mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-27 04:04:17 +01:00
198 lines
7.5 KiB
C
198 lines
7.5 KiB
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gBattleMoves[MOVE_TACKLE].power != 0);
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ASSUME(gBattleMoves[MOVE_GUST].power != 0);
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ASSUME(gBattleMoves[MOVE_GUST].split == SPLIT_SPECIAL);
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ASSUME(gBattleMoves[MOVE_TACKLE].split == SPLIT_PHYSICAL);
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}
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SINGLE_BATTLE_TEST("Weak Armor lowers Defense by 1 and boosts Speed by 2 when hit by a physical attack")
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{
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u16 move;
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PARAMETRIZE { move = MOVE_TACKLE; }
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PARAMETRIZE { move = MOVE_GUST; }
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GIVEN {
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PLAYER(SPECIES_SLUGMA) { Ability(ABILITY_WEAK_ARMOR); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, move); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, move, opponent);
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HP_BAR(player);
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if (move == MOVE_TACKLE) {
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ABILITY_POPUP(player, ABILITY_WEAK_ARMOR);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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MESSAGE("Slugma's Weak Armor lowered its Defense!");
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MESSAGE("Slugma's Weak Armor raised its Speed!");
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} else {
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NONE_OF {
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ABILITY_POPUP(player, ABILITY_WEAK_ARMOR);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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MESSAGE("Slugma's Weak Armor lowered its Defense!");
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MESSAGE("Slugma's Weak Armor raised its Speed!");
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}
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}
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} THEN {
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if (move == MOVE_TACKLE) {
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EXPECT_EQ(player->statStages[STAT_DEF], DEFAULT_STAT_STAGE - 1);
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EXPECT_EQ(player->statStages[STAT_SPEED], DEFAULT_STAT_STAGE + 2);
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}
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}
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}
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// Oddly specific, but it was a bug at one point.
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SINGLE_BATTLE_TEST("Weak Armor does not trigger when brought in by Dragon Tail and taking Stealth Rock damage")
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{
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GIVEN {
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ASSUME(gBattleMoves[MOVE_STEALTH_ROCK].effect == EFFECT_STEALTH_ROCK);
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ASSUME(gBattleMoves[MOVE_DRAGON_TAIL].effect == EFFECT_HIT_SWITCH_TARGET);
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_SLUGMA) { Ability(ABILITY_WEAK_ARMOR); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_STEALTH_ROCK); }
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TURN { MOVE(opponent, MOVE_DRAGON_TAIL); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_STEALTH_ROCK, opponent);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_TAIL, opponent);
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HP_BAR(player);
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MESSAGE("Slugma was dragged out!");
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HP_BAR(player);
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MESSAGE("Pointed stones dug into Slugma!");
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NONE_OF {
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ABILITY_POPUP(player, ABILITY_WEAK_ARMOR);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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MESSAGE("Slugma's Weak Armor lowered its Defense!");
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MESSAGE("Slugma's Weak Armor raised its Speed!");
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}
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} THEN {
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EXPECT_EQ(player->statStages[STAT_DEF], DEFAULT_STAT_STAGE);
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EXPECT_EQ(player->statStages[STAT_SPEED], DEFAULT_STAT_STAGE);
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}
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}
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SINGLE_BATTLE_TEST("Weak Armor still lowers boosts Speed if Defense can't go any lower")
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{
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GIVEN {
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PLAYER(SPECIES_SLUGMA) { Ability(ABILITY_WEAK_ARMOR); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_SCREECH); }
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TURN { MOVE(opponent, MOVE_SCREECH); }
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TURN { MOVE(opponent, MOVE_SCREECH); }
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TURN { MOVE(opponent, MOVE_TACKLE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
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HP_BAR(player);
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ABILITY_POPUP(player, ABILITY_WEAK_ARMOR);
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NONE_OF {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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MESSAGE("Slugma's Weak Armor lowered its Defense!");
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}
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MESSAGE("Slugma's Defense won't go lower!");
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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MESSAGE("Slugma's Weak Armor raised its Speed!");
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} THEN {
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EXPECT_EQ(player->statStages[STAT_DEF], MIN_STAT_STAGE);
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EXPECT_EQ(player->statStages[STAT_SPEED], DEFAULT_STAT_STAGE + 2);
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}
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}
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SINGLE_BATTLE_TEST("Weak Armor still lowers Defense if Speed can't go any higher")
