mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-18 20:47:40 +01:00
fb06e4a3c9
Can compile with arm-none-eabi-gcc 8.3.0 gbafix correctly handles ELF input
974 lines
25 KiB
C
974 lines
25 KiB
C
#include "global.h"
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#include "agb_flash.h"
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#include "gba/flash_internal.h"
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#include "fieldmap.h"
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#include "save.h"
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#include "task.h"
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#include "decompress.h"
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#include "load_save.h"
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#include "overworld.h"
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#include "pokemon_storage_system.h"
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#include "main.h"
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#include "trainer_hill.h"
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#include "link.h"
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#include "constants/game_stat.h"
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static u16 CalculateChecksum(void *data, u16 size);
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static u8 DoReadFlashWholeSection(u8 sector, struct SaveSection *section);
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static u8 GetSaveValidStatus(const struct SaveSectionLocation *location);
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static u8 sub_8152E10(u16 a1, const struct SaveSectionLocation *location);
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static u8 ClearSaveData_2(u16 a1, const struct SaveSectionLocation *location);
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static u8 TryWriteSector(u8 sector, u8 *data);
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static u8 HandleWriteSector(u16 a1, const struct SaveSectionLocation *location);
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// Divide save blocks into individual chunks to be written to flash sectors
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// Each 4 KiB flash sector contains 3968 bytes of actual data followed by a 128 byte footer
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#define SECTOR_DATA_SIZE 3968
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#define SECTOR_FOOTER_SIZE 128
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/*
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* Sector Layout:
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*
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* Sectors 0 - 13: Save Slot 1
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* Sectors 14 - 27: Save Slot 2
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* Sectors 28 - 29: Hall of Fame
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* Sector 30: Trainer Hill
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* Sector 31: Recorded Battle
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*
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* There are two save slots for saving the player's game data. We alternate between
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* them each time the game is saved, so that if the current save slot is corrupt,
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* we can load the previous one. We also rotate the sectors in each save slot
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* so that the same data is not always being written to the same sector. This
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* might be done to reduce wear on the flash memory, but I'm not sure, since all
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* 14 sectors get written anyway.
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*/
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// (u8 *)structure was removed from the first statement of the macro in Emerald.
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// This is because malloc is used to allocate addresses so storing the raw
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// addresses should not be done in the offsets information.
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#define SAVEBLOCK_CHUNK(structure, chunkNum) \
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{ \
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chunkNum * SECTOR_DATA_SIZE, \
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min(sizeof(structure) - chunkNum * SECTOR_DATA_SIZE, SECTOR_DATA_SIZE) \
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} \
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const struct SaveSectionOffsets gSaveSectionOffsets[] =
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{
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SAVEBLOCK_CHUNK(gSaveblock2, 0),
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SAVEBLOCK_CHUNK(gSaveblock1, 0),
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SAVEBLOCK_CHUNK(gSaveblock1, 1),
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SAVEBLOCK_CHUNK(gSaveblock1, 2),
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SAVEBLOCK_CHUNK(gSaveblock1, 3),
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SAVEBLOCK_CHUNK(gPokemonStorage, 0),
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SAVEBLOCK_CHUNK(gPokemonStorage, 1),
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SAVEBLOCK_CHUNK(gPokemonStorage, 2),
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SAVEBLOCK_CHUNK(gPokemonStorage, 3),
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SAVEBLOCK_CHUNK(gPokemonStorage, 4),
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SAVEBLOCK_CHUNK(gPokemonStorage, 5),
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SAVEBLOCK_CHUNK(gPokemonStorage, 6),
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SAVEBLOCK_CHUNK(gPokemonStorage, 7),
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SAVEBLOCK_CHUNK(gPokemonStorage, 8),
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};
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// iwram common
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u16 gLastWrittenSector;
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u32 gLastSaveCounter;
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u16 gLastKnownGoodSector;
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u32 gDamagedSaveSectors;
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u32 gSaveCounter;
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struct SaveSection *gFastSaveSection;
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u16 gUnknown_03006208;
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u16 gSaveUnusedVar;
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u16 gSaveFileStatus;
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void (*gGameContinueCallback)(void);
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struct SaveSectionLocation gRamSaveSectionLocations[0xE];
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u16 gSaveUnusedVar2;
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u16 gUnknown_03006294;
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EWRAM_DATA struct SaveSection gSaveDataBuffer = {0};
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EWRAM_DATA static u8 sUnusedVar = 0;
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void ClearSaveData(void)
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{
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u16 i;
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for (i = 0; i < NUM_SECTORS_PER_SLOT; i++)
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{
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EraseFlashSector(i);
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EraseFlashSector(i + NUM_SECTORS_PER_SLOT); // clear slot 2.
