mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-18 04:27:38 +01:00
12180 lines
433 KiB
C
12180 lines
433 KiB
C
#include "global.h"
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#include "battle.h"
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#include "constants/battle_move_effects.h"
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#include "constants/battle_script_commands.h"
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#include "battle_message.h"
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#include "battle_anim.h"
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#include "battle_ai_script_commands.h"
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#include "battle_scripts.h"
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#include "constants/moves.h"
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#include "constants/abilities.h"
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#include "item.h"
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#include "constants/items.h"
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#include "constants/hold_effects.h"
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#include "util.h"
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#include "pokemon.h"
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#include "random.h"
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#include "battle_controllers.h"
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#include "battle_interface.h"
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#include "constants/songs.h"
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#include "constants/trainers.h"
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#include "constants/battle_anim.h"
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#include "constants/map_types.h"
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#include "text.h"
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#include "sound.h"
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#include "pokedex.h"
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#include "recorded_battle.h"
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#include "window.h"
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#include "reshow_battle_screen.h"
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#include "main.h"
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#include "palette.h"
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#include "money.h"
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#include "bg.h"
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#include "string_util.h"
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#include "pokemon_icon.h"
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#include "m4a.h"
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#include "mail.h"
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#include "event_data.h"
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#include "pokemon_storage_system.h"
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#include "task.h"
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#include "naming_screen.h"
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#include "constants/battle_string_ids.h"
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#include "battle_setup.h"
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#include "overworld.h"
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#include "party_menu.h"
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#include "constants/battle_config.h"
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#include "battle_arena.h"
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#include "battle_pike.h"
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#include "battle_pyramid.h"
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#include "field_specials.h"
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#include "pokemon_summary_screen.h"
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#include "pokenav.h"
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#include "menu_specialized.h"
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#include "constants/rgb.h"
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#include "data.h"
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#include "constants/party_menu.h"
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extern struct MusicPlayerInfo gMPlayInfo_BGM;
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extern const u8* const gBattleScriptsForMoveEffects[];
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// this file's functions
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#define STAT_CHANGE_WORKED 0
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#define STAT_CHANGE_DIDNT_WORK 1
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static bool8 IsTwoTurnsMove(u16 move);
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static void TrySetDestinyBondToHappen(void);
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static u8 AttacksThisTurn(u8 battlerId, u16 move); // Note: returns 1 if it's a charging turn, otherwise 2.
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static u32 ChangeStatBuffs(s8 statValue, u32 statId, u32 flags, const u8 *BS_ptr);
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static bool32 IsMonGettingExpSentOut(void);
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static void sub_804F17C(void);
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static bool8 sub_804F1CC(void);
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static void DrawLevelUpWindow1(void);
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static void DrawLevelUpWindow2(void);
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static bool8 sub_804F344(void);
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static void PutMonIconOnLvlUpBox(void);
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static void PutLevelAndGenderOnLvlUpBox(void);
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static bool32 CriticalCapture(u32 odds);
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static void SpriteCB_MonIconOnLvlUpBox(struct Sprite* sprite);
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static void Cmd_attackcanceler(void);
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static void Cmd_accuracycheck(void);
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static void Cmd_attackstring(void);
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static void Cmd_ppreduce(void);
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static void Cmd_critcalc(void);
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static void Cmd_damagecalc(void);
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static void Cmd_typecalc(void);
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static void Cmd_adjustdamage(void);
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static void Cmd_multihitresultmessage(void);
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static void Cmd_attackanimation(void);
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static void Cmd_waitanimation(void);
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static void Cmd_healthbarupdate(void);
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static void Cmd_datahpupdate(void);
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static void Cmd_critmessage(void);
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static void Cmd_effectivenesssound(void);
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static void Cmd_resultmessage(void);
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static void Cmd_printstring(void);
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static void Cmd_printselectionstring(void);
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static void Cmd_waitmessage(void);
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static void Cmd_printfromtable(void);
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static void Cmd_printselectionstringfromtable(void);
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static void Cmd_seteffectwithchance(void);
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static void Cmd_seteffectprimary(void);
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static void Cmd_seteffectsecondary(void);
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static void Cmd_clearstatusfromeffect(void);
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static void Cmd_tryfaintmon(void);
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static void Cmd_dofaintanimation(void);
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static void Cmd_cleareffectsonfaint(void);
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static void Cmd_jumpifstatus(void);
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static void Cmd_jumpifstatus2(void);
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static void Cmd_jumpifability(void);
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static void Cmd_jumpifsideaffecting(void);
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static void Cmd_jumpifstat(void);
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static void Cmd_jumpifstatus3condition(void);
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static void Cmd_jumpbasedontype(void);
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static void Cmd_getexp(void);
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static void atk24(void);
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static void Cmd_movevaluescleanup(void);
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static void Cmd_setmultihit(void);
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static void Cmd_decrementmultihit(void);
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static void Cmd_goto(void);
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static void Cmd_jumpifbyte(void);
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static void Cmd_jumpifhalfword(void);
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static void Cmd_jumpifword(void);
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static void Cmd_jumpifarrayequal(void);
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static void Cmd_jumpifarraynotequal(void);
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static void Cmd_setbyte(void);
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static void Cmd_addbyte(void);
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static void Cmd_subbyte(void);
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static void Cmd_copyarray(void);
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static void Cmd_copyarraywithindex(void);
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static void Cmd_orbyte(void);
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static void Cmd_orhalfword(void);
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static void Cmd_orword(void);
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static void Cmd_bicbyte(void);
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static void Cmd_bichalfword(void);
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static void Cmd_bicword(void);
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static void Cmd_pause(void);
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static void Cmd_waitstate(void);
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static void Cmd_update(void);
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static void Cmd_return(void);
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static void Cmd_end(void);
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static void Cmd_end2(void);
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static void Cmd_end3(void);
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static void Cmd_jumpifaffectedbyprotect(void);
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static void Cmd_call(void);
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static void Cmd_setroost(void);
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static void Cmd_jumpifabilitypresent(void);
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static void Cmd_endselectionscript(void);
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static void Cmd_playanimation(void);
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static void Cmd_playanimation2(void);
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static void Cmd_setgraphicalstatchangevalues(void);
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static void Cmd_playstatchangeanimation(void);
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static void Cmd_moveend(void);
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static void Cmd_sethealblock(void);
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static void Cmd_returnatktoball(void);
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static void Cmd_getswitchedmondata(void);
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static void Cmd_switchindataupdate(void);
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static void Cmd_switchinanim(void);
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static void Cmd_jumpifcantswitch(void);
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static void Cmd_openpartyscreen(void);
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static void Cmd_switchhandleorder(void);
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static void Cmd_switchineffects(void);
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static void Cmd_trainerslidein(void);
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static void Cmd_playse(void);
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static void Cmd_fanfare(void);
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static void Cmd_playfaintcry(void);
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static void atk57(void);
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static void Cmd_returntoball(void);
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static void Cmd_handlelearnnewmove(void);
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static void Cmd_yesnoboxlearnmove(void);
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static void Cmd_yesnoboxstoplearningmove(void);
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static void Cmd_hitanimation(void);
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static void Cmd_getmoneyreward(void);
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static void atk5E(void);
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static void Cmd_swapattackerwithtarget(void);
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static void Cmd_incrementgamestat(void);
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static void Cmd_drawpartystatussummary(void);
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static void Cmd_hidepartystatussummary(void);
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static void Cmd_jumptocalledmove(void);
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static void Cmd_statusanimation(void);
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static void Cmd_status2animation(void);
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static void Cmd_chosenstatusanimation(void);
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static void Cmd_yesnobox(void);
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static void Cmd_cancelallactions(void);
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static void Cmd_setgravity(void);
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static void Cmd_removeitem(void);
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static void Cmd_atknameinbuff1(void);
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static void Cmd_drawlvlupbox(void);
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static void Cmd_resetsentmonsvalue(void);
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static void Cmd_setatktoplayer0(void);
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static void Cmd_makevisible(void);
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static void Cmd_recordability(void);
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static void Cmd_buffermovetolearn(void);
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static void Cmd_jumpifplayerran(void);
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static void Cmd_hpthresholds(void);
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static void Cmd_hpthresholds2(void);
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static void Cmd_useitemonopponent(void);
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static void Cmd_various(void);
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static void Cmd_setprotectlike(void);
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static void Cmd_faintifabilitynotdamp(void);
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static void Cmd_setatkhptozero(void);
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static void Cmd_jumpifnexttargetvalid(void);
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static void Cmd_tryhealhalfhealth(void);
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static void Cmd_trymirrormove(void);
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static void Cmd_setrain(void);
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static void Cmd_setreflect(void);
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static void Cmd_setseeded(void);
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static void Cmd_manipulatedamage(void);
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static void Cmd_trysetrest(void);
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static void Cmd_jumpifnotfirstturn(void);
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static void Cmd_setmiracleeye(void);
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static void Cmd_jumpifcantmakeasleep(void);
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static void Cmd_stockpile(void);
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static void Cmd_stockpiletobasedamage(void);
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static void Cmd_stockpiletohpheal(void);
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static void Cmd_setdrainedhp(void);
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static void Cmd_statbuffchange(void);
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static void Cmd_normalisebuffs(void);
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static void Cmd_setbide(void);
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static void Cmd_confuseifrepeatingattackends(void);
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static void Cmd_setmultihitcounter(void);
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static void Cmd_initmultihitstring(void);
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static void Cmd_forcerandomswitch(void);
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static void Cmd_tryconversiontypechange(void);
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static void Cmd_givepaydaymoney(void);
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static void Cmd_setlightscreen(void);
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static void Cmd_tryKO(void);
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static void Cmd_damagetohalftargethp(void);
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static void Cmd_setsandstorm(void);
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static void Cmd_weatherdamage(void);
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static void Cmd_tryinfatuating(void);
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static void Cmd_updatestatusicon(void);
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static void Cmd_setmist(void);
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static void Cmd_setfocusenergy(void);
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static void Cmd_transformdataexecution(void);
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static void Cmd_setsubstitute(void);
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static void Cmd_mimicattackcopy(void);
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static void Cmd_metronome(void);
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static void Cmd_dmgtolevel(void);
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static void Cmd_psywavedamageeffect(void);
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static void Cmd_counterdamagecalculator(void);
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static void Cmd_mirrorcoatdamagecalculator(void);
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static void Cmd_disablelastusedattack(void);
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static void Cmd_trysetencore(void);
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static void Cmd_painsplitdmgcalc(void);
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static void Cmd_settypetorandomresistance(void);
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static void Cmd_setalwayshitflag(void);
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static void Cmd_copymovepermanently(void);
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static void Cmd_trychoosesleeptalkmove(void);
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static void Cmd_setdestinybond(void);
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static void Cmd_trysetdestinybondtohappen(void);
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static void Cmd_settailwind(void);
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static void Cmd_tryspiteppreduce(void);
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static void Cmd_healpartystatus(void);
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static void Cmd_cursetarget(void);
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static void Cmd_trysetspikes(void);
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static void Cmd_setforesight(void);
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static void Cmd_trysetperishsong(void);
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static void Cmd_handlerollout(void);
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static void Cmd_jumpifconfusedandstatmaxed(void);
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static void Cmd_handlefurycutter(void);
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static void Cmd_setembargo(void);
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static void Cmd_presentdamagecalculation(void);
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static void Cmd_setsafeguard(void);
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static void Cmd_magnitudedamagecalculation(void);
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static void Cmd_jumpifnopursuitswitchdmg(void);
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static void Cmd_setsunny(void);
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static void Cmd_maxattackhalvehp(void);
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static void Cmd_copyfoestats(void);
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static void Cmd_rapidspinfree(void);
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static void Cmd_setdefensecurlbit(void);
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static void Cmd_recoverbasedonsunlight(void);
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static void Cmd_setstickyweb(void);
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static void Cmd_selectfirstvalidtarget(void);
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static void Cmd_trysetfutureattack(void);
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static void Cmd_trydobeatup(void);
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static void Cmd_setsemiinvulnerablebit(void);
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static void Cmd_clearsemiinvulnerablebit(void);
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static void Cmd_setminimize(void);
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static void Cmd_sethail(void);
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static void Cmd_jumpifattackandspecialattackcannotfall(void);
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static void Cmd_setforcedtarget(void);
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static void Cmd_setcharge(void);
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static void Cmd_callterrainattack(void);
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static void Cmd_cureifburnedparalysedorpoisoned(void);
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static void Cmd_settorment(void);
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static void Cmd_jumpifnodamage(void);
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static void Cmd_settaunt(void);
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static void Cmd_trysethelpinghand(void);
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static void Cmd_tryswapitems(void);
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static void Cmd_trycopyability(void);
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static void Cmd_trywish(void);
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static void Cmd_settoxicspikes(void);
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static void Cmd_setgastroacid(void);
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static void Cmd_setyawn(void);
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static void Cmd_setdamagetohealthdifference(void);
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static void Cmd_setroom(void);
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static void Cmd_tryswapabilities(void);
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static void Cmd_tryimprison(void);
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static void Cmd_setstealthrock(void);
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static void Cmd_setuserstatus3(void);
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static void Cmd_assistattackselect(void);
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static void Cmd_trysetmagiccoat(void);
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static void Cmd_trysetsnatch(void);
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static void Cmd_trygetintimidatetarget(void);
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static void Cmd_switchoutabilities(void);
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static void Cmd_jumpifhasnohp(void);
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static void Cmd_getsecretpowereffect(void);
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static void Cmd_pickup(void);
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static void Cmd_docastformchangeanimation(void);
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static void Cmd_trycastformdatachange(void);
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static void Cmd_settypebasedhalvers(void);
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static void Cmd_jumpifsubstituteblocks(void);
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static void Cmd_tryrecycleitem(void);
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static void Cmd_settypetoterrain(void);
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static void Cmd_pursuitrelated(void);
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static void Cmd_snatchsetbattlers(void);
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static void Cmd_removelightscreenreflect(void);
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static void Cmd_handleballthrow(void);
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static void Cmd_givecaughtmon(void);
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static void Cmd_trysetcaughtmondexflags(void);
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static void Cmd_displaydexinfo(void);
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static void Cmd_trygivecaughtmonnick(void);
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static void Cmd_subattackerhpbydmg(void);
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static void Cmd_removeattackerstatus1(void);
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static void Cmd_finishaction(void);
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static void Cmd_finishturn(void);
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static void Cmd_trainerslideout(void);
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static void Cmd_settelekinesis(void);
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static void Cmd_swapstatstages(void);
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static void Cmd_averagestats(void);
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static void Cmd_jumpifoppositegenders(void);
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static void Cmd_trygetbaddreamstarget(void);
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static void Cmd_tryworryseed(void);
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static void Cmd_metalburstdamagecalculator(void);
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void (* const gBattleScriptingCommandsTable[])(void) =
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{
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Cmd_attackcanceler, // 0x0
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Cmd_accuracycheck, // 0x1
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Cmd_attackstring, // 0x2
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Cmd_ppreduce, // 0x3
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Cmd_critcalc, // 0x4
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Cmd_damagecalc, // 0x5
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Cmd_typecalc, // 0x6
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Cmd_adjustdamage, // 0x7
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Cmd_multihitresultmessage, // 0x8
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Cmd_attackanimation, // 0x9
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Cmd_waitanimation, // 0xA
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Cmd_healthbarupdate, // 0xB
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Cmd_datahpupdate, // 0xC
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Cmd_critmessage, // 0xD
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Cmd_effectivenesssound, // 0xE
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Cmd_resultmessage, // 0xF
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Cmd_printstring, // 0x10
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Cmd_printselectionstring, // 0x11
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Cmd_waitmessage, // 0x12
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Cmd_printfromtable, // 0x13
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Cmd_printselectionstringfromtable, // 0x14
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Cmd_seteffectwithchance, // 0x15
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Cmd_seteffectprimary, // 0x16
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Cmd_seteffectsecondary, // 0x17
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Cmd_clearstatusfromeffect, // 0x18
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Cmd_tryfaintmon, // 0x19
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Cmd_dofaintanimation, // 0x1A
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Cmd_cleareffectsonfaint, // 0x1B
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Cmd_jumpifstatus, // 0x1C
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Cmd_jumpifstatus2, // 0x1D
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Cmd_jumpifability, // 0x1E
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Cmd_jumpifsideaffecting, // 0x1F
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Cmd_jumpifstat, // 0x20
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Cmd_jumpifstatus3condition, // 0x21
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Cmd_jumpbasedontype, // 0x22
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Cmd_getexp, // 0x23
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atk24, // 0x24
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Cmd_movevaluescleanup, // 0x25
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Cmd_setmultihit, // 0x26
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Cmd_decrementmultihit, // 0x27
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Cmd_goto, // 0x28
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Cmd_jumpifbyte, // 0x29
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Cmd_jumpifhalfword, // 0x2A
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Cmd_jumpifword, // 0x2B
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Cmd_jumpifarrayequal, // 0x2C
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Cmd_jumpifarraynotequal, // 0x2D
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Cmd_setbyte, // 0x2E
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Cmd_addbyte, // 0x2F
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Cmd_subbyte, // 0x30
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Cmd_copyarray, // 0x31
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Cmd_copyarraywithindex, // 0x32
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Cmd_orbyte, // 0x33
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Cmd_orhalfword, // 0x34
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Cmd_orword, // 0x35
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Cmd_bicbyte, // 0x36
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Cmd_bichalfword, // 0x37
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Cmd_bicword, // 0x38
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Cmd_pause, // 0x39
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Cmd_waitstate, // 0x3A
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Cmd_update, // 0x3B
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Cmd_return, // 0x3C
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Cmd_end, // 0x3D
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Cmd_end2, // 0x3E
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Cmd_end3, // 0x3F
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Cmd_jumpifaffectedbyprotect, // 0x40
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Cmd_call, // 0x41
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Cmd_setroost, // 0x42
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Cmd_jumpifabilitypresent, // 0x43
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Cmd_endselectionscript, // 0x44
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Cmd_playanimation, // 0x45
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Cmd_playanimation2, // 0x46
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Cmd_setgraphicalstatchangevalues, // 0x47
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Cmd_playstatchangeanimation, // 0x48
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Cmd_moveend, // 0x49
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Cmd_sethealblock, // 0x4A
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Cmd_returnatktoball, // 0x4B
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Cmd_getswitchedmondata, // 0x4C
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Cmd_switchindataupdate, // 0x4D
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Cmd_switchinanim, // 0x4E
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Cmd_jumpifcantswitch, // 0x4F
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Cmd_openpartyscreen, // 0x50
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Cmd_switchhandleorder, // 0x51
|
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Cmd_switchineffects, // 0x52
|
|
Cmd_trainerslidein, // 0x53
|
|
Cmd_playse, // 0x54
|
|
Cmd_fanfare, // 0x55
|
|
Cmd_playfaintcry, // 0x56
|
|
atk57, // 0x57
|
|
Cmd_returntoball, // 0x58
|
|
Cmd_handlelearnnewmove, // 0x59
|
|
Cmd_yesnoboxlearnmove, // 0x5A
|
|
Cmd_yesnoboxstoplearningmove, // 0x5B
|
|
Cmd_hitanimation, // 0x5C
|
|
Cmd_getmoneyreward, // 0x5D
|
|
atk5E, // 0x5E
|
|
Cmd_swapattackerwithtarget, // 0x5F
|
|
Cmd_incrementgamestat, // 0x60
|
|
Cmd_drawpartystatussummary, // 0x61
|
|
Cmd_hidepartystatussummary, // 0x62
|
|
Cmd_jumptocalledmove, // 0x63
|
|
Cmd_statusanimation, // 0x64
|
|
Cmd_status2animation, // 0x65
|
|
Cmd_chosenstatusanimation, // 0x66
|
|
Cmd_yesnobox, // 0x67
|
|
Cmd_cancelallactions, // 0x68
|
|
Cmd_setgravity, // 0x69
|
|
Cmd_removeitem, // 0x6A
|
|
Cmd_atknameinbuff1, // 0x6B
|
|
Cmd_drawlvlupbox, // 0x6C
|
|
Cmd_resetsentmonsvalue, // 0x6D
|
|
Cmd_setatktoplayer0, // 0x6E
|
|
Cmd_makevisible, // 0x6F
|
|
Cmd_recordability, // 0x70
|
|
Cmd_buffermovetolearn, // 0x71
|
|
Cmd_jumpifplayerran, // 0x72
|
|
Cmd_hpthresholds, // 0x73
|
|
Cmd_hpthresholds2, // 0x74
|
|
Cmd_useitemonopponent, // 0x75
|
|
Cmd_various, // 0x76
|
|
Cmd_setprotectlike, // 0x77
|
|
Cmd_faintifabilitynotdamp, // 0x78
|
|
Cmd_setatkhptozero, // 0x79
|
|
Cmd_jumpifnexttargetvalid, // 0x7A
|
|
Cmd_tryhealhalfhealth, // 0x7B
|
|
Cmd_trymirrormove, // 0x7C
|
|
Cmd_setrain, // 0x7D
|
|
Cmd_setreflect, // 0x7E
|
|
Cmd_setseeded, // 0x7F
|
|
Cmd_manipulatedamage, // 0x80
|
|
Cmd_trysetrest, // 0x81
|
|
Cmd_jumpifnotfirstturn, // 0x82
|
|
Cmd_setmiracleeye, // 0x83
|
|
Cmd_jumpifcantmakeasleep, // 0x84
|
|
Cmd_stockpile, // 0x85
|
|
Cmd_stockpiletobasedamage, // 0x86
|
|
Cmd_stockpiletohpheal, // 0x87
|
|
Cmd_setdrainedhp, // 0x88
|
|
Cmd_statbuffchange, // 0x89
|
|
Cmd_normalisebuffs, // 0x8A
|
|
Cmd_setbide, // 0x8B
|
|
Cmd_confuseifrepeatingattackends, // 0x8C
|
|
Cmd_setmultihitcounter, // 0x8D
|
|
Cmd_initmultihitstring, // 0x8E
|
|
Cmd_forcerandomswitch, // 0x8F
|
|
Cmd_tryconversiontypechange, // 0x90
|
|
Cmd_givepaydaymoney, // 0x91
|
|
Cmd_setlightscreen, // 0x92
|
|
Cmd_tryKO, // 0x93
|
|
Cmd_damagetohalftargethp, // 0x94
|
|
Cmd_setsandstorm, // 0x95
|
|
Cmd_weatherdamage, // 0x96
|
|
Cmd_tryinfatuating, // 0x97
|
|
Cmd_updatestatusicon, // 0x98
|
|
Cmd_setmist, // 0x99
|
|
Cmd_setfocusenergy, // 0x9A
|
|
Cmd_transformdataexecution, // 0x9B
|
|
Cmd_setsubstitute, // 0x9C
|
|
Cmd_mimicattackcopy, // 0x9D
|
|
Cmd_metronome, // 0x9E
|
|
Cmd_dmgtolevel, // 0x9F
|
|
Cmd_psywavedamageeffect, // 0xA0
|
|
Cmd_counterdamagecalculator, // 0xA1
|
|
Cmd_mirrorcoatdamagecalculator, // 0xA2
|
|
Cmd_disablelastusedattack, // 0xA3
|
|
Cmd_trysetencore, // 0xA4
|
|
Cmd_painsplitdmgcalc, // 0xA5
|
|
Cmd_settypetorandomresistance, // 0xA6
|
|
Cmd_setalwayshitflag, // 0xA7
|
|
Cmd_copymovepermanently, // 0xA8
|
|
Cmd_trychoosesleeptalkmove, // 0xA9
|
|
Cmd_setdestinybond, // 0xAA
|
|
Cmd_trysetdestinybondtohappen, // 0xAB
|
|
Cmd_settailwind, // 0xAC
|
|
Cmd_tryspiteppreduce, // 0xAD
|
|
Cmd_healpartystatus, // 0xAE
|
|
Cmd_cursetarget, // 0xAF
|
|
Cmd_trysetspikes, // 0xB0
|
|
Cmd_setforesight, // 0xB1
|
|
Cmd_trysetperishsong, // 0xB2
|
|
Cmd_handlerollout, // 0xB3
|
|
Cmd_jumpifconfusedandstatmaxed, // 0xB4
|
|
Cmd_handlefurycutter, // 0xB5
|
|
Cmd_setembargo, // 0xB6
|
|
Cmd_presentdamagecalculation, // 0xB7
|
|
Cmd_setsafeguard, // 0xB8
|
|
Cmd_magnitudedamagecalculation, // 0xB9
|
|
Cmd_jumpifnopursuitswitchdmg, // 0xBA
|
|
Cmd_setsunny, // 0xBB
|
|
Cmd_maxattackhalvehp, // 0xBC
|
|
Cmd_copyfoestats, // 0xBD
|
|
Cmd_rapidspinfree, // 0xBE
|
|
Cmd_setdefensecurlbit, // 0xBF
|
|
Cmd_recoverbasedonsunlight, // 0xC0
|
|
Cmd_setstickyweb, // 0xC1
|
|
Cmd_selectfirstvalidtarget, // 0xC2
|
|
Cmd_trysetfutureattack, // 0xC3
|
|
Cmd_trydobeatup, // 0xC4
|
|
Cmd_setsemiinvulnerablebit, // 0xC5
|
|
Cmd_clearsemiinvulnerablebit, // 0xC6
|
|
Cmd_setminimize, // 0xC7
|
|
Cmd_sethail, // 0xC8
|
|
Cmd_jumpifattackandspecialattackcannotfall, // 0xC9
|
|
Cmd_setforcedtarget, // 0xCA
|
|
Cmd_setcharge, // 0xCB
|
|
Cmd_callterrainattack, // 0xCC
|
|
Cmd_cureifburnedparalysedorpoisoned, // 0xCD
|
|
Cmd_settorment, // 0xCE
|
|
Cmd_jumpifnodamage, // 0xCF
|
|
Cmd_settaunt, // 0xD0
|
|
Cmd_trysethelpinghand, // 0xD1
|
|
Cmd_tryswapitems, // 0xD2
|
|
Cmd_trycopyability, // 0xD3
|
|
Cmd_trywish, // 0xD4
|
|
Cmd_settoxicspikes, // 0xD5
|
|
Cmd_setgastroacid, // 0xD6
|
|
Cmd_setyawn, // 0xD7
|
|
Cmd_setdamagetohealthdifference, // 0xD8
|
|
Cmd_setroom, // 0xD9
|
|
Cmd_tryswapabilities, // 0xDA
|
|
Cmd_tryimprison, // 0xDB
|
|
Cmd_setstealthrock, // 0xDC
|
|
Cmd_setuserstatus3, // 0xDD
|
|
Cmd_assistattackselect, // 0xDE
|
|
Cmd_trysetmagiccoat, // 0xDF
|
|
Cmd_trysetsnatch, // 0xE0
|
|
Cmd_trygetintimidatetarget, // 0xE1
|
|
Cmd_switchoutabilities, // 0xE2
|
|
Cmd_jumpifhasnohp, // 0xE3
|
|
Cmd_getsecretpowereffect, // 0xE4
|
|
Cmd_pickup, // 0xE5
|
|
Cmd_docastformchangeanimation, // 0xE6
|
|
Cmd_trycastformdatachange, // 0xE7
|
|
Cmd_settypebasedhalvers, // 0xE8
|
|
Cmd_jumpifsubstituteblocks, // 0xE9
|
|
Cmd_tryrecycleitem, // 0xEA
|
|
Cmd_settypetoterrain, // 0xEB
|
|
Cmd_pursuitrelated, // 0xEC
|
|
Cmd_snatchsetbattlers, // 0xED
|
|
Cmd_removelightscreenreflect, // 0xEE
|
|
Cmd_handleballthrow, // 0xEF
|
|
Cmd_givecaughtmon, // 0xF0
|
|
Cmd_trysetcaughtmondexflags, // 0xF1
|
|
Cmd_displaydexinfo, // 0xF2
|
|
Cmd_trygivecaughtmonnick, // 0xF3
|
|
Cmd_subattackerhpbydmg, // 0xF4
|
|
Cmd_removeattackerstatus1, // 0xF5
|
|
Cmd_finishaction, // 0xF6
|
|
Cmd_finishturn, // 0xF7
|
|
Cmd_trainerslideout, // 0xF8
|
|
Cmd_settelekinesis, // 0xF9
|
|
Cmd_swapstatstages, // 0xFA
|
|
Cmd_averagestats, // 0xFB
|
|
Cmd_jumpifoppositegenders, // 0xFC
|
|
Cmd_trygetbaddreamstarget, // 0xFD
|
|
Cmd_tryworryseed, // 0xFE
|
|
Cmd_metalburstdamagecalculator, // 0xFF
|
|
};
|
|
|
|
struct StatFractions
|
|
{
|
|
u8 dividend;
|
|
u8 divisor;
|
|
};
|
|
|
|
static const struct StatFractions sAccuracyStageRatios[] =
|
|
{
|
|
{ 33, 100}, // -6
|
|
{ 36, 100}, // -5
|
|
{ 43, 100}, // -4
|
|
{ 50, 100}, // -3
|
|
{ 60, 100}, // -2
|
|
{ 75, 100}, // -1
|
|
{ 1, 1}, // 0
|
|
{133, 100}, // +1
|
|
{166, 100}, // +2
|
|
{ 2, 1}, // +3
|
|
{233, 100}, // +4
|
|
{133, 50}, // +5
|
|
{ 3, 1}, // +6
|
|
};
|
|
|
|
static const u32 sStatusFlagsForMoveEffects[NUM_MOVE_EFFECTS] =
|
|
{
|
|
[MOVE_EFFECT_SLEEP] = STATUS1_SLEEP,
|
|
[MOVE_EFFECT_POISON] = STATUS1_POISON,
|
|
[MOVE_EFFECT_BURN] = STATUS1_BURN,
|
|
[MOVE_EFFECT_FREEZE] = STATUS1_FREEZE,
|
|
[MOVE_EFFECT_PARALYSIS] = STATUS1_PARALYSIS,
|
|
[MOVE_EFFECT_TOXIC] = STATUS1_TOXIC_POISON,
|
|
[MOVE_EFFECT_CONFUSION] = STATUS2_CONFUSION,
|
|
[MOVE_EFFECT_FLINCH] = STATUS2_FLINCHED,
|
|
[MOVE_EFFECT_UPROAR] = STATUS2_UPROAR,
|
|
[MOVE_EFFECT_CHARGING] = STATUS2_MULTIPLETURNS,
|
|
[MOVE_EFFECT_WRAP] = STATUS2_WRAPPED,
|
|
[MOVE_EFFECT_RECHARGE] = STATUS2_RECHARGE,
|
|
[MOVE_EFFECT_PREVENT_ESCAPE] = STATUS2_ESCAPE_PREVENTION,
|
|
[MOVE_EFFECT_NIGHTMARE] = STATUS2_NIGHTMARE,
|
|
[MOVE_EFFECT_THRASH] = STATUS2_LOCK_CONFUSE,
|
|
};
|
|
|
|
static const u8* const sMoveEffectBS_Ptrs[] =
|
|
{
|
|
[MOVE_EFFECT_SLEEP] = BattleScript_MoveEffectSleep,
|
|
[MOVE_EFFECT_POISON] = BattleScript_MoveEffectPoison,
|
|
[MOVE_EFFECT_BURN] = BattleScript_MoveEffectBurn,
|
|
[MOVE_EFFECT_FREEZE] = BattleScript_MoveEffectFreeze,
|
|
[MOVE_EFFECT_PARALYSIS] = BattleScript_MoveEffectParalysis,
|
|
[MOVE_EFFECT_TOXIC] = BattleScript_MoveEffectToxic,
|
|
[MOVE_EFFECT_CONFUSION] = BattleScript_MoveEffectConfusion,
|
|
[MOVE_EFFECT_UPROAR] = BattleScript_MoveEffectUproar,
|
|
[MOVE_EFFECT_PAYDAY] = BattleScript_MoveEffectPayDay,
|
|
[MOVE_EFFECT_WRAP] = BattleScript_MoveEffectWrap,
|
|
[MOVE_EFFECT_RECOIL_25] = BattleScript_MoveEffectRecoil,
|
|
[MOVE_EFFECT_RECOIL_33] = BattleScript_MoveEffectRecoil,
|
|
};
|
|
|
|
static const struct WindowTemplate sUnusedWinTemplate = {0, 1, 3, 7, 0xF, 0x1F, 0x3F};
|
|
|
|
static const u16 sUnknown_0831C2C8[] = INCBIN_U16("graphics/battle_interface/unk_battlebox.gbapal");
|
|
static const u32 sUnknown_0831C2E8[] = INCBIN_U32("graphics/battle_interface/unk_battlebox.4bpp.lz");
|
|
|
|
#define MON_ICON_LVLUP_BOX_TAG 0xD75A
|
|
|
|
static const struct OamData sOamData_MonIconOnLvlUpBox =
|
|
{
|
|
.y = 0,
|
|
.affineMode = ST_OAM_AFFINE_OFF,
|
|
.objMode = ST_OAM_OBJ_NORMAL,
|
|
.mosaic = 0,
|
|
.bpp = ST_OAM_4BPP,
|
|
.shape = SPRITE_SHAPE(32x32),
|
|
.x = 0,
|
|
.matrixNum = 0,
|
|
.size = SPRITE_SIZE(32x32),
|
|
.tileNum = 0,
|
|
.priority = 0,
|
|
.paletteNum = 0,
|
|
.affineParam = 0,
|
|
};
|
|
|
|
static const struct SpriteTemplate sSpriteTemplate_MonIconOnLvlUpBox =
|
|
{
|
|
.tileTag = MON_ICON_LVLUP_BOX_TAG,
|
|
.paletteTag = MON_ICON_LVLUP_BOX_TAG,
|
|
.oam = &sOamData_MonIconOnLvlUpBox,
|
|
.anims = gDummySpriteAnimTable,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = SpriteCB_MonIconOnLvlUpBox
|
|
};
|
|
|
|
static const u16 sProtectSuccessRates[] = {USHRT_MAX, USHRT_MAX / 2, USHRT_MAX / 4, USHRT_MAX / 8};
|
|
|
|
#define FORBIDDEN_MIMIC 0x1
|
|
#define FORBIDDEN_METRONOME 0x2
|
|
#define FORBIDDEN_ASSIST 0x4
|
|
#define FORBIDDEN_COPYCAT 0x8
|
|
#define FORBIDDEN_SLEEP_TALK 0x10
|
|
|
|
#define FORBIDDEN_INSTRUCT_END 0xFFFF
|
|
|
|
static const u8 sForbiddenMoves[MOVES_COUNT] =
|
|
{
|
|
[MOVE_NONE] = 0xFF, // Can't use a non-move lol
|
|
[MOVE_STRUGGLE] = 0xFF, // Neither Struggle
|
|
[MOVE_AFTER_YOU] = FORBIDDEN_METRONOME,
|
|
[MOVE_ASSIST] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK,
|
|
[MOVE_BANEFUL_BUNKER] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT,
|
|
[MOVE_BEAK_BLAST] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK,
|
|
[MOVE_BELCH] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK,
|
|
[MOVE_BESTOW] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT,
|
|
[MOVE_BIDE] = FORBIDDEN_SLEEP_TALK,
|
|
[MOVE_CELEBRATE] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK,
|
|
[MOVE_CHATTER] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_MIMIC | FORBIDDEN_SLEEP_TALK,
|
|
[MOVE_CIRCLE_THROW] = FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT,
|
|
[MOVE_COPYCAT] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK,
|
|
[MOVE_COUNTER] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT,
|
|
[MOVE_COVET] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT,
|
|
[MOVE_CRAFTY_SHIELD] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT,
|
|
[MOVE_DESTINY_BOND] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT,
|
|
[MOVE_DETECT] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT,
|
|
[MOVE_DIG] = FORBIDDEN_ASSIST,
|
|
[MOVE_DIVE] = FORBIDDEN_ASSIST,
|
|
[MOVE_DRAGON_TAIL] = FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT,
|
|
[MOVE_DIAMOND_STORM] = FORBIDDEN_METRONOME,
|
|
[MOVE_ENDURE] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT,
|
|
[MOVE_FEINT] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT,
|
|
[MOVE_FLEUR_CANNON] = FORBIDDEN_METRONOME,
|
|
[MOVE_FLY] = FORBIDDEN_ASSIST,
|
|
[MOVE_FOCUS_PUNCH] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK,
|
|
[MOVE_FOLLOW_ME] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT,
|
|
[MOVE_FREEZE_SHOCK] = FORBIDDEN_METRONOME,
|
|
[MOVE_HELPING_HAND] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT,
|
|
[MOVE_HOLD_HANDS] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK,
|
|
[MOVE_HYPERSPACE_FURY] = FORBIDDEN_METRONOME,
|
|
[MOVE_HYPERSPACE_HOLE] = FORBIDDEN_METRONOME,
|
|
[MOVE_ICE_BURN] = FORBIDDEN_METRONOME,
|
|
[MOVE_INSTRUCT] = FORBIDDEN_METRONOME,
|
|
[MOVE_KINGS_SHIELD] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT,
|
|
[MOVE_LIGHT_OF_RUIN] = FORBIDDEN_METRONOME,
|
|
[MOVE_MAT_BLOCK] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT,
|
|
[MOVE_ME_FIRST] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK,
|
|
[MOVE_METRONOME] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK,
|
|
[MOVE_MIMIC] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_MIMIC | FORBIDDEN_SLEEP_TALK,
|
|
[MOVE_MIRROR_COAT] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT,
|
|
[MOVE_MIRROR_MOVE] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK,
|
|
[MOVE_NATURE_POWER] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK,
|
|
[MOVE_ORIGIN_PULSE] = FORBIDDEN_METRONOME,
|
|
[MOVE_PRECIPICE_BLADES] = FORBIDDEN_METRONOME,
|
|
[MOVE_PROTECT] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT,
|
|
[MOVE_QUASH] = FORBIDDEN_METRONOME,
|
|
[MOVE_QUICK_GUARD] = FORBIDDEN_METRONOME,
|
|
[MOVE_RAGE_POWDER] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT,
|
|
[MOVE_RELIC_SONG] = FORBIDDEN_METRONOME,
|
|
[MOVE_ROAR] = FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT,
|
|
[MOVE_SECRET_SWORD] = FORBIDDEN_METRONOME,
|
|
[MOVE_SHELL_TRAP] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK,
|
|
[MOVE_SKETCH] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK,
|
|
[MOVE_SLEEP_TALK] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK,
|
|
[MOVE_SNARL] = FORBIDDEN_METRONOME,
|
|
[MOVE_SNATCH] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT,
|
|
[MOVE_SNORE] = FORBIDDEN_METRONOME,
|
|
[MOVE_SPECTRAL_THIEF] = FORBIDDEN_METRONOME,
|
|
[MOVE_SPIKY_SHIELD] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT,
|
|
[MOVE_SPOTLIGHT] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST,
|
|
[MOVE_STEAM_ERUPTION] = FORBIDDEN_METRONOME,
|
|
[MOVE_SWITCHEROO] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT,
|
|
[MOVE_TECHNO_BLAST] = FORBIDDEN_METRONOME,
|
|
[MOVE_THIEF] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT,
|
|
[MOVE_THOUSAND_ARROWS] = FORBIDDEN_METRONOME,
|
|
[MOVE_THOUSAND_WAVES] = FORBIDDEN_METRONOME,
|
|
[MOVE_TRANSFORM] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_MIMIC,
|
|
[MOVE_TRICK] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT,
|
|
[MOVE_V_CREATE] = FORBIDDEN_METRONOME,
|
|
[MOVE_WIDE_GUARD] = FORBIDDEN_METRONOME,
|
|
[MOVE_WHIRLWIND] = FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT,
|
|
[MOVE_UPROAR] = FORBIDDEN_SLEEP_TALK,
|
|
};
|
|
|
|
static const u16 sMoveEffectsForbiddenToInstruct[] =
|
|
{
|
|
EFFECT_ASSIST,
|
|
//EFFECT_BEAK_BLAST,
|
|
EFFECT_BIDE,
|
|
EFFECT_FOCUS_PUNCH,
|
|
//EFFECT_GEOMANCY,
|
|
EFFECT_INSTRUCT,
|
|
EFFECT_ME_FIRST,
|
|
EFFECT_METRONOME,
|
|
EFFECT_MIRROR_MOVE,
|
|
EFFECT_NATURE_POWER,
|
|
EFFECT_RECHARGE,
|
|
EFFECT_SEMI_INVULNERABLE,
|
|
//EFFECT_SHELL_TRAP,
|
|
EFFECT_SKETCH,
|
|
//EFFECT_SKY_DROP,
|
|
EFFECT_SKULL_BASH,
|
|
EFFECT_SLEEP_TALK,
|
|
EFFECT_SOLARBEAM,
|
|
EFFECT_TRANSFORM,
|
|
EFFECT_TWO_TURNS_ATTACK,
|
|
FORBIDDEN_INSTRUCT_END
|
|
};
|
|
|
|
static const u16 sNaturePowerMoves[] =
|
|
{
|
|
[BATTLE_TERRAIN_GRASS] = MOVE_STUN_SPORE,
|
|
[BATTLE_TERRAIN_LONG_GRASS] = MOVE_RAZOR_LEAF,
|
|
[BATTLE_TERRAIN_SAND] = MOVE_EARTHQUAKE,
|
|
[BATTLE_TERRAIN_UNDERWATER] = MOVE_HYDRO_PUMP,
|
|
[BATTLE_TERRAIN_WATER] = MOVE_SURF,
|
|
[BATTLE_TERRAIN_POND] = MOVE_BUBBLE_BEAM,
|
|
[BATTLE_TERRAIN_MOUNTAIN] = MOVE_ROCK_SLIDE,
|
|
[BATTLE_TERRAIN_CAVE] = MOVE_SHADOW_BALL,
|
|
[BATTLE_TERRAIN_BUILDING] = MOVE_SWIFT,
|
|
[BATTLE_TERRAIN_PLAIN] = MOVE_SWIFT
|
|
};
|
|
|
|
static const u16 sPickupItems[] =
|
|
{
|
|
ITEM_POTION,
|
|
ITEM_ANTIDOTE,
|
|
ITEM_SUPER_POTION,
|
|
ITEM_GREAT_BALL,
|
|
ITEM_REPEL,
|
|
ITEM_ESCAPE_ROPE,
|
|
ITEM_X_ATTACK,
|
|
ITEM_FULL_HEAL,
|
|
ITEM_ULTRA_BALL,
|
|
ITEM_HYPER_POTION,
|
|
ITEM_RARE_CANDY,
|
|
ITEM_PROTEIN,
|
|
ITEM_REVIVE,
|
|
ITEM_HP_UP,
|
|
ITEM_FULL_RESTORE,
|
|
ITEM_MAX_REVIVE,
|
|
ITEM_PP_UP,
|
|
ITEM_MAX_ELIXIR,
|
|
};
|
|
|
|
static const u16 sRarePickupItems[] =
|
|
{
|
|
ITEM_HYPER_POTION,
|
|
ITEM_NUGGET,
|
|
ITEM_KINGS_ROCK,
|
|
ITEM_FULL_RESTORE,
|
|
ITEM_ETHER,
|
|
ITEM_WHITE_HERB,
|
|
ITEM_TM44_REST,
|
|
ITEM_ELIXIR,
|
|
ITEM_TM01_FOCUS_PUNCH,
|
|
ITEM_LEFTOVERS,
|
|
ITEM_TM26_EARTHQUAKE,
|
|
};
|
|
|
|
static const u8 sPickupProbabilities[] =
|
|
{
|
|
30, 40, 50, 60, 70, 80, 90, 94, 98
|
|
};
|
|
|
|
static const u8 sTerrainToType[] =
|
|
{
|
|
[BATTLE_TERRAIN_GRASS] = TYPE_GRASS,
|
|
[BATTLE_TERRAIN_LONG_GRASS] = TYPE_GRASS,
|
|
[BATTLE_TERRAIN_SAND] = TYPE_GROUND,
|
|
[BATTLE_TERRAIN_UNDERWATER] = TYPE_WATER,
|
|
[BATTLE_TERRAIN_WATER] = TYPE_WATER,
|
|
[BATTLE_TERRAIN_POND] = TYPE_WATER,
|
|
[BATTLE_TERRAIN_MOUNTAIN] = TYPE_ROCK,
|
|
[BATTLE_TERRAIN_CAVE] = TYPE_ROCK,
|
|
[BATTLE_TERRAIN_BUILDING] = TYPE_NORMAL,
|
|
[BATTLE_TERRAIN_PLAIN] = TYPE_NORMAL,
|
|
};
|
|
|
|
// - ITEM_ULTRA_BALL skips Master Ball and ITEM_NONE
|
|
static const u8 sBallCatchBonuses[] =
|
|
{
|
|
[ITEM_ULTRA_BALL - ITEM_ULTRA_BALL] = 20,
|
|
[ITEM_GREAT_BALL - ITEM_ULTRA_BALL] = 15,
|
|
[ITEM_POKE_BALL - ITEM_ULTRA_BALL] = 10,
|
|
[ITEM_SAFARI_BALL - ITEM_ULTRA_BALL] = 15
|
|
};
|
|
|
|
// In Battle Palace, moves are chosen based on the pokemons nature rather than by the player
|
|
// Moves are grouped into "Attack", "Defense", or "Support" (see PALACE_MOVE_GROUP_*)
|
|
// Each nature has a certain percent chance of selecting a move from a particular group
|
|
// and a separate percent chance for each group when below 50% HP
|
|
// The table below doesn't list percentages for Support because you can subtract the other two
|
|
// Support percentages are listed in comments off to the side instead
|
|
#define PALACE_STYLE(atk, def, atkLow, defLow) {atk, atk + def, atkLow, atkLow + defLow}
|
|
|
|
const ALIGNED(4) u8 gBattlePalaceNatureToMoveGroupLikelihood[NUM_NATURES][4] =
|
|
{
|
|
[NATURE_HARDY] = PALACE_STYLE(61, 7, 61, 7), // 32% support >= 50% HP, 32% support < 50% HP
|
|
[NATURE_LONELY] = PALACE_STYLE(20, 25, 84, 8), // 55%, 8%
|
|
[NATURE_BRAVE] = PALACE_STYLE(70, 15, 32, 60), // 15%, 8%
|
|
[NATURE_ADAMANT] = PALACE_STYLE(38, 31, 70, 15), // 31%, 15%
|
|
[NATURE_NAUGHTY] = PALACE_STYLE(20, 70, 70, 22), // 10%, 8%
|
|
[NATURE_BOLD] = PALACE_STYLE(30, 20, 32, 58), // 50%, 10%
|
|
[NATURE_DOCILE] = PALACE_STYLE(56, 22, 56, 22), // 22%, 22%
|
|
[NATURE_RELAXED] = PALACE_STYLE(25, 15, 75, 15), // 60%, 10%
|
|
[NATURE_IMPISH] = PALACE_STYLE(69, 6, 28, 55), // 25%, 17%
|
|
[NATURE_LAX] = PALACE_STYLE(35, 10, 29, 6), // 55%, 65%
|
|
[NATURE_TIMID] = PALACE_STYLE(62, 10, 30, 20), // 28%, 50%
|
|
[NATURE_HASTY] = PALACE_STYLE(58, 37, 88, 6), // 5%, 6%
|
|
[NATURE_SERIOUS] = PALACE_STYLE(34, 11, 29, 11), // 55%, 60%
|
|
[NATURE_JOLLY] = PALACE_STYLE(35, 5, 35, 60), // 60%, 5%
|
|
[NATURE_NAIVE] = PALACE_STYLE(56, 22, 56, 22), // 22%, 22%
|
|
[NATURE_MODEST] = PALACE_STYLE(35, 45, 34, 60), // 20%, 6%
|
|
[NATURE_MILD] = PALACE_STYLE(44, 50, 34, 6), // 6%, 60%
|
|
[NATURE_QUIET] = PALACE_STYLE(56, 22, 56, 22), // 22%, 22%
|
|
[NATURE_BASHFUL] = PALACE_STYLE(30, 58, 30, 58), // 12%, 12%
|
|
[NATURE_RASH] = PALACE_STYLE(30, 13, 27, 6), // 57%, 67%
|
|
[NATURE_CALM] = PALACE_STYLE(40, 50, 25, 62), // 10%, 13%
|
|
[NATURE_GENTLE] = PALACE_STYLE(18, 70, 90, 5), // 12%, 5%
|
|
[NATURE_SASSY] = PALACE_STYLE(88, 6, 22, 20), // 6%, 58%
|
|
[NATURE_CAREFUL] = PALACE_STYLE(42, 50, 42, 5), // 8%, 53%
|
|
[NATURE_QUIRKY] = PALACE_STYLE(56, 22, 56, 22) // 22%, 22%
|
|
};
|
|
|
|
// Indices into gBattlePalaceFlavorTextTable
|
|
static const u8 sBattlePalaceNatureToFlavorTextId[NUM_NATURES] =
|
|
{
|
|
[NATURE_HARDY] = 3,
|
|
[NATURE_LONELY] = 0,
|
|
[NATURE_BRAVE] = 1,
|
|
[NATURE_ADAMANT] = 0,
|
|
[NATURE_NAUGHTY] = 0,
|
|
[NATURE_BOLD] = 1,
|
|
[NATURE_DOCILE] = 3,
|
|
[NATURE_RELAXED] = 0,
|
|
[NATURE_IMPISH] = 1,
|
|
[NATURE_LAX] = 2,
|
|
[NATURE_TIMID] = 2,
|
|
[NATURE_HASTY] = 0,
|
|
[NATURE_SERIOUS] = 3,
|
|
[NATURE_JOLLY] = 1,
|
|
[NATURE_NAIVE] = 3,
|
|
[NATURE_MODEST] = 1,
|
|
[NATURE_MILD] = 2,
|
|
[NATURE_QUIET] = 3,
|
|
[NATURE_BASHFUL] = 3,
|
|
[NATURE_RASH] = 2,
|
|
[NATURE_CALM] = 1,
|
|
[NATURE_GENTLE] = 0,
|
|
[NATURE_SASSY] = 2,
|
|
[NATURE_CAREFUL] = 2,
|
|
[NATURE_QUIRKY] = 3,
|
|
};
|
|
|
|
bool32 IsBattlerProtected(u8 battlerId, u16 move)
|
|
{
|
|
if (!(gBattleMoves[move].flags & FLAG_PROTECT_AFFECTED))
|
|
return FALSE;
|
|
else if (gBattleMoves[move].effect == MOVE_EFFECT_FEINT)
|
|
return FALSE;
|
|
else if (gProtectStructs[battlerId].protected)
|
|
return TRUE;
|
|
else if (gSideStatuses[GetBattlerSide(battlerId)] & SIDE_STATUS_WIDE_GUARD
|
|
&& gBattleMoves[move].target & (MOVE_TARGET_BOTH | MOVE_TARGET_FOES_AND_ALLY))
|
|
return TRUE;
|
|
else if (gProtectStructs[battlerId].banefulBunkered)
|
|
return TRUE;
|
|
else if (gProtectStructs[battlerId].spikyShielded)
|
|
return TRUE;
|
|
else if (gProtectStructs[battlerId].kingsShielded && gBattleMoves[move].power != 0)
|
|
return TRUE;
|
|
else if (gSideStatuses[GetBattlerSide(battlerId)] & SIDE_STATUS_QUICK_GUARD
|
|
&& GetChosenMovePriority(gBattlerAttacker) > 0)
|
|
return TRUE;
|
|
else if (gSideStatuses[GetBattlerSide(battlerId)] & SIDE_STATUS_CRAFTY_SHIELD
|
|
&& gBattleMoves[move].power == 0)
|
|
return TRUE;
|
|
else if (gSideStatuses[GetBattlerSide(battlerId)] & SIDE_STATUS_MAT_BLOCK
|
|
&& gBattleMoves[move].power != 0)
|
|
return TRUE;
|
|
else
|
|
return FALSE;
|
|
}
|
|
|
|
static bool32 NoTargetPresent(u32 move)
|
|
{
|
|
if (!IsBattlerAlive(gBattlerTarget))
|
|
gBattlerTarget = GetMoveTarget(move, 0);
|
|
|
|
switch (gBattleMoves[move].target)
|
|
{
|
|
case MOVE_TARGET_SELECTED:
|
|
case MOVE_TARGET_DEPENDS:
|
|
case MOVE_TARGET_RANDOM:
|
|
if (!IsBattlerAlive(gBattlerTarget))
|
|
return TRUE;
|
|
break;
|
|
case MOVE_TARGET_BOTH:
|
|
if (!IsBattlerAlive(gBattlerTarget) && !IsBattlerAlive(BATTLE_PARTNER(gBattlerTarget)))
|
|
return TRUE;
|
|
break;
|
|
case MOVE_TARGET_FOES_AND_ALLY:
|
|
if (!IsBattlerAlive(gBattlerTarget) && !IsBattlerAlive(BATTLE_PARTNER(gBattlerTarget)) && !IsBattlerAlive(BATTLE_PARTNER(gBattlerAttacker)))
|
|
return TRUE;
|
|
break;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static bool32 TryAegiFormChange(void)
|
|
{
|
|
// Only Aegislash with Stance Change can transform, transformed mons cannot.
|
|
if (GetBattlerAbility(gBattlerAttacker) != ABILITY_STANCE_CHANGE
|
|
|| gBattleMons[gBattlerAttacker].status2 & STATUS2_TRANSFORMED)
|
|
return FALSE;
|
|
|
|
switch (gBattleMons[gBattlerAttacker].species)
|
|
{
|
|
default:
|
|
return FALSE;
|
|
case SPECIES_AEGISLASH: // Shield -> Blade
|
|
if (gBattleMoves[gCurrentMove].power == 0)
|
|
return FALSE;
|
|
gBattleMons[gBattlerAttacker].species = SPECIES_AEGISLASH_BLADE;
|
|
break;
|
|
case SPECIES_AEGISLASH_BLADE: // Blade -> Shield
|
|
if (gCurrentMove != MOVE_KINGS_SHIELD)
|
|
return FALSE;
|
|
gBattleMons[gBattlerAttacker].species = SPECIES_AEGISLASH;
|
|
break;
|
|
}
|
|
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_AttackerFormChange;
|
|
return TRUE;
|
|
}
|
|
|
|
static void Cmd_attackcanceler(void)
|
|
{
|
|
s32 i, moveType;
|
|
|
|
if (gBattleOutcome != 0)
|
|
{
|
|
gCurrentActionFuncId = B_ACTION_FINISHED;
|
|
return;
|
|
}
|
|
if (gBattleMons[gBattlerAttacker].hp == 0 && !(gHitMarker & HITMARKER_NO_ATTACKSTRING))
|
|
{
|
|
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
|
|
gBattlescriptCurrInstr = BattleScript_MoveEnd;
|
|
return;
|
|
}
|
|
#if (B_STANCE_CHANGE_FAIL <= GEN_6)
|
|
if (TryAegiFormChange())
|
|
return;
|
|
#endif
|
|
if (AtkCanceller_UnableToUseMove())
|
|
return;
|
|
|
|
// Check Protean activation.
|
|
GET_MOVE_TYPE(gCurrentMove, moveType);
|
|
if (GetBattlerAbility(gBattlerAttacker) == ABILITY_PROTEAN
|
|
&& (gBattleMons[gBattlerAttacker].type1 != moveType || gBattleMons[gBattlerAttacker].type2 != moveType ||
|
|
(gBattleMons[gBattlerAttacker].type3 != moveType && gBattleMons[gBattlerAttacker].type3 != TYPE_MYSTERY))
|
|
&& gCurrentMove != MOVE_STRUGGLE)
|
|
{
|
|
PREPARE_TYPE_BUFFER(gBattleTextBuff1, moveType);
|
|
SET_BATTLER_TYPE(gBattlerAttacker, moveType);
|
|
gBattlerAbility = gBattlerAttacker;
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_ProteanActivates;
|
|
return;
|
|
}
|
|
|
|
if (AtkCanceller_UnableToUseMove2())
|
|
return;
|
|
if (AbilityBattleEffects(ABILITYEFFECT_MOVES_BLOCK, gBattlerTarget, 0, 0, 0))
|
|
return;
|
|
if (!gBattleMons[gBattlerAttacker].pp[gCurrMovePos] && gCurrentMove != MOVE_STRUGGLE && !(gHitMarker & (HITMARKER_x800000 | HITMARKER_NO_ATTACKSTRING))
|
|
&& !(gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS))
|
|
{
|
|
gBattlescriptCurrInstr = BattleScript_NoPPForMove;
|
|
gMoveResultFlags |= MOVE_RESULT_MISSED;
|
|
return;
|
|
}
|
|
#if (B_STANCE_CHANGE_FAIL >= GEN_7)
|
|
if (TryAegiFormChange())
|
|
return;
|
|
#endif
|
|
|
|
gHitMarker &= ~(HITMARKER_x800000);
|
|
if (!(gHitMarker & HITMARKER_OBEYS) && !(gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS))
|
|
{
|
|
switch (IsMonDisobedient())
|
|
{
|
|
case 0:
|
|
break;
|
|
case 2:
|
|
gHitMarker |= HITMARKER_OBEYS;
|
|
return;
|
|
default:
|
|
gMoveResultFlags |= MOVE_RESULT_MISSED;
|
|
return;
|
|
}
|
|
}
|
|
|
|
gHitMarker |= HITMARKER_OBEYS;
|
|
if (NoTargetPresent(gCurrentMove))
|
|
{
|
|
gBattlescriptCurrInstr = BattleScript_ButItFailedAtkStringPpReduce;
|
|
if (!IsTwoTurnsMove(gCurrentMove) || (gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS))
|
|
CancelMultiTurnMoves(gBattlerAttacker);
|
|
return;
|
|
}
|
|
|
|
if (gProtectStructs[gBattlerTarget].bounceMove
|
|
&& gBattleMoves[gCurrentMove].flags & FLAG_MAGICCOAT_AFFECTED
|
|
&& !gProtectStructs[gBattlerAttacker].usesBouncedMove)
|
|
{
|
|
PressurePPLose(gBattlerAttacker, gBattlerTarget, MOVE_MAGIC_COAT);
|
|
gProtectStructs[gBattlerTarget].bounceMove = 0;
|
|
gProtectStructs[gBattlerTarget].usesBouncedMove = 1;
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_MagicCoatBounce;
|
|
return;
|
|
}
|
|
else if (GetBattlerAbility(gBattlerTarget) == ABILITY_MAGIC_BOUNCE
|
|
&& gBattleMoves[gCurrentMove].flags & FLAG_MAGICCOAT_AFFECTED
|
|
&& !gProtectStructs[gBattlerAttacker].usesBouncedMove)
|
|
{
|
|
RecordAbilityBattle(gBattlerTarget, ABILITY_MAGIC_BOUNCE);
|
|
gProtectStructs[gBattlerTarget].usesBouncedMove = 1;
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_MagicCoatBounce;
|
|
return;
|
|
}
|
|
|
|
for (i = 0; i < gBattlersCount; i++)
|
|
{
|
|
if ((gProtectStructs[gBattlerByTurnOrder[i]].stealMove) && gBattleMoves[gCurrentMove].flags & FLAG_SNATCH_AFFECTED)
|
|
{
|
|
PressurePPLose(gBattlerAttacker, gBattlerByTurnOrder[i], MOVE_SNATCH);
|
|
gProtectStructs[gBattlerByTurnOrder[i]].stealMove = 0;
|
|
gBattleScripting.battler = gBattlerByTurnOrder[i];
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_SnatchedMove;
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (gSpecialStatuses[gBattlerTarget].lightningRodRedirected)
|
|
{
|
|
gSpecialStatuses[gBattlerTarget].lightningRodRedirected = 0;
|
|
gLastUsedAbility = ABILITY_LIGHTNING_ROD;
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_TookAttack;
|
|
RecordAbilityBattle(gBattlerTarget, gLastUsedAbility);
|
|
}
|
|
else if (gSpecialStatuses[gBattlerTarget].stormDrainRedirected)
|
|
{
|
|
gSpecialStatuses[gBattlerTarget].stormDrainRedirected = 0;
|
|
gLastUsedAbility = ABILITY_STORM_DRAIN;
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_TookAttack;
|
|
RecordAbilityBattle(gBattlerTarget, gLastUsedAbility);
|
|
}
|
|
else if (IsBattlerProtected(gBattlerTarget, gCurrentMove)
|
|
&& (gCurrentMove != MOVE_CURSE || IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_GHOST))
|
|
&& ((!IsTwoTurnsMove(gCurrentMove) || (gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS))))
|
|
{
|
|
CancelMultiTurnMoves(gBattlerAttacker);
|
|
gMoveResultFlags |= MOVE_RESULT_MISSED;
|
|
gLastLandedMoves[gBattlerTarget] = 0;
|
|
gLastHitByType[gBattlerTarget] = 0;
|
|
gBattleCommunication[6] = 1;
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
else
|
|
{
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
}
|
|
|
|
static bool32 JumpIfMoveFailed(u8 adder, u16 move)
|
|
{
|
|
if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
|
|
{
|
|
gLastLandedMoves[gBattlerTarget] = 0;
|
|
gLastHitByType[gBattlerTarget] = 0;
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
return TRUE;
|
|
}
|
|
else
|
|
{
|
|
TrySetDestinyBondToHappen();
|
|
if (AbilityBattleEffects(ABILITYEFFECT_ABSORBING, gBattlerTarget, 0, 0, move))
|
|
return TRUE;
|
|
}
|
|
gBattlescriptCurrInstr += adder;
|
|
return FALSE;
|
|
}
|
|
|
|
static void Cmd_jumpifaffectedbyprotect(void)
|
|
{
|
|
if (IsBattlerProtected(gBattlerTarget, gCurrentMove))
|
|
{
|
|
gMoveResultFlags |= MOVE_RESULT_MISSED;
|
|
JumpIfMoveFailed(5, 0);
|
|
gBattleCommunication[6] = 1;
|
|
}
|
|
else
|
|
{
|
|
gBattlescriptCurrInstr += 5;
|
|
}
|
|
}
|
|
|
|
bool8 JumpIfMoveAffectedByProtect(u16 move)
|
|
{
|
|
bool8 affected = FALSE;
|
|
if (IsBattlerProtected(gBattlerTarget, move))
|
|
{
|
|
gMoveResultFlags |= MOVE_RESULT_MISSED;
|
|
JumpIfMoveFailed(7, move);
|
|
gBattleCommunication[6] = 1;
|
|
affected = TRUE;
|
|
}
|
|
return affected;
|
|
}
|
|
|
|
static bool32 AccuracyCalcHelper(u16 move)
|
|
{
|
|
if (gStatuses3[gBattlerTarget] & STATUS3_ALWAYS_HITS && gDisableStructs[gBattlerTarget].battlerWithSureHit == gBattlerAttacker)
|
|
{
|
|
JumpIfMoveFailed(7, move);
|
|
return TRUE;
|
|
}
|
|
else if (B_TOXIC_NEVER_MISS >= GEN_6
|
|
&& gBattleMoves[move].effect == EFFECT_TOXIC
|
|
&& IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_POISON))
|
|
{
|
|
JumpIfMoveFailed(7, move);
|
|
return TRUE;
|
|
}
|
|
else if (GetBattlerAbility(gBattlerAttacker) == ABILITY_NO_GUARD)
|
|
{
|
|
if (!JumpIfMoveFailed(7, move))
|
|
RecordAbilityBattle(gBattlerAttacker, ABILITY_NO_GUARD);
|
|
return TRUE;
|
|
}
|
|
else if (GetBattlerAbility(gBattlerTarget) == ABILITY_NO_GUARD)
|
|
{
|
|
if (!JumpIfMoveFailed(7, move))
|
|
RecordAbilityBattle(gBattlerTarget, ABILITY_NO_GUARD);
|
|
return TRUE;
|
|
}
|
|
|
|
if ((gStatuses3[gBattlerTarget] & STATUS3_PHANTOM_FORCE)
|
|
|| (!(gBattleMoves[move].flags & FLAG_HIT_IN_AIR) && gStatuses3[gBattlerTarget] & STATUS3_ON_AIR)
|
|
|| (!(gBattleMoves[move].flags & FLAG_DMG_UNDERGROUND) && gStatuses3[gBattlerTarget] & STATUS3_UNDERGROUND)
|
|
|| (!(gBattleMoves[move].flags & FLAG_DMG_UNDERWATER) && gStatuses3[gBattlerTarget] & STATUS3_UNDERWATER))
|
|
{
|
|
gMoveResultFlags |= MOVE_RESULT_MISSED;
|
|
JumpIfMoveFailed(7, move);
|
|
return TRUE;
|
|
}
|
|
|
|
if ((WEATHER_HAS_EFFECT &&
|
|
(((gBattleWeather & WEATHER_RAIN_ANY) && (gBattleMoves[move].effect == EFFECT_THUNDER || gBattleMoves[move].effect == EFFECT_HURRICANE))
|
|
|| (((gBattleWeather & WEATHER_HAIL_ANY) && move == MOVE_BLIZZARD))))
|
|
|| (gBattleMoves[move].effect == EFFECT_VITAL_THROW)
|
|
|| (gBattleMoves[move].accuracy == 0)
|
|
|| ((B_MINIMIZE_DMG_ACC >= GEN_6) && (gStatuses3[gBattlerTarget] & STATUS3_MINIMIZED) && (gBattleMoves[move].flags & FLAG_DMG_MINIMIZE)))
|
|
{
|
|
JumpIfMoveFailed(7, move);
|
|
return TRUE;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
u32 GetTotalAccuracy(u32 battlerAtk, u32 battlerDef, u32 move)
|
|
{
|
|
u32 calc, moveAcc, atkHoldEffect, atkParam, defHoldEffect, defParam, atkAbility, defAbility;
|
|
s8 buff, accStage, evasionStage;
|
|
|
|
atkAbility = GetBattlerAbility(battlerAtk);
|
|
atkHoldEffect = GetBattlerHoldEffect(battlerAtk, TRUE);
|
|
atkParam = GetBattlerHoldEffectParam(battlerAtk);
|
|
|
|
defAbility = GetBattlerAbility(battlerDef);
|
|
defHoldEffect = GetBattlerHoldEffect(battlerDef, TRUE);
|
|
defParam = GetBattlerHoldEffectParam(battlerDef);
|
|
gPotentialItemEffectBattler = battlerDef;
|
|
|
|
accStage = gBattleMons[battlerAtk].statStages[STAT_ACC];
|
|
evasionStage = gBattleMons[battlerDef].statStages[STAT_EVASION];
|
|
if (atkAbility == ABILITY_UNAWARE)
|
|
evasionStage = 6;
|
|
if (gBattleMoves[move].flags & FLAG_STAT_STAGES_IGNORED)
|
|
evasionStage = 6;
|
|
if (defAbility == ABILITY_UNAWARE)
|
|
accStage = 6;
|
|
|
|
if (gBattleMons[battlerDef].status2 & STATUS2_FORESIGHT || gStatuses3[battlerDef] & STATUS3_MIRACLE_EYED)
|
|
buff = accStage;
|
|
else
|
|
buff = accStage + 6 - evasionStage;
|
|
|
|
if (buff < 0)
|
|
buff = 0;
|
|
if (buff > 0xC)
|
|
buff = 0xC;
|
|
|
|
moveAcc = gBattleMoves[move].accuracy;
|
|
// Check Thunder and Hurricane on sunny weather.
