mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2025-01-10 05:35:05 +01:00
1104 lines
51 KiB
C
1104 lines
51 KiB
C
// const rom data
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ALIGNED(4) static const u8 sText_EmptyString[] = _("");
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ALIGNED(4) const u8 sText_Colon[] = _(":");
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ALIGNED(4) const u8 sText_ID[] = _("{ID}");
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ALIGNED(4) const u8 sText_PleaseStartOver[] = _("Please start over from the beginning.");
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ALIGNED(4) const u8 sText_WirelessSearchCanceled[] = _("The WIRELESS COMMUNICATION\nSYSTEM search has been canceled.");
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ALIGNED(4) const u8 sText_AwaitingCommunucation2[] = _("Awaiting communication\nfrom another player."); // Unused
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ALIGNED(4) const u8 sText_AwaitingCommunication[] = _("{STR_VAR_1}! Awaiting\ncommunication from another player.");
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ALIGNED(4) const u8 sText_AwaitingLinkPressStart[] = _("{STR_VAR_1}! Awaiting link!\nPress START when everyone's ready.");
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ALIGNED(4) const u8 sJPText_SingleBattle[] = _("シングルバトルを かいさいする");
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ALIGNED(4) const u8 sJPText_DoubleBattle[] = _("ダブルバトルを かいさいする");
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ALIGNED(4) const u8 sJPText_MultiBattle[] = _("マルチバトルを かいさいする");
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ALIGNED(4) const u8 sJPText_TradePokemon[] = _("ポケモンこうかんを かいさいする");
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ALIGNED(4) const u8 sJPText_Chat[] = _("チャットを かいさいする");
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ALIGNED(4) const u8 sJPText_DistWonderCard[] = _("ふしぎなカードをくばる");
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ALIGNED(4) const u8 sJPText_DistWonderNews[] = _("ふしぎなニュースをくばる");
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ALIGNED(4) const u8 sJPText_DistMysteryEvent[] = _("ふしぎなできごとを かいさいする"); // Unused
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ALIGNED(4) const u8 sJPText_HoldPokemonJump[] = _("なわとびを かいさいする");
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ALIGNED(4) const u8 sJPText_HoldBerryCrush[] = _("きのみマッシャーを かいさいする");
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ALIGNED(4) const u8 sJPText_HoldBerryPicking[] = _("きのみどりを かいさいする");
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ALIGNED(4) const u8 sJPText_HoldSpinTrade[] = _("ぐるぐるこうかんを かいさいする");
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ALIGNED(4) const u8 sJPText_HoldSpinShop[] = _("ぐるぐるショップを かいさいする");
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// Unused
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const u8 *const sJPLinkGroupActionTexts[] = {
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sJPText_SingleBattle,
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sJPText_DoubleBattle,
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sJPText_MultiBattle,
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sJPText_TradePokemon,
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sJPText_Chat,
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sJPText_DistWonderCard,
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sJPText_DistWonderNews,
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sJPText_DistWonderCard,
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sJPText_HoldPokemonJump,
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sJPText_HoldBerryCrush,
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sJPText_HoldBerryPicking,
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sJPText_HoldBerryPicking,
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sJPText_HoldSpinTrade,
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sJPText_HoldSpinShop
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};
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const u8 sText_1PlayerNeeded[] = _("1 player\nneeded.");
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const u8 sText_2PlayersNeeded[] = _("2 players\nneeded.");
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const u8 sText_3PlayersNeeded[] = _("3 players\nneeded.");
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const u8 sText_4PlayersNeeded[] = _("4 players\nneeded.");
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const u8 sText_2PlayerMode[] = _("2-PLAYER\nMODE");
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const u8 sText_3PlayerMode[] = _("3-PLAYER\nMODE");
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const u8 sText_4PlayerMode[] = _("4-PLAYER\nMODE");
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const u8 sText_5PlayerMode[] = _("5-PLAYER\nMODE");
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static const u8 *const sPlayersNeededOrModeTexts[][5] = {
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// 2 players required
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{
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sText_1PlayerNeeded,
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sText_2PlayerMode
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},
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// 4 players required
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{
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sText_3PlayersNeeded,
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sText_2PlayersNeeded,
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sText_1PlayerNeeded,
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sText_4PlayerMode
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},
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// 2-5 players required
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{
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sText_1PlayerNeeded,
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sText_2PlayerMode,
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sText_3PlayerMode,
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sText_4PlayerMode,
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sText_5PlayerMode
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},
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// 3-5 players required
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{
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sText_2PlayersNeeded,
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sText_1PlayerNeeded,
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sText_3PlayerMode,
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sText_4PlayerMode,
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sText_5PlayerMode
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},
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// 2-4 players required
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{
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sText_1PlayerNeeded,
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sText_2PlayerMode,
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sText_3PlayerMode,
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sText_4PlayerMode
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}
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};
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ALIGNED(4) const u8 sText_BButtonCancel[] = _("{B_BUTTON}CANCEL");
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ALIGNED(4) const u8 sJPText_SearchingForParticipants[] = _("ため\nさんかしゃ ぼしゅうちゅう です!"); // Unused, may have been cut off
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ALIGNED(4) const u8 sText_PlayerContactedYouForXAccept[] = _("{STR_VAR_2} contacted you for\n{STR_VAR_1}. Accept?");
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ALIGNED(4) const u8 sText_PlayerContactedYouShareX[] = _("{STR_VAR_2} contacted you.\nWill you share {STR_VAR_1}?");
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ALIGNED(4) const u8 sText_PlayerContactedYouAddToMembers[] = _("{STR_VAR_2} contacted you.\nAdd to the members?");
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ALIGNED(4) const u8 sText_AreTheseMembersOK[] = _("{STR_VAR_1}!\nAre these members OK?");