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}
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}
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void Save_ResetSaveCounters(void)
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{
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gSaveCounter = 0;
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gLastWrittenSector = 0;
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gDamagedSaveSectors = 0;
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}
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static bool32 SetDamagedSectorBits(u8 op, u8 bit)
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{
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bool32 retVal = FALSE;
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switch (op)
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{
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case ENABLE:
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gDamagedSaveSectors |= (1 << bit);
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break;
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case DISABLE:
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gDamagedSaveSectors &= ~(1 << bit);
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break;
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case CHECK: // unused
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if (gDamagedSaveSectors & (1 << bit))
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retVal = TRUE;
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break;
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}
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return retVal;
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}
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static u8 save_write_to_flash(u16 a1, const struct SaveSectionLocation *location)
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{
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u32 retVal;
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u16 i;
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gFastSaveSection = &gSaveDataBuffer;
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if (a1 != 0xFFFF) // for link
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{
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retVal = HandleWriteSector(a1, location);
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}
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else
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{
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gLastKnownGoodSector = gLastWrittenSector; // backup the current written sector before attempting to write.
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gLastSaveCounter = gSaveCounter;
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gLastWrittenSector++;
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gLastWrittenSector = gLastWrittenSector % SECTOR_SAVE_SLOT_LENGTH; // array count save sector locations
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gSaveCounter++;
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retVal = 1;
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for (i = 0; i < SECTOR_SAVE_SLOT_LENGTH; i++)
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HandleWriteSector(i, location);
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if (gDamagedSaveSectors != 0) // skip the damaged sector.
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{
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retVal = 0xFF;
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gLastWrittenSector = gLastKnownGoodSector;
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gSaveCounter = gLastSaveCounter;
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}
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}
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return retVal;
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}
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static u8 HandleWriteSector(u16 a1, const struct SaveSectionLocation *location)
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{
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u16 i;
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u16 sector;
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u8 *data;
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u16 size;
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sector = a1 + gLastWrittenSector;
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sector %= SECTOR_SAVE_SLOT_LENGTH;
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sector += SECTOR_SAVE_SLOT_LENGTH * (gSaveCounter % 2);
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data = location[a1].data;
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size = location[a1].size;
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// clear save section.
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for (i = 0; i < sizeof(struct SaveSection); i++)
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((char *)gFastSaveSection)[i] = 0;
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gFastSaveSection->id = a1;
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gFastSaveSection->security = UNKNOWN_CHECK_VALUE;
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gFastSaveSection->counter = gSaveCounter;
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for (i = 0; i < size; i++)
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gFastSaveSection->data[i] = data[i];
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gFastSaveSection->checksum = CalculateChecksum(data, size);
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return TryWriteSector(sector, gFastSaveSection->data);
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}
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static u8 HandleWriteSectorNBytes(u8 sector, u8 *data, u16 size)
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{
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u16 i;
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struct SaveSection *section = &gSaveDataBuffer;
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for (i = 0; i < sizeof(struct SaveSection); i++)
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((char *)section)[i] = 0;
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section->security = UNKNOWN_CHECK_VALUE;
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for (i = 0; i < size; i++)
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section->data[i] = data[i];
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section->id = CalculateChecksum(data, size); // though this appears to be incorrect, it might be some sector checksum instead of a whole save checksum and only appears to be relevent to HOF data, if used.
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return TryWriteSector(sector, section->data);
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}
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static u8 TryWriteSector(u8 sector, u8 *data)
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{
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if (ProgramFlashSectorAndVerify(sector, data) != 0) // is damaged?
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{
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SetDamagedSectorBits(ENABLE, sector); // set damaged sector bits.
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return 0xFF;
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}
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else
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{
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SetDamagedSectorBits(DISABLE, sector); // unset damaged sector bits. it's safe now.