|
|
if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY
|
|
&& (gBattleMoves[move].effect == EFFECT_THUNDER || gBattleMoves[move].effect == EFFECT_HURRICANE))
|
|
moveAcc = 50;
|
|
// Check Wonder Skin.
|
|
if (defAbility == ABILITY_WONDER_SKIN && gBattleMoves[move].power == 0)
|
|
moveAcc = 50;
|
|
|
|
calc = sAccuracyStageRatios[buff].dividend * moveAcc;
|
|
calc /= sAccuracyStageRatios[buff].divisor;
|
|
|
|
if (atkAbility == ABILITY_COMPOUND_EYES)
|
|
calc = (calc * 130) / 100; // 1.3 compound eyes boost
|
|
else if (atkAbility == ABILITY_VICTORY_STAR)
|
|
calc = (calc * 110) / 100; // 1.1 victory star boost
|
|
if (IsBattlerAlive(BATTLE_PARTNER(battlerAtk)) && GetBattlerAbility(BATTLE_PARTNER(battlerAtk)) == ABILITY_VICTORY_STAR)
|
|
calc = (calc * 110) / 100; // 1.1 ally's victory star boost
|
|
|
|
if (defAbility == ABILITY_SAND_VEIL && WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SANDSTORM_ANY)
|
|
calc = (calc * 80) / 100; // 1.2 sand veil loss
|
|
else if (defAbility == ABILITY_SNOW_CLOAK && WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_HAIL_ANY)
|
|
calc = (calc * 80) / 100; // 1.2 snow cloak loss
|
|
else if (defAbility == ABILITY_TANGLED_FEET && gBattleMons[battlerDef].status2 & STATUS2_CONFUSION)
|
|
calc = (calc * 50) / 100; // 1.5 tangled feet loss
|
|
|
|
if (atkAbility == ABILITY_HUSTLE && IS_MOVE_PHYSICAL(move))
|
|
calc = (calc * 80) / 100; // 1.2 hustle loss
|
|
|
|
if (defHoldEffect == HOLD_EFFECT_EVASION_UP)
|
|
calc = (calc * (100 - defParam)) / 100;
|
|
|
|
if (atkHoldEffect == HOLD_EFFECT_WIDE_LENS)
|
|
calc = (calc * (100 + atkParam)) / 100;
|
|
else if (atkHoldEffect == HOLD_EFFECT_ZOOM_LENS && GetBattlerTurnOrderNum(battlerAtk) > GetBattlerTurnOrderNum(battlerDef));
|
|
calc = (calc * (100 + atkParam)) / 100;
|
|
|
|
return calc;
|
|
}
|
|
|
|
static void Cmd_accuracycheck(void)
|
|
{
|
|
u16 type, move = T2_READ_16(gBattlescriptCurrInstr + 5);
|
|
|
|
if (move == ACC_CURR_MOVE)
|
|
move = gCurrentMove;
|
|
|
|
if (move == NO_ACC_CALC_CHECK_LOCK_ON)
|
|
{
|
|
if (gStatuses3[gBattlerTarget] & STATUS3_ALWAYS_HITS && gDisableStructs[gBattlerTarget].battlerWithSureHit == gBattlerAttacker)
|
|
gBattlescriptCurrInstr += 7;
|
|
else if (gStatuses3[gBattlerTarget] & (STATUS3_SEMI_INVULNERABLE))
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
else if (!JumpIfMoveAffectedByProtect(0))
|
|
gBattlescriptCurrInstr += 7;
|
|
}
|
|
else
|
|
{
|
|
GET_MOVE_TYPE(move, type);
|
|
if (JumpIfMoveAffectedByProtect(move))
|
|
return;
|
|
if (AccuracyCalcHelper(move))
|
|
return;
|
|
|
|
// final calculation
|
|
if ((Random() % 100 + 1) > GetTotalAccuracy(gBattlerAttacker, gBattlerTarget, move))
|
|
{
|
|
gMoveResultFlags |= MOVE_RESULT_MISSED;
|
|
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE &&
|
|
(gBattleMoves[move].target == MOVE_TARGET_BOTH || gBattleMoves[move].target == MOVE_TARGET_FOES_AND_ALLY))
|
|
gBattleCommunication[6] = 2;
|
|
else
|
|
gBattleCommunication[6] = 0;
|
|
|
|
if (gBattleMoves[move].power)
|
|
CalcTypeEffectivenessMultiplier(move, type, gBattlerAttacker, gBattlerTarget, TRUE);
|
|
}
|
|
JumpIfMoveFailed(7, move);
|
|
}
|
|
}
|
|
|
|
static void Cmd_attackstring(void)
|
|
{
|
|
if (gBattleControllerExecFlags)
|
|
return;
|
|
if (!(gHitMarker & (HITMARKER_NO_ATTACKSTRING | HITMARKER_ATTACKSTRING_PRINTED)))
|
|
{
|
|
PrepareStringBattle(STRINGID_USEDMOVE, gBattlerAttacker);
|
|
gHitMarker |= HITMARKER_ATTACKSTRING_PRINTED;
|
|
}
|
|
gBattlescriptCurrInstr++;
|
|
gBattleCommunication[MSG_DISPLAY] = 0;
|
|
}
|
|
|
|
static void Cmd_ppreduce(void)
|
|
{
|
|
s32 i, ppToDeduct = 1;
|
|
|
|
if (gBattleControllerExecFlags)
|
|
return;
|
|
|
|
if (!gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure)
|
|
{
|
|
switch (gBattleMoves[gCurrentMove].target)
|
|
{
|
|
case MOVE_TARGET_FOES_AND_ALLY:
|
|
for (i = 0; i < gBattlersCount; i++)
|
|
{
|
|
if (i != gBattlerAttacker && IsBattlerAlive(i))
|
|
ppToDeduct += (GetBattlerAbility(i) == ABILITY_PRESSURE);
|
|
}
|
|
break;
|
|
case MOVE_TARGET_BOTH:
|
|
case MOVE_TARGET_OPPONENTS_FIELD:
|
|
for (i = 0; i < gBattlersCount; i++)
|
|
{
|
|
if (GetBattlerSide(i) != GetBattlerSide(gBattlerAttacker) && IsBattlerAlive(i))
|
|
ppToDeduct += (GetBattlerAbility(i) == ABILITY_PRESSURE);
|
|
}
|
|
break;
|
|
default:
|
|
if (gBattlerAttacker != gBattlerTarget && GetBattlerAbility(gBattlerTarget) == ABILITY_PRESSURE)
|
|
ppToDeduct++;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!(gHitMarker & (HITMARKER_NO_PPDEDUCT | HITMARKER_NO_ATTACKSTRING)) && gBattleMons[gBattlerAttacker].pp[gCurrMovePos])
|
|
{
|
|
gProtectStructs[gBattlerAttacker].notFirstStrike = 1;
|
|
// For item Metronome
|
|
if (gCurrentMove == gLastResultingMoves[gBattlerAttacker]
|
|
&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
|
|
&& !WasUnableToUseMove(gBattlerAttacker))
|
|
gBattleStruct->sameMoveTurns[gBattlerAttacker]++;
|
|
else
|
|
gBattleStruct->sameMoveTurns[gBattlerAttacker] = 0;
|
|
|
|
if (gBattleMons[gBattlerAttacker].pp[gCurrMovePos] > ppToDeduct)
|
|
gBattleMons[gBattlerAttacker].pp[gCurrMovePos] -= ppToDeduct;
|
|
else
|
|
gBattleMons[gBattlerAttacker].pp[gCurrMovePos] = 0;
|
|
|
|
if (!(gBattleMons[gBattlerAttacker].status2 & STATUS2_TRANSFORMED)
|
|
&& !((gDisableStructs[gBattlerAttacker].mimickedMoves) & gBitTable[gCurrMovePos]))
|
|
{
|
|
gActiveBattler = gBattlerAttacker;
|
|
BtlController_EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + gCurrMovePos, 0, 1, &gBattleMons[gBattlerAttacker].pp[gCurrMovePos]);
|
|
MarkBattlerForControllerExec(gBattlerAttacker);
|
|
}
|
|
}
|
|
|
|
gHitMarker &= ~(HITMARKER_NO_PPDEDUCT);
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
|
|
// The chance is 1/N for each stage.
|
|
#if B_CRIT_CHANCE >= GEN_7
|
|
static const u8 sCriticalHitChance[] = {24, 8, 2, 1, 1};
|
|
#elif B_CRIT_CHANCE == GEN_6
|
|
static const u8 sCriticalHitChance[] = {16, 8, 2, 1, 1};
|
|
#else
|
|
static const u8 sCriticalHitChance[] = {16, 8, 4, 3, 2}; // Gens 2,3,4,5
|
|
#endif // B_CRIT_CHANCE
|
|
|
|
s32 CalcCritChanceStage(u8 battlerAtk, u8 battlerDef, u32 move, bool32 recordAbility)
|
|
{
|
|
s32 critChance = 0;
|
|
u32 abilityAtk = GetBattlerAbility(gBattlerAttacker);
|
|
u32 abilityDef = GetBattlerAbility(gBattlerTarget);
|
|
|
|
if (gSideStatuses[battlerDef] & SIDE_STATUS_LUCKY_CHANT
|
|
|| gStatuses3[gBattlerAttacker] & STATUS3_CANT_SCORE_A_CRIT)
|
|
{
|
|
critChance = -1;
|
|
}
|
|
else if (abilityDef == ABILITY_BATTLE_ARMOR || abilityDef == ABILITY_SHELL_ARMOR)
|
|
{
|
|
if (recordAbility)
|
|
RecordAbilityBattle(battlerDef, abilityDef);
|
|
critChance = -1;
|
|
}
|
|
else if (gStatuses3[battlerAtk] & STATUS3_LASER_FOCUS
|
|
|| gBattleMoves[move].effect == EFFECT_ALWAYS_CRIT
|
|
|| (abilityAtk == ABILITY_MERCILESS && gBattleMons[battlerDef].status1 & STATUS1_PSN_ANY))
|
|
{
|
|
critChance = -2;
|
|
}
|
|
else
|
|
{
|
|
u32 holdEffectAtk = GetBattlerHoldEffect(battlerAtk, TRUE);
|
|
|
|
critChance = 2 * ((gBattleMons[gBattlerAttacker].status2 & STATUS2_FOCUS_ENERGY) != 0)
|
|
+ ((gBattleMoves[gCurrentMove].flags & FLAG_HIGH_CRIT) != 0)
|
|
+ (holdEffectAtk == HOLD_EFFECT_SCOPE_LENS)
|
|
+ 2 * (holdEffectAtk == HOLD_EFFECT_LUCKY_PUNCH && gBattleMons[gBattlerAttacker].species == SPECIES_CHANSEY)
|
|
+ 2 * (holdEffectAtk == HOLD_EFFECT_STICK && gBattleMons[gBattlerAttacker].species == SPECIES_FARFETCHD)
|
|
+ (abilityAtk == ABILITY_SUPER_LUCK);
|
|
|
|
if (critChance >= ARRAY_COUNT(sCriticalHitChance))
|
|
critChance = ARRAY_COUNT(sCriticalHitChance) - 1;
|
|
}
|
|
|
|
return critChance;
|
|
}
|
|
|
|
static void Cmd_critcalc(void)
|
|
{
|
|
s32 critChance = CalcCritChanceStage(gBattlerAttacker, gBattlerTarget, gCurrentMove, TRUE);
|
|
gPotentialItemEffectBattler = gBattlerAttacker;
|
|
|
|
if (gBattleTypeFlags & (BATTLE_TYPE_WALLY_TUTORIAL | BATTLE_TYPE_FIRST_BATTLE))
|
|
gIsCriticalHit = FALSE;
|
|
else if (critChance == -1)
|
|
gIsCriticalHit = FALSE;
|
|
else if (critChance == -2)
|
|
gIsCriticalHit = TRUE;
|
|
else if (Random() % sCriticalHitChance[critChance] == 0)
|
|
gIsCriticalHit = TRUE;
|
|
else
|
|
gIsCriticalHit = FALSE;
|
|
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
|
|
static void Cmd_damagecalc(void)
|
|
{
|
|
u8 moveType;
|
|
|
|
GET_MOVE_TYPE(gCurrentMove, moveType);
|
|
gBattleMoveDamage = CalculateMoveDamage(gCurrentMove, gBattlerAttacker, gBattlerTarget, moveType, 0, gIsCriticalHit, TRUE, TRUE);
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
|
|
static void Cmd_typecalc(void)
|
|
{
|
|
u8 moveType;
|
|
|
|
GET_MOVE_TYPE(gCurrentMove, moveType);
|
|
CalcTypeEffectivenessMultiplier(gCurrentMove, moveType, gBattlerAttacker, gBattlerTarget, TRUE);
|
|
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
|
|
static void Cmd_adjustdamage(void)
|
|
{
|
|
u8 holdEffect, param;
|
|
|
|
if (DoesSubstituteBlockMove(gBattlerAttacker, gBattlerTarget, gCurrentMove))
|
|
goto END;
|
|
if (DoesDisguiseBlockMove(gBattlerAttacker, gBattlerTarget, gCurrentMove))
|
|
goto END;
|
|
if (gBattleMons[gBattlerTarget].hp > gBattleMoveDamage)
|
|
goto END;
|
|
|
|
holdEffect = GetBattlerHoldEffect(gBattlerTarget, TRUE);
|
|
param = GetBattlerHoldEffectParam(gBattlerTarget);
|
|
|
|
gPotentialItemEffectBattler = gBattlerTarget;
|
|
|
|
if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < param)
|
|
{
|
|
RecordItemEffectBattle(gBattlerTarget, holdEffect);
|
|
gSpecialStatuses[gBattlerTarget].focusBanded = 1;
|
|
}
|
|
else if (holdEffect == HOLD_EFFECT_FOCUS_SASH && BATTLER_MAX_HP(gBattlerTarget))
|
|
{
|
|
RecordItemEffectBattle(gBattlerTarget, holdEffect);
|
|
gSpecialStatuses[gBattlerTarget].focusSashed = 1;
|
|
}
|
|
else if (GetBattlerAbility(gBattlerTarget) == ABILITY_STURDY && BATTLER_MAX_HP(gBattlerTarget))
|
|
{
|
|
RecordAbilityBattle(gBattlerTarget, ABILITY_STURDY);
|
|
gSpecialStatuses[gBattlerTarget].sturdied = 1;
|
|
}
|
|
|
|
if (gBattleMoves[gCurrentMove].effect != EFFECT_FALSE_SWIPE
|
|
&& !gProtectStructs[gBattlerTarget].endured
|
|
&& !gSpecialStatuses[gBattlerTarget].focusBanded
|
|
&& !gSpecialStatuses[gBattlerTarget].focusSashed
|
|
&& !gSpecialStatuses[gBattlerTarget].sturdied)
|
|
goto END;
|
|
|
|
// Handle reducing the dmg to 1 hp.
|
|
gBattleMoveDamage = gBattleMons[gBattlerTarget].hp - 1;
|
|
|
|
if (gProtectStructs[gBattlerTarget].endured)
|
|
{
|
|
gMoveResultFlags |= MOVE_RESULT_FOE_ENDURED;
|
|
}
|
|
else if (gSpecialStatuses[gBattlerTarget].focusBanded || gSpecialStatuses[gBattlerTarget].focusSashed)
|
|
{
|
|
gMoveResultFlags |= MOVE_RESULT_FOE_HUNG_ON;
|
|
gLastUsedItem = gBattleMons[gBattlerTarget].item;
|
|
}
|
|
else if (gSpecialStatuses[gBattlerTarget].sturdied)
|
|
{
|
|
gMoveResultFlags |= MOVE_RESULT_STURDIED;
|
|
gLastUsedAbility = ABILITY_STURDY;
|
|
}
|
|
|
|
END:
|
|
gBattlescriptCurrInstr++;
|
|
|
|
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) && gBattleMoveDamage >= 1)
|
|
gSpecialStatuses[gBattlerAttacker].damagedMons |= gBitTable[gBattlerTarget];
|
|
|
|
// Check gems and damage reducing berries.
|
|
if (gSpecialStatuses[gBattlerTarget].berryReduced
|
|
&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
|
|
&& gBattleMons[gBattlerTarget].item)
|
|
{
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_BerryReduceDmg;
|
|
gLastUsedItem = gBattleMons[gBattlerTarget].item;
|
|
}
|
|
if (gSpecialStatuses[gBattlerAttacker].gemBoost
|
|
&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
|
|
&& gBattleMons[gBattlerAttacker].item)
|
|
{
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_GemActivates;
|
|
gLastUsedItem = gBattleMons[gBattlerAttacker].item;
|
|
}
|
|
}
|
|
|
|
static void Cmd_multihitresultmessage(void)
|
|
{
|
|
if (gBattleControllerExecFlags)
|
|
return;
|
|
|
|
if (!(gMoveResultFlags & MOVE_RESULT_FAILED) && !(gMoveResultFlags & MOVE_RESULT_FOE_ENDURED))
|
|
{
|
|
if (gMoveResultFlags & MOVE_RESULT_STURDIED)
|
|
{
|
|
gMoveResultFlags &= ~(MOVE_RESULT_STURDIED | MOVE_RESULT_FOE_HUNG_ON);
|
|
gSpecialStatuses[gBattlerTarget].sturdied = 0; // Delete this line to make Sturdy last for the duration of the whole move turn.
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_SturdiedMsg;
|
|
return;
|
|
}
|
|
else if (gMoveResultFlags & MOVE_RESULT_FOE_HUNG_ON)
|
|
{
|
|
gLastUsedItem = gBattleMons[gBattlerTarget].item;
|
|
gPotentialItemEffectBattler = gBattlerTarget;
|
|
gMoveResultFlags &= ~(MOVE_RESULT_STURDIED | MOVE_RESULT_FOE_HUNG_ON);
|
|
gSpecialStatuses[gBattlerTarget].focusBanded = 0; // Delete this line to make Focus Band last for the duration of the whole move turn.
|
|
gSpecialStatuses[gBattlerTarget].focusSashed = 0; // Delete this line to make Focus Sash last for the duration of the whole move turn.
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_HangedOnMsg;
|
|
return;
|
|
}
|
|
}
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
|
|
static void Cmd_attackanimation(void)
|
|
{
|
|
if (gBattleControllerExecFlags)
|
|
return;
|
|
|
|
if ((gHitMarker & HITMARKER_NO_ANIMATIONS)
|
|
&& gCurrentMove != MOVE_TRANSFORM
|
|
&& gCurrentMove != MOVE_SUBSTITUTE
|
|
// In a wild double battle gotta use the teleport animation if two wild pokemon are alive.
|
|
&& !(gCurrentMove == MOVE_TELEPORT && WILD_DOUBLE_BATTLE && GetBattlerSide(gBattlerAttacker) == B_SIDE_OPPONENT && IsBattlerAlive(BATTLE_PARTNER(gBattlerAttacker))))
|
|
{
|
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
|
gBattlescriptCurrInstr = BattleScript_Pausex20;
|
|
gBattleScripting.animTurn++;
|
|
gBattleScripting.animTargetsHit++;
|
|
}
|
|
else
|
|
{
|
|
if ((gBattleMoves[gCurrentMove].target & MOVE_TARGET_BOTH
|
|
|| gBattleMoves[gCurrentMove].target & MOVE_TARGET_FOES_AND_ALLY
|
|
|| gBattleMoves[gCurrentMove].target & MOVE_TARGET_DEPENDS)
|
|
&& gBattleScripting.animTargetsHit)
|
|
{
|
|
gBattlescriptCurrInstr++;
|
|
return;
|
|
}
|
|
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
|
|
{
|
|
u8 multihit;
|
|
|
|
gActiveBattler = gBattlerAttacker;
|
|
|
|
if (gBattleMons[gBattlerTarget].status2 & STATUS2_SUBSTITUTE)
|
|
multihit = gMultiHitCounter;
|
|
else if (gMultiHitCounter != 0 && gMultiHitCounter != 1)
|
|
{
|
|
if (gBattleMons[gBattlerTarget].hp <= gBattleMoveDamage)
|
|
multihit = 1;
|
|
else
|
|
multihit = gMultiHitCounter;
|
|
}
|
|
else
|
|
multihit = gMultiHitCounter;
|
|
|
|
BtlController_EmitMoveAnimation(0, gCurrentMove, gBattleScripting.animTurn, gBattleMovePower, gBattleMoveDamage, gBattleMons[gBattlerAttacker].friendship, &gDisableStructs[gBattlerAttacker], multihit);
|
|
gBattleScripting.animTurn += 1;
|
|
gBattleScripting.animTargetsHit += 1;
|
|
MarkBattlerForControllerExec(gBattlerAttacker);
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
else
|
|
{
|
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
|
gBattlescriptCurrInstr = BattleScript_Pausex20;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void Cmd_waitanimation(void)
|
|
{
|
|
if (gBattleControllerExecFlags == 0)
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
|
|
static void Cmd_healthbarupdate(void)
|
|
{
|
|
if (gBattleControllerExecFlags)
|
|
return;
|
|
|
|
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
|
|
{
|
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
|
|
|
if (DoesSubstituteBlockMove(gBattlerAttacker, gActiveBattler, gCurrentMove) && gDisableStructs[gActiveBattler].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE))
|
|
{
|
|
PrepareStringBattle(STRINGID_SUBSTITUTEDAMAGED, gActiveBattler);
|
|
}
|
|
else if (!DoesDisguiseBlockMove(gBattlerAttacker, gActiveBattler, gCurrentMove))
|
|
{
|
|
s16 healthValue = min(gBattleMoveDamage, 10000); // Max damage (10000) not present in R/S, ensures that huge damage values don't change sign
|
|
|
|
BtlController_EmitHealthBarUpdate(0, healthValue);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
|
|
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER && gBattleMoveDamage > 0)
|
|
gBattleResults.playerMonWasDamaged = TRUE;
|
|
}
|
|
}
|
|
|
|
gBattlescriptCurrInstr += 2;
|
|
}
|
|
|
|
static void Cmd_datahpupdate(void)
|
|
{
|
|
u32 moveType;
|
|
|
|
if (gBattleControllerExecFlags)
|
|
return;
|
|
|
|
if (gBattleStruct->dynamicMoveType == 0)
|
|
moveType = gBattleMoves[gCurrentMove].type;
|
|
else if (!(gBattleStruct->dynamicMoveType & 0x40))
|
|
moveType = gBattleStruct->dynamicMoveType & 0x3F;
|
|
else
|
|
moveType = gBattleMoves[gCurrentMove].type;
|
|
|
|
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
|
|
{
|
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
|
if (DoesSubstituteBlockMove(gBattlerAttacker, gActiveBattler, gCurrentMove) && gDisableStructs[gActiveBattler].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE))
|
|
{
|
|
if (gDisableStructs[gActiveBattler].substituteHP >= gBattleMoveDamage)
|
|
{
|
|
if (gSpecialStatuses[gActiveBattler].dmg == 0)
|
|
gSpecialStatuses[gActiveBattler].dmg = gBattleMoveDamage;
|
|
gDisableStructs[gActiveBattler].substituteHP -= gBattleMoveDamage;
|
|
gHpDealt = gBattleMoveDamage;
|
|
}
|
|
else
|
|
{
|
|
if (gSpecialStatuses[gActiveBattler].dmg == 0)
|
|
gSpecialStatuses[gActiveBattler].dmg = gDisableStructs[gActiveBattler].substituteHP;
|
|
gHpDealt = gDisableStructs[gActiveBattler].substituteHP;
|
|
gDisableStructs[gActiveBattler].substituteHP = 0;
|
|
}
|
|
// check substitute fading
|
|
if (gDisableStructs[gActiveBattler].substituteHP == 0)
|
|
{
|
|
gBattlescriptCurrInstr += 2;
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_SubstituteFade;
|
|
return;
|
|
}
|
|
}
|
|
else if (DoesDisguiseBlockMove(gBattlerAttacker, gActiveBattler, gCurrentMove))
|
|
{
|
|
gBattleMons[gActiveBattler].species = SPECIES_MIMIKYU_BUSTED;
|
|
BattleScriptPush(gBattlescriptCurrInstr + 2);
|
|
gBattlescriptCurrInstr = BattleScript_TargetFormChange;
|
|
}
|
|
else
|
|
{
|
|
gHitMarker &= ~(HITMARKER_IGNORE_SUBSTITUTE);
|
|
if (gBattleMoveDamage < 0) // hp goes up
|
|
{
|
|
gBattleMons[gActiveBattler].hp -= gBattleMoveDamage;
|
|
if (gBattleMons[gActiveBattler].hp > gBattleMons[gActiveBattler].maxHP)
|
|
gBattleMons[gActiveBattler].hp = gBattleMons[gActiveBattler].maxHP;
|
|
|
|
}
|
|
else // hp goes down
|
|
{
|
|
if (gHitMarker & HITMARKER_x20)
|
|
{
|
|
gHitMarker &= ~(HITMARKER_x20);
|
|
}
|
|
else
|
|
{
|
|
gTakenDmg[gActiveBattler] += gBattleMoveDamage;
|
|
if (gBattlescriptCurrInstr[1] == BS_TARGET)
|
|
gTakenDmgByBattler[gActiveBattler] = gBattlerAttacker;
|
|
else
|
|
gTakenDmgByBattler[gActiveBattler] = gBattlerTarget;
|
|
}
|
|
|
|
if (gBattleMons[gActiveBattler].hp > gBattleMoveDamage)
|
|
{
|
|
gBattleMons[gActiveBattler].hp -= gBattleMoveDamage;
|
|
gHpDealt = gBattleMoveDamage;
|
|
}
|
|
else
|
|
{
|
|
gHpDealt = gBattleMons[gActiveBattler].hp;
|
|
gBattleMons[gActiveBattler].hp = 0;
|
|
}
|
|
|
|
if (!gSpecialStatuses[gActiveBattler].dmg && !(gHitMarker & HITMARKER_x100000))
|
|
gSpecialStatuses[gActiveBattler].dmg = gHpDealt;
|
|
|
|
if (IS_MOVE_PHYSICAL(gCurrentMove) && !(gHitMarker & HITMARKER_x100000) && gCurrentMove != MOVE_PAIN_SPLIT)
|
|
{
|
|
gProtectStructs[gActiveBattler].physicalDmg = gHpDealt;
|
|
gSpecialStatuses[gActiveBattler].physicalDmg = gHpDealt;
|
|
if (gBattlescriptCurrInstr[1] == BS_TARGET)
|
|
{
|
|
gProtectStructs[gActiveBattler].physicalBattlerId = gBattlerAttacker;
|
|
gSpecialStatuses[gActiveBattler].physicalBattlerId = gBattlerAttacker;
|
|
}
|
|
else
|
|
{
|
|
gProtectStructs[gActiveBattler].physicalBattlerId = gBattlerTarget;
|
|
gSpecialStatuses[gActiveBattler].physicalBattlerId = gBattlerTarget;
|
|
}
|
|
}
|
|
else if (!IS_MOVE_PHYSICAL(gCurrentMove) && !(gHitMarker & HITMARKER_x100000))
|
|
{
|
|
gProtectStructs[gActiveBattler].specialDmg = gHpDealt;
|
|
gSpecialStatuses[gActiveBattler].specialDmg = gHpDealt;
|
|
if (gBattlescriptCurrInstr[1] == BS_TARGET)
|
|
{
|
|
gProtectStructs[gActiveBattler].specialBattlerId = gBattlerAttacker;
|
|
gSpecialStatuses[gActiveBattler].specialBattlerId = gBattlerAttacker;
|
|
}
|
|
else
|
|
{
|
|
gProtectStructs[gActiveBattler].specialBattlerId = gBattlerTarget;
|
|
gSpecialStatuses[gActiveBattler].specialBattlerId = gBattlerTarget;
|
|
}
|
|
}
|
|
}
|
|
gHitMarker &= ~(HITMARKER_x100000);
|
|
BtlController_EmitSetMonData(0, REQUEST_HP_BATTLE, 0, 2, &gBattleMons[gActiveBattler].hp);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
|
if (gSpecialStatuses[gActiveBattler].dmg == 0)
|
|
gSpecialStatuses[gActiveBattler].dmg = 0xFFFF;
|
|
}
|
|
gBattlescriptCurrInstr += 2;
|
|
}
|
|
|
|
static void Cmd_critmessage(void)
|
|
{
|
|
if (gBattleControllerExecFlags == 0)
|
|
{
|
|
if (gIsCriticalHit == TRUE && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
|
|
{
|
|
PrepareStringBattle(STRINGID_CRITICALHIT, gBattlerAttacker);
|
|
gBattleCommunication[MSG_DISPLAY] = 1;
|
|
}
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
}
|
|
|
|
static void Cmd_effectivenesssound(void)
|
|
{
|
|
if (gBattleControllerExecFlags)
|
|
return;
|
|
|
|
gActiveBattler = gBattlerTarget;
|
|
if (!(gMoveResultFlags & MOVE_RESULT_MISSED))
|
|
{
|
|
switch (gMoveResultFlags & (~(MOVE_RESULT_MISSED)))
|
|
{
|
|
case MOVE_RESULT_SUPER_EFFECTIVE:
|
|
BtlController_EmitPlaySE(0, SE_SUPER_EFFECTIVE);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
break;
|
|
case MOVE_RESULT_NOT_VERY_EFFECTIVE:
|
|
BtlController_EmitPlaySE(0, SE_NOT_EFFECTIVE);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
break;
|
|
case MOVE_RESULT_DOESNT_AFFECT_FOE:
|
|
case MOVE_RESULT_FAILED:
|
|
// no sound
|
|
break;
|
|
case MOVE_RESULT_FOE_ENDURED:
|
|
case MOVE_RESULT_ONE_HIT_KO:
|
|
case MOVE_RESULT_FOE_HUNG_ON:
|
|
case MOVE_RESULT_STURDIED:
|
|
default:
|
|
if (gMoveResultFlags & MOVE_RESULT_SUPER_EFFECTIVE)
|
|
{
|
|
BtlController_EmitPlaySE(0, SE_SUPER_EFFECTIVE);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
}
|
|
else if (gMoveResultFlags & MOVE_RESULT_NOT_VERY_EFFECTIVE)
|
|
{
|
|
BtlController_EmitPlaySE(0, SE_NOT_EFFECTIVE);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
}
|
|
else if (!(gMoveResultFlags & (MOVE_RESULT_DOESNT_AFFECT_FOE | MOVE_RESULT_FAILED)))
|
|
{
|
|
BtlController_EmitPlaySE(0, SE_EFFECTIVE);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
|
|
static void Cmd_resultmessage(void)
|
|
{
|
|
u32 stringId = 0;
|
|
|
|
if (gBattleControllerExecFlags)
|
|
return;
|
|
|
|
if (gMoveResultFlags & MOVE_RESULT_MISSED && (!(gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE) || gBattleCommunication[6] > 2))
|
|
{
|
|
if (gBattleCommunication[6] > 2) // Wonder Guard or Levitate - show the ability pop-up
|
|
CreateAbilityPopUp(gBattlerTarget, gBattleMons[gBattlerTarget].ability, (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) != 0);
|
|
stringId = gMissStringIds[gBattleCommunication[6]];
|
|
gBattleCommunication[MSG_DISPLAY] = 1;
|
|
}
|
|
else
|
|
{
|
|
gBattleCommunication[MSG_DISPLAY] = 1;
|
|
switch (gMoveResultFlags & (~MOVE_RESULT_MISSED))
|
|
{
|
|
case MOVE_RESULT_SUPER_EFFECTIVE:
|
|
stringId = STRINGID_SUPEREFFECTIVE;
|
|
break;
|
|
case MOVE_RESULT_NOT_VERY_EFFECTIVE:
|
|
stringId = STRINGID_NOTVERYEFFECTIVE;
|
|
break;
|
|
case MOVE_RESULT_ONE_HIT_KO:
|
|
stringId = STRINGID_ONEHITKO;
|
|
break;
|
|
case MOVE_RESULT_FOE_ENDURED:
|
|
stringId = STRINGID_PKMNENDUREDHIT;
|
|
break;
|
|
case MOVE_RESULT_FAILED:
|
|
stringId = STRINGID_BUTITFAILED;
|
|
break;
|
|
case MOVE_RESULT_DOESNT_AFFECT_FOE:
|
|
stringId = STRINGID_ITDOESNTAFFECT;
|
|
break;
|
|
case MOVE_RESULT_FOE_HUNG_ON:
|
|
gLastUsedItem = gBattleMons[gBattlerTarget].item;
|
|
gPotentialItemEffectBattler = gBattlerTarget;
|
|
gMoveResultFlags &= ~(MOVE_RESULT_FOE_ENDURED | MOVE_RESULT_FOE_HUNG_ON);
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_HangedOnMsg;
|
|
return;
|
|
default:
|
|
if (gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE)
|
|
{
|
|
stringId = STRINGID_ITDOESNTAFFECT;
|
|
}
|
|
else if (gMoveResultFlags & MOVE_RESULT_ONE_HIT_KO)
|
|
{
|
|
gMoveResultFlags &= ~(MOVE_RESULT_ONE_HIT_KO);
|
|
gMoveResultFlags &= ~(MOVE_RESULT_SUPER_EFFECTIVE);
|
|
gMoveResultFlags &= ~(MOVE_RESULT_NOT_VERY_EFFECTIVE);
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_OneHitKOMsg;
|
|
return;
|
|
}
|
|
else if (gMoveResultFlags & MOVE_RESULT_STURDIED)
|
|
{
|
|
gMoveResultFlags &= ~(MOVE_RESULT_STURDIED | MOVE_RESULT_FOE_ENDURED | MOVE_RESULT_FOE_HUNG_ON);
|
|
gSpecialStatuses[gBattlerTarget].sturdied = 0;
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_SturdiedMsg;
|
|
return;
|
|
}
|
|
else if (gMoveResultFlags & MOVE_RESULT_FOE_ENDURED)
|
|
{
|
|
gMoveResultFlags &= ~(MOVE_RESULT_FOE_ENDURED | MOVE_RESULT_FOE_HUNG_ON);
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_EnduredMsg;
|
|
return;
|
|
}
|
|
else if (gMoveResultFlags & MOVE_RESULT_FOE_HUNG_ON)
|
|
{
|
|
gLastUsedItem = gBattleMons[gBattlerTarget].item;
|
|
gPotentialItemEffectBattler = gBattlerTarget;
|
|
gMoveResultFlags &= ~(MOVE_RESULT_FOE_ENDURED | MOVE_RESULT_FOE_HUNG_ON);
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_HangedOnMsg;
|
|
return;
|
|
}
|
|
else if (gMoveResultFlags & MOVE_RESULT_FAILED)
|
|
{
|
|
stringId = STRINGID_BUTITFAILED;
|
|
}
|
|
else
|
|
{
|
|
gBattleCommunication[MSG_DISPLAY] = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (stringId)
|
|
PrepareStringBattle(stringId, gBattlerAttacker);
|
|
|
|
gBattlescriptCurrInstr++;
|
|
|
|
// Print berry reducing message after result message.
|
|
if (gSpecialStatuses[gBattlerTarget].berryReduced
|
|
&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
|
|
{
|
|
gSpecialStatuses[gBattlerTarget].berryReduced = 0;
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_PrintBerryReduceString;
|
|
}
|
|
}
|
|
|
|
static void Cmd_printstring(void)
|
|
{
|
|
if (gBattleControllerExecFlags == 0)
|
|
{
|
|
u16 var = T2_READ_16(gBattlescriptCurrInstr + 1);
|
|
|
|
gBattlescriptCurrInstr += 3;
|
|
PrepareStringBattle(var, gBattlerAttacker);
|
|
gBattleCommunication[MSG_DISPLAY] = 1;
|
|
}
|
|
}
|
|
|
|
static void Cmd_printselectionstring(void)
|
|
{
|
|
gActiveBattler = gBattlerAttacker;
|
|
|
|
BtlController_EmitPrintSelectionString(0, T2_READ_16(gBattlescriptCurrInstr + 1));
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
|
|
gBattlescriptCurrInstr += 3;
|
|
gBattleCommunication[MSG_DISPLAY] = 1;
|
|
}
|
|
|
|
static void Cmd_waitmessage(void)
|
|
{
|
|
if (gBattleControllerExecFlags == 0)
|
|
{
|
|
if (!gBattleCommunication[MSG_DISPLAY])
|
|
{
|
|
gBattlescriptCurrInstr += 3;
|
|
}
|
|
else
|
|
{
|
|
u16 toWait = T2_READ_16(gBattlescriptCurrInstr + 1);
|
|
if (++gPauseCounterBattle >= toWait)
|
|
{
|
|
gPauseCounterBattle = 0;
|
|
gBattlescriptCurrInstr += 3;
|
|
gBattleCommunication[MSG_DISPLAY] = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void Cmd_printfromtable(void)
|
|
{
|
|
if (gBattleControllerExecFlags == 0)
|
|
{
|
|
const u16 *ptr = (const u16*) T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
ptr += gBattleCommunication[MULTISTRING_CHOOSER];
|
|
|
|
gBattlescriptCurrInstr += 5;
|
|
PrepareStringBattle(*ptr, gBattlerAttacker);
|
|
gBattleCommunication[MSG_DISPLAY] = 1;
|
|
}
|
|
}
|
|
|
|
static void Cmd_printselectionstringfromtable(void)
|
|
{
|
|
if (gBattleControllerExecFlags == 0)
|
|
{
|
|
const u16 *ptr = (const u16*) T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
ptr += gBattleCommunication[MULTISTRING_CHOOSER];
|
|
|
|
gActiveBattler = gBattlerAttacker;
|
|
BtlController_EmitPrintSelectionString(0, *ptr);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
|
|
gBattlescriptCurrInstr += 5;
|
|
gBattleCommunication[MSG_DISPLAY] = 1;
|
|
}
|
|
}
|
|
|
|
u8 GetBattlerTurnOrderNum(u8 battlerId)
|
|
{
|
|
s32 i;
|
|
for (i = 0; i < gBattlersCount; i++)
|
|
{
|
|
if (gBattlerByTurnOrder[i] == battlerId)
|
|
break;
|
|
}
|
|
return i;
|
|
}
|
|
|
|
static void CheckSetUnburden(u8 battlerId)
|
|
{
|
|
if (GetBattlerAbility(battlerId) == ABILITY_UNBURDEN)
|
|
{
|
|
gBattleResources->flags->flags[battlerId] |= RESOURCE_FLAG_UNBURDEN;
|
|
RecordAbilityBattle(battlerId, ABILITY_UNBURDEN);
|
|
}
|
|
}
|
|
|
|
#define INCREMENT_RESET_RETURN \
|
|
{ \
|
|
gBattlescriptCurrInstr++; \
|
|
gBattleScripting.moveEffect = 0; \
|
|
return; \
|
|
}
|
|
|
|
#define RESET_RETURN \
|
|
{ \
|
|
gBattleScripting.moveEffect = 0; \
|
|
return; \
|
|
}
|
|
|
|
void SetMoveEffect(bool32 primary, u32 certain)
|
|
{
|
|
s32 i, byTwo, affectsUser = 0;
|
|
bool32 statusChanged = FALSE;
|
|
bool32 noSunCanFreeze = TRUE;
|
|
|
|
switch (gBattleScripting.moveEffect) // Set move effects which happen later on
|
|
{
|
|
case MOVE_EFFECT_KNOCK_OFF:
|
|
gBattleStruct->moveEffect2 = gBattleScripting.moveEffect;
|
|
gBattlescriptCurrInstr++;
|
|
return;
|
|
}
|
|
|
|
if (gBattleScripting.moveEffect & MOVE_EFFECT_AFFECTS_USER)
|
|
{
|
|
gEffectBattler = gBattlerAttacker; // battlerId that effects get applied on
|
|
gBattleScripting.moveEffect &= ~(MOVE_EFFECT_AFFECTS_USER);
|
|
affectsUser = MOVE_EFFECT_AFFECTS_USER;
|
|
gBattleScripting.battler = gBattlerTarget; // theoretically the attacker
|
|
}
|
|
else
|
|
{
|
|
gEffectBattler = gBattlerTarget;
|
|
gBattleScripting.battler = gBattlerAttacker;
|
|
}
|
|
// Just in case this flag is still set
|
|
gBattleScripting.moveEffect &= ~(MOVE_EFFECT_CERTAIN);
|
|
|
|
if (GetBattlerAbility(gEffectBattler) == ABILITY_SHIELD_DUST && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
|
|
&& !primary && gBattleScripting.moveEffect <= 9)
|
|
INCREMENT_RESET_RETURN
|
|
|
|
if (gSideStatuses[GET_BATTLER_SIDE(gEffectBattler)] & SIDE_STATUS_SAFEGUARD && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
|
|
&& !primary && gBattleScripting.moveEffect <= 7)
|
|
INCREMENT_RESET_RETURN
|
|
|
|
if (GetBattlerAbility(gBattlerAttacker) == ABILITY_SHEER_FORCE
|
|
&& gBattleMoves[gCurrentMove].flags & FLAG_SHEER_FORCE_BOOST
|
|
&& affectsUser != MOVE_EFFECT_AFFECTS_USER)
|
|
INCREMENT_RESET_RETURN
|
|
|
|
if (gBattleMons[gEffectBattler].hp == 0
|
|
&& gBattleScripting.moveEffect != MOVE_EFFECT_PAYDAY
|
|
&& gBattleScripting.moveEffect != MOVE_EFFECT_STEAL_ITEM)
|
|
INCREMENT_RESET_RETURN
|
|
|
|
if (DoesSubstituteBlockMove(gBattlerAttacker, gEffectBattler, gCurrentMove) && affectsUser != MOVE_EFFECT_AFFECTS_USER)
|
|
INCREMENT_RESET_RETURN
|
|
|
|
if (gBattleScripting.moveEffect <= PRIMARY_STATUS_MOVE_EFFECT) // status change
|
|
{
|
|
switch (sStatusFlagsForMoveEffects[gBattleScripting.moveEffect])
|
|
{
|
|
case STATUS1_SLEEP:
|
|
// check active uproar
|
|
if (GetBattlerAbility(gEffectBattler) != ABILITY_SOUNDPROOF)
|
|
{
|
|
for (gActiveBattler = 0;
|
|
gActiveBattler < gBattlersCount && !(gBattleMons[gActiveBattler].status2 & STATUS2_UPROAR);
|
|
gActiveBattler++)
|
|
;
|
|
}
|
|
else
|
|
gActiveBattler = gBattlersCount;
|
|
|
|
if (gBattleMons[gEffectBattler].status1)
|
|
break;
|
|
if (gActiveBattler != gBattlersCount)
|
|
break;
|
|
if (GetBattlerAbility(gEffectBattler) == ABILITY_VITAL_SPIRIT
|
|
|| GetBattlerAbility(gEffectBattler) == ABILITY_INSOMNIA
|
|
|| GetBattlerAbility(gEffectBattler) == ABILITY_COMATOSE
|
|
|| IsAbilityOnSide(gEffectBattler, ABILITY_SWEET_VEIL)
|
|
|| IsAbilityStatusProtected(gEffectBattler))
|
|
break;
|
|
|
|
CancelMultiTurnMoves(gEffectBattler);
|
|
statusChanged = TRUE;
|
|
break;
|
|
case STATUS1_POISON:
|
|
if (GetBattlerAbility(gEffectBattler) == ABILITY_IMMUNITY
|
|
&& (primary == TRUE || certain == MOVE_EFFECT_CERTAIN))
|
|
{
|
|
gLastUsedAbility = ABILITY_IMMUNITY;
|
|
RecordAbilityBattle(gEffectBattler, ABILITY_IMMUNITY);
|
|
|
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
|
gBattlescriptCurrInstr = BattleScript_PSNPrevention;
|
|
|
|
if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
|
|
{
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
|
|
gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD);
|
|
}
|
|
else
|
|
{
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
|
}
|
|
RESET_RETURN
|
|
}
|
|
if (!CanPoisonType(gBattleScripting.battler, gEffectBattler)
|
|
&& (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
|
|
&& (primary == TRUE || certain == MOVE_EFFECT_CERTAIN))
|
|
{
|
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
|
gBattlescriptCurrInstr = BattleScript_PSNPrevention;
|
|
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
|
|
RESET_RETURN
|
|
}
|
|
if (!CanPoisonType(gBattleScripting.battler, gEffectBattler))
|
|
break;
|
|
if (gBattleMons[gEffectBattler].status1)
|
|
break;
|
|
if (GetBattlerAbility(gEffectBattler) == ABILITY_IMMUNITY
|
|
|| GetBattlerAbility(gEffectBattler) == ABILITY_COMATOSE
|
|
|| IsAbilityStatusProtected(gEffectBattler))
|
|
break;
|
|
|
|
statusChanged = TRUE;
|
|
break;
|
|
case STATUS1_BURN:
|
|
if (GetBattlerAbility(gEffectBattler) == ABILITY_WATER_VEIL
|
|
&& (primary == TRUE || certain == MOVE_EFFECT_CERTAIN))
|
|
{
|
|
gLastUsedAbility = ABILITY_WATER_VEIL;
|
|
RecordAbilityBattle(gEffectBattler, ABILITY_WATER_VEIL);
|
|
|
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
|
gBattlescriptCurrInstr = BattleScript_BRNPrevention;
|
|
if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
|
|
{
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
|
|
gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD);
|
|
}
|
|
else
|
|
{
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
|
}
|
|
RESET_RETURN
|
|
}
|
|
if (IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_FIRE)
|
|
&& (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
|
|
&& (primary == TRUE || certain == MOVE_EFFECT_CERTAIN))
|
|
{
|
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
|
gBattlescriptCurrInstr = BattleScript_BRNPrevention;
|
|
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
|
|
RESET_RETURN
|
|
}
|
|
if (IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_FIRE))
|
|
break;
|
|
if (GetBattlerAbility(gEffectBattler) == ABILITY_WATER_VEIL
|
|
|| GetBattlerAbility(gEffectBattler) == ABILITY_COMATOSE
|
|
|| IsAbilityStatusProtected(gEffectBattler))
|
|
break;
|
|
if (gBattleMons[gEffectBattler].status1)
|
|
break;
|
|
|
|
statusChanged = TRUE;
|
|
break;
|
|
case STATUS1_FREEZE:
|
|
if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY)
|
|
noSunCanFreeze = FALSE;
|
|
if (IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_ICE))
|
|
break;
|
|
if (gBattleMons[gEffectBattler].status1)
|
|
break;
|
|
if (noSunCanFreeze == 0)
|
|
break;
|
|
if (GetBattlerAbility(gEffectBattler) == ABILITY_MAGMA_ARMOR
|
|
|| GetBattlerAbility(gEffectBattler) == ABILITY_COMATOSE
|
|
|| IsAbilityStatusProtected(gEffectBattler))
|
|
break;
|
|
|
|
CancelMultiTurnMoves(gEffectBattler);
|
|
statusChanged = TRUE;
|
|
break;
|
|
case STATUS1_PARALYSIS:
|
|
if (GetBattlerAbility(gEffectBattler) == ABILITY_LIMBER)
|
|
{
|
|
if (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)
|
|
{
|
|
gLastUsedAbility = ABILITY_LIMBER;
|
|
RecordAbilityBattle(gEffectBattler, ABILITY_LIMBER);
|
|
|
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
|
gBattlescriptCurrInstr = BattleScript_PRLZPrevention;
|
|
|
|
if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
|
|
{
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
|
|
gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD);
|
|
}
|
|
else
|
|
{
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
|
}
|
|
RESET_RETURN
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
if (!CanParalyzeType(gBattleScripting.battler, gEffectBattler)
|
|
&& (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
|
|
&& (primary == TRUE || certain == MOVE_EFFECT_CERTAIN))
|
|
{
|
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
|
gBattlescriptCurrInstr = BattleScript_PRLZPrevention;
|
|
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
|
|
RESET_RETURN
|
|
}
|
|
if (!CanParalyzeType(gBattleScripting.battler, gEffectBattler))
|
|
break;
|
|
if (GetBattlerAbility(gEffectBattler) == ABILITY_LIMBER
|
|
|| GetBattlerAbility(gEffectBattler) == ABILITY_COMATOSE
|
|
|| IsAbilityStatusProtected(gEffectBattler))
|
|
break;
|
|
if (gBattleMons[gEffectBattler].status1)
|
|
break;
|
|
|
|
statusChanged = TRUE;
|
|
break;
|
|
case STATUS1_TOXIC_POISON:
|
|
if (GetBattlerAbility(gEffectBattler) == ABILITY_IMMUNITY && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN))
|
|
{
|
|
gLastUsedAbility = ABILITY_IMMUNITY;
|
|
RecordAbilityBattle(gEffectBattler, ABILITY_IMMUNITY);
|
|
|
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
|
gBattlescriptCurrInstr = BattleScript_PSNPrevention;
|
|
|
|
if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
|
|
{
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
|
|
gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD);
|
|
}
|
|
else
|
|
{
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
|
}
|
|
RESET_RETURN
|
|
}
|
|
if (!CanPoisonType(gBattleScripting.battler, gEffectBattler)
|
|
&& (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
|
|
&& (primary == TRUE || certain == MOVE_EFFECT_CERTAIN))
|
|
{
|
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
|
gBattlescriptCurrInstr = BattleScript_PSNPrevention;
|
|
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
|
|
RESET_RETURN
|
|
}
|
|
if (gBattleMons[gEffectBattler].status1)
|
|
break;
|
|
if (CanPoisonType(gBattleScripting.battler, gEffectBattler))
|
|
{
|
|
if (GetBattlerAbility(gEffectBattler) == ABILITY_IMMUNITY
|
|
|| GetBattlerAbility(gEffectBattler) == ABILITY_COMATOSE
|
|
|| IsAbilityStatusProtected(gEffectBattler))
|
|
break;
|
|
|
|
// It's redundant, because at this point we know the status1 value is 0.
|
|
gBattleMons[gEffectBattler].status1 &= ~(STATUS1_TOXIC_POISON);
|
|
gBattleMons[gEffectBattler].status1 &= ~(STATUS1_POISON);
|
|
statusChanged = TRUE;
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE;
|
|
}
|
|
break;
|
|
}
|
|
if (statusChanged == TRUE)
|
|
{
|
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
|
|
|
if (sStatusFlagsForMoveEffects[gBattleScripting.moveEffect] == STATUS1_SLEEP)
|
|
gBattleMons[gEffectBattler].status1 |= (B_SLEEP_TURNS >= GEN_5) ? ((Random() % 3) + 2) : ((Random() % 4) + 3);
|
|
else
|
|
gBattleMons[gEffectBattler].status1 |= sStatusFlagsForMoveEffects[gBattleScripting.moveEffect];
|
|
|
|
gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleScripting.moveEffect];
|
|
|
|
gActiveBattler = gEffectBattler;
|
|
BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gEffectBattler].status1);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
|
|
if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
|
|
{
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
|
|
gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD);
|
|
}
|
|
else
|
|
{
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
|
}
|
|
|
|
// for synchronize
|
|
|
|
if (gBattleScripting.moveEffect == MOVE_EFFECT_POISON
|
|
|| gBattleScripting.moveEffect == MOVE_EFFECT_TOXIC
|
|
|| gBattleScripting.moveEffect == MOVE_EFFECT_PARALYSIS
|
|
|| gBattleScripting.moveEffect == MOVE_EFFECT_BURN)
|
|
{
|
|
gBattleStruct->synchronizeMoveEffect = gBattleScripting.moveEffect;
|
|
gHitMarker |= HITMARKER_SYNCHRONISE_EFFECT;
|
|
}
|
|
return;
|
|
}
|
|
else if (statusChanged == FALSE)
|
|
{
|
|
gBattleScripting.moveEffect = 0;
|
|
gBattlescriptCurrInstr++;
|
|
return;
|
|
}
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
if (gBattleMons[gEffectBattler].status2 & sStatusFlagsForMoveEffects[gBattleScripting.moveEffect])
|
|
{
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
else
|
|
{
|
|
u8 side;
|
|
switch (gBattleScripting.moveEffect)
|
|
{
|
|
case MOVE_EFFECT_CONFUSION:
|
|
if (GetBattlerAbility(gEffectBattler) == ABILITY_OWN_TEMPO
|
|
|| gBattleMons[gEffectBattler].status2 & STATUS2_CONFUSION)
|
|
{
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
else
|
|
{
|
|
gBattleMons[gEffectBattler].status2 |= STATUS2_CONFUSION_TURN(((Random()) % 4) + 2); // 2-5 turns
|
|
|
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
|
gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleScripting.moveEffect];
|
|
}
|
|
break;
|
|
case MOVE_EFFECT_FLINCH:
|
|
if (GetBattlerAbility(gEffectBattler) == ABILITY_INNER_FOCUS)
|
|
{
|
|
if (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)
|
|
{
|
|
gLastUsedAbility = ABILITY_INNER_FOCUS;
|
|
RecordAbilityBattle(gEffectBattler, ABILITY_INNER_FOCUS);
|
|
gBattlescriptCurrInstr = BattleScript_FlinchPrevention;
|
|
}
|
|
else
|
|
{
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (GetBattlerTurnOrderNum(gEffectBattler) > gCurrentTurnActionNumber)
|
|
gBattleMons[gEffectBattler].status2 |= sStatusFlagsForMoveEffects[gBattleScripting.moveEffect];
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
break;
|
|
case MOVE_EFFECT_UPROAR:
|
|
if (!(gBattleMons[gEffectBattler].status2 & STATUS2_UPROAR))
|
|
{
|
|
gBattleMons[gEffectBattler].status2 |= STATUS2_MULTIPLETURNS;
|
|
gLockedMoves[gEffectBattler] = gCurrentMove;
|
|
gBattleMons[gEffectBattler].status2 |= STATUS2_UPROAR_TURN(B_UPROAR_TURNS >= GEN_5 ? 3 : ((Random() & 3) + 2));
|
|
|
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
|
gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleScripting.moveEffect];
|
|
}
|
|
else
|
|
{
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
break;
|
|
case MOVE_EFFECT_PAYDAY:
|
|
if (GET_BATTLER_SIDE(gBattlerAttacker) == B_SIDE_PLAYER)
|
|
{
|
|
u16 PayDay = gPaydayMoney;
|
|
gPaydayMoney += (gBattleMons[gBattlerAttacker].level * 5);
|
|
if (PayDay > gPaydayMoney)
|
|
gPaydayMoney = 0xFFFF;
|
|
}
|
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
|
gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleScripting.moveEffect];
|
|
break;
|
|
case MOVE_EFFECT_HAPPY_HOUR:
|
|
if (GET_BATTLER_SIDE(gBattlerAttacker) == B_SIDE_PLAYER)
|
|
{
|
|
gBattleStruct->moneyMultiplier *= 2;
|
|
}
|
|
gBattlescriptCurrInstr++;
|
|
break;
|
|
case MOVE_EFFECT_TRI_ATTACK:
|
|
if (gBattleMons[gEffectBattler].status1)
|
|
{
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
else
|
|
{
|
|
gBattleScripting.moveEffect = Random() % 3 + 3;
|
|
SetMoveEffect(FALSE, 0);
|
|
}
|
|
break;
|
|
case MOVE_EFFECT_CHARGING:
|
|
gBattleMons[gEffectBattler].status2 |= STATUS2_MULTIPLETURNS;
|
|
gLockedMoves[gEffectBattler] = gCurrentMove;
|
|
gProtectStructs[gEffectBattler].chargingTurn = 1;
|
|
gBattlescriptCurrInstr++;
|
|
break;
|
|
case MOVE_EFFECT_WRAP:
|
|
if (gBattleMons[gEffectBattler].status2 & STATUS2_WRAPPED)
|
|
{
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
else
|
|
{
|
|
gBattleMons[gEffectBattler].status2 |= STATUS2_WRAPPED;
|
|
if (GetBattlerHoldEffect(gBattlerAttacker, TRUE) == HOLD_EFFECT_GRIP_CLAW)
|
|
gDisableStructs[gEffectBattler].wrapTurns = (B_BINDING_TURNS >= GEN_5) ? 7 : 5;
|
|
else
|
|
gDisableStructs[gEffectBattler].wrapTurns = (B_BINDING_TURNS >= GEN_5) ? ((Random() % 2) + 4) : ((Random() % 4) + 2);
|
|
|
|
gBattleStruct->wrappedMove[gEffectBattler] = gCurrentMove;
|
|
gBattleStruct->wrappedBy[gEffectBattler] = gBattlerAttacker;
|
|
|
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
|
gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleScripting.moveEffect];
|
|
|
|
for (gBattleCommunication[MULTISTRING_CHOOSER] = 0; ; gBattleCommunication[MULTISTRING_CHOOSER]++)
|
|
{
|
|
if (gBattleCommunication[MULTISTRING_CHOOSER] > 5)
|
|
break;
|
|
if (gTrappingMoves[gBattleCommunication[MULTISTRING_CHOOSER]] == gCurrentMove)
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
case MOVE_EFFECT_ATK_PLUS_1:
|
|
case MOVE_EFFECT_DEF_PLUS_1:
|
|
case MOVE_EFFECT_SPD_PLUS_1:
|
|
case MOVE_EFFECT_SP_ATK_PLUS_1:
|
|
case MOVE_EFFECT_SP_DEF_PLUS_1:
|
|
case MOVE_EFFECT_ACC_PLUS_1:
|
|
case MOVE_EFFECT_EVS_PLUS_1:
|
|
if (ChangeStatBuffs(SET_STAT_BUFF_VALUE(1),
|
|
gBattleScripting.moveEffect - MOVE_EFFECT_ATK_PLUS_1 + 1,
|
|
affectsUser, 0))
|
|
{
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
else
|
|
{
|
|
gBattleScripting.animArg1 = gBattleScripting.moveEffect & ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN);
|
|
gBattleScripting.animArg2 = 0;
|
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
|
gBattlescriptCurrInstr = BattleScript_StatUp;
|
|
}
|
|
break;
|
|
case MOVE_EFFECT_ATK_MINUS_1:
|
|
case MOVE_EFFECT_DEF_MINUS_1:
|
|
case MOVE_EFFECT_SPD_MINUS_1:
|
|
case MOVE_EFFECT_SP_ATK_MINUS_1:
|
|
case MOVE_EFFECT_SP_DEF_MINUS_1:
|
|
case MOVE_EFFECT_ACC_MINUS_1:
|
|
case MOVE_EFFECT_EVS_MINUS_1:
|
|
if (ChangeStatBuffs(SET_STAT_BUFF_VALUE(1) | STAT_BUFF_NEGATIVE,
|
|
gBattleScripting.moveEffect - MOVE_EFFECT_ATK_MINUS_1 + 1,
|
|
affectsUser, 0))
|
|
{
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
else
|
|
{
|
|
gBattleScripting.animArg1 = gBattleScripting.moveEffect & ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN);
|
|
gBattleScripting.animArg2 = 0;
|
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
|
gBattlescriptCurrInstr = BattleScript_StatDown;
|
|
}
|
|
break;
|
|
case MOVE_EFFECT_ATK_PLUS_2:
|
|
case MOVE_EFFECT_DEF_PLUS_2:
|
|
case MOVE_EFFECT_SPD_PLUS_2:
|
|
case MOVE_EFFECT_SP_ATK_PLUS_2:
|
|
case MOVE_EFFECT_SP_DEF_PLUS_2:
|
|
case MOVE_EFFECT_ACC_PLUS_2:
|
|
case MOVE_EFFECT_EVS_PLUS_2:
|
|
if (ChangeStatBuffs(SET_STAT_BUFF_VALUE(2),
|
|
gBattleScripting.moveEffect - MOVE_EFFECT_ATK_PLUS_2 + 1,
|
|
affectsUser, 0))
|
|
{
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
else
|
|
{
|
|
gBattleScripting.animArg1 = gBattleScripting.moveEffect & ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN);
|
|
gBattleScripting.animArg2 = 0;
|
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
|
gBattlescriptCurrInstr = BattleScript_StatUp;
|
|
}
|
|
break;
|
|
case MOVE_EFFECT_ATK_MINUS_2:
|
|
case MOVE_EFFECT_DEF_MINUS_2:
|
|
case MOVE_EFFECT_SPD_MINUS_2:
|
|
case MOVE_EFFECT_SP_ATK_MINUS_2:
|
|
case MOVE_EFFECT_SP_DEF_MINUS_2:
|
|
case MOVE_EFFECT_ACC_MINUS_2:
|
|
case MOVE_EFFECT_EVS_MINUS_2:
|
|
if (ChangeStatBuffs(SET_STAT_BUFF_VALUE(2) | STAT_BUFF_NEGATIVE,
|
|
gBattleScripting.moveEffect - MOVE_EFFECT_ATK_MINUS_2 + 1,
|
|
affectsUser, 0))
|
|
{
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
else
|
|
{
|
|
gBattleScripting.animArg1 = gBattleScripting.moveEffect & ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN);
|
|
gBattleScripting.animArg2 = 0;
|
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
|
gBattlescriptCurrInstr = BattleScript_StatDown;
|
|
}
|
|
break;
|
|
case MOVE_EFFECT_RECHARGE:
|
|
gBattleMons[gEffectBattler].status2 |= STATUS2_RECHARGE;
|
|
gDisableStructs[gEffectBattler].rechargeTimer = 2;
|
|
gLockedMoves[gEffectBattler] = gCurrentMove;
|
|
gBattlescriptCurrInstr++;
|
|
break;
|
|
case MOVE_EFFECT_RAGE:
|
|
gBattleMons[gBattlerAttacker].status2 |= STATUS2_RAGE;
|
|
gBattlescriptCurrInstr++;
|
|
break;
|
|
case MOVE_EFFECT_STEAL_ITEM:
|
|
{
|
|
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_HILL)
|
|
{
|
|
gBattlescriptCurrInstr++;
|
|
break;
|
|
}
|
|
|
|
side = GetBattlerSide(gBattlerAttacker);
|
|
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_OPPONENT
|
|
&& !(gBattleTypeFlags &
|
|
(BATTLE_TYPE_EREADER_TRAINER
|
|
| BATTLE_TYPE_FRONTIER
|
|
| BATTLE_TYPE_LINK
|
|
| BATTLE_TYPE_x2000000
|
|
| BATTLE_TYPE_SECRET_BASE)))
|
|
{
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
else if (!(gBattleTypeFlags &
|
|
(BATTLE_TYPE_EREADER_TRAINER
|
|
| BATTLE_TYPE_FRONTIER
|
|
| BATTLE_TYPE_LINK
|
|
| BATTLE_TYPE_x2000000
|
|
| BATTLE_TYPE_SECRET_BASE))
|
|
&& (gWishFutureKnock.knockedOffMons[side] & gBitTable[gBattlerPartyIndexes[gBattlerAttacker]]))
|
|
{
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
else if (gBattleMons[gBattlerTarget].item
|
|
&& gBattleMons[gBattlerTarget].ability == ABILITY_STICKY_HOLD)
|
|
{
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_NoItemSteal;
|
|
|
|
gLastUsedAbility = gBattleMons[gBattlerTarget].ability;
|
|
RecordAbilityBattle(gBattlerTarget, gLastUsedAbility);
|
|
}
|
|
else if (gBattleMons[gBattlerAttacker].item != 0
|
|
|| gBattleMons[gBattlerTarget].item == ITEM_ENIGMA_BERRY
|
|
|| IS_ITEM_MAIL(gBattleMons[gBattlerTarget].item)
|
|
|| gBattleMons[gBattlerTarget].item == 0)
|
|
{
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
else
|
|
{
|
|
gLastUsedItem = gBattleStruct->changedItems[gBattlerAttacker] = gBattleMons[gBattlerTarget].item;
|
|
gBattleMons[gBattlerTarget].item = 0;
|
|
|
|
CheckSetUnburden(gBattlerTarget);
|
|
gBattleResources->flags->flags[gBattlerAttacker] &= ~(RESOURCE_FLAG_UNBURDEN);
|
|
|
|
gActiveBattler = gBattlerAttacker;
|
|
BtlController_EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gLastUsedItem);
|
|
MarkBattlerForControllerExec(gBattlerAttacker);
|
|
|
|
gActiveBattler = gBattlerTarget;
|
|
BtlController_EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gBattlerTarget].item);
|
|
MarkBattlerForControllerExec(gBattlerTarget);
|
|
|
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
|
gBattlescriptCurrInstr = BattleScript_ItemSteal;
|
|
|
|
gBattleStruct->choicedMove[gBattlerTarget] = 0;
|
|
}
|
|
|
|
}
|
|
break;
|
|
case MOVE_EFFECT_PREVENT_ESCAPE:
|
|
gBattleMons[gBattlerTarget].status2 |= STATUS2_ESCAPE_PREVENTION;
|
|
gDisableStructs[gBattlerTarget].battlerPreventingEscape = gBattlerAttacker;
|
|
gBattlescriptCurrInstr++;
|
|
break;
|
|
case MOVE_EFFECT_NIGHTMARE:
|
|
gBattleMons[gBattlerTarget].status2 |= STATUS2_NIGHTMARE;
|
|
gBattlescriptCurrInstr++;
|
|
break;
|
|
case MOVE_EFFECT_ALL_STATS_UP:
|
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
|
gBattlescriptCurrInstr = BattleScript_AllStatsUp;
|
|
break;
|
|
case MOVE_EFFECT_RAPIDSPIN:
|
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
|
gBattlescriptCurrInstr = BattleScript_RapidSpinAway;
|
|
break;
|
|
case MOVE_EFFECT_REMOVE_STATUS: // Smelling salts
|
|
if (!(gBattleMons[gBattlerTarget].status1 & gBattleMoves[gCurrentMove].argument))
|
|
{
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
else
|
|
{
|
|
gBattleMons[gBattlerTarget].status1 &= ~(gBattleMoves[gCurrentMove].argument);
|
|
|
|
gActiveBattler = gBattlerTarget;
|
|
BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
|
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
|
gBattlescriptCurrInstr = BattleScript_TargetPRLZHeal;
|
|
}
|
|
break;
|
|
case MOVE_EFFECT_ATK_DEF_DOWN: // SuperPower
|
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
|
gBattlescriptCurrInstr = BattleScript_AtkDefDown;
|
|
break;
|
|
case MOVE_EFFECT_DEF_SPDEF_DOWN: // Close Combat
|
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
|
gBattlescriptCurrInstr = BattleScript_DefSpDefDown;
|
|
break;
|
|
case MOVE_EFFECT_RECOIL_25: // Take Down, 25% recoil
|
|
gBattleMoveDamage = (gHpDealt) / 4;
|
|
if (gBattleMoveDamage == 0)
|
|
gBattleMoveDamage = 1;
|
|
|
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
|
gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleScripting.moveEffect];
|
|
break;
|
|
case MOVE_EFFECT_RECOIL_33: // Double Edge, 33 % recoil
|
|
gBattleMoveDamage = gHpDealt / 3;
|
|
if (gBattleMoveDamage == 0)
|
|
gBattleMoveDamage = 1;
|
|
|
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
|
gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleScripting.moveEffect];
|
|
break;
|
|
case MOVE_EFFECT_RECOIL_50: // Head Smash, 50 % recoil
|
|
gBattleMoveDamage = gHpDealt / 2;
|
|
if (gBattleMoveDamage == 0)
|
|
gBattleMoveDamage = 1;
|
|
|
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
|
gBattlescriptCurrInstr = BattleScript_MoveEffectRecoil;
|
|
break;
|
|
case MOVE_EFFECT_RECOIL_33_STATUS: // Flare Blitz - can burn, Volt Tackle - can paralyze
|
|
gBattleScripting.savedDmg = gHpDealt / 3;
|
|
if (gBattleScripting.savedDmg == 0)
|
|
gBattleScripting.savedDmg = 1;
|
|
|
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
|
gBattlescriptCurrInstr = BattleScript_MoveEffectRecoilWithStatus;
|
|
break;
|
|
case MOVE_EFFECT_THRASH:
|
|
if (gBattleMons[gEffectBattler].status2 & STATUS2_LOCK_CONFUSE)
|
|
{
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
else
|
|
{
|
|
gBattleMons[gEffectBattler].status2 |= STATUS2_MULTIPLETURNS;
|
|
gLockedMoves[gEffectBattler] = gCurrentMove;
|
|
gBattleMons[gEffectBattler].status2 |= STATUS2_LOCK_CONFUSE_TURN((Random() & 1) + 2); // thrash for 2-3 turns
|
|
}
|
|
break;
|
|
case MOVE_EFFECT_SP_ATK_TWO_DOWN: // Overheat
|
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
|
gBattlescriptCurrInstr = BattleScript_SAtkDown2;
|
|
break;
|
|
case MOVE_EFFECT_CLEAR_SMOG:
|
|
for (i = 0; i < NUM_BATTLE_STATS; i++)
|
|
{
|
|
if (gBattleMons[gEffectBattler].statStages[i] != 6)
|
|
break;
|
|
}
|
|
if ((gSpecialStatuses[gEffectBattler].physicalDmg || gSpecialStatuses[gEffectBattler].specialDmg) && i != NUM_BATTLE_STATS)
|
|
{
|
|
for (i = 0; i < NUM_BATTLE_STATS; i++)
|
|
gBattleMons[gEffectBattler].statStages[i] = 6;
|
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
|
gBattlescriptCurrInstr = BattleScript_MoveEffectClearSmog;
|
|
}
|
|
break;
|
|
case MOVE_EFFECT_SMACK_DOWN:
|
|
if (!IsBattlerGrounded(gBattlerTarget))
|
|
{
|
|
gStatuses3[gBattlerTarget] |= STATUS3_SMACKED_DOWN;
|
|
gStatuses3[gBattlerTarget] &= ~(STATUS3_MAGNET_RISE | STATUS3_TELEKINESIS | STATUS3_ON_AIR);
|
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
|
gBattlescriptCurrInstr = BattleScript_MoveEffectSmackDown;
|
|
}
|
|
break;
|
|
case MOVE_EFFECT_FLAME_BURST:
|
|
if (IsBattlerAlive(BATTLE_PARTNER(gBattlerTarget)) && GetBattlerAbility(BATTLE_PARTNER(gBattlerTarget)) != ABILITY_MAGIC_GUARD)
|
|
{
|
|
gBattleScripting.battler = BATTLE_PARTNER(gBattlerTarget);
|
|
gBattleMoveDamage = gBattleMons[BATTLE_PARTNER(gBattlerTarget)].hp / 16;
|
|
if (gBattleMoveDamage == 0)
|
|
gBattleMoveDamage = 1;
|
|
gBattlescriptCurrInstr = BattleScript_MoveEffectFlameBurst;
|
|
}
|
|
break;
|
|
case MOVE_EFFECT_FEINT:
|
|
if (gProtectStructs[gBattlerTarget].protected
|
|
|| gSideStatuses[GetBattlerSide(gBattlerTarget)] & SIDE_STATUS_WIDE_GUARD
|
|
|| gSideStatuses[GetBattlerSide(gBattlerTarget)] & SIDE_STATUS_QUICK_GUARD
|
|
|| gSideStatuses[GetBattlerSide(gBattlerTarget)] & SIDE_STATUS_CRAFTY_SHIELD
|
|
|| gSideStatuses[GetBattlerSide(gBattlerTarget)] & SIDE_STATUS_MAT_BLOCK
|
|
|| gProtectStructs[gBattlerTarget].spikyShielded
|
|
|| gProtectStructs[gBattlerTarget].kingsShielded
|
|
|| gProtectStructs[gBattlerTarget].banefulBunkered)
|
|
{
|
|
gProtectStructs[gBattlerTarget].protected = 0;
|
|
gSideStatuses[GetBattlerSide(gBattlerTarget)] &= ~(SIDE_STATUS_WIDE_GUARD);
|
|
gSideStatuses[GetBattlerSide(gBattlerTarget)] &= ~(SIDE_STATUS_QUICK_GUARD);
|
|
gSideStatuses[GetBattlerSide(gBattlerTarget)] &= ~(SIDE_STATUS_CRAFTY_SHIELD);
|
|
gSideStatuses[GetBattlerSide(gBattlerTarget)] &= ~(SIDE_STATUS_MAT_BLOCK);
|
|
gProtectStructs[gBattlerTarget].spikyShielded = 0;
|
|
gProtectStructs[gBattlerTarget].kingsShielded = 0;
|
|
gProtectStructs[gBattlerTarget].banefulBunkered = 0;
|
|
if (gCurrentMove == MOVE_FEINT)
|
|
{
|
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
|
gBattlescriptCurrInstr = BattleScript_MoveEffectFeint;
|
|
}
|
|
}
|
|
break;
|
|
case MOVE_EFFECT_SPECTRAL_THIEF:
|
|
gBattleStruct->stolenStats[0] = 0; // Stats to steal.
