE_FREQ_21024 0x00070000
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#define SOUND_MODE_FREQ_26758 0x00080000
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#define SOUND_MODE_FREQ_31536 0x00090000
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#define SOUND_MODE_FREQ_36314 0x000A0000
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#define SOUND_MODE_FREQ_40137 0x000B0000
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#define SOUND_MODE_FREQ_42048 0x000C0000
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#define SOUND_MODE_FREQ 0x000F0000
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#define SOUND_MODE_FREQ_SHIFT 16
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#define SOUND_MODE_DA_BIT_9 0x00800000
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#define SOUND_MODE_DA_BIT_8 0x00900000
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#define SOUND_MODE_DA_BIT_7 0x00A00000
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#define SOUND_MODE_DA_BIT_6 0x00B00000
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#define SOUND_MODE_DA_BIT 0x00B00000
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#define SOUND_MODE_DA_BIT_SHIFT 20
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struct WaveData
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{
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u16 type;
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u16 status;
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u32 freq;
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u32 loopStart;
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u32 size; // number of samples
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s8 data[1]; // samples
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};
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#define TONEDATA_TYPE_CGB 0x07
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#define TONEDATA_TYPE_FIX 0x08
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#define TONEDATA_TYPE_SPL 0x40 // key split
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#define TONEDATA_TYPE_RHY 0x80 // rhythm
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#define TONEDATA_P_S_PAN 0xc0
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#define TONEDATA_P_S_PAM TONEDATA_P_S_PAN
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struct ToneData
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{
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u8 type;
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u8 key;
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u8 length; // sound length (compatible sound)
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u8 pan_sweep; // pan or sweep (compatible sound ch. 1)
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struct WaveData *wav;
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u8 attack;
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u8 decay;
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u8 sustain;
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u8 release;
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};
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#define SOUND_CHANNEL_SF_START 0x80
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#define SOUND_CHANNEL_SF_STOP 0x40
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#define SOUND_CHANNEL_SF_LOOP 0x10
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#define SOUND_CHANNEL_SF_IEC 0x04
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#define SOUND_CHANNEL_SF_ENV 0x03
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#define SOUND_CHANNEL_SF_ENV_ATTACK 0x03
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#define SOUND_CHANNEL_SF_ENV_DECAY 0x02
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#define SOUND_CHANNEL_SF_ENV_SUSTAIN 0x01
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#define SOUND_CHANNEL_SF_ENV_RELEASE 0x00
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#define SOUND_CHANNEL_SF_ON (SOUND_CHANNEL_SF_START | SOUND_CHANNEL_SF_STOP | SOUND_CHANNEL_SF_IEC | SOUND_CHANNEL_SF_ENV)
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#define CGB_CHANNEL_MO_PIT 0x02
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#define CGB_CHANNEL_MO_VOL 0x01
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#define CGB_NRx2_ENV_DIR_DEC 0x00
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#define CGB_NRx2_ENV_DIR_INC 0x08
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struct CgbChannel
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{
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u8 statusFlags;
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u8 type;
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u8 rightVolume;
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u8 leftVolume;
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u8 attack;
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u8 decay;
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u8 sustain;
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u8 release;
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u8 key;
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u8 envelopeVolume;
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u8 envelopeGoal;
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u8 envelopeCounter;
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u8 pseudoEchoVolume;
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u8 pseudoEchoLength;
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u8 dummy1;
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u8 dummy2;
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u8 gateTime;
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u8 midiKey;
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u8 velocity;
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u8 priority;
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u8 rhythmPan;
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u8 dummy3[3];
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u8 dummy5;
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u8 sustainGoal;
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u8 n4; // NR[1-4]4 register (initial, length bit)
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u8 pan;
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u8 panMask;
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u8 modify;
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u8 length;
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u8 sweep;
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u32 frequency;
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u32 *wavePointer; // instructs CgbMain to load targeted wave
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u32 *currentPointer; // stores the currently loaded wave
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struct MusicPlayerTrack *track;
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void *prevChannelPointer;
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void *nextChannelPointer;
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u8 dummy4[8];
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};
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struct MusicPlayerTrack;
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struct SoundChannel
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{
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u8 statusFlags;
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u8 type;
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u8 rightVolume;
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u8 leftVolume;
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u8 attack;
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u8 decay;
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u8 sustain;
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u8 release;
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u8 key; // midi key as it was translated into final pitch
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u8 envelopeVolume;
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u8 envelopeVolumeRight;
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u8 envelopeVolumeLeft;
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u8 pseudoEchoVolume;
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u8 pseudoEchoLength;
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u8 dummy1;
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u8 dummy2;