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return 1;
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}
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}
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static u32 RestoreSaveBackupVarsAndIncrement(const struct SaveSectionLocation *location) // location is unused
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{
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gFastSaveSection = &gSaveDataBuffer;
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gLastKnownGoodSector = gLastWrittenSector;
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gLastSaveCounter = gSaveCounter;
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gLastWrittenSector++;
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gLastWrittenSector %= SECTOR_SAVE_SLOT_LENGTH;
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gSaveCounter++;
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gUnknown_03006208 = 0;
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gDamagedSaveSectors = 0;
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return 0;
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}
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static u32 RestoreSaveBackupVars(const struct SaveSectionLocation *location) // only ever called once, and gSaveBlock2 is passed to this function. location is unused
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{
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gFastSaveSection = &gSaveDataBuffer;
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gLastKnownGoodSector = gLastWrittenSector;
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gLastSaveCounter = gSaveCounter;
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gUnknown_03006208 = 0;
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gDamagedSaveSectors = 0;
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return 0;
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}
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static u8 sub_81529D4(u16 a1, const struct SaveSectionLocation *location)
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{
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u8 retVal;
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if (gUnknown_03006208 < a1 - 1)
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{
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retVal = 1;
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HandleWriteSector(gUnknown_03006208, location);
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gUnknown_03006208++;
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if (gDamagedSaveSectors)
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{
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retVal = 0xFF;
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gLastWrittenSector = gLastKnownGoodSector;
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gSaveCounter = gLastSaveCounter;
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}
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}
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else
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{
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retVal = 0xFF;
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}
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return retVal;
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}
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static u8 sub_8152A34(u16 a1, const struct SaveSectionLocation *location)
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{
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u8 retVal = 1;
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ClearSaveData_2(a1 - 1, location);
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if (gDamagedSaveSectors)
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{
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retVal = 0xFF;
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gLastWrittenSector = gLastKnownGoodSector;
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gSaveCounter = gLastSaveCounter;
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}
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return retVal;
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}
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static u8 ClearSaveData_2(u16 a1, const struct SaveSectionLocation *location)
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{
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u16 i;
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u16 sector;
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u8 *data;
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u16 size;
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u8 status;
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sector = a1 + gLastWrittenSector;
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sector %= SECTOR_SAVE_SLOT_LENGTH;
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sector += SECTOR_SAVE_SLOT_LENGTH * (gSaveCounter % 2);
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data = location[a1].data;
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size = location[a1].size;
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// clear temp save section.
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for (i = 0; i < sizeof(struct SaveSection); i++)
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((char *)gFastSaveSection)[i] = 0;
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gFastSaveSection->id = a1;
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gFastSaveSection->security = UNKNOWN_CHECK_VALUE;
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gFastSaveSection->counter = gSaveCounter;
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// set temp section's data.
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for (i = 0; i < size; i++)
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gFastSaveSection->data[i] = data[i];
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// calculate checksum.
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gFastSaveSection->checksum = CalculateChecksum(data, size);
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EraseFlashSector(sector);
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status = 1;
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for (i = 0; i < sizeof(struct UnkSaveSection); i++)
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{
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if (ProgramFlashByte(sector, i, ((u8 *)gFastSaveSection)[i]))
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{
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status = 0xFF;
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break;
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}
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}
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if (status == 0xFF)
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{
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SetDamagedSectorBits(ENABLE, sector);
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return 0xFF;
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}
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else
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{
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status = 1;
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for (i = 0; i < 7; i++)
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{
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if (ProgramFlashByte(sector, 0xFF9 + i, ((u8 *)gFastSaveSection)[0xFF9 + i]))
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{
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status = 0xFF;
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break;
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}
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}
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if (status == 0xFF)
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{
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SetDamagedSectorBits(ENABLE, sector);
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return 0xFF;
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}
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else
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{
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SetDamagedSectorBits(DISABLE, sector);
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return 1;
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}
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}
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}
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static u8 sav12_xor_get(u16 a1, const struct SaveSectionLocation *location)
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{
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u16 sector;
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sector = a1 + gLastWrittenSector; // no sub 1?
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sector %= SECTOR_SAVE_SLOT_LENGTH;
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sector += SECTOR_SAVE_SLOT_LENGTH * (gSaveCounter % 2);
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if (ProgramFlashByte(sector, sizeof(struct UnkSaveSection), 0x25))
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{
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// sector is damaged, so enable the bit in gDamagedSaveSectors and restore the last written sector and save counter.