|
|
gBattleScripting.animArg1 = 0;
|
|
for (i = STAT_ATK; i < NUM_BATTLE_STATS; i++)
|
|
{
|
|
if (gBattleMons[gBattlerTarget].statStages[i] > 6 && gBattleMons[gBattlerAttacker].statStages[i] != 12)
|
|
{
|
|
gBattleStruct->stolenStats[0] |= gBitTable[i];
|
|
// Store by how many stages to raise the stat.
|
|
gBattleStruct->stolenStats[i] = gBattleMons[gBattlerTarget].statStages[i] - 6;
|
|
while (gBattleMons[gBattlerAttacker].statStages[i] + gBattleStruct->stolenStats[i] > 12)
|
|
gBattleStruct->stolenStats[i]--;
|
|
gBattleMons[gBattlerTarget].statStages[i] = 6;
|
|
|
|
if (gBattleStruct->stolenStats[i] >= 2)
|
|
byTwo++;
|
|
|
|
if (gBattleScripting.animArg1 == 0)
|
|
{
|
|
if (byTwo)
|
|
gBattleScripting.animArg1 = STAT_ANIM_PLUS2 - 1 + i;
|
|
else
|
|
gBattleScripting.animArg1 = STAT_ANIM_PLUS1 - 1 + i;
|
|
}
|
|
else
|
|
{
|
|
if (byTwo)
|
|
gBattleScripting.animArg1 = STAT_ANIM_MULTIPLE_PLUS2;
|
|
else
|
|
gBattleScripting.animArg1 = STAT_ANIM_MULTIPLE_PLUS1;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (gBattleStruct->stolenStats[0] != 0)
|
|
{
|
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
|
gBattlescriptCurrInstr = BattleScript_SpectralThiefSteal;
|
|
}
|
|
break;
|
|
case MOVE_EFFECT_V_CREATE:
|
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
|
gBattlescriptCurrInstr = BattleScript_VCreateStatLoss;
|
|
break;
|
|
case MOVE_EFFECT_CORE_ENFORCER:
|
|
if (GetBattlerTurnOrderNum(gBattlerAttacker) > GetBattlerTurnOrderNum(gBattlerTarget))
|
|
{
|
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
|
gBattlescriptCurrInstr = BattleScript_MoveEffectCoreEnforcer;
|
|
}
|
|
break;
|
|
case MOVE_EFFECT_THROAT_CHOP:
|
|
gDisableStructs[gEffectBattler].throatChopTimer = 2;
|
|
gBattlescriptCurrInstr++;
|
|
break;
|
|
case MOVE_EFFECT_INCINERATE:
|
|
if ((B_INCINERATE_GEMS >= GEN_6 && GetBattlerHoldEffect(gEffectBattler, FALSE) == HOLD_EFFECT_GEMS)
|
|
|| (gBattleMons[gEffectBattler].item >= FIRST_BERRY_INDEX && gBattleMons[gEffectBattler].item <= LAST_BERRY_INDEX))
|
|
{
|
|
gLastUsedItem = gBattleMons[gEffectBattler].item;
|
|
gBattleMons[gEffectBattler].item = 0;
|
|
CheckSetUnburden(gEffectBattler);
|
|
|
|
gActiveBattler = gEffectBattler;
|
|
BtlController_EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gEffectBattler].item);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
|
gBattlescriptCurrInstr = BattleScript_MoveEffectIncinerate;
|
|
}
|
|
break;
|
|
case MOVE_EFFECT_BUG_BITE:
|
|
if ((gBattleMons[gEffectBattler].item >= FIRST_BERRY_INDEX && gBattleMons[gEffectBattler].item <= LAST_BERRY_INDEX)
|
|
&& GetBattlerAbility(gEffectBattler) != ABILITY_STICKY_HOLD)
|
|
{
|
|
gLastUsedItem = gBattleMons[gEffectBattler].item;
|
|
gBattleMons[gEffectBattler].item = 0;
|
|
CheckSetUnburden(gEffectBattler);
|
|
|
|
gActiveBattler = gEffectBattler;
|
|
BtlController_EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gEffectBattler].item);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
|
gBattlescriptCurrInstr = BattleScript_MoveEffectBugBite;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
gBattleScripting.moveEffect = 0;
|
|
}
|
|
|
|
static void Cmd_seteffectwithchance(void)
|
|
{
|
|
u32 percentChance;
|
|
|
|
if (GetBattlerAbility(gBattlerAttacker) == ABILITY_SERENE_GRACE)
|
|
percentChance = gBattleMoves[gCurrentMove].secondaryEffectChance * 2;
|
|
else
|
|
percentChance = gBattleMoves[gCurrentMove].secondaryEffectChance;
|
|
|
|
if (gBattleScripting.moveEffect & MOVE_EFFECT_CERTAIN
|
|
&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
|
|
{
|
|
gBattleScripting.moveEffect &= ~(MOVE_EFFECT_CERTAIN);
|
|
SetMoveEffect(FALSE, MOVE_EFFECT_CERTAIN);
|
|
}
|
|
else if (Random() % 100 < percentChance
|
|
&& gBattleScripting.moveEffect
|
|
&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
|
|
{
|
|
if (percentChance >= 100)
|
|
SetMoveEffect(FALSE, MOVE_EFFECT_CERTAIN);
|
|
else
|
|
SetMoveEffect(FALSE, 0);
|
|
}
|
|
else
|
|
{
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
|
|
gBattleScripting.moveEffect = 0;
|
|
gBattleScripting.multihitMoveEffect = 0;
|
|
}
|
|
|
|
static void Cmd_seteffectprimary(void)
|
|
{
|
|
SetMoveEffect(TRUE, 0);
|
|
}
|
|
|
|
static void Cmd_seteffectsecondary(void)
|
|
{
|
|
SetMoveEffect(FALSE, 0);
|
|
}
|
|
|
|
static void Cmd_clearstatusfromeffect(void)
|
|
{
|
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
|
|
|
if (gBattleScripting.moveEffect <= PRIMARY_STATUS_MOVE_EFFECT)
|
|
gBattleMons[gActiveBattler].status1 &= (~sStatusFlagsForMoveEffects[gBattleScripting.moveEffect]);
|
|
else
|
|
gBattleMons[gActiveBattler].status2 &= (~sStatusFlagsForMoveEffects[gBattleScripting.moveEffect]);
|
|
|
|
gBattleScripting.moveEffect = 0;
|
|
gBattlescriptCurrInstr += 2;
|
|
gBattleScripting.multihitMoveEffect = 0;
|
|
}
|
|
|
|
static void Cmd_tryfaintmon(void)
|
|
{
|
|
const u8 *BS_ptr;
|
|
|
|
if (gBattlescriptCurrInstr[2] != 0)
|
|
{
|
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
|
if (gHitMarker & HITMARKER_FAINTED(gActiveBattler))
|
|
{
|
|
BS_ptr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
|
|
|
|
BattleScriptPop();
|
|
gBattlescriptCurrInstr = BS_ptr;
|
|
gSideStatuses[GetBattlerSide(gActiveBattler)] &= ~(SIDE_STATUS_SPIKES_DAMAGED | SIDE_STATUS_TOXIC_SPIKES_DAMAGED | SIDE_STATUS_STEALTH_ROCK_DAMAGED | SIDE_STATUS_STICKY_WEB_DAMAGED);
|
|
}
|
|
else
|
|
{
|
|
gBattlescriptCurrInstr += 7;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
u8 battlerId;
|
|
|
|
if (gBattlescriptCurrInstr[1] == BS_ATTACKER)
|
|
{
|
|
gActiveBattler = gBattlerAttacker;
|
|
battlerId = gBattlerTarget;
|
|
BS_ptr = BattleScript_FaintAttacker;
|
|
}
|
|
else
|
|
{
|
|
gActiveBattler = gBattlerTarget;
|
|
battlerId = gBattlerAttacker;
|
|
BS_ptr = BattleScript_FaintTarget;
|
|
}
|
|
if (!(gAbsentBattlerFlags & gBitTable[gActiveBattler])
|
|
&& gBattleMons[gActiveBattler].hp == 0)
|
|
{
|
|
gHitMarker |= HITMARKER_FAINTED(gActiveBattler);
|
|
BattleScriptPush(gBattlescriptCurrInstr + 7);
|
|
gBattlescriptCurrInstr = BS_ptr;
|
|
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
|
|
{
|
|
gHitMarker |= HITMARKER_x400000;
|
|
if (gBattleResults.playerFaintCounter < 0xFF)
|
|
gBattleResults.playerFaintCounter++;
|
|
AdjustFriendshipOnBattleFaint(gActiveBattler);
|
|
}
|
|
else
|
|
{
|
|
if (gBattleResults.opponentFaintCounter < 0xFF)
|
|
gBattleResults.opponentFaintCounter++;
|
|
gBattleResults.lastOpponentSpecies = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES, NULL);
|
|
}
|
|
if ((gHitMarker & HITMARKER_DESTINYBOND) && gBattleMons[gBattlerAttacker].hp != 0)
|
|
{
|
|
gHitMarker &= ~(HITMARKER_DESTINYBOND);
|
|
BattleScriptPush(gBattlescriptCurrInstr);
|
|
gBattleMoveDamage = gBattleMons[battlerId].hp;
|
|
gBattlescriptCurrInstr = BattleScript_DestinyBondTakesLife;
|
|
}
|
|
if ((gStatuses3[gBattlerTarget] & STATUS3_GRUDGE)
|
|
&& !(gHitMarker & HITMARKER_GRUDGE)
|
|
&& GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget)
|
|
&& gBattleMons[gBattlerAttacker].hp != 0
|
|
&& gCurrentMove != MOVE_STRUGGLE)
|
|
{
|
|
u8 moveIndex = *(gBattleStruct->chosenMovePositions + gBattlerAttacker);
|
|
|
|
gBattleMons[gBattlerAttacker].pp[moveIndex] = 0;
|
|
BattleScriptPush(gBattlescriptCurrInstr);
|
|
gBattlescriptCurrInstr = BattleScript_GrudgeTakesPp;
|
|
gActiveBattler = gBattlerAttacker;
|
|
BtlController_EmitSetMonData(0, moveIndex + REQUEST_PPMOVE1_BATTLE, 0, 1, &gBattleMons[gActiveBattler].pp[moveIndex]);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
|
|
PREPARE_MOVE_BUFFER(gBattleTextBuff1, gBattleMons[gBattlerAttacker].moves[moveIndex])
|
|
}
|
|
}
|
|
else
|
|
{
|
|
gBattlescriptCurrInstr += 7;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void Cmd_dofaintanimation(void)
|
|
{
|
|
if (gBattleControllerExecFlags == 0)
|
|
{
|
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
|
BtlController_EmitFaintAnimation(0);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
gBattlescriptCurrInstr += 2;
|
|
}
|
|
}
|
|
|
|
static void Cmd_cleareffectsonfaint(void)
|
|
{
|
|
if (gBattleControllerExecFlags == 0)
|
|
{
|
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
|
|
|
if (!(gBattleTypeFlags & BATTLE_TYPE_ARENA) || gBattleMons[gActiveBattler].hp == 0)
|
|
{
|
|
gBattleMons[gActiveBattler].status1 = 0;
|
|
BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 0x4, &gBattleMons[gActiveBattler].status1);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
}
|
|
|
|
FaintClearSetData(); // Effects like attractions, trapping, etc.
|
|
gBattlescriptCurrInstr += 2;
|
|
}
|
|
}
|
|
|
|
static void Cmd_jumpifstatus(void)
|
|
{
|
|
u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
|
u32 flags = T2_READ_32(gBattlescriptCurrInstr + 2);
|
|
const u8* jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 6);
|
|
|
|
if (gBattleMons[battlerId].status1 & flags && gBattleMons[battlerId].hp)
|
|
gBattlescriptCurrInstr = jumpPtr;
|
|
else
|
|
gBattlescriptCurrInstr += 10;
|
|
}
|
|
|
|
static void Cmd_jumpifstatus2(void)
|
|
{
|
|
u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
|
u32 flags = T2_READ_32(gBattlescriptCurrInstr + 2);
|
|
const u8* jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 6);
|
|
|
|
if (gBattleMons[battlerId].status2 & flags && gBattleMons[battlerId].hp)
|
|
gBattlescriptCurrInstr = jumpPtr;
|
|
else
|
|
gBattlescriptCurrInstr += 10;
|
|
}
|
|
|
|
static void Cmd_jumpifability(void)
|
|
{
|
|
u32 battlerId;
|
|
bool32 hasAbility = FALSE;
|
|
u32 ability = gBattlescriptCurrInstr[2];
|
|
|
|
switch (gBattlescriptCurrInstr[1])
|
|
{
|
|
default:
|
|
battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
|
if (GetBattlerAbility(battlerId) == ability)
|
|
hasAbility = TRUE;
|
|
break;
|
|
case BS_ATTACKER_SIDE:
|
|
battlerId = IsAbilityOnSide(gBattlerAttacker, ability);
|
|
if (battlerId)
|
|
{
|
|
battlerId--;
|
|
hasAbility = TRUE;
|
|
}
|
|
break;
|
|
case BS_TARGET_SIDE:
|
|
battlerId = IsAbilityOnOpposingSide(gBattlerAttacker, ability);
|
|
if (battlerId)
|
|
{
|
|
battlerId--;
|
|
hasAbility = TRUE;
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (hasAbility)
|
|
{
|
|
gLastUsedAbility = ability;
|
|
gBattlescriptCurrInstr = T2_READ_PTR(gBattlescriptCurrInstr + 3);
|
|
RecordAbilityBattle(battlerId, gLastUsedAbility);
|
|
gBattlerAbility = battlerId;
|
|
}
|
|
else
|
|
{
|
|
gBattlescriptCurrInstr += 7;
|
|
}
|
|
}
|
|
|
|
static void Cmd_jumpifsideaffecting(void)
|
|
{
|
|
u8 side;
|
|
u32 flags;
|
|
const u8 *jumpPtr;
|
|
|
|
if (gBattlescriptCurrInstr[1] == BS_ATTACKER)
|
|
side = GET_BATTLER_SIDE(gBattlerAttacker);
|
|
else
|
|
side = GET_BATTLER_SIDE(gBattlerTarget);
|
|
|
|
flags = T2_READ_32(gBattlescriptCurrInstr + 2);
|
|
jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 6);
|
|
|
|
if (gSideStatuses[side] & flags)
|
|
gBattlescriptCurrInstr = jumpPtr;
|
|
else
|
|
gBattlescriptCurrInstr += 10;
|
|
}
|
|
|
|
static void Cmd_jumpifstat(void)
|
|
{
|
|
bool32 ret = 0;
|
|
u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
|
u8 statValue = gBattleMons[battlerId].statStages[gBattlescriptCurrInstr[3]];
|
|
u8 cmpTo = gBattlescriptCurrInstr[4];
|
|
u8 cmpKind = gBattlescriptCurrInstr[2];
|
|
|
|
// Because this command is used as a way of checking if a stat can be lowered/raised,
|
|
// we need to do some modification at run-time.
|
|
if (GetBattlerAbility(battlerId) == ABILITY_CONTRARY)
|
|
{
|
|
if (cmpKind == CMP_GREATER_THAN)
|
|
cmpKind = CMP_LESS_THAN;
|
|
else if (cmpKind == CMP_LESS_THAN)
|
|
cmpKind = CMP_GREATER_THAN;
|
|
|
|
if (cmpTo == 0)
|
|
cmpTo = 0xC;
|
|
else if (cmpTo == 0xC)
|
|
cmpTo = 0;
|
|
}
|
|
|
|
switch (cmpKind)
|
|
{
|
|
case CMP_EQUAL:
|
|
if (statValue == cmpTo)
|
|
ret++;
|
|
break;
|
|
case CMP_NOT_EQUAL:
|
|
if (statValue != cmpTo)
|
|
ret++;
|
|
break;
|
|
case CMP_GREATER_THAN:
|
|
if (statValue > cmpTo)
|
|
ret++;
|
|
break;
|
|
case CMP_LESS_THAN:
|
|
if (statValue < cmpTo)
|
|
ret++;
|
|
break;
|
|
case CMP_COMMON_BITS:
|
|
if (statValue & cmpTo)
|
|
ret++;
|
|
break;
|
|
case CMP_NO_COMMON_BITS:
|
|
if (!(statValue & cmpTo))
|
|
ret++;
|
|
break;
|
|
}
|
|
|
|
if (ret)
|
|
gBattlescriptCurrInstr = T2_READ_PTR(gBattlescriptCurrInstr + 5);
|
|
else
|
|
gBattlescriptCurrInstr += 9;
|
|
}
|
|
|
|
static void Cmd_jumpifstatus3condition(void)
|
|
{
|
|
u32 flags;
|
|
const u8 *jumpPtr;
|
|
|
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
|
flags = T2_READ_32(gBattlescriptCurrInstr + 2);
|
|
jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 7);
|
|
|
|
if (gBattlescriptCurrInstr[6])
|
|
{
|
|
if ((gStatuses3[gActiveBattler] & flags) != 0)
|
|
gBattlescriptCurrInstr += 11;
|
|
else
|
|
gBattlescriptCurrInstr = jumpPtr;
|
|
}
|
|
else
|
|
{
|
|
if ((gStatuses3[gActiveBattler] & flags) != 0)
|
|
gBattlescriptCurrInstr = jumpPtr;
|
|
else
|
|
gBattlescriptCurrInstr += 11;
|
|
}
|
|
}
|
|
|
|
static void Cmd_jumpbasedontype(void)
|
|
{
|
|
u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
|
u8 type = gBattlescriptCurrInstr[2];
|
|
const u8* jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 4);
|
|
|
|
// jumpiftype
|
|
if (gBattlescriptCurrInstr[3])
|
|
{
|
|
if (IS_BATTLER_OF_TYPE(battlerId, type))
|
|
gBattlescriptCurrInstr = jumpPtr;
|
|
else
|
|
gBattlescriptCurrInstr += 8;
|
|
}
|
|
// jumpifnottype
|
|
else
|
|
{
|
|
if (!IS_BATTLER_OF_TYPE(battlerId, type))
|
|
gBattlescriptCurrInstr = jumpPtr;
|
|
else
|
|
gBattlescriptCurrInstr += 8;
|
|
}
|
|
}
|
|
|
|
static void Cmd_getexp(void)
|
|
{
|
|
u16 item;
|
|
s32 i; // also used as stringId
|
|
u8 holdEffect;
|
|
s32 sentIn;
|
|
s32 viaExpShare = 0;
|
|
u16 *exp = &gBattleStruct->expValue;
|
|
|
|
gBattlerFainted = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
|
sentIn = gSentPokesToOpponent[(gBattlerFainted & 2) >> 1];
|
|
|
|
switch (gBattleScripting.getexpState)
|
|
{
|
|
case 0: // check if should receive exp at all
|
|
if (GetBattlerSide(gBattlerFainted) != B_SIDE_OPPONENT || (gBattleTypeFlags &
|
|
(BATTLE_TYPE_LINK
|
|
| BATTLE_TYPE_x2000000
|
|
| BATTLE_TYPE_TRAINER_HILL
|
|
| BATTLE_TYPE_FRONTIER
|
|
| BATTLE_TYPE_SAFARI
|
|
| BATTLE_TYPE_BATTLE_TOWER
|
|
| BATTLE_TYPE_EREADER_TRAINER)))
|
|
{
|
|
gBattleScripting.getexpState = 6; // goto last case
|
|
}
|
|
else
|
|
{
|
|
gBattleScripting.getexpState++;
|
|
gBattleStruct->givenExpMons |= gBitTable[gBattlerPartyIndexes[gBattlerFainted]];
|
|
}
|
|
break;
|
|
case 1: // calculate experience points to redistribute
|
|
{
|
|
u16 calculatedExp;
|
|
s32 viaSentIn;
|
|
|
|
for (viaSentIn = 0, i = 0; i < PARTY_SIZE; i++)
|
|
{
|
|
if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES) == SPECIES_NONE || GetMonData(&gPlayerParty[i], MON_DATA_HP) == 0)
|
|
continue;
|
|
if (gBitTable[i] & sentIn)
|
|
viaSentIn++;
|
|
|
|
item = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM);
|
|
|
|
if (item == ITEM_ENIGMA_BERRY)
|
|
holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect;
|
|
else
|
|
holdEffect = ItemId_GetHoldEffect(item);
|
|
|
|
if (holdEffect == HOLD_EFFECT_EXP_SHARE)
|
|
viaExpShare++;
|
|
}
|
|
|
|
calculatedExp = gBaseStats[gBattleMons[gBattlerFainted].species].expYield * gBattleMons[gBattlerFainted].level / 7;
|
|
|
|
if (viaExpShare) // at least one mon is getting exp via exp share
|
|
{
|
|
*exp = calculatedExp / 2 / viaSentIn;
|
|
if (*exp == 0)
|
|
*exp = 1;
|
|
|
|
gExpShareExp = calculatedExp / 2 / viaExpShare;
|
|
if (gExpShareExp == 0)
|
|
gExpShareExp = 1;
|
|
}
|
|
else
|
|
{
|
|
*exp = calculatedExp / viaSentIn;
|
|
if (*exp == 0)
|
|
*exp = 1;
|
|
gExpShareExp = 0;
|
|
}
|
|
|
|
gBattleScripting.getexpState++;
|
|
gBattleStruct->expGetterMonId = 0;
|
|
gBattleStruct->sentInPokes = sentIn;
|
|
}
|
|
// fall through
|
|
case 2: // set exp value to the poke in expgetter_id and print message
|
|
if (gBattleControllerExecFlags == 0)
|
|
{
|
|
item = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_HELD_ITEM);
|
|
|
|
if (item == ITEM_ENIGMA_BERRY)
|
|
holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect;
|
|
else
|
|
holdEffect = ItemId_GetHoldEffect(item);
|
|
|
|
if (holdEffect != HOLD_EFFECT_EXP_SHARE && !(gBattleStruct->sentInPokes & 1))
|
|
{
|
|
*(&gBattleStruct->sentInPokes) >>= 1;
|
|
gBattleScripting.getexpState = 5;
|
|
gBattleMoveDamage = 0; // used for exp
|
|
}
|
|
else if (GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL) == MAX_LEVEL)
|
|
{
|
|
*(&gBattleStruct->sentInPokes) >>= 1;
|
|
gBattleScripting.getexpState = 5;
|
|
gBattleMoveDamage = 0; // used for exp
|
|
}
|
|
else
|
|
{
|
|
// Music change in a wild battle after fainting opposing pokemon.
|
|
if (!(gBattleTypeFlags & BATTLE_TYPE_TRAINER)
|
|
&& (gBattleMons[0].hp || (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && gBattleMons[2].hp))
|
|
&& !IsBattlerAlive(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT))
|
|
&& !IsBattlerAlive(GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT))
|
|
&& !gBattleStruct->wildVictorySong)
|
|
{
|
|
BattleStopLowHpSound();
|
|
PlayBGM(MUS_VICTORY_WILD);
|
|
gBattleStruct->wildVictorySong++;
|
|
}
|
|
|
|
if (GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_HP))
|
|
{
|
|
if (gBattleStruct->sentInPokes & 1)
|
|
gBattleMoveDamage = *exp;
|
|
else
|
|
gBattleMoveDamage = 0;
|
|
|
|
if (holdEffect == HOLD_EFFECT_EXP_SHARE)
|
|
gBattleMoveDamage += gExpShareExp;
|
|
if (holdEffect == HOLD_EFFECT_LUCKY_EGG)
|
|
gBattleMoveDamage = (gBattleMoveDamage * 150) / 100;
|
|
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && B_TRAINER_EXP_MULTIPLIER <= GEN_7)
|
|
gBattleMoveDamage = (gBattleMoveDamage * 150) / 100;
|
|
|
|
if (IsTradedMon(&gPlayerParty[gBattleStruct->expGetterMonId]))
|
|
{
|
|
// check if the pokemon doesn't belong to the player
|
|
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gBattleStruct->expGetterMonId >= 3)
|
|
{
|
|
i = STRINGID_EMPTYSTRING4;
|
|
}
|
|
else
|
|
{
|
|
gBattleMoveDamage = (gBattleMoveDamage * 150) / 100;
|
|
i = STRINGID_ABOOSTED;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
i = STRINGID_EMPTYSTRING4;
|
|
}
|
|
|
|
// get exp getter battlerId
|
|
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
|
|
{
|
|
if (!(gBattlerPartyIndexes[2] != gBattleStruct->expGetterMonId) && !(gAbsentBattlerFlags & gBitTable[2]))
|
|
gBattleStruct->expGetterBattlerId = 2;
|
|
else
|
|
{
|
|
if (!(gAbsentBattlerFlags & gBitTable[0]))
|
|
gBattleStruct->expGetterBattlerId = 0;
|
|
else
|
|
gBattleStruct->expGetterBattlerId = 2;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
gBattleStruct->expGetterBattlerId = 0;
|
|
}
|
|
|
|
PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBattleStruct->expGetterBattlerId, gBattleStruct->expGetterMonId);
|
|
// buffer 'gained' or 'gained a boosted'
|
|
PREPARE_STRING_BUFFER(gBattleTextBuff2, i);
|
|
PREPARE_WORD_NUMBER_BUFFER(gBattleTextBuff3, 5, gBattleMoveDamage);
|
|
|
|
PrepareStringBattle(STRINGID_PKMNGAINEDEXP, gBattleStruct->expGetterBattlerId);
|
|
MonGainEVs(&gPlayerParty[gBattleStruct->expGetterMonId], gBattleMons[gBattlerFainted].species);
|
|
}
|
|
gBattleStruct->sentInPokes >>= 1;
|
|
gBattleScripting.getexpState++;
|
|
}
|
|
}
|
|
break;
|
|
case 3: // Set stats and give exp
|
|
if (gBattleControllerExecFlags == 0)
|
|
{
|
|
gBattleResources->bufferB[gBattleStruct->expGetterBattlerId][0] = 0;
|
|
if (GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_HP) && GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL) != MAX_LEVEL)
|
|
{
|
|
gBattleResources->beforeLvlUp->stats[STAT_HP] = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_MAX_HP);
|
|
gBattleResources->beforeLvlUp->stats[STAT_ATK] = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_ATK);
|
|
gBattleResources->beforeLvlUp->stats[STAT_DEF] = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_DEF);
|
|
gBattleResources->beforeLvlUp->stats[STAT_SPEED] = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPEED);
|
|
gBattleResources->beforeLvlUp->stats[STAT_SPATK] = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPATK);
|
|
gBattleResources->beforeLvlUp->stats[STAT_SPDEF] = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPDEF);
|
|
|
|
gActiveBattler = gBattleStruct->expGetterBattlerId;
|
|
BtlController_EmitExpUpdate(0, gBattleStruct->expGetterMonId, gBattleMoveDamage);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
}
|
|
gBattleScripting.getexpState++;
|
|
}
|
|
break;
|
|
case 4: // lvl up if necessary
|
|
if (gBattleControllerExecFlags == 0)
|
|
{
|
|
gActiveBattler = gBattleStruct->expGetterBattlerId;
|
|
if (gBattleResources->bufferB[gActiveBattler][0] == CONTROLLER_TWORETURNVALUES && gBattleResources->bufferB[gActiveBattler][1] == RET_VALUE_LEVELED_UP)
|
|
{
|
|
u16 temp, battlerId = 0xFF;
|
|
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && gBattlerPartyIndexes[gActiveBattler] == gBattleStruct->expGetterMonId)
|
|
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
|
|
|
|
PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gActiveBattler, gBattleStruct->expGetterMonId);
|
|
PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff2, 3, GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL));
|
|
|
|
BattleScriptPushCursor();
|
|
gLeveledUpInBattle |= gBitTable[gBattleStruct->expGetterMonId];
|
|
gBattlescriptCurrInstr = BattleScript_LevelUp;
|
|
gBattleMoveDamage = (gBattleResources->bufferB[gActiveBattler][2] | (gBattleResources->bufferB[gActiveBattler][3] << 8));
|
|
AdjustFriendship(&gPlayerParty[gBattleStruct->expGetterMonId], FRIENDSHIP_EVENT_GROW_LEVEL);
|
|
|
|
// update battle mon structure after level up
|
|
if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterMonId && gBattleMons[0].hp)
|
|
battlerId = 0;
|
|
else if (gBattlerPartyIndexes[2] == gBattleStruct->expGetterMonId && gBattleMons[2].hp && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
|
|
battlerId = 2;
|
|
|
|
if (battlerId != 0xFF)
|
|
{
|
|
gBattleMons[battlerId].level = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL);
|
|
gBattleMons[battlerId].hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_HP);
|
|
gBattleMons[battlerId].maxHP = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_MAX_HP);
|
|
gBattleMons[battlerId].attack = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_ATK);
|
|
gBattleMons[battlerId].defense = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_DEF);
|
|
gBattleMons[battlerId].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPEED);
|
|
gBattleMons[battlerId].spAttack = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPATK);
|
|
gBattleMons[battlerId].spDefense = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPDEF);
|
|
|
|
if (gStatuses3[battlerId] & STATUS3_POWER_TRICK)
|
|
SWAP(gBattleMons[battlerId].attack, gBattleMons[battlerId].defense, temp);
|
|
}
|
|
|
|
gBattleScripting.getexpState = 5;
|
|
}
|
|
else
|
|
{
|
|
gBattleMoveDamage = 0;
|
|
gBattleScripting.getexpState = 5;
|
|
}
|
|
}
|
|
break;
|
|
case 5: // looper increment
|
|
if (gBattleMoveDamage) // there is exp to give, goto case 3 that gives exp
|
|
{
|
|
gBattleScripting.getexpState = 3;
|
|
}
|
|
else
|
|
{
|
|
gBattleStruct->expGetterMonId++;
|
|
if (gBattleStruct->expGetterMonId < PARTY_SIZE)
|
|
gBattleScripting.getexpState = 2; // loop again
|
|
else
|
|
gBattleScripting.getexpState = 6; // we're done
|
|
}
|
|
break;
|
|
case 6: // increment instruction
|
|
if (gBattleControllerExecFlags == 0)
|
|
{
|
|
// not sure why gf clears the item and ability here
|
|
gBattleMons[gBattlerFainted].item = 0;
|
|
gBattleMons[gBattlerFainted].ability = 0;
|
|
gBattlescriptCurrInstr += 2;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static bool32 NoAliveMonsForPlayer(void)
|
|
{
|
|
u32 i;
|
|
u32 HP_count = 0;
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && (gPartnerTrainerId == TRAINER_STEVEN_PARTNER || gPartnerTrainerId >= TRAINER_CUSTOM_PARTNER))
|
|
{
|
|
for (i = 0; i < MULTI_PARTY_SIZE; i++)
|
|
{
|
|
if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES) && !GetMonData(&gPlayerParty[i], MON_DATA_IS_EGG))
|
|
HP_count += GetMonData(&gPlayerParty[i], MON_DATA_HP);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (i = 0; i < PARTY_SIZE; i++)
|
|
{
|
|
if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES) && !GetMonData(&gPlayerParty[i], MON_DATA_IS_EGG)
|
|
&& (!(gBattleTypeFlags & BATTLE_TYPE_ARENA) || !(gBattleStruct->arenaLostPlayerMons & gBitTable[i])))
|
|
{
|
|
HP_count += GetMonData(&gPlayerParty[i], MON_DATA_HP);
|
|
}
|
|
}
|
|
}
|
|
|
|
return (HP_count == 0);
|
|
}
|
|
|
|
static bool32 NoAliveMonsForOpponent(void)
|
|
{
|
|
u32 i;
|
|
u32 HP_count = 0;
|
|
|
|
for (i = 0; i < PARTY_SIZE; i++)
|
|
{
|
|
if (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES) && !GetMonData(&gEnemyParty[i], MON_DATA_IS_EGG)
|
|
&& (!(gBattleTypeFlags & BATTLE_TYPE_ARENA) || !(gBattleStruct->arenaLostOpponentMons & gBitTable[i])))
|
|
{
|
|
HP_count += GetMonData(&gEnemyParty[i], MON_DATA_HP);
|
|
}
|
|
}
|
|
|
|
return (HP_count == 0);
|
|
}
|
|
|
|
bool32 NoAliveMonsForEitherParty(void)
|
|
{
|
|
return (NoAliveMonsForPlayer() || NoAliveMonsForOpponent());
|
|
}
|
|
|
|
static void atk24(void)
|
|
{
|
|
if (gBattleControllerExecFlags)
|
|
return;
|
|
|
|
if (NoAliveMonsForPlayer())
|
|
gBattleOutcome |= B_OUTCOME_LOST;
|
|
if (NoAliveMonsForOpponent())
|
|
gBattleOutcome |= B_OUTCOME_WON;
|
|
|
|
if (gBattleOutcome == 0 && (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)))
|
|
{
|
|
s32 i, foundPlayer, foundOpponent;
|
|
|
|
for (foundPlayer = 0, i = 0; i < gBattlersCount; i += 2)
|
|
{
|
|
if ((gHitMarker & HITMARKER_FAINTED2(i)) && (!gSpecialStatuses[i].flag40))
|
|
foundPlayer++;
|
|
}
|
|
|
|
foundOpponent = 0;
|
|
for (i = 1; i < gBattlersCount; i += 2)
|
|
{
|
|
if ((gHitMarker & HITMARKER_FAINTED2(i)) && (!gSpecialStatuses[i].flag40))
|
|
foundOpponent++;
|
|
}
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
|
|
{
|
|
if (foundOpponent + foundPlayer > 1)
|
|
gBattlescriptCurrInstr = (u8*) T2_READ_32(gBattlescriptCurrInstr + 1);
|
|
else
|
|
gBattlescriptCurrInstr += 5;
|
|
}
|
|
else
|
|
{
|
|
if (foundOpponent != 0 && foundPlayer != 0)
|
|
gBattlescriptCurrInstr = (u8*) T2_READ_32(gBattlescriptCurrInstr + 1);
|
|
else
|
|
gBattlescriptCurrInstr += 5;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
gBattlescriptCurrInstr += 5;
|
|
}
|
|
}
|
|
|
|
static void MoveValuesCleanUp(void)
|
|
{
|
|
gMoveResultFlags = 0;
|
|
gIsCriticalHit = FALSE;
|
|
gBattleScripting.moveEffect = 0;
|
|
gBattleCommunication[6] = 0;
|
|
gHitMarker &= ~(HITMARKER_DESTINYBOND);
|
|
gHitMarker &= ~(HITMARKER_SYNCHRONISE_EFFECT);
|
|
}
|
|
|
|
static void Cmd_movevaluescleanup(void)
|
|
{
|
|
MoveValuesCleanUp();
|
|
gBattlescriptCurrInstr += 1;
|
|
}
|
|
|
|
static void Cmd_setmultihit(void)
|
|
{
|
|
gMultiHitCounter = gBattlescriptCurrInstr[1];
|
|
gBattlescriptCurrInstr += 2;
|
|
}
|
|
|
|
static void Cmd_decrementmultihit(void)
|
|
{
|
|
if (--gMultiHitCounter == 0)
|
|
gBattlescriptCurrInstr += 5;
|
|
else
|
|
gBattlescriptCurrInstr = T2_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
}
|
|
|
|
static void Cmd_goto(void)
|
|
{
|
|
gBattlescriptCurrInstr = T2_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
}
|
|
|
|
static void Cmd_jumpifbyte(void)
|
|
{
|
|
u8 caseID = gBattlescriptCurrInstr[1];
|
|
const u8* memByte = T2_READ_PTR(gBattlescriptCurrInstr + 2);
|
|
u8 value = gBattlescriptCurrInstr[6];
|
|
const u8* jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 7);
|
|
|
|
gBattlescriptCurrInstr += 11;
|
|
|
|
switch (caseID)
|
|
{
|
|
case CMP_EQUAL:
|
|
if (*memByte == value)
|
|
gBattlescriptCurrInstr = jumpPtr;
|
|
break;
|
|
case CMP_NOT_EQUAL:
|
|
if (*memByte != value)
|
|
gBattlescriptCurrInstr = jumpPtr;
|
|
break;
|
|
case CMP_GREATER_THAN:
|
|
if (*memByte > value)
|
|
gBattlescriptCurrInstr = jumpPtr;
|
|
break;
|
|
case CMP_LESS_THAN:
|
|
if (*memByte < value)
|
|
gBattlescriptCurrInstr = jumpPtr;
|
|
break;
|
|
case CMP_COMMON_BITS:
|
|
if (*memByte & value)
|
|
gBattlescriptCurrInstr = jumpPtr;
|
|
break;
|
|
case CMP_NO_COMMON_BITS:
|
|
if (!(*memByte & value))
|
|
gBattlescriptCurrInstr = jumpPtr;
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void Cmd_jumpifhalfword(void)
|
|
{
|
|
u8 caseID = gBattlescriptCurrInstr[1];
|
|
const u16* memHword = T2_READ_PTR(gBattlescriptCurrInstr + 2);
|
|
u16 value = T2_READ_16(gBattlescriptCurrInstr + 6);
|
|
const u8* jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 8);
|
|
|
|
gBattlescriptCurrInstr += 12;
|
|
|
|
switch (caseID)
|
|
{
|
|
case CMP_EQUAL:
|
|
if (*memHword == value)
|
|
gBattlescriptCurrInstr = jumpPtr;
|
|
break;
|
|
case CMP_NOT_EQUAL:
|
|
if (*memHword != value)
|
|
gBattlescriptCurrInstr = jumpPtr;
|
|
break;
|
|
case CMP_GREATER_THAN:
|
|
if (*memHword > value)
|
|
gBattlescriptCurrInstr = jumpPtr;
|
|
break;
|
|
case CMP_LESS_THAN:
|
|
if (*memHword < value)
|
|
gBattlescriptCurrInstr = jumpPtr;
|
|
break;
|
|
case CMP_COMMON_BITS:
|
|
if (*memHword & value)
|
|
gBattlescriptCurrInstr = jumpPtr;
|
|
break;
|
|
case CMP_NO_COMMON_BITS:
|
|
if (!(*memHword & value))
|
|
gBattlescriptCurrInstr = jumpPtr;
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void Cmd_jumpifword(void)
|
|
{
|
|
u8 caseID = gBattlescriptCurrInstr[1];
|
|
const u32* memWord = T2_READ_PTR(gBattlescriptCurrInstr + 2);
|
|
u32 value = T1_READ_32(gBattlescriptCurrInstr + 6);
|
|
const u8* jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 10);
|
|
|
|
gBattlescriptCurrInstr += 14;
|
|
|
|
switch (caseID)
|
|
{
|
|
case CMP_EQUAL:
|
|
if (*memWord == value)
|
|
gBattlescriptCurrInstr = jumpPtr;
|
|
break;
|
|
case CMP_NOT_EQUAL:
|
|
if (*memWord != value)
|
|
gBattlescriptCurrInstr = jumpPtr;
|
|
break;
|
|
case CMP_GREATER_THAN:
|
|
if (*memWord > value)
|
|
gBattlescriptCurrInstr = jumpPtr;
|
|
break;
|
|
case CMP_LESS_THAN:
|
|
if (*memWord < value)
|
|
gBattlescriptCurrInstr = jumpPtr;
|
|
break;
|
|
case CMP_COMMON_BITS:
|
|
if (*memWord & value)
|
|
gBattlescriptCurrInstr = jumpPtr;
|
|
break;
|
|
case CMP_NO_COMMON_BITS:
|
|
if (!(*memWord & value))
|
|
gBattlescriptCurrInstr = jumpPtr;
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void Cmd_jumpifarrayequal(void)
|
|
{
|
|
const u8* mem1 = T2_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
const u8* mem2 = T2_READ_PTR(gBattlescriptCurrInstr + 5);
|
|
u32 size = gBattlescriptCurrInstr[9];
|
|
const u8* jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 10);
|
|
|
|
u8 i;
|
|
for (i = 0; i < size; i++)
|
|
{
|
|
if (*mem1 != *mem2)
|
|
{
|
|
gBattlescriptCurrInstr += 14;
|
|
break;
|
|
}
|
|
mem1++, mem2++;
|
|
}
|
|
|
|
if (i == size)
|
|
gBattlescriptCurrInstr = jumpPtr;
|
|
}
|
|
|
|
static void Cmd_jumpifarraynotequal(void)
|
|
{
|
|
u8 equalBytes = 0;
|
|
const u8* mem1 = T2_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
const u8* mem2 = T2_READ_PTR(gBattlescriptCurrInstr + 5);
|
|
u32 size = gBattlescriptCurrInstr[9];
|
|
const u8* jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 10);
|
|
|
|
u8 i;
|
|
for (i = 0; i < size; i++)
|
|
{
|
|
if (*mem1 == *mem2)
|
|
{
|
|
equalBytes++;
|
|
}
|
|
mem1++, mem2++;
|
|
}
|
|
|
|
if (equalBytes != size)
|
|
gBattlescriptCurrInstr = jumpPtr;
|
|
else
|
|
gBattlescriptCurrInstr += 14;
|
|
}
|
|
|
|
static void Cmd_setbyte(void)
|
|
{
|
|
u8* memByte = T2_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
*memByte = gBattlescriptCurrInstr[5];
|
|
|
|
gBattlescriptCurrInstr += 6;
|
|
}
|
|
|
|
static void Cmd_addbyte(void)
|
|
{
|
|
u8* memByte = T2_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
*memByte += gBattlescriptCurrInstr[5];
|
|
gBattlescriptCurrInstr += 6;
|
|
}
|
|
|
|
static void Cmd_subbyte(void)
|
|
{
|
|
u8* memByte = T2_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
*memByte -= gBattlescriptCurrInstr[5];
|
|
gBattlescriptCurrInstr += 6;
|
|
}
|
|
|
|
static void Cmd_copyarray(void)
|
|
{
|
|
u8* dest = T2_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
const u8* src = T2_READ_PTR(gBattlescriptCurrInstr + 5);
|
|
s32 size = gBattlescriptCurrInstr[9];
|
|
|
|
s32 i;
|
|
for (i = 0; i < size; i++)
|
|
{
|
|
dest[i] = src[i];
|
|
}
|
|
|
|
gBattlescriptCurrInstr += 10;
|
|
}
|
|
|
|
static void Cmd_copyarraywithindex(void)
|
|
{
|
|
u8* dest = T2_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
const u8* src = T2_READ_PTR(gBattlescriptCurrInstr + 5);
|
|
const u8* index = T2_READ_PTR(gBattlescriptCurrInstr + 9);
|
|
s32 size = gBattlescriptCurrInstr[13];
|
|
|
|
s32 i;
|
|
for (i = 0; i < size; i++)
|
|
{
|
|
dest[i] = src[i + *index];
|
|
}
|
|
|
|
gBattlescriptCurrInstr += 14;
|
|
}
|
|
|
|
static void Cmd_orbyte(void)
|
|
{
|
|
u8* memByte = T2_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
*memByte |= gBattlescriptCurrInstr[5];
|
|
gBattlescriptCurrInstr += 6;
|
|
}
|
|
|
|
static void Cmd_orhalfword(void)
|
|
{
|
|
u16* memHword = T2_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
u16 val = T2_READ_16(gBattlescriptCurrInstr + 5);
|
|
|
|
*memHword |= val;
|
|
gBattlescriptCurrInstr += 7;
|
|
}
|
|
|
|
static void Cmd_orword(void)
|
|
{
|
|
u32* memWord = T2_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
u32 val = T2_READ_32(gBattlescriptCurrInstr + 5);
|
|
|
|
*memWord |= val;
|
|
gBattlescriptCurrInstr += 9;
|
|
}
|
|
|
|
static void Cmd_bicbyte(void)
|
|
{
|
|
u8* memByte = T2_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
*memByte &= ~(gBattlescriptCurrInstr[5]);
|
|
gBattlescriptCurrInstr += 6;
|
|
}
|
|
|
|
static void Cmd_bichalfword(void)
|
|
{
|
|
u16* memHword = T2_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
u16 val = T2_READ_16(gBattlescriptCurrInstr + 5);
|
|
|
|
*memHword &= ~val;
|
|
gBattlescriptCurrInstr += 7;
|
|
}
|
|
|
|
static void Cmd_bicword(void)
|
|
{
|
|
u32* memWord = T2_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
u32 val = T2_READ_32(gBattlescriptCurrInstr + 5);
|
|
|
|
*memWord &= ~val;
|
|
gBattlescriptCurrInstr += 9;
|
|
}
|
|
|
|
static void Cmd_pause(void)
|
|
{
|
|
if (gBattleControllerExecFlags == 0)
|
|
{
|
|
u16 value = T2_READ_16(gBattlescriptCurrInstr + 1);
|
|
if (++gPauseCounterBattle >= value)
|
|
{
|
|
gPauseCounterBattle = 0;
|
|
gBattlescriptCurrInstr += 3;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void Cmd_waitstate(void)
|
|
{
|
|
if (gBattleControllerExecFlags == 0)
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
|
|
static void Cmd_update(void)
|
|
{
|
|
if (gBattlescriptCurrInstr[1] == BS_TARGET)
|
|
gActiveBattler = gBattlerTarget;
|
|
else
|
|
gActiveBattler = gBattlerAttacker;
|
|
|
|
BtlController_EmitHealthBarUpdate(0, gBattleMoveDamage);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
gBattlescriptCurrInstr += 2;
|
|
}
|
|
|
|
static void Cmd_return(void)
|
|
{
|
|
BattleScriptPop();
|
|
}
|
|
|
|
static void Cmd_end(void)
|
|
{
|
|
if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
|
|
BattleArena_AddSkillPoints(gBattlerAttacker);
|
|
|
|
gMoveResultFlags = 0;
|
|
gActiveBattler = 0;
|
|
gCurrentActionFuncId = B_ACTION_TRY_FINISH;
|
|
}
|
|
|
|
static void Cmd_end2(void)
|
|
{
|
|
gActiveBattler = 0;
|
|
gCurrentActionFuncId = B_ACTION_TRY_FINISH;
|
|
}
|
|
|
|
static void Cmd_end3(void) // pops the main function stack
|
|
{
|
|
BattleScriptPop();
|
|
if (gBattleResources->battleCallbackStack->size != 0)
|
|
gBattleResources->battleCallbackStack->size--;
|
|
gBattleMainFunc = gBattleResources->battleCallbackStack->function[gBattleResources->battleCallbackStack->size];
|
|
}
|
|
|
|
static void Cmd_call(void)
|
|
{
|
|
BattleScriptPush(gBattlescriptCurrInstr + 5);
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
}
|
|
|
|
static void Cmd_setroost(void)
|
|
{
|
|
gBattleResources->flags->flags[gBattlerAttacker] |= RESOURCE_FLAG_ROOST;
|
|
|
|
// Pure flying type.
|
|
if (gBattleMons[gBattlerAttacker].type1 == TYPE_FLYING && gBattleMons[gBattlerAttacker].type2 == TYPE_FLYING)
|
|
{
|
|
gBattleStruct->roostTypes[gBattlerAttacker][0] = TYPE_FLYING;
|
|
gBattleStruct->roostTypes[gBattlerAttacker][1] = TYPE_FLYING;
|
|
gBattleStruct->roostTypes[gBattlerAttacker][2] = TYPE_FLYING;
|
|
SET_BATTLER_TYPE(gBattlerAttacker, TYPE_NORMAL);
|
|
}
|
|
// Dual Type with Flying Type.
|
|
else if ((gBattleMons[gBattlerAttacker].type1 == TYPE_FLYING && gBattleMons[gBattlerAttacker].type2 != TYPE_FLYING)
|
|
||(gBattleMons[gBattlerAttacker].type2 == TYPE_FLYING && gBattleMons[gBattlerAttacker].type1 != TYPE_FLYING))
|
|
{
|
|
gBattleStruct->roostTypes[gBattlerAttacker][0] = gBattleMons[gBattlerAttacker].type1;
|
|
gBattleStruct->roostTypes[gBattlerAttacker][1] = gBattleMons[gBattlerAttacker].type2;
|
|
if (gBattleMons[gBattlerAttacker].type1 == TYPE_FLYING)
|
|
gBattleMons[gBattlerAttacker].type1 = TYPE_MYSTERY;
|
|
if (gBattleMons[gBattlerAttacker].type2 == TYPE_FLYING)
|
|
gBattleMons[gBattlerAttacker].type2 = TYPE_MYSTERY;
|
|
}
|
|
// Non-flying type.
|
|
else if (!IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_FLYING))
|
|
{
|
|
gBattleStruct->roostTypes[gBattlerAttacker][0] = gBattleMons[gBattlerAttacker].type1;
|
|
gBattleStruct->roostTypes[gBattlerAttacker][1] = gBattleMons[gBattlerAttacker].type2;
|
|
}
|
|
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
|
|
static void Cmd_jumpifabilitypresent(void)
|
|
{
|
|
if (IsAbilityOnField(gBattlescriptCurrInstr[1]))
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
|
|
else
|
|
gBattlescriptCurrInstr += 6;
|
|
}
|
|
|
|
static void Cmd_endselectionscript(void)
|
|
{
|
|
*(gBattlerAttacker + gBattleStruct->selectionScriptFinished) = TRUE;
|
|
}
|
|
|
|
static void Cmd_playanimation(void)
|
|
{
|
|
const u16* argumentPtr;
|
|
|
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
|
argumentPtr = T2_READ_PTR(gBattlescriptCurrInstr + 3);
|
|
|
|
if (gBattlescriptCurrInstr[2] == B_ANIM_STATS_CHANGE
|
|
|| gBattlescriptCurrInstr[2] == B_ANIM_SNATCH_MOVE
|
|
|| gBattlescriptCurrInstr[2] == B_ANIM_MEGA_EVOLUTION
|
|
|| gBattlescriptCurrInstr[2] == B_ANIM_ILLUSION_OFF
|
|
|| gBattlescriptCurrInstr[2] == B_ANIM_FORM_CHANGE
|
|
|| gBattlescriptCurrInstr[2] == B_ANIM_SUBSTITUTE_FADE)
|
|
{
|
|
BtlController_EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
gBattlescriptCurrInstr += 7;
|
|
}
|
|
else if (gHitMarker & HITMARKER_NO_ANIMATIONS)
|
|
{
|
|
BattleScriptPush(gBattlescriptCurrInstr + 7);
|
|
gBattlescriptCurrInstr = BattleScript_Pausex20;
|
|
}
|
|
else if (gBattlescriptCurrInstr[2] == B_ANIM_RAIN_CONTINUES
|
|
|| gBattlescriptCurrInstr[2] == B_ANIM_SUN_CONTINUES
|
|
|| gBattlescriptCurrInstr[2] == B_ANIM_SANDSTORM_CONTINUES
|
|
|| gBattlescriptCurrInstr[2] == B_ANIM_HAIL_CONTINUES)
|
|
{
|
|
BtlController_EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
gBattlescriptCurrInstr += 7;
|
|
}
|
|
else if (gStatuses3[gActiveBattler] & STATUS3_SEMI_INVULNERABLE)
|
|
{
|
|
gBattlescriptCurrInstr += 7;
|
|
}
|
|
else
|
|
{
|
|
BtlController_EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
gBattlescriptCurrInstr += 7;
|
|
}
|
|
}
|
|
|
|
static void Cmd_playanimation2(void) // animation Id is stored in the first pointer
|
|
{
|
|
const u16* argumentPtr;
|
|
const u8* animationIdPtr;
|
|
|
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
|
animationIdPtr = T2_READ_PTR(gBattlescriptCurrInstr + 2);
|
|
argumentPtr = T2_READ_PTR(gBattlescriptCurrInstr + 6);
|
|
|
|
if (*animationIdPtr == B_ANIM_STATS_CHANGE
|
|
|| *animationIdPtr == B_ANIM_SNATCH_MOVE
|
|
|| *animationIdPtr == B_ANIM_MEGA_EVOLUTION
|
|
|| *animationIdPtr == B_ANIM_ILLUSION_OFF
|
|
|| *animationIdPtr == B_ANIM_FORM_CHANGE
|
|
|| *animationIdPtr == B_ANIM_SUBSTITUTE_FADE)
|
|
{
|
|
BtlController_EmitBattleAnimation(0, *animationIdPtr, *argumentPtr);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
gBattlescriptCurrInstr += 10;
|
|
}
|
|
else if (gHitMarker & HITMARKER_NO_ANIMATIONS)
|
|
{
|
|
gBattlescriptCurrInstr += 10;
|
|
}
|
|
else if (*animationIdPtr == B_ANIM_RAIN_CONTINUES
|
|
|| *animationIdPtr == B_ANIM_SUN_CONTINUES
|
|
|| *animationIdPtr == B_ANIM_SANDSTORM_CONTINUES
|
|
|| *animationIdPtr == B_ANIM_HAIL_CONTINUES)
|
|
{
|
|
BtlController_EmitBattleAnimation(0, *animationIdPtr, *argumentPtr);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
gBattlescriptCurrInstr += 10;
|
|
}
|
|
else if (gStatuses3[gActiveBattler] & STATUS3_SEMI_INVULNERABLE)
|
|
{
|
|
gBattlescriptCurrInstr += 10;
|
|
}
|
|
else
|
|
{
|
|
BtlController_EmitBattleAnimation(0, *animationIdPtr, *argumentPtr);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
gBattlescriptCurrInstr += 10;
|
|
}
|
|
}
|
|
|
|
static void Cmd_setgraphicalstatchangevalues(void)
|
|
{
|
|
u8 value = GET_STAT_BUFF_VALUE_WITH_SIGN(gBattleScripting.statChanger);
|
|
|
|
switch (value)
|
|
{
|
|
case SET_STAT_BUFF_VALUE(1): // +1
|
|
value = STAT_ANIM_PLUS1;
|
|
break;
|
|
case SET_STAT_BUFF_VALUE(2): // +2
|
|
value = STAT_ANIM_PLUS2;
|
|
break;
|
|
case SET_STAT_BUFF_VALUE(3): // +3
|
|
value = STAT_ANIM_PLUS2;
|
|
break;
|
|
case SET_STAT_BUFF_VALUE(1) | STAT_BUFF_NEGATIVE: // -1
|
|
value = STAT_ANIM_MINUS1;
|
|
break;
|
|
case SET_STAT_BUFF_VALUE(2) | STAT_BUFF_NEGATIVE: // -2
|
|
value = STAT_ANIM_MINUS2;
|
|
break;
|
|
case SET_STAT_BUFF_VALUE(3) | STAT_BUFF_NEGATIVE: // -3
|
|
value = STAT_ANIM_MINUS2;
|
|
break;
|
|
default: // <-12,-4> and <4, 12>
|
|
if (value & STAT_BUFF_NEGATIVE)
|
|
value = STAT_ANIM_MINUS2;
|
|
else
|
|
value = STAT_ANIM_PLUS2;
|
|
break;
|
|
}
|
|
gBattleScripting.animArg1 = GET_STAT_BUFF_ID(gBattleScripting.statChanger) + value - 1;
|
|
gBattleScripting.animArg2 = 0;
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
|
|
static void Cmd_playstatchangeanimation(void)
|
|
{
|
|
u32 ability;
|
|
u32 currStat = 0;
|
|
u32 statAnimId = 0;
|
|
u32 changeableStatsCount = 0;
|
|
u32 statsToCheck = 0;
|
|
u32 startingStatAnimId = 0;
|
|
u32 flags = gBattlescriptCurrInstr[3];
|
|
|
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
|
ability = GetBattlerAbility(gActiveBattler);
|
|
statsToCheck = gBattlescriptCurrInstr[2];
|
|
|
|
// Handle Contrary and Simple
|
|
if (ability == ABILITY_CONTRARY)
|
|
flags ^= STAT_CHANGE_NEGATIVE;
|
|
else if (ability == ABILITY_SIMPLE)
|
|
flags |= STAT_CHANGE_BY_TWO;
|
|
|
|
if (flags & STAT_CHANGE_NEGATIVE) // goes down
|
|
{
|
|
if (flags & STAT_CHANGE_BY_TWO)
|
|
startingStatAnimId = STAT_ANIM_MINUS2 - 1;
|
|
else
|
|
startingStatAnimId = STAT_ANIM_MINUS1 - 1;
|
|
|
|
while (statsToCheck != 0)
|
|
{
|
|
if (statsToCheck & 1)
|
|
{
|
|
if (flags & STAT_CHANGE_CANT_PREVENT)
|
|
{
|
|
if (gBattleMons[gActiveBattler].statStages[currStat] > MIN_STAT_STAGE)
|
|
{
|
|
statAnimId = startingStatAnimId + currStat;
|
|
changeableStatsCount++;
|
|
}
|
|
}
|
|
else if (!gSideTimers[GET_BATTLER_SIDE(gActiveBattler)].mistTimer
|
|
&& ability != ABILITY_CLEAR_BODY
|
|
&& ability != ABILITY_FULL_METAL_BODY
|
|
&& ability != ABILITY_WHITE_SMOKE
|
|
&& !(ability == ABILITY_KEEN_EYE && currStat == STAT_ACC)
|
|
&& !(ability == ABILITY_HYPER_CUTTER && currStat == STAT_ATK)
|
|
&& !(ability == ABILITY_BIG_PECKS && currStat == STAT_DEF))
|
|
{
|
|
if (gBattleMons[gActiveBattler].statStages[currStat] > MIN_STAT_STAGE)
|
|
{
|
|
statAnimId = startingStatAnimId + currStat;
|
|
changeableStatsCount++;
|
|
}
|
|
}
|
|
}
|
|
statsToCheck >>= 1, currStat++;
|
|
}
|
|
|
|
if (changeableStatsCount > 1) // more than one stat, so the color is gray
|
|
{
|
|
if (flags & STAT_CHANGE_BY_TWO)
|
|
statAnimId = STAT_ANIM_MULTIPLE_MINUS2;
|
|
else
|
|
statAnimId = STAT_ANIM_MULTIPLE_MINUS1;
|
|
}
|
|
}
|
|
else // goes up
|
|
{
|
|
if (flags & STAT_CHANGE_BY_TWO)
|
|
startingStatAnimId = STAT_ANIM_PLUS2 - 1;
|
|
else
|
|
startingStatAnimId = STAT_ANIM_PLUS1 - 1;
|
|
|
|
while (statsToCheck != 0)
|
|
{
|
|
if (statsToCheck & 1 && gBattleMons[gActiveBattler].statStages[currStat] < MAX_STAT_STAGE)
|
|
{
|
|
statAnimId = startingStatAnimId + currStat;
|
|
changeableStatsCount++;
|
|
}
|
|
statsToCheck >>= 1, currStat++;
|
|
}
|
|
|
|
if (changeableStatsCount > 1) // more than one stat, so the color is gray
|
|
{
|
|
if (flags & STAT_CHANGE_BY_TWO)
|
|
statAnimId = STAT_ANIM_MULTIPLE_PLUS2;
|
|
else
|
|
statAnimId = STAT_ANIM_MULTIPLE_PLUS1;
|
|
}
|
|
}
|
|
|
|
if (flags & STAT_CHANGE_ONLY_MULTIPLE && changeableStatsCount < 2)
|
|
{
|
|
gBattlescriptCurrInstr += 4;
|
|
}
|
|
else if (changeableStatsCount != 0 && !gBattleScripting.statAnimPlayed)
|
|
{
|
|
BtlController_EmitBattleAnimation(0, B_ANIM_STATS_CHANGE, statAnimId);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
if (flags & STAT_CHANGE_ONLY_MULTIPLE && changeableStatsCount > 1)
|
|
gBattleScripting.statAnimPlayed = TRUE;
|
|
gBattlescriptCurrInstr += 4;
|
|
}
|
|
else
|
|
{
|
|
gBattlescriptCurrInstr += 4;
|
|
}
|
|
}
|
|
|
|
static bool32 TryKnockOffBattleScript(u32 battlerDef)
|
|
{
|
|
if (gBattleMons[battlerDef].item != 0
|
|
&& CanBattlerGetOrLoseItem(battlerDef, gBattleMons[battlerDef].item)
|
|
&& !NoAliveMonsForEitherParty())
|
|
{
|
|
if (GetBattlerAbility(battlerDef) == ABILITY_STICKY_HOLD && IsBattlerAlive(battlerDef))
|
|
{
|
|
gBattlerAbility = battlerDef;
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_StickyHoldActivates;
|
|
}
|
|
else
|
|
{
|
|
u32 side = GetBattlerSide(battlerDef);
|
|
|
|
gLastUsedItem = gBattleMons[battlerDef].item;
|
|
gBattleMons[battlerDef].item = 0;
|
|
gBattleStruct->choicedMove[battlerDef] = 0;
|
|
gWishFutureKnock.knockedOffMons[side] |= gBitTable[gBattlerPartyIndexes[battlerDef]];
|
|
CheckSetUnburden(battlerDef);
|
|
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_KnockedOff;
|
|
}
|
|
return TRUE;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static void Cmd_moveend(void)
|
|
{
|
|
s32 i;
|
|
bool32 effect = FALSE;
|
|
u32 moveType = 0;
|
|
u32 holdEffectAtk = 0;
|
|
u16 *choicedMoveAtk = NULL;
|
|
u32 arg1, arg2;
|
|
u32 originallyUsedMove;
|
|
|
|
if (gChosenMove == 0xFFFF)
|
|
originallyUsedMove = 0;
|
|
else
|
|
originallyUsedMove = gChosenMove;
|
|
|
|
arg1 = gBattlescriptCurrInstr[1];
|
|
arg2 = gBattlescriptCurrInstr[2];
|
|
|
|
holdEffectAtk = GetBattlerHoldEffect(gBattlerAttacker, TRUE);
|
|
choicedMoveAtk = &gBattleStruct->choicedMove[gBattlerAttacker];
|
|
GET_MOVE_TYPE(gCurrentMove, moveType);
|
|
|
|
do
|
|
{
|
|
switch (gBattleScripting.moveendState)
|
|
{
|
|
case MOVEEND_PROTECT_LIKE_EFFECT:
|
|
if (gBattleMoves[gCurrentMove].flags & FLAG_MAKES_CONTACT)
|
|
{
|
|
if (gProtectStructs[gBattlerTarget].spikyShielded && GetBattlerAbility(gBattlerAttacker) != ABILITY_MAGIC_GUARD)
|
|
{
|
|
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 8;
|
|
if (gBattleMoveDamage == 0)
|
|
gBattleMoveDamage = 1;
|
|
PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_SPIKY_SHIELD);
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_SpikyShieldEffect;
|
|
effect = 1;
|
|
}
|
|
else if (gProtectStructs[gBattlerTarget].kingsShielded)
|
|
{
|
|
i = gBattlerAttacker;
|
|
gBattlerAttacker = gBattlerTarget;
|
|
gBattlerTarget = i; // gBattlerTarget and gBattlerAttacker are swapped in order to activate Defiant, if applicable
|
|
gBattleScripting.moveEffect = (B_KINGS_SHIELD_LOWER_ATK >= GEN_8) ? MOVE_EFFECT_ATK_MINUS_1 : MOVE_EFFECT_ATK_MINUS_2;
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_KingsShieldEffect;
|
|
effect = 1;
|
|
}
|
|
else if (gProtectStructs[gBattlerTarget].banefulBunkered)
|
|
{
|
|
gBattleScripting.moveEffect = MOVE_EFFECT_POISON | MOVE_EFFECT_AFFECTS_USER;
|
|
PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_BANEFUL_BUNKER);
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_BanefulBunkerEffect;
|
|
effect = 1;
|
|
}
|
|
}
|
|
gBattleScripting.moveendState++;
|
|
break;
|
|
case MOVEEND_RAGE: // rage check
|
|
if (gBattleMons[gBattlerTarget].status2 & STATUS2_RAGE
|
|
&& gBattleMons[gBattlerTarget].hp != 0 && gBattlerAttacker != gBattlerTarget
|
|
&& GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget)
|
|
&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) && TARGET_TURN_DAMAGED
|
|
&& gBattleMoves[gCurrentMove].power && gBattleMons[gBattlerTarget].statStages[STAT_ATK] < MAX_STAT_STAGE)
|
|
{
|
|
gBattleMons[gBattlerTarget].statStages[STAT_ATK]++;
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_RageIsBuilding;
|
|
effect = TRUE;
|
|
}
|
|
gBattleScripting.moveendState++;
|
|
break;
|
|
case MOVEEND_DEFROST: // defrosting check
|
|
if (gBattleMons[gBattlerTarget].status1 & STATUS1_FREEZE
|
|
&& gBattleMons[gBattlerTarget].hp != 0 && gBattlerAttacker != gBattlerTarget
|
|
&& gSpecialStatuses[gBattlerTarget].specialDmg
|
|
&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) && (moveType == TYPE_FIRE || gBattleMoves[gCurrentMove].effect == EFFECT_SCALD))
|
|
{
|
|
gBattleMons[gBattlerTarget].status1 &= ~(STATUS1_FREEZE);
|
|
gActiveBattler = gBattlerTarget;
|
|
BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gBattlerTarget].status1);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_DefrostedViaFireMove;
|
|
effect = TRUE;
|
|
}
|
|
gBattleScripting.moveendState++;
|
|
break;
|
|
case MOVEEND_SYNCHRONIZE_TARGET: // target synchronize
|
|
if (AbilityBattleEffects(ABILITYEFFECT_SYNCHRONIZE, gBattlerTarget, 0, 0, 0))
|
|
effect = TRUE;
|
|
gBattleScripting.moveendState++;
|
|
break;
|
|
case MOVEEND_ABILITIES: // Such as abilities activating on contact(Poison Spore, Rough Skin, etc.).