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ALIGNED(4) const u8 sText_CancelModeWithTheseMembers[] = _("Cancel {STR_VAR_1} MODE\nwith these members?");
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ALIGNED(4) const u8 sText_AnOKWasSentToPlayer[] = _("An “OK” was sent\nto {STR_VAR_1}.");
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ALIGNED(4) const u8 sText_OtherTrainerUnavailableNow[] = _("The other TRAINER doesn't appear\nto be available now…\p");
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ALIGNED(4) const u8 sText_CantTransmitTrainerTooFar[] = _("You can't transmit with a TRAINER\nwho is too far away.\p");
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ALIGNED(4) const u8 sText_TrainersNotReadyYet[] = _("The other TRAINER(S) is/are not\nready yet.\p");
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static const u8 *const sCantTransmitToTrainerTexts[] = {
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[UR_TRADE_PLAYER_NOT_READY - 1] = sText_CantTransmitTrainerTooFar,
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[UR_TRADE_PARTNER_NOT_READY - 1] = sText_TrainersNotReadyYet
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};
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ALIGNED(4) const u8 sText_ModeWithTheseMembersWillBeCanceled[] = _("The {STR_VAR_1} MODE with\nthese members will be canceled.{PAUSE 60}");
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ALIGNED(4) const u8 sText_MemberNoLongerAvailable[] = _("There is a member who can no\nlonger remain available.\p");
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static const u8 *const sPlayerUnavailableTexts[] = {
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sText_OtherTrainerUnavailableNow,
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sText_MemberNoLongerAvailable
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};
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ALIGNED(4) const u8 sText_TrainerAppearsUnavailable[] = _("The other TRAINER appears\nunavailable…\p");
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ALIGNED(4) const u8 sText_PlayerSentBackOK[] = _("{STR_VAR_1} sent back an “OK”!");
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ALIGNED(4) const u8 sText_PlayerOKdRegistration[] = _("{STR_VAR_1} OK'd your registration as\na member.");
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ALIGNED(4) const u8 sText_PlayerRepliedNo[] = _("{STR_VAR_1} replied, “No…”\p");
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ALIGNED(4) const u8 sText_AwaitingOtherMembers[] = _("{STR_VAR_1}!\nAwaiting other members!");
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ALIGNED(4) const u8 sText_QuitBeingMember[] = _("Quit being a member?");
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ALIGNED(4) const u8 sText_StoppedBeingMember[] = _("You stopped being a member.\p");
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static const u8 *const sPlayerDisconnectedTexts[] = {
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[RFU_STATUS_OK] = NULL,
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[RFU_STATUS_FATAL_ERROR] = sText_MemberNoLongerAvailable,
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[RFU_STATUS_CONNECTION_ERROR] = sText_TrainerAppearsUnavailable,
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[RFU_STATUS_CHILD_SEND_COMPLETE] = NULL,
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[RFU_STATUS_NEW_CHILD_DETECTED] = NULL,
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[RFU_STATUS_JOIN_GROUP_OK] = NULL,
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[RFU_STATUS_JOIN_GROUP_NO] = sText_PlayerRepliedNo,
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[RFU_STATUS_WAIT_ACK_JOIN_GROUP] = NULL,
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[RFU_STATUS_LEAVE_GROUP_NOTICE] = NULL,
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[RFU_STATUS_LEAVE_GROUP] = sText_StoppedBeingMember
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};
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ALIGNED(4) const u8 sText_WirelessLinkEstablished[] = _("The WIRELESS COMMUNICATION\nSYSTEM link has been established.");
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ALIGNED(4) const u8 sText_WirelessLinkDropped[] = _("The WIRELESS COMMUNICATION\nSYSTEM link has been dropped…");
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ALIGNED(4) const u8 sText_LinkWithFriendDropped[] = _("The link with your friend has been\ndropped…");
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ALIGNED(4) const u8 sText_PlayerRepliedNo2[] = _("{STR_VAR_1} replied, “No…”");
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const u8 *const sLinkDroppedTexts[] = {
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[RFU_STATUS_OK] = NULL,
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[RFU_STATUS_FATAL_ERROR] = sText_LinkWithFriendDropped,
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[RFU_STATUS_CONNECTION_ERROR] = sText_LinkWithFriendDropped,
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[RFU_STATUS_CHILD_SEND_COMPLETE] = NULL,
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[RFU_STATUS_NEW_CHILD_DETECTED] = NULL,
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[RFU_STATUS_JOIN_GROUP_OK] = NULL,
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[RFU_STATUS_JOIN_GROUP_NO] = sText_PlayerRepliedNo2,
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[RFU_STATUS_WAIT_ACK_JOIN_GROUP] = NULL,
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[RFU_STATUS_LEAVE_GROUP_NOTICE] = NULL,
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[RFU_STATUS_LEAVE_GROUP] = NULL
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};
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ALIGNED(4) const u8 sText_DoYouWantXMode[] = _("Do you want the {STR_VAR_2}\nMODE?");
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ALIGNED(4) const u8 sText_DoYouWantXMode2[] = _("Do you want the {STR_VAR_2}\nMODE?");
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// Unused
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static const u8 *const sDoYouWantModeTexts[] = {
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sText_DoYouWantXMode,
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sText_DoYouWantXMode2
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};
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ALIGNED(4) const u8 sText_CommunicatingPleaseWait[] = _("Communicating…\nPlease wait."); // Unused
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ALIGNED(4) const u8 sText_AwaitingPlayersResponseAboutTrade[] = _("Awaiting {STR_VAR_1}'s response about\nthe trade…");
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ALIGNED(4) const u8 sText_Communicating[] = _("Communicating{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.\n{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.");
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ALIGNED(4) const u8 sText_CommunicatingWithPlayer[] = _("Communicating with {STR_VAR_1}{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.\n{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.");
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ALIGNED(4) const u8 sText_PleaseWaitAWhile[] = _("Please wait a while{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.\n{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.");
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static const u8 *const sCommunicatingWaitTexts[] = {
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sText_Communicating,
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sText_CommunicatingWithPlayer,
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sText_PleaseWaitAWhile
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};
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ALIGNED(4) const u8 sText_HiDoSomethingMale[] = _("Hiya! Is there something that you\nwanted to do?");
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ALIGNED(4) const u8 sText_HiDoSomethingFemale[] = _("Hello!\nWould you like to do something?");
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ALIGNED(4) const u8 sText_HiDoSomethingAgainMale[] = _("{STR_VAR_1}: Hiya, we meet again!\nWhat are you up for this time?");
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ALIGNED(4) const u8 sText_HiDoSomethingAgainFemale[] = _("{STR_VAR_1}: Oh! {PLAYER}, hello!\nWould you like to do something?");