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SetDamagedSectorBits(ENABLE, sector);
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gLastWrittenSector = gLastKnownGoodSector;
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gSaveCounter = gLastSaveCounter;
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return 0xFF;
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}
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else
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{
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SetDamagedSectorBits(DISABLE, sector);
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return 1;
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}
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}
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static u8 sub_8152CAC(u16 a1, const struct SaveSectionLocation *location)
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{
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u16 sector;
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sector = a1 + gLastWrittenSector - 1;
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sector %= SECTOR_SAVE_SLOT_LENGTH;
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sector += SECTOR_SAVE_SLOT_LENGTH * (gSaveCounter % 2);
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if (ProgramFlashByte(sector, sizeof(struct UnkSaveSection), ((u8 *)gFastSaveSection)[sizeof(struct UnkSaveSection)]))
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{
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// sector is damaged, so enable the bit in gDamagedSaveSectors and restore the last written sector and save counter.
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SetDamagedSectorBits(ENABLE, sector);
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gLastWrittenSector = gLastKnownGoodSector;
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gSaveCounter = gLastSaveCounter;
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return 0xFF;
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}
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else
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{
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SetDamagedSectorBits(DISABLE, sector);
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return 1;
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}
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}
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static u8 sub_8152D44(u16 a1, const struct SaveSectionLocation *location)
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{
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u16 sector;
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sector = a1 + gLastWrittenSector - 1; // no sub 1?
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sector %= SECTOR_SAVE_SLOT_LENGTH;
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sector += SECTOR_SAVE_SLOT_LENGTH * (gSaveCounter % 2);
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if (ProgramFlashByte(sector, sizeof(struct UnkSaveSection), 0x25))
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{
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// sector is damaged, so enable the bit in gDamagedSaveSectors and restore the last written sector and save counter.
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SetDamagedSectorBits(ENABLE, sector);
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gLastWrittenSector = gLastKnownGoodSector;
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gSaveCounter = gLastSaveCounter;
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return 0xFF;
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}
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else
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{
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SetDamagedSectorBits(DISABLE, sector);
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return 1;
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}
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}
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static u8 sub_8152DD0(u16 a1, const struct SaveSectionLocation *location)
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{
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u8 retVal;
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gFastSaveSection = &gSaveDataBuffer;
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if (a1 != 0xFFFF)
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{
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retVal = 0xFF;
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}
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else
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{
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retVal = GetSaveValidStatus(location);
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sub_8152E10(0xFFFF, location);
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}
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return retVal;
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}
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static u8 sub_8152E10(u16 a1, const struct SaveSectionLocation *location)
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{
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u16 i;
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u16 checksum;
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u16 v3 = SECTOR_SAVE_SLOT_LENGTH * (gSaveCounter % 2);
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u16 id;
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for (i = 0; i < SECTOR_SAVE_SLOT_LENGTH; i++)
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{
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DoReadFlashWholeSection(i + v3, gFastSaveSection);
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id = gFastSaveSection->id;
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if (id == 0)
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gLastWrittenSector = i;
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checksum = CalculateChecksum(gFastSaveSection->data, location[id].size);
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if (gFastSaveSection->security == UNKNOWN_CHECK_VALUE
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&& gFastSaveSection->checksum == checksum)
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{
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u16 j;
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for (j = 0; j < location[id].size; j++)
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((u8 *)location[id].data)[j] = gFastSaveSection->data[j];
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}
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}
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return 1;
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}
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static u8 GetSaveValidStatus(const struct SaveSectionLocation *location)
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{
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u16 i;
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u16 checksum;
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u32 saveSlot1Counter = 0;
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u32 saveSlot2Counter = 0;
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u32 slotCheckField = 0;
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bool8 securityPassed = FALSE;
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u8 saveSlot1Status;
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u8 saveSlot2Status;
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// check save slot 1.
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for (i = 0; i < SECTOR_SAVE_SLOT_LENGTH; i++)
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{
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DoReadFlashWholeSection(i, gFastSaveSection);
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if (gFastSaveSection->security == UNKNOWN_CHECK_VALUE)
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{
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securityPassed = TRUE;
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checksum = CalculateChecksum(gFastSaveSection->data, location[gFastSaveSection->id].size);
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if (gFastSaveSection->checksum == checksum)
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{
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saveSlot1Counter = gFastSaveSection->counter;
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slotCheckField |= 1 << gFastSaveSection->id;
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}
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}
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}
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if (securityPassed)
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{
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if (slotCheckField == 0x3FFF)
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saveSlot1Status = 1;
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else
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saveSlot1Status = 255;
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}
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else
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{
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saveSlot1Status = 0;
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}
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slotCheckField = 0;
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securityPassed = FALSE;
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// check save slot 2.