|
|
if (AbilityBattleEffects(ABILITYEFFECT_MOVE_END, gBattlerTarget, 0, 0, 0))
|
|
effect = TRUE;
|
|
gBattleScripting.moveendState++;
|
|
break;
|
|
case MOVEEND_ABILITIES_ATTACKER: // Poison Touch, possibly other in the future
|
|
if (AbilityBattleEffects(ABILITYEFFECT_MOVE_END_ATTACKER, gBattlerAttacker, 0, 0, 0))
|
|
effect = TRUE;
|
|
gBattleScripting.moveendState++;
|
|
break;
|
|
case MOVEEND_STATUS_IMMUNITY_ABILITIES: // status immunities
|
|
if (AbilityBattleEffects(ABILITYEFFECT_IMMUNITY, 0, 0, 0, 0))
|
|
effect = TRUE; // it loops through all battlers, so we increment after its done with all battlers
|
|
else
|
|
gBattleScripting.moveendState++;
|
|
break;
|
|
case MOVEEND_SYNCHRONIZE_ATTACKER: // attacker synchronize
|
|
if (AbilityBattleEffects(ABILITYEFFECT_ATK_SYNCHRONIZE, gBattlerAttacker, 0, 0, 0))
|
|
effect = TRUE;
|
|
gBattleScripting.moveendState++;
|
|
break;
|
|
case MOVEEND_CHOICE_MOVE: // update choice band move
|
|
if (gHitMarker & HITMARKER_OBEYS
|
|
&& HOLD_EFFECT_CHOICE(holdEffectAtk)
|
|
&& gChosenMove != MOVE_STRUGGLE
|
|
&& (*choicedMoveAtk == 0 || *choicedMoveAtk == 0xFFFF))
|
|
{
|
|
if ((gBattleMoves[gChosenMove].effect == EFFECT_BATON_PASS
|
|
|| gBattleMoves[gChosenMove].effect == EFFECT_HEALING_WISH
|
|
|| gBattleMoves[gChosenMove].effect == EFFECT_HIT_ESCAPE)
|
|
&& !(gMoveResultFlags & MOVE_RESULT_FAILED))
|
|
{
|
|
++gBattleScripting.moveendState;
|
|
break;
|
|
}
|
|
*choicedMoveAtk = gChosenMove;
|
|
}
|
|
for (i = 0; i < MAX_MON_MOVES; ++i)
|
|
{
|
|
if (gBattleMons[gBattlerAttacker].moves[i] == *choicedMoveAtk)
|
|
break;
|
|
}
|
|
if (i == MAX_MON_MOVES)
|
|
*choicedMoveAtk = 0;
|
|
++gBattleScripting.moveendState;
|
|
break;
|
|
case MOVEEND_CHANGED_ITEMS: // changed held items
|
|
for (i = 0; i < gBattlersCount; i++)
|
|
{
|
|
if (gBattleStruct->changedItems[i] != 0)
|
|
{
|
|
gBattleMons[i].item = gBattleStruct->changedItems[i];
|
|
gBattleStruct->changedItems[i] = 0;
|
|
}
|
|
}
|
|
gBattleScripting.moveendState++;
|
|
break;
|
|
case MOVEEND_ITEM_EFFECTS_TARGET:
|
|
if (ItemBattleEffects(ITEMEFFECT_TARGET, gBattlerTarget, FALSE))
|
|
effect = TRUE;
|
|
gBattleScripting.moveendState++;
|
|
break;
|
|
case MOVEEND_MOVE_EFFECTS2: // For effects which should happen after target items, for example Knock Off after damage from Rocky Helmet.
|
|
switch (gBattleStruct->moveEffect2)
|
|
{
|
|
case MOVE_EFFECT_KNOCK_OFF:
|
|
effect = TryKnockOffBattleScript(gBattlerTarget);
|
|
break;
|
|
}
|
|
gBattleStruct->moveEffect2 = 0;
|
|
gBattleScripting.moveendState++;
|
|
break;
|
|
case MOVEEND_ITEM_EFFECTS_ALL: // item effects for all battlers
|
|
if (ItemBattleEffects(ITEMEFFECT_MOVE_END, 0, FALSE))
|
|
effect = TRUE;
|
|
else
|
|
gBattleScripting.moveendState++;
|
|
break;
|
|
case MOVEEND_KINGSROCK_SHELLBELL: // king's rock and shell bell
|
|
if (ItemBattleEffects(ITEMEFFECT_KINGSROCK_SHELLBELL, 0, FALSE))
|
|
effect = TRUE;
|
|
gBattleScripting.moveendState++;
|
|
break;
|
|
case MOVEEND_ATTACKER_INVISIBLE: // make attacker sprite invisible
|
|
if (gStatuses3[gBattlerAttacker] & (STATUS3_SEMI_INVULNERABLE)
|
|
&& gHitMarker & HITMARKER_NO_ANIMATIONS)
|
|
{
|
|
gActiveBattler = gBattlerAttacker;
|
|
BtlController_EmitSpriteInvisibility(0, TRUE);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
gBattleScripting.moveendState++;
|
|
return;
|
|
}
|
|
gBattleScripting.moveendState++;
|
|
break;
|
|
case MOVEEND_ATTACKER_VISIBLE: // make attacker sprite visible
|
|
if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT
|
|
|| !(gStatuses3[gBattlerAttacker] & (STATUS3_SEMI_INVULNERABLE))
|
|
|| WasUnableToUseMove(gBattlerAttacker))
|
|
{
|
|
gActiveBattler = gBattlerAttacker;
|
|
BtlController_EmitSpriteInvisibility(0, FALSE);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
gStatuses3[gBattlerAttacker] &= ~(STATUS3_SEMI_INVULNERABLE);
|
|
gSpecialStatuses[gBattlerAttacker].restoredBattlerSprite = 1;
|
|
gBattleScripting.moveendState++;
|
|
return;
|
|
}
|
|
gBattleScripting.moveendState++;
|
|
break;
|
|
case MOVEEND_TARGET_VISIBLE: // make target sprite visible
|
|
if (!gSpecialStatuses[gBattlerTarget].restoredBattlerSprite && gBattlerTarget < gBattlersCount
|
|
&& !(gStatuses3[gBattlerTarget] & STATUS3_SEMI_INVULNERABLE))
|
|
{
|
|
gActiveBattler = gBattlerTarget;
|
|
BtlController_EmitSpriteInvisibility(0, FALSE);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
gStatuses3[gBattlerTarget] &= ~(STATUS3_SEMI_INVULNERABLE);
|
|
gBattleScripting.moveendState++;
|
|
return;
|
|
}
|
|
gBattleScripting.moveendState++;
|
|
break;
|
|
case MOVEEND_SUBSTITUTE: // update substitute
|
|
for (i = 0; i < gBattlersCount; i++)
|
|
{
|
|
if (gDisableStructs[i].substituteHP == 0)
|
|
gBattleMons[i].status2 &= ~(STATUS2_SUBSTITUTE);
|
|
}
|
|
gBattleScripting.moveendState++;
|
|
break;
|
|
case MOVEEND_UPDATE_LAST_MOVES:
|
|
if (gMoveResultFlags & (MOVE_RESULT_FAILED | MOVE_RESULT_DOESNT_AFFECT_FOE))
|
|
gBattleStruct->lastMoveFailed |= gBitTable[gBattlerAttacker];
|
|
else
|
|
gBattleStruct->lastMoveFailed &= ~(gBitTable[gBattlerAttacker]);
|
|
|
|
if (gHitMarker & HITMARKER_SWAP_ATTACKER_TARGET)
|
|
{
|
|
gActiveBattler = gBattlerAttacker;
|
|
gBattlerAttacker = gBattlerTarget;
|
|
gBattlerTarget = gActiveBattler;
|
|
gHitMarker &= ~(HITMARKER_SWAP_ATTACKER_TARGET);
|
|
}
|
|
if (!gSpecialStatuses[gBattlerAttacker].dancerUsedMove)
|
|
{
|
|
gDisableStructs[gBattlerAttacker].usedMoves |= gBitTable[gCurrMovePos];
|
|
gBattleStruct->lastMoveTarget[gBattlerAttacker] = gBattlerTarget;
|
|
if (gHitMarker & HITMARKER_ATTACKSTRING_PRINTED)
|
|
{
|
|
gLastPrintedMoves[gBattlerAttacker] = gChosenMove;
|
|
gLastUsedMove = gCurrentMove;
|
|
}
|
|
}
|
|
if (!(gAbsentBattlerFlags & gBitTable[gBattlerAttacker])
|
|
&& !(gBattleStruct->field_91 & gBitTable[gBattlerAttacker])
|
|
&& gBattleMoves[originallyUsedMove].effect != EFFECT_BATON_PASS
|
|
&& gBattleMoves[originallyUsedMove].effect != EFFECT_HEALING_WISH)
|
|
{
|
|
if (gHitMarker & HITMARKER_OBEYS)
|
|
{ if (!gSpecialStatuses[gBattlerAttacker].dancerUsedMove)
|
|
{
|
|
gLastMoves[gBattlerAttacker] = gChosenMove;
|
|
gLastResultingMoves[gBattlerAttacker] = gCurrentMove;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
gLastMoves[gBattlerAttacker] = 0xFFFF;
|
|
gLastResultingMoves[gBattlerAttacker] = 0xFFFF;
|
|
}
|
|
|
|
if (!(gHitMarker & HITMARKER_FAINTED(gBattlerTarget)))
|
|
gLastHitBy[gBattlerTarget] = gBattlerAttacker;
|
|
|
|
if (gHitMarker & HITMARKER_OBEYS && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
|
|
{
|
|
if (gChosenMove == 0xFFFF)
|
|
{
|
|
gLastLandedMoves[gBattlerTarget] = gChosenMove;
|
|
}
|
|
else
|
|
{
|
|
gLastLandedMoves[gBattlerTarget] = gCurrentMove;
|
|
GET_MOVE_TYPE(gCurrentMove, gLastHitByType[gBattlerTarget]);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
gLastLandedMoves[gBattlerTarget] = 0xFFFF;
|
|
}
|
|
}
|
|
gBattleScripting.moveendState++;
|
|
break;
|
|
case MOVEEND_MIRROR_MOVE: // mirror move
|
|
if (!(gAbsentBattlerFlags & gBitTable[gBattlerAttacker]) && !(gBattleStruct->field_91 & gBitTable[gBattlerAttacker])
|
|
&& gBattleMoves[originallyUsedMove].flags & FLAG_MIRROR_MOVE_AFFECTED && gHitMarker & HITMARKER_OBEYS
|
|
&& gBattlerAttacker != gBattlerTarget && !(gHitMarker & HITMARKER_FAINTED(gBattlerTarget))
|
|
&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
|
|
{
|
|
gBattleStruct->lastTakenMove[gBattlerTarget] = gChosenMove;
|
|
gBattleStruct->lastTakenMoveFrom[gBattlerTarget][gBattlerAttacker] = gChosenMove;
|
|
}
|
|
gBattleScripting.moveendState++;
|
|
break;
|
|
case MOVEEND_NEXT_TARGET: // For moves hitting two opposing Pokemon.
|
|
if (!(gHitMarker & HITMARKER_UNABLE_TO_USE_MOVE)
|
|
&& gBattleTypeFlags & BATTLE_TYPE_DOUBLE
|
|
&& !gProtectStructs[gBattlerAttacker].chargingTurn
|
|
&& (gBattleMoves[gCurrentMove].target == MOVE_TARGET_BOTH || gBattleMoves[gCurrentMove].target == MOVE_TARGET_FOES_AND_ALLY)
|
|
&& !(gHitMarker & HITMARKER_NO_ATTACKSTRING))
|
|
{
|
|
u8 battlerId;
|
|
|
|
if (gBattleMoves[gCurrentMove].target == MOVE_TARGET_FOES_AND_ALLY)
|
|
{
|
|
gHitMarker |= HITMARKER_NO_PPDEDUCT;
|
|
for (battlerId = gBattlerTarget + 1; battlerId < gBattlersCount; battlerId++)
|
|
{
|
|
if (battlerId == gBattlerAttacker)
|
|
continue;
|
|
if (IsBattlerAlive(battlerId))
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
battlerId = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gBattlerTarget)));
|
|
gHitMarker |= HITMARKER_NO_ATTACKSTRING;
|
|
}
|
|
|
|
if (IsBattlerAlive(battlerId))
|
|
{
|
|
gBattlerTarget = battlerId;
|
|
gBattleScripting.moveendState = 0;
|
|
MoveValuesCleanUp();
|
|
gBattleScripting.moveEffect = gBattleScripting.savedMoveEffect;
|
|
BattleScriptPush(gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]);
|
|
gBattlescriptCurrInstr = BattleScript_FlushMessageBox;
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
gHitMarker |= HITMARKER_NO_ATTACKSTRING;
|
|
gHitMarker &= ~(HITMARKER_NO_PPDEDUCT);
|
|
}
|
|
}
|
|
RecordLastUsedMoveBy(gBattlerAttacker, gCurrentMove);
|
|
gBattleScripting.moveendState++;
|
|
break;
|
|
case MOVEEND_LIFE_ORB:
|
|
if (GetBattlerHoldEffect(gBattlerAttacker, TRUE) == HOLD_EFFECT_LIFE_ORB
|
|
&& IsBattlerAlive(gBattlerAttacker)
|
|
&& !(GetBattlerAbility(gBattlerAttacker) == ABILITY_SHEER_FORCE && gBattleMoves[gCurrentMove].flags & FLAG_SHEER_FORCE_BOOST)
|
|
&& GetBattlerAbility(gBattlerAttacker) != ABILITY_MAGIC_GUARD
|
|
&& gSpecialStatuses[gBattlerAttacker].damagedMons)
|
|
{
|
|
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 10;
|
|
if (gBattleMoveDamage == 0)
|
|
gBattleMoveDamage = 1;
|
|
effect = TRUE;
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_ItemHurtRet;
|
|
gLastUsedItem = gBattleMons[gBattlerAttacker].item;
|
|
}
|
|
gBattleScripting.moveendState++;
|
|
break;
|
|
case MOVEEND_DANCER: // Special case because it's so annoying
|
|
if (gBattleMoves[gCurrentMove].flags & FLAG_DANCE)
|
|
{
|
|
u8 battler, nextDancer = 0;
|
|
|
|
if (!(gBattleStruct->lastMoveFailed & gBitTable[gBattlerAttacker]
|
|
|| (!gSpecialStatuses[gBattlerAttacker].dancerUsedMove
|
|
&& gProtectStructs[gBattlerAttacker].usesBouncedMove)))
|
|
{ // Dance move succeeds
|
|
// Set target for other Dancer mons; set bit so that mon cannot activate Dancer off of its own move
|
|
if (!gSpecialStatuses[gBattlerAttacker].dancerUsedMove)
|
|
{
|
|
gBattleScripting.savedBattler = gBattlerTarget | 0x4;
|
|
gBattleScripting.savedBattler |= (gBattlerAttacker << 4);
|
|
gSpecialStatuses[gBattlerAttacker].dancerUsedMove = 1;
|
|
}
|
|
for (battler = 0; battler < MAX_BATTLERS_COUNT; battler++)
|
|
{
|
|
if (GetBattlerAbility(battler) == ABILITY_DANCER && !gSpecialStatuses[battler].dancerUsedMove)
|
|
{
|
|
if (!nextDancer || (gBattleMons[battler].speed < gBattleMons[nextDancer & 0x3].speed))
|
|
nextDancer = battler | 0x4;
|
|
}
|
|
}
|
|
if (nextDancer && AbilityBattleEffects(ABILITYEFFECT_MOVE_END_OTHER, nextDancer & 0x3, 0, 0, 0))
|
|
effect = TRUE;
|
|
}
|
|
}
|
|
gBattleScripting.moveendState++;
|
|
break;
|
|
case MOVEEND_EMERGENCY_EXIT: // Special case, because moves hitting multiple opponents stop after switching out
|
|
for (i = 0; i < gBattlersCount; i++)
|
|
{
|
|
if (gBattleResources->flags->flags[i] & RESOURCE_FLAG_EMERGENCY_EXIT)
|
|
{
|
|
gBattleResources->flags->flags[i] &= ~(RESOURCE_FLAG_EMERGENCY_EXIT);
|
|
gBattlerTarget = gBattlerAbility = i;
|
|
BattleScriptPushCursor();
|
|
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER || GetBattlerSide(i) == B_SIDE_PLAYER)
|
|
{
|
|
if (B_ABILITY_POP_UP >= GEN_6)
|
|
gBattlescriptCurrInstr = BattleScript_EmergencyExit;
|
|
else
|
|
gBattlescriptCurrInstr = BattleScript_EmergencyExitNoPopUp;
|
|
}
|
|
else
|
|
{
|
|
if (B_ABILITY_POP_UP >= GEN_6)
|
|
gBattlescriptCurrInstr = BattleScript_EmergencyExitWild;
|
|
else
|
|
gBattlescriptCurrInstr = BattleScript_EmergencyExitWildNoPopUp;
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
gBattleScripting.moveendState++;
|
|
break;
|
|
case MOVEEND_CLEAR_BITS: // Clear/Set bits for things like using a move for all targets and all hits.
|
|
if (gSpecialStatuses[gBattlerAttacker].instructedChosenTarget)
|
|
*(gBattleStruct->moveTarget + gBattlerAttacker) = gSpecialStatuses[gBattlerAttacker].instructedChosenTarget & 0x3;
|
|
if (gSpecialStatuses[gBattlerAttacker].dancerOriginalTarget)
|
|
*(gBattleStruct->moveTarget + gBattlerAttacker) = gSpecialStatuses[gBattlerAttacker].dancerOriginalTarget & 0x3;
|
|
gProtectStructs[gBattlerAttacker].usesBouncedMove = 0;
|
|
gBattleStruct->ateBoost[gBattlerAttacker] = 0;
|
|
gStatuses3[gBattlerAttacker] &= ~(STATUS3_ME_FIRST);
|
|
gSpecialStatuses[gBattlerAttacker].gemBoost = 0;
|
|
gSpecialStatuses[gBattlerAttacker].damagedMons = 0;
|
|
gSpecialStatuses[gBattlerTarget].berryReduced = 0;
|
|
gBattleScripting.moveEffect = 0;
|
|
gBattleScripting.moveendState++;
|
|
break;
|
|
case MOVEEND_COUNT:
|
|
break;
|
|
}
|
|
|
|
if (arg1 == 1 && effect == FALSE)
|
|
gBattleScripting.moveendState = MOVEEND_COUNT;
|
|
if (arg1 == 2 && arg2 == gBattleScripting.moveendState)
|
|
gBattleScripting.moveendState = MOVEEND_COUNT;
|
|
|
|
} while (gBattleScripting.moveendState != MOVEEND_COUNT && effect == FALSE);
|
|
|
|
if (gBattleScripting.moveendState == MOVEEND_COUNT && effect == FALSE)
|
|
gBattlescriptCurrInstr += 3;
|
|
}
|
|
|
|
static void Cmd_sethealblock(void)
|
|
{
|
|
if (gStatuses3[gBattlerTarget] & STATUS3_HEAL_BLOCK)
|
|
{
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
}
|
|
else
|
|
{
|
|
gStatuses3[gBattlerTarget] |= STATUS3_HEAL_BLOCK;
|
|
gDisableStructs[gBattlerTarget].healBlockTimer = 5;
|
|
gBattlescriptCurrInstr += 5;
|
|
}
|
|
}
|
|
|
|
static void Cmd_returnatktoball(void)
|
|
{
|
|
gActiveBattler = gBattlerAttacker;
|
|
if (!(gHitMarker & HITMARKER_FAINTED(gActiveBattler)))
|
|
{
|
|
BtlController_EmitReturnMonToBall(0, 0);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
}
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
|
|
static void Cmd_getswitchedmondata(void)
|
|
{
|
|
if (gBattleControllerExecFlags)
|
|
return;
|
|
|
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
|
|
|
gBattlerPartyIndexes[gActiveBattler] = *(gBattleStruct->monToSwitchIntoId + gActiveBattler);
|
|
|
|
BtlController_EmitGetMonData(0, REQUEST_ALL_BATTLE, gBitTable[gBattlerPartyIndexes[gActiveBattler]]);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
|
|
gBattlescriptCurrInstr += 2;
|
|
}
|
|
|
|
static void Cmd_switchindataupdate(void)
|
|
{
|
|
struct BattlePokemon oldData;
|
|
s32 i;
|
|
u8 *monData;
|
|
|
|
if (gBattleControllerExecFlags)
|
|
return;
|
|
|
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
|
oldData = gBattleMons[gActiveBattler];
|
|
monData = (u8*)(&gBattleMons[gActiveBattler]);
|
|
|
|
for (i = 0; i < sizeof(struct BattlePokemon); i++)
|
|
{
|
|
monData[i] = gBattleResources->bufferB[gActiveBattler][4 + i];
|
|
}
|
|
|
|
gBattleMons[gActiveBattler].type1 = gBaseStats[gBattleMons[gActiveBattler].species].type1;
|
|
gBattleMons[gActiveBattler].type2 = gBaseStats[gBattleMons[gActiveBattler].species].type2;
|
|
gBattleMons[gActiveBattler].type3 = TYPE_MYSTERY;
|
|
gBattleMons[gActiveBattler].ability = GetAbilityBySpecies(gBattleMons[gActiveBattler].species, gBattleMons[gActiveBattler].abilityNum);
|
|
|
|
// check knocked off item
|
|
i = GetBattlerSide(gActiveBattler);
|
|
if (gWishFutureKnock.knockedOffMons[i] & gBitTable[gBattlerPartyIndexes[gActiveBattler]])
|
|
{
|
|
gBattleMons[gActiveBattler].item = 0;
|
|
}
|
|
|
|
if (gBattleMoves[gCurrentMove].effect == EFFECT_BATON_PASS)
|
|
{
|
|
for (i = 0; i < NUM_BATTLE_STATS; i++)
|
|
{
|
|
gBattleMons[gActiveBattler].statStages[i] = oldData.statStages[i];
|
|
}
|
|
gBattleMons[gActiveBattler].status2 = oldData.status2;
|
|
}
|
|
|
|
SwitchInClearSetData();
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_PALACE
|
|
&& gBattleMons[gActiveBattler].maxHP / 2 >= gBattleMons[gActiveBattler].hp
|
|
&& gBattleMons[gActiveBattler].hp != 0
|
|
&& !(gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP))
|
|
{
|
|
gBattleStruct->palaceFlags |= gBitTable[gActiveBattler];
|
|
}
|
|
|
|
gBattleScripting.battler = gActiveBattler;
|
|
|
|
PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gActiveBattler, gBattlerPartyIndexes[gActiveBattler]);
|
|
|
|
gBattlescriptCurrInstr += 2;
|
|
}
|
|
|
|
static void Cmd_switchinanim(void)
|
|
{
|
|
if (gBattleControllerExecFlags)
|
|
return;
|
|
|
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
|
|
|
if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT
|
|
&& !(gBattleTypeFlags & (BATTLE_TYPE_LINK
|
|
| BATTLE_TYPE_EREADER_TRAINER
|
|
| BATTLE_TYPE_x2000000
|
|
| BATTLE_TYPE_TRAINER_HILL
|
|
| BATTLE_TYPE_FRONTIER)))
|
|
HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBattler].species), FLAG_SET_SEEN, gBattleMons[gActiveBattler].personality);
|
|
|
|
gAbsentBattlerFlags &= ~(gBitTable[gActiveBattler]);
|
|
|
|
BtlController_EmitSwitchInAnim(0, gBattlerPartyIndexes[gActiveBattler], gBattlescriptCurrInstr[2]);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
|
|
gBattlescriptCurrInstr += 3;
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
|
|
BattleArena_InitPoints();
|
|
}
|
|
|
|
bool32 CanBattlerSwitch(u32 battlerId)
|
|
{
|
|
s32 i, lastMonId, battlerIn1, battlerIn2;
|
|
bool32 ret = FALSE;
|
|
struct Pokemon *party;
|
|
|
|
if (BATTLE_TWO_VS_ONE_OPPONENT && GetBattlerSide(battlerId) == B_SIDE_OPPONENT)
|
|
{
|
|
battlerIn1 = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
|
|
battlerIn2 = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
|
|
party = gEnemyParty;
|
|
|
|
for (i = 0; i < PARTY_SIZE; i++)
|
|
{
|
|
if (GetMonData(&party[i], MON_DATA_HP) != 0
|
|
&& GetMonData(&party[i], MON_DATA_SPECIES) != SPECIES_NONE
|
|
&& !GetMonData(&party[i], MON_DATA_IS_EGG)
|
|
&& i != gBattlerPartyIndexes[battlerIn1] && i != gBattlerPartyIndexes[battlerIn2])
|
|
break;
|
|
}
|
|
|
|
ret = (i != PARTY_SIZE);
|
|
}
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
|
|
{
|
|
if (GetBattlerSide(battlerId) == B_SIDE_OPPONENT)
|
|
party = gEnemyParty;
|
|
else
|
|
party = gPlayerParty;
|
|
|
|
i = 0;
|
|
if (battlerId & 2)
|
|
i = 3;
|
|
|
|
for (lastMonId = i + 3; i < lastMonId; i++)
|
|
{
|
|
if (GetMonData(&party[i], MON_DATA_SPECIES) != SPECIES_NONE
|
|
&& !GetMonData(&party[i], MON_DATA_IS_EGG)
|
|
&& GetMonData(&party[i], MON_DATA_HP) != 0
|
|
&& gBattlerPartyIndexes[battlerId] != i)
|
|
break;
|
|
}
|
|
|
|
ret = (i != lastMonId);
|
|
}
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
|
|
{
|
|
if (gBattleTypeFlags & BATTLE_TYPE_x800000)
|
|
{
|
|
if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
|
|
{
|
|
party = gPlayerParty;
|
|
|
|
i = 0;
|
|
if (GetLinkTrainerFlankId(GetBattlerMultiplayerId(battlerId)) == TRUE)
|
|
i = 3;
|
|
}
|
|
else
|
|
{
|
|
party = gEnemyParty;
|
|
|
|
if (battlerId == 1)
|
|
i = 0;
|
|
else
|
|
i = 3;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (GetBattlerSide(battlerId) == B_SIDE_OPPONENT)
|
|
party = gEnemyParty;
|
|
else
|
|
party = gPlayerParty;
|
|
|
|
i = 0;
|
|
if (GetLinkTrainerFlankId(GetBattlerMultiplayerId(battlerId)) == TRUE)
|
|
i = 3;
|
|
}
|
|
|
|
for (lastMonId = i + 3; i < lastMonId; i++)
|
|
{
|
|
if (GetMonData(&party[i], MON_DATA_SPECIES) != SPECIES_NONE
|
|
&& !GetMonData(&party[i], MON_DATA_IS_EGG)
|
|
&& GetMonData(&party[i], MON_DATA_HP) != 0
|
|
&& gBattlerPartyIndexes[battlerId] != i)
|
|
break;
|
|
}
|
|
|
|
ret = (i != lastMonId);
|
|
}
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS && GetBattlerSide(battlerId) == B_SIDE_OPPONENT)
|
|
{
|
|
party = gEnemyParty;
|
|
|
|
i = 0;
|
|
if (battlerId == B_POSITION_OPPONENT_RIGHT)
|
|
i = 3;
|
|
|
|
for (lastMonId = i + 3; i < lastMonId; i++)
|
|
{
|
|
if (GetMonData(&party[i], MON_DATA_SPECIES) != SPECIES_NONE
|
|
&& !GetMonData(&party[i], MON_DATA_IS_EGG)
|
|
&& GetMonData(&party[i], MON_DATA_HP) != 0
|
|
&& gBattlerPartyIndexes[battlerId] != i)
|
|
break;
|
|
}
|
|
|
|
ret = (i != lastMonId);
|
|
}
|
|
else
|
|
{
|
|
if (GetBattlerSide(battlerId) == B_SIDE_OPPONENT)
|
|
{
|
|
battlerIn1 = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
|
|
battlerIn2 = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
|
|
else
|
|
battlerIn2 = battlerIn1;
|
|
|
|
party = gEnemyParty;
|
|
}
|
|
else
|
|
{
|
|
battlerIn1 = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
|
|
battlerIn2 = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
|
|
else
|
|
battlerIn2 = battlerIn1;
|
|
|
|
party = gPlayerParty;
|
|
}
|
|
|
|
for (i = 0; i < PARTY_SIZE; i++)
|
|
{
|
|
if (GetMonData(&party[i], MON_DATA_HP) != 0
|
|
&& GetMonData(&party[i], MON_DATA_SPECIES) != SPECIES_NONE
|
|
&& !GetMonData(&party[i], MON_DATA_IS_EGG)
|
|
&& i != gBattlerPartyIndexes[battlerIn1] && i != gBattlerPartyIndexes[battlerIn2])
|
|
break;
|
|
}
|
|
|
|
ret = (i != PARTY_SIZE);
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
static void Cmd_jumpifcantswitch(void)
|
|
{
|
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1] & ~(SWITCH_IGNORE_ESCAPE_PREVENTION));
|
|
|
|
if (!(gBattlescriptCurrInstr[1] & SWITCH_IGNORE_ESCAPE_PREVENTION)
|
|
&& !CanBattlerEscape(gActiveBattler))
|
|
{
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
|
|
}
|
|
else
|
|
{
|
|
if (CanBattlerSwitch(gActiveBattler))
|
|
gBattlescriptCurrInstr += 6;
|
|
else
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
|
|
}
|
|
}
|
|
|
|
static void sub_804CF10(u8 slotId)
|
|
{
|
|
*(gBattleStruct->field_58 + gActiveBattler) = gBattlerPartyIndexes[gActiveBattler];
|
|
*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = PARTY_SIZE;
|
|
gBattleStruct->field_93 &= ~(gBitTable[gActiveBattler]);
|
|
|
|
BtlController_EmitChoosePokemon(0, PARTY_ACTION_SEND_OUT, slotId, ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
}
|
|
|
|
static void Cmd_openpartyscreen(void)
|
|
{
|
|
u32 flags;
|
|
u8 hitmarkerFaintBits;
|
|
u8 battlerId;
|
|
const u8 *jumpPtr;
|
|
|
|
battlerId = 0;
|
|
flags = 0;
|
|
jumpPtr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
|
|
|
|
if (gBattlescriptCurrInstr[1] == 5)
|
|
{
|
|
if ((gBattleTypeFlags & (BATTLE_TYPE_DOUBLE | BATTLE_TYPE_MULTI)) != BATTLE_TYPE_DOUBLE)
|
|
{
|
|
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
|
|
{
|
|
if (gHitMarker & HITMARKER_FAINTED(gActiveBattler))
|
|
{
|
|
if (HasNoMonsToSwitch(gActiveBattler, 6, 6))
|
|
{
|
|
gAbsentBattlerFlags |= gBitTable[gActiveBattler];
|
|
gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler));
|
|
BtlController_EmitLinkStandbyMsg(0, 2, 0);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
}
|
|
else if (!gSpecialStatuses[gActiveBattler].flag40)
|
|
{
|
|
sub_804CF10(PARTY_SIZE);
|
|
gSpecialStatuses[gActiveBattler].flag40 = 1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
BtlController_EmitLinkStandbyMsg(0, 2, 0);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
}
|
|
}
|
|
}
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
|
|
{
|
|
u8 flag40_0, flag40_1, flag40_2, flag40_3;
|
|
|
|
hitmarkerFaintBits = gHitMarker >> 0x1C;
|
|
|
|
if (gBitTable[0] & hitmarkerFaintBits)
|
|
{
|
|
gActiveBattler = 0;
|
|
if (HasNoMonsToSwitch(0, 6, 6))
|
|
{
|
|
gAbsentBattlerFlags |= gBitTable[gActiveBattler];
|
|
gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler));
|
|
BtlController_EmitCmd42(0);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
}
|
|
else if (!gSpecialStatuses[gActiveBattler].flag40)
|
|
{
|
|
sub_804CF10(gBattleStruct->monToSwitchIntoId[2]);
|
|
gSpecialStatuses[gActiveBattler].flag40 = 1;
|
|
}
|
|
else
|
|
{
|
|
BtlController_EmitLinkStandbyMsg(0, 2, 0);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
flags |= 1;
|
|
}
|
|
}
|
|
if (gBitTable[2] & hitmarkerFaintBits && !(gBitTable[0] & hitmarkerFaintBits))
|
|
{
|
|
gActiveBattler = 2;
|
|
if (HasNoMonsToSwitch(2, 6, 6))
|
|
{
|
|
gAbsentBattlerFlags |= gBitTable[gActiveBattler];
|
|
gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler));
|
|
BtlController_EmitCmd42(0);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
}
|
|
else if (!gSpecialStatuses[gActiveBattler].flag40)
|
|
{
|
|
sub_804CF10(gBattleStruct->monToSwitchIntoId[0]);
|
|
gSpecialStatuses[gActiveBattler].flag40 = 1;
|
|
}
|
|
else if (!(flags & 1))
|
|
{
|
|
BtlController_EmitLinkStandbyMsg(0, 2, 0);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
}
|
|
}
|
|
if (gBitTable[1] & hitmarkerFaintBits)
|
|
{
|
|
gActiveBattler = 1;
|
|
if (HasNoMonsToSwitch(1, 6, 6))
|
|
{
|
|
gAbsentBattlerFlags |= gBitTable[gActiveBattler];
|
|
gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler));
|
|
BtlController_EmitCmd42(0);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
}
|
|
else if (!gSpecialStatuses[gActiveBattler].flag40)
|
|
{
|
|
sub_804CF10(gBattleStruct->monToSwitchIntoId[3]);
|
|
gSpecialStatuses[gActiveBattler].flag40 = 1;
|
|
}
|
|
else
|
|
{
|
|
BtlController_EmitLinkStandbyMsg(0, 2, 0);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
flags |= 2;
|
|
}
|
|
}
|
|
if (gBitTable[3] & hitmarkerFaintBits && !(gBitTable[1] & hitmarkerFaintBits))
|
|
{
|
|
gActiveBattler = 3;
|
|
if (HasNoMonsToSwitch(3, 6, 6))
|
|
{
|
|
gAbsentBattlerFlags |= gBitTable[gActiveBattler];
|
|
gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler));
|
|
BtlController_EmitCmd42(0);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
}
|
|
else if (!gSpecialStatuses[gActiveBattler].flag40)
|
|
{
|
|
sub_804CF10(gBattleStruct->monToSwitchIntoId[1]);
|
|
gSpecialStatuses[gActiveBattler].flag40 = 1;
|
|
}
|
|
else if (!(flags & 2))
|
|
{
|
|
BtlController_EmitLinkStandbyMsg(0, 2, 0);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
}
|
|
}
|
|
|
|
flag40_0 = gSpecialStatuses[0].flag40;
|
|
if (!flag40_0)
|
|
{
|
|
flag40_2 = gSpecialStatuses[2].flag40;
|
|
if (!flag40_2 && hitmarkerFaintBits != 0)
|
|
{
|
|
if (gAbsentBattlerFlags & gBitTable[0])
|
|
gActiveBattler = 2;
|
|
else
|
|
gActiveBattler = 0;
|
|
|
|
BtlController_EmitLinkStandbyMsg(0, 2, 0);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
}
|
|
|
|
}
|
|
flag40_1 = gSpecialStatuses[1].flag40;
|
|
if (!flag40_1)
|
|
{
|
|
flag40_3 = gSpecialStatuses[3].flag40;
|
|
if (!flag40_3 && hitmarkerFaintBits != 0)
|
|
{
|
|
if (gAbsentBattlerFlags & gBitTable[1])
|
|
gActiveBattler = 3;
|
|
else
|
|
gActiveBattler = 1;
|
|
|
|
BtlController_EmitLinkStandbyMsg(0, 2, 0);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
}
|
|
}
|
|
}
|
|
gBattlescriptCurrInstr += 6;
|
|
}
|
|
else if (gBattlescriptCurrInstr[1] == 6)
|
|
{
|
|
if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
|
{
|
|
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
|
|
{
|
|
hitmarkerFaintBits = gHitMarker >> 0x1C;
|
|
if (gBitTable[2] & hitmarkerFaintBits && gBitTable[0] & hitmarkerFaintBits)
|
|
{
|
|
gActiveBattler = 2;
|
|
if (HasNoMonsToSwitch(2, gBattleResources->bufferB[0][1], 6))
|
|
{
|
|
gAbsentBattlerFlags |= gBitTable[gActiveBattler];
|
|
gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler));
|
|
BtlController_EmitCmd42(0);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
}
|
|
else if (!gSpecialStatuses[gActiveBattler].flag40)
|
|
{
|
|
sub_804CF10(gBattleStruct->monToSwitchIntoId[0]);
|
|
gSpecialStatuses[gActiveBattler].flag40 = 1;
|
|
}
|
|
}
|
|
if (gBitTable[3] & hitmarkerFaintBits && hitmarkerFaintBits & gBitTable[1])
|
|
{
|
|
gActiveBattler = 3;
|
|
if (HasNoMonsToSwitch(3, gBattleResources->bufferB[1][1], 6))
|
|
{
|
|
gAbsentBattlerFlags |= gBitTable[gActiveBattler];
|
|
gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler));
|
|
BtlController_EmitCmd42(0);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
}
|
|
else if (!gSpecialStatuses[gActiveBattler].flag40)
|
|
{
|
|
sub_804CF10(gBattleStruct->monToSwitchIntoId[1]);
|
|
gSpecialStatuses[gActiveBattler].flag40 = 1;
|
|
}
|
|
}
|
|
gBattlescriptCurrInstr += 6;
|
|
}
|
|
else
|
|
{
|
|
gBattlescriptCurrInstr += 6;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
gBattlescriptCurrInstr += 6;
|
|
}
|
|
|
|
hitmarkerFaintBits = gHitMarker >> 0x1C;
|
|
|
|
gBattlerFainted = 0;
|
|
while (1)
|
|
{
|
|
if (gBitTable[gBattlerFainted] & hitmarkerFaintBits)
|
|
break;
|
|
if (gBattlerFainted >= gBattlersCount)
|
|
break;
|
|
gBattlerFainted++;
|
|
}
|
|
|
|
if (gBattlerFainted == gBattlersCount)
|
|
gBattlescriptCurrInstr = jumpPtr;
|
|
}
|
|
else
|
|
{
|
|
if (gBattlescriptCurrInstr[1] & 0x80)
|
|
hitmarkerFaintBits = PARTY_ACTION_CHOOSE_MON; // Used here as the caseId for the EmitChoose function.
|
|
else
|
|
hitmarkerFaintBits = PARTY_ACTION_SEND_OUT;
|
|
|
|
battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1] & ~(0x80));
|
|
if (gSpecialStatuses[battlerId].flag40)
|
|
{
|
|
gBattlescriptCurrInstr += 6;
|
|
}
|
|
else if (HasNoMonsToSwitch(battlerId, 6, 6))
|
|
{
|
|
gActiveBattler = battlerId;
|
|
gAbsentBattlerFlags |= gBitTable[gActiveBattler];
|
|
gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler));
|
|
gBattlescriptCurrInstr = jumpPtr;
|
|
}
|
|
else
|
|
{
|
|
gActiveBattler = battlerId;
|
|
*(gBattleStruct->field_58 + gActiveBattler) = gBattlerPartyIndexes[gActiveBattler];
|
|
*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = 6;
|
|
gBattleStruct->field_93 &= ~(gBitTable[gActiveBattler]);
|
|
|
|
BtlController_EmitChoosePokemon(0, hitmarkerFaintBits, *(gBattleStruct->monToSwitchIntoId + (gActiveBattler ^ 2)), ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
|
|
gBattlescriptCurrInstr += 6;
|
|
|
|
if (GetBattlerPosition(gActiveBattler) == 0 && gBattleResults.playerSwitchesCounter < 0xFF)
|
|
gBattleResults.playerSwitchesCounter++;
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
|
|
{
|
|
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
|
|
{
|
|
if (gActiveBattler != battlerId)
|
|
{
|
|
BtlController_EmitLinkStandbyMsg(0, 2, 0);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
gActiveBattler = GetBattlerAtPosition(GetBattlerPosition(battlerId) ^ BIT_SIDE);
|
|
if (gAbsentBattlerFlags & gBitTable[gActiveBattler])
|
|
gActiveBattler ^= BIT_FLANK;
|
|
|
|
BtlController_EmitLinkStandbyMsg(0, 2, 0);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void Cmd_switchhandleorder(void)
|
|
{
|
|
s32 i;
|
|
if (gBattleControllerExecFlags)
|
|
return;
|
|
|
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
|
|
|
switch (gBattlescriptCurrInstr[2])
|
|
{
|
|
case 0:
|
|
for (i = 0; i < gBattlersCount; i++)
|
|
{
|
|
if (gBattleResources->bufferB[i][0] == 0x22)
|
|
{
|
|
*(gBattleStruct->monToSwitchIntoId + i) = gBattleResources->bufferB[i][1];
|
|
if (!(gBattleStruct->field_93 & gBitTable[i]))
|
|
{
|
|
RecordedBattle_SetBattlerAction(i, gBattleResources->bufferB[i][1]);
|
|
gBattleStruct->field_93 |= gBitTable[i];
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case 1:
|
|
if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
|
SwitchPartyOrder(gActiveBattler);
|
|
break;
|
|
case 2:
|
|
if (!(gBattleStruct->field_93 & gBitTable[gActiveBattler]))
|
|
{
|
|
RecordedBattle_SetBattlerAction(gActiveBattler, gBattleResources->bufferB[gActiveBattler][1]);
|
|
gBattleStruct->field_93 |= gBitTable[gActiveBattler];
|
|
}
|
|
// fall through
|
|
case 3:
|
|
gBattleCommunication[0] = gBattleResources->bufferB[gActiveBattler][1];
|
|
*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = gBattleResources->bufferB[gActiveBattler][1];
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_LINK && gBattleTypeFlags & BATTLE_TYPE_MULTI)
|
|
{
|
|
*(gActiveBattler * 3 + (u8*)(gBattleStruct->field_60) + 0) &= 0xF;
|
|
*(gActiveBattler * 3 + (u8*)(gBattleStruct->field_60) + 0) |= (gBattleResources->bufferB[gActiveBattler][2] & 0xF0);
|
|
*(gActiveBattler * 3 + (u8*)(gBattleStruct->field_60) + 1) = gBattleResources->bufferB[gActiveBattler][3];
|
|
|
|
*((gActiveBattler ^ BIT_FLANK) * 3 + (u8*)(gBattleStruct->field_60) + 0) &= (0xF0);
|
|
*((gActiveBattler ^ BIT_FLANK) * 3 + (u8*)(gBattleStruct->field_60) + 0) |= (gBattleResources->bufferB[gActiveBattler][2] & 0xF0) >> 4;
|
|
*((gActiveBattler ^ BIT_FLANK) * 3 + (u8*)(gBattleStruct->field_60) + 2) = gBattleResources->bufferB[gActiveBattler][3];
|
|
}
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
|
|
{
|
|
SwitchPartyOrderInGameMulti(gActiveBattler, *(gBattleStruct->monToSwitchIntoId + gActiveBattler));
|
|
}
|
|
else
|
|
{
|
|
SwitchPartyOrder(gActiveBattler);
|
|
}
|
|
|
|
PREPARE_SPECIES_BUFFER(gBattleTextBuff1, gBattleMons[gBattlerAttacker].species)
|
|
PREPARE_MON_NICK_BUFFER(gBattleTextBuff2, gActiveBattler, gBattleResources->bufferB[gActiveBattler][1])
|
|
break;
|
|
}
|
|
|
|
gBattlescriptCurrInstr += 3;
|
|
}
|
|
|
|
static void SetDmgHazardsBattlescript(u8 battlerId, u8 multistringId)
|
|
{
|
|
gBattleMons[battlerId].status2 &= ~(STATUS2_DESTINY_BOND);
|
|
gHitMarker &= ~(HITMARKER_DESTINYBOND);
|
|
gBattleScripting.battler = battlerId;
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = multistringId;
|
|
|
|
BattleScriptPushCursor();
|
|
if (gBattlescriptCurrInstr[1] == BS_TARGET)
|
|
gBattlescriptCurrInstr = BattleScript_DmgHazardsOnTarget;
|
|
else if (gBattlescriptCurrInstr[1] == BS_ATTACKER)
|
|
gBattlescriptCurrInstr = BattleScript_DmgHazardsOnAttacker;
|
|
else
|
|
gBattlescriptCurrInstr = BattleScript_DmgHazardsOnFaintedBattler;
|
|
}
|
|
|
|
static void Cmd_switchineffects(void)
|
|
{
|
|
s32 i;
|
|
|
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
|
UpdateSentPokesToOpponentValue(gActiveBattler);
|
|
|
|
gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler));
|
|
gSpecialStatuses[gActiveBattler].flag40 = 0;
|
|
|
|
if (!(gSideStatuses[GetBattlerSide(gActiveBattler)] & SIDE_STATUS_SPIKES_DAMAGED)
|
|
&& (gSideStatuses[GetBattlerSide(gActiveBattler)] & SIDE_STATUS_SPIKES)
|
|
&& GetBattlerAbility(gActiveBattler) != ABILITY_MAGIC_GUARD
|
|
&& IsBattlerGrounded(gActiveBattler))
|
|
{
|
|
u8 spikesDmg = (5 - gSideTimers[GetBattlerSide(gActiveBattler)].spikesAmount) * 2;
|
|
gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / (spikesDmg);
|
|
if (gBattleMoveDamage == 0)
|
|
gBattleMoveDamage = 1;
|
|
|
|
gSideStatuses[GetBattlerSide(gActiveBattler)] |= SIDE_STATUS_SPIKES_DAMAGED;
|
|
SetDmgHazardsBattlescript(gActiveBattler, 0);
|
|
}
|
|
else if (!(gSideStatuses[GetBattlerSide(gActiveBattler)] & SIDE_STATUS_STEALTH_ROCK_DAMAGED)
|
|
&& (gSideStatuses[GetBattlerSide(gActiveBattler)] & SIDE_STATUS_STEALTH_ROCK)
|
|
&& GetBattlerAbility(gActiveBattler) != ABILITY_MAGIC_GUARD)
|
|
{
|
|
gSideStatuses[GetBattlerSide(gActiveBattler)] |= SIDE_STATUS_STEALTH_ROCK_DAMAGED;
|
|
gBattleMoveDamage = GetStealthHazardDamage(gBattleMoves[MOVE_STEALTH_ROCK].type, gActiveBattler);
|
|
|
|
if (gBattleMoveDamage != 0)
|
|
SetDmgHazardsBattlescript(gActiveBattler, 1);
|
|
}
|
|
else if (!(gSideStatuses[GetBattlerSide(gActiveBattler)] & SIDE_STATUS_TOXIC_SPIKES_DAMAGED)
|
|
&& (gSideStatuses[GetBattlerSide(gActiveBattler)] & SIDE_STATUS_TOXIC_SPIKES)
|
|
&& IsBattlerGrounded(gActiveBattler))
|
|
{
|
|
gSideStatuses[GetBattlerSide(gActiveBattler)] |= SIDE_STATUS_TOXIC_SPIKES_DAMAGED;
|
|
if (IS_BATTLER_OF_TYPE(gActiveBattler, TYPE_POISON)) // Absorb the toxic spikes.
|
|
{
|
|
gSideStatuses[GetBattlerSide(gActiveBattler)] &= ~(SIDE_STATUS_TOXIC_SPIKES);
|
|
gSideTimers[GetBattlerSide(gActiveBattler)].toxicSpikesAmount = 0;
|
|
gBattleScripting.battler = gActiveBattler;
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_ToxicSpikesAbsorbed;
|
|
}
|
|
else
|
|
{
|
|
if (!(gBattleMons[gActiveBattler].status1 & STATUS1_ANY)
|
|
&& !IS_BATTLER_OF_TYPE(gActiveBattler, TYPE_STEEL)
|
|
&& GetBattlerAbility(gActiveBattler) != ABILITY_IMMUNITY
|
|
&& !(gSideStatuses[GetBattlerSide(gActiveBattler)] & SIDE_STATUS_SAFEGUARD))
|
|
{
|
|
if (gSideTimers[GetBattlerSide(gActiveBattler)].toxicSpikesAmount >= 2)
|
|
gBattleMons[gActiveBattler].status1 |= STATUS1_TOXIC_POISON;
|
|
else
|
|
gBattleMons[gActiveBattler].status1 |= STATUS1_POISON;
|
|
|
|
BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
gBattleScripting.battler = gActiveBattler;
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_ToxicSpikesPoisoned;
|
|
}
|
|
}
|
|
}
|
|
else if (!(gSideStatuses[GetBattlerSide(gActiveBattler)] & SIDE_STATUS_STICKY_WEB_DAMAGED)
|
|
&& (gSideStatuses[GetBattlerSide(gActiveBattler)] & SIDE_STATUS_STICKY_WEB)
|
|
&& IsBattlerGrounded(gActiveBattler))
|
|
{
|
|
gSideStatuses[GetBattlerSide(gActiveBattler)] |= SIDE_STATUS_STICKY_WEB_DAMAGED;
|
|
gBattleScripting.battler = gActiveBattler;
|
|
SET_STATCHANGER(STAT_SPEED, 1, TRUE);
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_StickyWebOnSwitchIn;
|
|
}
|
|
else
|
|
{
|
|
// There is a hack here to ensure the truant counter will be 0 when the battler's next turn starts.
|
|
// The truant counter is not updated in the case where a mon switches in after a lost judgement in the battle arena.
