pokeemerald/data/maps/BattleFrontier_BattlePyramidLobby/scripts.inc
2018-06-20 19:54:21 -05:00

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BattleFrontier_BattlePyramidLobby_MapScripts:: @ 8250716
map_script 2, BattleFrontier_BattlePyramidLobby_MapScript2_250735
map_script 4, BattleFrontier_BattlePyramidLobby_MapScript2_2497FB
.byte 0
BattleFrontier_BattlePyramidLobby_MapScript2_250721: @ 8250721
map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattlePyramidLobby_EventScript_25072B
.2byte 0
BattleFrontier_BattlePyramidLobby_EventScript_25072B: @ 825072B
setvar VAR_TEMP_1, 1
turnobject 255, 2
end
BattleFrontier_BattlePyramidLobby_MapScript2_250735: @ 8250735
map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattlePyramidLobby_EventScript_25075F
map_script_2 VAR_TEMP_0, 1, BattleFrontier_BattlePyramidLobby_EventScript_250768
map_script_2 VAR_TEMP_0, 2, BattleFrontier_BattlePyramidLobby_EventScript_2508AC
map_script_2 VAR_TEMP_0, 3, BattleFrontier_BattlePyramidLobby_EventScript_2507B1
map_script_2 VAR_TEMP_0, 4, BattleFrontier_BattlePyramidLobby_EventScript_250852
.2byte 0
BattleFrontier_BattlePyramidLobby_EventScript_25075F:: @ 825075F
setvar VAR_0x8004, 0
special sub_81A1780
end
BattleFrontier_BattlePyramidLobby_EventScript_250768:: @ 8250768
lockall
message BattleFrontier_BattlePyramidLobby_Text_2516D6
waitmessage
playse SE_EXPMAX
waitse
closemessage
setvar VAR_0x8004, 2
setvar VAR_0x8005, 1
setvar VAR_0x8006, 0
special sub_81A8E7C
setvar VAR_0x8004, 2
setvar VAR_0x8005, 2
setvar VAR_0x8006, 0
special sub_81A8E7C
setvar VAR_0x8004, 2
setvar VAR_0x8005, 0
setvar VAR_0x8006, 0
special sub_81A1780
setvar VAR_TEMP_0, 255
releaseall
end
BattleFrontier_BattlePyramidLobby_EventScript_2507B1:: @ 82507B1
lockall
setvar VAR_0x8004, 10
special sub_81A1780
compare VAR_RESULT, 1
goto_eq BattleFrontier_BattlePyramidLobby_EventScript_2507D2
msgbox BattleFrontier_BattlePyramidLobby_Text_2517B5, 4
goto BattleFrontier_BattlePyramidLobby_EventScript_2507DA
BattleFrontier_BattlePyramidLobby_EventScript_2507D2:: @ 82507D2
msgbox BattleFrontier_BattlePyramidLobby_Text_2525F4, 4
BattleFrontier_BattlePyramidLobby_EventScript_2507DA:: @ 82507DA
special sub_81B95E0
compare VAR_RESULT, 1
call_if 1, BattleFrontier_BattlePyramidLobby_EventScript_250DDB
clearflag FLAG_SPECIAL_FLAG_0x4004
setvar VAR_0x8004, 8
special sub_81A1780
special LoadPlayerParty
setvar VAR_0x8004, 14
special sub_81A8E7C
special HealPlayerParty
message BattleFrontier_BattlePyramidLobby_Text_2519F8
waitmessage
playse SE_EXPMAX
waitse
msgbox BattleFrontier_BattlePyramidLobby_Text_252662, 4
setvar VAR_0x8004, 11
special sub_81A1780
msgbox BattleFrontier_BattlePyramidLobby_Text_241520, 9
message BattleFrontier_BattlePyramidLobby_Text_251A77
waitmessage
setvar VAR_0x8004, 4
special sub_81A8E7C
setvar VAR_0x8004, 3
setvar VAR_0x8005, 0
special sub_81A8E7C
playse SE_SAVE
waitse
msgbox BattleFrontier_BattlePyramidLobby_Text_251BB6, 4
closemessage
setvar VAR_TEMP_0, 255
releaseall
end
BattleFrontier_BattlePyramidLobby_EventScript_250852:: @ 8250852
setvar VAR_0x8004, 8
special sub_81A1780
special LoadPlayerParty
setvar VAR_0x8004, 14
special sub_81A8E7C
special HealPlayerParty
lockall
message BattleFrontier_BattlePyramidLobby_Text_251B5A
waitmessage
playse SE_EXPMAX
waitse
message BattleFrontier_BattlePyramidLobby_Text_251A77
waitmessage
setvar VAR_0x8004, 2
setvar VAR_0x8005, 2
setvar VAR_0x8006, 0
special sub_81A8E7C
setvar VAR_0x8004, 3
setvar VAR_0x8005, 0
special sub_81A8E7C
playse SE_SAVE
waitse
msgbox BattleFrontier_BattlePyramidLobby_Text_251BB6, 4
closemessage
setvar VAR_TEMP_0, 255
releaseall
end
BattleFrontier_BattlePyramidLobby_EventScript_2508AC:: @ 82508AC
goto BattleFrontier_BattlePyramidLobby_EventScript_250A21
BattleFrontier_BattlePyramidLobby_EventScript_2508B1:: @ 82508B1
lock
faceplayer
setvar VAR_FRONTIER_FACILITY, 6
setvar VAR_0x40CE, 0
special SavePlayerParty
msgbox BattleFrontier_BattlePyramidLobby_Text_250F31, 4
BattleFrontier_BattlePyramidLobby_EventScript_2508C8:: @ 82508C8
message BattleFrontier_BattlePyramidLobby_Text_250FA7