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for (i = 0; i < SECTOR_SAVE_SLOT_LENGTH; i++)
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{
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DoReadFlashWholeSection(i + SECTOR_SAVE_SLOT_LENGTH, gFastSaveSection);
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if (gFastSaveSection->security == UNKNOWN_CHECK_VALUE)
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{
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securityPassed = TRUE;
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checksum = CalculateChecksum(gFastSaveSection->data, location[gFastSaveSection->id].size);
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if (gFastSaveSection->checksum == checksum)
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{
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saveSlot2Counter = gFastSaveSection->counter;
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slotCheckField |= 1 << gFastSaveSection->id;
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}
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}
|
|
}
|
|
|
|
if (securityPassed)
|
|
{
|
|
if (slotCheckField == 0x3FFF)
|
|
saveSlot2Status = 1;
|
|
else
|
|
saveSlot2Status = 255;
|
|
}
|
|
else
|
|
{
|
|
saveSlot2Status = 0;
|
|
}
|
|
|
|
if (saveSlot1Status == 1 && saveSlot2Status == 1)
|
|
{
|
|
if ((saveSlot1Counter == -1 && saveSlot2Counter == 0) || (saveSlot1Counter == 0 && saveSlot2Counter == -1))
|
|
{
|
|
if ((unsigned)(saveSlot1Counter + 1) < (unsigned)(saveSlot2Counter + 1))
|
|
gSaveCounter = saveSlot2Counter;
|
|
else
|
|
gSaveCounter = saveSlot1Counter;
|
|
}
|
|
else
|
|
{
|
|
if (saveSlot1Counter < saveSlot2Counter)
|
|
gSaveCounter = saveSlot2Counter;
|
|
else
|
|
gSaveCounter = saveSlot1Counter;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
if (saveSlot1Status == 1)
|
|
{
|
|
gSaveCounter = saveSlot1Counter;
|
|
if (saveSlot2Status == 255)
|
|
return 255;
|
|
return 1;
|
|
}
|
|
|
|
if (saveSlot2Status == 1)
|
|
{
|
|
gSaveCounter = saveSlot2Counter;
|
|
if (saveSlot1Status == 255)
|
|
return 255;
|
|
return 1;
|
|
}
|
|
|
|
if (saveSlot1Status == 0 && saveSlot2Status == 0)
|
|
{
|
|
gSaveCounter = 0;
|
|
gLastWrittenSector = 0;
|
|
return 0;
|
|
}
|
|
|
|
gSaveCounter = 0;
|
|
gLastWrittenSector = 0;
|
|
return 2;
|
|
}
|
|
|
|
static u8 sub_81530DC(u8 a1, u8 *data, u16 size)
|
|
{
|
|
u16 i;
|
|
struct SaveSection *section = &gSaveDataBuffer;
|
|
DoReadFlashWholeSection(a1, section);
|
|
if (section->security == UNKNOWN_CHECK_VALUE)
|
|
{
|
|
u16 checksum = CalculateChecksum(section->data, size);
|
|
if (section->id == checksum)
|
|
{
|
|
for (i = 0; i < size; i++)
|
|
data[i] = section->data[i];
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return 2;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