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u8 gateTime;
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u8 midiKey; // midi key as it was used in the track data
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u8 velocity;
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u8 priority;
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u8 rhythmPan;
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u8 dummy3[3];
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u32 count;
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u32 fw;
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u32 frequency;
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struct WaveData *wav;
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s8 *currentPointer;
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struct MusicPlayerTrack *track;
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void *prevChannelPointer;
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void *nextChannelPointer;
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u32 dummy4;
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u16 xpi;
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u16 xpc;
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};
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#define MAX_DIRECTSOUND_CHANNELS 12
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#define PCM_DMA_BUF_SIZE 1584 // size of Direct Sound buffer
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struct MusicPlayerInfo;
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typedef void (*MPlayFunc)();
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typedef void (*PlyNoteFunc)(u32, struct MusicPlayerInfo *, struct MusicPlayerTrack *);
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typedef void (*CgbSoundFunc)(void);
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typedef void (*CgbOscOffFunc)(u8);
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typedef u32 (*MidiKeyToCgbFreqFunc)(u8, u8, u8);
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typedef void (*ExtVolPitFunc)(void);
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typedef void (*MPlayMainFunc)(struct MusicPlayerInfo *);
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struct SoundInfo
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{
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// This field is normally equal to ID_NUMBER but it is set to other
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// values during sensitive operations for locking purposes.
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// This field should be volatile but isn't. This could potentially cause
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// race conditions.
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u32 ident;
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vu8 pcmDmaCounter;
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// Direct Sound
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u8 reverb;
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u8 maxChans;
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u8 masterVolume;
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u8 freq;
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u8 mode;
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u8 c15; // periodically counts from 14 down to 0 (15 states)
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u8 pcmDmaPeriod; // number of V-blanks per PCM DMA
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u8 maxLines;
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u8 gap[3];
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s32 pcmSamplesPerVBlank;
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s32 pcmFreq;
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s32 divFreq;
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struct CgbChannel *cgbChans;
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MPlayMainFunc MPlayMainHead;
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struct MusicPlayerInfo *musicPlayerHead;
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CgbSoundFunc CgbSound;
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CgbOscOffFunc CgbOscOff;
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MidiKeyToCgbFreqFunc MidiKeyToCgbFreq;
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MPlayFunc *MPlayJumpTable;
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PlyNoteFunc plynote;
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ExtVolPitFunc ExtVolPit;
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u8 gap2[16];
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struct SoundChannel chans[MAX_DIRECTSOUND_CHANNELS];
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s8 pcmBuffer[PCM_DMA_BUF_SIZE * 2];
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};
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struct SongHeader
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{
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u8 trackCount;
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u8 blockCount;
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u8 priority;
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u8 reverb;
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struct ToneData *tone;
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u8 *part[1];
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};
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struct PokemonCrySong
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{
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u8 trackCount;
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u8 blockCount;
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u8 priority;
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u8 reverb;
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struct ToneData *tone;
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u8 *part[2];
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u8 gap;
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u8 part0; // 0x11
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u8 tuneValue; // 0x12
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u8 gotoCmd; // 0x13
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u32 gotoTarget; // 0x14
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u8 part1; // 0x18
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u8 tuneValue2; // 0x19
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u8 cont[2]; // 0x1A
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u8 volCmd; // 0x1C
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u8 volumeValue; // 0x1D
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u8 unkCmd0D[2]; // 0x1E
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u32 unkCmd0DParam; // 0x20
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u8 xreleCmd[2]; // 0x24
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u8 releaseValue; // 0x26
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u8 panCmd;
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u8 panValue; // 0x28
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u8 tieCmd; // 0x29
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u8 tieKeyValue; // 0x2A
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u8 tieVelocityValue; // 0x2B
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u8 unkCmd0C[2]; // 0x2C
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u16 unkCmd0CParam; // 0x2E
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u8 end[2]; // 0x30
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};
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#define MPT_FLG_VOLSET 0x01
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#define MPT_FLG_VOLCHG 0x03
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#define MPT_FLG_PITSET 0x04
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#define MPT_FLG_PITCHG 0x0C
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#define MPT_FLG_START 0x40
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#define MPT_FLG_EXIST 0x80
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struct MusicPlayerTrack
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{
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u8 flags;
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u8 wait;
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u8 patternLevel;
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u8 repN;
