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a04046dbb6
* start working on defog tests * defog tests + improve terrain end battlescripts * newline
376 lines
16 KiB
C
376 lines
16 KiB
C
#include "global.h"
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#include "test_battle.h"
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ASSUMPTIONS
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{
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ASSUME(gBattleMoves[MOVE_DEFOG].effect == EFFECT_DEFOG);
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ASSUME(gBattleMoves[MOVE_REFLECT].effect == EFFECT_REFLECT);
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ASSUME(gBattleMoves[MOVE_LIGHT_SCREEN].effect == EFFECT_LIGHT_SCREEN);
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ASSUME(gBattleMoves[MOVE_MIST].effect == EFFECT_MIST);
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ASSUME(gBattleMoves[MOVE_SAFEGUARD].effect == EFFECT_SAFEGUARD);
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ASSUME(gBattleMoves[MOVE_AURORA_VEIL].effect == EFFECT_AURORA_VEIL);
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ASSUME(gBattleMoves[MOVE_STEALTH_ROCK].effect == EFFECT_STEALTH_ROCK);
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ASSUME(gBattleMoves[MOVE_SPIKES].effect == EFFECT_SPIKES);
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ASSUME(gBattleMoves[MOVE_TOXIC_SPIKES].effect == EFFECT_TOXIC_SPIKES);
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ASSUME(gBattleMoves[MOVE_STICKY_WEB].effect == EFFECT_STICKY_WEB);
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ASSUME(gBattleMoves[MOVE_TOXIC].effect == EFFECT_TOXIC);
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ASSUME(gBattleMoves[MOVE_SCREECH].effect == EFFECT_DEFENSE_DOWN_2);
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ASSUME(gBattleMoves[MOVE_TACKLE].split == SPLIT_PHYSICAL);
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ASSUME(gBattleMoves[MOVE_GUST].split == SPLIT_SPECIAL);
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}
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SINGLE_BATTLE_TEST("Defog lowers evasiveness by 1")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_DEFOG); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_DEFOG, player);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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MESSAGE("Foe Wobbuffet's evasiveness fell!");
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}
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}
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SINGLE_BATTLE_TEST("Defog does not lower evasiveness if target behind Substitute")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) {Speed(4); }
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OPPONENT(SPECIES_WOBBUFFET) {Speed(5); }
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} WHEN {
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TURN { MOVE(opponent, MOVE_SUBSTITUTE); MOVE(player, MOVE_DEFOG); }
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} SCENE {
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MESSAGE("Foe Wobbuffet used Substitute!");
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MESSAGE("But it failed!");
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NONE_OF {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_DEFOG, player);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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MESSAGE("Foe Wobbuffet's evasiveness fell!");
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}
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}
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}
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DOUBLE_BATTLE_TEST("Defog lowers evasiveness by 1 and removes Reflect and Light Screen from opponent's side", s16 damagePhysical, s16 damageSpecial)
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{
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u16 move;
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PARAMETRIZE { move = MOVE_DEFOG; }
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PARAMETRIZE { move = MOVE_CELEBRATE; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) {Speed(4); }
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PLAYER(SPECIES_WOBBUFFET) {Speed(3); }
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OPPONENT(SPECIES_WOBBUFFET) {Speed(2); }
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OPPONENT(SPECIES_WOBBUFFET) {Speed(1); }
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} WHEN {
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TURN { MOVE(opponentLeft, MOVE_REFLECT); MOVE(opponentRight, MOVE_LIGHT_SCREEN); }
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TURN { MOVE(playerLeft, move, target:opponentLeft); }
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TURN { MOVE(playerLeft, MOVE_TACKLE, target:opponentLeft); MOVE(playerRight, MOVE_GUST, target:opponentRight); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_REFLECT, opponentLeft);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_LIGHT_SCREEN, opponentRight);
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ANIMATION(ANIM_TYPE_MOVE, move, playerLeft);
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if (move == MOVE_DEFOG) {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft);
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MESSAGE("Foe Wobbuffet's evasiveness fell!");
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MESSAGE("Foe's Reflect wore off!");
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MESSAGE("Foe's Light Screen wore off!");
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}
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MESSAGE("Wobbuffet used Tackle!");
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HP_BAR(opponentLeft, captureDamage: &results[i].damagePhysical);
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MESSAGE("Wobbuffet used Gust!");
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HP_BAR(opponentRight, captureDamage: &results[i].damageSpecial);
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} FINALLY {
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EXPECT_MUL_EQ(results[1].damagePhysical, Q_4_12(1.5), results[0].damagePhysical);
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EXPECT_MUL_EQ(results[1].damageSpecial, Q_4_12(1.5), results[0].damageSpecial);
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}
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}
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DOUBLE_BATTLE_TEST("Defog lowers evasiveness by 1 and removes Mist and Safeguard from opponent's side")
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{
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u16 move;
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PARAMETRIZE { move = MOVE_DEFOG; }
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PARAMETRIZE { move = MOVE_CELEBRATE; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) {Speed(4); }
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PLAYER(SPECIES_WOBBUFFET) {Speed(3); }
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OPPONENT(SPECIES_WOBBUFFET) {Speed(2); }