static u8 DoReadFlashWholeSection(u8 sector, struct SaveSection *section)
|
|
{
|
|
ReadFlash(sector, 0, section->data, sizeof(struct SaveSection));
|
|
return 1;
|
|
}
|
|
|
|
static u16 CalculateChecksum(void *data, u16 size)
|
|
{
|
|
u16 i;
|
|
u32 checksum = 0;
|
|
|
|
for (i = 0; i < (size / 4); i++)
|
|
{
|
|
checksum += *((u32 *)data);
|
|
data += sizeof(u32);
|
|
}
|
|
|
|
return ((checksum >> 16) + checksum);
|
|
}
|
|
|
|
static void UpdateSaveAddresses(void)
|
|
{
|
|
int i = 0;
|
|
|
|
gRamSaveSectionLocations[i].data = (void*)(gSaveBlock2Ptr) + gSaveSectionOffsets[i].toAdd;
|
|
gRamSaveSectionLocations[i].size = gSaveSectionOffsets[i].size;
|
|
|
|
for (i = 1; i < 5; i++)
|
|
{
|
|
gRamSaveSectionLocations[i].data = (void*)(gSaveBlock1Ptr) + gSaveSectionOffsets[i].toAdd;
|
|
gRamSaveSectionLocations[i].size = gSaveSectionOffsets[i].size;
|
|
}
|
|
|
|
for (i = 5; i < 14; i++)
|
|
{
|
|
gRamSaveSectionLocations[i].data = (void*)(gPokemonStoragePtr) + gSaveSectionOffsets[i].toAdd;
|
|
gRamSaveSectionLocations[i].size = gSaveSectionOffsets[i].size;
|
|
|
|
i++;i--; // needed to match
|
|
}
|
|
}
|
|
|
|
u8 HandleSavingData(u8 saveType)
|
|
{
|
|
u8 i;
|
|
u32 *backupVar = gTrainerHillVBlankCounter;
|
|
u8 *tempAddr;
|
|
|
|
gTrainerHillVBlankCounter = NULL;
|
|
UpdateSaveAddresses();
|
|
switch (saveType)
|
|
{
|
|
case SAVE_HALL_OF_FAME_ERASE_BEFORE: // deletes HOF before overwriting HOF completely. unused
|
|
for (i = SECTOR_ID_HOF_1; i < SECTORS_COUNT; i++)
|
|
EraseFlashSector(i);
|
|
case SAVE_HALL_OF_FAME: // hall of fame.
|
|
if (GetGameStat(GAME_STAT_ENTERED_HOF) < 999)
|
|
IncrementGameStat(GAME_STAT_ENTERED_HOF);
|
|
SaveSerializedGame();
|
|
save_write_to_flash(0xFFFF, gRamSaveSectionLocations);
|
|
tempAddr = gDecompressionBuffer;
|
|
HandleWriteSectorNBytes(SECTOR_ID_HOF_1, tempAddr, 0xF80);
|
|
HandleWriteSectorNBytes(SECTOR_ID_HOF_2, tempAddr + 0xF80, 0xF80);
|
|
break;
|
|
case SAVE_NORMAL: // normal save. also called by overwriting your own save.
|
|
default:
|
|
SaveSerializedGame();
|
|
save_write_to_flash(0xFFFF, gRamSaveSectionLocations);
|
|
break;
|
|
case SAVE_LINK: // _081532C4
|
|
case SAVE_LINK2:
|
|
SaveSerializedGame();
|
|
for(i = 0; i < 5; i++)
|
|
ClearSaveData_2(i, gRamSaveSectionLocations);
|
|
for(i = 0; i < 5; i++)
|
|
sav12_xor_get(i, gRamSaveSectionLocations);
|
|
break;
|
|
// Support for Ereader was removed in Emerald.
|
|
/*
|
|
case EREADER_SAVE: // used in mossdeep "game corner" before/after battling old man e-reader trainer
|
|
SaveSerializedGame();
|
|
save_write_to_flash(0, gRamSaveSectionLocations);
|
|
break;
|
|
*/
|
|
case SAVE_OVERWRITE_DIFFERENT_FILE:
|
|
for (i = SECTOR_ID_HOF_1; i < SECTORS_COUNT; i++)
|
|
EraseFlashSector(i); // erase HOF.