waitmessage
multichoice 17, 6, 23, 0
switch VAR_RESULT
case 0, BattleFrontier_BattlePyramidLobby_EventScript_250904
case 1, BattleFrontier_BattlePyramidLobby_EventScript_250A68
case 2, BattleFrontier_BattlePyramidLobby_EventScript_250AC4
case 127, BattleFrontier_BattlePyramidLobby_EventScript_250AC4
BattleFrontier_BattlePyramidLobby_EventScript_250904:: @ 8250904
message BattleFrontier_BattlePyramidLobby_Text_251248
waitmessage
multichoice 17, 6, 24, 0
switch VAR_RESULT
case 2, BattleFrontier_BattlePyramidLobby_EventScript_250AC4
case 127, BattleFrontier_BattlePyramidLobby_EventScript_250AC4
setvar VAR_0x8004, 15
special sub_81A1780
compare VAR_0x8004, 1
goto_eq BattleFrontier_BattlePyramidLobby_EventScript_250A75
setvar VAR_0x8004, 2
setvar VAR_0x8005, 1
copyvar VAR_0x8006, VAR_RESULT
special sub_81A1780
msgbox BattleFrontier_BattlePyramidLobby_Text_251297, 4
fadescreen 1
call BattleFrontier_BattlePyramidLobby_EventScript_23F2B7
copyvar VAR_0x8004, VAR_RESULT
setvar VAR_0x8005, 3
special sub_80F9490
waitstate
compare VAR_RESULT, 0
goto_eq BattleFrontier_BattlePyramidLobby_EventScript_250AC1
msgbox BattleFrontier_BattlePyramidLobby_Text_2514E6, 5
switch VAR_RESULT
case 0, BattleFrontier_BattlePyramidLobby_EventScript_250AC1
case 1, BattleFrontier_BattlePyramidLobby_EventScript_2509A5
case 127, BattleFrontier_BattlePyramidLobby_EventScript_250AC1
BattleFrontier_BattlePyramidLobby_EventScript_2509A5:: @ 82509A5
setvar VAR_TEMP_0, 0
setvar VAR_0x8004, 2
setvar VAR_0x8005, 4
special sub_81A1780
setvar VAR_0x8004, 0
special sub_81A8E7C
setvar VAR_0x8004, 2
setvar VAR_0x8005, 2
setvar VAR_0x8006, 1
special sub_81A8E7C
setvar VAR_0x8004, 2
setvar VAR_0x8005, 0
setvar VAR_0x8006, 1
special sub_81A1780
setvar VAR_0x8004, 2
setvar VAR_0x8005, 3
setvar VAR_0x8006, 0
special sub_81A1780
setvar VAR_0x8004, 6
special sub_81A8E7C
setvar VAR_0x8004, 9
special sub_81A8E7C
special LoadPlayerParty
closemessage
delay 2
call BattleFrontier_BattlePyramidLobby_EventScript_27134F
setvar VAR_TEMP_0, 255
compare VAR_RESULT, 0
goto_eq BattleFrontier_BattlePyramidLobby_EventScript_250AAA
BattleFrontier_BattlePyramidLobby_EventScript_250A21:: @ 8250A21
special SavePlayerParty
setvar VAR_0x8004, 3
setvar VAR_0x8005, 3
special sub_81A1780
msgbox BattleFrontier_BattlePyramidLobby_Text_251531, 4
closemessage
call BattleFrontier_BattlePyramidLobby_EventScript_250D56
setvar VAR_0x8004, 2
setvar VAR_0x8005, 0
setvar VAR_0x8006, 0
special sub_81A1780
setvar VAR_RESULT, 0
special HealPlayerParty
warp MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_EMPTY_SQUARE, 255, 1, 1
setvar VAR_TEMP_0, 0
waitstate
end
BattleFrontier_BattlePyramidLobby_EventScript_250A68:: @ 8250A68
msgbox BattleFrontier_BattlePyramidLobby_Text_25100C, 4
goto BattleFrontier_BattlePyramidLobby_EventScript_2508C8
BattleFrontier_BattlePyramidLobby_EventScript_250A75:: @ 8250A75
switch VAR_RESULT
case 0, BattleFrontier_BattlePyramidLobby_EventScript_250A90
case 1, BattleFrontier_BattlePyramidLobby_EventScript_250A9D
BattleFrontier_BattlePyramidLobby_EventScript_250A90:: @ 8250A90
msgbox BattleFrontier_BattlePyramidLobby_Text_2513C1, 4
goto BattleFrontier_BattlePyramidLobby_EventScript_250ACC
BattleFrontier_BattlePyramidLobby_EventScript_250A9D:: @ 8250A9D
msgbox BattleFrontier_BattlePyramidLobby_Text_2512E2, 4
goto BattleFrontier_BattlePyramidLobby_EventScript_250ACC
BattleFrontier_BattlePyramidLobby_EventScript_250AAA:: @ 8250AAA
setvar VAR_0x8004, 2
setvar VAR_0x8005, 0
setvar VAR_0x8006, 0
special sub_81A1780
goto BattleFrontier_BattlePyramidLobby_EventScript_250AC4
BattleFrontier_BattlePyramidLobby_EventScript_250AC1:: @ 8250AC1
special LoadPlayerParty
BattleFrontier_BattlePyramidLobby_EventScript_250AC4:: @ 8250AC4
msgbox BattleFrontier_BattlePyramidLobby_Text_250FE5, 4
BattleFrontier_BattlePyramidLobby_EventScript_250ACC:: @ 8250ACC
release
end
BattleFrontier_BattlePyramidLobby_EventScript_250ACE:: @ 8250ACE
lockall
applymovement 2, BattleFrontier_BattlePyramidLobby_Movement_27259E
waitmovement 0
