mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-18 12:37:38 +01:00
549 lines
28 KiB
C
549 lines
28 KiB
C
#ifndef GUARD_CONSTANTS_SONGS_H
|
|
#define GUARD_CONSTANTS_SONGS_H
|
|
|
|
// Original JP names listed on right, along with any additional notes
|
|
|
|
#define MUS_DUMMY 0 // MUS_DUMMY
|
|
#define SE_USE_ITEM 1 // SE_KAIFUKU
|
|
#define SE_PC_LOGIN 2 // SE_PC_LOGIN
|
|
#define SE_PC_OFF 3 // SE_PC_OFF
|
|
#define SE_PC_ON 4 // SE_PC_ON
|
|
#define SE_SELECT 5 // SE_SELECT
|
|
#define SE_WIN_OPEN 6 // SE_WIN_OPEN
|
|
#define SE_WALL_HIT 7 // SE_WALL_HIT
|
|
#define SE_DOOR 8 // SE_DOOR
|
|
#define SE_EXIT 9 // SE_KAIDAN
|
|
#define SE_LEDGE 10 // SE_DANSA
|
|
#define SE_BIKE_BELL 11 // SE_JITENSYA
|
|
#define SE_NOT_EFFECTIVE 12 // SE_KOUKA_L
|
|
#define SE_EFFECTIVE 13 // SE_KOUKA_M
|
|
#define SE_SUPER_EFFECTIVE 14 // SE_KOUKA_H
|
|
#define SE_BALL_OPEN 15 // SE_BOWA2
|
|
#define SE_FAINT 16 // SE_POKE_DEAD
|
|
#define SE_FLEE 17 // SE_NIGERU
|
|
#define SE_SLIDING_DOOR 18 // SE_JIDO_DOA
|
|
#define SE_SHIP 19 // SE_NAMINORI
|
|
#define SE_BANG 20 // SE_BAN
|
|
#define SE_PIN 21 // SE_PIN (General "good", commonly for "!")
|
|
#define SE_BOO 22 // SE_BOO (General "bad")
|
|
#define SE_BALL 23 // SE_BOWA (Giving Poké Ball to nurse, Poké Ball shake, etc)
|
|
#define SE_CONTEST_PLACE 24 // SE_JYUNI
|
|
#define SE_A 25 // SE_A (Bard sounds)
|
|
#define SE_I 26 // SE_I
|
|
#define SE_U 27 // SE_U
|
|
#define SE_E 28 // SE_E
|
|
#define SE_O 29 // SE_O
|
|
#define SE_N 30 // SE_N
|
|
#define SE_SUCCESS 31 // SE_SEIKAI
|
|
#define SE_FAILURE 32 // SE_HAZURE
|
|
#define SE_EXP 33 // SE_EXP
|
|
#define SE_BIKE_HOP 34 // SE_JITE_PYOKO
|
|
#define SE_SWITCH 35 // SE_MU_PACHI
|
|
#define SE_CLICK 36 // SE_TK_KASYA
|
|
#define SE_FU_ZAKU 37 // SE_FU_ZAKU (Unknown purpose, unused)
|
|
#define SE_CONTEST_CONDITION_LOSE 38 // SE_FU_ZAKU2
|
|
#define SE_LAVARIDGE_FALL_WARP 39 // SE_FU_ZUZUZU
|
|
#define SE_ICE_STAIRS 40 // SE_RU_GASHIN
|
|
#define SE_ICE_BREAK 41 // SE_RU_GASYAN
|
|
#define SE_ICE_CRACK 42 // SE_RU_BARI
|
|
#define SE_FALL 43 // SE_RU_HYUU
|
|
#define SE_UNLOCK 44 // SE_KI_GASYAN
|
|
#define SE_WARP_IN 45 // SE_TK_WARPIN
|
|
#define SE_WARP_OUT 46 // SE_TK_WARPOUT
|
|
#define SE_REPEL 47 // SE_TU_SAA
|
|
#define SE_ROTATING_GATE 48 // SE_HI_TURUN
|
|
#define SE_TRUCK_MOVE 49 // SE_TRACK_MOVE
|
|
#define SE_TRUCK_STOP 50 // SE_TRACK_STOP
|
|
#define SE_TRUCK_UNLOAD 51 // SE_TRACK_HAIKI
|
|
#define SE_TRUCK_DOOR 52 // SE_TRACK_DOOR
|
|
#define SE_BERRY_BLENDER 53 // SE_MOTER
|
|
#define SE_CARD 54 // SE_CARD (Unused, different from the RS card SE)
|
|
#define SE_SAVE 55 // SE_SAVE
|
|
#define SE_BALL_BOUNCE_1 56 // SE_KON
|
|
#define SE_BALL_BOUNCE_2 57 // SE_KON2
