pokeemerald/include/calculate_base_damage.h

7 lines
293 B
C

#ifndef GUARD_CALCULATE_BASE_DAMAGE_H
#define GUARD_CALCULATE_BASE_DAMAGE_H
s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *defender, u32 move, u16 sideStatus, u16 powerOverride, u8 typeOverride, u8 bankAtk, u8 bankDef);
#endif // GUARD_CALCULATE_BASE_DAMAGE_H