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OPPONENT(SPECIES_WOBBUFFET) {Speed(1); }
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} WHEN {
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TURN { MOVE(opponentLeft, MOVE_MIST); MOVE(opponentRight, MOVE_SAFEGUARD); }
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TURN { MOVE(playerLeft, move, target:opponentLeft); }
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TURN { MOVE(playerLeft, MOVE_SCREECH, target:opponentLeft); MOVE(playerRight, MOVE_TOXIC, target:opponentRight); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_MIST, opponentLeft);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SAFEGUARD, opponentRight);
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if (move == MOVE_DEFOG) {
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MESSAGE("Foe Wobbuffet is protected by MIST!");
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ANIMATION(ANIM_TYPE_MOVE, move, playerLeft);
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MESSAGE("Foe's Mist wore off!");
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MESSAGE("Foe's Safeguard wore off!");
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}
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MESSAGE("Wobbuffet used Screech!");
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if (move == MOVE_DEFOG) {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SCREECH, playerLeft);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft);
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}
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else {
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MESSAGE("Foe Wobbuffet is protected by MIST!");
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NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft);
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}
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MESSAGE("Wobbuffet used Toxic!");
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if (move == MOVE_DEFOG) {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC, playerRight);
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STATUS_ICON(opponentRight, badPoison: TRUE);
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}
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else {
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MESSAGE("Foe Wobbuffet's party is protected by SAFEGUARD!");
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NOT STATUS_ICON(opponentRight, badPoison: TRUE);
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}
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}
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}
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DOUBLE_BATTLE_TEST("Defog lowers evasiveness by 1 and removes Stealth Rock and Sticky Web from player's side")
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{
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u16 move;
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PARAMETRIZE { move = MOVE_DEFOG; }
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PARAMETRIZE { move = MOVE_CELEBRATE; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) {Speed(4); }
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PLAYER(SPECIES_WOBBUFFET) {Speed(3); }
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PLAYER(SPECIES_WOBBUFFET) {Speed(3); }
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OPPONENT(SPECIES_WOBBUFFET) {Speed(2); }
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OPPONENT(SPECIES_WOBBUFFET) {Speed(1); }
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} WHEN {
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TURN { MOVE(opponentLeft, MOVE_STEALTH_ROCK); MOVE(opponentRight, MOVE_STICKY_WEB); }
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TURN { MOVE(playerLeft, move, target:opponentLeft); }
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TURN { SWITCH(playerLeft, 2); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_STEALTH_ROCK, opponentLeft);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_STICKY_WEB, opponentRight);
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ANIMATION(ANIM_TYPE_MOVE, move, playerLeft);
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if (move == MOVE_DEFOG) {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft);
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MESSAGE("Foe Wobbuffet's evasiveness fell!");
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MESSAGE("The pointed stones disappeared from around your team!");
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MESSAGE("The sticky web has disappeared from the ground around your team!");
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}
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// Switch happens
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MESSAGE("Wobbuffet, that's enough! Come back!");
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MESSAGE("Go! Wobbuffet!");
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if (move != MOVE_DEFOG) {
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HP_BAR(playerLeft);
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MESSAGE("Pointed stones dug into Wobbuffet!");
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MESSAGE("Wobbuffet was caught in a Sticky Web!");
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
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MESSAGE("Wobbuffet's speed fell!");
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}
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else {
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NONE_OF {
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HP_BAR(playerLeft);
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MESSAGE("Pointed stones dug into Wobbuffet!");
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MESSAGE("Wobbuffet was caught in a Sticky Web!");
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
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MESSAGE("Wobbuffet's speed fell!");
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}
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}
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}
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}
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SINGLE_BATTLE_TEST("Defog lowers evasiveness by 1 and removes Spikes from player's side")
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{
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u16 move;
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PARAMETRIZE { move = MOVE_DEFOG; }
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PARAMETRIZE { move = MOVE_CELEBRATE; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) {Speed(2); }
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PLAYER(SPECIES_WOBBUFFET) {Speed(2); }
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OPPONENT(SPECIES_WOBBUFFET) {Speed(5); }
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} WHEN {
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TURN { MOVE(opponent, MOVE_SPIKES); MOVE(player, move); }
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TURN { SWITCH(player, 1); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SPIKES, opponent);
