mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-18 20:47:40 +01:00
136 lines
3.8 KiB
C
136 lines
3.8 KiB
C
#include "global.h"
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#include "save_location.h"
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#include "constants/maps.h"
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static bool32 IsCurMapInLocationList(const u16 *list)
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{
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s32 i;
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u16 locSum = (gSaveBlock1Ptr->location.mapGroup << 8) + (gSaveBlock1Ptr->location.mapNum);
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for (i = 0; list[i] != 0xFFFF; i++)
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{
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if (list[i] == locSum)
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return TRUE;
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}
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return FALSE;
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}
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static const u16 sSaveLocationPokeCenterList[] =
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{
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MAP_OLDALE_TOWN_POKEMON_CENTER_1F,
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MAP_OLDALE_TOWN_POKEMON_CENTER_2F,
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MAP_DEWFORD_TOWN_POKEMON_CENTER_1F,
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MAP_DEWFORD_TOWN_POKEMON_CENTER_2F,
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MAP_LAVARIDGE_TOWN_POKEMON_CENTER_1F,
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MAP_LAVARIDGE_TOWN_POKEMON_CENTER_2F,
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MAP_FALLARBOR_TOWN_POKEMON_CENTER_1F,
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MAP_FALLARBOR_TOWN_POKEMON_CENTER_2F,
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MAP_VERDANTURF_TOWN_POKEMON_CENTER_1F,
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MAP_VERDANTURF_TOWN_POKEMON_CENTER_2F,
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MAP_PACIFIDLOG_TOWN_POKEMON_CENTER_1F,
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MAP_PACIFIDLOG_TOWN_POKEMON_CENTER_2F,
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MAP_PETALBURG_CITY_POKEMON_CENTER_1F,
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MAP_PETALBURG_CITY_POKEMON_CENTER_2F,
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MAP_SLATEPORT_CITY_POKEMON_CENTER_1F,
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MAP_SLATEPORT_CITY_POKEMON_CENTER_2F,
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MAP_MAUVILLE_CITY_POKEMON_CENTER_1F,
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MAP_MAUVILLE_CITY_POKEMON_CENTER_2F,
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MAP_RUSTBORO_CITY_POKEMON_CENTER_1F,
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MAP_RUSTBORO_CITY_POKEMON_CENTER_2F,
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MAP_FORTREE_CITY_POKEMON_CENTER_1F,
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MAP_FORTREE_CITY_POKEMON_CENTER_2F,
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MAP_LILYCOVE_CITY_POKEMON_CENTER_1F,
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MAP_LILYCOVE_CITY_POKEMON_CENTER_2F,
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MAP_MOSSDEEP_CITY_POKEMON_CENTER_1F,
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MAP_MOSSDEEP_CITY_POKEMON_CENTER_2F,
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MAP_SOOTOPOLIS_CITY_POKEMON_CENTER_1F,
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MAP_SOOTOPOLIS_CITY_POKEMON_CENTER_2F,
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MAP_EVER_GRANDE_CITY_POKEMON_CENTER_1F,
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MAP_EVER_GRANDE_CITY_POKEMON_CENTER_2F,
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MAP_EVER_GRANDE_CITY_POKEMON_LEAGUE_1F,
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MAP_EVER_GRANDE_CITY_POKEMON_LEAGUE_2F,
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MAP_BATTLE_FRONTIER_POKEMON_CENTER_1F,
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MAP_BATTLE_FRONTIER_POKEMON_CENTER_2F,
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MAP_SINGLE_BATTLE_COLOSSEUM,
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MAP_TRADE_CENTER,
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MAP_RECORD_CORNER,
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MAP_DOUBLE_BATTLE_COLOSSEUM,
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0xFFFF,
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};
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static bool32 IsCurMapPokeCenter(void)
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{
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return IsCurMapInLocationList(sSaveLocationPokeCenterList);
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}
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static const u16 sSaveLocationReloadLocList[] = // There's only 1 location, and it's presumed its for the save reload feature for battle tower.
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{
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MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY,
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0xFFFF,
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};
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static bool32 IsCurMapReloadLocation(void)
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{
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return IsCurMapInLocationList(sSaveLocationReloadLocList);
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}
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// Nulled out list. Unknown what this would have been.
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static const u16 sUnknown_0861440E[] =
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{
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0xFFFF,
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};
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static bool32 sub_81AFCEC(void)
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{
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return IsCurMapInLocationList(sUnknown_0861440E);
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}
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static void TrySetPokeCenterWarpStatus(void)
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{
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if (IsCurMapPokeCenter() == FALSE)
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gSaveBlock2Ptr->specialSaveWarpFlags &= ~(POKECENTER_SAVEWARP);
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else
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gSaveBlock2Ptr->specialSaveWarpFlags |= POKECENTER_SAVEWARP;
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}
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static void TrySetReloadWarpStatus(void)
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{
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if (!IsCurMapReloadLocation())
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gSaveBlock2Ptr->specialSaveWarpFlags &= ~(LOBBY_SAVEWARP);
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else
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gSaveBlock2Ptr->specialSaveWarpFlags |= LOBBY_SAVEWARP;
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}
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// this function definitely sets a warp status, but because the list is empty, it's unknown what this does yet.
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static void sub_81AFD5C(void)
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{
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if (!sub_81AFCEC())
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gSaveBlock2Ptr->specialSaveWarpFlags &= ~(UNK_SPECIAL_SAVE_WARP_FLAG_3);
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else
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gSaveBlock2Ptr->specialSaveWarpFlags |= UNK_SPECIAL_SAVE_WARP_FLAG_3;
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}
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void TrySetMapSaveWarpStatus(void)
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{
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TrySetPokeCenterWarpStatus();
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TrySetReloadWarpStatus();
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sub_81AFD5C();
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}
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void sub_81AFDA0(void)
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{
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gSaveBlock2Ptr->field_A8 |= 0x8000;
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gSaveBlock2Ptr->field_A8 |= 0x1;
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gSaveBlock2Ptr->field_A8 |= 0x2;
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gSaveBlock2Ptr->field_A8 |= 0x4;
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gSaveBlock2Ptr->field_A8 |= 0x10;
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gSaveBlock2Ptr->field_A8 |= 0x20;
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gSaveBlock2Ptr->field_A8 |= 0x8;
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}
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void sub_81AFDD0(void)
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{
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gSaveBlock2Ptr->specialSaveWarpFlags |= 0x80;
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}
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