|
|
#define SE_BALL_BOUNCE_3 58 // SE_KON3
|
|
#define SE_BALL_BOUNCE_4 59 // SE_KON4
|
|
#define SE_BALL_TRADE 60 // SE_SUIKOMU
|
|
#define SE_BALL_THROW 61 // SE_NAGERU
|
|
#define SE_NOTE_C 62 // SE_TOY_C
|
|
#define SE_NOTE_D 63 // SE_TOY_D
|
|
#define SE_NOTE_E 64 // SE_TOY_E
|
|
#define SE_NOTE_F 65 // SE_TOY_F
|
|
#define SE_NOTE_G 66 // SE_TOY_G
|
|
#define SE_NOTE_A 67 // SE_TOY_A
|
|
#define SE_NOTE_B 68 // SE_TOY_B
|
|
#define SE_NOTE_C_HIGH 69 // SE_TOY_C1
|
|
#define SE_PUDDLE 70 // SE_MIZU
|
|
#define SE_BRIDGE_WALK 71 // SE_HASHI
|
|
#define SE_ITEMFINDER 72 // SE_DAUGI
|
|
#define SE_DING_DONG 73 // SE_PINPON
|
|
#define SE_BALLOON_RED 74 // SE_FUUSEN1
|
|
#define SE_BALLOON_BLUE 75 // SE_FUUSEN2
|
|
#define SE_BALLOON_YELLOW 76 // SE_FUUSEN3
|
|
#define SE_BREAKABLE_DOOR 77 // SE_TOY_KABE
|
|
#define SE_MUD_BALL 78 // SE_TOY_DANGO
|
|
#define SE_FIELD_POISON 79 // SE_DOKU
|
|
#define SE_ESCALATOR 80 // SE_ESUKA
|
|
#define SE_THUNDERSTORM 81 // SE_T_AME
|
|
#define SE_THUNDERSTORM_STOP 82 // SE_T_AME_E
|
|
#define SE_DOWNPOUR 83 // SE_T_OOAME
|
|
#define SE_DOWNPOUR_STOP 84 // SE_T_OOAME_E
|
|
#define SE_RAIN 85 // SE_T_KOAME
|
|
#define SE_RAIN_STOP 86 // SE_T_KOAME_E
|
|
#define SE_THUNDER 87 // SE_T_KAMI
|
|
#define SE_THUNDER2 88 // SE_T_KAMI2
|
|
#define SE_ELEVATOR 89 // SE_ELEBETA
|
|
#define SE_LOW_HEALTH 90 // SE_HINSI
|
|
#define SE_EXP_MAX 91 // SE_EXPMAX
|
|
#define SE_ROULETTE_BALL 92 // SE_TAMAKORO
|
|
#define SE_ROULETTE_BALL2 93 // SE_TAMAKORO_E
|
|
#define SE_TAILLOW_WING_FLAP 94 // SE_BASABASA
|
|
#define SE_SHOP 95 // SE_REGI
|
|
#define SE_CONTEST_HEART 96 // SE_C_GAJI
|
|
#define SE_CONTEST_CURTAIN_RISE 97 // SE_C_MAKU_U
|
|
#define SE_CONTEST_CURTAIN_FALL 98 // SE_C_MAKU_D
|
|
#define SE_CONTEST_ICON_CHANGE 99 // SE_C_PASI
|
|
#define SE_CONTEST_ICON_CLEAR 100 // SE_C_SYU
|
|
#define SE_CONTEST_MONS_TURN 101 // SE_C_PIKON
|
|
#define SE_SHINY 102 // SE_REAPOKE
|
|
#define SE_INTRO_BLAST 103 // SE_OP_BASYU
|
|
#define SE_MUGSHOT 104 // SE_BT_START
|
|
#define SE_APPLAUSE 105 // SE_DENDOU
|
|
#define SE_VEND 106 // SE_JIHANKI
|
|
#define SE_ORB 107 // SE_TAMA
|
|
#define SE_DEX_SCROLL 108 // SE_Z_SCROLL
|
|
#define SE_DEX_PAGE 109 // SE_Z_PAGE
|
|
#define SE_POKENAV_ON 110 // SE_PN_ON
|
|
#define SE_POKENAV_OFF 111 // SE_PN_OFF
|
|
#define SE_DEX_SEARCH 112 // SE_Z_SEARCH
|
|
#define SE_EGG_HATCH 113 // SE_TAMAGO
|
|
#define SE_BALL_TRAY_ENTER 114 // SE_TB_START
|
|
#define SE_BALL_TRAY_BALL 115 // SE_TB_KON
|
|
#define SE_BALL_TRAY_EXIT 116 // SE_TB_KARA
|
|
#define SE_GLASS_FLUTE 117 // SE_BIDORO
|
|
// Move SFX
|
|
#define SE_M_THUNDERBOLT 118 // SE_W085
|
|
#define SE_M_THUNDERBOLT2 119 // SE_W085B
|
|
