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https://github.com/Ninjdai1/pokeemerald.git
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115 lines
3.2 KiB
C
115 lines
3.2 KiB
C
#ifndef GUARD_SAVE_H
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#define GUARD_SAVE_H
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// Each 4 KiB flash sector contains 3968 bytes of actual data followed by a 128 byte footer.
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// Only 12 bytes of the footer are used.
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#define SECTOR_DATA_SIZE 3968
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#define SECTOR_FOOTER_SIZE 128
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#define SECTOR_SIZE (SECTOR_DATA_SIZE + SECTOR_FOOTER_SIZE)
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#define NUM_SAVE_SLOTS 2
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// If the sector's security field is not this value then the sector is either invalid or empty.
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#define SECTOR_SECURITY_NUM 0x8012025
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#define SPECIAL_SECTOR_SENTINEL 0xB39D
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#define SECTOR_ID_SAVEBLOCK2 0
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#define SECTOR_ID_SAVEBLOCK1_START 1
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#define SECTOR_ID_SAVEBLOCK1_END 4
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#define SECTOR_ID_PKMN_STORAGE_START 5
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#define SECTOR_ID_PKMN_STORAGE_END 13
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#define NUM_SECTORS_PER_SLOT 14
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// Save Slot 1: 0-13; Save Slot 2: 14-27
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#define SECTOR_ID_HOF_1 28
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#define SECTOR_ID_HOF_2 29
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#define SECTOR_ID_TRAINER_HILL 30
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#define SECTOR_ID_RECORDED_BATTLE 31
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#define SECTORS_COUNT 32
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#define NUM_HOF_SECTORS 2
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#define SAVE_STATUS_EMPTY 0
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#define SAVE_STATUS_OK 1
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#define SAVE_STATUS_CORRUPT 2
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#define SAVE_STATUS_NO_FLASH 4
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#define SAVE_STATUS_ERROR 0xFF
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// Special sector id value for certain save functions to
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// indicate that no specific sector should be used.
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#define FULL_SAVE_SLOT 0xFFFF
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// SetDamagedSectorBits states
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enum
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{
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ENABLE,
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DISABLE,
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CHECK // unused
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};
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// Do save types
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enum
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{
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SAVE_NORMAL,
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SAVE_LINK, // Link / Battle Frontier
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SAVE_EREADER, // deprecated in Emerald
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SAVE_HALL_OF_FAME,
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SAVE_OVERWRITE_DIFFERENT_FILE,
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SAVE_HALL_OF_FAME_ERASE_BEFORE // unused
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};
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// A save sector location holds a pointer to the data for a particular sector
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// and the size of that data. Size cannot be greater than SECTOR_DATA_SIZE.
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struct SaveSectorLocation
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{
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void *data;
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u16 size;
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};
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struct SaveSector
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{
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u8 data[SECTOR_DATA_SIZE];
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u8 unused[SECTOR_FOOTER_SIZE - 12]; // Unused portion of the footer
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u16 id;
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u16 checksum;
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u32 security;
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u32 counter;
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}; // size is SECTOR_SIZE (0x1000)
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#define SECTOR_SECURITY_OFFSET offsetof(struct SaveSector, security)
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#define SECTOR_COUNTER_OFFSET offsetof(struct SaveSector, counter)
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extern u16 gLastWrittenSector;
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extern u32 gLastSaveCounter;
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extern u16 gLastKnownGoodSector;
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extern u32 gDamagedSaveSectors;
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extern u32 gSaveCounter;
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extern struct SaveSector *gFastSaveSector;
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extern u16 gIncrementalSectorId;
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extern u16 gSaveFileStatus;
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extern void (*gGameContinueCallback)(void);
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extern struct SaveSectorLocation gRamSaveSectorLocations[];
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extern struct SaveSector gSaveDataBuffer;
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void ClearSaveData(void);
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void Save_ResetSaveCounters(void);
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u8 HandleSavingData(u8 saveType);
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u8 TrySavingData(u8 saveType);
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bool8 LinkFullSave_Init(void);
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bool8 LinkFullSave_WriteSector(void);
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bool8 LinkFullSave_ReplaceLastSector(void);
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bool8 LinkFullSave_SetLastSectorSecurity(void);
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bool8 WriteSaveBlock2(void);
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bool8 WriteSaveBlock1Sector(void);
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u8 LoadGameSave(u8 saveType);
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u16 GetSaveBlocksPointersBaseOffset(void);
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u32 TryReadSpecialSaveSector(u8 sector, u8* dst);
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u32 TryWriteSpecialSaveSector(u8 sector, u8* src);
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void Task_LinkFullSave(u8 taskId);
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// save_failed_screen.c
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void DoSaveFailedScreen(u8 saveType);
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#endif // GUARD_SAVE_H
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