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static const u8 *const sHiDoSomethingTexts[][GENDER_COUNT] = {
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{
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sText_HiDoSomethingMale,
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sText_HiDoSomethingFemale
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}, {
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sText_HiDoSomethingAgainMale,
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sText_HiDoSomethingAgainFemale
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}
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};
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ALIGNED(4) const u8 sText_DoSomethingMale[] = _("Want to do something?");
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ALIGNED(4) const u8 sText_DoSomethingFemale[] = _("Would you like to do something?");
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ALIGNED(4) const u8 sText_DoSomethingAgainMale[] = _("{STR_VAR_1}: What would you like to\ndo now?");
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ALIGNED(4) const u8 sText_DoSomethingAgainFemale[] = _("{STR_VAR_1}: Want to do anything else?"); // Unused
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// Unused
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static const u8 *const sDoSomethingTexts[][GENDER_COUNT] = {
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{
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sText_DoSomethingMale,
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sText_DoSomethingFemale
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}, {
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sText_DoSomethingAgainMale,
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sText_DoSomethingAgainMale // was probably supposed to be sText_DoSomethingAgainFemale
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}
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};
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ALIGNED(4) const u8 sText_SomebodyHasContactedYou[] = _("Somebody has contacted you.{PAUSE 60}");
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ALIGNED(4) const u8 sText_PlayerHasContactedYou[] = _("{STR_VAR_1} has contacted you.{PAUSE 60}");
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static const u8 *const sPlayerContactedYouTexts[] = {
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sText_SomebodyHasContactedYou,
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sText_PlayerHasContactedYou
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};
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ALIGNED(4) const u8 sText_AwaitingResponseFromTrainer[] = _("Awaiting a response from\nthe other TRAINER…");
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ALIGNED(4) const u8 sText_AwaitingResponseFromPlayer[] = _("Awaiting a response from\n{STR_VAR_1}…");
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static const u8 *const sAwaitingResponseTexts[] = {
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sText_AwaitingResponseFromTrainer,
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sText_AwaitingResponseFromPlayer
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};
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ALIGNED(4) const u8 sText_ShowTrainerCard[] = _("The other TRAINER showed\nyou their TRAINER CARD.\pWould you like to show your\nTRAINER CARD?");
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ALIGNED(4) const u8 sText_BattleChallenge[] = _("The other TRAINER challenges you\nto battle.\pWill you accept the battle\nchallenge?");
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ALIGNED(4) const u8 sText_ChatInvitation[] = _("The other TRAINER invites you\nto chat.\pWill you accept the chat\ninvitation?");
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ALIGNED(4) const u8 sText_OfferToTradeMon[] = _("There is an offer to trade your\nregistered Lv. {DYNAMIC 0} {DYNAMIC 1}\pin exchange for a\nLv. {DYNAMIC 2} {DYNAMIC 3}.\pWill you accept this trade\noffer?");
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ALIGNED(4) const u8 sText_OfferToTradeEgg[] = _("There is an offer to trade your\nregistered EGG.\lWill you accept this trade offer?");
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ALIGNED(4) const u8 sText_ChatDropped[] = _("The chat has been dropped.\p");
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ALIGNED(4) const u8 sText_OfferDeclined1[] = _("You declined the offer.\p");
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ALIGNED(4) const u8 sText_OfferDeclined2[] = _("You declined the offer.\p");
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ALIGNED(4) const u8 sText_ChatEnded[] = _("The chat was ended.\p");
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// Unused
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static const u8 *const sInvitationTexts[] = {
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sText_ShowTrainerCard,
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sText_BattleChallenge,
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sText_ChatInvitation,
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sText_OfferToTradeMon
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};
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ALIGNED(4) const u8 sText_JoinChatMale[] = _("Oh, hey! We're in a chat right now.\nWant to join us?");
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ALIGNED(4) const u8 sText_PlayerJoinChatMale[] = _("{STR_VAR_1}: Hey, {PLAYER}!\nWe're having a chat right now.\lWant to join us?");
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ALIGNED(4) const u8 sText_JoinChatFemale[] = _("Oh, hi! We're having a chat now.\nWould you like to join us?");
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ALIGNED(4) const u8 sText_PlayerJoinChatFemale[] = _("{STR_VAR_1}: Oh, hi, {PLAYER}!\nWe're having a chat now.\lWould you like to join us?");
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static const u8 *const sJoinChatTexts[][GENDER_COUNT] = {
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{
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sText_JoinChatMale,
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sText_JoinChatFemale
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}, {
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sText_PlayerJoinChatMale,
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sText_PlayerJoinChatFemale
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}
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};
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ALIGNED(4) const u8 sText_TrainerAppearsBusy[] = _("……\nThe TRAINER appears to be busy…\p");
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ALIGNED(4) const u8 sText_WaitForBattleMale[] = _("A battle, huh?\nAll right, just give me some time.");
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ALIGNED(4) const u8 sText_WaitForChatMale[] = _("You want to chat, huh?\nSure, just wait a little.");
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ALIGNED(4) const u8 sText_ShowTrainerCardMale[] = _("Sure thing! As my “Greetings,”\nhere's my TRAINER CARD.");
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ALIGNED(4) const u8 sText_WaitForBattleFemale[] = _("A battle? Of course, but I need\ntime to get ready.");
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ALIGNED(4) const u8 sText_WaitForChatFemale[] = _("Did you want to chat?\nOkay, but please wait a moment.");
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ALIGNED(4) const u8 sText_ShowTrainerCardFemale[] = _("As my introduction, I'll show you\nmy TRAINER CARD.");
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static const u8 *const sText_WaitOrShowCardTexts[GENDER_COUNT][4] = {
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{
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sText_WaitForBattleMale,
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sText_WaitForChatMale,
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NULL,
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sText_ShowTrainerCardMale
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}, {
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sText_WaitForBattleFemale,