#define SE_M_HARDEN 120 // SE_W231
|
|
#define SE_M_NIGHTMARE 121 // SE_W171
|
|
#define SE_M_VITAL_THROW 122 // SE_W233
|
|
#define SE_M_VITAL_THROW2 123 // SE_W233B
|
|
#define SE_M_BUBBLE 124 // SE_W145
|
|
#define SE_M_BUBBLE2 125 // SE_W145B
|
|
#define SE_M_BUBBLE3 126 // SE_W145C
|
|
#define SE_M_RAIN_DANCE 127 // SE_W240
|
|
#define SE_M_CUT 128 // SE_W015
|
|
#define SE_M_STRING_SHOT 129 // SE_W081
|
|
#define SE_M_STRING_SHOT2 130 // SE_W081B
|
|
#define SE_M_ROCK_THROW 131 // SE_W088
|
|
#define SE_M_GUST 132 // SE_W016
|
|
#define SE_M_GUST2 133 // SE_W016B
|
|
#define SE_M_DOUBLE_SLAP 134 // SE_W003
|
|
#define SE_M_DOUBLE_TEAM 135 // SE_W104
|
|
#define SE_M_RAZOR_WIND 136 // SE_W013
|
|
#define SE_M_ICY_WIND 137 // SE_W196
|
|
#define SE_M_THUNDER_WAVE 138 // SE_W086
|
|
#define SE_M_COMET_PUNCH 139 // SE_W004
|
|
#define SE_M_MEGA_KICK 140 // SE_W025
|
|
#define SE_M_MEGA_KICK2 141 // SE_W025B
|
|
#define SE_M_CRABHAMMER 142 // SE_W152
|
|
#define SE_M_JUMP_KICK 143 // SE_W026
|
|
#define SE_M_FLAME_WHEEL 144 // SE_W172
|
|
#define SE_M_FLAME_WHEEL2 145 // SE_W172B
|
|
#define SE_M_FLAMETHROWER 146 // SE_W053
|
|
#define SE_M_FIRE_PUNCH 147 // SE_W007
|
|
#define SE_M_TOXIC 148 // SE_W092
|
|
#define SE_M_SACRED_FIRE 149 // SE_W221
|
|
#define SE_M_SACRED_FIRE2 150 // SE_W221B
|
|
#define SE_M_EMBER 151 // SE_W052
|
|
#define SE_M_TAKE_DOWN 152 // SE_W036
|
|
#define SE_M_BLIZZARD 153 // SE_W059
|
|
#define SE_M_BLIZZARD2 154 // SE_W059B
|
|
#define SE_M_SCRATCH 155 // SE_W010
|
|
#define SE_M_VICEGRIP 156 // SE_W011
|
|
#define SE_M_WING_ATTACK 157 // SE_W017
|
|
#define SE_M_FLY 158 // SE_W019
|
|
#define SE_M_SAND_ATTACK 159 // SE_W028
|
|
#define SE_M_RAZOR_WIND2 160 // SE_W013B
|
|
#define SE_M_BITE 161 // SE_W044
|
|
#define SE_M_HEADBUTT 162 // SE_W029
|
|
#define SE_M_SURF 163 // SE_W057
|
|
#define SE_M_HYDRO_PUMP 164 // SE_W056
|
|
#define SE_M_WHIRLPOOL 165 // SE_W250
|
|
#define SE_M_HORN_ATTACK 166 // SE_W030
|
|
#define SE_M_TAIL_WHIP 167 // SE_W039
|
|
#define SE_M_MIST 168 // SE_W054
|
|
#define SE_M_POISON_POWDER 169 // SE_W077
|
|
#define SE_M_BIND 170 // SE_W020
|
|
#define SE_M_DRAGON_RAGE 171 // SE_W082
|
|
#define SE_M_SING 172 // SE_W047
|
|
#define SE_M_PERISH_SONG 173 // SE_W195
|
|
#define SE_M_PAY_DAY 174 // SE_W006
|
|
#define SE_M_DIG 175 // SE_W091
|
|
#define SE_M_DIZZY_PUNCH 176 // SE_W146
|
|
#define SE_M_SELF_DESTRUCT 177 // SE_W120
|
|
#define SE_M_EXPLOSION 178 // SE_W153
|
|
#define SE_M_ABSORB_2 179 // SE_W071B
|
|
#define SE_M_ABSORB 180 // SE_W071
|
|
#define SE_M_SCREECH 181 // SE_W103
|
|
#define SE_M_BUBBLE_BEAM 182 // SE_W062
|
|
#define SE_M_BUBBLE_BEAM2 183 // SE_W062B
|
|
#define SE_M_SUPERSONIC 184 // SE_W048
|
|