msgbox BattleFrontier_BattlePyramidLobby_Text_251C3B, 4
call BattleFrontier_BattlePyramidLobby_EventScript_250AF0
msgbox BattleFrontier_BattlePyramidLobby_Text_252461, 4
releaseall
end
BattleFrontier_BattlePyramidLobby_EventScript_250AF0:: @ 8250AF0
multichoice 17, 6, 24, 0
switch VAR_RESULT
case 0, BattleFrontier_BattlePyramidLobby_EventScript_250B28
case 1, BattleFrontier_BattlePyramidLobby_EventScript_250B66
case 2, BattleFrontier_BattlePyramidLobby_EventScript_250B27
case 127, BattleFrontier_BattlePyramidLobby_EventScript_250B27
return
BattleFrontier_BattlePyramidLobby_EventScript_250B27:: @ 8250B27
return
BattleFrontier_BattlePyramidLobby_EventScript_250B28:: @ 8250B28
msgbox BattleFrontier_BattlePyramidLobby_Text_251C8A, 4
setvar VAR_0x8004, 1
setvar VAR_0x8005, 5
special sub_81A8E7C
compare VAR_RESULT, 0
goto_if 5, BattleFrontier_BattlePyramidLobby_EventScript_250B53
setvar VAR_RESULT, 0
goto BattleFrontier_BattlePyramidLobby_EventScript_250BA4
return
BattleFrontier_BattlePyramidLobby_EventScript_250B53:: @ 8250B53
setvar VAR_0x8004, 1
setvar VAR_0x8005, 3
special sub_81A8E7C
goto BattleFrontier_BattlePyramidLobby_EventScript_250BA4
return
BattleFrontier_BattlePyramidLobby_EventScript_250B66:: @ 8250B66
msgbox BattleFrontier_BattlePyramidLobby_Text_251C8A, 4
setvar VAR_0x8004, 1
setvar VAR_0x8005, 6
special sub_81A8E7C
compare VAR_RESULT, 0
goto_if 5, BattleFrontier_BattlePyramidLobby_EventScript_250B91
setvar VAR_RESULT, 0
goto BattleFrontier_BattlePyramidLobby_EventScript_250BA4
return
BattleFrontier_BattlePyramidLobby_EventScript_250B91:: @ 8250B91
setvar VAR_0x8004, 1
setvar VAR_0x8005, 4
special sub_81A8E7C
goto BattleFrontier_BattlePyramidLobby_EventScript_250BA4
return
BattleFrontier_BattlePyramidLobby_EventScript_250BA4:: @ 8250BA4
copyvar VAR_0x8004, VAR_RESULT
special sub_813B968
switch VAR_RESULT
case 0, BattleFrontier_BattlePyramidLobby_EventScript_250C8E
case 1, BattleFrontier_BattlePyramidLobby_EventScript_250C97
case 2, BattleFrontier_BattlePyramidLobby_EventScript_250CA0
case 3, BattleFrontier_BattlePyramidLobby_EventScript_250CA9
case 4, BattleFrontier_BattlePyramidLobby_EventScript_250CB2
case 5, BattleFrontier_BattlePyramidLobby_EventScript_250CBB
case 6, BattleFrontier_BattlePyramidLobby_EventScript_250CC4
case 7, BattleFrontier_BattlePyramidLobby_EventScript_250CCD
case 8, BattleFrontier_BattlePyramidLobby_EventScript_250CD6
case 9, BattleFrontier_BattlePyramidLobby_EventScript_250CDF
case 10, BattleFrontier_BattlePyramidLobby_EventScript_250CE8
case 11, BattleFrontier_BattlePyramidLobby_EventScript_250CF1
case 12, BattleFrontier_BattlePyramidLobby_EventScript_250CFA
case 13, BattleFrontier_BattlePyramidLobby_EventScript_250D03
case 14, BattleFrontier_BattlePyramidLobby_EventScript_250D0C
case 15, BattleFrontier_BattlePyramidLobby_EventScript_250D15
case 16, BattleFrontier_BattlePyramidLobby_EventScript_250D1E
case 17, BattleFrontier_BattlePyramidLobby_EventScript_250D27
case 18, BattleFrontier_BattlePyramidLobby_EventScript_250D30
case 19, BattleFrontier_BattlePyramidLobby_EventScript_250D39
return
BattleFrontier_BattlePyramidLobby_EventScript_250C8E:: @ 8250C8E
msgbox BattleFrontier_BattlePyramidLobby_Text_251CB3, 4
return
BattleFrontier_BattlePyramidLobby_EventScript_250C97:: @ 8250C97
msgbox BattleFrontier_BattlePyramidLobby_Text_251D07, 4
return
BattleFrontier_BattlePyramidLobby_EventScript_250CA0:: @ 8250CA0
msgbox BattleFrontier_BattlePyramidLobby_Text_251D54, 4
return
BattleFrontier_BattlePyramidLobby_EventScript_250CA9:: @ 8250CA9
msgbox BattleFrontier_BattlePyramidLobby_Text_251D9C, 4
return
BattleFrontier_BattlePyramidLobby_EventScript_250CB2:: @ 8250CB2
msgbox BattleFrontier_BattlePyramidLobby_Text_251E3D, 4
return
BattleFrontier_BattlePyramidLobby_EventScript_250CBB:: @ 8250CBB
msgbox BattleFrontier_BattlePyramidLobby_Text_251EA1, 4
return
BattleFrontier_BattlePyramidLobby_EventScript_250CC4:: @ 8250CC4
msgbox BattleFrontier_BattlePyramidLobby_Text_251F17, 4
return
BattleFrontier_BattlePyramidLobby_EventScript_250CCD:: @ 8250CCD
msgbox BattleFrontier_BattlePyramidLobby_Text_251F6E, 4