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sText_WaitForChatFemale,
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NULL,
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sText_ShowTrainerCardFemale
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}
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};
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ALIGNED(4) const u8 sText_WaitForChatMale2[] = _("You want to chat, huh?\nSure, just wait a little."); // Unused
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ALIGNED(4) const u8 sText_DoneWaitingBattleMale[] = _("Thanks for waiting!\nLet's get our battle started!{PAUSE 60}");
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ALIGNED(4) const u8 sText_DoneWaitingChatMale[] = _("All right!\nLet's chat!{PAUSE 60}");
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ALIGNED(4) const u8 sText_DoneWaitingBattleFemale[] = _("Sorry I made you wait!\nLet's get started!{PAUSE 60}");
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ALIGNED(4) const u8 sText_DoneWaitingChatFemale[] = _("Sorry I made you wait!\nLet's chat.{PAUSE 60}");
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ALIGNED(4) const u8 sText_TradeWillBeStarted[] = _("The trade will be started.{PAUSE 60}");
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ALIGNED(4) const u8 sText_BattleWillBeStarted[] = _("The battle will be started.{PAUSE 60}");
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ALIGNED(4) const u8 sText_EnteringChat[] = _("Entering the chat…{PAUSE 60}");
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static const u8 *const sStartActivityTexts[][GENDER_COUNT][3] = {
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{
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{
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sText_BattleWillBeStarted,
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sText_EnteringChat,
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sText_TradeWillBeStarted
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}, {
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sText_BattleWillBeStarted,
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sText_EnteringChat,
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sText_TradeWillBeStarted
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}
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}, {
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{
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sText_DoneWaitingBattleMale,
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sText_DoneWaitingChatMale,
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sText_TradeWillBeStarted
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}, {
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sText_DoneWaitingBattleFemale,
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sText_DoneWaitingChatFemale,
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sText_TradeWillBeStarted
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}
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}
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};
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ALIGNED(4) const u8 sText_BattleDeclinedMale[] = _("Sorry! My POKéMON don't seem to\nbe feeling too well right now.\lLet me battle you another time.\p");
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ALIGNED(4) const u8 sText_BattleDeclinedFemale[] = _("I'm terribly sorry, but my POKéMON\naren't feeling well…\pLet's battle another time.\p");
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const u8 *const sBattleDeclinedTexts[GENDER_COUNT] = {
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sText_BattleDeclinedMale,
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sText_BattleDeclinedFemale
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};
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ALIGNED(4) const u8 sText_ShowTrainerCardDeclinedMale[] = _("Huh? My TRAINER CARD…\nWhere'd it go now?\lSorry! I'll show you another time!\p");
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ALIGNED(4) const u8 sText_ShowTrainerCardDeclinedFemale[] = _("Oh? Now where did I put my\nTRAINER CARD?…\lSorry! I'll show you later!\p");
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const u8 *const sShowTrainerCardDeclinedTexts[GENDER_COUNT] = {
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sText_ShowTrainerCardDeclinedMale,
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sText_ShowTrainerCardDeclinedFemale
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};
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ALIGNED(4) const u8 sText_IfYouWantToDoSomethingMale[] = _("If you want to do something with\nme, just give me a shout!\p");
|
|
ALIGNED(4) const u8 sText_IfYouWantToDoSomethingFemale[] = _("If you want to do something with\nme, don't be shy.\p");
|
|
|
|
const u8 *const sIfYouWantToDoSomethingTexts[GENDER_COUNT] = {
|
|
sText_IfYouWantToDoSomethingMale,
|
|
sText_IfYouWantToDoSomethingFemale
|
|
};
|
|
|
|
ALIGNED(4) const u8 sText_TrainerBattleBusy[] = _("Whoops! Sorry, but I have to do\nsomething else.\lAnother time, okay?\p");
|
|
ALIGNED(4) const u8 sText_NeedTwoMonsOfLevel30OrLower1[] = _("If you want to battle, you need\ntwo POKéMON that are below\lLv. 30.\p");
|
|
ALIGNED(4) const u8 sText_NeedTwoMonsOfLevel30OrLower2[] = _("For a battle, you need two\nPOKéMON that are below Lv. 30.\p");
|
|
|
|
ALIGNED(4) const u8 sText_DeclineChatMale[] = _("Oh, all right.\nCome see me anytime, okay?\p");
|
|
ALIGNED(4) const u8 stext_DeclineChatFemale[] = _("Oh…\nPlease come by anytime.\p");
|
|
|
|
// Response from partner when player declines chat
|
|
static const u8 *const sDeclineChatTexts[GENDER_COUNT] = {
|
|
sText_DeclineChatMale,
|
|
stext_DeclineChatFemale
|
|
};
|
|
|
|
ALIGNED(4) const u8 sText_ChatDeclinedMale[] = _("Oh, sorry!\nI just can't right this instant.\lLet's chat another time.\p");
|
|
ALIGNED(4) const u8 sText_ChatDeclinedFemale[] = _("Oh, I'm sorry.\nI have too much to do right now.\lLet's chat some other time.\p");
|
|
|
|
// Response from partner when they decline chat
|
|
static const u8 *const sChatDeclinedTexts[GENDER_COUNT] = {
|
|
sText_ChatDeclinedMale,
|
|
sText_ChatDeclinedFemale
|
|
};
|
|
|
|
ALIGNED(4) const u8 sText_YoureToughMale[] = _("Whoa!\nI can tell you're pretty tough!\p");
|
|
ALIGNED(4) const u8 sText_UsedGoodMoveMale[] = _("You used that move?\nThat's good strategy!\p");
|
|
ALIGNED(4) const u8 sText_BattleSurpriseMale[] = _("Way to go!\nThat was an eye-opener!\p");
|
|
ALIGNED(4) const u8 sText_SwitchedMonsMale[] = _("Oh! How could you use that\nPOKéMON in that situation?\p");
|
|
ALIGNED(4) const u8 sText_YoureToughFemale[] = _("That POKéMON…\nIt's been raised really well!\p");
|
|
ALIGNED(4) const u8 sText_UsedGoodMoveFemale[] = _("That's it!\nThis is the right move now!\p");
|
|
ALIGNED(4) const u8 sText_BattleSurpriseFemale[] = _("That's awesome!\nYou can battle that way?\p");
|
|
ALIGNED(4) const u8 sText_SwitchedMonsFemale[] = _("You have exquisite timing for\nswitching POKéMON!\p");
|
|
|
|
const u8 *const sBattleReactionTexts[GENDER_COUNT][4] = {
|
|
{
|
|
sText_YoureToughMale,
|
|
sText_UsedGoodMoveMale,
|
|
sText_BattleSurpriseMale,
|
|
sText_SwitchedMonsMale
|
|
},
|
|
{
|
|
sText_YoureToughFemale,
|
|
sText_UsedGoodMoveFemale,
|
|
sText_BattleSurpriseFemale,
|
|
sText_SwitchedMonsFemale
|
|
}
|
|
};
|
|
|
|
ALIGNED(4) const u8 sText_LearnedSomethingMale[] = _("Oh, I see!\nThis is educational!\p");
|
|
ALIGNED(4) const u8 sText_ThatsFunnyMale[] = _("Don't say anything funny anymore!\nI'm sore from laughing!\p");
|
|
ALIGNED(4) const u8 sText_RandomChatMale1[] = _("Oh?\nSomething like that happened.\p");
|
|
ALIGNED(4) const u8 sText_RandomChatMale2[] = _("Hmhm… What?\nSo is this what you're saying?\p");
|
|
ALIGNED(4) const u8 sText_LearnedSomethingFemale[] = _("Is that right?\nI didn't know that.\p");
|
|
ALIGNED(4) const u8 sText_ThatsFunnyFemale[] = _("Ahaha!\nWhat is that about?\p");
|
|
ALIGNED(4) const u8 sText_RandomChatFemale1[] = _("Yes, that's exactly it!\nThat's what I meant.\p");
|
|
ALIGNED(4) const u8 sText_RandomChatFemale2[] = _("In other words…\nYes! That's right!\p");
|
|
|
|
const u8 *const sChatReactionTexts[GENDER_COUNT][4] = {
|
|
{
|
|
sText_LearnedSomethingMale,
|
|
sText_ThatsFunnyMale,
|
|
sText_RandomChatMale1,
|
|
sText_RandomChatMale2
|
|
},
|
|
{
|
|