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u8 gateTime;
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u8 key;
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u8 velocity;
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u8 runningStatus;
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u8 keyM;
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u8 pitM;
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s8 keyShift;
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s8 keyShiftX;
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s8 tune;
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u8 pitX;
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s8 bend;
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u8 bendRange;
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u8 volMR;
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u8 volML;
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u8 vol;
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u8 volX;
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s8 pan;
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s8 panX;
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s8 modM;
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u8 mod;
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u8 modT;
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u8 lfoSpeed;
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u8 lfoSpeedC;
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u8 lfoDelay;
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u8 lfoDelayC;
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u8 priority;
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u8 pseudoEchoVolume;
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u8 pseudoEchoLength;
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struct SoundChannel *chan;
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struct ToneData tone;
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u8 gap[10];
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u16 unk_3A;
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u32 unk_3C;
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u8 *cmdPtr;
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u8 *patternStack[3];
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};
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#define MUSICPLAYER_STATUS_TRACK 0x0000ffff
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#define MUSICPLAYER_STATUS_PAUSE 0x80000000
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#define MAX_MUSICPLAYER_TRACKS 16
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#define TRACKS_ALL 0xFFFF
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#define TEMPORARY_FADE 0x0001
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#define FADE_IN 0x0002
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#define FADE_VOL_MAX 64
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#define FADE_VOL_SHIFT 2
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struct MusicPlayerInfo
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{
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struct SongHeader *songHeader;
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u32 status;
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u8 trackCount;
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u8 priority;
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u8 cmd;
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u8 unk_B;
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u32 clock;
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u8 gap[8];
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u8 *memAccArea;
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u16 tempoD;
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u16 tempoU;
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u16 tempoI;
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u16 tempoC;
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u16 fadeOI;
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u16 fadeOC;
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u16 fadeOV;
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struct MusicPlayerTrack *tracks;
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struct ToneData *tone;
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u32 ident;
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MPlayMainFunc MPlayMainNext;
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struct MusicPlayerInfo *musicPlayerNext;
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};
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struct MusicPlayer
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{
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struct MusicPlayerInfo *info;
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struct MusicPlayerTrack *track;
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u8 unk_8;
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u16 unk_A;
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};
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struct Song
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{
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struct SongHeader *header;
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u16 ms;
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u16 me;
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};
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extern const struct MusicPlayer gMPlayTable[];
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extern const struct Song gSongTable[];
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extern u8 gMPlayMemAccArea[];
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//u8 gPokemonCrySong[52];
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//u8 gPokemonCrySongs[52 * MAX_POKEMON_CRIES];
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#define MAX_POKEMON_CRIES 2
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extern struct PokemonCrySong gPokemonCrySong;
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extern struct PokemonCrySong gPokemonCrySongs[];
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extern struct MusicPlayerInfo gPokemonCryMusicPlayers[];
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extern struct MusicPlayerTrack gPokemonCryTracks[];
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extern char SoundMainRAM[];
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extern MPlayFunc gMPlayJumpTable[];
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typedef void (*XcmdFunc)(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
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extern const XcmdFunc gXcmdTable[];
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extern struct CgbChannel gCgbChans[];
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extern const u8 gScaleTable[];
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extern const u32 gFreqTable[];
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extern const u16 gPcmSamplesPerVBlankTable[];
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extern const u8 gCgbScaleTable[];
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extern const s16 gCgbFreqTable[];
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extern const u8 gNoiseTable[];
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extern const struct PokemonCrySong gPokemonCrySongTemplate;
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extern const struct ToneData voicegroup000;
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extern char gNumMusicPlayers[];
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extern char gMaxLines[];
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#define NUM_MUSIC_PLAYERS ((u16)gNumMusicPlayers)
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#define MAX_LINES ((u32)gMaxLines)
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u32 umul3232H32(u32 multiplier, u32 multiplicand);
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void SoundMain(void);
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void SoundMainBTM(void);
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void TrackStop(struct MusicPlayerInfo *mplayInfo, struct MusicPlayerTrack *track);
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void MPlayMain(struct MusicPlayerInfo *);
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void RealClearChain(void *x);
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void MPlayContinue(struct MusicPlayerInfo *mplayInfo);