|
|
if (gBattleMons[gActiveBattler].ability == ABILITY_TRUANT
|
|
&& gCurrentActionFuncId != B_ACTION_USE_MOVE
|
|
&& !gDisableStructs[gActiveBattler].truantSwitchInHack)
|
|
gDisableStructs[gActiveBattler].truantCounter = 1;
|
|
|
|
gDisableStructs[gActiveBattler].truantSwitchInHack = 0;
|
|
|
|
if (AbilityBattleEffects(ABILITYEFFECT_ON_SWITCHIN, gActiveBattler, 0, 0, 0)
|
|
|| ItemBattleEffects(ITEMEFFECT_ON_SWITCH_IN, gActiveBattler, FALSE)
|
|
|| AbilityBattleEffects(ABILITYEFFECT_INTIMIDATE2, 0, 0, 0, 0)
|
|
|| AbilityBattleEffects(ABILITYEFFECT_TRACE2, 0, 0, 0, 0)
|
|
|| AbilityBattleEffects(ABILITYEFFECT_FORECAST, 0, 0, 0, 0))
|
|
return;
|
|
|
|
gSideStatuses[GetBattlerSide(gActiveBattler)] &= ~(SIDE_STATUS_SPIKES_DAMAGED | SIDE_STATUS_TOXIC_SPIKES_DAMAGED | SIDE_STATUS_STEALTH_ROCK_DAMAGED | SIDE_STATUS_STICKY_WEB_DAMAGED);
|
|
|
|
for (i = 0; i < gBattlersCount; i++)
|
|
{
|
|
if (gBattlerByTurnOrder[i] == gActiveBattler)
|
|
gActionsByTurnOrder[i] = B_ACTION_CANCEL_PARTNER;
|
|
|
|
gBattleStruct->hpOnSwitchout[GetBattlerSide(i)] = gBattleMons[i].hp;
|
|
}
|
|
|
|
if (gBattlescriptCurrInstr[1] == 5)
|
|
{
|
|
u32 hitmarkerFaintBits = gHitMarker >> 0x1C;
|
|
|
|
gBattlerFainted++;
|
|
while (1)
|
|
{
|
|
if (hitmarkerFaintBits & gBitTable[gBattlerFainted] && !(gAbsentBattlerFlags & gBitTable[gBattlerFainted]))
|
|
break;
|
|
if (gBattlerFainted >= gBattlersCount)
|
|
break;
|
|
gBattlerFainted++;
|
|
}
|
|
}
|
|
gBattlescriptCurrInstr += 2;
|
|
}
|
|
}
|
|
|
|
static void Cmd_trainerslidein(void)
|
|
{
|
|
gActiveBattler = GetBattlerAtPosition(gBattlescriptCurrInstr[1]);
|
|
BtlController_EmitTrainerSlide(0);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
|
|
gBattlescriptCurrInstr += 2;
|
|
}
|
|
|
|
static void Cmd_playse(void)
|
|
{
|
|
gActiveBattler = gBattlerAttacker;
|
|
BtlController_EmitPlaySE(0, T2_READ_16(gBattlescriptCurrInstr + 1));
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
|
|
gBattlescriptCurrInstr += 3;
|
|
}
|
|
|
|
static void Cmd_fanfare(void)
|
|
{
|
|
gActiveBattler = gBattlerAttacker;
|
|
BtlController_EmitPlayFanfareOrBGM(0, T2_READ_16(gBattlescriptCurrInstr + 1), FALSE);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
|
|
gBattlescriptCurrInstr += 3;
|
|
}
|
|
|
|
static void Cmd_playfaintcry(void)
|
|
{
|
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
|
BtlController_EmitFaintingCry(0);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
|
|
gBattlescriptCurrInstr += 2;
|
|
}
|
|
|
|
static void atk57(void)
|
|
{
|
|
gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
|
|
BtlController_EmitCmd55(0, gBattleOutcome);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
|
|
gBattlescriptCurrInstr += 1;
|
|
}
|
|
|
|
static void Cmd_returntoball(void)
|
|
{
|
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
|
BtlController_EmitReturnMonToBall(0, 1);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
|
|
gBattlescriptCurrInstr += 2;
|
|
}
|
|
|
|
static void Cmd_handlelearnnewmove(void)
|
|
{
|
|
const u8 *jumpPtr1 = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
const u8 *jumpPtr2 = T1_READ_PTR(gBattlescriptCurrInstr + 5);
|
|
|
|
u16 learnMove = MonTryLearningNewMove(&gPlayerParty[gBattleStruct->expGetterMonId], gBattlescriptCurrInstr[9]);
|
|
while (learnMove == MON_ALREADY_KNOWS_MOVE)
|
|
learnMove = MonTryLearningNewMove(&gPlayerParty[gBattleStruct->expGetterMonId], FALSE);
|
|
|
|
if (learnMove == 0)
|
|
{
|
|
gBattlescriptCurrInstr = jumpPtr2;
|
|
}
|
|
else if (learnMove == MON_HAS_MAX_MOVES)
|
|
{
|
|
gBattlescriptCurrInstr += 10;
|
|
}
|
|
else
|
|
{
|
|
gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
|
|
|
|
if (gBattlerPartyIndexes[gActiveBattler] == gBattleStruct->expGetterMonId
|
|
&& !(gBattleMons[gActiveBattler].status2 & STATUS2_TRANSFORMED))
|
|
{
|
|
GiveMoveToBattleMon(&gBattleMons[gActiveBattler], learnMove);
|
|
}
|
|
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
|
|
{
|
|
gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
|
|
if (gBattlerPartyIndexes[gActiveBattler] == gBattleStruct->expGetterMonId
|
|
&& !(gBattleMons[gActiveBattler].status2 & STATUS2_TRANSFORMED))
|
|
{
|
|
GiveMoveToBattleMon(&gBattleMons[gActiveBattler], learnMove);
|
|
}
|
|
}
|
|
|
|
gBattlescriptCurrInstr = jumpPtr1;
|
|
}
|
|
}
|
|
|
|
static void Cmd_yesnoboxlearnmove(void)
|
|
{
|
|
gActiveBattler = 0;
|
|
|
|
switch (gBattleScripting.learnMoveState)
|
|
{
|
|
case 0:
|
|
HandleBattleWindow(0x18, 8, 0x1D, 0xD, 0);
|
|
BattlePutTextOnWindow(gText_BattleYesNoChoice, 0xC);
|
|
gBattleScripting.learnMoveState++;
|
|
gBattleCommunication[CURSOR_POSITION] = 0;
|
|
BattleCreateYesNoCursorAt(0);
|
|
break;
|
|
case 1:
|
|
if (JOY_NEW(DPAD_UP) && gBattleCommunication[CURSOR_POSITION] != 0)
|
|
{
|
|
PlaySE(SE_SELECT);
|
|
BattleDestroyYesNoCursorAt(gBattleCommunication[CURSOR_POSITION]);
|
|
gBattleCommunication[CURSOR_POSITION] = 0;
|
|
BattleCreateYesNoCursorAt(0);
|
|
}
|
|
if (JOY_NEW(DPAD_DOWN) && gBattleCommunication[CURSOR_POSITION] == 0)
|
|
{
|
|
PlaySE(SE_SELECT);
|
|
BattleDestroyYesNoCursorAt(gBattleCommunication[CURSOR_POSITION]);
|
|
gBattleCommunication[CURSOR_POSITION] = 1;
|
|
BattleCreateYesNoCursorAt(1);
|
|
}
|
|
if (JOY_NEW(A_BUTTON))
|
|
{
|
|
PlaySE(SE_SELECT);
|
|
if (gBattleCommunication[1] == 0)
|
|
{
|
|
HandleBattleWindow(0x18, 0x8, 0x1D, 0xD, WINDOW_CLEAR);
|
|
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
|
|
gBattleScripting.learnMoveState++;
|
|
}
|
|
else
|
|
{
|
|
gBattleScripting.learnMoveState = 5;
|
|
}
|
|
}
|
|
else if (JOY_NEW(B_BUTTON))
|
|
{
|
|
PlaySE(SE_SELECT);
|
|
gBattleScripting.learnMoveState = 5;
|
|
}
|
|
break;
|
|
case 2:
|
|
if (!gPaletteFade.active)
|
|
{
|
|
FreeAllWindowBuffers();
|
|
ShowSelectMovePokemonSummaryScreen(gPlayerParty, gBattleStruct->expGetterMonId, gPlayerPartyCount - 1, ReshowBattleScreenAfterMenu, gMoveToLearn);
|
|
gBattleScripting.learnMoveState++;
|
|
}
|
|
break;
|
|
case 3:
|
|
if (!gPaletteFade.active && gMain.callback2 == BattleMainCB2)
|
|
{
|
|
gBattleScripting.learnMoveState++;
|
|
}
|
|
break;
|
|
case 4:
|
|
if (!gPaletteFade.active && gMain.callback2 == BattleMainCB2)
|
|
{
|
|
u8 movePosition = GetMoveSlotToReplace();
|
|
if (movePosition == MAX_MON_MOVES)
|
|
{
|
|
gBattleScripting.learnMoveState = 5;
|
|
}
|
|
else
|
|
{
|
|
u16 moveId = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_MOVE1 + movePosition);
|
|
if (IsHMMove2(moveId))
|
|
{
|
|
PrepareStringBattle(STRINGID_HMMOVESCANTBEFORGOTTEN, gActiveBattler);
|
|
gBattleScripting.learnMoveState = 6;
|
|
}
|
|
else
|
|
{
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
|
|
PREPARE_MOVE_BUFFER(gBattleTextBuff2, moveId)
|
|
|
|
RemoveMonPPBonus(&gPlayerParty[gBattleStruct->expGetterMonId], movePosition);
|
|
SetMonMoveSlot(&gPlayerParty[gBattleStruct->expGetterMonId], gMoveToLearn, movePosition);
|
|
|
|
if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterMonId
|
|
&& !(gBattleMons[0].status2 & STATUS2_TRANSFORMED)
|
|
&& !(gDisableStructs[0].mimickedMoves & gBitTable[movePosition]))
|
|
{
|
|
RemoveBattleMonPPBonus(&gBattleMons[0], movePosition);
|
|
SetBattleMonMoveSlot(&gBattleMons[0], gMoveToLearn, movePosition);
|
|
}
|
|
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
|
|
&& gBattlerPartyIndexes[2] == gBattleStruct->expGetterMonId
|
|
&& !(gBattleMons[2].status2 & STATUS2_TRANSFORMED)
|
|
&& !(gDisableStructs[2].mimickedMoves & gBitTable[movePosition]))
|
|
{
|
|
RemoveBattleMonPPBonus(&gBattleMons[2], movePosition);
|
|
SetBattleMonMoveSlot(&gBattleMons[2], gMoveToLearn, movePosition);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case 5:
|
|
HandleBattleWindow(0x18, 8, 0x1D, 0xD, WINDOW_CLEAR);
|
|
gBattlescriptCurrInstr += 5;
|
|
break;
|
|
case 6:
|
|
if (gBattleControllerExecFlags == 0)
|
|
{
|
|
gBattleScripting.learnMoveState = 2;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void Cmd_yesnoboxstoplearningmove(void)
|
|
{
|
|
switch (gBattleScripting.learnMoveState)
|
|
{
|
|
case 0:
|
|
HandleBattleWindow(0x18, 8, 0x1D, 0xD, 0);
|
|
BattlePutTextOnWindow(gText_BattleYesNoChoice, 0xC);
|
|
gBattleScripting.learnMoveState++;
|
|
gBattleCommunication[CURSOR_POSITION] = 0;
|
|
BattleCreateYesNoCursorAt(0);
|
|
break;
|
|
case 1:
|
|
if (JOY_NEW(DPAD_UP) && gBattleCommunication[CURSOR_POSITION] != 0)
|
|
{
|
|
PlaySE(SE_SELECT);
|
|
BattleDestroyYesNoCursorAt(gBattleCommunication[CURSOR_POSITION]);
|
|
gBattleCommunication[CURSOR_POSITION] = 0;
|
|
BattleCreateYesNoCursorAt(0);
|
|
}
|
|
if (JOY_NEW(DPAD_DOWN) && gBattleCommunication[CURSOR_POSITION] == 0)
|
|
{
|
|
PlaySE(SE_SELECT);
|
|
BattleDestroyYesNoCursorAt(gBattleCommunication[CURSOR_POSITION]);
|
|
gBattleCommunication[CURSOR_POSITION] = 1;
|
|
BattleCreateYesNoCursorAt(1);
|
|
}
|
|
if (JOY_NEW(A_BUTTON))
|
|
{
|
|
PlaySE(SE_SELECT);
|
|
|
|
if (gBattleCommunication[1] != 0)
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
else
|
|
gBattlescriptCurrInstr += 5;
|
|
|
|
HandleBattleWindow(0x18, 0x8, 0x1D, 0xD, WINDOW_CLEAR);
|
|
}
|
|
else if (JOY_NEW(B_BUTTON))
|
|
{
|
|
PlaySE(SE_SELECT);
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
HandleBattleWindow(0x18, 0x8, 0x1D, 0xD, WINDOW_CLEAR);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void Cmd_hitanimation(void)
|
|
{
|
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
|
|
|
if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
|
|
{
|
|
gBattlescriptCurrInstr += 2;
|
|
}
|
|
else if (!(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE) || !(DoesSubstituteBlockMove(gBattlerAttacker, gActiveBattler, gCurrentMove)) || gDisableStructs[gActiveBattler].substituteHP == 0)
|
|
{
|
|
BtlController_EmitHitAnimation(0);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
gBattlescriptCurrInstr += 2;
|
|
}
|
|
else
|
|
{
|
|
gBattlescriptCurrInstr += 2;
|
|
}
|
|
}
|
|
|
|
static u32 GetTrainerMoneyToGive(u16 trainerId)
|
|
{
|
|
u32 i = 0;
|
|
u32 moneyReward;
|
|
u8 lastMonLevel = 0;
|
|
|
|
if (trainerId == TRAINER_SECRET_BASE)
|
|
{
|
|
moneyReward = 20 * gBattleResources->secretBase->party.levels[0] * gBattleStruct->moneyMultiplier;
|
|
}
|
|
else
|
|
{
|
|
switch (gTrainers[trainerId].partyFlags)
|
|
{
|
|
case 0:
|
|
{
|
|
const struct TrainerMonNoItemDefaultMoves *party = gTrainers[trainerId].party.NoItemDefaultMoves;
|
|
lastMonLevel = party[gTrainers[trainerId].partySize - 1].lvl;
|
|
}
|
|
break;
|
|
case F_TRAINER_PARTY_CUSTOM_MOVESET:
|
|
{
|
|
const struct TrainerMonNoItemCustomMoves *party = gTrainers[trainerId].party.NoItemCustomMoves;
|
|
lastMonLevel = party[gTrainers[trainerId].partySize - 1].lvl;
|
|
}
|
|
break;
|
|
case F_TRAINER_PARTY_HELD_ITEM:
|
|
{
|
|
const struct TrainerMonItemDefaultMoves *party = gTrainers[trainerId].party.ItemDefaultMoves;
|
|
lastMonLevel = party[gTrainers[trainerId].partySize - 1].lvl;
|
|
}
|
|
break;
|
|
case F_TRAINER_PARTY_CUSTOM_MOVESET | F_TRAINER_PARTY_HELD_ITEM:
|
|
{
|
|
const struct TrainerMonItemCustomMoves *party = gTrainers[trainerId].party.ItemCustomMoves;
|
|
lastMonLevel = party[gTrainers[trainerId].partySize - 1].lvl;
|
|
}
|
|
break;
|
|
}
|
|
|
|
for (; gTrainerMoneyTable[i].classId != 0xFF; i++)
|
|
{
|
|
if (gTrainerMoneyTable[i].classId == gTrainers[trainerId].trainerClass)
|
|
break;
|
|
}
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
|
|
moneyReward = 4 * lastMonLevel * gBattleStruct->moneyMultiplier * gTrainerMoneyTable[i].value;
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
|
|
moneyReward = 4 * lastMonLevel * gBattleStruct->moneyMultiplier * 2 * gTrainerMoneyTable[i].value;
|
|
else
|
|
moneyReward = 4 * lastMonLevel * gBattleStruct->moneyMultiplier * gTrainerMoneyTable[i].value;
|
|
}
|
|
|
|
return moneyReward;
|
|
}
|
|
|
|
static void Cmd_getmoneyreward(void)
|
|
{
|
|
u32 moneyReward = GetTrainerMoneyToGive(gTrainerBattleOpponent_A);
|
|
if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
|
|
moneyReward += GetTrainerMoneyToGive(gTrainerBattleOpponent_B);
|
|
|
|
AddMoney(&gSaveBlock1Ptr->money, moneyReward);
|
|
PREPARE_WORD_NUMBER_BUFFER(gBattleTextBuff1, 5, moneyReward);
|
|
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
|
|
static void atk5E(void)
|
|
{
|
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
|
|
|
switch (gBattleCommunication[0])
|
|
{
|
|
case 0:
|
|
BtlController_EmitGetMonData(0, REQUEST_ALL_BATTLE, 0);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
gBattleCommunication[0]++;
|
|
break;
|
|
case 1:
|
|
if (gBattleControllerExecFlags == 0)
|
|
{
|
|
s32 i;
|
|
struct BattlePokemon *bufferPoke = (struct BattlePokemon*) &gBattleResources->bufferB[gActiveBattler][4];
|
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
|
{
|
|
gBattleMons[gActiveBattler].moves[i] = bufferPoke->moves[i];
|
|
gBattleMons[gActiveBattler].pp[i] = bufferPoke->pp[i];
|
|
}
|
|
gBattlescriptCurrInstr += 2;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void Cmd_swapattackerwithtarget(void)
|
|
{
|
|
gActiveBattler = gBattlerAttacker;
|
|
gBattlerAttacker = gBattlerTarget;
|
|
gBattlerTarget = gActiveBattler;
|
|
|
|
if (gHitMarker & HITMARKER_SWAP_ATTACKER_TARGET)
|
|
gHitMarker &= ~(HITMARKER_SWAP_ATTACKER_TARGET);
|
|
else
|
|
gHitMarker |= HITMARKER_SWAP_ATTACKER_TARGET;
|
|
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
|
|
static void Cmd_incrementgamestat(void)
|
|
{
|
|
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
|
|
IncrementGameStat(gBattlescriptCurrInstr[1]);
|
|
|
|
gBattlescriptCurrInstr += 2;
|
|
}
|
|
|
|
static void Cmd_drawpartystatussummary(void)
|
|
{
|
|
s32 i;
|
|
struct Pokemon *party;
|
|
struct HpAndStatus hpStatuses[PARTY_SIZE];
|
|
|
|
if (gBattleControllerExecFlags)
|
|
return;
|
|
|
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
|
|
|
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
|
|
party = gPlayerParty;
|
|
else
|
|
party = gEnemyParty;
|
|
|
|
for (i = 0; i < PARTY_SIZE; i++)
|
|
{
|
|
if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_NONE
|
|
|| GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_EGG)
|
|
{
|
|
hpStatuses[i].hp = 0xFFFF;
|
|
hpStatuses[i].status = 0;
|
|
}
|
|
else
|
|
{
|
|
hpStatuses[i].hp = GetMonData(&party[i], MON_DATA_HP);
|
|
hpStatuses[i].status = GetMonData(&party[i], MON_DATA_STATUS);
|
|
}
|
|
}
|
|
|
|
BtlController_EmitDrawPartyStatusSummary(0, hpStatuses, 1);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
|
|
gBattlescriptCurrInstr += 2;
|
|
}
|
|
|
|
static void Cmd_hidepartystatussummary(void)
|
|
{
|
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
|
BtlController_EmitHidePartyStatusSummary(0);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
|
|
gBattlescriptCurrInstr += 2;
|
|
}
|
|
|
|
static void Cmd_jumptocalledmove(void)
|
|
{
|
|
if (gBattlescriptCurrInstr[1])
|
|
gCurrentMove = gCalledMove;
|
|
else
|
|
gChosenMove = gCurrentMove = gCalledMove;
|
|
|
|
gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect];
|
|
}
|
|
|
|
static void Cmd_statusanimation(void)
|
|
{
|
|
if (gBattleControllerExecFlags == 0)
|
|
{
|
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
|
if (!(gStatuses3[gActiveBattler] & STATUS3_SEMI_INVULNERABLE)
|
|
&& gDisableStructs[gActiveBattler].substituteHP == 0
|
|
&& !(gHitMarker & HITMARKER_NO_ANIMATIONS))
|
|
{
|
|
BtlController_EmitStatusAnimation(0, FALSE, gBattleMons[gActiveBattler].status1);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
}
|
|
gBattlescriptCurrInstr += 2;
|
|
}
|
|
}
|
|
|
|
static void Cmd_status2animation(void)
|
|
{
|
|
u32 wantedToAnimate;
|
|
|
|
if (gBattleControllerExecFlags == 0)
|
|
{
|
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
|
wantedToAnimate = T1_READ_32(gBattlescriptCurrInstr + 2);
|
|
if (!(gStatuses3[gActiveBattler] & STATUS3_SEMI_INVULNERABLE)
|
|
&& gDisableStructs[gActiveBattler].substituteHP == 0
|
|
&& !(gHitMarker & HITMARKER_NO_ANIMATIONS))
|
|
{
|
|
BtlController_EmitStatusAnimation(0, TRUE, gBattleMons[gActiveBattler].status2 & wantedToAnimate);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
}
|
|
gBattlescriptCurrInstr += 6;
|
|
}
|
|
}
|
|
|
|
static void Cmd_chosenstatusanimation(void)
|
|
{
|
|
u32 wantedStatus;
|
|
|
|
if (gBattleControllerExecFlags == 0)
|
|
{
|
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
|
wantedStatus = T1_READ_32(gBattlescriptCurrInstr + 3);
|
|
if (!(gStatuses3[gActiveBattler] & STATUS3_SEMI_INVULNERABLE)
|
|
&& gDisableStructs[gActiveBattler].substituteHP == 0
|
|
&& !(gHitMarker & HITMARKER_NO_ANIMATIONS))
|
|
{
|
|
BtlController_EmitStatusAnimation(0, gBattlescriptCurrInstr[2], wantedStatus);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
}
|
|
gBattlescriptCurrInstr += 7;
|
|
}
|
|
}
|
|
|
|
static void Cmd_yesnobox(void)
|
|
{
|
|
switch (gBattleCommunication[0])
|
|
{
|
|
case 0:
|
|
HandleBattleWindow(0x18, 8, 0x1D, 0xD, 0);
|
|
BattlePutTextOnWindow(gText_BattleYesNoChoice, 0xC);
|
|
gBattleCommunication[0]++;
|
|
gBattleCommunication[CURSOR_POSITION] = 0;
|
|
BattleCreateYesNoCursorAt(0);
|
|
break;
|
|
case 1:
|
|
if (JOY_NEW(DPAD_UP) && gBattleCommunication[CURSOR_POSITION] != 0)
|
|
{
|
|
PlaySE(SE_SELECT);
|
|
BattleDestroyYesNoCursorAt(gBattleCommunication[CURSOR_POSITION]);
|
|
gBattleCommunication[CURSOR_POSITION] = 0;
|
|
BattleCreateYesNoCursorAt(0);
|
|
}
|
|
if (JOY_NEW(DPAD_DOWN) && gBattleCommunication[CURSOR_POSITION] == 0)
|
|
{
|
|
PlaySE(SE_SELECT);
|
|
BattleDestroyYesNoCursorAt(gBattleCommunication[CURSOR_POSITION]);
|
|
gBattleCommunication[CURSOR_POSITION] = 1;
|
|
BattleCreateYesNoCursorAt(1);
|
|
}
|
|
if (JOY_NEW(B_BUTTON))
|
|
{
|
|
gBattleCommunication[CURSOR_POSITION] = 1;
|
|
PlaySE(SE_SELECT);
|
|
HandleBattleWindow(0x18, 8, 0x1D, 0xD, WINDOW_CLEAR);
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
else if (JOY_NEW(A_BUTTON))
|
|
{
|
|
PlaySE(SE_SELECT);
|
|
HandleBattleWindow(0x18, 8, 0x1D, 0xD, WINDOW_CLEAR);
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void Cmd_cancelallactions(void)
|
|
{
|
|
s32 i;
|
|
|
|
for (i = 0; i < gBattlersCount; i++)
|
|
gActionsByTurnOrder[i] = B_ACTION_CANCEL_PARTNER;
|
|
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
|
|
static void Cmd_setgravity(void)
|
|
{
|
|
if (gFieldStatuses & STATUS_FIELD_GRAVITY)
|
|
{
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
}
|
|
else
|
|
{
|
|
gFieldStatuses |= STATUS_FIELD_GRAVITY;
|
|
gFieldTimers.gravityTimer = 5;
|
|
gBattlescriptCurrInstr += 5;
|
|
}
|
|
}
|
|
|
|
static bool32 TryCheekPouch(u32 battlerId, u32 itemId)
|
|
{
|
|
if (ItemId_GetPocket(itemId) == POCKET_BERRIES
|
|
&& GetBattlerAbility(battlerId) == ABILITY_CHEEK_POUCH
|
|
&& !(gStatuses3[battlerId] & STATUS3_HEAL_BLOCK)
|
|
&& gBattleStruct->ateBerry[GetBattlerSide(battlerId)] & gBitTable[gBattlerPartyIndexes[battlerId]]
|
|
&& !BATTLER_MAX_HP(battlerId))
|
|
{
|
|
gBattleMoveDamage = gBattleMons[battlerId].maxHP / 3;
|
|
if (gBattleMoveDamage == 0)
|
|
gBattleMoveDamage = 1;
|
|
gBattleMoveDamage *= -1;
|
|
gBattlerAbility = battlerId;
|
|
BattleScriptPush(gBattlescriptCurrInstr + 2);
|
|
gBattlescriptCurrInstr = BattleScript_CheekPouchActivates;
|
|
return TRUE;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static void Cmd_removeitem(void)
|
|
{
|
|
u16 itemId = 0;
|
|
|
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
|
itemId = gBattleMons[gActiveBattler].item;
|
|
|
|
// Popped Air Balloon cannot be restored by no means.
|
|
if (GetBattlerHoldEffect(gActiveBattler, TRUE) != HOLD_EFFECT_AIR_BALLOON)
|
|
gBattleStruct->usedHeldItems[gActiveBattler] = itemId;
|
|
|
|
gBattleMons[gActiveBattler].item = 0;
|
|
CheckSetUnburden(gActiveBattler);
|
|
|
|
BtlController_EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gActiveBattler].item);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
|
|
ClearBattlerItemEffectHistory(gActiveBattler);
|
|
if (!TryCheekPouch(gActiveBattler, itemId))
|
|
gBattlescriptCurrInstr += 2;
|
|
}
|
|
|
|
static void Cmd_atknameinbuff1(void)
|
|
{
|
|
PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBattlerAttacker, gBattlerPartyIndexes[gBattlerAttacker]);
|
|
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
|
|
static void Cmd_drawlvlupbox(void)
|
|
{
|
|
if (gBattleScripting.drawlvlupboxState == 0)
|
|
{
|
|
if (IsMonGettingExpSentOut())
|
|
gBattleScripting.drawlvlupboxState = 3;
|
|
else
|
|
gBattleScripting.drawlvlupboxState = 1;
|
|
}
|
|
|
|
switch (gBattleScripting.drawlvlupboxState)
|
|
{
|
|
case 1:
|
|
gBattle_BG2_Y = 0x60;
|
|
SetBgAttribute(2, BG_ATTR_PRIORITY, 0);
|
|
ShowBg(2);
|
|
sub_804F17C();
|
|
gBattleScripting.drawlvlupboxState = 2;
|
|
break;
|
|
case 2:
|
|
if (!sub_804F1CC())
|
|
gBattleScripting.drawlvlupboxState = 3;
|
|
break;
|
|
case 3:
|
|
gBattle_BG1_X = 0;
|
|
gBattle_BG1_Y = 0x100;
|
|
SetBgAttribute(0, BG_ATTR_PRIORITY, 1);
|
|
SetBgAttribute(1, BG_ATTR_PRIORITY, 0);
|
|
ShowBg(0);
|
|
ShowBg(1);
|
|
HandleBattleWindow(0x12, 7, 0x1D, 0x13, WINDOW_x80);
|
|
gBattleScripting.drawlvlupboxState = 4;
|
|
break;
|
|
case 4:
|
|
DrawLevelUpWindow1();
|
|
PutWindowTilemap(13);
|
|
CopyWindowToVram(13, 3);
|
|
gBattleScripting.drawlvlupboxState++;
|
|
break;
|
|
case 5:
|
|
case 7:
|
|
if (!IsDma3ManagerBusyWithBgCopy())
|
|
{
|
|
gBattle_BG1_Y = 0;
|
|
gBattleScripting.drawlvlupboxState++;
|
|
}
|
|
break;
|
|
case 6:
|
|
if (gMain.newKeys != 0)
|
|
{
|
|
PlaySE(SE_SELECT);
|
|
DrawLevelUpWindow2();
|
|
CopyWindowToVram(13, 2);
|
|
gBattleScripting.drawlvlupboxState++;
|
|
}
|
|
break;
|
|
case 8:
|
|
if (gMain.newKeys != 0)
|
|
{
|
|
PlaySE(SE_SELECT);
|
|
HandleBattleWindow(0x12, 7, 0x1D, 0x13, WINDOW_x80 | WINDOW_CLEAR);
|
|
gBattleScripting.drawlvlupboxState++;
|
|
}
|
|
break;
|
|
case 9:
|
|
if (!sub_804F344())
|
|
{
|
|
ClearWindowTilemap(14);
|
|
CopyWindowToVram(14, 1);
|
|
|
|
ClearWindowTilemap(13);
|
|
CopyWindowToVram(13, 1);
|
|
|
|
SetBgAttribute(2, BG_ATTR_PRIORITY, 2);
|
|
ShowBg(2);
|
|
|
|
gBattleScripting.drawlvlupboxState = 10;
|
|
}
|
|
break;
|
|
case 10:
|
|
if (!IsDma3ManagerBusyWithBgCopy())
|
|
{
|
|
SetBgAttribute(0, BG_ATTR_PRIORITY, 0);
|
|
SetBgAttribute(1, BG_ATTR_PRIORITY, 1);
|
|
ShowBg(0);
|
|
ShowBg(1);
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void DrawLevelUpWindow1(void)
|
|
{
|
|
u16 currStats[NUM_STATS];
|
|
|
|
GetMonLevelUpWindowStats(&gPlayerParty[gBattleStruct->expGetterMonId], currStats);
|
|
DrawLevelUpWindowPg1(0xD, gBattleResources->beforeLvlUp->stats, currStats, TEXT_DYNAMIC_COLOR_5, TEXT_DYNAMIC_COLOR_4, TEXT_DYNAMIC_COLOR_6);
|
|
}
|
|
|
|
static void DrawLevelUpWindow2(void)
|
|
{
|
|
u16 currStats[NUM_STATS];
|
|
|
|
GetMonLevelUpWindowStats(&gPlayerParty[gBattleStruct->expGetterMonId], currStats);
|
|
DrawLevelUpWindowPg2(0xD, currStats, TEXT_DYNAMIC_COLOR_5, TEXT_DYNAMIC_COLOR_4, TEXT_DYNAMIC_COLOR_6);
|
|
}
|
|
|
|
static void sub_804F17C(void)
|
|
{
|
|
gBattle_BG2_Y = 0;
|
|
gBattle_BG2_X = 0x1A0;
|
|
|
|
LoadPalette(sUnknown_0831C2C8, 0x60, 0x20);
|
|
CopyToWindowPixelBuffer(14, sUnknown_0831C2E8, 0, 0);
|
|
PutWindowTilemap(14);
|
|
CopyWindowToVram(14, 3);
|
|
|
|
PutMonIconOnLvlUpBox();
|
|
}
|
|
|
|
static bool8 sub_804F1CC(void)
|
|
{
|
|
if (IsDma3ManagerBusyWithBgCopy())
|
|
return TRUE;
|
|
|
|
if (gBattle_BG2_X == 0x200)
|
|
return FALSE;
|
|
|
|
if (gBattle_BG2_X == 0x1A0)
|
|
PutLevelAndGenderOnLvlUpBox();
|
|
|
|
gBattle_BG2_X += 8;
|
|
if (gBattle_BG2_X >= 0x200)
|
|
gBattle_BG2_X = 0x200;
|
|
|
|
return (gBattle_BG2_X != 0x200);
|
|
}
|
|
|
|
static void PutLevelAndGenderOnLvlUpBox(void)
|
|
{
|
|
u16 monLevel;
|
|
u8 monGender;
|
|
struct TextPrinterTemplate printerTemplate;
|
|
u8 *txtPtr;
|
|
u32 var;
|
|
|
|
monLevel = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL);
|
|
monGender = GetMonGender(&gPlayerParty[gBattleStruct->expGetterMonId]);
|
|
GetMonNickname(&gPlayerParty[gBattleStruct->expGetterMonId], gStringVar4);
|
|
|
|
printerTemplate.currentChar = gStringVar4;
|
|
printerTemplate.windowId = 14;
|
|
printerTemplate.fontId = 0;
|
|
printerTemplate.x = 32;
|
|
printerTemplate.y = 0;
|
|
printerTemplate.currentX = 32;
|
|
printerTemplate.currentY = 0;
|
|
printerTemplate.letterSpacing = 0;
|
|
printerTemplate.lineSpacing = 0;
|
|
printerTemplate.style = 0;
|
|
printerTemplate.fgColor = TEXT_COLOR_WHITE;
|
|
printerTemplate.bgColor = TEXT_COLOR_TRANSPARENT;
|
|
printerTemplate.shadowColor = TEXT_COLOR_DARK_GREY;
|
|
|
|
AddTextPrinter(&printerTemplate, 0xFF, NULL);
|
|
|
|
txtPtr = gStringVar4;
|
|
*(txtPtr)++ = CHAR_EXTRA_SYMBOL;
|
|
*(txtPtr)++ = CHAR_LV_2;
|
|
|
|
var = (u32)(txtPtr);
|
|
txtPtr = ConvertIntToDecimalStringN(txtPtr, monLevel, STR_CONV_MODE_LEFT_ALIGN, 3);
|
|
var = (u32)(txtPtr) - var;
|
|
txtPtr = StringFill(txtPtr, CHAR_UNK_SPACER, 4 - var);
|
|
|
|
if (monGender != MON_GENDERLESS)
|
|
{
|
|
if (monGender == MON_MALE)
|
|
{
|
|
txtPtr = WriteColorChangeControlCode(txtPtr, 0, 0xC);
|
|
txtPtr = WriteColorChangeControlCode(txtPtr, 1, 0xD);
|
|
*(txtPtr++) = CHAR_MALE;
|
|
}
|
|
else
|
|
{
|
|
txtPtr = WriteColorChangeControlCode(txtPtr, 0, 0xE);
|
|
txtPtr = WriteColorChangeControlCode(txtPtr, 1, 0xF);
|
|
*(txtPtr++) = CHAR_FEMALE;
|
|
}
|
|
*(txtPtr++) = EOS;
|
|
}
|
|
|
|
printerTemplate.y = 10;
|
|
printerTemplate.currentY = 10;
|
|
AddTextPrinter(&printerTemplate, 0xFF, NULL);
|
|
|
|
CopyWindowToVram(14, 2);
|
|
}
|
|
|
|
static bool8 sub_804F344(void)
|
|
{
|
|
if (gBattle_BG2_X == 0x1A0)
|
|
return FALSE;
|
|
|
|
if (gBattle_BG2_X - 16 < 0x1A0)
|
|
gBattle_BG2_X = 0x1A0;
|
|
else
|
|
gBattle_BG2_X -= 16;
|
|
|
|
return (gBattle_BG2_X != 0x1A0);
|
|
}
|
|
|
|
#define sDestroy data[0]
|
|
#define sSavedLvlUpBoxXPosition data[1]
|
|
|
|
static void PutMonIconOnLvlUpBox(void)
|
|
{
|
|
u8 spriteId;
|
|
const u16* iconPal;
|
|
struct SpriteSheet iconSheet;
|
|
struct SpritePalette iconPalSheet;
|
|
|
|
u16 species = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPECIES);
|
|
u32 personality = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_PERSONALITY);
|
|
|
|
const u8* iconPtr = GetMonIconPtr(species, personality, 1);
|
|
iconSheet.data = iconPtr;
|
|
iconSheet.size = 0x200;
|
|
iconSheet.tag = MON_ICON_LVLUP_BOX_TAG;
|
|
|
|
iconPal = GetValidMonIconPalettePtr(species);
|
|
iconPalSheet.data = iconPal;
|
|
iconPalSheet.tag = MON_ICON_LVLUP_BOX_TAG;
|
|
|
|
LoadSpriteSheet(&iconSheet);
|
|
LoadSpritePalette(&iconPalSheet);
|
|
|
|
spriteId = CreateSprite(&sSpriteTemplate_MonIconOnLvlUpBox, 256, 10, 0);
|
|
gSprites[spriteId].sDestroy = FALSE;
|
|
gSprites[spriteId].sSavedLvlUpBoxXPosition = gBattle_BG2_X;
|
|
}
|
|
|
|
static void SpriteCB_MonIconOnLvlUpBox(struct Sprite* sprite)
|
|
{
|
|
sprite->pos2.x = sprite->sSavedLvlUpBoxXPosition - gBattle_BG2_X;
|
|
|
|
if (sprite->pos2.x != 0)
|
|
{
|
|
sprite->sDestroy = TRUE;
|
|
}
|
|
else if (sprite->sDestroy)
|
|
{
|
|
DestroySprite(sprite);
|
|
FreeSpriteTilesByTag(MON_ICON_LVLUP_BOX_TAG);
|
|
FreeSpritePaletteByTag(MON_ICON_LVLUP_BOX_TAG);
|
|
}
|
|
}
|
|
|
|
#undef sDestroy
|
|
#undef sSavedLvlUpBoxXPosition
|
|
|
|
static bool32 IsMonGettingExpSentOut(void)
|
|
{
|
|
if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterMonId)
|
|
return TRUE;
|
|
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && gBattlerPartyIndexes[2] == gBattleStruct->expGetterMonId)
|
|
return TRUE;
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static void Cmd_resetsentmonsvalue(void)
|
|
{
|
|
ResetSentPokesToOpponentValue();
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
|
|
static void Cmd_setatktoplayer0(void)
|
|
{
|
|
gBattlerAttacker = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
|
|
static void Cmd_makevisible(void)
|
|
{
|
|
if (gBattleControllerExecFlags)
|
|
return;
|
|
|
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
|
BtlController_EmitSpriteInvisibility(0, FALSE);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
|
|
gBattlescriptCurrInstr += 2;
|
|
}
|
|
|
|
static void Cmd_recordability(void)
|
|
{
|
|
u8 battler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
|
RecordAbilityBattle(battler, gBattleMons[battler].ability);
|
|
gBattlescriptCurrInstr += 2;
|
|
}
|
|
|
|
void BufferMoveToLearnIntoBattleTextBuff2(void)
|
|
{
|
|
PREPARE_MOVE_BUFFER(gBattleTextBuff2, gMoveToLearn);
|
|
}
|
|
|
|
static void Cmd_buffermovetolearn(void)
|
|
{
|
|
BufferMoveToLearnIntoBattleTextBuff2();
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
|
|
static void Cmd_jumpifplayerran(void)
|
|
{
|
|
if (TryRunFromBattle(gBattlerFainted))
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
else
|
|
gBattlescriptCurrInstr += 5;
|
|
}
|
|
|
|
static void Cmd_hpthresholds(void)
|
|
{
|
|
u8 opposingBank;
|
|
s32 result;
|
|
|
|
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
|
|
{
|
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
|
opposingBank = gActiveBattler ^ BIT_SIDE;
|
|
|
|
result = gBattleMons[opposingBank].hp * 100 / gBattleMons[opposingBank].maxHP;
|
|
if (result == 0)
|
|
result = 1;
|
|
|
|
if (result > 69 || !gBattleMons[opposingBank].hp)
|
|
gBattleStruct->hpScale = 0;
|
|
else if (result > 39)
|
|
gBattleStruct->hpScale = 1;
|
|
else if (result > 9)
|
|
gBattleStruct->hpScale = 2;
|
|
else
|
|
gBattleStruct->hpScale = 3;
|
|
}
|
|
|
|
gBattlescriptCurrInstr += 2;
|
|
}
|
|
|
|
static void Cmd_hpthresholds2(void)
|
|
{
|
|
u8 opposingBank;
|
|
s32 result;
|
|
u8 hpSwitchout;
|
|
|
|
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
|
|
{
|
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
|
opposingBank = gActiveBattler ^ BIT_SIDE;
|
|
hpSwitchout = *(gBattleStruct->hpOnSwitchout + GetBattlerSide(opposingBank));
|
|
result = (hpSwitchout - gBattleMons[opposingBank].hp) * 100 / hpSwitchout;
|
|
|
|
if (gBattleMons[opposingBank].hp >= hpSwitchout)
|
|
gBattleStruct->hpScale = 0;
|
|
else if (result <= 29)
|
|
gBattleStruct->hpScale = 1;
|
|
else if (result <= 69)
|
|
gBattleStruct->hpScale = 2;
|
|
else
|
|
gBattleStruct->hpScale = 3;
|
|
}
|
|
|
|
gBattlescriptCurrInstr += 2;
|
|
}
|
|
|
|
static void Cmd_useitemonopponent(void)
|
|
{
|
|
gBattlerInMenuId = gBattlerAttacker;
|
|
PokemonUseItemEffects(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker]], gLastUsedItem, gBattlerPartyIndexes[gBattlerAttacker], 0, 1);
|
|
gBattlescriptCurrInstr += 1;
|
|
}
|
|
|
|
static bool32 HasAttackerFaintedTarget(void)
|
|
{
|
|
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
|
|
&& gBattleMoves[gCurrentMove].power != 0
|
|
&& (gLastHitBy[gBattlerTarget] == 0xFF || gLastHitBy[gBattlerTarget] == gBattlerAttacker)
|
|
&& gBattleStruct->moveTarget[gBattlerAttacker] == gBattlerTarget
|
|
&& gBattlerTarget != gBattlerAttacker
|
|
&& gCurrentTurnActionNumber == GetBattlerTurnOrderNum(gBattlerAttacker)
|
|
&& (gChosenMove == gChosenMoveByBattler[gBattlerAttacker] || gChosenMove == gBattleMons[gBattlerAttacker].moves[gChosenMovePos]))
|
|
return TRUE;
|
|
else
|
|
return FALSE;
|
|
}
|
|
|
|
static void HandleTerrainMove(u32 moveEffect)
|
|
{
|
|
u32 statusFlag = 0;
|
|
u8 *timer = NULL;
|
|
|
|
switch (moveEffect)
|
|
{
|
|
case EFFECT_MISTY_TERRAIN:
|
|
statusFlag = STATUS_FIELD_MISTY_TERRAIN, timer = &gFieldTimers.mistyTerrainTimer;
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
|
break;
|
|
case EFFECT_GRASSY_TERRAIN:
|
|
statusFlag = STATUS_FIELD_GRASSY_TERRAIN, timer = &gFieldTimers.grassyTerrainTimer;
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
|
|
break;
|
|
case EFFECT_ELECTRIC_TERRAIN:
|
|
statusFlag = STATUS_FIELD_ELECTRIC_TERRAIN, timer = &gFieldTimers.electricTerrainTimer;
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
|
|
break;
|
|
case EFFECT_PSYCHIC_TERRAIN:
|
|
statusFlag = STATUS_FIELD_PSYCHIC_TERRAIN, timer = &gFieldTimers.psychicTerrainTimer;
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 3;
|
|
break;
|
|
}
|
|
|
|
if (gFieldStatuses & statusFlag || statusFlag == 0)
|
|
{
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
|
|
}
|
|
else
|
|
{
|
|
gFieldStatuses &= ~(STATUS_FIELD_MISTY_TERRAIN | STATUS_FIELD_GRASSY_TERRAIN | STATUS_FIELD_ELECTRIC_TERRAIN | STATUS_FIELD_PSYCHIC_TERRAIN);
|
|
gFieldStatuses |= statusFlag;
|
|
if (GetBattlerHoldEffect(gBattlerAttacker, TRUE) == HOLD_EFFECT_TERRAIN_EXTENDER)
|
|
*timer = 8;
|
|
else
|
|
*timer = 5;
|
|
gBattlescriptCurrInstr += 7;
|
|
}
|
|
}
|
|
|
|
bool32 CanPoisonType(u8 battlerAttacker, u8 battlerTarget)
|
|
{
|
|
return (GetBattlerAbility(battlerAttacker) == ABILITY_CORROSION
|
|
|| !(IS_BATTLER_OF_TYPE(battlerTarget, TYPE_POISON)
|
|
|| IS_BATTLER_OF_TYPE(battlerTarget, TYPE_STEEL)));
|
|
}
|
|
|
|
bool32 CanParalyzeType(u8 battlerAttacker, u8 battlerTarget)
|
|
{
|
|
return !(B_PARALYZE_ELECTRIC >= GEN_6 && IS_BATTLER_OF_TYPE(battlerTarget, TYPE_ELECTRIC));
|
|
}
|
|
|
|
bool32 CanUseLastResort(u8 battlerId)
|
|
{
|
|
u32 i;
|
|
u32 knownMovesCount = 0, usedMovesCount = 0;
|
|
|
|
for (i = 0; i < 4; i++)
|
|
{
|
|
if (gBattleMons[battlerId].moves[i] != MOVE_NONE)
|
|
knownMovesCount++;
|
|
if (i != gCurrMovePos && gDisableStructs[battlerId].usedMoves & gBitTable[i]) // Increment used move count for all moves except current Last Resort.
|
|
usedMovesCount++;
|
|
}
|
|
|
|
return (knownMovesCount >= 2 && usedMovesCount >= knownMovesCount - 1);
|
|
}
|
|
|
|
#define DEFOG_CLEAR(status, structField, battlescript, move)\
|
|
{ \
|
|
if (*sideStatuses & status) \
|
|
{ \
|
|
if (clear) \
|
|
{ \
|
|
if (move) \
|
|
PREPARE_MOVE_BUFFER(gBattleTextBuff1, move);\
|
|
*sideStatuses &= ~(status); \
|
|
sideTimer->structField = 0; \
|
|
BattleScriptPushCursor(); \
|
|
gBattlescriptCurrInstr = battlescript; \
|
|
} \
|
|
return TRUE; \
|
|
} \
|
|
}
|
|
|
|
static bool32 ClearDefogHazards(u8 battlerAtk, bool32 clear)
|
|
{
|
|
s32 i;
|
|
for (i = 0; i < 2; i++)
|
|
{
|
|
struct SideTimer *sideTimer = &gSideTimers[i];
|
|
u32 *sideStatuses = &gSideStatuses[i];
|
|
|
|
gBattlerAttacker = i;
|
|
if (GetBattlerSide(battlerAtk) != i)
|
|
{
|
|
DEFOG_CLEAR(SIDE_STATUS_REFLECT, reflectTimer, BattleScript_SideStatusWoreOffReturn, MOVE_REFLECT);
|
|
DEFOG_CLEAR(SIDE_STATUS_LIGHTSCREEN, lightscreenTimer, BattleScript_SideStatusWoreOffReturn, MOVE_LIGHT_SCREEN);
|
|
DEFOG_CLEAR(SIDE_STATUS_MIST, mistTimer, BattleScript_SideStatusWoreOffReturn, MOVE_MIST);
|
|
DEFOG_CLEAR(SIDE_STATUS_AURORA_VEIL, auroraVeilTimer, BattleScript_SideStatusWoreOffReturn, MOVE_AURORA_VEIL);
|
|
DEFOG_CLEAR(SIDE_STATUS_SAFEGUARD, safeguardTimer, BattleScript_SideStatusWoreOffReturn, MOVE_SAFEGUARD);
|
|
}
|
|
DEFOG_CLEAR(SIDE_STATUS_SPIKES, spikesAmount, BattleScript_SpikesFree, 0);
|
|
DEFOG_CLEAR(SIDE_STATUS_STEALTH_ROCK, stealthRockAmount, BattleScript_StealthRockFree, 0);
|
|
DEFOG_CLEAR(SIDE_STATUS_TOXIC_SPIKES, toxicSpikesAmount, BattleScript_ToxicSpikesFree, 0);
|
|
DEFOG_CLEAR(SIDE_STATUS_STICKY_WEB, stickyWebAmount, BattleScript_StickyWebFree, 0);
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
u32 IsFlowerVeilProtected(u32 battler)
|
|
{
|
|
if (IS_BATTLER_OF_TYPE(battler, TYPE_GRASS))
|
|
return IsAbilityOnSide(battler, ABILITY_FLOWER_VEIL);
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
u32 IsLeafGuardProtected(u32 battler)
|
|
{
|
|
if (WEATHER_HAS_EFFECT && (gBattleWeather & WEATHER_SUN_ANY))
|
|
return GetBattlerAbility(battler) == ABILITY_LEAF_GUARD;
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
bool32 IsShieldsDownProtected(u32 battler)
|
|
{
|
|
return (gBattleMons[battler].ability == ABILITY_SHIELDS_DOWN
|
|
&& gBattleMons[battler].species == SPECIES_MINIOR);
|
|
}
|
|
|
|
u32 IsAbilityStatusProtected(u32 battler)
|
|
{
|
|
return IsFlowerVeilProtected(battler)
|
|
|| IsLeafGuardProtected(battler)
|
|
|| IsShieldsDownProtected(battler);
|
|
}
|
|
|
|
static void RecalcBattlerStats(u32 battler, struct Pokemon *mon)
|
|
{
|
|
CalculateMonStats(mon);
|
|
gBattleMons[battler].level = GetMonData(mon, MON_DATA_LEVEL);
|
|
gBattleMons[battler].hp = GetMonData(mon, MON_DATA_HP);
|
|
gBattleMons[battler].maxHP = GetMonData(mon, MON_DATA_MAX_HP);
|
|
gBattleMons[battler].attack = GetMonData(mon, MON_DATA_ATK);
|
|
gBattleMons[battler].defense = GetMonData(mon, MON_DATA_DEF);
|
|
gBattleMons[battler].speed = GetMonData(mon, MON_DATA_SPEED);
|
|
gBattleMons[battler].spAttack = GetMonData(mon, MON_DATA_SPATK);
|
|
gBattleMons[battler].spDefense = GetMonData(mon, MON_DATA_SPDEF);
|
|
gBattleMons[battler].ability = GetMonAbility(mon);
|
|
gBattleMons[battler].type1 = gBaseStats[gBattleMons[battler].species].type1;
|
|
gBattleMons[battler].type2 = gBaseStats[gBattleMons[battler].species].type2;
|
|
}
|
|
|
|
static u32 GetHighestStatId(u32 battlerId)
|
|
{
|
|
u32 i, highestId = STAT_ATK, highestStat = gBattleMons[battlerId].attack;
|
|
|
|
for (i = STAT_DEF; i < NUM_STATS; i++)
|
|
{
|
|
u16 *statVal = &gBattleMons[battlerId].attack + (i - 1);
|
|
if (*statVal > highestStat)
|
|
{
|
|
highestStat = *statVal;
|
|
highestId = i;
|
|
}
|
|
}
|
|
return highestId;
|
|
}
|
|
|
|
static void Cmd_various(void)
|
|
{
|
|
struct Pokemon *mon;
|
|
s32 i, j;
|
|
u8 data[10];
|
|
u32 side, bits;
|
|
|
|
if (gBattleControllerExecFlags)
|
|
return;
|
|
|
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
|
|
|
switch (gBattlescriptCurrInstr[2])
|
|
{
|
|
// Roar will fail in a double wild battle when used by the player against one of the two alive wild mons.
|
|
// Also when an opposing wild mon uses it againt its partner.
|
|
case VARIOUS_JUMP_IF_ROAR_FAILS:
|
|
if (WILD_DOUBLE_BATTLE
|
|
&& GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER
|
|
&& GetBattlerSide(gBattlerTarget) == B_SIDE_OPPONENT
|
|
&& IS_WHOLE_SIDE_ALIVE(gBattlerTarget))
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
|
|
else if (WILD_DOUBLE_BATTLE
|
|
&& GetBattlerSide(gBattlerAttacker) == B_SIDE_OPPONENT
|
|
&& GetBattlerSide(gBattlerTarget) == B_SIDE_OPPONENT)
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
|
|
else
|
|
gBattlescriptCurrInstr += 7;
|
|
return;
|
|
case VARIOUS_JUMP_IF_ABSENT:
|
|
if (!IsBattlerAlive(gActiveBattler))
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
|
|
else
|
|
gBattlescriptCurrInstr += 7;
|
|
return;
|
|
case VARIOUS_JUMP_IF_SHIELDS_DOWN_PROTECTED:
|
|
if (IsShieldsDownProtected(gActiveBattler))
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
|
|
else
|
|
gBattlescriptCurrInstr += 7;
|
|
return;
|
|
case VARIOUS_JUMP_IF_NO_HOLD_EFFECT:
|
|
if (GetBattlerHoldEffect(gActiveBattler, TRUE) != gBattlescriptCurrInstr[3])
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 4);
|
|
else
|
|
gBattlescriptCurrInstr += 8;
|
|
return;
|
|
case VARIOUS_JUMP_IF_NO_ALLY:
|
|
if (!IsBattlerAlive(BATTLE_PARTNER(gActiveBattler)))
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
|
|
else
|
|
gBattlescriptCurrInstr += 7;
|
|
return;
|
|
case VARIOUS_INFATUATE_WITH_BATTLER:
|
|
gBattleScripting.battler = gActiveBattler;
|
|
gBattleMons[gActiveBattler].status2 |= STATUS2_INFATUATED_WITH(GetBattlerForBattleScript(gBattlescriptCurrInstr[3]));
|
|
gBattlescriptCurrInstr += 4;
|
|
return;
|
|
case VARIOUS_SET_LAST_USED_ITEM:
|
|
gLastUsedItem = gBattleMons[gActiveBattler].item;
|
|
break;
|
|
case VARIOUS_TRY_FAIRY_LOCK:
|
|
if (gFieldStatuses & STATUS_FIELD_FAIRY_LOCK)
|
|
{
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
|
|
}
|
|
else
|
|
{
|
|
gFieldStatuses |= STATUS_FIELD_FAIRY_LOCK;
|
|
gFieldTimers.fairyLockTimer = 2;
|
|
gBattlescriptCurrInstr += 7;
|
|
}
|
|
return;
|
|
case VARIOUS_GET_STAT_VALUE:
|
|
i = gBattlescriptCurrInstr[3];
|
|
gBattleMoveDamage = *(u16*)(&gBattleMons[gActiveBattler].attack) + (i - 1);
|
|
gBattleMoveDamage *= gStatStageRatios[gBattleMons[gActiveBattler].statStages[i]][0];
|
|
gBattleMoveDamage /= gStatStageRatios[gBattleMons[gActiveBattler].statStages[i]][1];
|
|
gBattlescriptCurrInstr += 4;
|
|
return;
|
|
case VARIOUS_JUMP_IF_FULL_HP:
|
|
if (BATTLER_MAX_HP(gActiveBattler))
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
|
|
else
|
|
gBattlescriptCurrInstr += 7;
|
|
return;
|
|
case VARIOUS_TRY_FRISK:
|
|
while (gBattleStruct->friskedBattler < gBattlersCount)
|
|
{
|
|
gBattlerTarget = gBattleStruct->friskedBattler++;
|
|
if (GET_BATTLER_SIDE2(gActiveBattler) != GET_BATTLER_SIDE2(gBattlerTarget)
|
|
&& IsBattlerAlive(gBattlerTarget)
|
|
&& gBattleMons[gBattlerTarget].item != ITEM_NONE)
|
|
{
|
|
gLastUsedItem = gBattleMons[gBattlerTarget].item;
|
|
RecordItemEffectBattle(gBattlerTarget, GetBattlerHoldEffect(gBattlerTarget, FALSE));
|
|
BattleScriptPushCursor();
|
|
// If Frisk identifies two mons' items, show the pop-up only once.
|
|
if (gBattleStruct->friskedAbility)
|
|
{
|
|
gBattlescriptCurrInstr = BattleScript_FriskMsg;
|
|
}
|
|
else
|
|
{
|
|
gBattleStruct->friskedAbility = TRUE;
|
|
gBattlescriptCurrInstr = BattleScript_FriskMsgWithPopup;
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
gBattleStruct->friskedBattler = 0;
|
|
gBattleStruct->friskedAbility = FALSE;
|
|
break;
|
|
case VARIOUS_POISON_TYPE_IMMUNITY:
|
|
if (!CanPoisonType(gActiveBattler, GetBattlerForBattleScript(gBattlescriptCurrInstr[3])))
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 4);
|
|
else
|
|
gBattlescriptCurrInstr += 8;
|
|
return;
|
|
case VARIOUS_PARALYZE_TYPE_IMMUNITY:
|
|
if (!CanParalyzeType(gActiveBattler, GetBattlerForBattleScript(gBattlescriptCurrInstr[3])))
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 4);
|
|
else
|
|
gBattlescriptCurrInstr += 8;
|
|
return;
|
|
case VARIOUS_TRACE_ABILITY:
|
|
gBattleMons[gActiveBattler].ability = gBattleStruct->tracedAbility[gActiveBattler];
|
|
RecordAbilityBattle(gActiveBattler, gBattleMons[gActiveBattler].ability);
|
|
break;
|
|
case VARIOUS_TRY_ILLUSION_OFF:
|
|
if (GetIllusionMonPtr(gActiveBattler) != NULL)
|
|
{
|
|
gBattlescriptCurrInstr += 3;
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_IllusionOff;
|
|
return;
|
|
}
|
|
break;
|
|
case VARIOUS_SET_SPRITEIGNORE0HP:
|
|
gBattleStruct->spriteIgnore0Hp = gBattlescriptCurrInstr[3];
|
|
gBattlescriptCurrInstr += 4;
|
|
return;
|
|
case VARIOUS_UPDATE_NICK:
|
|
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
|
|
mon = &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]];
|
|
else
|
|
mon = &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]];
|
|
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], mon, HEALTHBOX_NICK);
|
|
break;
|
|
case VARIOUS_JUMP_IF_NOT_BERRY:
|
|
if (ItemId_GetPocket(gBattleMons[gActiveBattler].item) == POCKET_BERRIES)
|
|
gBattlescriptCurrInstr += 7;
|
|
else
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
|
|
return;
|
|
case VARIOUS_CHECK_IF_GRASSY_TERRAIN_HEALS:
|
|
if ((gStatuses3[gActiveBattler] & (STATUS3_SEMI_INVULNERABLE))
|
|
|| BATTLER_MAX_HP(gActiveBattler)
|
|
|| !gBattleMons[gActiveBattler].hp
|
|
|| !(IsBattlerGrounded(gActiveBattler)))
|
|
{
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
|
|
}
|
|
else
|
|
{
|
|
gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 16;
|
|
if (gBattleMoveDamage == 0)
|
|
gBattleMoveDamage = 1;
|
|
gBattleMoveDamage *= -1;
|
|
|
|
gBattlescriptCurrInstr += 7;
|
|
}
|
|
return;
|
|
case VARIOUS_GRAVITY_ON_AIRBORNE_MONS:
|
|
if (gStatuses3[gActiveBattler] & STATUS3_ON_AIR)
|
|
CancelMultiTurnMoves(gActiveBattler);
|
|
|
|
gStatuses3[gActiveBattler] &= ~(STATUS3_MAGNET_RISE | STATUS3_TELEKINESIS | STATUS3_ON_AIR);
|
|
break;
|
|
case VARIOUS_SPECTRAL_THIEF:
|
|
// Raise stats
|
|
for (i = STAT_ATK; i < NUM_BATTLE_STATS; i++)
|
|
{
|
|
if (gBattleStruct->stolenStats[0] & gBitTable[i])
|
|
{
|
|
gBattleStruct->stolenStats[0] &= ~(gBitTable[i]);
|
|
SET_STATCHANGER(i, gBattleStruct->stolenStats[i], FALSE);
|
|
if (ChangeStatBuffs(GET_STAT_BUFF_VALUE_WITH_SIGN(gBattleScripting.statChanger), i, MOVE_EFFECT_CERTAIN | MOVE_EFFECT_AFFECTS_USER, NULL) == STAT_CHANGE_WORKED)
|
|
{
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_StatUpMsg;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case VARIOUS_SET_POWDER:
|
|
gBattleMons[gActiveBattler].status2 |= STATUS2_POWDER;
|
|
break;
|
|
case VARIOUS_ACUPRESSURE:
|
|
bits = 0;
|
|
for (i = STAT_ATK; i < NUM_BATTLE_STATS; i++)
|
|
{
|
|
if (gBattleMons[gActiveBattler].statStages[i] != 12)
|
|
bits |= gBitTable[i];
|
|
}
|
|
if (bits)
|
|
{
|
|
u32 statId;
|
|
do
|
|
{
|
|
statId = (Random() % (NUM_BATTLE_STATS - 1)) + 1;
|
|
} while (!(bits & gBitTable[statId]));
|
|
|
|
SET_STATCHANGER(statId, 2, FALSE);
|
|
gBattlescriptCurrInstr += 7;
|
|
}
|
|
else
|
|
{
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
|
|
}
|
|
return;
|
|
case VARIOUS_CANCEL_MULTI_TURN_MOVES:
|
|
CancelMultiTurnMoves(gActiveBattler);
|
|
break;
|
|
case VARIOUS_SET_MAGIC_COAT_TARGET:
|
|
gBattlerAttacker = gBattlerTarget;
|
|
side = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE;
|
|
if (gSideTimers[side].followmeTimer != 0 && gBattleMons[gSideTimers[side].followmeTarget].hp != 0)
|
|
gBattlerTarget = gSideTimers[side].followmeTarget;
|
|
else
|
|
gBattlerTarget = gActiveBattler;
|
|
break;
|
|
case VARIOUS_IS_RUNNING_IMPOSSIBLE:
|
|
gBattleCommunication[0] = IsRunningFromBattleImpossible();
|
|
break;
|
|
case VARIOUS_GET_MOVE_TARGET:
|
|
gBattlerTarget = GetMoveTarget(gCurrentMove, 0);
|
|
break;
|
|
case VARIOUS_GET_BATTLER_FAINTED:
|
|
if (gHitMarker & HITMARKER_FAINTED(gActiveBattler))
|
|
gBattleCommunication[0] = 1;
|
|
else
|
|
gBattleCommunication[0] = 0;
|
|
break;
|
|
case VARIOUS_RESET_INTIMIDATE_TRACE_BITS:
|
|
gSpecialStatuses[gActiveBattler].intimidatedMon = 0;
|
|
gSpecialStatuses[gActiveBattler].traced = 0;
|
|
gSpecialStatuses[gActiveBattler].switchInAbilityDone = 0;
|
|
break;
|
|
case VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP:
|
|
if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterMonId || gBattlerPartyIndexes[2] == gBattleStruct->expGetterMonId)
|
|
{
|
|
if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterMonId)
|
|
gActiveBattler = 0;
|
|
else
|
|
gActiveBattler = 2;
|
|
|
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
|
{
|
|
if (gBattleMons[gActiveBattler].moves[i] == gBattleStruct->choicedMove[gActiveBattler])
|
|
break;
|
|
}
|
|
if (i == MAX_MON_MOVES)
|
|
gBattleStruct->choicedMove[gActiveBattler] = 0;
|
|
}
|
|
break;
|
|
case 7:
|
|
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_DOUBLE))
|
|
&& gBattleTypeFlags & BATTLE_TYPE_TRAINER
|
|
&& gBattleMons[0].hp != 0
|
|
&& gBattleMons[1].hp != 0)
|
|
{
|
|
gHitMarker &= ~(HITMARKER_x400000);
|
|
}
|
|
break;
|
|
case VARIOUS_PALACE_FLAVOR_TEXT:
|
|
gBattleCommunication[0] = 0;
|
|
gBattleScripting.battler = gActiveBattler = gBattleCommunication[1];
|
|
if (!(gBattleStruct->palaceFlags & gBitTable[gActiveBattler])
|
|
&& gBattleMons[gActiveBattler].maxHP / 2 >= gBattleMons[gActiveBattler].hp
|
|
&& gBattleMons[gActiveBattler].hp != 0
|
|
&& !(gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP))
|
|
{
|
|
gBattleStruct->palaceFlags |= gBitTable[gActiveBattler];
|
|
gBattleCommunication[0] = 1;
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = sBattlePalaceNatureToFlavorTextId[GetNatureFromPersonality(gBattleMons[gActiveBattler].personality)];
|
|
}
|
|
break;
|
|
case VARIOUS_ARENA_JUDGMENT_WINDOW:
|
|
i = BattleArena_ShowJudgmentWindow(&gBattleCommunication[0]);
|
|
if (i == 0)
|
|
return;
|
|
|
|
gBattleCommunication[1] = i;
|
|
break;
|
|
case VARIOUS_ARENA_OPPONENT_MON_LOST:
|
|
gBattleMons[1].hp = 0;
|
|
gHitMarker |= HITMARKER_FAINTED(1);
|
|
gBattleStruct->arenaLostOpponentMons |= gBitTable[gBattlerPartyIndexes[1]];
|
|
gDisableStructs[1].truantSwitchInHack = 1;
|
|
break;
|
|
case VARIOUS_ARENA_PLAYER_MON_LOST:
|
|
gBattleMons[0].hp = 0;
|
|
gHitMarker |= HITMARKER_FAINTED(0);
|
|
gHitMarker |= HITMARKER_x400000;
|
|
gBattleStruct->arenaLostPlayerMons |= gBitTable[gBattlerPartyIndexes[0]];
|
|
gDisableStructs[0].truantSwitchInHack = 1;
|
|
break;
|
|
case VARIOUS_ARENA_BOTH_MONS_LOST:
|
|
gBattleMons[0].hp = 0;
|
|
gBattleMons[1].hp = 0;
|
|
gHitMarker |= HITMARKER_FAINTED(0);
|
|
gHitMarker |= HITMARKER_FAINTED(1);
|
|
gHitMarker |= HITMARKER_x400000;
|
|
gBattleStruct->arenaLostPlayerMons |= gBitTable[gBattlerPartyIndexes[0]];
|
|
gBattleStruct->arenaLostOpponentMons |= gBitTable[gBattlerPartyIndexes[1]];
|
|
gDisableStructs[0].truantSwitchInHack = 1;
|
|
gDisableStructs[1].truantSwitchInHack = 1;
|
|
break;
|
|
case VARIOUS_EMIT_YESNOBOX:
|
|
BtlController_EmitUnknownYesNoBox(0);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
break;
|
|
case 14:
|
|
DrawArenaRefereeTextBox();
|
|
break;
|
|
case 15:
|
|
RemoveArenaRefereeTextBox();
|
|
break;
|
|
case VARIOUS_ARENA_JUDGMENT_STRING:
|
|
BattleStringExpandPlaceholdersToDisplayedString(gRefereeStringsTable[gBattlescriptCurrInstr[1]]);
|
|
BattlePutTextOnWindow(gDisplayedStringBattle, 0x16);
|
|
break;
|
|
case VARIOUS_ARENA_WAIT_STRING:
|
|
if (IsTextPrinterActive(0x16))
|
|
return;
|
|
break;
|
|
case VARIOUS_WAIT_CRY:
|
|
if (!IsCryFinished())
|
|
return;
|
|
break;
|
|
case VARIOUS_RETURN_OPPONENT_MON1:
|
|
gActiveBattler = 1;
|
|
if (gBattleMons[gActiveBattler].hp != 0)
|
|
{
|
|
BtlController_EmitReturnMonToBall(0, 0);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
}
|
|
break;
|
|
case VARIOUS_RETURN_OPPONENT_MON2:
|
|
if (gBattlersCount > 3)
|
|
{
|
|
gActiveBattler = 3;
|
|
if (gBattleMons[gActiveBattler].hp != 0)
|
|
{
|
|
BtlController_EmitReturnMonToBall(0, 0);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
}
|
|
}
|
|
break;
|
|
case VARIOUS_VOLUME_DOWN:
|
|
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x55);
|
|
break;
|
|
case VARIOUS_VOLUME_UP:
|
|
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
|
|
break;
|
|
case VARIOUS_SET_ALREADY_STATUS_MOVE_ATTEMPT:
|
|
gBattleStruct->alreadyStatusedMoveAttempt |= gBitTable[gActiveBattler];
|
|
break;
|
|
case 24:
|
|
if (sub_805725C(gActiveBattler))
|
|
return;
|
|
break;
|
|
case VARIOUS_SET_TELEPORT_OUTCOME:
|
|
// Don't end the battle if one of the wild mons teleported from the wild double battle
|
|
// and its partner is still alive.
|
|
if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT && IsBattlerAlive(BATTLE_PARTNER(gActiveBattler)))
|
|
{
|
|
gAbsentBattlerFlags |= gBitTable[gActiveBattler];
|
|
gHitMarker |= HITMARKER_FAINTED(gActiveBattler);
|
|
gBattleMons[gActiveBattler].hp = 0;
|
|
SetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP, &gBattleMons[gActiveBattler].hp);
|
|
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
|
|
FaintClearSetData();
|
|
}
|
|
else if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
|
|
{
|
|
gBattleOutcome = B_OUTCOME_PLAYER_TELEPORTED;
|
|
}
|
|
else
|
|
{
|
|
gBattleOutcome = B_OUTCOME_MON_TELEPORTED;
|
|
}
|
|
break;
|
|
case VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC:
|
|
BtlController_EmitPlayFanfareOrBGM(0, MUS_VICTORY_TRAINER, TRUE);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
break;
|
|
case VARIOUS_STAT_TEXT_BUFFER:
|
|
PREPARE_STAT_BUFFER(gBattleTextBuff1, gBattleCommunication[0]);
|
|
break;
|
|
case VARIOUS_SWITCHIN_ABILITIES:
|
|
gBattlescriptCurrInstr += 3;
|
|
AbilityBattleEffects(ABILITYEFFECT_ON_SWITCHIN, gActiveBattler, 0, 0, 0);
|
|
AbilityBattleEffects(ABILITYEFFECT_INTIMIDATE2, gActiveBattler, 0, 0, 0);
|
|
AbilityBattleEffects(ABILITYEFFECT_TRACE2, gActiveBattler, 0, 0, 0);
|
|
return;
|
|
case VARIOUS_SAVE_TARGET:
|
|
gBattleStruct->savedBattlerTarget = gBattlerTarget;
|
|
break;
|
|
case VARIOUS_RESTORE_TARGET:
|
|
gBattlerTarget = gBattleStruct->savedBattlerTarget;
|
|
break;
|
|
case VARIOUS_INSTANT_HP_DROP:
|
|
BtlController_EmitHealthBarUpdate(0, INSTANT_HP_BAR_DROP);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
break;
|
|
case VARIOUS_CLEAR_STATUS:
|
|
gBattleMons[gActiveBattler].status1 = 0;
|
|
BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
break;
|
|
case VARIOUS_RESTORE_PP:
|
|
for (i = 0; i < 4; i++)
|
|
{
|
|
gBattleMons[gActiveBattler].pp[i] = CalculatePPWithBonus(gBattleMons[gActiveBattler].moves[i], gBattleMons[gActiveBattler].ppBonuses, i);
|
|
data[i] = gBattleMons[gActiveBattler].pp[i];
|
|
}
|
|
data[i] = gBattleMons[gActiveBattler].ppBonuses;
|
|
BtlController_EmitSetMonData(0, REQUEST_PP_DATA_BATTLE, 0, 5, data);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
break;
|
|
case VARIOUS_TRY_ACTIVATE_MOXIE:
|
|
if (GetBattlerAbility(gActiveBattler) == ABILITY_MOXIE
|
|
&& HasAttackerFaintedTarget()
|
|
&& !NoAliveMonsForEitherParty()
|
|
&& gBattleMons[gBattlerAttacker].statStages[STAT_ATK] != 12)
|
|
{
|
|
gBattleMons[gBattlerAttacker].statStages[STAT_ATK]++;
|
|
SET_STATCHANGER(STAT_ATK, 1, FALSE);
|
|
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_ATK);
|
|
BattleScriptPush(gBattlescriptCurrInstr + 3);
|
|
gBattlescriptCurrInstr = BattleScript_AttackerAbilityStatRaise;
|
|
return;
|
|
}
|
|
break;
|
|
case VARIOUS_TRY_ACTIVATE_RECEIVER: // Partner gets fainted's ally ability
|
|
gBattlerAbility = BATTLE_PARTNER(gActiveBattler);
|
|
i = GetBattlerAbility(gBattlerAbility);
|
|
if (IsBattlerAlive(gBattlerAbility)
|
|
&& (i == ABILITY_RECEIVER || i == ABILITY_POWER_OF_ALCHEMY))
|
|
{
|
|
switch (gBattleMons[gActiveBattler].ability)
|
|
{ // Can't copy these abilities.