sText_LearnedSomethingFemale,
|
|
sText_ThatsFunnyFemale,
|
|
sText_RandomChatFemale1,
|
|
sText_RandomChatFemale2
|
|
}
|
|
};
|
|
|
|
ALIGNED(4) const u8 sText_ShowedTrainerCardMale1[] = _("I'm just showing my TRAINER CARD\nas my way of greeting.\p");
|
|
ALIGNED(4) const u8 sText_ShowedTrainerCardMale2[] = _("I hope I get to know you better!\p");
|
|
ALIGNED(4) const u8 sText_ShowedTrainerCardFemale1[] = _("We're showing each other our\nTRAINER CARDS to get acquainted.\p");
|
|
ALIGNED(4) const u8 sText_ShowedTrainerCardFemale2[] = _("Glad to meet you.\nPlease don't be a stranger!\p");
|
|
|
|
const u8 *const sTrainerCardReactionTexts[GENDER_COUNT][2] = {
|
|
{
|
|
sText_ShowedTrainerCardMale1,
|
|
sText_ShowedTrainerCardMale2
|
|
},
|
|
{
|
|
sText_ShowedTrainerCardFemale1,
|
|
sText_ShowedTrainerCardFemale2
|
|
}
|
|
};
|
|
|
|
ALIGNED(4) const u8 sText_MaleTraded1[] = _("Yeahah!\nI really wanted this POKéMON!\p");
|
|
ALIGNED(4) const u8 sText_MaleTraded2[] = _("Finally, a trade got me that\nPOKéMON I'd wanted a long time.\p");
|
|
ALIGNED(4) const u8 sText_FemaleTraded1[] = _("I'm trading POKéMON right now.\p");
|
|
ALIGNED(4) const u8 sText_FemaleTraded2[] = _("I finally got that POKéMON I\nwanted in a trade!\p");
|
|
|
|
const u8 *const sTradeReactionTexts[GENDER_COUNT][4] = {
|
|
{
|
|
sText_MaleTraded1,
|
|
sText_MaleTraded2
|
|
},
|
|
{
|
|
sText_FemaleTraded1,
|
|
sText_FemaleTraded2
|
|
}
|
|
};
|
|
|
|
ALIGNED(4) const u8 sText_XCheckedTradingBoard[] = _("{STR_VAR_1} checked the\nTRADING BOARD.\p");
|
|
ALIGNED(4) const u8 sText_RegisterMonAtTradingBoard[] = _("Welcome to the TRADING BOARD.\pYou may register your POKéMON\nand offer it up for a trade.\pWould you like to register one of\nyour POKéMON?");
|
|
ALIGNED(4) const u8 sText_TradingBoardInfo[] = _("This TRADING BOARD is used for\noffering a POKéMON for a trade.\pAll you need to do is register a\nPOKéMON for a trade.\pAnother TRAINER may offer a party\nPOKéMON in return for the trade.\pWe hope you will register POKéMON\nand trade them with many, many\lother TRAINERS.\pWould you like to register one of\nyour POKéMON?");
|
|
ALIGNED(4) const u8 sText_ThankYouForRegistering[] = _("We have registered your POKéMON for\ntrade on the TRADING BOARD.\pThank you for using this service!\p"); // unused
|
|
ALIGNED(4) const u8 sText_NobodyHasRegistered[] = _("Nobody has registered any POKéMON\nfor trade on the TRADING BOARD.\p\n"); // unused
|
|
ALIGNED(4) const u8 sText_ChooseRequestedMonType[] = _("Please choose the type of POKéMON\nthat you would like in the trade.\n");
|
|
ALIGNED(4) const u8 sText_WhichMonWillYouOffer[] = _("Which of your party POKéMON will\nyou offer in trade?\p");
|
|
ALIGNED(4) const u8 sText_RegistrationCanceled[] = _("Registration has been canceled.\p");
|
|
ALIGNED(4) const u8 sText_RegistraionCompleted[] = _("Registration has been completed.\p");
|
|
ALIGNED(4) const u8 sText_TradeCanceled[] = _("The trade has been canceled.\p");
|
|
ALIGNED(4) const u8 sText_CancelRegistrationOfMon[] = _("Cancel the registration of your\nLv. {STR_VAR_2} {STR_VAR_1}?");
|
|
ALIGNED(4) const u8 sText_CancelRegistrationOfEgg[] = _("Cancel the registration of your\nEGG?");
|
|
ALIGNED(4) const u8 sText_RegistrationCanceled2[] = _("The registration has been canceled.\p");
|
|
ALIGNED(4) const u8 sText_TradeTrainersWillBeListed[] = _("TRAINERS wishing to make a trade\nwill be listed."); // unused
|
|
ALIGNED(4) const u8 sText_ChooseTrainerToTradeWith2[] = _("Please choose the TRAINER with whom\nyou would like to trade POKéMON."); // unused
|
|
ALIGNED(4) const u8 sText_AskTrainerToMakeTrade[] = _("Would you like to ask {STR_VAR_1} to\nmake a trade?");
|
|
ALIGNED(4) const u8 sText_AwaitingResponseFromTrainer2[] = _("Awaiting a response from\nthe other TRAINER…"); // unused
|
|
ALIGNED(4) const u8 sText_NotRegisteredAMonForTrade[] = _("You have not registered a POKéMON\nfor trading.\p"); // unused
|
|
ALIGNED(4) const u8 sText_DontHaveTypeTrainerWants[] = _("You don't have a {STR_VAR_2}-type\nPOKéMON that {STR_VAR_1} wants.\p");
|
|
ALIGNED(4) const u8 sText_DontHaveEggTrainerWants[] = _("You don't have an EGG that\n{STR_VAR_1} wants.\p");
|
|
ALIGNED(4) const u8 sText_PlayerCantTradeForYourMon[] = _("{STR_VAR_1} can't make a trade for\nyour POKéMON right now.\p");
|
|
ALIGNED(4) const u8 sText_CantTradeForPartnersMon[] = _("You can't make a trade for\n{STR_VAR_1}'s POKéMON right now.\p");
|
|
|
|
// Unused
|
|
const u8 *const sCantTradeMonTexts[] = {
|
|
sText_PlayerCantTradeForYourMon,
|
|
sText_CantTradeForPartnersMon
|
|
};
|
|
|
|
ALIGNED(4) const u8 sText_TradeOfferRejected[] = _("Your trade offer was rejected.\p");
|
|
ALIGNED(4) const u8 sText_EggTrade[] = _("EGG TRADE");
|
|
ALIGNED(4) const u8 sText_ChooseJoinCancel[] = _("{DPAD_UPDOWN}CHOOSE {A_BUTTON}JOIN {B_BUTTON}CANCEL");
|
|
ALIGNED(4) const u8 sText_ChooseTrainer[] = _("Please choose a TRAINER.");
|
|
ALIGNED(4) const u8 sText_ChooseTrainerSingleBattle[] = _("Please choose a TRAINER for\na SINGLE BATTLE.");
|
|
ALIGNED(4) const u8 sText_ChooseTrainerDoubleBattle[] = _("Please choose a TRAINER for\na DOUBLE BATTLE.");
|
|
ALIGNED(4) const u8 sText_ChooseLeaderMultiBattle[] = _("Please choose the LEADER\nfor a MULTI BATTLE.");
|
|
ALIGNED(4) const u8 sText_ChooseTrainerToTradeWith[] = _("Please choose the TRAINER to\ntrade with.");
|
|
ALIGNED(4) const u8 sText_ChooseTrainerToShareWonderCards[] = _("Please choose the TRAINER who is\nsharing WONDER CARDS.");
|
|
ALIGNED(4) const u8 sText_ChooseTrainerToShareWonderNews[] = _("Please choose the TRAINER who is\nsharing WONDER NEWS.");
|
|
ALIGNED(4) const u8 sText_ChooseLeaderPokemonJump[] = _("Jump with mini POKéMON!\nPlease choose the LEADER.");
|
|
ALIGNED(4) const u8 sText_ChooseLeaderBerryCrush[] = _("BERRY CRUSH!\nPlease choose the LEADER.");
|
|
ALIGNED(4) const u8 sText_ChooseLeaderBerryPicking[] = _("DODRIO BERRY-PICKING!\nPlease choose the LEADER.");
|
|
ALIGNED(4) const u8 sText_ChooseLeaderBerryBlender[] = _("BERRY BLENDER!\nPlease choose the LEADER.");
|
|
ALIGNED(4) const u8 sText_ChooseLeaderRecordCorner[] = _("RECORD CORNER!\nPlease choose the LEADER.");
|
|
ALIGNED(4) const u8 sText_ChooseLeaderCoolContest[] = _("COOLNESS CONTEST!\nPlease choose the LEADER.");
|
|
ALIGNED(4) const u8 sText_ChooseLeaderBeautyContest[] = _("BEAUTY CONTEST!\nPlease choose the LEADER.");
|
|
ALIGNED(4) const u8 sText_ChooseLeaderCuteContest[] = _("CUTENESS CONTEST!\nPlease choose the LEADER.");
|
|
ALIGNED(4) const u8 sText_ChooseLeaderSmartContest[] = _("SMARTNESS CONTEST!\nPlease choose the LEADER.");
|
|
ALIGNED(4) const u8 sText_ChooseLeaderToughContest[] = _("TOUGHNESS CONTEST!\nPlease choose the LEADER.");
|
|
ALIGNED(4) const u8 sText_ChooseLeaderBattleTowerLv50[] = _("BATTLE TOWER LEVEL 50!\nPlease choose the LEADER.");
|
|
ALIGNED(4) const u8 sText_ChooseLeaderBattleTowerOpenLv[] = _("BATTLE TOWER OPEN LEVEL!\nPlease choose the LEADER.");
|
|
|
|
static const u8 *const sChooseTrainerTexts[NUM_LINK_GROUP_TYPES] =
|
|
{
|
|
[LINK_GROUP_SINGLE_BATTLE] = sText_ChooseTrainerSingleBattle,
|
|
[LINK_GROUP_DOUBLE_BATTLE] = sText_ChooseTrainerDoubleBattle,
|
|
[LINK_GROUP_MULTI_BATTLE] = sText_ChooseLeaderMultiBattle,
|
|
[LINK_GROUP_TRADE] = sText_ChooseTrainerToTradeWith,
|
|
[LINK_GROUP_POKEMON_JUMP] = sText_ChooseLeaderPokemonJump,
|
|
[LINK_GROUP_BERRY_CRUSH] = sText_ChooseLeaderBerryCrush,
|
|
[LINK_GROUP_BERRY_PICKING] = sText_ChooseLeaderBerryPicking,
|
|
[LINK_GROUP_WONDER_CARD] = sText_ChooseTrainerToShareWonderCards,
|
|
[LINK_GROUP_WONDER_NEWS] = sText_ChooseTrainerToShareWonderNews,
|
|
[LINK_GROUP_UNION_ROOM_RESUME] = NULL,
|
|
[LINK_GROUP_UNION_ROOM_INIT] = NULL,
|
|
[LINK_GROUP_UNK_11] = NULL,
|
|
[LINK_GROUP_RECORD_CORNER] = sText_ChooseLeaderRecordCorner,
|
|
[LINK_GROUP_BERRY_BLENDER] = sText_ChooseLeaderBerryBlender,
|
|
[LINK_GROUP_UNK_14] = NULL,
|
|
[LINK_GROUP_COOL_CONTEST] = sText_ChooseLeaderCoolContest,
|
|
[LINK_GROUP_BEAUTY_CONTEST] = sText_ChooseLeaderBeautyContest,
|
|
[LINK_GROUP_CUTE_CONTEST] = sText_ChooseLeaderCuteContest,
|
|
[LINK_GROUP_SMART_CONTEST] = sText_ChooseLeaderSmartContest,
|
|
[LINK_GROUP_TOUGH_CONTEST] = sText_ChooseLeaderToughContest,
|
|
[LINK_GROUP_BATTLE_TOWER] = sText_ChooseLeaderBattleTowerLv50,
|
|
[LINK_GROUP_BATTLE_TOWER_OPEN] = sText_ChooseLeaderBattleTowerOpenLv
|
|
};
|
|
|
|
ALIGNED(4) const u8 sText_SearchingForWirelessSystemWait[] = _("Searching for a WIRELESS\nCOMMUNICATION SYSTEM. Wait...");
|
|