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void MPlayStart(struct MusicPlayerInfo *mplayInfo, struct SongHeader *songHeader);
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void m4aMPlayStop(struct MusicPlayerInfo *mplayInfo);
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void FadeOutBody(struct MusicPlayerInfo *mplayInfo);
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void TrkVolPitSet(struct MusicPlayerInfo *mplayInfo, struct MusicPlayerTrack *track);
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void MPlayFadeOut(struct MusicPlayerInfo *mplayInfo, u16 speed);
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void ClearChain(void *x);
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void Clear64byte(void *addr);
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void SoundInit(struct SoundInfo *soundInfo);
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void MPlayExtender(struct CgbChannel *cgbChans);
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void m4aSoundMode(u32 mode);
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void MPlayOpen(struct MusicPlayerInfo *mplayInfo, struct MusicPlayerTrack *track, u8 a3);
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void CgbSound(void);
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void CgbOscOff(u8);
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void CgbModVol(struct CgbChannel *chan);
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u32 MidiKeyToCgbFreq(u8, u8, u8);
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void DummyFunc(void);
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void MPlayJumpTableCopy(MPlayFunc *mplayJumpTable);
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void SampleFreqSet(u32 freq);
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void m4aSoundVSyncOn(void);
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void m4aSoundVSyncOff(void);
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void m4aMPlayTempoControl(struct MusicPlayerInfo *mplayInfo, u16 tempo);
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void m4aMPlayVolumeControl(struct MusicPlayerInfo *mplayInfo, u16 trackBits, u16 volume);
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void m4aMPlayPitchControl(struct MusicPlayerInfo *mplayInfo, u16 trackBits, s16 pitch);
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void m4aMPlayPanpotControl(struct MusicPlayerInfo *mplayInfo, u16 trackBits, s8 pan);
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void ClearModM(struct MusicPlayerTrack *track);
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void m4aMPlayModDepthSet(struct MusicPlayerInfo *mplayInfo, u16 trackBits, u8 modDepth);
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void m4aMPlayLFOSpeedSet(struct MusicPlayerInfo *mplayInfo, u16 trackBits, u8 lfoSpeed);
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struct MusicPlayerInfo *SetPokemonCryTone(struct ToneData *tone);
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void SetPokemonCryVolume(u8 val);
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void SetPokemonCryPanpot(s8 val);
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void SetPokemonCryPitch(s16 val);
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void SetPokemonCryLength(u16 val);
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void SetPokemonCryRelease(u8 val);
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void SetPokemonCryProgress(u32 val);
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bool32 IsPokemonCryPlaying(struct MusicPlayerInfo *mplayInfo);
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void SetPokemonCryChorus(s8 val);
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void SetPokemonCryStereo(u32 val);
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void SetPokemonCryPriority(u8 val);
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// sound command handler functions
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void ply_fine(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
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void ply_goto(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
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void ply_patt(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
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void ply_pend(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
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void ply_rept(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
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void ply_memacc(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
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void ply_prio(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
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void ply_tempo(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
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void ply_keysh(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
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void ply_voice(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
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void ply_vol(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
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void ply_pan(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
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void ply_bend(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
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void ply_bendr(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
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void ply_lfos(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
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void ply_lfodl(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
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void ply_mod(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
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void ply_modt(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
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void ply_tune(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
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void ply_port(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
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void ply_xcmd(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
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void ply_endtie(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
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void ply_note(u32 note_cmd, struct MusicPlayerInfo *, struct MusicPlayerTrack *);
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// extended sound command handler functions
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void ply_xxx(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
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void ply_xwave(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
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void ply_xtype(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
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void ply_xatta(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
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void ply_xdeca(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
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void ply_xsust(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
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void ply_xrele(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
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void ply_xiecv(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
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void ply_xiecl(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
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void ply_xleng(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
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void ply_xswee(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
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void ply_xcmd_0C(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
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void ply_xcmd_0D(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
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#endif // GUARD_GBA_M4A_INTERNAL_H
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