|
|
case ABILITY_POWER_OF_ALCHEMY: case ABILITY_RECEIVER:
|
|
case ABILITY_FORECAST: case ABILITY_MULTITYPE:
|
|
case ABILITY_FLOWER_GIFT: case ABILITY_ILLUSION:
|
|
case ABILITY_WONDER_GUARD: case ABILITY_ZEN_MODE:
|
|
case ABILITY_STANCE_CHANGE: case ABILITY_IMPOSTER:
|
|
case ABILITY_POWER_CONSTRUCT: case ABILITY_BATTLE_BOND:
|
|
case ABILITY_SCHOOLING: case ABILITY_COMATOSE:
|
|
case ABILITY_SHIELDS_DOWN: case ABILITY_DISGUISE:
|
|
case ABILITY_RKS_SYSTEM: case ABILITY_TRACE:
|
|
break;
|
|
default:
|
|
gBattleStruct->tracedAbility[gBattlerAbility] = gBattleMons[gActiveBattler].ability; // re-using the variable for trace
|
|
gBattleScripting.battler = gActiveBattler;
|
|
BattleScriptPush(gBattlescriptCurrInstr + 3);
|
|
gBattlescriptCurrInstr = BattleScript_ReceiverActivates;
|
|
return;
|
|
}
|
|
}
|
|
break;
|
|
case VARIOUS_TRY_ACTIVATE_BEAST_BOOST:
|
|
i = GetHighestStatId(gActiveBattler);
|
|
if (GetBattlerAbility(gActiveBattler) == ABILITY_BEAST_BOOST
|
|
&& HasAttackerFaintedTarget()
|
|
&& !NoAliveMonsForEitherParty()
|
|
&& gBattleMons[gBattlerAttacker].statStages[i] != 12)
|
|
{
|
|
gBattleMons[gBattlerAttacker].statStages[i]++;
|
|
SET_STATCHANGER(i, 1, FALSE);
|
|
PREPARE_STAT_BUFFER(gBattleTextBuff1, i);
|
|
BattleScriptPush(gBattlescriptCurrInstr + 3);
|
|
gBattlescriptCurrInstr = BattleScript_AttackerAbilityStatRaise;
|
|
return;
|
|
}
|
|
break;
|
|
case VARIOUS_TRY_ACTIVATE_SOULHEART:
|
|
while (gBattleStruct->soulheartBattlerId < gBattlersCount)
|
|
{
|
|
gBattleScripting.battler = gBattleStruct->soulheartBattlerId++;
|
|
if (GetBattlerAbility(gBattleScripting.battler) == ABILITY_SOUL_HEART
|
|
&& IsBattlerAlive(gBattleScripting.battler)
|
|
&& !NoAliveMonsForEitherParty()
|
|
&& gBattleMons[gBattleScripting.battler].statStages[STAT_SPATK] != 12)
|
|
{
|
|
gBattleMons[gBattleScripting.battler].statStages[STAT_SPATK]++;
|
|
SET_STATCHANGER(STAT_SPATK, 1, FALSE);
|
|
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_SPATK);
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_ScriptingAbilityStatRaise;
|
|
return;
|
|
}
|
|
}
|
|
gBattleStruct->soulheartBattlerId = 0;
|
|
break;
|
|
case VARIOUS_TRY_ACTIVATE_FELL_STINGER:
|
|
if (gBattleMoves[gCurrentMove].effect == EFFECT_FELL_STINGER
|
|
&& HasAttackerFaintedTarget()
|
|
&& !NoAliveMonsForEitherParty()
|
|
&& gBattleMons[gBattlerAttacker].statStages[STAT_ATK] != 12)
|
|
{
|
|
if (B_FELL_STINGER_STAT_RAISE >= GEN_7)
|
|
SET_STATCHANGER(STAT_ATK, 3, FALSE);
|
|
else
|
|
SET_STATCHANGER(STAT_ATK, 2, FALSE);
|
|
|
|
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_ATK);
|
|
BattleScriptPush(gBattlescriptCurrInstr + 3);
|
|
gBattlescriptCurrInstr = BattleScript_FellStingerRaisesStat;
|
|
return;
|
|
}
|
|
break;
|
|
case VARIOUS_PLAY_MOVE_ANIMATION:
|
|
BtlController_EmitMoveAnimation(0, T1_READ_16(gBattlescriptCurrInstr + 3), gBattleScripting.animTurn, 0, 0, gBattleMons[gActiveBattler].friendship, &gDisableStructs[gActiveBattler], gMultiHitCounter);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
gBattlescriptCurrInstr += 5;
|
|
return;
|
|
case VARIOUS_SET_LUCKY_CHANT:
|
|
if (!(gSideStatuses[GET_BATTLER_SIDE(gActiveBattler)] & SIDE_STATUS_LUCKY_CHANT))
|
|
{
|
|
gSideStatuses[GET_BATTLER_SIDE(gActiveBattler)] |= SIDE_STATUS_LUCKY_CHANT;
|
|
gSideTimers[GET_BATTLER_SIDE(gActiveBattler)].luckyChantBattlerId = gActiveBattler;
|
|
gSideTimers[GET_BATTLER_SIDE(gActiveBattler)].luckyChantTimer = 5;
|
|
gBattlescriptCurrInstr += 7;
|
|
}
|
|
else
|
|
{
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
|
|
}
|
|
return;
|
|
case VARIOUS_SUCKER_PUNCH_CHECK:
|
|
if (GetBattlerTurnOrderNum(gBattlerAttacker) > GetBattlerTurnOrderNum(gBattlerTarget))
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
|
|
else if (gBattleMoves[gBattleMons[gBattlerTarget].moves[gBattleStruct->chosenMovePositions[gBattlerTarget]]].power == 0)
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
|
|
else
|
|
gBattlescriptCurrInstr += 7;
|
|
return;
|
|
case VARIOUS_SET_SIMPLE_BEAM:
|
|
switch (gBattleMons[gActiveBattler].ability)
|
|
{
|
|
case ABILITY_SIMPLE:
|
|
case ABILITY_TRUANT:
|
|
case ABILITY_STANCE_CHANGE:
|
|
case ABILITY_DISGUISE:
|
|
case ABILITY_MULTITYPE:
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
|
|
break;
|
|
default:
|
|
gBattleMons[gActiveBattler].ability = ABILITY_SIMPLE;
|
|
gBattlescriptCurrInstr += 7;
|
|
break;
|
|
}
|
|
return;
|
|
case VARIOUS_TRY_ENTRAINMENT:
|
|
switch (gBattleMons[gBattlerTarget].ability)
|
|
{
|
|
case ABILITY_TRUANT:
|
|
case ABILITY_MULTITYPE:
|
|
case ABILITY_STANCE_CHANGE:
|
|
case ABILITY_SCHOOLING:
|
|
case ABILITY_COMATOSE:
|
|
case ABILITY_SHIELDS_DOWN:
|
|
case ABILITY_DISGUISE:
|
|
case ABILITY_RKS_SYSTEM:
|
|
case ABILITY_BATTLE_BOND:
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
|
|
return;
|
|
}
|
|
switch (gBattleMons[gBattlerAttacker].ability)
|
|
{
|
|
case ABILITY_TRACE:
|
|
case ABILITY_FORECAST:
|
|
case ABILITY_FLOWER_GIFT:
|
|
case ABILITY_ZEN_MODE:
|
|
case ABILITY_ILLUSION:
|
|
case ABILITY_IMPOSTER:
|
|
case ABILITY_POWER_OF_ALCHEMY:
|
|
case ABILITY_RECEIVER:
|
|
case ABILITY_DISGUISE:
|
|
case ABILITY_POWER_CONSTRUCT:
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
|
|
return;
|
|
}
|
|
if (gBattleMons[gBattlerTarget].ability == gBattleMons[gBattlerAttacker].ability)
|
|
{
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
|
|
}
|
|
else
|
|
{
|
|
gBattleMons[gBattlerTarget].ability = gBattleMons[gBattlerAttacker].ability;
|
|
gBattlescriptCurrInstr += 7;
|
|
}
|
|
return;
|
|
case VARIOUS_SET_LAST_USED_ABILITY:
|
|
gLastUsedAbility = gBattleMons[gActiveBattler].ability;
|
|
break;
|
|
case VARIOUS_TRY_HEAL_PULSE:
|
|
if (BATTLER_MAX_HP(gActiveBattler))
|
|
{
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
|
|
}
|
|
else
|
|
{
|
|
if (GetBattlerAbility(gBattlerAttacker) == ABILITY_MEGA_LAUNCHER && gBattleMoves[gCurrentMove].flags & FLAG_MEGA_LAUNCHER_BOOST)
|
|
gBattleMoveDamage = -(gBattleMons[gActiveBattler].maxHP * 75 / 100);
|
|
else
|
|
gBattleMoveDamage = -(gBattleMons[gActiveBattler].maxHP / 2);
|
|
|
|
if (gBattleMoveDamage == 0)
|
|
gBattleMoveDamage = -1;
|
|
gBattlescriptCurrInstr += 7;
|
|
}
|
|
return;
|
|
case VARIOUS_TRY_QUASH:
|
|
if (GetBattlerTurnOrderNum(gBattlerAttacker) > GetBattlerTurnOrderNum(gBattlerTarget))
|
|
{
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
|
|
}
|
|
else
|
|
{
|
|
for (i = 0; i < gBattlersCount; i++)
|
|
data[i] = gBattlerByTurnOrder[i];
|
|
for (i = 0; i < gBattlersCount; i++)
|
|
{
|
|
if (data[i] == gBattlerTarget)
|
|
{
|
|
for (j = i + 1; j < gBattlersCount; j++)
|
|
data[i++] = data[j];
|
|
}
|
|
else
|
|
{
|
|
gBattlerByTurnOrder[i] = data[i];
|
|
}
|
|
}
|
|
gBattlerByTurnOrder[gBattlersCount - 1] = gBattlerTarget;
|
|
gBattlescriptCurrInstr += 7;
|
|
}
|
|
return;
|
|
case VARIOUS_INVERT_STAT_STAGES:
|
|
for (i = 0; i < NUM_BATTLE_STATS; i++)
|
|
{
|
|
if (gBattleMons[gActiveBattler].statStages[i] < 6) // Negative becomes positive.
|
|
gBattleMons[gActiveBattler].statStages[i] = 6 + (6 - gBattleMons[gActiveBattler].statStages[i]);
|
|
else if (gBattleMons[gActiveBattler].statStages[i] > 6) // Positive becomes negative.
|
|
gBattleMons[gActiveBattler].statStages[i] = 6 - (gBattleMons[gActiveBattler].statStages[i] - 6);
|
|
}
|
|
break;
|
|
case VARIOUS_SET_TERRAIN:
|
|
HandleTerrainMove(gBattleMoves[gCurrentMove].effect);
|
|
return;
|
|
case VARIOUS_TRY_ME_FIRST:
|
|
if (GetBattlerTurnOrderNum(gBattlerAttacker) > GetBattlerTurnOrderNum(gBattlerTarget))
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
|
|
else if (gBattleMoves[gBattleMons[gBattlerTarget].moves[gBattleStruct->chosenMovePositions[gBattlerTarget]]].power == 0)
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
|
|
else
|
|
{
|
|
u16 move = gBattleMons[gBattlerTarget].moves[gBattleStruct->chosenMovePositions[gBattlerTarget]];
|
|
switch (move)
|
|
{
|
|
case MOVE_STRUGGLE:
|
|
case MOVE_CHATTER:
|
|
case MOVE_FOCUS_PUNCH:
|
|
case MOVE_THIEF:
|
|
case MOVE_COVET:
|
|
case MOVE_COUNTER:
|
|
case MOVE_MIRROR_COAT:
|
|
case MOVE_METAL_BURST:
|
|
case MOVE_ME_FIRST:
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
|
|
break;
|
|
default:
|
|
gCalledMove = move;
|
|
gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
|
|
gBattlerTarget = GetMoveTarget(gCalledMove, 0);
|
|
gStatuses3[gBattlerAttacker] |= STATUS3_ME_FIRST;
|
|
gBattlescriptCurrInstr += 7;
|
|
break;
|
|
}
|
|
}
|
|
return;
|
|
case VARIOUS_JUMP_IF_BATTLE_END:
|
|
if (NoAliveMonsForEitherParty())
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
|
|
else
|
|
gBattlescriptCurrInstr += 7;
|
|
return;
|
|
case VARIOUS_TRY_ELECTRIFY:
|
|
if (GetBattlerTurnOrderNum(gBattlerAttacker) > GetBattlerTurnOrderNum(gBattlerTarget))
|
|
{
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
|
|
}
|
|
else
|
|
{
|
|
gStatuses3[gBattlerTarget] |= STATUS3_ELECTRIFIED;
|
|
gBattlescriptCurrInstr += 7;
|
|
}
|
|
return;
|
|
case VARIOUS_TRY_REFLECT_TYPE:
|
|
if (gBattleMons[gBattlerTarget].species == SPECIES_ARCEUS || gBattleMons[gBattlerTarget].species == SPECIES_SILVALLY)
|
|
{
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
|
|
}
|
|
else if (gBattleMons[gBattlerTarget].type1 == TYPE_MYSTERY && gBattleMons[gBattlerTarget].type2 != TYPE_MYSTERY)
|
|
{
|
|
gBattleMons[gBattlerAttacker].type1 = gBattleMons[gBattlerTarget].type2;
|
|
gBattleMons[gBattlerAttacker].type2 = gBattleMons[gBattlerTarget].type2;
|
|
gBattlescriptCurrInstr += 7;
|
|
}
|
|
else if (gBattleMons[gBattlerTarget].type1 != TYPE_MYSTERY && gBattleMons[gBattlerTarget].type2 == TYPE_MYSTERY)
|
|
{
|
|
gBattleMons[gBattlerAttacker].type1 = gBattleMons[gBattlerTarget].type1;
|
|
gBattleMons[gBattlerAttacker].type2 = gBattleMons[gBattlerTarget].type1;
|
|
gBattlescriptCurrInstr += 7;
|
|
}
|
|
else if (gBattleMons[gBattlerTarget].type1 == TYPE_MYSTERY && gBattleMons[gBattlerTarget].type2 == TYPE_MYSTERY)
|
|
{
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
|
|
}
|
|
else
|
|
{
|
|
gBattleMons[gBattlerAttacker].type1 = gBattleMons[gBattlerTarget].type1;
|
|
gBattleMons[gBattlerAttacker].type2 = gBattleMons[gBattlerTarget].type2;
|
|
gBattlescriptCurrInstr += 7;
|
|
}
|
|
return;
|
|
case VARIOUS_TRY_SOAK:
|
|
if (gBattleMons[gBattlerTarget].type1 == TYPE_WATER && gBattleMons[gBattlerTarget].type2 == TYPE_WATER)
|
|
{
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
|
|
}
|
|
else
|
|
{
|
|
SET_BATTLER_TYPE(gBattlerTarget, TYPE_WATER);
|
|
gBattlescriptCurrInstr += 7;
|
|
}
|
|
return;
|
|
case VARIOUS_HANDLE_MEGA_EVO:
|
|
if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT)
|
|
mon = &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]];
|
|
else
|
|
mon = &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]];
|
|
|
|
// Change species.
|
|
if (gBattlescriptCurrInstr[3] == 0)
|
|
{
|
|
gBattleStruct->mega.evolvedSpecies[gActiveBattler] = gBattleMons[gActiveBattler].species;
|
|
if (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_LEFT
|
|
|| (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_RIGHT && !(gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_INGAME_PARTNER))))
|
|
{
|
|
gBattleStruct->mega.playerEvolvedSpecies = gBattleStruct->mega.evolvedSpecies[gActiveBattler];
|
|
}
|
|
|
|
gBattleMons[gActiveBattler].species = GetMegaEvolutionSpecies(gBattleStruct->mega.evolvedSpecies[gActiveBattler], gBattleMons[gActiveBattler].item);
|
|
PREPARE_SPECIES_BUFFER(gBattleTextBuff1, gBattleMons[gActiveBattler].species);
|
|
|
|
BtlController_EmitSetMonData(0, REQUEST_SPECIES_BATTLE, gBitTable[gBattlerPartyIndexes[gActiveBattler]], 2, &gBattleMons[gActiveBattler].species);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
}
|
|
// Change stats.
|
|
else if (gBattlescriptCurrInstr[3] == 1)
|
|
{
|
|
RecalcBattlerStats(gActiveBattler, mon);
|
|
gBattleStruct->mega.alreadyEvolved[GetBattlerPosition(gActiveBattler)] = TRUE;
|
|
gBattleStruct->mega.evolvedPartyIds[GetBattlerSide(gActiveBattler)] |= gBitTable[gBattlerPartyIndexes[gActiveBattler]];
|
|
}
|
|
// Update healthbox and elevation.
|
|
else
|
|
{
|
|
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], mon, HEALTHBOX_ALL);
|
|
CreateMegaIndicatorSprite(gActiveBattler, 0);
|
|
if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT)
|
|
SetBattlerShadowSpriteCallback(gActiveBattler, gBattleMons[gActiveBattler].species);
|
|
}
|
|
gBattlescriptCurrInstr += 4;
|
|
return;
|
|
case VARIOUS_HANDLE_FORM_CHANGE:
|
|
if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT)
|
|
mon = &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]];
|
|
else
|
|
mon = &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]];
|
|
|
|
// Change species.
|
|
if (gBattlescriptCurrInstr[3] == 0)
|
|
{
|
|
PREPARE_SPECIES_BUFFER(gBattleTextBuff1, gBattleMons[gActiveBattler].species);
|
|
BtlController_EmitSetMonData(0, REQUEST_SPECIES_BATTLE, gBitTable[gBattlerPartyIndexes[gActiveBattler]], 2, &gBattleMons[gActiveBattler].species);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
}
|
|
// Change stats.
|
|
else if (gBattlescriptCurrInstr[3] == 1)
|
|
{
|
|
RecalcBattlerStats(gActiveBattler, mon);
|
|
}
|
|
// Update healthbox.
|
|
else
|
|
{
|
|
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], mon, HEALTHBOX_ALL);
|
|
}
|
|
gBattlescriptCurrInstr += 4;
|
|
return;
|
|
case VARIOUS_TRY_LAST_RESORT:
|
|
if (CanUseLastResort(gActiveBattler))
|
|
gBattlescriptCurrInstr += 7;
|
|
else
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
|
|
return;
|
|
case VARIOUS_ARGUMENT_STATUS_EFFECT:
|
|
switch (gBattleMoves[gCurrentMove].argument)
|
|
{
|
|
case STATUS1_BURN:
|
|
gBattleScripting.moveEffect = MOVE_EFFECT_BURN;
|
|
break;
|
|
case STATUS1_FREEZE:
|
|
gBattleScripting.moveEffect = MOVE_EFFECT_FREEZE;
|
|
break;
|
|
case STATUS1_PARALYSIS:
|
|
gBattleScripting.moveEffect = MOVE_EFFECT_PARALYSIS;
|
|
break;
|
|
case STATUS1_POISON:
|
|
gBattleScripting.moveEffect = MOVE_EFFECT_POISON;
|
|
break;
|
|
case STATUS1_TOXIC_POISON:
|
|
gBattleScripting.moveEffect = MOVE_EFFECT_TOXIC;
|
|
break;
|
|
default:
|
|
gBattleScripting.moveEffect = 0;
|
|
break;
|
|
}
|
|
if (gBattleScripting.moveEffect != 0)
|
|
{
|
|
BattleScriptPush(gBattlescriptCurrInstr + 3);
|
|
gBattlescriptCurrInstr = BattleScript_EffectWithChance;
|
|
return;
|
|
}
|
|
break;
|
|
case VARIOUS_TRY_HIT_SWITCH_TARGET:
|
|
if (IsBattlerAlive(gBattlerAttacker)
|
|
&& IsBattlerAlive(gBattlerTarget)
|
|
&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
|
|
&& TARGET_TURN_DAMAGED)
|
|
{
|
|
gBattlescriptCurrInstr = BattleScript_ForceRandomSwitch;
|
|
}
|
|
else
|
|
{
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
|
|
}
|
|
return;
|
|
case VARIOUS_TRY_AUTOTOMIZE:
|
|
if (GetBattlerWeight(gActiveBattler) > 1)
|
|
{
|
|
gDisableStructs[gActiveBattler].autotomizeCount++;
|
|
gBattlescriptCurrInstr += 7;
|
|
}
|
|
else
|
|
{
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
|
|
}
|
|
return;
|
|
case VARIOUS_TRY_COPYCAT:
|
|
if (gLastUsedMove == 0xFFFF || (sForbiddenMoves[gLastUsedMove] & FORBIDDEN_COPYCAT))
|
|
{
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
|
|
}
|
|
else
|
|
{
|
|
gCalledMove = gLastUsedMove;
|
|
gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
|
|
gBattlerTarget = GetMoveTarget(gCalledMove, 0);
|
|
gBattlescriptCurrInstr += 7;
|
|
}
|
|
return;
|
|
case VARIOUS_TRY_INSTRUCT:
|
|
for (i = 0; sMoveEffectsForbiddenToInstruct[i] != FORBIDDEN_INSTRUCT_END; i++)
|
|
{
|
|
if (sMoveEffectsForbiddenToInstruct[i] == gBattleMoves[gLastMoves[gBattlerTarget]].effect)
|
|
break;
|
|
}
|
|
if (gLastMoves[gBattlerTarget] == 0 || gLastMoves[gBattlerTarget] == 0xFFFF || sMoveEffectsForbiddenToInstruct[i] != FORBIDDEN_INSTRUCT_END
|
|
|| gLastMoves[gBattlerTarget] == MOVE_STRUGGLE || gLastMoves[gBattlerTarget] == MOVE_KINGS_SHIELD)
|
|
{
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
|
|
}
|
|
else
|
|
{
|
|
gSpecialStatuses[gBattlerTarget].instructedChosenTarget = *(gBattleStruct->moveTarget + gBattlerTarget) | 0x4;
|
|
gBattlerAttacker = gBattlerTarget;
|
|
gCalledMove = gLastMoves[gBattlerAttacker];
|
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
|
{
|
|
if (gBattleMons[gBattlerAttacker].moves[i] == gCalledMove)
|
|
{
|
|
gCurrMovePos = i;
|
|
i = 4;
|
|
break;
|
|
}
|
|
}
|
|
if (i != 4 || gBattleMons[gBattlerAttacker].pp[gCurrMovePos] == 0)
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
|
|
else
|
|
{
|
|
gBattlerTarget = gBattleStruct->lastMoveTarget[gBattlerAttacker];
|
|
gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
|
|
PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gActiveBattler, gBattlerPartyIndexes[gActiveBattler]);
|
|
gBattlescriptCurrInstr += 7;
|
|
}
|
|
}
|
|
return;
|
|
case VARIOUS_ABILITY_POPUP:
|
|
CreateAbilityPopUp(gActiveBattler, gBattleMons[gActiveBattler].ability, (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) != 0);
|
|
break;
|
|
case VARIOUS_DEFOG:
|
|
if (T1_READ_8(gBattlescriptCurrInstr + 3)) // Clear
|
|
{
|
|
if (ClearDefogHazards(gEffectBattler, TRUE))
|
|
return;
|
|
else
|
|
gBattlescriptCurrInstr += 8;
|
|
}
|
|
else
|
|
{
|
|
if (ClearDefogHazards(gActiveBattler, FALSE))
|
|
gBattlescriptCurrInstr += 8;
|
|
else
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 4);
|
|
}
|
|
return;
|
|
case VARIOUS_JUMP_IF_TARGET_ALLY:
|
|
if (GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget))
|
|
gBattlescriptCurrInstr += 7;
|
|
else
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
|
|
return;
|
|
case VARIOUS_TRY_SYNCHRONOISE:
|
|
if (!DoBattlersShareType(gBattlerAttacker, gBattlerTarget))
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
|
|
else
|
|
gBattlescriptCurrInstr += 7;
|
|
return;
|
|
case VARIOUS_LOSE_TYPE:
|
|
for (i = 0; i < 3; i++)
|
|
{
|
|
if (*(u8*)(&gBattleMons[gActiveBattler].type1 + i) == gBattlescriptCurrInstr[3])
|
|
*(u8*)(&gBattleMons[gActiveBattler].type1 + i) = TYPE_MYSTERY;
|
|
}
|
|
gBattlescriptCurrInstr += 4;
|
|
return;
|
|
case VARIOUS_PSYCHO_SHIFT:
|
|
i = TRUE;
|
|
if (gBattleMons[gBattlerAttacker].status1 & STATUS1_PARALYSIS)
|
|
{
|
|
if (GetBattlerAbility(gBattlerTarget) == ABILITY_LIMBER)
|
|
{
|
|
gBattlerAbility = gBattlerTarget;
|
|
BattleScriptPush(T1_READ_PTR(gBattlescriptCurrInstr + 3));
|
|
gBattlescriptCurrInstr = BattleScript_PRLZPrevention;
|
|
i = FALSE;
|
|
}
|
|
else if (IS_BATTLER_OF_TYPE(gBattlerTarget, TYPE_ELECTRIC))
|
|
{
|
|
BattleScriptPush(T1_READ_PTR(gBattlescriptCurrInstr + 3));
|
|
gBattlescriptCurrInstr = BattleScript_PRLZPrevention;
|
|
i = FALSE;
|
|
}
|
|
else
|
|
{
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 3;
|
|
}
|
|
}
|
|
else if (gBattleMons[gBattlerAttacker].status1 & STATUS1_PSN_ANY)
|
|
{
|
|
if (GetBattlerAbility(gBattlerTarget) == ABILITY_IMMUNITY)
|
|
{
|
|
gBattlerAbility = gBattlerTarget;
|
|
BattleScriptPush(T1_READ_PTR(gBattlescriptCurrInstr + 3));
|
|
gBattlescriptCurrInstr = BattleScript_PSNPrevention;
|
|
i = FALSE;
|
|
}
|
|
else if (IS_BATTLER_OF_TYPE(gBattlerTarget, TYPE_POISON) || IS_BATTLER_OF_TYPE(gBattlerTarget, TYPE_STEEL))
|
|
{
|
|
BattleScriptPush(T1_READ_PTR(gBattlescriptCurrInstr + 3));
|
|
gBattlescriptCurrInstr = BattleScript_PSNPrevention;
|
|
i = FALSE;
|
|
}
|
|
else
|
|
{
|
|
if (gBattleMons[gBattlerAttacker].status1 & STATUS1_POISON)
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
|
else
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
|
|
}
|
|
}
|
|
else if (gBattleMons[gBattlerAttacker].status1 & STATUS1_BURN)
|
|
{
|
|
if (GetBattlerAbility(gBattlerTarget) == ABILITY_WATER_VEIL)
|
|
{
|
|
gBattlerAbility = gBattlerTarget;
|
|
BattleScriptPush(T1_READ_PTR(gBattlescriptCurrInstr + 3));
|
|
gBattlescriptCurrInstr = BattleScript_BRNPrevention;
|
|
i = FALSE;
|
|
}
|
|
else if (IS_BATTLER_OF_TYPE(gBattlerTarget, TYPE_FIRE))
|
|
{
|
|
BattleScriptPush(T1_READ_PTR(gBattlescriptCurrInstr + 3));
|
|
gBattlescriptCurrInstr = BattleScript_BRNPrevention;
|
|
i = FALSE;
|
|
}
|
|
else
|
|
{
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
|
|
}
|
|
}
|
|
else if (gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP)
|
|
{
|
|
if (GetBattlerAbility(gBattlerTarget) == ABILITY_INSOMNIA || GetBattlerAbility(gBattlerTarget) == ABILITY_VITAL_SPIRIT)
|
|
{
|
|
gBattlerAbility = gBattlerTarget;
|
|
// BattleScriptPush(T1_READ_PTR(gBattlescriptCurrInstr + 3));
|
|
// gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
|
|
i = FALSE;
|
|
}
|
|
else
|
|
{
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 4;
|
|
}
|
|
}
|
|
|
|
if (i == TRUE)
|
|
{
|
|
gBattleMons[gBattlerTarget].status1 = gBattleMons[gBattlerAttacker].status1 & STATUS1_ANY;
|
|
gActiveBattler = gBattlerTarget;
|
|
BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
gBattlescriptCurrInstr += 7;
|
|
}
|
|
return;
|
|
case VARIOUS_CURE_STATUS:
|
|
gBattleMons[gActiveBattler].status1 = 0;
|
|
BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
break;
|
|
case VARIOUS_POWER_TRICK:
|
|
gStatuses3[gActiveBattler] ^= STATUS3_POWER_TRICK;
|
|
SWAP(gBattleMons[gActiveBattler].attack, gBattleMons[gActiveBattler].defense, i);
|
|
break;
|
|
case VARIOUS_AFTER_YOU:
|
|
if (GetBattlerTurnOrderNum(gBattlerAttacker) > GetBattlerTurnOrderNum(gBattlerTarget)
|
|
|| GetBattlerTurnOrderNum(gBattlerAttacker) == GetBattlerTurnOrderNum(gBattlerTarget) + 1)
|
|
{
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
|
|
}
|
|
else
|
|
{
|
|
for (i = 0; i < gBattlersCount; i++)
|
|
data[i] = gBattlerByTurnOrder[i];
|
|
if (GetBattlerTurnOrderNum(gBattlerAttacker) == 0 && GetBattlerTurnOrderNum(gBattlerTarget) == 2)
|
|
{
|
|
gBattlerByTurnOrder[1] = gBattlerTarget;
|
|
gBattlerByTurnOrder[2] = data[1];
|
|
gBattlerByTurnOrder[3] = data[3];
|
|
}
|
|
else if (GetBattlerTurnOrderNum(gBattlerAttacker) == 0 && GetBattlerTurnOrderNum(gBattlerTarget) == 3)
|
|
{
|
|
gBattlerByTurnOrder[1] = gBattlerTarget;
|
|
gBattlerByTurnOrder[2] = data[1];
|
|
gBattlerByTurnOrder[3] = data[2];
|
|
}
|
|
else
|
|
{
|
|
gBattlerByTurnOrder[2] = gBattlerTarget;
|
|
gBattlerByTurnOrder[3] = data[2];
|
|
}
|
|
gBattlescriptCurrInstr += 7;
|
|
}
|
|
return;
|
|
case VARIOUS_BESTOW:
|
|
if (gBattleMons[gBattlerAttacker].item == ITEM_NONE
|
|
|| gBattleMons[gBattlerTarget].item != ITEM_NONE
|
|
|| !CanBattlerGetOrLoseItem(gBattlerAttacker, gBattleMons[gBattlerAttacker].item)
|
|
|| !CanBattlerGetOrLoseItem(gBattlerTarget, gBattleMons[gBattlerAttacker].item))
|
|
{
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
|
|
}
|
|
else
|
|
{
|
|
gLastUsedItem = gBattleMons[gBattlerAttacker].item;
|
|
|
|
gActiveBattler = gBattlerAttacker;
|
|
gBattleMons[gActiveBattler].item = ITEM_NONE;
|
|
BtlController_EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gActiveBattler].item);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
CheckSetUnburden(gBattlerAttacker);
|
|
|
|
gActiveBattler = gBattlerTarget;
|
|
gBattleMons[gActiveBattler].item = gLastUsedItem;
|
|
BtlController_EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gActiveBattler].item);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
gBattleResources->flags->flags[gBattlerTarget] &= ~(RESOURCE_FLAG_UNBURDEN);
|
|
|
|
gBattlescriptCurrInstr += 7;
|
|
}
|
|
return;
|
|
case VARIOUS_ARGUMENT_TO_MOVE_EFFECT:
|
|
gBattleScripting.moveEffect = gBattleMoves[gCurrentMove].argument;
|
|
break;
|
|
case VARIOUS_JUMP_IF_NOT_GROUNDED:
|
|
if (!IsBattlerGrounded(gActiveBattler))
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
|
|
else
|
|
gBattlescriptCurrInstr += 7;
|
|
return;
|
|
case VARIOUS_HANDLE_TRAINER_SLIDE_MSG:
|
|
if (gBattlescriptCurrInstr[3] == 0)
|
|
{
|
|
gBattleScripting.savedDmg = gBattlerSpriteIds[gActiveBattler];
|
|
HideBattlerShadowSprite(gActiveBattler);
|
|
}
|
|
else if (gBattlescriptCurrInstr[3] == 1)
|
|
{
|
|
BtlController_EmitPrintString(0, STRINGID_TRAINERSLIDE);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
}
|
|
else
|
|
{
|
|
gBattlerSpriteIds[gActiveBattler] = gBattleScripting.savedDmg;
|
|
if (gBattleMons[gActiveBattler].hp != 0)
|
|
{
|
|
SetBattlerShadowSpriteCallback(gActiveBattler, gBattleMons[gActiveBattler].species);
|
|
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
|
|
}
|
|
}
|
|
gBattlescriptCurrInstr += 4;
|
|
return;
|
|
case VARIOUS_TRY_TRAINER_SLIDE_MSG_FIRST_OFF:
|
|
if (ShouldDoTrainerSlide(gActiveBattler, gTrainerBattleOpponent_A, TRAINER_SLIDE_FIRST_DOWN))
|
|
{
|
|
BattleScriptPush(gBattlescriptCurrInstr + 3);
|
|
gBattlescriptCurrInstr = BattleScript_TrainerSlideMsgRet;
|
|
return;
|
|
}
|
|
break;
|
|
case VARIOUS_TRY_TRAINER_SLIDE_MSG_LAST_ON:
|
|
if (ShouldDoTrainerSlide(gActiveBattler, gTrainerBattleOpponent_A, TRAINER_SLIDE_LAST_SWITCHIN))
|
|
{
|
|
BattleScriptPush(gBattlescriptCurrInstr + 3);
|
|
gBattlescriptCurrInstr = BattleScript_TrainerSlideMsgRet;
|
|
return;
|
|
}
|
|
break;
|
|
case VARIOUS_SET_AURORA_VEIL:
|
|
if (gSideStatuses[GET_BATTLER_SIDE(gActiveBattler)] & SIDE_STATUS_AURORA_VEIL
|
|
|| !(WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_HAIL_ANY))
|
|
{
|
|
gMoveResultFlags |= MOVE_RESULT_MISSED;
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
|
}
|
|
else
|
|
{
|
|
gSideStatuses[GET_BATTLER_SIDE(gActiveBattler)] |= SIDE_STATUS_AURORA_VEIL;
|
|
if (GetBattlerHoldEffect(gActiveBattler, TRUE) == HOLD_EFFECT_LIGHT_CLAY)
|
|
gSideTimers[GET_BATTLER_SIDE(gActiveBattler)].auroraVeilTimer = 8;
|
|
else
|
|
gSideTimers[GET_BATTLER_SIDE(gActiveBattler)].auroraVeilTimer = 5;
|
|
gSideTimers[GET_BATTLER_SIDE(gActiveBattler)].auroraVeilBattlerId = gActiveBattler;
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && CountAliveMonsInBattle(BATTLE_ALIVE_ATK_SIDE) == 2)
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 5;
|
|
else
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 5;
|
|
}
|
|
break;
|
|
case VARIOUS_TRY_THIRD_TYPE:
|
|
if (IS_BATTLER_OF_TYPE(gActiveBattler, gBattleMoves[gCurrentMove].argument))
|
|
{
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
|
|
}
|
|
else
|
|
{
|
|
gBattleMons[gActiveBattler].type3 = gBattleMoves[gCurrentMove].argument;
|
|
PREPARE_TYPE_BUFFER(gBattleTextBuff1, gBattleMoves[gCurrentMove].argument);
|
|
gBattlescriptCurrInstr += 7;
|
|
}
|
|
return;
|
|
}
|
|
|
|
gBattlescriptCurrInstr += 3;
|
|
}
|
|
|
|
static void Cmd_setprotectlike(void)
|
|
{
|
|
bool32 fail = TRUE;
|
|
bool32 notLastTurn = TRUE;
|
|
|
|
if (!(gBattleMoves[gLastResultingMoves[gBattlerAttacker]].flags & FLAG_PROTECTION_MOVE))
|
|
gDisableStructs[gBattlerAttacker].protectUses = 0;
|
|
|
|
if (gCurrentTurnActionNumber == (gBattlersCount - 1))
|
|
notLastTurn = FALSE;
|
|
|
|
if (sProtectSuccessRates[gDisableStructs[gBattlerAttacker].protectUses] >= Random() && notLastTurn)
|
|
{
|
|
if (!gBattleMoves[gCurrentMove].argument) // Protects one mon only.
|
|
{
|
|
if (gBattleMoves[gCurrentMove].effect == EFFECT_ENDURE)
|
|
{
|
|
gProtectStructs[gBattlerAttacker].endured = 1;
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
|
|
}
|
|
else if (gCurrentMove == MOVE_DETECT || gCurrentMove == MOVE_PROTECT)
|
|
{
|
|
gProtectStructs[gBattlerAttacker].protected = 1;
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
|
}
|
|
else if (gCurrentMove == MOVE_SPIKY_SHIELD)
|
|
{
|
|
gProtectStructs[gBattlerAttacker].spikyShielded = 1;
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
|
}
|
|
else if (gCurrentMove == MOVE_KINGS_SHIELD)
|
|
{
|
|
gProtectStructs[gBattlerAttacker].kingsShielded = 1;
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
|
}
|
|
else if (gCurrentMove == MOVE_BANEFUL_BUNKER)
|
|
{
|
|
gProtectStructs[gBattlerAttacker].banefulBunkered = 1;
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
|
}
|
|
|
|
gDisableStructs[gBattlerAttacker].protectUses++;
|
|
fail = FALSE;
|
|
}
|
|
else // Protects the whole side.
|
|
{
|
|
u8 side = GetBattlerSide(gBattlerAttacker);
|
|
if (gCurrentMove == MOVE_WIDE_GUARD && !(gSideStatuses[side] & SIDE_STATUS_WIDE_GUARD))
|
|
{
|
|
gSideStatuses[side] |= SIDE_STATUS_WIDE_GUARD;
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 3;
|
|
gDisableStructs[gBattlerAttacker].protectUses++;
|
|
fail = FALSE;
|
|
}
|
|
else if (gCurrentMove == MOVE_QUICK_GUARD && !(gSideStatuses[side] & SIDE_STATUS_QUICK_GUARD))
|
|
{
|
|
gSideStatuses[side] |= SIDE_STATUS_QUICK_GUARD;
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 3;
|
|
gDisableStructs[gBattlerAttacker].protectUses++;
|
|
fail = FALSE;
|
|
}
|
|
else if (gCurrentMove == MOVE_CRAFTY_SHIELD && !(gSideStatuses[side] & SIDE_STATUS_CRAFTY_SHIELD))
|
|
{
|
|
gSideStatuses[side] |= SIDE_STATUS_CRAFTY_SHIELD;
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 3;
|
|
gDisableStructs[gBattlerAttacker].protectUses++;
|
|
fail = FALSE;
|
|
}
|
|
else if (gCurrentMove == MOVE_MAT_BLOCK && !(gSideStatuses[side] & SIDE_STATUS_MAT_BLOCK))
|
|
{
|
|
gSideStatuses[side] |= SIDE_STATUS_MAT_BLOCK;
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 3;
|
|
fail = FALSE;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (fail)
|
|
{
|
|
gDisableStructs[gBattlerAttacker].protectUses = 0;
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
|
|
gMoveResultFlags |= MOVE_RESULT_MISSED;
|
|
}
|
|
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
|
|
static void Cmd_faintifabilitynotdamp(void)
|
|
{
|
|
if (gBattleControllerExecFlags)
|
|
return;
|
|
|
|
if ((gBattlerTarget = IsAbilityOnField(ABILITY_DAMP)))
|
|
{
|
|
gLastUsedAbility = ABILITY_DAMP;
|
|
RecordAbilityBattle(--gBattlerTarget, ABILITY_DAMP);
|
|
gBattlescriptCurrInstr = BattleScript_DampStopsExplosion;
|
|
return;
|
|
}
|
|
|
|
gActiveBattler = gBattlerAttacker;
|
|
gBattleMoveDamage = gBattleMons[gActiveBattler].hp;
|
|
BtlController_EmitHealthBarUpdate(0, INSTANT_HP_BAR_DROP);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
gBattlescriptCurrInstr++;
|
|
|
|
for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount; gBattlerTarget++)
|
|
{
|
|
if (gBattlerTarget == gBattlerAttacker)
|
|
continue;
|
|
if (IsBattlerAlive(gBattlerTarget))
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void Cmd_setatkhptozero(void)
|
|
{
|
|
if (gBattleControllerExecFlags)
|
|
return;
|
|
|
|
gActiveBattler = gBattlerAttacker;
|
|
gBattleMons[gActiveBattler].hp = 0;
|
|
BtlController_EmitSetMonData(0, REQUEST_HP_BATTLE, 0, 2, &gBattleMons[gActiveBattler].hp);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
|
|
static void Cmd_jumpifnexttargetvalid(void)
|
|
{
|
|
const u8 *jumpPtr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
|
|
for (gBattlerTarget++; gBattlerTarget < gBattlersCount; gBattlerTarget++)
|
|
{
|
|
if (gBattlerTarget == gBattlerAttacker && !(gBattleMoves[gCurrentMove].target & MOVE_TARGET_USER))
|
|
continue;
|
|
if (IsBattlerAlive(gBattlerTarget))
|
|
break;
|
|
}
|
|
|
|
if (gBattlerTarget >= gBattlersCount)
|
|
gBattlescriptCurrInstr += 5;
|
|
else
|
|
gBattlescriptCurrInstr = jumpPtr;
|
|
}
|
|
|
|
static void Cmd_tryhealhalfhealth(void)
|
|
{
|
|
const u8 *failPtr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
|
|
if (gBattlescriptCurrInstr[5] == BS_ATTACKER)
|
|
gBattlerTarget = gBattlerAttacker;
|
|
|
|
gBattleMoveDamage = gBattleMons[gBattlerTarget].maxHP / 2;
|
|
if (gBattleMoveDamage == 0)
|
|
gBattleMoveDamage = 1;
|
|
gBattleMoveDamage *= -1;
|
|
|
|
if (gBattleMons[gBattlerTarget].hp == gBattleMons[gBattlerTarget].maxHP)
|
|
gBattlescriptCurrInstr = failPtr;
|
|
else
|
|
gBattlescriptCurrInstr += 6;
|
|
}
|
|
|
|
static void Cmd_trymirrormove(void)
|
|
{
|
|
s32 validMovesCount;
|
|
s32 i;
|
|
u16 move;
|
|
u16 movesArray[4] = {0};
|
|
|
|
for (validMovesCount = 0, i = 0; i < gBattlersCount; i++)
|
|
{
|
|
if (i != gBattlerAttacker)
|
|
{
|
|
move = gBattleStruct->lastTakenMoveFrom[gBattlerAttacker][i];
|
|
if (move != 0 && move != 0xFFFF)
|
|
{
|
|
movesArray[validMovesCount] = move;
|
|
validMovesCount++;
|
|
}
|
|
}
|
|
}
|
|
|
|
move = gBattleStruct->lastTakenMove[gBattlerAttacker];
|
|
if (move != 0 && move != 0xFFFF)
|
|
{
|
|
gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
|
|
gCurrentMove = move;
|
|
gBattlerTarget = GetMoveTarget(gCurrentMove, 0);
|
|
gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect];
|
|
}
|
|
else if (validMovesCount)
|
|
{
|
|
gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
|
|
i = Random() % validMovesCount;
|
|
gCurrentMove = movesArray[i];
|
|
gBattlerTarget = GetMoveTarget(gCurrentMove, 0);
|
|
gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect];
|
|
}
|
|
else
|
|
{
|
|
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
}
|
|
|
|
static void Cmd_setrain(void)
|
|
{
|
|
if (!TryChangeBattleWeather(gBattlerAttacker, ENUM_WEATHER_RAIN, FALSE))
|
|
{
|
|
gMoveResultFlags |= MOVE_RESULT_MISSED;
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
|
|
}
|
|
else
|
|
{
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
|
}
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
|
|
static void Cmd_setreflect(void)
|
|
{
|
|
if (gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] & SIDE_STATUS_REFLECT)
|
|
{
|
|
gMoveResultFlags |= MOVE_RESULT_MISSED;
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
|
}
|
|
else
|
|
{
|
|
gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] |= SIDE_STATUS_REFLECT;
|
|
if (GetBattlerHoldEffect(gBattlerAttacker, TRUE) == HOLD_EFFECT_LIGHT_CLAY)
|
|
gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].reflectTimer = 8;
|
|
else
|
|
gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].reflectTimer = 5;
|
|
gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].reflectBattlerId = gBattlerAttacker;
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && CountAliveMonsInBattle(BATTLE_ALIVE_ATK_SIDE) == 2)
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
|
|
else
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
|
|
}
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
|
|
static void Cmd_setseeded(void)
|
|
{
|
|
if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT || gStatuses3[gBattlerTarget] & STATUS3_LEECHSEED)
|
|
{
|
|
gMoveResultFlags |= MOVE_RESULT_MISSED;
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
|
|
}
|
|
else if (IS_BATTLER_OF_TYPE(gBattlerTarget, TYPE_GRASS))
|
|
{
|
|
gMoveResultFlags |= MOVE_RESULT_MISSED;
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
|
|
}
|
|
else
|
|
{
|
|
gStatuses3[gBattlerTarget] |= gBattlerAttacker;
|
|
gStatuses3[gBattlerTarget] |= STATUS3_LEECHSEED;
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
|
}
|
|
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
|
|
static void Cmd_manipulatedamage(void)
|
|
{
|
|
switch (gBattlescriptCurrInstr[1])
|
|
{
|
|
case DMG_CHANGE_SIGN:
|
|
gBattleMoveDamage *= -1;
|
|
break;
|
|
case DMG_RECOIL_FROM_MISS:
|
|
gBattleMoveDamage /= 2;
|
|
if (gBattleMoveDamage == 0)
|
|
gBattleMoveDamage = 1;
|
|
if (B_RECOIL_IF_MISS_DMG >= GEN_5 || ((gBattleMons[gBattlerTarget].maxHP / 2) < gBattleMoveDamage))
|
|
gBattleMoveDamage = gBattleMons[gBattlerTarget].maxHP / 2;
|
|
break;
|
|
case DMG_DOUBLED:
|
|
gBattleMoveDamage *= 2;
|
|
break;
|
|
case DMG_1_8_TARGET_HP:
|
|
gBattleMoveDamage = gBattleMons[gBattlerTarget].maxHP / 8;
|
|
if (gBattleMoveDamage == 0)
|
|
gBattleMoveDamage = 1;
|
|
break;
|
|
case DMG_FULL_ATTACKER_HP:
|
|
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP;
|
|
break;
|
|
case DMG_CURR_ATTACKER_HP:
|
|
gBattleMoveDamage = gBattleMons[gBattlerAttacker].hp;
|
|
break;
|
|
case DMG_BIG_ROOT:
|
|
gBattleMoveDamage = GetDrainedBigRootHp(gBattlerAttacker, gBattleMoveDamage);
|
|
break;
|
|
case DMG_1_2_ATTACKER_HP:
|
|
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 2;
|
|
break;
|
|
}
|
|
|
|
gBattlescriptCurrInstr += 2;
|
|
}
|
|
|
|
static void Cmd_trysetrest(void)
|
|
{
|
|
const u8 *failJump = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
gActiveBattler = gBattlerTarget = gBattlerAttacker;
|
|
gBattleMoveDamage = gBattleMons[gBattlerTarget].maxHP * (-1);
|
|
|
|
if (gBattleMons[gBattlerTarget].hp == gBattleMons[gBattlerTarget].maxHP)
|
|
{
|
|
gBattlescriptCurrInstr = failJump;
|
|
}
|
|
else
|
|
{
|
|
if (gBattleMons[gBattlerTarget].status1 & ((u8)(~STATUS1_SLEEP)))
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
|
|
else
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
|
|
|
gBattleMons[gBattlerTarget].status1 = 3;
|
|
BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
gBattlescriptCurrInstr += 5;
|
|
}
|
|
}
|
|
|
|
static void Cmd_jumpifnotfirstturn(void)
|
|
{
|
|
const u8* failJump = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
|
|
if (gDisableStructs[gBattlerAttacker].isFirstTurn)
|
|
gBattlescriptCurrInstr += 5;
|
|
else
|
|
gBattlescriptCurrInstr = failJump;
|
|
}
|
|
|
|
static void Cmd_setmiracleeye(void)
|
|
{
|
|
if (!(gStatuses3[gBattlerTarget] & STATUS3_MIRACLE_EYED))
|
|
{
|
|
gStatuses3[gBattlerTarget] |= STATUS3_MIRACLE_EYED;
|
|
gBattlescriptCurrInstr += 5;
|
|
}
|
|
else
|
|
{
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
}
|
|
}
|
|
|
|
bool8 UproarWakeUpCheck(u8 battlerId)
|
|
{
|
|
s32 i;
|
|
|
|
for (i = 0; i < gBattlersCount; i++)
|
|
{
|
|
if (!(gBattleMons[i].status2 & STATUS2_UPROAR) || gBattleMons[battlerId].ability == ABILITY_SOUNDPROOF)
|
|
continue;
|
|
|
|
gBattleScripting.battler = i;
|
|
|
|
if (gBattlerTarget == 0xFF)
|
|
gBattlerTarget = i;
|
|
else if (gBattlerTarget == i)
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
|
else
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
|
|
|
|
break;
|
|
}
|
|
|
|
if (i == gBattlersCount)
|
|
return FALSE;
|
|
else
|
|
return TRUE;
|
|
}
|
|
|
|
static void Cmd_jumpifcantmakeasleep(void)
|
|
{
|
|
const u8 *jumpPtr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
u32 ability = GetBattlerAbility(gBattlerTarget);
|
|
|
|
if (UproarWakeUpCheck(gBattlerTarget))
|
|
{
|
|
gBattlescriptCurrInstr = jumpPtr;
|
|
}
|
|
else if (ability == ABILITY_INSOMNIA || ability == ABILITY_VITAL_SPIRIT)
|
|
{
|
|
gLastUsedAbility = ability;
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
|
|
gBattlescriptCurrInstr = jumpPtr;
|
|
RecordAbilityBattle(gBattlerTarget, gLastUsedAbility);
|
|
}
|
|
else
|
|
{
|
|
gBattlescriptCurrInstr += 5;
|
|
}
|
|
}
|
|
|
|
static void Cmd_stockpile(void)
|
|
{
|
|
switch (gBattlescriptCurrInstr[1])
|
|
{
|
|
case 0:
|
|
if (gDisableStructs[gBattlerAttacker].stockpileCounter >= 3)
|
|
{
|
|
gMoveResultFlags |= MOVE_RESULT_MISSED;
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
|
|
}
|
|
else
|
|
{
|
|
gDisableStructs[gBattlerAttacker].stockpileCounter++;
|
|
gDisableStructs[gBattlerAttacker].stockpileBeforeDef = gBattleMons[gBattlerAttacker].statStages[STAT_DEF];
|
|
gDisableStructs[gBattlerAttacker].stockpileBeforeSpDef = gBattleMons[gBattlerAttacker].statStages[STAT_SPDEF];
|
|
PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff1, 1, gDisableStructs[gBattlerAttacker].stockpileCounter);
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
|
}
|
|
break;
|
|
case 1: // Save def/sp def stats.
|
|
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
|
|
{
|
|
gDisableStructs[gBattlerAttacker].stockpileDef += gBattleMons[gBattlerAttacker].statStages[STAT_DEF] - gDisableStructs[gBattlerAttacker].stockpileBeforeDef;
|
|
gDisableStructs[gBattlerAttacker].stockpileSpDef += gBattleMons[gBattlerAttacker].statStages[STAT_SPDEF] - gDisableStructs[gBattlerAttacker].stockpileBeforeSpDef;
|
|
}
|
|
break;
|
|
}
|
|
|
|
gBattlescriptCurrInstr += 2;
|
|
}
|
|
|
|
static void Cmd_stockpiletobasedamage(void)
|
|
{
|
|
const u8* jumpPtr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
if (gDisableStructs[gBattlerAttacker].stockpileCounter == 0)
|
|
{
|
|
gBattlescriptCurrInstr = jumpPtr;
|
|
}
|
|
else
|
|
{
|
|
if (gBattleCommunication[6] != 1)
|
|
gBattleScripting.animTurn = gDisableStructs[gBattlerAttacker].stockpileCounter;
|
|
|
|
gDisableStructs[gBattlerAttacker].stockpileCounter = 0;
|
|
// Restore stat changes from stockpile.
|
|
gBattleMons[gBattlerAttacker].statStages[STAT_DEF] -= gDisableStructs[gBattlerAttacker].stockpileDef;
|
|
gBattleMons[gBattlerAttacker].statStages[STAT_SPDEF] -= gDisableStructs[gBattlerAttacker].stockpileSpDef;
|
|
gBattlescriptCurrInstr += 5;
|
|
}
|
|
}
|
|
|
|
static void Cmd_stockpiletohpheal(void)
|
|
{
|
|
const u8* jumpPtr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
|
|
if (gDisableStructs[gBattlerAttacker].stockpileCounter == 0)
|
|
{
|
|
gBattlescriptCurrInstr = jumpPtr;
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
|
}
|
|
else
|
|
{
|
|
if (gBattleMons[gBattlerAttacker].maxHP == gBattleMons[gBattlerAttacker].hp)
|
|
{
|
|
gDisableStructs[gBattlerAttacker].stockpileCounter = 0;
|
|
gBattlescriptCurrInstr = jumpPtr;
|
|
gBattlerTarget = gBattlerAttacker;
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
|
|
}
|
|
else
|
|
{
|
|
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / (1 << (3 - gDisableStructs[gBattlerAttacker].stockpileCounter));
|
|
|
|
if (gBattleMoveDamage == 0)
|
|
gBattleMoveDamage = 1;
|
|
gBattleMoveDamage *= -1;
|
|
|
|
gBattleScripting.animTurn = gDisableStructs[gBattlerAttacker].stockpileCounter;
|
|
gDisableStructs[gBattlerAttacker].stockpileCounter = 0;
|
|
gBattlescriptCurrInstr += 5;
|
|
gBattlerTarget = gBattlerAttacker;
|
|
}
|
|
|
|
// Restore stat changes from stockpile.
|
|
gBattleMons[gBattlerAttacker].statStages[STAT_DEF] -= gDisableStructs[gBattlerAttacker].stockpileDef;
|
|
gBattleMons[gBattlerAttacker].statStages[STAT_SPDEF] -= gDisableStructs[gBattlerAttacker].stockpileSpDef;
|
|
}
|
|
}
|
|
|
|
static void Cmd_setdrainedhp(void)
|
|
{
|
|
if (gBattleMoves[gCurrentMove].argument != 0)
|
|
gBattleMoveDamage = -(gHpDealt * gBattleMoves[gCurrentMove].argument / 100);
|
|
else
|
|
gBattleMoveDamage = -(gHpDealt / 2);
|
|
|
|
if (gBattleMoveDamage == 0)
|
|
gBattleMoveDamage = -1;
|
|
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
|
|
static u32 ChangeStatBuffs(s8 statValue, u32 statId, u32 flags, const u8 *BS_ptr)
|
|
{
|
|
bool32 certain = FALSE;
|
|
bool32 notProtectAffected = FALSE;
|
|
u32 index;
|
|
|
|
if (flags & MOVE_EFFECT_AFFECTS_USER)
|
|
gActiveBattler = gBattlerAttacker;
|
|
else
|
|
gActiveBattler = gBattlerTarget;
|
|
|
|
gSpecialStatuses[gActiveBattler].changedStatsBattlerId = gBattlerAttacker;
|
|
|
|
flags &= ~(MOVE_EFFECT_AFFECTS_USER);
|
|
|
|
if (flags & MOVE_EFFECT_CERTAIN)
|
|
certain++;
|
|
flags &= ~(MOVE_EFFECT_CERTAIN);
|
|
|
|
if (flags & STAT_BUFF_NOT_PROTECT_AFFECTED)
|
|
notProtectAffected++;
|
|
flags &= ~(STAT_BUFF_NOT_PROTECT_AFFECTED);
|
|
|
|
if (GetBattlerAbility(gActiveBattler) == ABILITY_CONTRARY)
|
|
{
|
|
statValue ^= STAT_BUFF_NEGATIVE;
|
|
gBattleScripting.statChanger ^= STAT_BUFF_NEGATIVE;
|
|
}
|
|
else if (GetBattlerAbility(gActiveBattler) == ABILITY_SIMPLE)
|
|
{
|
|
statValue = (SET_STAT_BUFF_VALUE(GET_STAT_BUFF_VALUE(statValue) * 2)) | ((statValue <= -1) ? STAT_BUFF_NEGATIVE : 0);
|
|
}
|
|
|
|
PREPARE_STAT_BUFFER(gBattleTextBuff1, statId);
|
|
|
|
if (statValue <= -1) // Stat decrease.
|
|
{
|
|
if (gSideTimers[GET_BATTLER_SIDE(gActiveBattler)].mistTimer
|
|
&& !certain && gCurrentMove != MOVE_CURSE
|
|
&& !(gActiveBattler == gBattlerTarget && GetBattlerAbility(gBattlerAttacker) == ABILITY_INFILTRATOR))
|
|
{
|
|
if (flags == STAT_BUFF_ALLOW_PTR)
|
|
{
|
|
if (gSpecialStatuses[gActiveBattler].statLowered)
|
|
{
|
|
gBattlescriptCurrInstr = BS_ptr;
|
|
}
|
|
else
|
|
{
|
|
BattleScriptPush(BS_ptr);
|
|
gBattleScripting.battler = gActiveBattler;
|
|
gBattlescriptCurrInstr = BattleScript_MistProtected;
|
|
gSpecialStatuses[gActiveBattler].statLowered = 1;
|
|
}
|
|
}
|
|
return STAT_CHANGE_DIDNT_WORK;
|
|
}
|
|
else if (gCurrentMove != MOVE_CURSE
|
|
&& notProtectAffected != TRUE && JumpIfMoveAffectedByProtect(0))
|
|
{
|
|
gBattlescriptCurrInstr = BattleScript_ButItFailed;
|
|
return STAT_CHANGE_DIDNT_WORK;
|
|
}
|
|
else if ((GetBattlerAbility(gActiveBattler) == ABILITY_CLEAR_BODY
|
|
|| GetBattlerAbility(gActiveBattler) == ABILITY_FULL_METAL_BODY
|
|
|| GetBattlerAbility(gActiveBattler) == ABILITY_WHITE_SMOKE)
|
|
&& !certain && gCurrentMove != MOVE_CURSE)
|
|
{
|
|
if (flags == STAT_BUFF_ALLOW_PTR)
|
|
{
|
|
if (gSpecialStatuses[gActiveBattler].statLowered)
|
|
{
|
|
gBattlescriptCurrInstr = BS_ptr;
|
|
}
|
|
else
|
|
{
|
|
BattleScriptPush(BS_ptr);
|
|
gBattleScripting.battler = gActiveBattler;
|
|
gBattlerAbility = gActiveBattler;
|
|
gBattlescriptCurrInstr = BattleScript_AbilityNoStatLoss;
|
|
gLastUsedAbility = GetBattlerAbility(gActiveBattler);
|
|
RecordAbilityBattle(gActiveBattler, gLastUsedAbility);
|
|
gSpecialStatuses[gActiveBattler].statLowered = 1;
|
|
}
|
|
}
|
|
return STAT_CHANGE_DIDNT_WORK;
|
|
}
|
|
else if ((index = IsFlowerVeilProtected(gActiveBattler)) && !certain)
|
|
{
|
|
if (flags == STAT_BUFF_ALLOW_PTR)
|
|
{
|
|
if (gSpecialStatuses[gActiveBattler].statLowered)
|
|
{
|
|
gBattlescriptCurrInstr = BS_ptr;
|
|
}
|
|
else
|
|
{
|
|
BattleScriptPush(BS_ptr);
|
|
gBattleScripting.battler = gActiveBattler;
|
|
gBattlerAbility = index - 1;
|
|
gBattlescriptCurrInstr = BattleScript_FlowerVeilProtectsRet;
|
|
gLastUsedAbility = ABILITY_FLOWER_VEIL;
|
|
gSpecialStatuses[gActiveBattler].statLowered = 1;
|
|
}
|
|
}
|
|
return STAT_CHANGE_DIDNT_WORK;
|
|
}
|
|
else if (GetBattlerAbility(gActiveBattler) == ABILITY_KEEN_EYE
|
|
&& !certain && statId == STAT_ACC)
|
|
{
|
|
if (flags == STAT_BUFF_ALLOW_PTR)
|
|
{
|
|
BattleScriptPush(BS_ptr);
|
|
gBattleScripting.battler = gActiveBattler;
|
|
gBattlerAbility = gActiveBattler;
|
|
gBattlescriptCurrInstr = BattleScript_AbilityNoSpecificStatLoss;
|
|
gLastUsedAbility = GetBattlerAbility(gActiveBattler);
|
|
RecordAbilityBattle(gActiveBattler, gLastUsedAbility);
|
|
}
|
|
return STAT_CHANGE_DIDNT_WORK;
|
|
}
|
|
else if (GetBattlerAbility(gActiveBattler) == ABILITY_HYPER_CUTTER
|
|
&& !certain && statId == STAT_ATK)
|
|
{
|
|
if (flags == STAT_BUFF_ALLOW_PTR)
|
|
{
|
|
BattleScriptPush(BS_ptr);
|
|
gBattleScripting.battler = gActiveBattler;
|
|
gBattlerAbility = gActiveBattler;
|
|
gBattlescriptCurrInstr = BattleScript_AbilityNoSpecificStatLoss;
|
|
gLastUsedAbility = GetBattlerAbility(gActiveBattler);
|
|
RecordAbilityBattle(gActiveBattler, gLastUsedAbility);
|
|
}
|
|
return STAT_CHANGE_DIDNT_WORK;
|
|
}
|
|
else if (GetBattlerAbility(gActiveBattler) == ABILITY_SHIELD_DUST && flags == 0)
|
|
{
|
|
return STAT_CHANGE_DIDNT_WORK;
|
|
}
|
|
else // try to decrease
|
|
{
|
|
statValue = -GET_STAT_BUFF_VALUE(statValue);
|
|
if (gBattleMons[gActiveBattler].statStages[statId] == 1)
|
|
statValue = -1;
|
|
else if (gBattleMons[gActiveBattler].statStages[statId] == 2 && statValue < -2)
|
|
statValue = -2;
|
|
gBattleTextBuff2[0] = B_BUFF_PLACEHOLDER_BEGIN;
|
|
index = 1;
|
|
if (statValue == -2)
|
|
{
|
|
gBattleTextBuff2[1] = B_BUFF_STRING;
|
|
gBattleTextBuff2[2] = STRINGID_STATHARSHLY;
|
|
gBattleTextBuff2[3] = STRINGID_STATHARSHLY >> 8;
|
|
index = 4;
|
|
}
|
|
else if (statValue <= -3)
|
|
{
|
|
gBattleTextBuff2[1] = B_BUFF_STRING;
|
|
gBattleTextBuff2[2] = STRINGID_SEVERELY & 0xFF;
|
|
gBattleTextBuff2[3] = STRINGID_SEVERELY >> 8;
|
|
index = 4;
|
|
}
|
|
gBattleTextBuff2[index] = B_BUFF_STRING;
|
|
index++;
|
|
gBattleTextBuff2[index] = STRINGID_STATFELL;
|
|
index++;
|
|
gBattleTextBuff2[index] = STRINGID_STATFELL >> 8;
|
|
index++;
|
|
gBattleTextBuff2[index] = B_BUFF_EOS;
|
|
|
|
if (gBattleMons[gActiveBattler].statStages[statId] == MIN_STAT_STAGE)
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
|
|
else
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = (gBattlerTarget == gActiveBattler);
|
|
}
|
|
}
|
|
else // stat increase
|
|
{
|
|
statValue = GET_STAT_BUFF_VALUE(statValue);
|
|
if (gBattleMons[gActiveBattler].statStages[statId] == 11)
|
|
statValue = 1;
|
|
else if (gBattleMons[gActiveBattler].statStages[statId] == 10 && statValue > 2)
|
|
statValue = 2;
|
|
gBattleTextBuff2[0] = B_BUFF_PLACEHOLDER_BEGIN;
|
|
index = 1;
|
|
if (statValue == 2)
|
|
{
|
|
gBattleTextBuff2[1] = B_BUFF_STRING;
|
|
gBattleTextBuff2[2] = STRINGID_STATSHARPLY;
|
|
gBattleTextBuff2[3] = STRINGID_STATSHARPLY >> 8;
|
|
index = 4;
|
|
}
|
|
else if (statValue >= 3)
|
|
{
|
|
gBattleTextBuff2[1] = B_BUFF_STRING;
|
|
gBattleTextBuff2[2] = STRINGID_DRASTICALLY & 0xFF;
|
|
gBattleTextBuff2[3] = STRINGID_DRASTICALLY >> 8;
|
|
index = 4;
|
|
}
|
|
gBattleTextBuff2[index] = B_BUFF_STRING;
|
|
index++;
|
|
gBattleTextBuff2[index] = STRINGID_STATROSE;
|
|
index++;
|
|
gBattleTextBuff2[index] = STRINGID_STATROSE >> 8;
|
|
index++;
|
|
gBattleTextBuff2[index] = B_BUFF_EOS;
|
|
|
|
if (gBattleMons[gActiveBattler].statStages[statId] == MAX_STAT_STAGE)
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
|
|
else
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = (gBattlerTarget == gActiveBattler);
|
|
}
|
|
|
|
gBattleMons[gActiveBattler].statStages[statId] += statValue;
|
|
if (gBattleMons[gActiveBattler].statStages[statId] < MIN_STAT_STAGE)
|
|
gBattleMons[gActiveBattler].statStages[statId] = MIN_STAT_STAGE;
|
|
if (gBattleMons[gActiveBattler].statStages[statId] > MAX_STAT_STAGE)
|
|
gBattleMons[gActiveBattler].statStages[statId] = MAX_STAT_STAGE;
|
|
|
|
if (gBattleCommunication[MULTISTRING_CHOOSER] == 2 && flags & STAT_BUFF_ALLOW_PTR)
|
|
gMoveResultFlags |= MOVE_RESULT_MISSED;
|
|
|
|
if (gBattleCommunication[MULTISTRING_CHOOSER] == 2 && !(flags & STAT_BUFF_ALLOW_PTR))
|
|
return STAT_CHANGE_DIDNT_WORK;
|
|
|
|
return STAT_CHANGE_WORKED;
|
|
}
|
|
|
|
static void Cmd_statbuffchange(void)
|
|
{
|
|
u16 flags = T1_READ_16(gBattlescriptCurrInstr + 1);
|
|
const u8 *ptrBefore = gBattlescriptCurrInstr;
|
|
const u8 *jumpPtr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
|
|
|
|
if (ChangeStatBuffs(GET_STAT_BUFF_VALUE_WITH_SIGN(gBattleScripting.statChanger), GET_STAT_BUFF_ID(gBattleScripting.statChanger), flags, jumpPtr) == STAT_CHANGE_WORKED)
|
|
gBattlescriptCurrInstr += 7;
|
|
else if (gBattlescriptCurrInstr == ptrBefore) // Prevent infinite looping.