ALIGNED(4) const u8 sText_MustHaveTwoMonsForDoubleBattle[] = _("For a DOUBLE BATTLE, you must have\nat least two POKéMON.\p"); // Unused
|
|
ALIGNED(4) const u8 sText_AwaitingPlayersResponse[] = _("Awaiting {STR_VAR_1}'s response…");
|
|
ALIGNED(4) const u8 sText_PlayerHasBeenAskedToRegisterYouPleaseWait[] = _("{STR_VAR_1} has been asked to register\nyou as a member. Please wait.");
|
|
ALIGNED(4) const u8 sText_AwaitingResponseFromWirelessSystem[] = _("Awaiting a response from the\nWIRELESS COMMUNICATION SYSTEM.");
|
|
ALIGNED(4) const u8 sText_PleaseWaitForOtherTrainersToGather[] = _("Please wait for other TRAINERS to\ngather and get ready."); // Unused
|
|
ALIGNED(4) const u8 sText_NoCardsSharedRightNow[] = _("No CARDS appear to be shared \nright now.");
|
|
ALIGNED(4) const u8 sText_NoNewsSharedRightNow[] = _("No NEWS appears to be shared\nright now.");
|
|
|
|
const u8 *const sNoWonderSharedTexts[] = {
|
|
sText_NoCardsSharedRightNow,
|
|
sText_NoNewsSharedRightNow
|
|
};
|
|
|
|
ALIGNED(4) const u8 sText_Battle[] = _("BATTLE");
|
|
ALIGNED(4) const u8 sText_Chat2[] = _("CHAT");
|
|
ALIGNED(4) const u8 sText_Greetings[] = _("GREETINGS");
|
|
ALIGNED(4) const u8 sText_Exit[] = _("EXIT");
|
|
ALIGNED(4) const u8 sText_Exit2[] = _("EXIT");
|
|
ALIGNED(4) const u8 sText_Info[] = _("INFO");
|
|
ALIGNED(4) const u8 sText_NameWantedOfferLv[] = _("NAME{CLEAR_TO 0x3C}WANTED{CLEAR_TO 0x6E}OFFER{CLEAR_TO 0xC6}LV.");
|
|
ALIGNED(4) const u8 sText_SingleBattle[] = _("SINGLE BATTLE");
|
|
ALIGNED(4) const u8 sText_DoubleBattle[] = _("DOUBLE BATTLE");
|
|
ALIGNED(4) const u8 sText_MultiBattle[] = _("MULTI BATTLE");
|
|
ALIGNED(4) const u8 sText_PokemonTrades[] = _("POKéMON TRADES");
|
|
ALIGNED(4) const u8 sText_Chat[] = _("CHAT");
|
|
ALIGNED(4) const u8 sText_Cards[] = _("CARDS");
|
|
ALIGNED(4) const u8 sText_WonderCards[] = _("WONDER CARDS");
|
|
ALIGNED(4) const u8 sText_WonderNews[] = _("WONDER NEWS");
|
|
ALIGNED(4) const u8 sText_PokemonJump[] = _("POKéMON JUMP");
|
|
ALIGNED(4) const u8 sText_BerryCrush[] = _("BERRY CRUSH");
|
|
ALIGNED(4) const u8 sText_BerryPicking[] = _("BERRY-PICKING");
|
|
ALIGNED(4) const u8 sText_Search[] = _("SEARCH");
|
|
ALIGNED(4) const u8 sText_BerryBlender[] = _("BERRY BLENDER");
|
|
ALIGNED(4) const u8 sText_RecordCorner[] = _("RECORD CORNER");
|
|
ALIGNED(4) const u8 sText_CoolContest[] = _("COOL CONTEST");
|
|
ALIGNED(4) const u8 sText_BeautyContest[] = _("BEAUTY CONTEST");
|
|
ALIGNED(4) const u8 sText_CuteContest[] = _("CUTE CONTEST");
|
|
ALIGNED(4) const u8 sText_SmartContest[] = _("SMART CONTEST");
|
|
ALIGNED(4) const u8 sText_ToughContest[] = _("TOUGH CONTEST");
|
|
ALIGNED(4) const u8 sText_BattleTowerLv50[] = _("BATTLE TOWER LV. 50");
|
|
ALIGNED(4) const u8 sText_BattleTowerOpenLv[] = _("BATTLE TOWER OPEN LEVEL");
|
|
ALIGNED(4) const u8 sText_ItsNormalCard[] = _("It's a NORMAL CARD.");
|
|
ALIGNED(4) const u8 sText_ItsBronzeCard[] = _("It's a BRONZE CARD!");
|
|
ALIGNED(4) const u8 sText_ItsCopperCard[] = _("It's a COPPER CARD!");
|
|
ALIGNED(4) const u8 sText_ItsSilverCard[] = _("It's a SILVER CARD!");
|
|
ALIGNED(4) const u8 sText_ItsGoldCard[] = _("It's a GOLD CARD!");
|
|
|
|
static const u8 *const sCardColorTexts[] = {
|
|
sText_ItsNormalCard,
|
|
sText_ItsBronzeCard,
|
|
sText_ItsCopperCard,
|
|
sText_ItsSilverCard,
|
|
sText_ItsGoldCard
|
|
};
|
|
|
|
ALIGNED(4) const u8 sText_TrainerCardInfoPage1[] = _("This is {DYNAMIC 0} {DYNAMIC 1}'s\nTRAINER CARD…\l{DYNAMIC 2}\pPOKéDEX: {DYNAMIC 3}\nTIME: {DYNAMIC 4}:{DYNAMIC 5}\p");
|
|
ALIGNED(4) const u8 sText_TrainerCardInfoPage2[] = _("BATTLES: WINS: {DYNAMIC 0} LOSSES: {DYNAMIC 2}\nTRADES: {DYNAMIC 3}\p“{DYNAMIC 4} {DYNAMIC 5}\n{DYNAMIC 6} {DYNAMIC 7}”\p");
|
|
ALIGNED(4) const u8 sText_GladToMeetYouMale[] = _("{DYNAMIC 1}: Glad to have met you!{PAUSE 60}");
|
|
ALIGNED(4) const u8 sText_GladToMeetYouFemale[] = _("{DYNAMIC 1}: Glad to meet you!{PAUSE 60}");
|
|
|
|
const u8 *const sGladToMeetYouTexts[GENDER_COUNT] = {
|
|
sText_GladToMeetYouMale,
|
|
sText_GladToMeetYouFemale
|
|
};
|
|
|
|
ALIGNED(4) const u8 sText_FinishedCheckingPlayersTrainerCard[] = _("Finished checking {DYNAMIC 1}'s\nTRAINER CARD.{PAUSE 60}");
|
|
|
|
static const u8 *const sLinkGroupActivityNameTexts[] = {
|
|
[ACTIVITY_NONE] = sText_EmptyString,
|
|
[ACTIVITY_BATTLE_SINGLE] = sText_SingleBattle,
|
|
[ACTIVITY_BATTLE_DOUBLE] = sText_DoubleBattle,
|
|
[ACTIVITY_BATTLE_MULTI] = sText_MultiBattle,
|
|
[ACTIVITY_TRADE] = sText_PokemonTrades,
|
|
[ACTIVITY_CHAT] = sText_Chat,
|
|
[ACTIVITY_WONDER_CARD] = sText_WonderCards,
|
|
[ACTIVITY_WONDER_NEWS] = sText_WonderNews,
|
|
[ACTIVITY_CARD] = sText_Cards,
|
|
[ACTIVITY_POKEMON_JUMP] = sText_PokemonJump,
|
|
[ACTIVITY_BERRY_CRUSH] = sText_BerryCrush,
|
|
[ACTIVITY_BERRY_PICK] = sText_BerryPicking,
|
|
[ACTIVITY_SEARCH] = sText_Search,
|
|
[ACTIVITY_SPIN_TRADE] = sText_EmptyString,
|
|
[ACTIVITY_BATTLE_TOWER_OPEN] = sText_BattleTowerOpenLv,
|
|
[ACTIVITY_RECORD_CORNER] = sText_RecordCorner,
|
|
[ACTIVITY_BERRY_BLENDER] = sText_BerryBlender,
|
|
[ACTIVITY_ACCEPT] = sText_EmptyString,
|
|
[ACTIVITY_DECLINE] = sText_EmptyString,
|
|
[ACTIVITY_NPCTALK] = sText_EmptyString,
|
|
[ACTIVITY_PLYRTALK] = sText_EmptyString,
|
|
[ACTIVITY_WONDER_CARD2] = sText_WonderCards,
|
|
[ACTIVITY_WONDER_NEWS2] = sText_WonderNews,
|
|
[ACTIVITY_CONTEST_COOL] = sText_CoolContest,
|
|
[ACTIVITY_CONTEST_BEAUTY] = sText_BeautyContest,
|
|
[ACTIVITY_CONTEST_CUTE] = sText_CuteContest,
|
|
[ACTIVITY_CONTEST_SMART] = sText_SmartContest,
|
|
[ACTIVITY_CONTEST_TOUGH] = sText_ToughContest,
|
|
[ACTIVITY_BATTLE_TOWER] = sText_BattleTowerLv50
|
|
};
|
|
|
|
static const struct WindowTemplate sWindowTemplate_BButtonCancel = {
|
|
.bg = 0x00,
|
|
.tilemapLeft = 0x00,
|
|
.tilemapTop = 0x00,
|
|
.width = 0x1E,
|
|
.height = 0x02,
|
|
.paletteNum = 0x0F,
|
|
.baseBlock = 0x0008
|
|
};
|
|
|
|
// Minimum and maximum number of players for a link group
|
|
// A minimum of 0 means the min and max are equal
|
|
#define LINK_GROUP_CAPACITY(min, max)(((min) << 12) | ((max) << 8))
|
|
#define GROUP_MAX(capacity)(capacity & 0x0F)
|
|
#define GROUP_MIN(capacity)(capacity >> 4)
|
|
#define GROUP_MIN2(capacity)(capacity & 0xF0) // Unnecessary to have both, but needed to match
|
|
|
|
static const u32 sLinkGroupToActivityAndCapacity[NUM_LINK_GROUP_TYPES] = {
|
|
[LINK_GROUP_SINGLE_BATTLE] = ACTIVITY_BATTLE_SINGLE | LINK_GROUP_CAPACITY(0, 2),
|
|
[LINK_GROUP_DOUBLE_BATTLE] = ACTIVITY_BATTLE_DOUBLE | LINK_GROUP_CAPACITY(0, 2),
|
|
[LINK_GROUP_MULTI_BATTLE] = ACTIVITY_BATTLE_MULTI | LINK_GROUP_CAPACITY(0, 4),
|
|
[LINK_GROUP_TRADE] = ACTIVITY_TRADE | LINK_GROUP_CAPACITY(0, 2),
|
|
[LINK_GROUP_POKEMON_JUMP] = ACTIVITY_POKEMON_JUMP | LINK_GROUP_CAPACITY(2, 5),
|
|
[LINK_GROUP_BERRY_CRUSH] = ACTIVITY_BERRY_CRUSH | LINK_GROUP_CAPACITY(2, 5),
|
|
[LINK_GROUP_BERRY_PICKING] = ACTIVITY_BERRY_PICK | LINK_GROUP_CAPACITY(3, 5),
|
|
[LINK_GROUP_WONDER_CARD] = ACTIVITY_NONE | LINK_GROUP_CAPACITY(0, 0),
|
|
[LINK_GROUP_WONDER_NEWS] = ACTIVITY_NONE | LINK_GROUP_CAPACITY(0, 0),
|
|
[LINK_GROUP_UNION_ROOM_RESUME] = ACTIVITY_NONE | LINK_GROUP_CAPACITY(0, 0),
|
|
[LINK_GROUP_UNION_ROOM_INIT] = ACTIVITY_NONE | LINK_GROUP_CAPACITY(0, 0),
|
|
[LINK_GROUP_UNK_11] = ACTIVITY_NONE | LINK_GROUP_CAPACITY(0, 0),
|
|
[LINK_GROUP_RECORD_CORNER] = ACTIVITY_RECORD_CORNER | LINK_GROUP_CAPACITY(2, 4),
|
|
[LINK_GROUP_BERRY_BLENDER] = ACTIVITY_BERRY_BLENDER | LINK_GROUP_CAPACITY(2, 4),
|
|
[LINK_GROUP_UNK_14] = ACTIVITY_NONE | LINK_GROUP_CAPACITY(0, 0),
|
|
[LINK_GROUP_COOL_CONTEST] = ACTIVITY_CONTEST_COOL | LINK_GROUP_CAPACITY(2, 4),
|
|
[LINK_GROUP_BEAUTY_CONTEST] = ACTIVITY_CONTEST_BEAUTY | LINK_GROUP_CAPACITY(2, 4),
|
|
[LINK_GROUP_CUTE_CONTEST] = ACTIVITY_CONTEST_CUTE | LINK_GROUP_CAPACITY(2, 4),
|
|
[LINK_GROUP_SMART_CONTEST] = ACTIVITY_CONTEST_SMART | LINK_GROUP_CAPACITY(2, 4),
|
|
[LINK_GROUP_TOUGH_CONTEST] = ACTIVITY_CONTEST_TOUGH | LINK_GROUP_CAPACITY(2, 4),
|
|
[LINK_GROUP_BATTLE_TOWER] = ACTIVITY_BATTLE_TOWER | LINK_GROUP_CAPACITY(0, 2),
|
|
[LINK_GROUP_BATTLE_TOWER_OPEN] = ACTIVITY_BATTLE_TOWER_OPEN | LINK_GROUP_CAPACITY(0, 2)
|
|
};
|
|
|
|
static const struct WindowTemplate sWindowTemplate_PlayerList = {
|
|
.bg = 0,
|
|
.tilemapLeft = 1,
|
|
.tilemapTop = 3,
|
|
.width = 13,
|
|
.height = 8,
|
|
.paletteNum = 15,
|
|
.baseBlock = 0x0044
|
|
};
|
|
|
|
static const struct WindowTemplate sWindowTemplate_5PlayerList = {
|
|
.bg = 0,
|
|
.tilemapLeft = 1,
|
|
.tilemapTop = 3,
|
|
.width = 13,