|
|
SaveSerializedGame();
|
|
save_write_to_flash(0xFFFF, gRamSaveSectionLocations);
|
|
break;
|
|
}
|
|
gTrainerHillVBlankCounter = backupVar;
|
|
return 0;
|
|
}
|
|
|
|
u8 TrySavingData(u8 saveType)
|
|
{
|
|
if (gFlashMemoryPresent != TRUE)
|
|
{
|
|
gUnknown_03006294 = 0xFF;
|
|
return 0xFF;
|
|
}
|
|
|
|
HandleSavingData(saveType);
|
|
if (!gDamagedSaveSectors)
|
|
{
|
|
gUnknown_03006294 = 1;
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
DoSaveFailedScreen(saveType);
|
|
gUnknown_03006294 = 0xFF;
|
|
return 0xFF;
|
|
}
|
|
}
|
|
|
|
bool8 sub_8153380(void) // trade.s save
|
|
{
|
|
if (gFlashMemoryPresent != TRUE)
|
|
return TRUE;
|
|
UpdateSaveAddresses();
|
|
SaveSerializedGame();
|
|
RestoreSaveBackupVarsAndIncrement(gRamSaveSectionLocations);
|
|
return FALSE;
|
|
}
|
|
|
|
bool8 sub_81533AC(void) // trade.s save
|
|
{
|
|
u8 retVal = sub_81529D4(SECTOR_SAVE_SLOT_LENGTH, gRamSaveSectionLocations);
|
|
if (gDamagedSaveSectors)
|
|
DoSaveFailedScreen(0);
|
|
if (retVal == 0xFF)
|
|
return TRUE;
|
|
else
|
|
return FALSE;
|
|
}
|
|
|
|
u8 sub_81533E0(void) // trade.s save
|
|
{
|
|
sub_8152A34(SECTOR_SAVE_SLOT_LENGTH, gRamSaveSectionLocations);
|
|
if (gDamagedSaveSectors)
|
|
DoSaveFailedScreen(0);
|
|
return 0;
|
|
}
|
|
|
|
u8 sub_8153408(void) // trade.s save
|
|
{
|
|
sub_8152CAC(SECTOR_SAVE_SLOT_LENGTH, gRamSaveSectionLocations);
|
|
if (gDamagedSaveSectors)
|
|
DoSaveFailedScreen(0);
|
|
return 0;
|
|
}
|
|
|
|
u8 FullSaveGame(void)
|
|
{
|
|
if (gFlashMemoryPresent != TRUE)
|
|
return 1;
|
|
|
|
UpdateSaveAddresses();
|
|
SaveSerializedGame();
|
|
RestoreSaveBackupVars(gRamSaveSectionLocations);
|
|
sub_8152A34(gUnknown_03006208 + 1, gRamSaveSectionLocations);
|
|
return 0;
|
|
}
|
|
|
|
bool8 CheckSaveFile(void)
|
|
{
|
|
u8 retVal = FALSE;
|
|
u16 val = ++gUnknown_03006208;
|
|
if (val <= 4)
|
|
{
|
|
sub_8152A34(gUnknown_03006208 + 1, gRamSaveSectionLocations);
|
|
sub_8152D44(val, gRamSaveSectionLocations);
|
|
}
|
|
else
|
|
{
|
|
sub_8152D44(val, gRamSaveSectionLocations);
|
|
retVal = TRUE;
|
|
}
|
|
if (gDamagedSaveSectors)
|
|
DoSaveFailedScreen(1);
|
|
return retVal;
|
|
}
|
|
|
|
u8 Save_LoadGameData(u8 a1)
|
|
{
|
|
u8 result;
|
|
|
|
if (gFlashMemoryPresent != TRUE)
|
|
{
|
|
gSaveFileStatus = 4;
|
|
return 0xFF;
|
|
}
|
|
|
|
UpdateSaveAddresses();
|
|
switch (a1)
|
|
{
|
|
case 0:
|
|
default:
|
|
result = sub_8152DD0(0xFFFF, gRamSaveSectionLocations);
|
|
LoadSerializedGame();
|
|
gSaveFileStatus = result;
|
|
gGameContinueCallback = 0;
|
|
break;
|
|
case 3:
|
|
result = sub_81530DC(0x1C, gDecompressionBuffer, 0xF80);
|
|
if(result == 1)
|
|
result = sub_81530DC(0x1D, gDecompressionBuffer + 0xF80, 0xF80);
|
|
break;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
u16 sub_815355C(void)
|
|
{
|
|
u16 i, v3;
|
|
struct SaveSection* savSection;
|
|
|
|
savSection = gFastSaveSection = &gSaveDataBuffer;
|
|
if (gFlashMemoryPresent != TRUE)