return
BattleFrontier_BattlePyramidLobby_EventScript_250CD6:: @ 8250CD6
msgbox BattleFrontier_BattlePyramidLobby_Text_251FC7, 4
return
BattleFrontier_BattlePyramidLobby_EventScript_250CDF:: @ 8250CDF
msgbox BattleFrontier_BattlePyramidLobby_Text_25201B, 4
return
BattleFrontier_BattlePyramidLobby_EventScript_250CE8:: @ 8250CE8
msgbox BattleFrontier_BattlePyramidLobby_Text_252068, 4
return
BattleFrontier_BattlePyramidLobby_EventScript_250CF1:: @ 8250CF1
msgbox BattleFrontier_BattlePyramidLobby_Text_2520BA, 4
return
BattleFrontier_BattlePyramidLobby_EventScript_250CFA:: @ 8250CFA
msgbox BattleFrontier_BattlePyramidLobby_Text_252158, 4
return
BattleFrontier_BattlePyramidLobby_EventScript_250D03:: @ 8250D03
msgbox BattleFrontier_BattlePyramidLobby_Text_2521B4, 4
return
BattleFrontier_BattlePyramidLobby_EventScript_250D0C:: @ 8250D0C
msgbox BattleFrontier_BattlePyramidLobby_Text_252206, 4
return
BattleFrontier_BattlePyramidLobby_EventScript_250D15:: @ 8250D15
msgbox BattleFrontier_BattlePyramidLobby_Text_25225A, 4
return
BattleFrontier_BattlePyramidLobby_EventScript_250D1E:: @ 8250D1E
msgbox BattleFrontier_BattlePyramidLobby_Text_2522AE, 4
return
BattleFrontier_BattlePyramidLobby_EventScript_250D27:: @ 8250D27
msgbox BattleFrontier_BattlePyramidLobby_Text_25230B, 4
return
BattleFrontier_BattlePyramidLobby_EventScript_250D30:: @ 8250D30
msgbox BattleFrontier_BattlePyramidLobby_Text_252364, 4
return
BattleFrontier_BattlePyramidLobby_EventScript_250D39:: @ 8250D39
msgbox BattleFrontier_BattlePyramidLobby_Text_252403, 4
return
BattleFrontier_BattlePyramidLobby_EventScript_250D42:: @ 8250D42
lockall
setvar VAR_0x8004, 7
setvar VAR_0x8005, 6
special sub_81A1780
waitbuttonpress
special RemoveRecordsWindow
releaseall
end
BattleFrontier_BattlePyramidLobby_EventScript_250D56:: @ 8250D56
applymovement 1, BattleFrontier_BattlePyramidLobby_Movement_250DC4
applymovement 255, BattleFrontier_BattlePyramidLobby_Movement_250DCD
waitmovement 0
msgbox BattleFrontier_BattlePyramidLobby_Text_251569, 4
setvar VAR_0x8004, 1
setvar VAR_0x8005, 1
special sub_81A8E7C
compare VAR_RESULT, 0
goto_eq BattleFrontier_BattlePyramidLobby_EventScript_250D94
msgbox BattleFrontier_BattlePyramidLobby_Text_2515AD, 4
goto BattleFrontier_BattlePyramidLobby_EventScript_250D9C
BattleFrontier_BattlePyramidLobby_EventScript_250D94:: @ 8250D94
msgbox BattleFrontier_BattlePyramidLobby_Text_2515F4, 4
BattleFrontier_BattlePyramidLobby_EventScript_250D9C:: @ 8250D9C
message BattleFrontier_BattlePyramidLobby_Text_25161E
waitmessage
playse SE_EXPMAX
waitse
msgbox BattleFrontier_BattlePyramidLobby_Text_251647, 4
closemessage
applymovement 1, BattleFrontier_BattlePyramidLobby_Movement_250DD5
waitmovement 0
applymovement 255, BattleFrontier_BattlePyramidLobby_Movement_250DD8
waitmovement 0
return
BattleFrontier_BattlePyramidLobby_Movement_250DC4: @ 8250DC4
walk_up
walk_up
walk_up
walk_up
walk_up
walk_up
walk_up
face_down
step_end
BattleFrontier_BattlePyramidLobby_Movement_250DCD: @ 8250DCD
walk_up
walk_up
walk_up
walk_up
walk_up
walk_up
walk_up
step_end
BattleFrontier_BattlePyramidLobby_Movement_250DD5: @ 8250DD5
walk_right
face_left
step_end
BattleFrontier_BattlePyramidLobby_Movement_250DD8: @ 8250DD8
walk_up
walk_up
step_end
BattleFrontier_BattlePyramidLobby_EventScript_250DDB:: @ 8250DDB
msgbox BattleFrontier_BattlePyramidLobby_Text_2517FC, 4
setflag FLAG_SPECIAL_FLAG_0x4004
special sub_81C6A94
compare VAR_RESULT, 0
goto_eq BattleFrontier_BattlePyramidLobby_EventScript_250E00
message BattleFrontier_BattlePyramidLobby_Text_2518C6
waitmessage
goto BattleFrontier_BattlePyramidLobby_EventScript_250E09
end
BattleFrontier_BattlePyramidLobby_EventScript_250E00:: @ 8250E00
msgbox BattleFrontier_BattlePyramidLobby_Text_251881, 4
return
BattleFrontier_BattlePyramidLobby_EventScript_250E09:: @ 8250E09
multichoice 17, 6, 83, 0
switch VAR_RESULT
case 0, BattleFrontier_BattlePyramidLobby_EventScript_250E40
case 1, BattleFrontier_BattlePyramidLobby_EventScript_250E50
case 2, BattleFrontier_BattlePyramidLobby_EventScript_250E60