|
|
.height = 10,
|
|
.paletteNum = 15,
|
|
.baseBlock = 0x0044
|
|
};
|
|
|
|
static const struct WindowTemplate sWindowTemplate_NumPlayerMode = {
|
|
.bg = 0,
|
|
.tilemapLeft = 16,
|
|
.tilemapTop = 3,
|
|
.width = 7,
|
|
.height = 4,
|
|
.paletteNum = 15,
|
|
.baseBlock = 0x00c6
|
|
};
|
|
|
|
static const struct ListMenuItem sPossibleGroupMembersListMenuItems[] = {
|
|
{ sText_EmptyString, 0 },
|
|
{ sText_EmptyString, 1 },
|
|
{ sText_EmptyString, 2 },
|
|
{ sText_EmptyString, 3 },
|
|
{ sText_EmptyString, 4 }
|
|
};
|
|
|
|
static const struct ListMenuTemplate sListMenuTemplate_PossibleGroupMembers = {
|
|
.items = sPossibleGroupMembersListMenuItems,
|
|
.moveCursorFunc = NULL,
|
|
.itemPrintFunc = ItemPrintFunc_PossibleGroupMembers,
|
|
.totalItems = ARRAY_COUNT(sPossibleGroupMembersListMenuItems),
|
|
.maxShowed = 5,
|
|
.windowId = 0,
|
|
.header_X = 0,
|
|
.item_X = 0,
|
|
.cursor_X = 0,
|
|
.upText_Y = 1,
|
|
.cursorPal = 2,
|
|
.fillValue = 1,
|
|
.cursorShadowPal = 3,
|
|
.lettersSpacing = 0,
|
|
.itemVerticalPadding = 0,
|
|
.scrollMultiple = 0,
|
|
.fontId = 1,
|
|
.cursorKind = 1
|
|
};
|
|
|
|
const struct WindowTemplate gUnknown_082F0174 = {
|
|
.bg = 0x00,
|
|
.tilemapLeft = 0x01,
|
|
.tilemapTop = 0x03,
|
|
.width = 0x11,
|
|
.height = 0x0a,
|
|
.paletteNum = 0x0f,
|
|
.baseBlock = 0x0044
|
|
};
|
|
|
|
const struct WindowTemplate gUnknown_082F017C = {
|
|
.bg = 0x00,
|
|
.tilemapLeft = 0x14,
|
|
.tilemapTop = 0x03,
|
|
.width = 0x07,
|
|
.height = 0x04,
|
|
.paletteNum = 0x0f,
|
|
.baseBlock = 0x00ee
|
|
};
|
|
|
|
const struct ListMenuItem gUnknown_082F0184[] = {
|
|
{ sText_EmptyString, 0 },
|
|
{ sText_EmptyString, 1 },
|
|
{ sText_EmptyString, 2 },
|
|
{ sText_EmptyString, 3 },
|
|
{ sText_EmptyString, 4 },
|
|
{ sText_EmptyString, 5 },
|
|
{ sText_EmptyString, 6 },
|
|
{ sText_EmptyString, 7 },
|
|
{ sText_EmptyString, 8 },
|
|
{ sText_EmptyString, 9 },
|
|
{ sText_EmptyString, 10 },
|
|
{ sText_EmptyString, 11 },
|
|
{ sText_EmptyString, 12 },
|
|
{ sText_EmptyString, 13 },
|
|
{ sText_EmptyString, 14 },
|
|
{ sText_EmptyString, 15 }
|
|
};
|
|
|
|
static const struct ListMenuTemplate sListMenuTemplate_UnionRoomGroups = {
|
|
.items = gUnknown_082F0184,
|
|
.moveCursorFunc = ListMenuDefaultCursorMoveFunc,
|
|
.itemPrintFunc = ListMenuItemPrintFunc_UnionRoomGroups,
|
|
.totalItems = ARRAY_COUNT(gUnknown_082F0184),
|
|
.maxShowed = 5,
|
|
.windowId = 0,
|
|
.header_X = 0,
|
|
.item_X = 8,
|
|
.cursor_X = 0,
|
|
.upText_Y = 1,
|
|
.cursorPal = 2,
|
|
.fillValue = 1,
|
|
.cursorShadowPal = 3,
|
|
.lettersSpacing = 0,
|
|
.itemVerticalPadding = 0,
|
|
.scrollMultiple = 1,
|
|
.fontId = 1,
|
|
.cursorKind = 0
|
|
};
|
|
|
|
static const struct WindowTemplate sWindowTemplate_InviteToActivity = {
|
|
.bg = 0x00,
|
|
.tilemapLeft = 0x14,
|
|
.tilemapTop = 0x05,
|
|
.width = 0x10,
|
|
.height = 0x08,
|
|
.paletteNum = 0x0f,
|
|
.baseBlock = 0x0001
|
|
};
|
|
|
|
const struct ListMenuItem gUnknown_082F0224[] = {
|
|
{ sText_Greetings, 0x208 },
|
|
{ sText_Battle, 0x241 },
|
|
{ sText_Chat2, 0x245 },
|
|
{ sText_Exit, 0x040 }
|
|
};
|
|
|
|
static const struct ListMenuTemplate sListMenuTemplate_InviteToActivity = {
|
|
.items = gUnknown_082F0224,
|
|
.moveCursorFunc = ListMenuDefaultCursorMoveFunc,
|
|
.itemPrintFunc = NULL,
|
|
.totalItems = ARRAY_COUNT(gUnknown_082F0224),
|
|
.maxShowed = 4,
|
|
.windowId = 0,
|
|
.header_X = 0,
|
|
.item_X = 8,
|
|
.cursor_X = 0,
|
|
.upText_Y = 1,
|
|
.cursorPal = 2,
|
|
.fillValue = 1,
|
|
.cursorShadowPal = 3,
|
|
.lettersSpacing = 0,
|
|
.itemVerticalPadding = 0,
|
|
.scrollMultiple = 0,
|
|
.fontId = 1,
|
|
.cursorKind = 0
|
|
};
|
|
|
|
static const struct WindowTemplate sWindowTemplate_RegisterForTrade = {
|
|
.bg = 0x00,
|
|
.tilemapLeft = 0x12,
|
|
.tilemapTop = 0x07,
|
|
.width = 0x10,
|
|
.height = 0x06,
|
|
.paletteNum = 0x0f,
|
|
.baseBlock = 0x0001
|
|
};
|
|
|
|
static const struct ListMenuItem sRegisterForTradeListMenuItems[] = {
|
|
{ gText_Register, 1 },
|
|
{ sText_Info, 2 },
|
|
{ sText_Exit, 3 }
|
|
};
|
|
|
|
static const struct ListMenuTemplate sListMenuTemplate_RegisterForTrade = {
|
|
.items = sRegisterForTradeListMenuItems,
|
|
.moveCursorFunc = ListMenuDefaultCursorMoveFunc,
|
|
.itemPrintFunc = NULL,
|
|
.totalItems = ARRAY_COUNT(sRegisterForTradeListMenuItems),
|
|
.maxShowed = 3,
|
|
.windowId = 0,
|
|
.header_X = 0,
|
|
.item_X = 8,
|
|
.cursor_X = 0,
|
|
.upText_Y = 1,
|
|
.cursorPal = 2,
|
|
.fillValue = 1,
|
|
.cursorShadowPal = 3,
|
|
.lettersSpacing = 0,
|
|
.itemVerticalPadding = 0,
|
|
.scrollMultiple = 0,
|
|
.fontId = 1,
|
|
.cursorKind = 0
|
|
};
|
|
|
|
const struct WindowTemplate gUnknown_082F0294 = {
|
|
.bg = 0x00,
|
|
.tilemapLeft = 0x14,
|
|
.tilemapTop = 0x01,
|
|
.width = 0x10,
|
|
.height = 0x0c,
|
|
.paletteNum = 0x0f,
|
|
.baseBlock = 0x0001
|
|
};
|
|
|
|
static const struct ListMenuItem sTradingBoardTypes[NUMBER_OF_MON_TYPES] = {
|
|
{ gTypeNames[TYPE_NORMAL], TYPE_NORMAL },
|
|
{ gTypeNames[TYPE_FIRE], TYPE_FIRE },
|
|
{ gTypeNames[TYPE_WATER], TYPE_WATER },
|
|
{ gTypeNames[TYPE_ELECTRIC], TYPE_ELECTRIC },
|
|
{ gTypeNames[TYPE_GRASS], TYPE_GRASS },
|
|
{ gTypeNames[TYPE_ICE], TYPE_ICE },
|
|
{ gTypeNames[TYPE_GROUND], TYPE_GROUND },
|
|
{ gTypeNames[TYPE_ROCK], TYPE_ROCK },
|
|
{ gTypeNames[TYPE_FLYING], TYPE_FLYING },
|
|
{ gTypeNames[TYPE_PSYCHIC], TYPE_PSYCHIC },
|
|
{ gTypeNames[TYPE_FIGHTING], TYPE_FIGHTING },
|
|
{ gTypeNames[TYPE_POISON], TYPE_POISON },
|
|
{ gTypeNames[TYPE_BUG], TYPE_BUG },
|
|
{ gTypeNames[TYPE_GHOST], TYPE_GHOST },
|
|
{ gTypeNames[TYPE_DRAGON], TYPE_DRAGON },
|
|
{ gTypeNames[TYPE_STEEL], TYPE_STEEL },
|
|
{ gTypeNames[TYPE_DARK], TYPE_DARK },
|
|
{ sText_Exit, NUMBER_OF_MON_TYPES }
|
|
};
|
|
|
|
static const struct ListMenuTemplate sMenuTemplate_TradingBoardRequestType = {
|
|
.items = sTradingBoardTypes,
|
|
.moveCursorFunc = ListMenuDefaultCursorMoveFunc,
|
|
.itemPrintFunc = NULL,
|
|
.totalItems = ARRAY_COUNT(sTradingBoardTypes),
|
|
.maxShowed = 6,
|
|
.windowId = 0,
|
|
.header_X = 0,
|
|
.item_X = 8,
|
|
.cursor_X = 0,
|
|
.upText_Y = 1,
|
|
.cursorPal = 2,
|
|
.fillValue = 1,
|
|
.cursorShadowPal = 3,
|
|
.lettersSpacing = 0,
|
|
.itemVerticalPadding = 0,
|
|
.scrollMultiple = 0,
|
|
.fontId = 1,
|
|
.cursorKind = 0
|
|
};
|
|
|
|
static const struct WindowTemplate sWindowTemplate_TradingBoard = {
|
|
.bg = 0x00,
|
|
.tilemapLeft = 0x01,
|
|
.tilemapTop = 0x01,
|
|
.width = 0x1c,
|
|
.height = 0x02,
|
|
.paletteNum = 0x0d,
|
|
.baseBlock = 0x0001
|
|
};
|
|
|
|
const struct WindowTemplate gUnknown_082F034C = {
|
|
.bg = 0x00,
|
|
.tilemapLeft = 0x01,
|
|
.tilemapTop = 0x05,
|
|
.width = 0x1c,
|
|
.height = 0x0c,
|
|
.paletteNum = 0x0d,
|
|
.baseBlock = 0x0039
|
|
};
|
|
|
|
static const struct ListMenuItem sTradeBoardListMenuItems[] = {
|
|
{ sText_EmptyString, -3 },
|
|
{ sText_EmptyString, 0 },
|
|
{ sText_EmptyString, 1 },
|
|
{ sText_EmptyString, 2 },
|
|
{ sText_EmptyString, 3 },
|
|
{ sText_EmptyString, 4 },
|
|
{ sText_EmptyString, 5 },
|
|
{ sText_EmptyString, 6 },
|
|
{ sText_EmptyString, 7 },
|
|
{ sText_Exit2, 8 }
|
|
};
|
|
|
|
static const struct ListMenuTemplate sTradeBoardListMenuTemplate = {
|
|
.items = sTradeBoardListMenuItems,
|
|
.moveCursorFunc = ListMenuDefaultCursorMoveFunc,
|
|
.itemPrintFunc = TradeBoardListMenuItemPrintFunc,
|
|
.totalItems = ARRAY_COUNT(sTradeBoardListMenuItems),
|
|
.maxShowed = 6,
|
|
.windowId = 0,
|
|
.header_X = 0,
|
|
.item_X = 8,
|
|
.cursor_X = 0,
|
|
.upText_Y = 1,
|
|
.cursorPal = 14,
|
|
.fillValue = 15,
|
|
.cursorShadowPal = 13,
|
|
.lettersSpacing = 0,
|
|
.itemVerticalPadding = 0,
|
|
.scrollMultiple = 0,
|
|
.fontId = 1,
|
|
.cursorKind = 0
|
|
};
|
|
|
|
const struct WindowTemplate UnrefWindowTemplate_082F03B4 = {
|
|
.bg = 0x00,
|
|
.tilemapLeft = 0x01,
|
|
.tilemapTop = 0x05,
|
|
.width = 0x1c,
|
|
.height = 0x0c,
|
|
.paletteNum = 0x0d,
|
|
.baseBlock = 0x0039
|
|
};
|
|
|
|
static const struct ListMenuItem sEmptyListMenuItems[] = {
|
|
{ sText_EmptyString, 0 },
|
|
{ sText_EmptyString, 1 },
|
|
{ sText_EmptyString, 2 },
|
|
{ sText_EmptyString, 3 },
|
|
{ sText_EmptyString, 4 },
|
|
{ sText_EmptyString, 5 },
|
|
{ sText_EmptyString, 6 },
|
|
{ sText_EmptyString, 7 },
|
|
{ sText_EmptyString, 8 },
|
|
{ sText_EmptyString, 9 },
|
|
{ sText_EmptyString, 10 },
|
|
{ sText_EmptyString, 11 },
|
|
{ sText_EmptyString, 12 },
|
|
{ sText_EmptyString, 13 },
|
|
{ sText_EmptyString, 14 },
|
|
{ sText_EmptyString, 15 }
|
|
};