|
|
return 0;
|
|
UpdateSaveAddresses();
|
|
GetSaveValidStatus(gRamSaveSectionLocations);
|
|
v3 = SECTOR_SAVE_SLOT_LENGTH * (gSaveCounter % 2);
|
|
for (i = 0; i < SECTOR_SAVE_SLOT_LENGTH; i++)
|
|
{
|
|
DoReadFlashWholeSection(i + v3, gFastSaveSection);
|
|
if (gFastSaveSection->id == 0)
|
|
return savSection->data[10] +
|
|
savSection->data[11] +
|
|
savSection->data[12] +
|
|
savSection->data[13];
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
u32 TryReadSpecialSaveSection(u8 sector, u8* dst)
|
|
{
|
|
s32 i;
|
|
s32 size;
|
|
u8* savData;
|
|
|
|
if (sector != SECTOR_ID_TRAINER_HILL && sector != SECTOR_ID_RECORDED_BATTLE)
|
|
return 0xFF;
|
|
ReadFlash(sector, 0, (u8 *)&gSaveDataBuffer, sizeof(struct SaveSection));
|
|
if (*(u32*)(&gSaveDataBuffer.data[0]) != SPECIAL_SECTION_SENTINEL)
|
|
return 0xFF;
|
|
// copies whole save section except u32 counter
|
|
i = 0;
|
|
size = 0xFFB;
|
|
savData = &gSaveDataBuffer.data[4];
|
|
for (; i <= size; i++)
|
|
dst[i] = savData[i];
|
|
return 1;
|
|
}
|
|
|
|
u32 TryWriteSpecialSaveSection(u8 sector, u8* src)
|
|
{
|
|
s32 i;
|
|
s32 size;
|
|
u8* savData;
|
|
void* savDataBuffer;
|
|
|
|
if (sector != SECTOR_ID_TRAINER_HILL && sector != SECTOR_ID_RECORDED_BATTLE)
|
|
return 0xFF;
|
|
|
|
savDataBuffer = &gSaveDataBuffer;
|
|
*(u32*)(savDataBuffer) = SPECIAL_SECTION_SENTINEL;
|
|
|
|
// copies whole save section except u32 counter
|
|
i = 0;
|
|
size = 0xFFB;
|
|
savData = &gSaveDataBuffer.data[4];
|
|
for (; i <= size; i++)
|
|
savData[i] = src[i];
|
|
if (ProgramFlashSectorAndVerify(sector, savDataBuffer) != 0)
|
|
return 0xFF;
|
|
return 1;
|
|
}
|
|
|
|
void sub_8153688(u8 taskId)
|
|
{
|
|
s16* taskData = gTasks[taskId].data;
|
|
|
|
switch (taskData[0])
|
|
{
|
|
case 0:
|
|
gSoftResetDisabled = TRUE;
|
|
taskData[0] = 1;
|
|
break;
|
|
case 1:
|
|
sub_800ADF8();
|
|
taskData[0] = 2;
|
|
break;
|
|
case 2:
|
|
if (IsLinkTaskFinished())
|
|
{
|
|
if (taskData[2] == 0)
|
|
save_serialize_map();
|
|
taskData[0] = 3;
|
|
}
|
|
break;
|
|
case 3:
|
|
if (taskData[2] == 0)
|
|
SetContinueGameWarpStatusToDynamicWarp();
|
|
sub_8153380();
|
|
taskData[0] = 4;
|
|
break;
|
|
case 4:
|
|
if (++taskData[1] == 5)
|
|
{
|
|
taskData[1] = 0;
|
|
taskData[0] = 5;
|
|
}
|
|
break;
|
|
case 5:
|
|
if (sub_81533AC())
|
|
taskData[0] = 6;
|
|
else
|
|
taskData[0] = 4;
|
|
break;
|
|
case 6:
|
|
sub_81533E0();
|
|
taskData[0] = 7;
|
|
break;
|
|
case 7:
|
|
if (taskData[2] == 0)
|
|
ClearContinueGameWarpStatus2();
|
|
sub_800ADF8();
|
|
taskData[0] = 8;
|
|
break;
|
|
case 8:
|
|
if (IsLinkTaskFinished())
|
|
{
|
|
sub_8153408();
|
|
taskData[0] = 9;
|
|
}
|
|
break;
|
|
case 9:
|
|
sub_800ADF8();
|
|
taskData[0] = 10;
|
|
break;
|
|
case 10:
|
|
if (IsLinkTaskFinished())
|
|
taskData[0]++;
|
|
break;
|
|
case 11:
|
|
if (++taskData[1] > 5)
|
|
{
|
|
gSoftResetDisabled = FALSE;
|
|
DestroyTask(taskId);
|
|
}
|
|
break;
|
|
}
|
|
}
|