case 127, BattleFrontier_BattlePyramidLobby_EventScript_250E60
end
BattleFrontier_BattlePyramidLobby_EventScript_250E40:: @ 8250E40
special sub_81C4F24
waitstate
message BattleFrontier_BattlePyramidLobby_Text_25197E
waitmessage
goto BattleFrontier_BattlePyramidLobby_EventScript_250E09
end
BattleFrontier_BattlePyramidLobby_EventScript_250E50:: @ 8250E50
special sub_81B9620
waitstate
message BattleFrontier_BattlePyramidLobby_Text_25197E
waitmessage
goto BattleFrontier_BattlePyramidLobby_EventScript_250E09
end
BattleFrontier_BattlePyramidLobby_EventScript_250E60:: @ 8250E60
special sub_81B95E0
compare VAR_RESULT, 1
goto_eq BattleFrontier_BattlePyramidLobby_EventScript_250E6F
return
BattleFrontier_BattlePyramidLobby_EventScript_250E6F:: @ 8250E6F
msgbox BattleFrontier_BattlePyramidLobby_Text_25194F, 4
message BattleFrontier_BattlePyramidLobby_Text_25197E
waitmessage
goto BattleFrontier_BattlePyramidLobby_EventScript_250E09
end
BattleFrontier_BattlePyramidLobby_EventScript_250E83:: @ 8250E83
msgbox BattleFrontier_BattlePyramidLobby_Text_2524DA, 2
end
BattleFrontier_BattlePyramidLobby_EventScript_250E8C:: @ 8250E8C
msgbox BattleFrontier_BattlePyramidLobby_Text_252595, 2
end
BattleFrontier_BattlePyramidLobby_EventScript_250E95:: @ 8250E95
lockall
msgbox BattleFrontier_BattlePyramidLobby_Text_2526B6, 4
goto BattleFrontier_BattlePyramidLobby_EventScript_250EA4
end
BattleFrontier_BattlePyramidLobby_EventScript_250EA4:: @ 8250EA4
message BattleFrontier_BattlePyramidLobby_Text_2526D9
waitmessage
multichoice 15, 2, 101, 0
switch VAR_RESULT
case 0, BattleFrontier_BattlePyramidLobby_EventScript_250EF7
case 1, BattleFrontier_BattlePyramidLobby_EventScript_250F05
case 2, BattleFrontier_BattlePyramidLobby_EventScript_250F13
case 3, BattleFrontier_BattlePyramidLobby_EventScript_250F21
case 4, BattleFrontier_BattlePyramidLobby_EventScript_250F2F
case 127, BattleFrontier_BattlePyramidLobby_EventScript_250F2F
end
BattleFrontier_BattlePyramidLobby_EventScript_250EF7:: @ 8250EF7
msgbox BattleFrontier_BattlePyramidLobby_Text_2526FC, 4
goto BattleFrontier_BattlePyramidLobby_EventScript_250EA4
end
BattleFrontier_BattlePyramidLobby_EventScript_250F05:: @ 8250F05
msgbox BattleFrontier_BattlePyramidLobby_Text_2527A9, 4
goto BattleFrontier_BattlePyramidLobby_EventScript_250EA4
end
BattleFrontier_BattlePyramidLobby_EventScript_250F13:: @ 8250F13
msgbox BattleFrontier_BattlePyramidLobby_Text_25285A, 4
goto BattleFrontier_BattlePyramidLobby_EventScript_250EA4
end
BattleFrontier_BattlePyramidLobby_EventScript_250F21:: @ 8250F21
msgbox BattleFrontier_BattlePyramidLobby_Text_252924, 4
goto BattleFrontier_BattlePyramidLobby_EventScript_250EA4
end
BattleFrontier_BattlePyramidLobby_EventScript_250F2F:: @ 8250F2F
releaseall
end
BattleFrontier_BattlePyramidLobby_Text_250F31: @ 8250F31
.string "Where the courage of TRAINERS\n"
.string "is put to the test!\p"
.string "Welcome to the BATTLE PYRAMID!\p"
.string "I am your guide to\n"
.string "the Battle Quest.$"
BattleFrontier_BattlePyramidLobby_Text_250FA7: @ 8250FA7
.string "Have you the courage to embark on\n"
.string "the Battle Quest challenge?$"
BattleFrontier_BattlePyramidLobby_Text_250FE5: @ 8250FE5
.string "We await your challenge in the future!$"
BattleFrontier_BattlePyramidLobby_Text_25100C: @ 825100C
.string "The Battle Quest is a battling\n"
.string "event in which you must explore\l"
.string "the PYRAMID and try to reach the top.\p"
.string "In the PYRAMID are seven floors of\n"
.string "mazes, all of them filled with not only\l"
.string "skilled TRAINERS but also wild POKéMON.\p"
.string "You must enter with three POKéMON,\n"
.string "none of them holding an item.\p"
.string "On your ascent, you will be provided\n"
.string "with a BATTLE BAG for items.\p"
.string "If you fail in your challenge, any item\n"
.string "placed in the BATTLE BAG disappears.\p"
.string "If you want to interrupt your\n"
.string "challenge, you must select “REST”\l"
.string "and save the game.\p"
.string "If you dont save before interrupting,\n"
.string "you will be disqualified.$"