|
|
gBattlescriptCurrInstr = jumpPtr;
|
|
}
|
|
|
|
static void Cmd_normalisebuffs(void) // haze
|
|
{
|
|
s32 i, j;
|
|
|
|
for (i = 0; i < gBattlersCount; i++)
|
|
{
|
|
gDisableStructs[i].stockpileDef = 0;
|
|
gDisableStructs[i].stockpileSpDef = 0;
|
|
for (j = 0; j < NUM_BATTLE_STATS; j++)
|
|
gBattleMons[i].statStages[j] = DEFAULT_STAT_STAGE;
|
|
}
|
|
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
|
|
static void Cmd_setbide(void)
|
|
{
|
|
gBattleMons[gBattlerAttacker].status2 |= STATUS2_MULTIPLETURNS;
|
|
gLockedMoves[gBattlerAttacker] = gCurrentMove;
|
|
gTakenDmg[gBattlerAttacker] = 0;
|
|
gBattleMons[gBattlerAttacker].status2 |= STATUS2_BIDE_TURN(2);
|
|
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
|
|
static void Cmd_confuseifrepeatingattackends(void)
|
|
{
|
|
if (!(gBattleMons[gBattlerAttacker].status2 & STATUS2_LOCK_CONFUSE) && !gSpecialStatuses[gBattlerAttacker].dancerUsedMove)
|
|
gBattleScripting.moveEffect = (MOVE_EFFECT_THRASH | MOVE_EFFECT_AFFECTS_USER);
|
|
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
|
|
static void Cmd_setmultihitcounter(void)
|
|
{
|
|
if (gBattlescriptCurrInstr[1])
|
|
{
|
|
gMultiHitCounter = gBattlescriptCurrInstr[1];
|
|
}
|
|
else
|
|
{
|
|
if (GetBattlerAbility(gBattlerAttacker) == ABILITY_SKILL_LINK)
|
|
{
|
|
gMultiHitCounter = 5;
|
|
}
|
|
else if (B_MULTI_HIT_CHANCE >= GEN_5)
|
|
{
|
|
// 2 and 3 hits: 33.3%
|
|
// 4 and 5 hits: 16.7%
|
|
gMultiHitCounter = Random() % 4;
|
|
if (gMultiHitCounter > 2)
|
|
{
|
|
gMultiHitCounter = (Random() % 3);
|
|
if (gMultiHitCounter < 2)
|
|
gMultiHitCounter = 2;
|
|
else
|
|
gMultiHitCounter = 3;
|
|
}
|
|
else
|
|
gMultiHitCounter += 3;
|
|
}
|
|
else
|
|
{
|
|
// 2 and 3 hits: 37.5%
|
|
// 4 and 5 hits: 12.5%
|
|
gMultiHitCounter = Random() % 4;
|
|
if (gMultiHitCounter > 1)
|
|
gMultiHitCounter = (Random() % 4) + 2;
|
|
else
|
|
gMultiHitCounter += 2;
|
|
}
|
|
}
|
|
|
|
gBattlescriptCurrInstr += 2;
|
|
}
|
|
|
|
static void Cmd_initmultihitstring(void)
|
|
{
|
|
PREPARE_BYTE_NUMBER_BUFFER(gBattleScripting.multihitString, 1, 0)
|
|
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
|
|
static void Cmd_forcerandomswitch(void)
|
|
{
|
|
s32 i;
|
|
s32 battler1PartyId = 0;
|
|
s32 battler2PartyId = 0;
|
|
s32 firstMonId;
|
|
s32 lastMonId = 0; // + 1
|
|
s32 monsCount;
|
|
struct Pokemon* party = NULL;
|
|
s32 validMons = 0;
|
|
s32 minNeeded;
|
|
|
|
// Swapping pokemon happens in:
|
|
// trainer battles
|
|
// wild double battles when an opposing pokemon uses it against one of the two alive player mons
|
|
// wild double battle when a player pokemon uses it against its partner
|
|
if ((gBattleTypeFlags & BATTLE_TYPE_TRAINER)
|
|
|| (WILD_DOUBLE_BATTLE
|
|
&& GetBattlerSide(gBattlerAttacker) == B_SIDE_OPPONENT
|
|
&& GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER
|
|
&& IS_WHOLE_SIDE_ALIVE(gBattlerTarget))
|
|
|| (WILD_DOUBLE_BATTLE
|
|
&& GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER
|
|
&& GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER)
|
|
)
|
|
{
|
|
if (GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER)
|
|
party = gPlayerParty;
|
|
else
|
|
party = gEnemyParty;
|
|
|
|
if (BATTLE_TWO_VS_ONE_OPPONENT && GetBattlerSide(gBattlerTarget) == B_SIDE_OPPONENT)
|
|
{
|
|
firstMonId = 0;
|
|
lastMonId = 6;
|
|
monsCount = 6;
|
|
minNeeded = 2;
|
|
battler2PartyId = gBattlerPartyIndexes[gBattlerTarget];
|
|
battler1PartyId = gBattlerPartyIndexes[gBattlerTarget ^ BIT_FLANK];
|
|
}
|
|
else if ((gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER && gBattleTypeFlags & BATTLE_TYPE_LINK)
|
|
|| (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER && gBattleTypeFlags & BATTLE_TYPE_x2000000)
|
|
|| (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER))
|
|
{
|
|
if ((gBattlerTarget & BIT_FLANK) != 0)
|
|
{
|
|
firstMonId = 3;
|
|
lastMonId = 6;
|
|
}
|
|
else
|
|
{
|
|
firstMonId = 0;
|
|
lastMonId = 3;
|
|
}
|
|
monsCount = 3;
|
|
minNeeded = 1;
|
|
battler2PartyId = gBattlerPartyIndexes[gBattlerTarget];
|
|
battler1PartyId = gBattlerPartyIndexes[gBattlerTarget ^ BIT_FLANK];
|
|
}
|
|
else if ((gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_LINK)
|
|
|| (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_x2000000))
|
|
{
|
|
if (GetLinkTrainerFlankId(GetBattlerMultiplayerId(gBattlerTarget)) == 1)
|
|
{
|
|
firstMonId = 3;
|
|
lastMonId = 6;
|
|
}
|
|
else
|
|
{
|
|
firstMonId = 0;
|
|
lastMonId = 3;
|
|
}
|
|
monsCount = 3;
|
|
minNeeded = 1;
|
|
battler2PartyId = gBattlerPartyIndexes[gBattlerTarget];
|
|
battler1PartyId = gBattlerPartyIndexes[gBattlerTarget ^ BIT_FLANK];
|
|
}
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
|
|
{
|
|
if (GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER)
|
|
{
|
|
firstMonId = 0;
|
|
lastMonId = 6;
|
|
monsCount = 6;
|
|
minNeeded = 2; // since there are two opponents, it has to be a double battle
|
|
}
|
|
else
|
|
{
|
|
if ((gBattlerTarget & BIT_FLANK) != 0)
|
|
{
|
|
firstMonId = 3;
|
|
lastMonId = 6;
|
|
}
|
|
else
|
|
{
|
|
firstMonId = 0;
|
|
lastMonId = 3;
|
|
}
|
|
monsCount = 3;
|
|
minNeeded = 1;
|
|
}
|
|
battler2PartyId = gBattlerPartyIndexes[gBattlerTarget];
|
|
battler1PartyId = gBattlerPartyIndexes[gBattlerTarget ^ BIT_FLANK];
|
|
}
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
|
|
{
|
|
firstMonId = 0;
|
|
lastMonId = 6;
|
|
monsCount = 6;
|
|
minNeeded = 2;
|
|
battler2PartyId = gBattlerPartyIndexes[gBattlerTarget];
|
|
battler1PartyId = gBattlerPartyIndexes[gBattlerTarget ^ BIT_FLANK];
|
|
}
|
|
else
|
|
{
|
|
firstMonId = 0;
|
|
lastMonId = 6;
|
|
monsCount = 6;
|
|
minNeeded = 1;
|
|
battler2PartyId = gBattlerPartyIndexes[gBattlerTarget]; // there is only one pokemon out in single battles
|
|
battler1PartyId = gBattlerPartyIndexes[gBattlerTarget];
|
|
}
|
|
|
|
for (i = firstMonId; i < lastMonId; i++)
|
|
{
|
|
if (GetMonData(&party[i], MON_DATA_SPECIES) != SPECIES_NONE
|
|
&& !GetMonData(&party[i], MON_DATA_IS_EGG)
|
|
&& GetMonData(&party[i], MON_DATA_HP) != 0)
|
|
{
|
|
validMons++;
|
|
}
|
|
}
|
|
|
|
if (validMons <= minNeeded)
|
|
{
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
}
|
|
else
|
|
{
|
|
*(gBattleStruct->field_58 + gBattlerTarget) = gBattlerPartyIndexes[gBattlerTarget];
|
|
gBattlescriptCurrInstr = BattleScript_RoarSuccessSwitch;
|
|
|
|
do
|
|
{
|
|
i = Random() % monsCount;
|
|
i += firstMonId;
|
|
}
|
|
while (i == battler2PartyId
|
|
|| i == battler1PartyId
|
|
|| GetMonData(&party[i], MON_DATA_SPECIES) == SPECIES_NONE
|
|
|| GetMonData(&party[i], MON_DATA_IS_EGG) == TRUE
|
|
|| GetMonData(&party[i], MON_DATA_HP) == 0);
|
|
|
|
*(gBattleStruct->monToSwitchIntoId + gBattlerTarget) = i;
|
|
|
|
if (!IsMultiBattle())
|
|
SwitchPartyOrder(gBattlerTarget);
|
|
|
|
if ((gBattleTypeFlags & BATTLE_TYPE_LINK && gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER)
|
|
|| (gBattleTypeFlags & BATTLE_TYPE_LINK && gBattleTypeFlags & BATTLE_TYPE_MULTI)
|
|
|| (gBattleTypeFlags & BATTLE_TYPE_x2000000 && gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER)
|
|
|| (gBattleTypeFlags & BATTLE_TYPE_x2000000 && gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
|
{
|
|
SwitchPartyOrderLinkMulti(gBattlerTarget, i, 0);
|
|
SwitchPartyOrderLinkMulti(gBattlerTarget ^ BIT_FLANK, i, 1);
|
|
}
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
|
|
SwitchPartyOrderInGameMulti(gBattlerTarget, i);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// In normal wild doubles, Roar will always fail if the user's level is less than the target's.
|
|
if (gBattleMons[gBattlerAttacker].level >= gBattleMons[gBattlerTarget].level)
|
|
gBattlescriptCurrInstr = BattleScript_RoarSuccessEndBattle;
|
|
else
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
}
|
|
}
|
|
|
|
static void Cmd_tryconversiontypechange(void) // randomly changes user's type to one of its moves' type
|
|
{
|
|
u8 validMoves = 0;
|
|
u8 moveChecked;
|
|
u8 moveType;
|
|
|
|
while (validMoves < MAX_MON_MOVES)
|
|
{
|
|
if (gBattleMons[gBattlerAttacker].moves[validMoves] == 0)
|
|
break;
|
|
|
|
validMoves++;
|
|
}
|
|
|
|
for (moveChecked = 0; moveChecked < validMoves; moveChecked++)
|
|
{
|
|
moveType = gBattleMoves[gBattleMons[gBattlerAttacker].moves[moveChecked]].type;
|
|
|
|
if (moveType == TYPE_MYSTERY)
|
|
{
|
|
if (IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_GHOST))
|
|
moveType = TYPE_GHOST;
|
|
else
|
|
moveType = TYPE_NORMAL;
|
|
}
|
|
if (moveType != gBattleMons[gBattlerAttacker].type1
|
|
&& moveType != gBattleMons[gBattlerAttacker].type2
|
|
&& moveType != gBattleMons[gBattlerAttacker].type3)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (moveChecked == validMoves)
|
|
{
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
}
|
|
else
|
|
{
|
|
do
|
|
{
|
|
|
|
while ((moveChecked = Random() & 3) >= validMoves);
|
|
|
|
moveType = gBattleMoves[gBattleMons[gBattlerAttacker].moves[moveChecked]].type;
|
|
|
|
if (moveType == TYPE_MYSTERY)
|
|
{
|
|
if (IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_GHOST))
|
|
moveType = TYPE_GHOST;
|
|
else
|
|
moveType = TYPE_NORMAL;
|
|
}
|
|
}
|
|
while (moveType == gBattleMons[gBattlerAttacker].type1 || moveType == gBattleMons[gBattlerAttacker].type2 || moveType == gBattleMons[gBattlerAttacker].type3);
|
|
|
|
SET_BATTLER_TYPE(gBattlerAttacker, moveType);
|
|
PREPARE_TYPE_BUFFER(gBattleTextBuff1, moveType);
|
|
|
|
gBattlescriptCurrInstr += 5;
|
|
}
|
|
}
|
|
|
|
static void Cmd_givepaydaymoney(void)
|
|
{
|
|
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)) && gPaydayMoney != 0)
|
|
{
|
|
u32 bonusMoney = gPaydayMoney * gBattleStruct->moneyMultiplier;
|
|
AddMoney(&gSaveBlock1Ptr->money, bonusMoney);
|
|
|
|
PREPARE_HWORD_NUMBER_BUFFER(gBattleTextBuff1, 5, bonusMoney)
|
|
|
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
|
gBattlescriptCurrInstr = BattleScript_PrintPayDayMoneyString;
|
|
}
|
|
else
|
|
{
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
}
|
|
|
|
static void Cmd_setlightscreen(void)
|
|
{
|
|
if (gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] & SIDE_STATUS_LIGHTSCREEN)
|
|
{
|
|
gMoveResultFlags |= MOVE_RESULT_MISSED;
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
|
}
|
|
else
|
|
{
|
|
gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] |= SIDE_STATUS_LIGHTSCREEN;
|
|
if (GetBattlerHoldEffect(gBattlerAttacker, TRUE) == HOLD_EFFECT_LIGHT_CLAY)
|
|
gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].lightscreenTimer = 8;
|
|
else
|
|
gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].lightscreenTimer = 5;
|
|
gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].lightscreenBattlerId = gBattlerAttacker;
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && CountAliveMonsInBattle(BATTLE_ALIVE_ATK_SIDE) == 2)
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 4;
|
|
else
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 3;
|
|
}
|
|
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
|
|
static void Cmd_tryKO(void)
|
|
{
|
|
bool32 lands = FALSE;
|
|
u32 holdEffect = GetBattlerHoldEffect(gBattlerTarget, TRUE);
|
|
|
|
gPotentialItemEffectBattler = gBattlerTarget;
|
|
if (holdEffect == HOLD_EFFECT_FOCUS_BAND
|
|
&& (Random() % 100) < GetBattlerHoldEffectParam(gBattlerTarget))
|
|
{
|
|
gSpecialStatuses[gBattlerTarget].focusBanded = 1;
|
|
RecordItemEffectBattle(gBattlerTarget, holdEffect);
|
|
}
|
|
else if (holdEffect == HOLD_EFFECT_FOCUS_SASH && BATTLER_MAX_HP(gBattlerTarget))
|
|
{
|
|
gSpecialStatuses[gBattlerTarget].focusSashed = 1;
|
|
RecordItemEffectBattle(gBattlerTarget, holdEffect);
|
|
}
|
|
|
|
if (GetBattlerAbility(gBattlerTarget) == ABILITY_STURDY)
|
|
{
|
|
gMoveResultFlags |= MOVE_RESULT_MISSED;
|
|
gLastUsedAbility = ABILITY_STURDY;
|
|
gBattlescriptCurrInstr = BattleScript_SturdyPreventsOHKO;
|
|
gBattlerAbility = gBattlerTarget;
|
|
}
|
|
else
|
|
{
|
|
if ((((gStatuses3[gBattlerTarget] & STATUS3_ALWAYS_HITS)
|
|
&& gDisableStructs[gBattlerTarget].battlerWithSureHit == gBattlerAttacker)
|
|
|| GetBattlerAbility(gBattlerAttacker) == ABILITY_NO_GUARD
|
|
|| GetBattlerAbility(gBattlerTarget) == ABILITY_NO_GUARD)
|
|
&& gBattleMons[gBattlerAttacker].level >= gBattleMons[gBattlerTarget].level)
|
|
{
|
|
lands = TRUE;
|
|
}
|
|
else
|
|
{
|
|
u16 odds = gBattleMoves[gCurrentMove].accuracy + (gBattleMons[gBattlerAttacker].level - gBattleMons[gBattlerTarget].level);
|
|
if (Random() % 100 + 1 < odds && gBattleMons[gBattlerAttacker].level >= gBattleMons[gBattlerTarget].level)
|
|
lands = TRUE;
|
|
}
|
|
|
|
if (lands)
|
|
{
|
|
if (gProtectStructs[gBattlerTarget].endured)
|
|
{
|
|
gBattleMoveDamage = gBattleMons[gBattlerTarget].hp - 1;
|
|
gMoveResultFlags |= MOVE_RESULT_FOE_ENDURED;
|
|
}
|
|
else if (gSpecialStatuses[gBattlerTarget].focusBanded || gSpecialStatuses[gBattlerTarget].focusSashed)
|
|
{
|
|
gBattleMoveDamage = gBattleMons[gBattlerTarget].hp - 1;
|
|
gMoveResultFlags |= MOVE_RESULT_FOE_HUNG_ON;
|
|
gLastUsedItem = gBattleMons[gBattlerTarget].item;
|
|
}
|
|
else
|
|
{
|
|
gBattleMoveDamage = gBattleMons[gBattlerTarget].hp;
|
|
gMoveResultFlags |= MOVE_RESULT_ONE_HIT_KO;
|
|
}
|
|
gBattlescriptCurrInstr += 5;
|
|
}
|
|
else
|
|
{
|
|
gMoveResultFlags |= MOVE_RESULT_MISSED;
|
|
if (gBattleMons[gBattlerAttacker].level >= gBattleMons[gBattlerTarget].level)
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
|
else
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void Cmd_damagetohalftargethp(void) // super fang
|
|
{
|
|
gBattleMoveDamage = gBattleMons[gBattlerTarget].hp / 2;
|
|
if (gBattleMoveDamage == 0)
|
|
gBattleMoveDamage = 1;
|
|
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
|
|
static void Cmd_setsandstorm(void)
|
|
{
|
|
if (!TryChangeBattleWeather(gBattlerAttacker, ENUM_WEATHER_SANDSTORM, FALSE))
|
|
{
|
|
gMoveResultFlags |= MOVE_RESULT_MISSED;
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
|
|
}
|
|
else
|
|
{
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 3;
|
|
}
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
|
|
static void Cmd_weatherdamage(void)
|
|
{
|
|
u32 ability = GetBattlerAbility(gBattlerAttacker);
|
|
|
|
gBattleMoveDamage = 0;
|
|
if (IsBattlerAlive(gBattlerAttacker) && WEATHER_HAS_EFFECT && ability != ABILITY_MAGIC_GUARD)
|
|
{
|
|
if (gBattleWeather & WEATHER_SANDSTORM_ANY)
|
|
{
|
|
if (!IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_ROCK)
|
|
&& !IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_GROUND)
|
|
&& !IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_STEEL)
|
|
&& ability != ABILITY_SAND_VEIL
|
|
&& ability != ABILITY_SAND_FORCE
|
|
&& ability != ABILITY_SAND_RUSH
|
|
&& ability != ABILITY_OVERCOAT
|
|
&& !(gStatuses3[gBattlerAttacker] & (STATUS3_UNDERGROUND | STATUS3_UNDERWATER))
|
|
&& GetBattlerHoldEffect(gBattlerAttacker, TRUE) != HOLD_EFFECT_SAFETY_GOOGLES)
|
|
{
|
|
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 16;
|
|
if (gBattleMoveDamage == 0)
|
|
gBattleMoveDamage = 1;
|
|
}
|
|
}
|
|
if (gBattleWeather & WEATHER_HAIL_ANY)
|
|
{
|
|
if (ability == ABILITY_ICE_BODY
|
|
&& !(gStatuses3[gBattlerAttacker] & (STATUS3_UNDERGROUND | STATUS3_UNDERWATER))
|
|
&& !BATTLER_MAX_HP(gBattlerAttacker)
|
|
&& !(gStatuses3[gBattlerAttacker] & STATUS3_HEAL_BLOCK))
|
|
{
|
|
gBattlerAbility = gBattlerAttacker;
|
|
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 16;
|
|
if (gBattleMoveDamage == 0)
|
|
gBattleMoveDamage = 1;
|
|
gBattleMoveDamage *= -1;
|
|
}
|
|
else if (!IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_ICE)
|
|
&& ability != ABILITY_SNOW_CLOAK
|
|
&& ability != ABILITY_OVERCOAT
|
|
&& ability != ABILITY_ICE_BODY
|
|
&& !(gStatuses3[gBattlerAttacker] & (STATUS3_UNDERGROUND | STATUS3_UNDERWATER))
|
|
&& GetBattlerHoldEffect(gBattlerAttacker, TRUE) != HOLD_EFFECT_SAFETY_GOOGLES)
|
|
{
|
|
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 16;
|
|
if (gBattleMoveDamage == 0)
|
|
gBattleMoveDamage = 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
|
|
static void Cmd_tryinfatuating(void)
|
|
{
|
|
struct Pokemon *monAttacker, *monTarget;
|
|
u16 speciesAttacker, speciesTarget;
|
|
u32 personalityAttacker, personalityTarget;
|
|
|
|
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
|
|
monAttacker = &gPlayerParty[gBattlerPartyIndexes[gBattlerAttacker]];
|
|
else
|
|
monAttacker = &gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker]];
|
|
|
|
if (GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER)
|
|
monTarget = &gPlayerParty[gBattlerPartyIndexes[gBattlerTarget]];
|
|
else
|
|
monTarget = &gEnemyParty[gBattlerPartyIndexes[gBattlerTarget]];
|
|
|
|
speciesAttacker = GetMonData(monAttacker, MON_DATA_SPECIES);
|
|
personalityAttacker = GetMonData(monAttacker, MON_DATA_PERSONALITY);
|
|
|
|
speciesTarget = GetMonData(monTarget, MON_DATA_SPECIES);
|
|
personalityTarget = GetMonData(monTarget, MON_DATA_PERSONALITY);
|
|
|
|
if (GetBattlerAbility(gBattlerTarget) == ABILITY_OBLIVIOUS)
|
|
{
|
|
gBattlescriptCurrInstr = BattleScript_ObliviousPreventsAttraction;
|
|
gLastUsedAbility = ABILITY_OBLIVIOUS;
|
|
RecordAbilityBattle(gBattlerTarget, ABILITY_OBLIVIOUS);
|
|
}
|
|
else
|
|
{
|
|
if (GetGenderFromSpeciesAndPersonality(speciesAttacker, personalityAttacker) == GetGenderFromSpeciesAndPersonality(speciesTarget, personalityTarget)
|
|
|| gBattleMons[gBattlerTarget].status2 & STATUS2_INFATUATION
|
|
|| GetGenderFromSpeciesAndPersonality(speciesAttacker, personalityAttacker) == MON_GENDERLESS
|
|
|| GetGenderFromSpeciesAndPersonality(speciesTarget, personalityTarget) == MON_GENDERLESS)
|
|
{
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
}
|
|
else
|
|
{
|
|
gBattleMons[gBattlerTarget].status2 |= STATUS2_INFATUATED_WITH(gBattlerAttacker);
|
|
gBattlescriptCurrInstr += 5;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void Cmd_updatestatusicon(void)
|
|
{
|
|
if (gBattleControllerExecFlags)
|
|
return;
|
|
|
|
if (gBattlescriptCurrInstr[1] != BS_ATTACKER_WITH_PARTNER)
|
|
{
|
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
|
BtlController_EmitStatusIconUpdate(0, gBattleMons[gActiveBattler].status1, gBattleMons[gActiveBattler].status2);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
gBattlescriptCurrInstr += 2;
|
|
}
|
|
else
|
|
{
|
|
gActiveBattler = gBattlerAttacker;
|
|
if (!(gAbsentBattlerFlags & gBitTable[gActiveBattler]))
|
|
{
|
|
BtlController_EmitStatusIconUpdate(0, gBattleMons[gActiveBattler].status1, gBattleMons[gActiveBattler].status2);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
}
|
|
if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
|
|
{
|
|
gActiveBattler = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_FLANK);
|
|
if (!(gAbsentBattlerFlags & gBitTable[gActiveBattler]))
|
|
{
|
|
BtlController_EmitStatusIconUpdate(0, gBattleMons[gActiveBattler].status1, gBattleMons[gActiveBattler].status2);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
}
|
|
}
|
|
gBattlescriptCurrInstr += 2;
|
|
}
|
|
}
|
|
|
|
static void Cmd_setmist(void)
|
|
{
|
|
if (gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].mistTimer)
|
|
{
|
|
gMoveResultFlags |= MOVE_RESULT_FAILED;
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
|
|
}
|
|
else
|
|
{
|
|
gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].mistTimer = 5;
|
|
gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].mistBattlerId = gBattlerAttacker;
|
|
gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] |= SIDE_STATUS_MIST;
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
|
}
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
|
|
static void Cmd_setfocusenergy(void)
|
|
{
|
|
if (gBattleMons[gBattlerAttacker].status2 & STATUS2_FOCUS_ENERGY)
|
|
{
|
|
gMoveResultFlags |= MOVE_RESULT_FAILED;
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
|
|
}
|
|
else
|
|
{
|
|
gBattleMons[gBattlerAttacker].status2 |= STATUS2_FOCUS_ENERGY;
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
|
}
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
|
|
static void Cmd_transformdataexecution(void)
|
|
{
|
|
gChosenMove = 0xFFFF;
|
|
gBattlescriptCurrInstr++;
|
|
if (gBattleMons[gBattlerTarget].status2 & STATUS2_TRANSFORMED
|
|
|| gBattleStruct->illusion[gBattlerTarget].on
|
|
|| gStatuses3[gBattlerTarget] & STATUS3_SEMI_INVULNERABLE)
|
|
{
|
|
gMoveResultFlags |= MOVE_RESULT_FAILED;
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
|
|
}
|
|
else
|
|
{
|
|
s32 i;
|
|
u8 *battleMonAttacker, *battleMonTarget;
|
|
|
|
gBattleMons[gBattlerAttacker].status2 |= STATUS2_TRANSFORMED;
|
|
gDisableStructs[gBattlerAttacker].disabledMove = 0;
|
|
gDisableStructs[gBattlerAttacker].disableTimer = 0;
|
|
gDisableStructs[gBattlerAttacker].transformedMonPersonality = gBattleMons[gBattlerTarget].personality;
|
|
gDisableStructs[gBattlerAttacker].mimickedMoves = 0;
|
|
gDisableStructs[gBattlerAttacker].usedMoves = 0;
|
|
|
|
PREPARE_SPECIES_BUFFER(gBattleTextBuff1, gBattleMons[gBattlerTarget].species)
|
|
|
|
battleMonAttacker = (u8*)(&gBattleMons[gBattlerAttacker]);
|
|
battleMonTarget = (u8*)(&gBattleMons[gBattlerTarget]);
|
|
|
|
for (i = 0; i < offsetof(struct BattlePokemon, pp); i++)
|
|
battleMonAttacker[i] = battleMonTarget[i];
|
|
|
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
|
{
|
|
if (gBattleMoves[gBattleMons[gBattlerAttacker].moves[i]].pp < 5)
|
|
gBattleMons[gBattlerAttacker].pp[i] = gBattleMoves[gBattleMons[gBattlerAttacker].moves[i]].pp;
|
|
else
|
|
gBattleMons[gBattlerAttacker].pp[i] = 5;
|
|
}
|
|
|
|
gActiveBattler = gBattlerAttacker;
|
|
BtlController_EmitResetActionMoveSelection(0, RESET_MOVE_SELECTION);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
|
}
|
|
}
|
|
|
|
static void Cmd_setsubstitute(void)
|
|
{
|
|
u32 hp = gBattleMons[gBattlerAttacker].maxHP / 4;
|
|
if (gBattleMons[gBattlerAttacker].maxHP / 4 == 0)
|
|
hp = 1;
|
|
|
|
if (gBattleMons[gBattlerAttacker].hp <= hp)
|
|
{
|
|
gBattleMoveDamage = 0;
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
|
|
}
|
|
else
|
|
{
|
|
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 4; // one bit value will only work for pokemon which max hp can go to 1020(which is more than possible in games)
|
|
if (gBattleMoveDamage == 0)
|
|
gBattleMoveDamage = 1;
|
|
|
|
gBattleMons[gBattlerAttacker].status2 |= STATUS2_SUBSTITUTE;
|
|
gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_WRAPPED);
|
|
gDisableStructs[gBattlerAttacker].substituteHP = gBattleMoveDamage;
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
|
gHitMarker |= HITMARKER_IGNORE_SUBSTITUTE;
|
|
}
|
|
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
|
|
static void Cmd_mimicattackcopy(void)
|
|
{
|
|
if ((sForbiddenMoves[gLastMoves[gBattlerTarget]] & FORBIDDEN_MIMIC)
|
|
|| (gBattleMons[gBattlerAttacker].status2 & STATUS2_TRANSFORMED)
|
|
|| gLastMoves[gBattlerTarget] == 0xFFFF)
|
|
{
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
}
|
|
else
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
|
{
|
|
if (gBattleMons[gBattlerAttacker].moves[i] == gLastMoves[gBattlerTarget])
|
|
break;
|
|
}
|
|
|
|
if (i == MAX_MON_MOVES)
|
|
{
|
|
gChosenMove = 0xFFFF;
|
|
gBattleMons[gBattlerAttacker].moves[gCurrMovePos] = gLastMoves[gBattlerTarget];
|
|
if (gBattleMoves[gLastMoves[gBattlerTarget]].pp < 5)
|
|
gBattleMons[gBattlerAttacker].pp[gCurrMovePos] = gBattleMoves[gLastMoves[gBattlerTarget]].pp;
|
|
else
|
|
gBattleMons[gBattlerAttacker].pp[gCurrMovePos] = 5;
|
|
|
|
PREPARE_MOVE_BUFFER(gBattleTextBuff1, gLastMoves[gBattlerTarget])
|
|
|
|
gDisableStructs[gBattlerAttacker].mimickedMoves |= gBitTable[gCurrMovePos];
|
|
gBattlescriptCurrInstr += 5;
|
|
}
|
|
else
|
|
{
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void Cmd_metronome(void)
|
|
{
|
|
while (1)
|
|
{
|
|
gCurrentMove = (Random() % (MOVES_COUNT - 1)) + 1;
|
|
if (gBattleMoves[gCurrentMove].effect == EFFECT_PLACEHOLDER)
|
|
continue;
|
|
|
|
if (!(sForbiddenMoves[gCurrentMove] & FORBIDDEN_METRONOME))
|
|
{
|
|
gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
|
|
gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect];
|
|
gBattlerTarget = GetMoveTarget(gCurrentMove, 0);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void Cmd_dmgtolevel(void)
|
|
{
|
|
gBattleMoveDamage = gBattleMons[gBattlerAttacker].level;
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
|
|
static void Cmd_psywavedamageeffect(void)
|
|
{
|
|
s32 randDamage;
|
|
if (B_PSYWAVE_DMG >= GEN_6)
|
|
randDamage = (Random() % 101);
|
|
else
|
|
randDamage = (Random() % 11) * 10;
|
|
gBattleMoveDamage = gBattleMons[gBattlerAttacker].level * (randDamage + 50) / 100;
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
|
|
static void Cmd_counterdamagecalculator(void)
|
|
{
|
|
u8 sideAttacker = GetBattlerSide(gBattlerAttacker);
|
|
u8 sideTarget = GetBattlerSide(gProtectStructs[gBattlerAttacker].physicalBattlerId);
|
|
|
|
if (gProtectStructs[gBattlerAttacker].physicalDmg
|
|
&& sideAttacker != sideTarget
|
|
&& gBattleMons[gProtectStructs[gBattlerAttacker].physicalBattlerId].hp)
|
|
{
|
|
gBattleMoveDamage = gProtectStructs[gBattlerAttacker].physicalDmg * 2;
|
|
|
|
if (gSideTimers[sideTarget].followmeTimer && gBattleMons[gSideTimers[sideTarget].followmeTarget].hp)
|
|
gBattlerTarget = gSideTimers[sideTarget].followmeTarget;
|
|
else
|
|
gBattlerTarget = gProtectStructs[gBattlerAttacker].physicalBattlerId;
|
|
|
|
gBattlescriptCurrInstr += 5;
|
|
}
|
|
else
|
|
{
|
|
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
}
|
|
}
|
|
|
|
static void Cmd_mirrorcoatdamagecalculator(void) // a copy of atkA1 with the physical -> special field changes
|
|
{
|
|
u8 sideAttacker = GetBattlerSide(gBattlerAttacker);
|
|
u8 sideTarget = GetBattlerSide(gProtectStructs[gBattlerAttacker].specialBattlerId);
|
|
|
|
if (gProtectStructs[gBattlerAttacker].specialDmg && sideAttacker != sideTarget && gBattleMons[gProtectStructs[gBattlerAttacker].specialBattlerId].hp)
|
|
{
|
|
gBattleMoveDamage = gProtectStructs[gBattlerAttacker].specialDmg * 2;
|
|
|
|
if (gSideTimers[sideTarget].followmeTimer && gBattleMons[gSideTimers[sideTarget].followmeTarget].hp)
|
|
gBattlerTarget = gSideTimers[sideTarget].followmeTarget;
|
|
else
|
|
gBattlerTarget = gProtectStructs[gBattlerAttacker].specialBattlerId;
|
|
|
|
gBattlescriptCurrInstr += 5;
|
|
}
|
|
else
|
|
{
|
|
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
}
|
|
}
|
|
|
|
static void Cmd_disablelastusedattack(void)
|
|
{
|
|
s32 i;
|
|
|
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
|
{
|
|
if (gBattleMons[gBattlerTarget].moves[i] == gLastMoves[gBattlerTarget])
|
|
break;
|
|
}
|
|
if (gDisableStructs[gBattlerTarget].disabledMove == 0
|
|
&& i != MAX_MON_MOVES && gBattleMons[gBattlerTarget].pp[i] != 0)
|
|
{
|
|
PREPARE_MOVE_BUFFER(gBattleTextBuff1, gBattleMons[gBattlerTarget].moves[i])
|
|
|
|
gDisableStructs[gBattlerTarget].disabledMove = gBattleMons[gBattlerTarget].moves[i];
|
|
if (B_DISABLE_TURNS == GEN_3)
|
|
gDisableStructs[gBattlerTarget].disableTimer = (Random() & 3) + 2;
|
|
else if (B_DISABLE_TURNS == GEN_4)
|
|
gDisableStructs[gBattlerTarget].disableTimer = (Random() & 3) + 4;
|
|
else
|
|
gDisableStructs[gBattlerTarget].disableTimer = 4;
|
|
gDisableStructs[gBattlerTarget].disableTimerStartValue = gDisableStructs[gBattlerTarget].disableTimer; // used to save the random amount of turns?
|
|
gBattlescriptCurrInstr += 5;
|
|
}
|
|
else
|
|
{
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
}
|
|
}
|
|
|
|
static void Cmd_trysetencore(void)
|
|
{
|
|
s32 i;
|
|
|
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
|
{
|
|
if (gBattleMons[gBattlerTarget].moves[i] == gLastMoves[gBattlerTarget])
|
|
break;
|
|
}
|
|
|
|
if (gLastMoves[gBattlerTarget] == MOVE_STRUGGLE
|
|
|| gLastMoves[gBattlerTarget] == MOVE_ENCORE
|
|
|| gLastMoves[gBattlerTarget] == MOVE_MIRROR_MOVE)
|
|
{
|
|
i = 4;
|
|
}
|
|
|
|
if (gDisableStructs[gBattlerTarget].encoredMove == 0
|
|
&& i != 4 && gBattleMons[gBattlerTarget].pp[i] != 0)
|
|
{
|
|
gDisableStructs[gBattlerTarget].encoredMove = gBattleMons[gBattlerTarget].moves[i];
|
|
gDisableStructs[gBattlerTarget].encoredMovePos = i;
|
|
gDisableStructs[gBattlerTarget].encoreTimer = 3;
|
|
gDisableStructs[gBattlerTarget].encoreTimerStartValue = gDisableStructs[gBattlerTarget].encoreTimer;
|
|
gBattlescriptCurrInstr += 5;
|
|
}
|
|
else
|
|
{
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
}
|
|
}
|
|
|
|
static void Cmd_painsplitdmgcalc(void)
|
|
{
|
|
if (!(DoesSubstituteBlockMove(gBattlerAttacker, gBattlerTarget, gCurrentMove)))
|
|
{
|
|
s32 hpDiff = (gBattleMons[gBattlerAttacker].hp + gBattleMons[gBattlerTarget].hp) / 2;
|
|
s32 painSplitHp = gBattleMoveDamage = gBattleMons[gBattlerTarget].hp - hpDiff;
|
|
u8* storeLoc = (void*)(&gBattleScripting.painSplitHp);
|
|
|
|
storeLoc[0] = (painSplitHp);
|
|
storeLoc[1] = (painSplitHp & 0x0000FF00) >> 8;
|
|
storeLoc[2] = (painSplitHp & 0x00FF0000) >> 16;
|
|
storeLoc[3] = (painSplitHp & 0xFF000000) >> 24;
|
|
|
|
gBattleMoveDamage = gBattleMons[gBattlerAttacker].hp - hpDiff;
|
|
gSpecialStatuses[gBattlerTarget].dmg = 0xFFFF;
|
|
|
|
gBattlescriptCurrInstr += 5;
|
|
}
|
|
else
|
|
{
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
}
|
|
}
|
|
|
|
static void Cmd_settypetorandomresistance(void) // conversion 2
|
|
{
|
|
if (gLastLandedMoves[gBattlerAttacker] == 0
|
|
|| gLastLandedMoves[gBattlerAttacker] == 0xFFFF)
|
|
{
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
}
|
|
else if (IsTwoTurnsMove(gLastLandedMoves[gBattlerAttacker])
|
|
&& gBattleMons[gLastHitBy[gBattlerAttacker]].status2 & STATUS2_MULTIPLETURNS)
|
|
{
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
}
|
|
else
|
|
{
|
|
u32 i, resistTypes = 0;
|
|
u32 hitByType = gLastHitByType[gBattlerAttacker];
|
|
|
|
for (i = 0; i < NUMBER_OF_MON_TYPES; i++) // Find all types that resist.
|
|
{
|
|
switch (GetTypeModifier(hitByType, i))
|
|
{
|
|
case UQ_4_12(0):
|
|
case UQ_4_12(0.5):
|
|
resistTypes |= gBitTable[i];
|
|
break;
|
|
}
|
|
}
|
|
|
|
while (resistTypes != 0)
|
|
{
|
|
i = Random() % NUMBER_OF_MON_TYPES;
|
|
if (resistTypes & gBitTable[i])
|
|
{
|
|
if (IS_BATTLER_OF_TYPE(gBattlerAttacker, i))
|
|
{
|
|
resistTypes &= ~(gBitTable[i]); // Type resists, but the user is already of this type.
|
|
}
|
|
else
|
|
{
|
|
SET_BATTLER_TYPE(gBattlerAttacker, i);
|
|
PREPARE_TYPE_BUFFER(gBattleTextBuff1, i);
|
|
gBattlescriptCurrInstr += 5;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
}
|
|
}
|
|
|
|
static void Cmd_setalwayshitflag(void)
|
|
{
|
|
gStatuses3[gBattlerTarget] &= ~(STATUS3_ALWAYS_HITS);
|
|
gStatuses3[gBattlerTarget] |= STATUS3_ALWAYS_HITS_TURN(2);
|
|
gDisableStructs[gBattlerTarget].battlerWithSureHit = gBattlerAttacker;
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
|
|
static void Cmd_copymovepermanently(void) // sketch
|
|
{
|
|
gChosenMove = 0xFFFF;
|
|
|
|
if (!(gBattleMons[gBattlerAttacker].status2 & STATUS2_TRANSFORMED)
|
|
&& gLastPrintedMoves[gBattlerTarget] != MOVE_STRUGGLE
|
|
&& gLastPrintedMoves[gBattlerTarget] != 0
|
|
&& gLastPrintedMoves[gBattlerTarget] != 0xFFFF
|
|
&& gLastPrintedMoves[gBattlerTarget] != MOVE_SKETCH)
|
|
{
|
|
s32 i;
|
|
|
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
|
{
|
|
if (gBattleMons[gBattlerAttacker].moves[i] == MOVE_SKETCH)
|
|
continue;
|
|
if (gBattleMons[gBattlerAttacker].moves[i] == gLastPrintedMoves[gBattlerTarget])
|
|
break;
|
|
}
|
|
|
|
if (i != MAX_MON_MOVES)
|
|
{
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
}
|
|
else // sketch worked
|
|
{
|
|
struct MovePpInfo movePpData;
|
|
|
|
gBattleMons[gBattlerAttacker].moves[gCurrMovePos] = gLastPrintedMoves[gBattlerTarget];
|
|
gBattleMons[gBattlerAttacker].pp[gCurrMovePos] = gBattleMoves[gLastPrintedMoves[gBattlerTarget]].pp;
|
|
gActiveBattler = gBattlerAttacker;
|
|
|
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
|
{
|
|
movePpData.moves[i] = gBattleMons[gBattlerAttacker].moves[i];
|
|
movePpData.pp[i] = gBattleMons[gBattlerAttacker].pp[i];
|
|
}
|
|
movePpData.ppBonuses = gBattleMons[gBattlerAttacker].ppBonuses;
|
|
|
|
BtlController_EmitSetMonData(0, REQUEST_MOVES_PP_BATTLE, 0, sizeof(struct MovePpInfo), &movePpData);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
|
|
PREPARE_MOVE_BUFFER(gBattleTextBuff1, gLastPrintedMoves[gBattlerTarget])
|
|
|
|
gBattlescriptCurrInstr += 5;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
}
|
|
}
|
|
|
|
static bool8 IsTwoTurnsMove(u16 move)
|
|
{
|
|
if (gBattleMoves[move].effect == EFFECT_SKULL_BASH
|
|
|| gBattleMoves[move].effect == EFFECT_TWO_TURNS_ATTACK
|
|
|| gBattleMoves[move].effect == EFFECT_SOLARBEAM
|
|
|| gBattleMoves[move].effect == EFFECT_SEMI_INVULNERABLE
|
|
|| gBattleMoves[move].effect == EFFECT_BIDE)
|
|
return TRUE;
|
|
else
|
|
return FALSE;
|
|
}
|
|
|
|
static u8 AttacksThisTurn(u8 battlerId, u16 move) // Note: returns 1 if it's a charging turn, otherwise 2
|
|
{
|
|
// first argument is unused
|
|
if (gBattleMoves[move].effect == EFFECT_SOLARBEAM
|
|
&& (gBattleWeather & WEATHER_SUN_ANY))
|
|
return 2;
|
|
|
|
if (gBattleMoves[move].effect == EFFECT_SKULL_BASH
|
|
|| gBattleMoves[move].effect == EFFECT_TWO_TURNS_ATTACK
|
|
|| gBattleMoves[move].effect == EFFECT_SOLARBEAM
|
|
|| gBattleMoves[move].effect == EFFECT_SEMI_INVULNERABLE
|
|
|| gBattleMoves[move].effect == EFFECT_BIDE)
|
|
{
|
|
if ((gHitMarker & HITMARKER_CHARGING))
|
|
return 1;
|
|
}
|
|
return 2;
|
|
}
|
|
|
|
static void Cmd_trychoosesleeptalkmove(void)
|
|
{
|
|
u32 i, unusableMovesBits = 0, movePosition;
|
|
|
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
|
{
|
|
if ((sForbiddenMoves[gBattleMons[gBattlerAttacker].moves[i]] & FORBIDDEN_SLEEP_TALK)
|
|
|| IsTwoTurnsMove(gBattleMons[gBattlerAttacker].moves[i]))
|
|
{
|
|
unusableMovesBits |= gBitTable[i];
|
|
}
|
|
}
|
|
|
|
unusableMovesBits = CheckMoveLimitations(gBattlerAttacker, unusableMovesBits, ~(MOVE_LIMITATION_PP));
|
|
if (unusableMovesBits == 0xF) // all 4 moves cannot be chosen
|
|
{
|
|
gBattlescriptCurrInstr += 5;
|
|
}
|
|
else // at least one move can be chosen
|
|
{
|
|
do
|
|
{
|
|
movePosition = Random() & 3;
|
|
} while ((gBitTable[movePosition] & unusableMovesBits));
|
|
|
|
gCalledMove = gBattleMons[gBattlerAttacker].moves[movePosition];
|
|
gCurrMovePos = movePosition;
|
|
gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
|
|
gBattlerTarget = GetMoveTarget(gCalledMove, 0);
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
}
|
|
}
|
|
|
|
static void Cmd_setdestinybond(void)
|
|
{
|
|
gBattleMons[gBattlerAttacker].status2 |= STATUS2_DESTINY_BOND;
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
|
|
static void TrySetDestinyBondToHappen(void)
|
|
{
|
|
u8 sideAttacker = GetBattlerSide(gBattlerAttacker);
|
|
u8 sideTarget = GetBattlerSide(gBattlerTarget);
|
|
if (gBattleMons[gBattlerTarget].status2 & STATUS2_DESTINY_BOND
|
|
&& sideAttacker != sideTarget
|
|
&& !(gHitMarker & HITMARKER_GRUDGE))
|
|
{
|
|
gHitMarker |= HITMARKER_DESTINYBOND;
|
|
}
|
|
}
|
|
|
|
static void Cmd_trysetdestinybondtohappen(void)
|
|
{
|
|
TrySetDestinyBondToHappen();
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
|
|
static void Cmd_settailwind(void)
|
|
{
|
|
u8 side = GetBattlerSide(gBattlerAttacker);
|
|
|
|
if (!(gSideStatuses[side] & SIDE_STATUS_TAILWIND))
|
|
{
|
|
gSideStatuses[side] |= SIDE_STATUS_TAILWIND;
|
|
gSideTimers[side].tailwindBattlerId = gBattlerAttacker;
|
|
gSideTimers[side].tailwindTimer = 3;
|
|
gBattlescriptCurrInstr += 5;
|
|
}
|
|
else
|
|
{
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
}
|
|
}
|
|
|
|
static void Cmd_tryspiteppreduce(void)
|
|
{
|
|
if (gLastMoves[gBattlerTarget] != 0
|
|
&& gLastMoves[gBattlerTarget] != 0xFFFF)
|
|
{
|
|
s32 i;
|
|
|
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
|
{
|
|
if (gLastMoves[gBattlerTarget] == gBattleMons[gBattlerTarget].moves[i])
|
|
break;
|
|
}
|
|
|
|
if (i != MAX_MON_MOVES && gBattleMons[gBattlerTarget].pp[i] > 1)
|
|
{
|
|
s32 ppToDeduct = (Random() & 3) + 2;
|
|
if (gBattleMons[gBattlerTarget].pp[i] < ppToDeduct)
|
|
ppToDeduct = gBattleMons[gBattlerTarget].pp[i];
|
|
|
|
PREPARE_MOVE_BUFFER(gBattleTextBuff1, gLastMoves[gBattlerTarget])
|
|
|
|
ConvertIntToDecimalStringN(gBattleTextBuff2, ppToDeduct, STR_CONV_MODE_LEFT_ALIGN, 1);
|
|
|
|
PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff2, 1, ppToDeduct)
|
|
|
|
gBattleMons[gBattlerTarget].pp[i] -= ppToDeduct;
|
|
gActiveBattler = gBattlerTarget;
|
|
|
|
if (!(gDisableStructs[gActiveBattler].mimickedMoves & gBitTable[i])
|
|
&& !(gBattleMons[gActiveBattler].status2 & STATUS2_TRANSFORMED))
|
|
{
|
|
BtlController_EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + i, 0, 1, &gBattleMons[gActiveBattler].pp[i]);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
}
|
|
|
|
gBattlescriptCurrInstr += 5;
|
|
|
|
if (gBattleMons[gBattlerTarget].pp[i] == 0)
|
|
CancelMultiTurnMoves(gBattlerTarget);
|
|
}
|
|
else
|
|
{
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
}
|
|
}
|
|
|
|
static void Cmd_healpartystatus(void)
|
|
{
|
|
u32 zero = 0;
|
|
u8 toHeal = 0;
|
|
|
|
if (gCurrentMove == MOVE_HEAL_BELL)
|
|
{
|
|
struct Pokemon *party;
|
|
s32 i;
|
|
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
|
|
|
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
|
|
party = gPlayerParty;
|
|
else
|
|
party = gEnemyParty;
|
|
|
|
if (gBattleMons[gBattlerAttacker].ability != ABILITY_SOUNDPROOF)
|
|
{
|
|
gBattleMons[gBattlerAttacker].status1 = 0;
|
|
gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_NIGHTMARE);
|
|
}
|
|
else
|
|
{
|
|
RecordAbilityBattle(gBattlerAttacker, gBattleMons[gBattlerAttacker].ability);
|
|
gBattleCommunication[MULTISTRING_CHOOSER] |= 1;
|
|
}
|
|
|
|
gActiveBattler = gBattleScripting.battler = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_FLANK);
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
|
|
&& !(gAbsentBattlerFlags & gBitTable[gActiveBattler]))
|
|
{
|
|
if (gBattleMons[gActiveBattler].ability != ABILITY_SOUNDPROOF)
|
|
{
|
|
gBattleMons[gActiveBattler].status1 = 0;
|
|
gBattleMons[gActiveBattler].status2 &= ~(STATUS2_NIGHTMARE);
|
|
}
|
|
else
|
|
{
|
|
RecordAbilityBattle(gActiveBattler, gBattleMons[gActiveBattler].ability);
|
|
gBattleCommunication[MULTISTRING_CHOOSER] |= 2;
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < PARTY_SIZE; i++)
|
|
{
|
|
u16 species = GetMonData(&party[i], MON_DATA_SPECIES2);
|
|
u8 abilityNum = GetMonData(&party[i], MON_DATA_ABILITY_NUM);
|
|
|
|
if (species != SPECIES_NONE && species != SPECIES_EGG)
|
|
{
|
|
u8 ability;
|
|
|
|
if (gBattlerPartyIndexes[gBattlerAttacker] == i)
|
|
ability = gBattleMons[gBattlerAttacker].ability;
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
|
|
&& gBattlerPartyIndexes[gActiveBattler] == i
|
|
&& !(gAbsentBattlerFlags & gBitTable[gActiveBattler]))
|
|
ability = gBattleMons[gActiveBattler].ability;
|
|
else
|
|
ability = GetAbilityBySpecies(species, abilityNum);
|
|
|
|
if (ability != ABILITY_SOUNDPROOF)
|
|
toHeal |= (1 << i);
|
|
}
|
|
}
|
|
}
|
|
else // Aromatherapy
|
|
{
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 4;
|
|
toHeal = 0x3F;
|
|
|
|
gBattleMons[gBattlerAttacker].status1 = 0;
|
|
gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_NIGHTMARE);
|
|
|
|
gActiveBattler = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_FLANK);
|
|
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
|
|
&& !(gAbsentBattlerFlags & gBitTable[gActiveBattler]))
|
|
{
|
|
gBattleMons[gActiveBattler].status1 = 0;
|
|
gBattleMons[gActiveBattler].status2 &= ~(STATUS2_NIGHTMARE);
|
|
}
|
|
|
|
}
|
|
|
|
if (toHeal)
|
|
{
|
|
gActiveBattler = gBattlerAttacker;
|
|
BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, toHeal, 4, &zero);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
}
|
|
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
|
|
static void Cmd_cursetarget(void)
|
|
{
|
|
if (gBattleMons[gBattlerTarget].status2 & STATUS2_CURSED)
|
|
{
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
}
|
|
else
|
|
{
|
|
gBattleMons[gBattlerTarget].status2 |= STATUS2_CURSED;
|
|
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 2;
|
|
if (gBattleMoveDamage == 0)
|
|
gBattleMoveDamage = 1;
|
|
|
|
gBattlescriptCurrInstr += 5;
|
|
}
|
|
}
|
|
|
|
static void Cmd_trysetspikes(void)
|
|
{
|
|
u8 targetSide = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE;
|
|
|
|
if (gSideTimers[targetSide].spikesAmount == 3)
|
|
{
|
|
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
}
|
|
else
|
|
{
|
|
gSideStatuses[targetSide] |= SIDE_STATUS_SPIKES;
|
|
gSideTimers[targetSide].spikesAmount++;
|
|
gBattlescriptCurrInstr += 5;
|
|
}
|
|
}
|
|
|
|
static void Cmd_setforesight(void)
|
|
{
|
|
gBattleMons[gBattlerTarget].status2 |= STATUS2_FORESIGHT;
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
|
|
static void Cmd_trysetperishsong(void)
|
|
{
|
|
s32 i;
|
|
s32 notAffectedCount = 0;
|
|
|
|
for (i = 0; i < gBattlersCount; i++)
|
|
{
|
|
if (gStatuses3[i] & STATUS3_PERISH_SONG
|
|
|| gBattleMons[i].ability == ABILITY_SOUNDPROOF)
|
|
{
|
|
notAffectedCount++;
|
|
}
|
|
else
|
|
{
|
|
gStatuses3[i] |= STATUS3_PERISH_SONG;
|
|
gDisableStructs[i].perishSongTimer = 3;
|
|
gDisableStructs[i].perishSongTimerStartValue = 3;
|
|
}
|
|
}
|
|
|
|
PressurePPLoseOnUsingPerishSong(gBattlerAttacker);
|
|
|
|
if (notAffectedCount == gBattlersCount)
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
else
|
|
gBattlescriptCurrInstr += 5;
|
|
}
|
|
|
|
static void Cmd_handlerollout(void)
|
|
{
|
|
if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
|
|
{
|
|
CancelMultiTurnMoves(gBattlerAttacker);
|
|
gBattlescriptCurrInstr = BattleScript_MoveMissedPause;
|
|
}
|
|
else
|
|
{
|
|
if (!(gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS)) // First hit.
|
|
{
|
|
gDisableStructs[gBattlerAttacker].rolloutTimer = 5;
|
|
gDisableStructs[gBattlerAttacker].rolloutTimerStartValue = 5;
|
|
gBattleMons[gBattlerAttacker].status2 |= STATUS2_MULTIPLETURNS;
|
|
gLockedMoves[gBattlerAttacker] = gCurrentMove;
|
|
}
|
|
if (--gDisableStructs[gBattlerAttacker].rolloutTimer == 0) // Last hit.
|
|
{
|
|
gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_MULTIPLETURNS);
|
|
}
|
|
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
}
|
|
|
|
static void Cmd_jumpifconfusedandstatmaxed(void)
|
|
{
|
|
if (gBattleMons[gBattlerTarget].status2 & STATUS2_CONFUSION
|
|
&& gBattleMons[gBattlerTarget].statStages[gBattlescriptCurrInstr[1]] == MAX_STAT_STAGE)
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
|
|
else
|
|
gBattlescriptCurrInstr += 6;
|
|
}
|
|
|
|
static void Cmd_handlefurycutter(void)
|
|
{
|
|
if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
|
|
{
|
|
gDisableStructs[gBattlerAttacker].furyCutterCounter = 0;
|
|
gBattlescriptCurrInstr = BattleScript_MoveMissedPause;
|
|
}
|
|
else
|
|
{
|
|
if (gDisableStructs[gBattlerAttacker].furyCutterCounter != 5)
|
|
gDisableStructs[gBattlerAttacker].furyCutterCounter++;
|
|
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
}
|
|
|
|
static void Cmd_setembargo(void)
|
|
{
|
|
if (gStatuses3[gBattlerTarget] & STATUS3_EMBARGO)
|
|
{
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
}
|
|
else
|
|
{
|
|
gStatuses3[gBattlerTarget] |= STATUS3_EMBARGO;
|
|
gDisableStructs[gBattlerTarget].embargoTimer = 5;
|
|
gBattlescriptCurrInstr += 5;
|
|
}
|
|
}
|
|
|
|
static void Cmd_presentdamagecalculation(void)
|
|
{
|
|
u32 rand = Random() & 0xFF;
|
|
|
|
if (rand < 102)
|
|
{
|
|
gBattleStruct->presentBasePower = 40;
|
|
}
|
|
else if (rand < 178)
|
|
{
|
|
gBattleStruct->presentBasePower = 80;
|
|
}
|
|
else if (rand < 204)
|
|
{
|
|
gBattleStruct->presentBasePower = 120;
|
|
}
|
|
else
|
|
{
|
|
gBattleMoveDamage = gBattleMons[gBattlerTarget].maxHP / 4;
|
|
if (gBattleMoveDamage == 0)
|
|
gBattleMoveDamage = 1;
|
|
gBattleMoveDamage *= -1;
|
|
}
|
|
|
|
if (rand < 204)
|
|
{
|
|
gBattlescriptCurrInstr = BattleScript_HitFromCritCalc;
|
|
}
|
|
else if (gBattleMons[gBattlerTarget].maxHP == gBattleMons[gBattlerTarget].hp)
|
|
{
|
|
gBattlescriptCurrInstr = BattleScript_AlreadyAtFullHp;
|
|
}
|
|
else
|
|
{
|
|
gMoveResultFlags &= ~(MOVE_RESULT_DOESNT_AFFECT_FOE);
|
|
gBattlescriptCurrInstr = BattleScript_PresentHealTarget;
|
|
}
|
|
}
|
|
|
|
static void Cmd_setsafeguard(void)
|
|
{
|
|
if (gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] & SIDE_STATUS_SAFEGUARD)
|
|
{
|
|
gMoveResultFlags |= MOVE_RESULT_MISSED;
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
|
}
|
|
else
|
|
{
|
|
gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] |= SIDE_STATUS_SAFEGUARD;
|
|
gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].safeguardTimer = 5;
|
|
gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].safeguardBattlerId = gBattlerAttacker;
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 5;
|
|
}
|
|
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
|
|
static void Cmd_magnitudedamagecalculation(void)
|
|
{
|
|
u32 magnitude = Random() % 100;
|
|
|
|
if (magnitude < 5)
|
|
{
|
|
gBattleStruct->magnitudeBasePower = 10;
|
|
magnitude = 4;
|
|
}
|
|
else if (magnitude < 15)
|
|
{
|
|
gBattleStruct->magnitudeBasePower = 30;
|
|
magnitude = 5;
|
|
}
|
|
else if (magnitude < 35)
|
|
{
|
|
gBattleStruct->magnitudeBasePower = 50;
|
|
magnitude = 6;
|
|
}
|
|
else if (magnitude < 65)
|
|
{
|
|
gBattleStruct->magnitudeBasePower = 70;
|
|
magnitude = 7;
|
|
}
|
|
else if (magnitude < 85)
|
|
{
|
|
gBattleStruct->magnitudeBasePower = 90;
|
|
magnitude = 8;
|
|
}
|
|
else if (magnitude < 95)
|
|
{
|
|
gBattleStruct->magnitudeBasePower = 110;
|
|
magnitude = 9;
|
|
}
|
|
else
|
|
{
|
|
gBattleStruct->magnitudeBasePower = 150;
|
|
magnitude = 10;
|
|
}
|
|
|
|
PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff1, 2, magnitude);
|
|
for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount; gBattlerTarget++)
|
|
{
|
|
if (gBattlerTarget == gBattlerAttacker)
|
|
continue;
|
|
if (!(gAbsentBattlerFlags & gBitTable[gBattlerTarget])) // A valid target was found.
|
|
break;
|
|
}
|
|
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
|
|
static void Cmd_jumpifnopursuitswitchdmg(void)
|
|
{
|
|
if (gMultiHitCounter == 1)
|
|
{
|
|
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
|
|
gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
|
|
else
|
|
gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
|
|
}
|
|
else
|
|
{
|
|
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
|
|
gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
|
|
else
|
|
gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
|
|
}
|
|
|
|
if (gChosenActionByBattler[gBattlerTarget] == B_ACTION_USE_MOVE
|
|
&& gBattlerAttacker == *(gBattleStruct->moveTarget + gBattlerTarget)
|
|
&& !(gBattleMons[gBattlerTarget].status1 & (STATUS1_SLEEP | STATUS1_FREEZE))
|
|
&& gBattleMons[gBattlerAttacker].hp
|
|
&& !gDisableStructs[gBattlerTarget].truantCounter
|
|
&& gChosenMoveByBattler[gBattlerTarget] == MOVE_PURSUIT)
|
|
{
|
|
s32 i;
|
|
|
|
for (i = 0; i < gBattlersCount; i++)
|
|
{
|
|
if (gBattlerByTurnOrder[i] == gBattlerTarget)
|
|
gActionsByTurnOrder[i] = B_ACTION_TRY_FINISH;
|
|
}
|
|
|
|
gCurrentMove = MOVE_PURSUIT;
|
|
gCurrMovePos = gChosenMovePos = *(gBattleStruct->chosenMovePositions + gBattlerTarget);
|
|
gBattlescriptCurrInstr += 5;
|
|
gBattleScripting.animTurn = 1;
|
|
gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
|
|
}
|
|
else
|
|
{
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
}
|
|
}
|
|
|
|
static void Cmd_setsunny(void)
|
|
{
|
|
if (!TryChangeBattleWeather(gBattlerAttacker, ENUM_WEATHER_SUN, FALSE))
|
|
{
|
|
gMoveResultFlags |= MOVE_RESULT_MISSED;
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
|
|
}
|
|
else
|
|
{
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 4;
|
|
}
|
|
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
|
|
static void Cmd_maxattackhalvehp(void) // belly drum
|
|
{
|
|
u32 halfHp = gBattleMons[gBattlerAttacker].maxHP / 2;
|
|
|
|
if (!(gBattleMons[gBattlerAttacker].maxHP / 2))
|
|
halfHp = 1;
|
|
|
|
if (gBattleMons[gBattlerAttacker].statStages[STAT_ATK] < MAX_STAT_STAGE
|
|
&& gBattleMons[gBattlerAttacker].hp > halfHp)
|
|
{
|
|
gBattleMons[gBattlerAttacker].statStages[STAT_ATK] = MAX_STAT_STAGE;
|
|
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 2;
|
|
if (gBattleMoveDamage == 0)
|
|
gBattleMoveDamage = 1;
|
|
|
|
gBattlescriptCurrInstr += 5;
|
|
}
|
|
else
|
|
{
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
}
|
|
}
|
|
|
|
static void Cmd_copyfoestats(void) // psych up
|
|
{
|
|
s32 i;
|
|
|
|
for (i = 0; i < NUM_BATTLE_STATS; i++)
|
|
{
|
|
gBattleMons[gBattlerAttacker].statStages[i] = gBattleMons[gBattlerTarget].statStages[i];
|
|
}
|
|
|
|
gBattlescriptCurrInstr += 5; // Has an unused jump ptr(possibly for a failed attempt) parameter.