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{
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GIVEN {
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PLAYER(SPECIES_SLUGMA) { Ability(ABILITY_WEAK_ARMOR); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_AGILITY); }
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TURN { MOVE(player, MOVE_AGILITY); }
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TURN { MOVE(player, MOVE_AGILITY); }
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TURN { MOVE(opponent, MOVE_TACKLE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
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HP_BAR(player);
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ABILITY_POPUP(player, ABILITY_WEAK_ARMOR);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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MESSAGE("Slugma's Weak Armor lowered its Defense!");
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NONE_OF {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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MESSAGE("Slugma's Weak Armor raised its Speed!");
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}
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MESSAGE("Slugma's Speed won't go higher!");
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} THEN {
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EXPECT_EQ(player->statStages[STAT_DEF], DEFAULT_STAT_STAGE - 1);
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EXPECT_EQ(player->statStages[STAT_SPEED], MAX_STAT_STAGE);
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}
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}
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SINGLE_BATTLE_TEST("Weak Armor doesn't interrupt multi hit moves if Defense can't go any lower")
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{
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u32 j;
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GIVEN {
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PLAYER(SPECIES_MAGCARGO) { Ability(ABILITY_WEAK_ARMOR); Defense(999); }
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OPPONENT(SPECIES_CLOYSTER) { Ability(ABILITY_SKILL_LINK); }
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} WHEN {
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TURN { MOVE(opponent, MOVE_SCREECH); }
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TURN { MOVE(opponent, MOVE_SCREECH); }
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TURN { MOVE(opponent, MOVE_FURY_SWIPES); }
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} SCENE {
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for (j = 0; j < 2; j++)
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{
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FURY_SWIPES, opponent);
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ABILITY_POPUP(player, ABILITY_WEAK_ARMOR);
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MESSAGE("Magcargo's Weak Armor lowered its Defense!");
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MESSAGE("Magcargo's Weak Armor raised its Speed!");
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}
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FURY_SWIPES, opponent);
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ABILITY_POPUP(player, ABILITY_WEAK_ARMOR);
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MESSAGE("Magcargo's Defense won't go lower!");
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MESSAGE("Magcargo's Weak Armor raised its Speed!");
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for (j = 0; j < 2; j++)
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{
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FURY_SWIPES, opponent);
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// Ability doesn't activate if neither stat can be changed.
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NONE_OF {
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ABILITY_POPUP(player, ABILITY_WEAK_ARMOR);
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MESSAGE("Magcargo's Defense won't go lower!");
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MESSAGE("Magcargo's Speed won't go higher!");
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}
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}
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} THEN {
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EXPECT_EQ(player->statStages[STAT_DEF], MIN_STAT_STAGE);
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EXPECT_EQ(player->statStages[STAT_SPEED], MAX_STAT_STAGE);
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}
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}
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SINGLE_BATTLE_TEST("Weak Armor doesn't interrupt multi hit moves if Speed can't go any higher")
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{
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u32 j;
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GIVEN {
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PLAYER(SPECIES_MAGCARGO) { Ability(ABILITY_WEAK_ARMOR); Defense(999); }
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OPPONENT(SPECIES_CLOYSTER) { Ability(ABILITY_SKILL_LINK); }
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} WHEN {
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TURN { MOVE(player, MOVE_AGILITY); }
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TURN { MOVE(player, MOVE_AGILITY); }
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TURN { MOVE(opponent, MOVE_FURY_SWIPES); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FURY_SWIPES, opponent);
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ABILITY_POPUP(player, ABILITY_WEAK_ARMOR);
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MESSAGE("Magcargo's Weak Armor lowered its Defense!");
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MESSAGE("Magcargo's Weak Armor raised its Speed!");
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for (j = 0; j < 4; j++)
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{
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FURY_SWIPES, opponent);
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ABILITY_POPUP(player, ABILITY_WEAK_ARMOR);
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MESSAGE("Magcargo's Weak Armor lowered its Defense!");
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MESSAGE("Magcargo's Speed won't go higher!");
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}
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} THEN {
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EXPECT_EQ(player->statStages[STAT_DEF], DEFAULT_STAT_STAGE - 5);
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EXPECT_EQ(player->statStages[STAT_SPEED], MAX_STAT_STAGE);
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}
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}
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