BattleFrontier_BattlePyramidLobby_Text_251248: @ 8251248
.string "The PYRAMID offers two courses,\n"
.string "Level 50 and Open Level.\l"
.string "Which will you enter?$"
BattleFrontier_BattlePyramidLobby_Text_251297: @ 8251297
.string "Very good. Now, please select the three\n"
.string "POKéMON you wish to accompany you.$"
BattleFrontier_BattlePyramidLobby_Text_2512E2: @ 82512E2
.string "A slight problem, adventurer!\p"
.string "You seem to not have the three\n"
.string "POKéMON qualified for the challenge.\p"
.string "Please also remember to take all\n"
.string "items from your POKéMON.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "When you are ready, please have\n"
.string "a word with me.$"
BattleFrontier_BattlePyramidLobby_Text_2513C1: @ 82513C1
.string "A slight problem, adventurer!\p"
.string "You seem to not have the three\n"
.string "POKéMON qualified for the challenge.\p"
.string "The three POKéMON must be different\n"
.string "and each no higher than Level 50.\p"
.string "Please also remember to take all\n"
.string "items from your POKéMON.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "When you are ready, please have\n"
.string "a word with me.$"
BattleFrontier_BattlePyramidLobby_Text_2514E6: @ 82514E6
.string "Before you enter the BATTLE PYRAMID,\n"
.string "the game must be saved. Is that okay?$"
BattleFrontier_BattlePyramidLobby_Text_251531: @ 8251531
.string "Very good. I will now show you into\n"
.string "the BATTLE PYRAMID.$"
BattleFrontier_BattlePyramidLobby_Text_251569: @ 8251569
.string "We will hold your BAG for safekeeping,\n"
.string "{PLAYER}, while you are exploring.$"
BattleFrontier_BattlePyramidLobby_Text_2515AD: @ 82515AD
.string "In exchange, please take this BATTLE\n"
.string "BAG, the one you used previously.$"
BattleFrontier_BattlePyramidLobby_Text_2515F4: @ 82515F4
.string "In exchange, please take this\n"
.string "BATTLE BAG.$"
BattleFrontier_BattlePyramidLobby_Text_25161E: @ 825161E
.string "{PLAYER} exchanged the BAG for\n"
.string "the BATTLE BAG.$"
BattleFrontier_BattlePyramidLobby_Text_251647: @ 8251647
.string "When you step on this floor panel,\n"
.string "you will be transported to a higher\l"
.string "floor in the PYRAMID.\p"
.string "I hope for your sake that your\n"
.string "quest goes safely!$"
BattleFrontier_BattlePyramidLobby_Text_2516D6: @ 82516D6
.string "A major problem, explorer!\p"
.string "You did not save before ending\n"
.string "your challenge the last time.\p"
.string "Consequently, your challenge has\n"
.string "been disqualified, Im sorry to say.\p"
.string "Here is the BAG weve been holding\n"
.string "for you.\p"
.string "{PLAYER} got the BAG back.$"
BattleFrontier_BattlePyramidLobby_Text_2517B5: @ 82517B5
.string "Excellent to see you back!\p"
.string "Youve conquered the PYRAMID!\n"
.string "How splendid!$"
BattleFrontier_BattlePyramidLobby_Text_2517FC: @ 82517FC
.string "Ah, a slight problem.\p"
.string "At least one POKéMON is holding\n"
.string "an item.\p"
.string "Im sorry to say, items obtained in\n"
.string "the PYRAMID cannot be taken away.$"
BattleFrontier_BattlePyramidLobby_Text_251881: @ 8251881
.string "All items held by your POKéMON will be\n"
.string "moved to your BATTLE BAG, {PLAYER}.$"
BattleFrontier_BattlePyramidLobby_Text_2518C6: @ 82518C6
.string "The BATTLE BAG cannot hold all your\n"
.string "items, Im sorry to say.\p"
.string "Please pick the items youll keep in the\n"
.string "BATTLE BAG, and with your POKéMON.$"
BattleFrontier_BattlePyramidLobby_Text_25194F: @ 825194F
.string "At least one POKéMON is still\n"
.string "holding an item.$"
BattleFrontier_BattlePyramidLobby_Text_25197E: @ 825197E
.string "Please pick the items youll keep in the\n"
.string "BATTLE BAG, and with your POKéMON.$"
BattleFrontier_BattlePyramidLobby_Text_2519CA: @ 82519CA
.string "{PLAYER} returned everything that\n"
.string "the POKéMON held.$"
BattleFrontier_BattlePyramidLobby_Text_2519F8: @ 82519F8
.string "The BATTLE BAG you used will be kept\n"
.string "in readiness for your next challenge.\p"