|
|
}
|
|
|
|
static void Cmd_rapidspinfree(void)
|
|
{
|
|
u8 atkSide = GetBattlerSide(gBattlerAttacker);
|
|
|
|
if (gBattleMons[gBattlerAttacker].status2 & STATUS2_WRAPPED)
|
|
{
|
|
gBattleScripting.battler = gBattlerTarget;
|
|
gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_WRAPPED);
|
|
gBattlerTarget = *(gBattleStruct->wrappedBy + gBattlerAttacker);
|
|
PREPARE_MOVE_BUFFER(gBattleTextBuff1, gBattleStruct->wrappedMove[gBattlerAttacker]);
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_WrapFree;
|
|
}
|
|
else if (gStatuses3[gBattlerAttacker] & STATUS3_LEECHSEED)
|
|
{
|
|
gStatuses3[gBattlerAttacker] &= ~(STATUS3_LEECHSEED);
|
|
gStatuses3[gBattlerAttacker] &= ~(STATUS3_LEECHSEED_BATTLER);
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_LeechSeedFree;
|
|
}
|
|
else if (gSideStatuses[atkSide] & SIDE_STATUS_SPIKES)
|
|
{
|
|
gSideStatuses[atkSide] &= ~(SIDE_STATUS_SPIKES);
|
|
gSideTimers[atkSide].spikesAmount = 0;
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_SpikesFree;
|
|
}
|
|
else if (gSideStatuses[atkSide] & SIDE_STATUS_TOXIC_SPIKES)
|
|
{
|
|
gSideStatuses[atkSide] &= ~(SIDE_STATUS_TOXIC_SPIKES);
|
|
gSideTimers[atkSide].toxicSpikesAmount = 0;
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_ToxicSpikesFree;
|
|
}
|
|
else if (gSideStatuses[atkSide] & SIDE_STATUS_STICKY_WEB)
|
|
{
|
|
gSideStatuses[atkSide] &= ~(SIDE_STATUS_STICKY_WEB);
|
|
gSideTimers[atkSide].stickyWebAmount = 0;
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_StickyWebFree;
|
|
}
|
|
else if (gSideStatuses[atkSide] & SIDE_STATUS_STEALTH_ROCK)
|
|
{
|
|
gSideStatuses[atkSide] &= ~(SIDE_STATUS_STEALTH_ROCK);
|
|
gSideTimers[atkSide].stealthRockAmount = 0;
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_StealthRockFree;
|
|
}
|
|
else
|
|
{
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
}
|
|
|
|
static void Cmd_setdefensecurlbit(void)
|
|
{
|
|
gBattleMons[gBattlerAttacker].status2 |= STATUS2_DEFENSE_CURL;
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
|
|
static void Cmd_recoverbasedonsunlight(void)
|
|
{
|
|
gBattlerTarget = gBattlerAttacker;
|
|
if (gBattleMons[gBattlerAttacker].hp != gBattleMons[gBattlerAttacker].maxHP)
|
|
{
|
|
if (gCurrentMove == MOVE_SHORE_UP)
|
|
{
|
|
if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SANDSTORM_ANY)
|
|
gBattleMoveDamage = 20 * gBattleMons[gBattlerAttacker].maxHP / 30;
|
|
else
|
|
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 2;
|
|
}
|
|
else
|
|
{
|
|
if (!(gBattleWeather & WEATHER_ANY) || !WEATHER_HAS_EFFECT)
|
|
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 2;
|
|
else if (gBattleWeather & WEATHER_SUN_ANY)
|
|
gBattleMoveDamage = 20 * gBattleMons[gBattlerAttacker].maxHP / 30;
|
|
else // not sunny weather
|
|
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 4;
|
|
}
|
|
|
|
if (gBattleMoveDamage == 0)
|
|
gBattleMoveDamage = 1;
|
|
gBattleMoveDamage *= -1;
|
|
|
|
gBattlescriptCurrInstr += 5;
|
|
}
|
|
else
|
|
{
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
}
|
|
}
|
|
|
|
static void Cmd_setstickyweb(void)
|
|
{
|
|
u8 targetSide = GetBattlerSide(gBattlerTarget);
|
|
if (gSideStatuses[targetSide] & SIDE_STATUS_STICKY_WEB)
|
|
{
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
}
|
|
else
|
|
{
|
|
gSideStatuses[targetSide] |= SIDE_STATUS_STICKY_WEB;
|
|
gSideTimers[targetSide].stickyWebAmount = 1;
|
|
gBattlescriptCurrInstr += 5;
|
|
}
|
|
}
|
|
|
|
static void Cmd_selectfirstvalidtarget(void)
|
|
{
|
|
for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount; gBattlerTarget++)
|
|
{
|
|
if (gBattlerTarget == gBattlerAttacker && !(gBattleMoves[gCurrentMove].target & MOVE_TARGET_USER))
|
|
continue;
|
|
if (IsBattlerAlive(gBattlerTarget))
|
|
break;
|
|
}
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
|
|
static void Cmd_trysetfutureattack(void)
|
|
{
|
|
if (gWishFutureKnock.futureSightCounter[gBattlerTarget] != 0)
|
|
{
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
}
|
|
else
|
|
{
|
|
gSideStatuses[GET_BATTLER_SIDE(gBattlerTarget)] |= SIDE_STATUS_FUTUREATTACK;
|
|
gWishFutureKnock.futureSightMove[gBattlerTarget] = gCurrentMove;
|
|
gWishFutureKnock.futureSightAttacker[gBattlerTarget] = gBattlerAttacker;
|
|
gWishFutureKnock.futureSightCounter[gBattlerTarget] = 3;
|
|
|
|
if (gCurrentMove == MOVE_DOOM_DESIRE)
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
|
|
else
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
|
|
|
gBattlescriptCurrInstr += 5;
|
|
}
|
|
}
|
|
|
|
static void Cmd_trydobeatup(void)
|
|
{
|
|
struct Pokemon *party;
|
|
|
|
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
|
|
party = gPlayerParty;
|
|
else
|
|
party = gEnemyParty;
|
|
|
|
if (gBattleMons[gBattlerTarget].hp == 0)
|
|
{
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
}
|
|
else
|
|
{
|
|
u8 beforeLoop = gBattleCommunication[0];
|
|
for (;gBattleCommunication[0] < PARTY_SIZE; gBattleCommunication[0]++)
|
|
{
|
|
if (GetMonData(&party[gBattleCommunication[0]], MON_DATA_HP)
|
|
&& GetMonData(&party[gBattleCommunication[0]], MON_DATA_SPECIES2)
|
|
&& GetMonData(&party[gBattleCommunication[0]], MON_DATA_SPECIES2) != SPECIES_EGG
|
|
&& !GetMonData(&party[gBattleCommunication[0]], MON_DATA_STATUS))
|
|
break;
|
|
}
|
|
if (gBattleCommunication[0] < PARTY_SIZE)
|
|
{
|
|
PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBattlerAttacker, gBattleCommunication[0])
|
|
|
|
gBattlescriptCurrInstr += 9;
|
|
|
|
gBattleMoveDamage = gBaseStats[GetMonData(&party[gBattleCommunication[0]], MON_DATA_SPECIES)].baseAttack;
|
|
gBattleMoveDamage *= gBattleMoves[gCurrentMove].power;
|
|
gBattleMoveDamage *= (GetMonData(&party[gBattleCommunication[0]], MON_DATA_LEVEL) * 2 / 5 + 2);
|
|
gBattleMoveDamage /= gBaseStats[gBattleMons[gBattlerTarget].species].baseDefense;
|
|
gBattleMoveDamage = (gBattleMoveDamage / 50) + 2;
|
|
if (gProtectStructs[gBattlerAttacker].helpingHand)
|
|
gBattleMoveDamage = gBattleMoveDamage * 15 / 10;
|
|
|
|
gBattleCommunication[0]++;
|
|
}
|
|
else if (beforeLoop != 0)
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
else
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 5);
|
|
}
|
|
}
|
|
|
|
static void Cmd_setsemiinvulnerablebit(void)
|
|
{
|
|
switch (gCurrentMove)
|
|
{
|
|
case MOVE_FLY:
|
|
case MOVE_BOUNCE:
|
|
gStatuses3[gBattlerAttacker] |= STATUS3_ON_AIR;
|
|
break;
|
|
case MOVE_DIG:
|
|
gStatuses3[gBattlerAttacker] |= STATUS3_UNDERGROUND;
|
|
break;
|
|
case MOVE_DIVE:
|
|
gStatuses3[gBattlerAttacker] |= STATUS3_UNDERWATER;
|
|
break;
|
|
case MOVE_PHANTOM_FORCE:
|
|
case MOVE_SHADOW_FORCE:
|
|
gStatuses3[gBattlerAttacker] |= STATUS3_PHANTOM_FORCE;
|
|
break;
|
|
}
|
|
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
|
|
static void Cmd_clearsemiinvulnerablebit(void)
|
|
{
|
|
gStatuses3[gBattlerAttacker] &= ~(STATUS3_SEMI_INVULNERABLE);
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
|
|
static void Cmd_setminimize(void)
|
|
{
|
|
if (gHitMarker & HITMARKER_OBEYS)
|
|
gStatuses3[gBattlerAttacker] |= STATUS3_MINIMIZED;
|
|
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
|
|
static void Cmd_sethail(void)
|
|
{
|
|
if (!TryChangeBattleWeather(gBattlerAttacker, ENUM_WEATHER_HAIL, FALSE))
|
|
{
|
|
gMoveResultFlags |= MOVE_RESULT_MISSED;
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
|
|
}
|
|
else
|
|
{
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 5;
|
|
}
|
|
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
|
|
static void Cmd_jumpifattackandspecialattackcannotfall(void) // memento
|
|
{
|
|
if (gBattleMons[gBattlerTarget].statStages[STAT_ATK] == MIN_STAT_STAGE
|
|
&& gBattleMons[gBattlerTarget].statStages[STAT_SPATK] == MIN_STAT_STAGE
|
|
&& gBattleCommunication[6] != 1)
|
|
{
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
}
|
|
else
|
|
{
|
|
gActiveBattler = gBattlerAttacker;
|
|
gBattleMoveDamage = gBattleMons[gActiveBattler].hp;
|
|
BtlController_EmitHealthBarUpdate(0, INSTANT_HP_BAR_DROP);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
gBattlescriptCurrInstr += 5;
|
|
}
|
|
}
|
|
|
|
static void Cmd_setforcedtarget(void) // follow me
|
|
{
|
|
gSideTimers[GetBattlerSide(gBattlerAttacker)].followmeTimer = 1;
|
|
gSideTimers[GetBattlerSide(gBattlerAttacker)].followmeTarget = gBattlerAttacker;
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
|
|
static void Cmd_setcharge(void)
|
|
{
|
|
gStatuses3[gBattlerAttacker] |= STATUS3_CHARGED_UP;
|
|
gDisableStructs[gBattlerAttacker].chargeTimer = 2;
|
|
gDisableStructs[gBattlerAttacker].chargeTimerStartValue = 2;
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
|
|
static void Cmd_callterrainattack(void) // nature power
|
|
{
|
|
gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
|
|
gCurrentMove = sNaturePowerMoves[gBattleTerrain];
|
|
gBattlerTarget = GetMoveTarget(gCurrentMove, 0);
|
|
BattleScriptPush(gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]);
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
|
|
static void Cmd_cureifburnedparalysedorpoisoned(void) // refresh
|
|
{
|
|
if (gBattleMons[gBattlerAttacker].status1 & (STATUS1_POISON | STATUS1_BURN | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON))
|
|
{
|
|
gBattleMons[gBattlerAttacker].status1 = 0;
|
|
gBattlescriptCurrInstr += 5;
|
|
gActiveBattler = gBattlerAttacker;
|
|
BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
}
|
|
else
|
|
{
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
}
|
|
}
|
|
|
|
static void Cmd_settorment(void)
|
|
{
|
|
if (gBattleMons[gBattlerTarget].status2 & STATUS2_TORMENT)
|
|
{
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
}
|
|
else
|
|
{
|
|
gBattleMons[gBattlerTarget].status2 |= STATUS2_TORMENT;
|
|
gBattlescriptCurrInstr += 5;
|
|
}
|
|
}
|
|
|
|
static void Cmd_jumpifnodamage(void)
|
|
{
|
|
if (gProtectStructs[gBattlerAttacker].physicalDmg || gProtectStructs[gBattlerAttacker].specialDmg)
|
|
gBattlescriptCurrInstr += 5;
|
|
else
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
}
|
|
|
|
static void Cmd_settaunt(void)
|
|
{
|
|
if (gDisableStructs[gBattlerTarget].tauntTimer == 0)
|
|
{
|
|
u8 turns = 4;
|
|
if (GetBattlerTurnOrderNum(gBattlerTarget) > GetBattlerTurnOrderNum(gBattlerAttacker))
|
|
turns--; // If the target hasn't yet moved this turn, Taunt lasts for only three turns (source: Bulbapedia)
|
|
|
|
gDisableStructs[gBattlerTarget].tauntTimer = gDisableStructs[gBattlerTarget].tauntTimer2 = turns;
|
|
gBattlescriptCurrInstr += 5;
|
|
}
|
|
else
|
|
{
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
}
|
|
}
|
|
|
|
static void Cmd_trysethelpinghand(void)
|
|
{
|
|
gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_FLANK);
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
|
|
&& !(gAbsentBattlerFlags & gBitTable[gBattlerTarget])
|
|
&& !gProtectStructs[gBattlerAttacker].helpingHand
|
|
&& !gProtectStructs[gBattlerTarget].helpingHand)
|
|
{
|
|
gProtectStructs[gBattlerTarget].helpingHand = 1;
|
|
gBattlescriptCurrInstr += 5;
|
|
}
|
|
else
|
|
{
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
}
|
|
}
|
|
|
|
static void Cmd_tryswapitems(void) // trick
|
|
{
|
|
// opponent can't swap items with player in regular battles
|
|
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_HILL
|
|
|| (GetBattlerSide(gBattlerAttacker) == B_SIDE_OPPONENT
|
|
&& !(gBattleTypeFlags & (BATTLE_TYPE_LINK
|
|
| BATTLE_TYPE_EREADER_TRAINER
|
|
| BATTLE_TYPE_FRONTIER
|
|
| BATTLE_TYPE_SECRET_BASE
|
|
| BATTLE_TYPE_x2000000))))
|
|
{
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
}
|
|
else
|
|
{
|
|
u8 sideAttacker = GetBattlerSide(gBattlerAttacker);
|
|
u8 sideTarget = GetBattlerSide(gBattlerTarget);
|
|
|
|
// you can't swap items if they were knocked off in regular battles
|
|
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK
|
|
| BATTLE_TYPE_EREADER_TRAINER
|
|
| BATTLE_TYPE_FRONTIER
|
|
| BATTLE_TYPE_SECRET_BASE
|
|
| BATTLE_TYPE_x2000000))
|
|
&& (gWishFutureKnock.knockedOffMons[sideAttacker] & gBitTable[gBattlerPartyIndexes[gBattlerAttacker]]
|
|
|| gWishFutureKnock.knockedOffMons[sideTarget] & gBitTable[gBattlerPartyIndexes[gBattlerTarget]]))
|
|
{
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
}
|
|
// can't swap if two pokemon don't have an item
|
|
// or if either of them is an enigma berry or a mail
|
|
else if ((gBattleMons[gBattlerAttacker].item == 0 && gBattleMons[gBattlerTarget].item == 0)
|
|
|| !CanBattlerGetOrLoseItem(gBattlerAttacker, gBattleMons[gBattlerAttacker].item)
|
|
|| !CanBattlerGetOrLoseItem(gBattlerAttacker, gBattleMons[gBattlerTarget].item)
|
|
|| !CanBattlerGetOrLoseItem(gBattlerTarget, gBattleMons[gBattlerTarget].item)
|
|
|| !CanBattlerGetOrLoseItem(gBattlerTarget, gBattleMons[gBattlerAttacker].item))
|
|
{
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
}
|
|
// check if ability prevents swapping
|
|
else if (gBattleMons[gBattlerTarget].ability == ABILITY_STICKY_HOLD)
|
|
{
|
|
gBattlescriptCurrInstr = BattleScript_StickyHoldActivates;
|
|
gLastUsedAbility = gBattleMons[gBattlerTarget].ability;
|
|
RecordAbilityBattle(gBattlerTarget, gLastUsedAbility);
|
|
}
|
|
// took a while, but all checks passed and items can be safely swapped
|
|
else
|
|
{
|
|
u16 oldItemAtk, *newItemAtk;
|
|
|
|
newItemAtk = &gBattleStruct->changedItems[gBattlerAttacker];
|
|
oldItemAtk = gBattleMons[gBattlerAttacker].item;
|
|
*newItemAtk = gBattleMons[gBattlerTarget].item;
|
|
|
|
gBattleMons[gBattlerAttacker].item = 0;
|
|
gBattleMons[gBattlerTarget].item = oldItemAtk;
|
|
|
|
gActiveBattler = gBattlerAttacker;
|
|
BtlController_EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, newItemAtk);
|
|
MarkBattlerForControllerExec(gBattlerAttacker);
|
|
|
|
gActiveBattler = gBattlerTarget;
|
|
BtlController_EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gBattlerTarget].item);
|
|
MarkBattlerForControllerExec(gBattlerTarget);
|
|
|
|
gBattleStruct->choicedMove[gBattlerTarget] = 0;
|
|
gBattleStruct->choicedMove[gBattlerAttacker] = 0;
|
|
|
|
gBattlescriptCurrInstr += 5;
|
|
|
|
PREPARE_ITEM_BUFFER(gBattleTextBuff1, *newItemAtk)
|
|
PREPARE_ITEM_BUFFER(gBattleTextBuff2, oldItemAtk)
|
|
|
|
if (oldItemAtk != 0 && *newItemAtk != 0)
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 2; // attacker's item -> <- target's item
|
|
else if (oldItemAtk == 0 && *newItemAtk != 0)
|
|
{
|
|
if (GetBattlerAbility(gBattlerAttacker) == ABILITY_UNBURDEN && gBattleResources->flags->flags[gBattlerAttacker] & RESOURCE_FLAG_UNBURDEN)
|
|
gBattleResources->flags->flags[gBattlerAttacker] &= ~(RESOURCE_FLAG_UNBURDEN);
|
|
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 0; // nothing -> <- target's item
|
|
}
|
|
else
|
|
{
|
|
CheckSetUnburden(gBattlerAttacker);
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 1; // attacker's item -> <- nothing
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void Cmd_trycopyability(void) // role play
|
|
{
|
|
switch (gBattleMons[gBattlerTarget].ability)
|
|
{
|
|
case ABILITY_NONE:
|
|
case ABILITY_WONDER_GUARD:
|
|
case ABILITY_DISGUISE:
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
break;
|
|
default:
|
|
gBattleMons[gBattlerAttacker].ability = gBattleMons[gBattlerTarget].ability;
|
|
gLastUsedAbility = gBattleMons[gBattlerTarget].ability;
|
|
gBattlescriptCurrInstr += 5;
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void Cmd_trywish(void)
|
|
{
|
|
switch (gBattlescriptCurrInstr[1])
|
|
{
|
|
case 0: // use wish
|
|
if (gWishFutureKnock.wishCounter[gBattlerAttacker] == 0)
|
|
{
|
|
gWishFutureKnock.wishCounter[gBattlerAttacker] = 2;
|
|
gWishFutureKnock.wishMonId[gBattlerAttacker] = gBattlerPartyIndexes[gBattlerAttacker];
|
|
gBattlescriptCurrInstr += 6;
|
|
}
|
|
else
|
|
{
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
|
|
}
|
|
break;
|
|
case 1: // heal effect
|
|
PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBattlerTarget, gWishFutureKnock.wishMonId[gBattlerTarget])
|
|
|
|
gBattleMoveDamage = gBattleMons[gBattlerTarget].maxHP / 2;
|
|
if (gBattleMoveDamage == 0)
|
|
gBattleMoveDamage = 1;
|
|
gBattleMoveDamage *= -1;
|
|
|
|
if (gBattleMons[gBattlerTarget].hp == gBattleMons[gBattlerTarget].maxHP)
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
|
|
else
|
|
gBattlescriptCurrInstr += 6;
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void Cmd_settoxicspikes(void)
|
|
{
|
|
u8 targetSide = GetBattlerSide(gBattlerTarget);
|
|
if (gSideTimers[targetSide].toxicSpikesAmount >= 2)
|
|
{
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
}
|
|
else
|
|
{
|
|
gSideTimers[targetSide].toxicSpikesAmount++;
|
|
gSideStatuses[targetSide] |= SIDE_STATUS_TOXIC_SPIKES;
|
|
gBattlescriptCurrInstr += 5;
|
|
}
|
|
}
|
|
|
|
static void Cmd_setgastroacid(void)
|
|
{
|
|
switch (gBattleMons[gBattlerTarget].ability)
|
|
{
|
|
case ABILITY_MULTITYPE:
|
|
case ABILITY_STANCE_CHANGE:
|
|
case ABILITY_SCHOOLING:
|
|
case ABILITY_COMATOSE:
|
|
case ABILITY_SHIELDS_DOWN:
|
|
case ABILITY_DISGUISE:
|
|
case ABILITY_RKS_SYSTEM:
|
|
case ABILITY_BATTLE_BOND:
|
|
case ABILITY_POWER_CONSTRUCT:
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
break;
|
|
default:
|
|
gStatuses3[gBattlerTarget] |= STATUS3_GASTRO_ACID;
|
|
gBattlescriptCurrInstr += 5;
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void Cmd_setyawn(void)
|
|
{
|
|
if (gStatuses3[gBattlerTarget] & STATUS3_YAWN
|
|
|| gBattleMons[gBattlerTarget].status1 & STATUS1_ANY)
|
|
{
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
}
|
|
else
|
|
{
|
|
gStatuses3[gBattlerTarget] |= STATUS3_YAWN_TURN(2);
|
|
gBattlescriptCurrInstr += 5;
|
|
}
|
|
}
|
|
|
|
static void Cmd_setdamagetohealthdifference(void)
|
|
{
|
|
if (gBattleMons[gBattlerTarget].hp <= gBattleMons[gBattlerAttacker].hp)
|
|
{
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
}
|
|
else
|
|
{
|
|
gBattleMoveDamage = gBattleMons[gBattlerTarget].hp - gBattleMons[gBattlerAttacker].hp;
|
|
gBattlescriptCurrInstr += 5;
|
|
}
|
|
}
|
|
|
|
static void HandleRoomMove(u32 statusFlag, u8 *timer, u8 stringId)
|
|
{
|
|
if (gFieldStatuses & statusFlag)
|
|
{
|
|
gFieldStatuses &= ~(statusFlag);
|
|
*timer = 0;
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = stringId + 1;
|
|
}
|
|
else
|
|
{
|
|
gFieldStatuses |= statusFlag;
|
|
*timer = 5;
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = stringId;
|
|
}
|
|
}
|
|
|
|
static void Cmd_setroom(void)
|
|
{
|
|
switch (gBattleMoves[gCurrentMove].effect)
|
|
{
|
|
case EFFECT_TRICK_ROOM:
|
|
HandleRoomMove(STATUS_FIELD_TRICK_ROOM, &gFieldTimers.trickRoomTimer, 0);
|
|
break;
|
|
case EFFECT_WONDER_ROOM:
|
|
HandleRoomMove(STATUS_FIELD_WONDER_ROOM, &gFieldTimers.wonderRoomTimer, 2);
|
|
break;
|
|
case EFFECT_MAGIC_ROOM:
|
|
HandleRoomMove(STATUS_FIELD_MAGIC_ROOM, &gFieldTimers.magicRoomTimer, 4);
|
|
break;
|
|
default:
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 6;
|
|
break;
|
|
}
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
|
|
static void Cmd_tryswapabilities(void) // skill swap
|
|
{
|
|
switch (gBattleMons[gBattlerAttacker].ability)
|
|
{
|
|
case ABILITY_NONE:
|
|
case ABILITY_WONDER_GUARD:
|
|
case ABILITY_DISGUISE:
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
return;
|
|
}
|
|
|
|
switch (gBattleMons[gBattlerTarget].ability)
|
|
{
|
|
case ABILITY_NONE:
|
|
case ABILITY_WONDER_GUARD:
|
|
case ABILITY_DISGUISE:
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
return;
|
|
}
|
|
|
|
if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
|
|
{
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
}
|
|
else
|
|
{
|
|
u8 abilityAtk = gBattleMons[gBattlerAttacker].ability;
|
|
gBattleMons[gBattlerAttacker].ability = gBattleMons[gBattlerTarget].ability;
|
|
gBattleMons[gBattlerTarget].ability = abilityAtk;
|
|
|
|
gBattlescriptCurrInstr += 5;
|
|
}
|
|
}
|
|
|
|
static void Cmd_tryimprison(void)
|
|
{
|
|
if ((gStatuses3[gBattlerAttacker] & STATUS3_IMPRISONED_OTHERS))
|
|
{
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
}
|
|
else
|
|
{
|
|
u8 battlerId, sideAttacker;
|
|
|
|
sideAttacker = GetBattlerSide(gBattlerAttacker);
|
|
PressurePPLoseOnUsingImprison(gBattlerAttacker);
|
|
for (battlerId = 0; battlerId < gBattlersCount; battlerId++)
|
|
{
|
|
if (sideAttacker != GetBattlerSide(battlerId))
|
|
{
|
|
s32 attackerMoveId;
|
|
for (attackerMoveId = 0; attackerMoveId < MAX_MON_MOVES; attackerMoveId++)
|
|
{
|
|
s32 i;
|
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
|
{
|
|
if (gBattleMons[gBattlerAttacker].moves[attackerMoveId] == gBattleMons[battlerId].moves[i]
|
|
&& gBattleMons[gBattlerAttacker].moves[attackerMoveId] != MOVE_NONE)
|
|
break;
|
|
}
|
|
if (i != MAX_MON_MOVES)
|
|
break;
|
|
}
|
|
if (attackerMoveId != MAX_MON_MOVES)
|
|
{
|
|
gStatuses3[gBattlerAttacker] |= STATUS3_IMPRISONED_OTHERS;
|
|
gBattlescriptCurrInstr += 5;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (battlerId == gBattlersCount) // In Generation 3 games, Imprison fails if the user doesn't share any moves with any of the foes.
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
}
|
|
}
|
|
|
|
static void Cmd_setstealthrock(void)
|
|
{
|
|
u8 targetSide = GetBattlerSide(gBattlerTarget);
|
|
if (gSideStatuses[targetSide] & SIDE_STATUS_STEALTH_ROCK)
|
|
{
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
}
|
|
else
|
|
{
|
|
gSideStatuses[targetSide] |= SIDE_STATUS_STEALTH_ROCK;
|
|
gSideTimers[targetSide].stealthRockAmount = 1;
|
|
gBattlescriptCurrInstr += 5;
|
|
}
|
|
}
|
|
|
|
static void Cmd_setuserstatus3(void)
|
|
{
|
|
u32 flags = T1_READ_32(gBattlescriptCurrInstr + 1);
|
|
|
|
if (gStatuses3[gBattlerAttacker] & flags)
|
|
{
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 5);
|
|
}
|
|
else
|
|
{
|
|
gStatuses3[gBattlerAttacker] |= flags;
|
|
if (flags & STATUS3_MAGNET_RISE)
|
|
gDisableStructs[gBattlerAttacker].magnetRiseTimer = 5;
|
|
if (flags & STATUS3_LASER_FOCUS)
|
|
gDisableStructs[gBattlerAttacker].laserFocusTimer = 2;
|
|
gBattlescriptCurrInstr += 9;
|
|
}
|
|
}
|
|
|
|
static void Cmd_assistattackselect(void)
|
|
{
|
|
s32 chooseableMovesNo = 0;
|
|
struct Pokemon* party;
|
|
s32 monId, moveId;
|
|
u16* movesArray = gBattleStruct->assistPossibleMoves;
|
|
|
|
if (GET_BATTLER_SIDE(gBattlerAttacker) != B_SIDE_PLAYER)
|
|
party = gEnemyParty;
|
|
else
|
|
party = gPlayerParty;
|
|
|
|
for (monId = 0; monId < PARTY_SIZE; monId++)
|
|
{
|
|
if (monId == gBattlerPartyIndexes[gBattlerAttacker])
|
|
continue;
|
|
if (GetMonData(&party[monId], MON_DATA_SPECIES2) == SPECIES_NONE)
|
|
continue;
|
|
if (GetMonData(&party[monId], MON_DATA_SPECIES2) == SPECIES_EGG)
|
|
continue;
|
|
|
|
for (moveId = 0; moveId < MAX_MON_MOVES; moveId++)
|
|
{
|
|
s32 i = 0;
|
|
u16 move = GetMonData(&party[monId], MON_DATA_MOVE1 + moveId);
|
|
|
|
if (sForbiddenMoves[move] & FORBIDDEN_ASSIST)
|
|
continue;
|
|
|
|
movesArray[chooseableMovesNo] = move;
|
|
chooseableMovesNo++;
|
|
}
|
|
}
|
|
if (chooseableMovesNo)
|
|
{
|
|
gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
|
|
gCalledMove = movesArray[((Random() & 0xFF) * chooseableMovesNo) >> 8];
|
|
gBattlerTarget = GetMoveTarget(gCalledMove, 0);
|
|
gBattlescriptCurrInstr += 5;
|
|
}
|
|
else
|
|
{
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
}
|
|
}
|
|
|
|
static void Cmd_trysetmagiccoat(void)
|
|
{
|
|
gBattlerTarget = gBattlerAttacker;
|
|
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
|
|
if (gCurrentTurnActionNumber == gBattlersCount - 1) // moves last turn
|
|
{
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
}
|
|
else
|
|
{
|
|
gProtectStructs[gBattlerAttacker].bounceMove = 1;
|
|
gBattlescriptCurrInstr += 5;
|
|
}
|
|
}
|
|
|
|
static void Cmd_trysetsnatch(void) // snatch
|
|
{
|
|
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
|
|
if (gCurrentTurnActionNumber == gBattlersCount - 1) // moves last turn
|
|
{
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
}
|
|
else
|
|
{
|
|
gProtectStructs[gBattlerAttacker].stealMove = 1;
|
|
gBattlescriptCurrInstr += 5;
|
|
}
|
|
}
|
|
|
|
static void Cmd_trygetintimidatetarget(void)
|
|
{
|
|
u8 side;
|
|
|
|
gBattleScripting.battler = gBattleStruct->intimidateBattler;
|
|
side = GetBattlerSide(gBattleScripting.battler);
|
|
|
|
PREPARE_ABILITY_BUFFER(gBattleTextBuff1, gBattleMons[gBattleScripting.battler].ability)
|
|
|
|
for (;gBattlerTarget < gBattlersCount; gBattlerTarget++)
|
|
{
|
|
if (GetBattlerSide(gBattlerTarget) == side)
|
|
continue;
|
|
if (!(gAbsentBattlerFlags & gBitTable[gBattlerTarget]))
|
|
break;
|
|
}
|
|
|
|
if (gBattlerTarget >= gBattlersCount)
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
else
|
|
gBattlescriptCurrInstr += 5;
|
|
}
|
|
|
|
static void Cmd_switchoutabilities(void)
|
|
{
|
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
|
|
|
switch (GetBattlerAbility(gActiveBattler))
|
|
{
|
|
case ABILITY_NATURAL_CURE:
|
|
gBattleMons[gActiveBattler].status1 = 0;
|
|
BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, gBitTable[*(gBattleStruct->field_58 + gActiveBattler)], 4, &gBattleMons[gActiveBattler].status1);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
break;
|
|
case ABILITY_REGENERATOR:
|
|
gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 3;
|
|
gBattleMoveDamage += gBattleMons[gActiveBattler].hp;
|
|
if (gBattleMoveDamage > gBattleMons[gActiveBattler].maxHP)
|
|
gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP;
|
|
BtlController_EmitSetMonData(0, REQUEST_HP_BATTLE, gBitTable[*(gBattleStruct->field_58 + gActiveBattler)], 2, &gBattleMoveDamage);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
break;
|
|
}
|
|
|
|
gBattlescriptCurrInstr += 2;
|
|
}
|
|
|
|
static void Cmd_jumpifhasnohp(void)
|
|
{
|
|
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
|
|
|
if (gBattleMons[gActiveBattler].hp == 0)
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
|
|
else
|
|
gBattlescriptCurrInstr += 6;
|
|
}
|
|
|
|
static void Cmd_getsecretpowereffect(void)
|
|
{
|
|
switch (gBattleTerrain)
|
|
{
|
|
case BATTLE_TERRAIN_GRASS:
|
|
gBattleScripting.moveEffect = MOVE_EFFECT_POISON;
|
|
break;
|
|
case BATTLE_TERRAIN_LONG_GRASS:
|
|
gBattleScripting.moveEffect = MOVE_EFFECT_SLEEP;
|
|
break;
|
|
case BATTLE_TERRAIN_SAND:
|
|
gBattleScripting.moveEffect = MOVE_EFFECT_ACC_MINUS_1;
|
|
break;
|
|
case BATTLE_TERRAIN_UNDERWATER:
|
|
gBattleScripting.moveEffect = MOVE_EFFECT_DEF_MINUS_1;
|
|
break;
|
|
case BATTLE_TERRAIN_WATER:
|
|
gBattleScripting.moveEffect = MOVE_EFFECT_ATK_MINUS_1;
|
|
break;
|
|
case BATTLE_TERRAIN_POND:
|
|
gBattleScripting.moveEffect = MOVE_EFFECT_SPD_MINUS_1;
|
|
break;
|
|
case BATTLE_TERRAIN_MOUNTAIN:
|
|
gBattleScripting.moveEffect = MOVE_EFFECT_CONFUSION;
|
|
break;
|
|
case BATTLE_TERRAIN_CAVE:
|
|
gBattleScripting.moveEffect = MOVE_EFFECT_FLINCH;
|
|
break;
|
|
default:
|
|
gBattleScripting.moveEffect = MOVE_EFFECT_PARALYSIS;
|
|
break;
|
|
}
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
|
|
static void Cmd_pickup(void)
|
|
{
|
|
s32 i;
|
|
u16 species, heldItem;
|
|
u8 ability;
|
|
u8 lvlDivBy10;
|
|
|
|
if (InBattlePike())
|
|
{
|
|
|
|
}
|
|
else if (InBattlePyramid())
|
|
{
|
|
for (i = 0; i < PARTY_SIZE; i++)
|
|
{
|
|
species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2);
|
|
heldItem = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM);
|
|
|
|
if (GetMonData(&gPlayerParty[i], MON_DATA_ABILITY_NUM))
|
|
ability = gBaseStats[species].abilities[1];
|
|
else
|
|
ability = gBaseStats[species].abilities[0];
|
|
|
|
if (ability == ABILITY_PICKUP
|
|
&& species != 0
|
|
&& species != SPECIES_EGG
|
|
&& heldItem == ITEM_NONE
|
|
&& (Random() % 10) == 0)
|
|
{
|
|
heldItem = GetBattlePyramidPickupItemId();
|
|
SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &heldItem);
|
|
}
|
|
#if (defined ITEM_HONEY)
|
|
else if (ability == ABILITY_HONEY_GATHER
|
|
&& species != 0
|
|
&& species != SPECIES_EGG
|
|
&& heldItem == ITEM_NONE)
|
|
{
|
|
if ((lvlDivBy10 + 1 ) * 5 > Random() % 100)
|
|
{
|
|
heldItem = ITEM_HONEY;
|
|
SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &heldItem);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (i = 0; i < PARTY_SIZE; i++)
|
|
{
|
|
species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2);
|
|
heldItem = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM);
|
|
lvlDivBy10 = (GetMonData(&gPlayerParty[i], MON_DATA_LEVEL)-1) / 10; //Moving this here makes it easier to add in abilities like Honey Gather
|
|
if (lvlDivBy10 > 9)
|
|
lvlDivBy10 = 9;
|
|
|
|
if (GetMonData(&gPlayerParty[i], MON_DATA_ABILITY_NUM))
|
|
ability = gBaseStats[species].abilities[1];
|
|
else
|
|
ability = gBaseStats[species].abilities[0];
|
|
|
|
if (ability == ABILITY_PICKUP
|
|
&& species != 0
|
|
&& species != SPECIES_EGG
|
|
&& heldItem == ITEM_NONE
|
|
&& (Random() % 10) == 0)
|
|
{
|
|
s32 j;
|
|
s32 rand = Random() % 100;
|
|
|
|
for (j = 0; j < (int)ARRAY_COUNT(sPickupProbabilities); j++)
|
|
{
|
|
if (sPickupProbabilities[j] > rand)
|
|
{
|
|
SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &sPickupItems[lvlDivBy10 + j]);
|
|
break;
|
|
}
|
|
else if (rand == 99 || rand == 98)
|
|
{
|
|
SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &sRarePickupItems[lvlDivBy10 + (99 - rand)]);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
#if (defined ITEM_HONEY)
|
|
else if (ability == ABILITY_HONEY_GATHER
|
|
&& species != 0
|
|
&& species != SPECIES_EGG
|
|
&& heldItem == ITEM_NONE)
|
|
{
|
|
if ((lvlDivBy10 + 1 ) * 5 > Random() % 100)
|
|
{
|
|
heldItem = ITEM_HONEY;
|
|
SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &heldItem);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
|
|
static void Cmd_docastformchangeanimation(void)
|
|
{
|
|
gActiveBattler = gBattleScripting.battler;
|
|
|
|
if (gBattleMons[gActiveBattler].status2 & STATUS2_SUBSTITUTE)
|
|
*(&gBattleStruct->formToChangeInto) |= 0x80;
|
|
|
|
BtlController_EmitBattleAnimation(0, B_ANIM_CASTFORM_CHANGE, gBattleStruct->formToChangeInto);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
|
|
static void Cmd_trycastformdatachange(void)
|
|
{
|
|
u8 form;
|
|
|
|
gBattlescriptCurrInstr++;
|
|
form = TryWeatherFormChange(gBattleScripting.battler);
|
|
if (form)
|
|
{
|
|
BattleScriptPushCursorAndCallback(BattleScript_CastformChange);
|
|
*(&gBattleStruct->formToChangeInto) = form - 1;
|
|
}
|
|
}
|
|
|
|
static void Cmd_settypebasedhalvers(void) // water and mud sport
|
|
{
|
|
bool8 worked = FALSE;
|
|
|
|
if (gBattleMoves[gCurrentMove].effect == EFFECT_MUD_SPORT)
|
|
{
|
|
if (!(gFieldStatuses & STATUS_FIELD_MUDSPORT))
|
|
{
|
|
gFieldStatuses |= STATUS_FIELD_MUDSPORT;
|
|
gFieldTimers.mudSportTimer = 5;
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
|
worked = TRUE;
|
|
}
|
|
}
|
|
else // water sport
|
|
{
|
|
if (!(gFieldStatuses & STATUS_FIELD_WATERSPORT))
|
|
{
|
|
gFieldStatuses |= STATUS_FIELD_WATERSPORT;
|
|
gFieldTimers.waterSportTimer = 5;
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
|
|
worked = TRUE;
|
|
}
|
|
}
|
|
|
|
if (worked)
|
|
gBattlescriptCurrInstr += 5;
|
|
else
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
}
|
|
|
|
bool32 DoesSubstituteBlockMove(u8 battlerAtk, u8 battlerDef, u32 move)
|
|
{
|
|
if (!(gBattleMons[battlerDef].status2 & STATUS2_SUBSTITUTE))
|
|
return FALSE;
|
|
else if (gBattleMoves[move].flags & FLAG_SOUND && B_SOUND_SUBSTITUTE >= GEN_6)
|
|
return FALSE;
|
|
else if (GetBattlerAbility(battlerAtk) == ABILITY_INFILTRATOR)
|
|
return FALSE;
|
|
else
|
|
return TRUE;
|
|
}
|
|
|
|
bool32 DoesDisguiseBlockMove(u8 battlerAtk, u8 battlerDef, u32 move)
|
|
{
|
|
if (GetBattlerAbility(battlerDef) != ABILITY_DISGUISE
|
|
|| gBattleMons[battlerDef].species != SPECIES_MIMIKYU
|
|
|| gBattleMons[battlerDef].status2 & STATUS2_TRANSFORMED
|
|
|| gBattleMoves[move].power == 0)
|
|
return FALSE;
|
|
else
|
|
return TRUE;
|
|
}
|
|
|
|
static void Cmd_jumpifsubstituteblocks(void)
|
|
{
|
|
if (DoesSubstituteBlockMove(gBattlerAttacker, gBattlerTarget, gCurrentMove))
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
else
|
|
gBattlescriptCurrInstr += 5;
|
|
}
|
|
|
|
static void Cmd_tryrecycleitem(void)
|
|
{
|
|
u16 *usedHeldItem;
|
|
|
|
gActiveBattler = gBattlerAttacker;
|
|
usedHeldItem = &gBattleStruct->usedHeldItems[gActiveBattler];
|
|
if (*usedHeldItem != 0 && gBattleMons[gActiveBattler].item == 0)
|
|
{
|
|
gLastUsedItem = *usedHeldItem;
|
|
*usedHeldItem = 0;
|
|
gBattleMons[gActiveBattler].item = gLastUsedItem;
|
|
|
|
BtlController_EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gActiveBattler].item);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
|
|
gBattlescriptCurrInstr += 5;
|
|
}
|
|
else
|
|
{
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
}
|
|
}
|
|
|
|
static void Cmd_settypetoterrain(void)
|
|
{
|
|
if (!IS_BATTLER_OF_TYPE(gBattlerAttacker, sTerrainToType[gBattleTerrain]))
|
|
{
|
|
SET_BATTLER_TYPE(gBattlerAttacker, sTerrainToType[gBattleTerrain]);
|
|
PREPARE_TYPE_BUFFER(gBattleTextBuff1, sTerrainToType[gBattleTerrain]);
|
|
|
|
gBattlescriptCurrInstr += 5;
|
|
}
|
|
else
|
|
{
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
}
|
|
}
|
|
|
|
static void Cmd_pursuitrelated(void)
|
|
{
|
|
gActiveBattler = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_FLANK);
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
|
|
&& !(gAbsentBattlerFlags & gBitTable[gActiveBattler])
|
|
&& gChosenActionByBattler[gActiveBattler] == B_ACTION_USE_MOVE
|
|
&& gChosenMoveByBattler[gActiveBattler] == MOVE_PURSUIT)
|
|
{
|
|
gActionsByTurnOrder[gActiveBattler] = 11;
|
|
gCurrentMove = MOVE_PURSUIT;
|
|
gBattlescriptCurrInstr += 5;
|
|
gBattleScripting.animTurn = 1;
|
|
gBattleScripting.savedBattler = gBattlerAttacker;
|
|
gBattlerAttacker = gActiveBattler;
|
|
}
|
|
else
|
|
{
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
}
|
|
}
|
|
|
|
static void Cmd_snatchsetbattlers(void)
|
|
{
|
|
gEffectBattler = gBattlerAttacker;
|
|
|
|
if (gBattlerAttacker == gBattlerTarget)
|
|
gBattlerAttacker = gBattlerTarget = gBattleScripting.battler;
|
|
else
|
|
gBattlerTarget = gBattleScripting.battler;
|
|
|
|
gBattleScripting.battler = gEffectBattler;
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
|
|
static void Cmd_removelightscreenreflect(void) // brick break
|
|
{
|
|
u8 opposingSide = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE;
|
|
|
|
if (gSideTimers[opposingSide].reflectTimer || gSideTimers[opposingSide].lightscreenTimer)
|
|
{
|
|
gSideStatuses[opposingSide] &= ~(SIDE_STATUS_REFLECT);
|
|
gSideStatuses[opposingSide] &= ~(SIDE_STATUS_LIGHTSCREEN);
|
|
gSideTimers[opposingSide].reflectTimer = 0;
|
|
gSideTimers[opposingSide].lightscreenTimer = 0;
|
|
gBattleScripting.animTurn = 1;
|
|
gBattleScripting.animTargetsHit = 1;
|
|
}
|
|
else
|
|
{
|
|
gBattleScripting.animTurn = 0;
|
|
gBattleScripting.animTargetsHit = 0;
|
|
}
|
|
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
|
|
static u8 GetCatchingBattler(void)
|
|
{
|
|
if (IsBattlerAlive(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)))
|
|
return GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
|
|
else
|
|
return GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
|
|
}
|
|
|
|
static void Cmd_handleballthrow(void)
|
|
{
|
|
u8 ballMultiplier = 0;
|
|
|
|
if (gBattleControllerExecFlags)
|
|
return;
|
|
|
|
gActiveBattler = gBattlerAttacker;
|
|
gBattlerTarget = GetCatchingBattler();
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
|
|
{
|
|
BtlController_EmitBallThrowAnim(0, BALL_TRAINER_BLOCK);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
gBattlescriptCurrInstr = BattleScript_TrainerBallBlock;
|
|
}
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL)
|
|
{
|
|
BtlController_EmitBallThrowAnim(0, BALL_3_SHAKES_SUCCESS);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
gBattlescriptCurrInstr = BattleScript_WallyBallThrow;
|
|
}
|
|
else
|
|
{
|
|
u32 odds;
|
|
u8 catchRate;
|
|
|
|
if (gLastUsedItem == ITEM_SAFARI_BALL)
|
|
catchRate = gBattleStruct->safariCatchFactor * 1275 / 100;
|
|
else
|
|
catchRate = gBaseStats[gBattleMons[gBattlerTarget].species].catchRate;
|
|
|
|
if (gLastUsedItem > ITEM_SAFARI_BALL)
|
|
{
|
|
switch (gLastUsedItem)
|
|
{
|
|
case ITEM_NET_BALL:
|
|
if (IS_BATTLER_OF_TYPE(gBattlerTarget, TYPE_WATER) || IS_BATTLER_OF_TYPE(gBattlerTarget, TYPE_BUG))
|
|
ballMultiplier = 30;
|
|
else
|
|
ballMultiplier = 10;
|
|
break;
|
|
case ITEM_DIVE_BALL:
|
|
if (GetCurrentMapType() == MAP_TYPE_UNDERWATER)
|
|
ballMultiplier = 35;
|
|
else
|
|
ballMultiplier = 10;
|
|
break;
|
|
case ITEM_NEST_BALL:
|
|
if (gBattleMons[gBattlerTarget].level < 40)
|
|
{
|
|
ballMultiplier = 40 - gBattleMons[gBattlerTarget].level;
|
|
if (ballMultiplier <= 9)
|
|
ballMultiplier = 10;
|
|
}
|
|
else
|
|
{
|
|
ballMultiplier = 10;
|
|
}
|
|
break;
|
|
case ITEM_REPEAT_BALL:
|
|
if (GetSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gBattlerTarget].species), FLAG_GET_CAUGHT))
|
|
ballMultiplier = 30;
|
|
else
|
|
ballMultiplier = 10;
|
|
break;
|
|
case ITEM_TIMER_BALL:
|
|
ballMultiplier = gBattleResults.battleTurnCounter + 10;
|
|
if (ballMultiplier > 40)
|
|
ballMultiplier = 40;
|
|
break;
|
|
case ITEM_LUXURY_BALL:
|
|
case ITEM_PREMIER_BALL:
|
|
ballMultiplier = 10;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
ballMultiplier = sBallCatchBonuses[gLastUsedItem - ITEM_ULTRA_BALL];
|
|
|
|
odds = (catchRate * ballMultiplier / 10)
|
|
* (gBattleMons[gBattlerTarget].maxHP * 3 - gBattleMons[gBattlerTarget].hp * 2)
|
|
/ (3 * gBattleMons[gBattlerTarget].maxHP);
|
|
|
|
if (gBattleMons[gBattlerTarget].status1 & (STATUS1_SLEEP | STATUS1_FREEZE))
|
|
odds *= 2;
|
|
if (gBattleMons[gBattlerTarget].status1 & (STATUS1_POISON | STATUS1_BURN | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON))
|
|
odds = (odds * 15) / 10;
|
|
|
|
if (gLastUsedItem != ITEM_SAFARI_BALL)
|
|
{
|
|
if (gLastUsedItem == ITEM_MASTER_BALL)
|
|
{
|
|
gBattleResults.usedMasterBall = TRUE;
|
|
}
|
|
else
|
|
{
|
|
if (gBattleResults.catchAttempts[gLastUsedItem - ITEM_ULTRA_BALL] < 0xFF)
|
|
gBattleResults.catchAttempts[gLastUsedItem - ITEM_ULTRA_BALL]++;
|
|
}
|
|
}
|
|
|
|
if (odds > 254) // mon caught
|
|
{
|
|
BtlController_EmitBallThrowAnim(0, BALL_3_SHAKES_SUCCESS);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
gBattlescriptCurrInstr = BattleScript_SuccessBallThrow;
|
|
SetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerTarget]], MON_DATA_POKEBALL, &gLastUsedItem);
|
|
|
|
if (CalculatePlayerPartyCount() == PARTY_SIZE)
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
|
else
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
|
|
}
|
|
else // mon may be caught, calculate shakes
|
|
{
|
|
u8 shakes;
|
|
u8 maxShakes;
|
|
|
|
gBattleSpritesDataPtr->animationData->isCriticalCapture = 0; //initialize
|
|
gBattleSpritesDataPtr->animationData->criticalCaptureSuccess = 0;
|
|
if (CriticalCapture(odds))
|
|
{
|
|
maxShakes = 1; //critical capture doesn't gauarantee capture
|
|
gBattleSpritesDataPtr->animationData->isCriticalCapture = 1;
|
|
}
|
|
else
|
|
{
|
|
maxShakes = 4;
|
|
}
|
|
|
|
if (gLastUsedItem == ITEM_MASTER_BALL)
|
|
{
|
|
shakes = maxShakes;
|
|
}
|
|
else
|
|
{
|
|
odds = Sqrt(Sqrt(16711680 / odds));
|
|
odds = 1048560 / odds;
|
|
for (shakes = 0; shakes < maxShakes && Random() < odds; shakes++);
|
|
}
|
|
|
|
BtlController_EmitBallThrowAnim(0, shakes);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
|
|
if (shakes == maxShakes) // mon caught, copy of the code above
|
|
{
|
|
if (IsCriticalCapture())
|
|
gBattleSpritesDataPtr->animationData->criticalCaptureSuccess = 1;
|
|
|
|
gBattlescriptCurrInstr = BattleScript_SuccessBallThrow;
|
|
SetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerTarget]], MON_DATA_POKEBALL, &gLastUsedItem);
|
|
if (CalculatePlayerPartyCount() == PARTY_SIZE)
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
|
else
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
|
|
}
|
|
else // not caught
|
|
{
|
|
if (IsCriticalCapture())
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = shakes + 3;
|
|
else
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = shakes;
|
|
|
|
gBattlescriptCurrInstr = BattleScript_ShakeBallThrow;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void Cmd_givecaughtmon(void)
|
|
{
|
|
if (GiveMonToPlayer(&gEnemyParty[gBattlerPartyIndexes[GetCatchingBattler()]]) != MON_GIVEN_TO_PARTY)
|
|
{
|
|
if (!ShouldShowBoxWasFullMessage())
|
|
{
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
|
StringCopy(gStringVar1, GetBoxNamePtr(VarGet(VAR_PC_BOX_TO_SEND_MON)));
|
|
GetMonData(&gEnemyParty[gBattlerPartyIndexes[GetCatchingBattler()]], MON_DATA_NICKNAME, gStringVar2);
|
|
}
|
|
else
|
|
{
|
|
StringCopy(gStringVar1, GetBoxNamePtr(VarGet(VAR_PC_BOX_TO_SEND_MON)));
|
|
GetMonData(&gEnemyParty[gBattlerPartyIndexes[GetCatchingBattler()]], MON_DATA_NICKNAME, gStringVar2);
|
|
StringCopy(gStringVar3, GetBoxNamePtr(GetPCBoxToSendMon()));
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
|
|
}
|
|
|
|
if (FlagGet(FLAG_SYS_PC_LANETTE))
|
|
gBattleCommunication[MULTISTRING_CHOOSER]++;
|
|
}
|
|
|
|
gBattleResults.caughtMonSpecies = GetMonData(&gEnemyParty[gBattlerPartyIndexes[GetCatchingBattler()]], MON_DATA_SPECIES, NULL);
|
|
GetMonData(&gEnemyParty[gBattlerPartyIndexes[GetCatchingBattler()]], MON_DATA_NICKNAME, gBattleResults.caughtMonNick);
|
|
gBattleResults.caughtMonBall = GetMonData(&gEnemyParty[gBattlerPartyIndexes[GetCatchingBattler()]], MON_DATA_POKEBALL, NULL);
|
|
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
|
|
static void Cmd_trysetcaughtmondexflags(void)
|
|
{
|
|
u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[GetCatchingBattler()]], MON_DATA_SPECIES, NULL);
|
|
u32 personality = GetMonData(&gEnemyParty[gBattlerPartyIndexes[GetCatchingBattler()]], MON_DATA_PERSONALITY, NULL);
|
|
|
|
if (GetSetPokedexFlag(SpeciesToNationalPokedexNum(species), FLAG_GET_CAUGHT))
|
|
{
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
}
|
|
else
|
|
{
|
|
HandleSetPokedexFlag(SpeciesToNationalPokedexNum(species), FLAG_SET_CAUGHT, personality);
|
|
gBattlescriptCurrInstr += 5;
|
|
}
|
|
}
|
|
|
|
static void Cmd_displaydexinfo(void)
|
|
{
|
|
u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[GetCatchingBattler()]], MON_DATA_SPECIES, NULL);
|
|
|
|
switch (gBattleCommunication[0])
|
|
{
|
|
case 0:
|
|
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
|
|
gBattleCommunication[0]++;
|
|
break;
|
|
case 1:
|
|
if (!gPaletteFade.active)
|
|
{
|
|
FreeAllWindowBuffers();
|
|
gBattleCommunication[TASK_ID] = DisplayCaughtMonDexPage(SpeciesToNationalPokedexNum(species),
|
|
gBattleMons[GetCatchingBattler()].otId,
|
|
gBattleMons[GetCatchingBattler()].personality);
|
|
gBattleCommunication[0]++;
|
|
}
|
|
break;
|
|
case 2:
|
|
if (!gPaletteFade.active
|
|
&& gMain.callback2 == BattleMainCB2
|
|
&& !gTasks[gBattleCommunication[TASK_ID]].isActive)
|
|
{
|
|
SetVBlankCallback(VBlankCB_Battle);
|
|
gBattleCommunication[0]++;
|
|
}
|
|
break;
|
|
case 3:
|
|
InitBattleBgsVideo();
|
|
LoadBattleTextboxAndBackground();
|
|
gBattle_BG3_X = 0x100;
|
|
gBattleCommunication[0]++;
|
|
break;
|
|
case 4:
|
|
if (!IsDma3ManagerBusyWithBgCopy())
|
|
{
|
|
BeginNormalPaletteFade(0xFFFF, 0, 0x10, 0, RGB_BLACK);
|
|
ShowBg(0);
|
|
ShowBg(3);
|
|
gBattleCommunication[0]++;
|
|
}
|
|
break;
|
|
case 5:
|
|
if (!gPaletteFade.active)
|
|
gBattlescriptCurrInstr++;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void HandleBattleWindow(u8 xStart, u8 yStart, u8 xEnd, u8 yEnd, u8 flags)
|
|
{
|
|
s32 destY, destX, bgId;
|
|
u16 var = 0;
|
|
|
|
for (destY = yStart; destY <= yEnd; destY++)
|
|
{
|
|
for (destX = xStart; destX <= xEnd; destX++)
|
|
{
|
|
if (destY == yStart)
|
|
{
|
|
if (destX == xStart)
|
|
var = 0x1022;
|
|
else if (destX == xEnd)
|
|
var = 0x1024;
|
|
else
|
|
var = 0x1023;
|
|
}
|
|
else if (destY == yEnd)
|
|
{
|
|
if (destX == xStart)
|
|
var = 0x1028;
|
|
else if (destX == xEnd)
|
|
var = 0x102A;
|
|
else
|
|
var = 0x1029;
|
|
}
|
|
else
|
|
{
|
|
if (destX == xStart)
|
|
var = 0x1025;
|
|
else if (destX == xEnd)
|
|
var = 0x1027;
|
|
else
|
|
var = 0x1026;
|
|
}
|
|
|
|
if (flags & WINDOW_CLEAR)
|
|
var = 0;
|
|
|
|
bgId = (flags & WINDOW_x80) ? 1 : 0;
|
|
CopyToBgTilemapBufferRect_ChangePalette(bgId, &var, destX, destY, 1, 1, 0x11);
|
|
}
|
|
}
|
|
}
|
|
|
|
void BattleCreateYesNoCursorAt(u8 cursorPosition)
|
|
{
|
|
u16 src[2];
|
|
src[0] = 1;
|
|
src[1] = 2;
|
|
|
|
CopyToBgTilemapBufferRect_ChangePalette(0, src, 0x19, 9 + (2 * cursorPosition), 1, 2, 0x11);
|
|
CopyBgTilemapBufferToVram(0);
|
|
}
|
|
|
|
void BattleDestroyYesNoCursorAt(u8 cursorPosition)
|
|
{
|
|
u16 src[2];
|
|
src[0] = 0x1016;
|
|
src[1] = 0x1016;
|
|
|
|
CopyToBgTilemapBufferRect_ChangePalette(0, src, 0x19, 9 + (2 * cursorPosition), 1, 2, 0x11);
|
|
CopyBgTilemapBufferToVram(0);
|
|
}
|
|
|
|
static void Cmd_trygivecaughtmonnick(void)
|
|
{
|
|
switch (gBattleCommunication[MULTIUSE_STATE])
|
|
{
|
|
case 0:
|
|
HandleBattleWindow(0x18, 8, 0x1D, 0xD, 0);
|
|
BattlePutTextOnWindow(gText_BattleYesNoChoice, 0xC);
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
gBattleCommunication[CURSOR_POSITION] = 0;
|
|
BattleCreateYesNoCursorAt(0);
|
|
break;
|
|
case 1:
|
|
if (JOY_NEW(DPAD_UP) && gBattleCommunication[CURSOR_POSITION] != 0)
|
|
{
|
|
PlaySE(SE_SELECT);
|
|
BattleDestroyYesNoCursorAt(gBattleCommunication[CURSOR_POSITION]);
|
|
gBattleCommunication[CURSOR_POSITION] = 0;
|
|
BattleCreateYesNoCursorAt(0);
|
|
}
|
|
if (JOY_NEW(DPAD_DOWN) && gBattleCommunication[CURSOR_POSITION] == 0)
|
|
{
|
|
PlaySE(SE_SELECT);
|
|
BattleDestroyYesNoCursorAt(gBattleCommunication[CURSOR_POSITION]);
|
|
gBattleCommunication[CURSOR_POSITION] = 1;
|
|
BattleCreateYesNoCursorAt(1);
|
|
}
|
|
if (JOY_NEW(A_BUTTON))
|
|
{
|
|
PlaySE(SE_SELECT);
|
|
if (gBattleCommunication[CURSOR_POSITION] == 0)
|
|
{
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
BeginFastPaletteFade(3);
|
|
}
|
|
else
|
|
{
|
|
gBattleCommunication[MULTIUSE_STATE] = 4;
|
|
}
|
|
}
|
|
else if (JOY_NEW(B_BUTTON))
|
|
{
|
|
PlaySE(SE_SELECT);
|
|
gBattleCommunication[MULTIUSE_STATE] = 4;
|
|
}
|
|
break;
|
|
case 2:
|
|
if (!gPaletteFade.active)
|
|
{
|
|
GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerTarget]], MON_DATA_NICKNAME, gBattleStruct->caughtMonNick);
|
|
FreeAllWindowBuffers();
|
|
|
|
DoNamingScreen(NAMING_SCREEN_CAUGHT_MON, gBattleStruct->caughtMonNick,
|
|
GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerTarget]], MON_DATA_SPECIES),
|
|
GetMonGender(&gEnemyParty[gBattlerPartyIndexes[gBattlerTarget]]),
|
|
GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerTarget]], MON_DATA_PERSONALITY, NULL),
|
|
BattleMainCB2);
|
|
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
}
|
|
break;
|
|
case 3:
|
|
if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active )
|
|
{
|
|
SetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerTarget]], MON_DATA_NICKNAME, gBattleStruct->caughtMonNick);
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
}
|
|
break;
|
|
case 4:
|
|
if (CalculatePlayerPartyCount() == PARTY_SIZE)
|
|
gBattlescriptCurrInstr += 5;
|
|
else
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void Cmd_subattackerhpbydmg(void)
|
|
{
|
|
gBattleMons[gBattlerAttacker].hp -= gBattleMoveDamage;
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
|
|
static void Cmd_removeattackerstatus1(void)
|
|
{
|
|
gBattleMons[gBattlerAttacker].status1 = 0;
|
|
gBattlescriptCurrInstr++;
|
|
}
|
|
|
|
static void Cmd_finishaction(void)
|
|
{
|
|
gCurrentActionFuncId = B_ACTION_FINISHED;
|
|
}
|
|
|
|
static void Cmd_finishturn(void)
|
|
{
|
|
gCurrentActionFuncId = B_ACTION_FINISHED;
|
|
gCurrentTurnActionNumber = gBattlersCount;
|
|
}
|
|
|
|
static void Cmd_trainerslideout(void)
|
|
{
|
|
gActiveBattler = GetBattlerAtPosition(gBattlescriptCurrInstr[1]);
|
|
BtlController_EmitTrainerSlideBack(0);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
|
|
gBattlescriptCurrInstr += 2;
|
|
}
|
|
|
|
static void Cmd_settelekinesis(void)
|
|
{
|
|
if (gStatuses3[gBattlerTarget] & (STATUS3_TELEKINESIS | STATUS3_ROOTED | STATUS3_SMACKED_DOWN)
|
|
|| gFieldStatuses & STATUS_FIELD_GRAVITY
|
|
|| (gBattleMons[gBattlerTarget].species == SPECIES_DIGLETT || gBattleMons[gBattlerTarget].species == SPECIES_DUGTRIO))
|
|
{
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
}
|
|
else
|
|
{
|
|
gStatuses3[gBattlerTarget] |= STATUS3_TELEKINESIS;
|
|
gDisableStructs[gBattlerTarget].telekinesisTimer = 3;
|
|
gBattlescriptCurrInstr += 5;
|
|
}
|
|
}
|
|
|
|
static void Cmd_swapstatstages(void)
|
|
{
|
|
u8 statId = T1_READ_8(gBattlescriptCurrInstr + 1);
|
|
s8 atkStatStage = gBattleMons[gBattlerAttacker].statStages[statId];
|
|
s8 defStatStage = gBattleMons[gBattlerTarget].statStages[statId];
|
|
|
|
gBattleMons[gBattlerAttacker].statStages[statId] = defStatStage;
|
|
gBattleMons[gBattlerTarget].statStages[statId] = atkStatStage;
|
|
|
|
gBattlescriptCurrInstr += 2;
|
|
}
|
|
|
|
static void Cmd_averagestats(void)
|
|
{
|
|
u8 statId = T1_READ_8(gBattlescriptCurrInstr + 1);
|
|
u16 atkStat = *(u16*)((&gBattleMons[gBattlerAttacker].attack) + (statId - 1));
|
|
u16 defStat = *(u16*)((&gBattleMons[gBattlerTarget].attack) + (statId - 1));
|
|
u16 average = (atkStat + defStat) / 2;
|
|
|
|
*(u16*)((&gBattleMons[gBattlerAttacker].attack) + (statId - 1)) = average;
|
|
*(u16*)((&gBattleMons[gBattlerTarget].attack) + (statId - 1)) = average;
|
|
|
|
gBattlescriptCurrInstr += 2;
|
|
}
|
|
|
|
static void Cmd_jumpifoppositegenders(void)
|
|
{
|
|
u32 atkGender = GetGenderFromSpeciesAndPersonality(gBattleMons[gBattlerAttacker].species, gBattleMons[gBattlerAttacker].personality);
|
|
u32 defGender = GetGenderFromSpeciesAndPersonality(gBattleMons[gBattlerTarget].species, gBattleMons[gBattlerTarget].personality);
|
|
|
|
if ((atkGender == MON_MALE && defGender == MON_FEMALE) || (atkGender == MON_FEMALE && defGender == MON_MALE))
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
else
|
|
gBattlescriptCurrInstr += 5;
|
|
}
|
|
|
|
static void Cmd_trygetbaddreamstarget(void)
|
|
{
|
|
u8 badDreamsMonSide = GetBattlerSide(gBattlerAttacker);
|
|
for (;gBattlerTarget < gBattlersCount; gBattlerTarget++)
|
|
{
|
|
if (GetBattlerSide(gBattlerTarget) == badDreamsMonSide)
|
|
continue;
|
|
if ((gBattleMons[gBattlerTarget].status1 & STATUS1_SLEEP || GetBattlerAbility(gBattlerTarget) == ABILITY_COMATOSE)
|
|
&& IsBattlerAlive(gBattlerTarget))
|
|
break;
|
|
}
|
|
|
|
if (gBattlerTarget >= gBattlersCount)
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
else
|
|
gBattlescriptCurrInstr += 5;
|
|
}
|
|
|
|
static void Cmd_tryworryseed(void)
|
|
{
|
|
switch (gBattleMons[gBattlerTarget].ability)
|
|
{
|
|
case ABILITY_INSOMNIA:
|
|
case ABILITY_MULTITYPE:
|
|
case ABILITY_TRUANT:
|
|
case ABILITY_STANCE_CHANGE:
|
|
case ABILITY_DISGUISE:
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
break;
|
|
default:
|
|
gBattleMons[gBattlerTarget].ability = ABILITY_INSOMNIA;
|
|
gBattlescriptCurrInstr += 5;
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void Cmd_metalburstdamagecalculator(void)
|
|
{
|
|
u8 sideAttacker = GetBattlerSide(gBattlerAttacker);
|
|
u8 sideTarget = 0;
|
|
|
|
if (gProtectStructs[gBattlerAttacker].physicalDmg
|
|
&& sideAttacker != (sideTarget = GetBattlerSide(gProtectStructs[gBattlerAttacker].physicalBattlerId))
|
|
&& gBattleMons[gProtectStructs[gBattlerAttacker].physicalBattlerId].hp)
|
|
{
|
|
gBattleMoveDamage = gProtectStructs[gBattlerAttacker].physicalDmg * 150 / 100;
|
|
|
|
if (gSideTimers[sideTarget].followmeTimer && gBattleMons[gSideTimers[sideTarget].followmeTarget].hp)
|
|
gBattlerTarget = gSideTimers[sideTarget].followmeTarget;
|
|
else
|
|
gBattlerTarget = gProtectStructs[gBattlerAttacker].physicalBattlerId;
|
|
|
|
gBattlescriptCurrInstr += 5;
|
|
}
|
|
else if (gProtectStructs[gBattlerAttacker].specialDmg
|
|
&& sideAttacker != (sideTarget = GetBattlerSide(gProtectStructs[gBattlerAttacker].specialBattlerId))
|
|
&& gBattleMons[gProtectStructs[gBattlerAttacker].specialBattlerId].hp)
|
|
{
|
|
gBattleMoveDamage = gProtectStructs[gBattlerAttacker].specialDmg * 150 / 100;
|
|
|
|
if (gSideTimers[sideTarget].followmeTimer && gBattleMons[gSideTimers[sideTarget].followmeTarget].hp)
|
|
gBattlerTarget = gSideTimers[sideTarget].followmeTarget;
|
|
else
|
|
gBattlerTarget = gProtectStructs[gBattlerAttacker].specialBattlerId;
|
|
|
|
gBattlescriptCurrInstr += 5;
|
|
}
|
|
else
|
|
{
|
|
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
|
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
|
}
|
|
}
|
|
|
|
static bool32 CriticalCapture(u32 odds)
|
|
{
|
|
u16 numCaught = GetNationalPokedexCount(FLAG_GET_CAUGHT);
|
|
|
|
if (numCaught <= 30)
|
|
odds = 0;
|
|
else if (numCaught <= 150)
|
|
odds /= 2;
|
|
else if (numCaught <= 300)
|
|
;
|
|
else if (numCaught <= 450)
|
|
odds = (odds * 150) / 100;
|
|
else if (numCaught <= 600)
|
|
odds *= 2;
|
|
else
|
|
odds = (odds * 250) / 100;
|
|
|
|
odds /= 6;
|
|
if ((Random() % 255) < odds)
|
|
return TRUE;
|
|
|
|
return FALSE;
|
|
}
|
|
|