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c042e5148b
* SetDecorationInventoriesPointers * ClearDecorationInventories * CheckHasDecoration * DecorationAdd * DecorationCheckSpace * DecorationRemove * sub_8161A38 * CountDecorations; Funcion renaming * Disassemble decoration data structs, tilemaps, and descriptions * sub_8126968 * sub_81269D4 * through sub_8126A88 * through sub_8126B2C * sub_8126B80 * sub_8126C08 * sub_8126C48 * sub_8126CA4 * sub_8126D10 * sub_8126E44 * sub_8126E8C * sub_8126F68 * sub_8127058 * sub_8127088 * sub_81270E8 * through sub_8127208 * through sub_8127268 * sub_8127284 * through sub_81272F8 * sub_8127330 * through sub_8127480 * sub_81274A0 * sub_8127500; makefile now tells scaninc to scan headers * Actual real fix to mapfile being in build/emerald instead of wd * through sub_812759C * through sub_812764C * through sub_8127744 * through sub_81277BC * sub_81277E8 * sub_8127814 * through sub_81279C4 * through sub_8127ACC * sub_8127B04 * sub_8127B54 * sub_8127B90 * sub_8127D38 * sub_8127E18 * sub_8127F68 * sub_8128060 * ConfigureCameraObjectForPlacingDecoration * SetUpPlacingDecorationPlayerAvatar * sub_812826C * through sub_8128414 * through sub_81284F4 * sub_812853C * sub_8128950 * through sub_8128AAC * through sub_8128BBC * c1_overworld_prev_quest * sub_8128C64 * sub_8128CD4 * sub_8128D10 * sub_8128DB4 * through sub_8128E18 * through sub_8129068 * sub_8129088 * through sub_81291E8 * sub_812925C * sub_81292D0 * sub_81292E8 * gpu_pal_decompress_alloc_tag_and_upload * AddDecorationIconObjectFromIconTable * GetDecorationIconPicOrPalette * AddDecorationIconObjectFromFieldObject * AddDecorationIconObject * through sub_8129708 * sub_81297F8 * sub_81298EC * SetUpPuttingAwayDecorationPlayerAvatar * sub_8129ABC * sub_8129B34 * sub_8129BCC * through sub_8129C74 * through sub_8129D8C * sub_8129E0C * sub_8129E74 * sub_8129F20 * sub_8129FC8 * sub_812A040 * nonmatching sub_812A0E8 * through sub_812A22C * sub_812A25C * sub_812A2C4 * through sub_812A39C * Remaining fns in decoration.s * Decompile decoration headers * Decompile all remaining decoration data that had already been disassembled * Disassemble two data objects * Suggest structure of list menu template * decompile through decoration list menu template * Disassemble decoration icon graphics table * Rip icon gfx * Decompile deco icon table * Decompile more data related to drawing decorations * Decompile gUnknown_085A7250 structs * Decompile two sprite templates * Decompile remaining data in decoration.s * Decompile decoration ewram * deco -> decor
64 lines
1.5 KiB
C
64 lines
1.5 KiB
C
#ifndef GUARD_ROM4_H
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#define GUARD_ROM4_H
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#include "main.h"
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struct UnkPlayerStruct
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{
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u8 player_field_0;
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u8 player_field_1;
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};
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struct LinkPlayerMapObject
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{
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u8 active;
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u8 linkPlayerId;
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u8 mapObjId;
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u8 mode;
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};
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struct UCoords32
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{
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u32 x, y;
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};
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extern struct LinkPlayerMapObject gLinkPlayerMapObjects[4];
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extern MainCallback gFieldCallback;
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void IncrementGameStat(u8 index);
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void Overworld_SetMapObjTemplateCoords(u8, s16, s16);
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void Overworld_SetMapObjTemplateMovementType(u8, u8);
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void Overworld_SetWarpDestination(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
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void saved_warp2_set_2(int unused, s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
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void Overworld_SetHealLocationWarp(u8);
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void sub_8084DD4(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
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void sub_8084E2C(s8, s8, s8, s8, s8);
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void sub_8084E80(s8, s8, s8, s8, s8);
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void sub_8084EBC(s16, s16);
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void player_avatar_init_params_reset(void);
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void Overworld_SetFlashLevel(s32 a1);
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//u8 Overworld_GetFlashLevel(void);
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void sub_8085524(u16);
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void Overworld_SetSavedMusic(u16);
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void Overworld_ChangeMusicToDefault(void);
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void Overworld_ChangeMusicTo(u16);
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bool32 is_c1_link_related_active(void);
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void strange_npc_table_clear(void);
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const struct MapHeader *get_mapheader_by_bank_and_number(u8, u8);
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void FieldObjectMoveDestCoords(struct MapObject *, u32, s16 *, s16 *);
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void sub_8086230(void);
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void c2_exit_to_overworld_2_switch(void);
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bool32 sub_8087598(void);
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void c2_exit_to_overworld_1_continue_scripts_restart_music(void);
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void warp_in(void);
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#endif //GUARD_ROM4_H
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