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ANIMATION(ANIM_TYPE_MOVE, move, player);
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if (move == MOVE_DEFOG) {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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MESSAGE("Foe Wobbuffet's evasiveness fell!");
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MESSAGE("The spikes disappeared from the ground around your team!");
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}
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// Switch happens
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MESSAGE("Wobbuffet, that's enough! Come back!");
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MESSAGE("Go! Wobbuffet!");
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if (move != MOVE_DEFOG) {
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HP_BAR(player);
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MESSAGE("Wobbuffet is hurt by spikes!");
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}
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else {
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NONE_OF {
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HP_BAR(player);
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MESSAGE("Wobbuffet is hurt by spikes!");
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}
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}
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}
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}
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SINGLE_BATTLE_TEST("Defog lowers evasiveness by 1 and removes terrain")
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{
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u16 move;
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PARAMETRIZE { move = MOVE_PSYCHIC_TERRAIN; }
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PARAMETRIZE { move = MOVE_ELECTRIC_TERRAIN; }
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PARAMETRIZE { move = MOVE_MISTY_TERRAIN; }
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PARAMETRIZE { move = MOVE_GRASSY_TERRAIN; }
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GIVEN {
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ASSUME(B_DEFOG_CLEARS_TERRAIN >= GEN_8);
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PLAYER(SPECIES_WOBBUFFET) {Speed(50); }
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OPPONENT(SPECIES_WOBBUFFET) {Speed(5); }
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} WHEN {
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TURN { MOVE(player, move); MOVE(opponent, MOVE_DEFOG); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, move, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_DEFOG, opponent);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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MESSAGE("Wobbuffet's evasiveness fell!");
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if (move == MOVE_PSYCHIC_TERRAIN) {
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MESSAGE("The weirdness disappeared from the battlefield.");
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}
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else if (move == MOVE_ELECTRIC_TERRAIN) {
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MESSAGE("The electricity disappeared from the battlefield.");
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}
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else if (move == MOVE_MISTY_TERRAIN) {
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MESSAGE("The mist disappeared from the battlefield.");
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}
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else if (move == MOVE_GRASSY_TERRAIN) {
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MESSAGE("The grass disappeared from the battlefield.");
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}
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_RESTORE_BG, player);
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}
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}
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SINGLE_BATTLE_TEST("Defog lowers evasiveness by 1 and removes Toxic Spikes from opponent's side")
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{
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u16 move;
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PARAMETRIZE { move = MOVE_DEFOG; }
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PARAMETRIZE { move = MOVE_CELEBRATE; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) {Speed(5); }
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OPPONENT(SPECIES_WOBBUFFET) {Speed(2); }
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OPPONENT(SPECIES_WOBBUFFET) {Speed(2); }
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} WHEN {
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TURN { MOVE(player, MOVE_TOXIC_SPIKES); MOVE(opponent, move); }
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TURN { SWITCH(opponent, 1); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC_SPIKES, player);
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ANIMATION(ANIM_TYPE_MOVE, move, opponent);
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if (move == MOVE_DEFOG) {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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MESSAGE("Wobbuffet's evasiveness fell!");
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MESSAGE("The poison spikes disappeared from the ground around the opposing team!");
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}
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// Switch happens
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MESSAGE("2 sent out Wobbuffet!");
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if (move != MOVE_DEFOG) {
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MESSAGE("Foe Wobbuffet was poisoned!");
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
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STATUS_ICON(opponent, poison: TRUE);
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}
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else {
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NONE_OF {
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MESSAGE("Foe Wobbuffet was poisoned!");
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
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STATUS_ICON(opponent, poison: TRUE);
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}
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}
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}
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}
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DOUBLE_BATTLE_TEST("Defog lowers evasiveness by 1 and removes Aurora Veil from player's side", s16 damagePhysical, s16 damageSpecial)
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{
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u16 move;
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PARAMETRIZE { move = MOVE_DEFOG; }
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PARAMETRIZE { move = MOVE_CELEBRATE; }
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GIVEN {