.string "{PLAYER} turned the BATTLE BAG over\n"
.string "for the BAGs return.$"
BattleFrontier_BattlePyramidLobby_Text_251A77: @ 8251A77
.string "I must record your results.\n"
.string "Please wait.$"
BattleFrontier_BattlePyramidLobby_Text_251AA0: @ 8251AA0
.string "As a memento for conquering\n"
.string "the BATTLE PYRAMID, please take this.$"
BattleFrontier_BattlePyramidLobby_Text_251AE2: @ 8251AE2
.string "{PLAYER} received the prize\n"
.string "{STR_VAR_1}.$"
BattleFrontier_BattlePyramidLobby_Text_251AFC: @ 8251AFC
.string "…Ah…\n"
.string "Your BAG appears to be filled.\p"
.string "Please return after youve organized\n"
.string "your BAGs contents.$"
BattleFrontier_BattlePyramidLobby_Text_251B5A: @ 8251B5A
.string "How disappointing for you…\p"
.string "Here is the BAG weve been holding\n"
.string "for you.\p"
.string "{PLAYER} got the BAG back.$"
BattleFrontier_BattlePyramidLobby_Text_251BB6: @ 8251BB6
.string "We look forward to your\n"
.string "next challenge!$"
BattleFrontier_BattlePyramidLobby_Text_251BDE: @ 8251BDE
.string "We have been looking forward to\n"
.string "your arrival!\p"
.string "Here is your prize for conquering\n"
.string "the PYRAMID.$"
BattleFrontier_BattlePyramidLobby_Text_251C3B: @ 8251C3B
.string "Welcome…\p"
.string "I shall be pleased to tell you what\n"
.string "misfortunes await in the PYRAMID…$"
BattleFrontier_BattlePyramidLobby_Text_251C8A: @ 8251C8A
.string "… … … … … …\n"
.string "… … … … … …\p"
.string "… … … … … …\n"
.string "Aah!$"
BattleFrontier_BattlePyramidLobby_Text_251CB3: @ 8251CB3
.string "I see a shower of sparks…\p"
.string "…And in it, I see your POKéMON\n"
.string "struggling with paralysis…$"
BattleFrontier_BattlePyramidLobby_Text_251D07: @ 8251D07
.string "I see poison…\p"
.string "…And, I see your POKéMON suffering\n"
.string "from the effects of poison…$"
BattleFrontier_BattlePyramidLobby_Text_251D54: @ 8251D54
.string "I see bright red flames…\p"
.string "…And, I see your POKéMON suffering\n"
.string "from burns…$"
BattleFrontier_BattlePyramidLobby_Text_251D9C: @ 8251D9C
.string "I sense the tremendous pressure of\n"
.string "unrequited anger…\p"
.string "It is a curse…\p"
.string "…And, I see your POKéMON drained of\n"
.string "Power Points and having no recourse\l"
.string "but to use STRUGGLE…$"
BattleFrontier_BattlePyramidLobby_Text_251E3D: @ 8251E3D
.string "I see POKéMON loftily airborne…\p"
.string "…And, I see your POKéMON frustrated\n"
.string "by powerless GROUND-type moves…$"
BattleFrontier_BattlePyramidLobby_Text_251EA1: @ 8251EA1
.string "I sense terrific energy rising from\n"
.string "the ground below…\p"
.string "…And, I see your POKéMON unable to\n"
.string "escape the powers clutches…$"
BattleFrontier_BattlePyramidLobby_Text_251F17: @ 8251F17
.string "I see ICE-type POKéMON…\p"
.string "…And, I see your POKéMON fighting\n"
.string "the freezing effects of ice…$"
BattleFrontier_BattlePyramidLobby_Text_251F6E: @ 8251F6E
.string "I see a flurry of moves that imperil\n"
.string "the user…\p"
.string "…And, I see your POKéMON falling\n"
.string "to them…$"
BattleFrontier_BattlePyramidLobby_Text_251FC7: @ 8251FC7
.string "I see PSYCHIC-type POKéMON…\p"
.string "…And, I see your POKéMON in torment\n"
.string "from PSYCHIC moves…$"
BattleFrontier_BattlePyramidLobby_Text_25201B: @ 825201B
.string "I see ROCK-type POKéMON…\p"
.string "…And, I see your POKéMON suffering\n"
.string "from ROCK moves…$"
BattleFrontier_BattlePyramidLobby_Text_252068: @ 8252068
.string "I see FIGHTING-type POKéMON…\p"
.string "…And, I see your POKéMON pummeled\n"
.string "by FIGHTING moves…$"
BattleFrontier_BattlePyramidLobby_Text_2520BA: @ 82520BA
.string "RAIN DANCE… SUNNY DAY…\n"
.string "SANDSTORM… HAIL…\p"
.string "I see POKéMON that become stronger\n"
.string "with the weather…\p"
.string "…And, I see your POKéMON confounded\n"
.string "by different types of moves…$"
BattleFrontier_BattlePyramidLobby_Text_252158: @ 8252158
.string "I see BUG-type POKéMON…\p"
.string "…And, I see your POKéMON suffering\n"
.string "from different kinds of attacks…$"