|
|
|
|
// Unused
|
|
static const struct ListMenuTemplate sUnknownListMenuTemplate = {
|
|
.items = sEmptyListMenuItems,
|
|
.moveCursorFunc = ListMenuDefaultCursorMoveFunc,
|
|
.itemPrintFunc = nullsub_14,
|
|
.totalItems = ARRAY_COUNT(sEmptyListMenuItems),
|
|
.maxShowed = 4,
|
|
.windowId = 0,
|
|
.header_X = 0,
|
|
.item_X = 8,
|
|
.cursor_X = 0,
|
|
.upText_Y = 1,
|
|
.cursorPal = 2,
|
|
.fillValue = 1,
|
|
.cursorShadowPal = 3,
|
|
.lettersSpacing = 0,
|
|
.itemVerticalPadding = 0,
|
|
.scrollMultiple = 1,
|
|
.fontId = 1,
|
|
.cursorKind = 0
|
|
};
|
|
|
|
const struct WirelessGnameUnamePair sWirelessGnameUnamePair_Dummy = {0};
|
|
|
|
ALIGNED(4) const u8 sAcceptedActivityIds_SingleBattle[] = {ACTIVITY_BATTLE_SINGLE, 0xff};
|
|
ALIGNED(4) const u8 sAcceptedActivityIds_DoubleBattle[] = {ACTIVITY_BATTLE_DOUBLE, 0xff};
|
|
ALIGNED(4) const u8 sAcceptedActivityIds_MultiBattle[] = {ACTIVITY_BATTLE_MULTI, 0xff};
|
|
ALIGNED(4) const u8 sAcceptedActivityIds_Trade[] = {ACTIVITY_TRADE, 0xff};
|
|
ALIGNED(4) const u8 sAcceptedActivityIds_PokemonJump[] = {ACTIVITY_POKEMON_JUMP, 0xff};
|
|
ALIGNED(4) const u8 sAcceptedActivityIds_BerryCrush[] = {ACTIVITY_BERRY_CRUSH, 0xff};
|
|
ALIGNED(4) const u8 sAcceptedActivityIds_BerryPicking[] = {ACTIVITY_BERRY_PICK, 0xff};
|
|
ALIGNED(4) const u8 sAcceptedActivityIds_WonderCard[] = {ACTIVITY_WONDER_CARD2, 0xff};
|
|
ALIGNED(4) const u8 sAcceptedActivityIds_WonderNews[] = {ACTIVITY_WONDER_NEWS2, 0xff};
|
|
ALIGNED(4) const u8 sAcceptedActivityIds_Resume[] = {
|
|
IN_UNION_ROOM | ACTIVITY_NONE,
|
|
IN_UNION_ROOM | ACTIVITY_BATTLE_SINGLE,
|
|
IN_UNION_ROOM | ACTIVITY_TRADE,
|
|
IN_UNION_ROOM | ACTIVITY_CHAT,
|
|
IN_UNION_ROOM | ACTIVITY_CARD,
|
|
IN_UNION_ROOM | ACTIVITY_ACCEPT,
|
|
IN_UNION_ROOM | ACTIVITY_DECLINE,
|
|
IN_UNION_ROOM | ACTIVITY_NPCTALK,
|
|
IN_UNION_ROOM | ACTIVITY_PLYRTALK,
|
|
0xff
|
|
};
|
|
ALIGNED(4) const u8 sAcceptedActivityIds_Init[] = {ACTIVITY_SEARCH, 0xff};
|
|
ALIGNED(4) const u8 sAcceptedActivityIds_Unk11[] = {
|
|
ACTIVITY_BATTLE_SINGLE,
|
|
ACTIVITY_BATTLE_DOUBLE,
|
|
ACTIVITY_BATTLE_MULTI,
|
|
ACTIVITY_TRADE,
|
|
ACTIVITY_POKEMON_JUMP,
|
|
ACTIVITY_BERRY_CRUSH,
|
|
ACTIVITY_BERRY_PICK,
|
|
ACTIVITY_WONDER_CARD2,
|
|
ACTIVITY_WONDER_NEWS2,
|
|
ACTIVITY_SPIN_TRADE,
|
|
0xff
|
|
};
|
|
ALIGNED(4) const u8 sAcceptedActivityIds_RecordCorner[] = {ACTIVITY_RECORD_CORNER, 0xff};
|
|
ALIGNED(4) const u8 sAcceptedActivityIds_BerryBlender[] = {ACTIVITY_BERRY_BLENDER, 0xff};
|
|
ALIGNED(4) const u8 sAcceptedActivityIds_CoolContest[] = {ACTIVITY_CONTEST_COOL, 0xff};
|
|
ALIGNED(4) const u8 sAcceptedActivityIds_BeautyContest[] = {ACTIVITY_CONTEST_BEAUTY, 0xff};
|
|
ALIGNED(4) const u8 sAcceptedActivityIds_CuteContest[] = {ACTIVITY_CONTEST_CUTE, 0xff};
|
|
ALIGNED(4) const u8 sAcceptedActivityIds_SmartContest[] = {ACTIVITY_CONTEST_SMART, 0xff};
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ALIGNED(4) const u8 sAcceptedActivityIds_ToughContest[] = {ACTIVITY_CONTEST_TOUGH, 0xff};
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ALIGNED(4) const u8 sAcceptedActivityIds_BattleTower[] = {ACTIVITY_BATTLE_TOWER, 0xff};
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ALIGNED(4) const u8 sAcceptedActivityIds_BattleTowerOpen[] = {ACTIVITY_BATTLE_TOWER_OPEN, 0xff};
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const u8 *const sAcceptedActivityIds[NUM_LINK_GROUP_TYPES] = {
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[LINK_GROUP_SINGLE_BATTLE] = sAcceptedActivityIds_SingleBattle,
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[LINK_GROUP_DOUBLE_BATTLE] = sAcceptedActivityIds_DoubleBattle,
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[LINK_GROUP_MULTI_BATTLE] = sAcceptedActivityIds_MultiBattle,
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[LINK_GROUP_TRADE] = sAcceptedActivityIds_Trade,
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[LINK_GROUP_POKEMON_JUMP] = sAcceptedActivityIds_PokemonJump,
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[LINK_GROUP_BERRY_CRUSH] = sAcceptedActivityIds_BerryCrush,
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[LINK_GROUP_BERRY_PICKING] = sAcceptedActivityIds_BerryPicking,
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[LINK_GROUP_WONDER_CARD] = sAcceptedActivityIds_WonderCard,
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[LINK_GROUP_WONDER_NEWS] = sAcceptedActivityIds_WonderNews,
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[LINK_GROUP_UNION_ROOM_RESUME] = sAcceptedActivityIds_Resume,
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[LINK_GROUP_UNION_ROOM_INIT] = sAcceptedActivityIds_Init,
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[LINK_GROUP_UNK_11] = sAcceptedActivityIds_Unk11,
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[LINK_GROUP_RECORD_CORNER] = sAcceptedActivityIds_RecordCorner,
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[LINK_GROUP_BERRY_BLENDER] = sAcceptedActivityIds_BerryBlender,
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[LINK_GROUP_UNK_14] = NULL,
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[LINK_GROUP_COOL_CONTEST] = sAcceptedActivityIds_CoolContest,
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[LINK_GROUP_BEAUTY_CONTEST] = sAcceptedActivityIds_BeautyContest,
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[LINK_GROUP_CUTE_CONTEST] = sAcceptedActivityIds_CuteContest,
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[LINK_GROUP_SMART_CONTEST] = sAcceptedActivityIds_SmartContest,
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[LINK_GROUP_TOUGH_CONTEST] = sAcceptedActivityIds_ToughContest,
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[LINK_GROUP_BATTLE_TOWER] = sAcceptedActivityIds_BattleTower,
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[LINK_GROUP_BATTLE_TOWER_OPEN] = sAcceptedActivityIds_BattleTowerOpen
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};
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static const u8 sLinkGroupToURoomActivity[NUM_LINK_GROUP_TYPES + 2] =
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{
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[LINK_GROUP_SINGLE_BATTLE] = ACTIVITY_BATTLE_SINGLE,
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[LINK_GROUP_DOUBLE_BATTLE] = ACTIVITY_BATTLE_DOUBLE,
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[LINK_GROUP_MULTI_BATTLE] = ACTIVITY_BATTLE_MULTI,
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[LINK_GROUP_TRADE] = ACTIVITY_TRADE,
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[LINK_GROUP_POKEMON_JUMP] = ACTIVITY_POKEMON_JUMP,
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[LINK_GROUP_BERRY_CRUSH] = ACTIVITY_BERRY_CRUSH,
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[LINK_GROUP_BERRY_PICKING] = ACTIVITY_BERRY_PICK,
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[LINK_GROUP_WONDER_CARD] = ACTIVITY_WONDER_CARD2,
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[LINK_GROUP_WONDER_NEWS] = ACTIVITY_WONDER_NEWS2,
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[LINK_GROUP_UNION_ROOM_RESUME] = ACTIVITY_NONE,
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[LINK_GROUP_UNION_ROOM_INIT] = ACTIVITY_NONE,
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[LINK_GROUP_UNK_11] = ACTIVITY_NONE,
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[LINK_GROUP_RECORD_CORNER] = ACTIVITY_RECORD_CORNER,
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[LINK_GROUP_BERRY_BLENDER] = ACTIVITY_BERRY_BLENDER,
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[LINK_GROUP_UNK_14] = ACTIVITY_NONE,
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[LINK_GROUP_COOL_CONTEST] = ACTIVITY_CONTEST_COOL,
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[LINK_GROUP_BEAUTY_CONTEST] = ACTIVITY_CONTEST_BEAUTY,
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[LINK_GROUP_CUTE_CONTEST] = ACTIVITY_CONTEST_CUTE,
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[LINK_GROUP_SMART_CONTEST] = ACTIVITY_CONTEST_SMART,
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[LINK_GROUP_TOUGH_CONTEST] = ACTIVITY_CONTEST_TOUGH,
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[LINK_GROUP_BATTLE_TOWER] = ACTIVITY_BATTLE_TOWER,
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[LINK_GROUP_BATTLE_TOWER_OPEN] = ACTIVITY_BATTLE_TOWER_OPEN
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};
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