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ASSUME(gBattleMoves[MOVE_HAIL].effect == EFFECT_HAIL);
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ASSUME(gSpeciesInfo[SPECIES_GLALIE].types[0] == TYPE_ICE);
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PLAYER(SPECIES_GLALIE) {Speed(4); }
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PLAYER(SPECIES_GLALIE) {Speed(3); }
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OPPONENT(SPECIES_GLALIE) {Speed(2); }
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OPPONENT(SPECIES_GLALIE) {Speed(1); }
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} WHEN {
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TURN { MOVE(playerLeft, MOVE_HAIL); MOVE(playerRight, MOVE_AURORA_VEIL); }
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TURN { MOVE(opponentLeft, move, target:playerLeft); }
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TURN { MOVE(opponentLeft, MOVE_TACKLE, target:playerLeft); MOVE(opponentRight, MOVE_GUST, target:playerRight); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_HAIL, playerLeft);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_AURORA_VEIL, playerRight);
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ANIMATION(ANIM_TYPE_MOVE, move, opponentLeft);
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if (move == MOVE_DEFOG) {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
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MESSAGE("Glalie's evasiveness fell!");
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MESSAGE("Ally's Aurora Veil wore off!");
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}
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MESSAGE("Foe Glalie used Tackle!");
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HP_BAR(playerLeft, captureDamage: &results[i].damagePhysical);
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MESSAGE("Foe Glalie used Gust!");
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HP_BAR(playerRight, captureDamage: &results[i].damageSpecial);
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} FINALLY {
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EXPECT_MUL_EQ(results[1].damagePhysical, Q_4_12(1.5), results[0].damagePhysical);
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EXPECT_MUL_EQ(results[1].damageSpecial, Q_4_12(1.5), results[0].damageSpecial);
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}
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}
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DOUBLE_BATTLE_TEST("Defog lowers evasiveness by 1 and removes everything it can")
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{
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bool32 defogTurn = FALSE;
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GIVEN {
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ASSUME(gBattleMoves[MOVE_HAIL].effect == EFFECT_HAIL);
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ASSUME(gSpeciesInfo[SPECIES_GLALIE].types[0] == TYPE_ICE);
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PLAYER(SPECIES_GLALIE) {Speed(4); }
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PLAYER(SPECIES_GLALIE) {Speed(3); }
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PLAYER(SPECIES_GLALIE) {Speed(12); }
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PLAYER(SPECIES_GLALIE) {Speed(3); }
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OPPONENT(SPECIES_GLALIE) {Speed(2); }
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OPPONENT(SPECIES_GLALIE) {Speed(1); }
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OPPONENT(SPECIES_GLALIE) {Speed(1); }
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OPPONENT(SPECIES_GLALIE) {Speed(1); }
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} WHEN {
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TURN { MOVE(playerLeft, MOVE_STICKY_WEB); MOVE(playerRight, MOVE_SPIKES); MOVE(opponentLeft, MOVE_STICKY_WEB); MOVE(opponentRight, MOVE_SPIKES); }
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TURN { SWITCH(playerLeft, 2); SWITCH(playerRight, 3); SWITCH(opponentLeft, 2); SWITCH(opponentRight, 3);}
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TURN { MOVE(playerLeft, MOVE_TOXIC_SPIKES); MOVE(playerRight, MOVE_STEALTH_ROCK); MOVE(opponentLeft, MOVE_TOXIC_SPIKES); MOVE(opponentRight, MOVE_STEALTH_ROCK); }
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TURN { MOVE(playerLeft, MOVE_HAIL); MOVE(playerRight, MOVE_AURORA_VEIL); MOVE(opponentLeft, MOVE_AURORA_VEIL); MOVE(opponentRight, MOVE_STEALTH_ROCK); }
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TURN { MOVE(playerLeft, MOVE_REFLECT); MOVE(playerRight, MOVE_LIGHT_SCREEN); MOVE(opponentLeft, MOVE_REFLECT); MOVE(opponentRight, MOVE_LIGHT_SCREEN); }
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TURN { MOVE(playerLeft, MOVE_MIST); MOVE(playerRight, MOVE_SAFEGUARD); MOVE(opponentLeft, MOVE_MIST); MOVE(opponentRight, MOVE_SAFEGUARD); }
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TURN { defogTurn = TRUE ; MOVE(opponentRight, MOVE_DEFOG, target:playerLeft);}
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} SCENE {
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if (defogTurn == TRUE)
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{
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MESSAGE("Foe Glalie used Defog!");
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MESSAGE("Glalie is protected by MIST!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_DEFOG, opponentRight);
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// Player side
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MESSAGE("Ally's Reflect wore off!");
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MESSAGE("Ally's Light Screen wore off!");
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MESSAGE("Ally's Mist wore off!");
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MESSAGE("Ally's Aurora Veil wore off!");
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MESSAGE("Ally's Safeguard wore off!");
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MESSAGE("The spikes disappeared from the ground around your team!");
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MESSAGE("The pointed stones disappeared from around your team!");
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MESSAGE("The poison spikes disappeared from the ground around your team!");
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MESSAGE("The sticky web has disappeared from the ground around your team!");
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// Opponent side
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MESSAGE("The spikes disappeared from the ground around the opposing team!");
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MESSAGE("The pointed stones disappeared from around the opposing team!");
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MESSAGE("The poison spikes disappeared from the ground around the opposing team!");
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MESSAGE("The sticky web has disappeared from the ground around the opposing team!");
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}
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}
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}
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