BattleFrontier_BattlePyramidLobby_Text_2521B4: @ 82521B4
.string "I see DARK-type POKéMON…\p"
.string "…And, I see your POKéMON suffering\n"
.string "from DARK-type moves…$"
BattleFrontier_BattlePyramidLobby_Text_252206: @ 8252206
.string "I see WATER-type POKéMON…\p"
.string "…And, I see your POKéMON suffering\n"
.string "from WATER-type moves…$"
BattleFrontier_BattlePyramidLobby_Text_25225A: @ 825225A
.string "I see GHOST-type POKéMON…\p"
.string "…And, I see your POKéMON suffering\n"
.string "from GHOST-type moves…$"
BattleFrontier_BattlePyramidLobby_Text_2522AE: @ 82522AE
.string "I see STEEL-type POKéMON…\p"
.string "…And, I see your POKéMON suffering\n"
.string "from enormously powerful moves…$"
BattleFrontier_BattlePyramidLobby_Text_25230B: @ 825230B
.string "I see flying POKéMON…\p"
.string "…And, I see your POKéMON suffering\n"
.string "from enormously powerful moves…$"
BattleFrontier_BattlePyramidLobby_Text_252364: @ 8252364
.string "I see those that have evolved from\n"
.string "the power of stones…\p"
.string "I also sense fire, water,\n"
.string "and electricity…\p"
.string "…And, I see your POKéMON suffering\n"
.string "from those three powers…$"
BattleFrontier_BattlePyramidLobby_Text_252403: @ 8252403
.string "I see NORMAL-type POKéMON…\p"
.string "…And, I see your POKéMON suffering\n"
.string "from enormously powerful moves…$"
BattleFrontier_BattlePyramidLobby_Text_252461: @ 8252461
.string "Whether you believe my fortunes\n"
.string "or not, the choice is yours…\p"
.string "The future can be changed anytime…\n"
.string "I wish you safe passage…$"
BattleFrontier_BattlePyramidLobby_Text_2524DA: @ 82524DA
.string "Did you know?\p"
.string "If you run fast, TRAINERS may notice\n"
.string "and come after you for a battle.\p"
.string "So, if you want to avoid TRAINERS,\n"
.string "dont catch their eyes, but sneak\l"
.string "cautiously and quietly past them.$"
BattleFrontier_BattlePyramidLobby_Text_252595: @ 8252595
.string "Awaaaaaaarrrrgh!\p"
.string "I had a whole lot of items, but I lost\n"
.string "them all when I lost!\p"
.string "Awaaaaaaarrrrgh!$"
BattleFrontier_BattlePyramidLobby_Text_2525F4: @ 82525F4
.string "Welcome back!\n"
.string "Youve done the unthinkable!\p"
.string "Youve defeated the PYRAMID KING\n"
.string "and conquered the BATTLE PYRAMID!$"
BattleFrontier_BattlePyramidLobby_Text_252662: @ 8252662
.string "Young explorer!\n"
.string "In commendation of your courage,\l"
.string "we give you these Battle Point(s)!$"
BattleFrontier_BattlePyramidLobby_Text_2526B6: @ 82526B6
.string "The Battle Quest rules are listed.$"
BattleFrontier_BattlePyramidLobby_Text_2526D9: @ 82526D9
.string "Which heading do you want to read?$"
BattleFrontier_BattlePyramidLobby_Text_2526FC: @ 82526FC
.string "When the PYRAMID is conquered,\n"
.string "the wild POKéMON that appear in it\l"
.string "are replaced by different kinds.\p"
.string "Explore, observe, and learn what kinds\n"
.string "of wild POKéMON you may encounter.$"
BattleFrontier_BattlePyramidLobby_Text_2527A9: @ 82527A9
.string "TRAINERS are lying in wait for you\n"
.string "inside the PYRAMID.\p"
.string "On each floor, there are up to\n"
.string "eight TRAINERS.\p"
.string "When you defeat a TRAINER, you will\n"
.string "get a helpful hint for your adventure.$"
BattleFrontier_BattlePyramidLobby_Text_25285A: @ 825285A
.string "The mazes in the PYRAMID rearrange\n"
.string "themselves every time you enter it.\p"
.string "The mazes are poorly lit.\n"
.string "You must advance with caution.\p"
.string "The light grows brighter whenever you\n"
.string "defeat a wild POKéMON or a TRAINER.$"
BattleFrontier_BattlePyramidLobby_Text_252924: @ 8252924
.string "The BATTLE BAG serves as your BAG\n"
.string "while in the PYRAMID.\p"
.string "There are two separate BATTLE BAGS--\n"
.string "one each for the Level 50 and\l"
.string "Open Level adventures.\p"
.string "They each can hold up to 99 pieces\n"
.string "of ten kinds of items.\p"
.string "The contents of the BATTLE BAG are\n"
.string "lost if you fail in your quest.$"