#define SE_M_BELLY_DRUM 185 // SE_W187
|
|
#define SE_M_METRONOME 186 // SE_W118
|
|
#define SE_M_BONEMERANG 187 // SE_W155
|
|
#define SE_M_LICK 188 // SE_W122
|
|
#define SE_M_PSYBEAM 189 // SE_W060
|
|
#define SE_M_FAINT_ATTACK 190 // SE_W185
|
|
#define SE_M_SWORDS_DANCE 191 // SE_W014
|
|
#define SE_M_LEER 192 // SE_W043
|
|
#define SE_M_SWAGGER 193 // SE_W207
|
|
#define SE_M_SWAGGER2 194 // SE_W207B
|
|
#define SE_M_HEAL_BELL 195 // SE_W215
|
|
#define SE_M_CONFUSE_RAY 196 // SE_W109
|
|
#define SE_M_SNORE 197 // SE_W173
|
|
#define SE_M_BRICK_BREAK 198 // SE_W280
|
|
#define SE_M_GIGA_DRAIN 199 // SE_W202
|
|
#define SE_M_PSYBEAM2 200 // SE_W060B
|
|
#define SE_M_SOLAR_BEAM 201 // SE_W076
|
|
#define SE_M_PETAL_DANCE 202 // SE_W080
|
|
#define SE_M_TELEPORT 203 // SE_W100
|
|
#define SE_M_MINIMIZE 204 // SE_W107
|
|
#define SE_M_SKETCH 205 // SE_W166
|
|
#define SE_M_SWIFT 206 // SE_W129
|
|
#define SE_M_REFLECT 207 // SE_W115
|
|
#define SE_M_BARRIER 208 // SE_W112
|
|
#define SE_M_DETECT 209 // SE_W197
|
|
#define SE_M_LOCK_ON 210 // SE_W199
|
|
#define SE_M_MOONLIGHT 211 // SE_W236
|
|
#define SE_M_CHARM 212 // SE_W204
|
|
#define SE_M_CHARGE 213 // SE_W268
|
|
#define SE_M_STRENGTH 214 // SE_W070
|
|
#define SE_M_HYPER_BEAM 215 // SE_W063
|
|
#define SE_M_WATERFALL 216 // SE_W127
|
|
#define SE_M_REVERSAL 217 // SE_W179
|
|
#define SE_M_ACID_ARMOR 218 // SE_W151
|
|
#define SE_M_SANDSTORM 219 // SE_W201
|
|
#define SE_M_TRI_ATTACK 220 // SE_W161
|
|
#define SE_M_TRI_ATTACK2 221 // SE_W161B
|
|
#define SE_M_ENCORE 222 // SE_W227
|
|
#define SE_M_ENCORE2 223 // SE_W227B
|
|
#define SE_M_BATON_PASS 224 // SE_W226
|
|
#define SE_M_MILK_DRINK 225 // SE_W208
|
|
#define SE_M_ATTRACT 226 // SE_W213
|
|
#define SE_M_ATTRACT2 227 // SE_W213B
|
|
#define SE_M_MORNING_SUN 228 // SE_W234
|
|
#define SE_M_FLATTER 229 // SE_W260
|
|
#define SE_M_SAND_TOMB 230 // SE_W328
|
|
#define SE_M_GRASSWHISTLE 231 // SE_W320
|
|
#define SE_M_SPIT_UP 232 // SE_W255
|
|
#define SE_M_DIVE 233 // SE_W291
|
|
#define SE_M_EARTHQUAKE 234 // SE_W089
|
|
#define SE_M_TWISTER 235 // SE_W239
|
|
#define SE_M_SWEET_SCENT 236 // SE_W230
|
|
#define SE_M_YAWN 237 // SE_W281
|
|
#define SE_M_SKY_UPPERCUT 238 // SE_W327
|
|
#define SE_M_STAT_INCREASE 239 // SE_W287
|
|
#define SE_M_HEAT_WAVE 240 // SE_W257
|
|
#define SE_M_UPROAR 241 // SE_W253
|
|
#define SE_M_HAIL 242 // SE_W258
|
|
#define SE_M_COSMIC_POWER 243 // SE_W322
|
|
#define SE_M_TEETER_DANCE 244 // SE_W298
|
|
#define SE_M_STAT_DECREASE 245 // SE_W287B
|
|
#define SE_M_HAZE 246 // SE_W114
|
|
#define SE_M_HYPER_BEAM2 247 // SE_W063B
|
|
// FRLG SFX
|
|
#define SE_RG_DOOR 248 // SE_RG_W_DOOR
|
|
#define SE_RG_CARD_FLIP 249 // SE_RG_CARD1
|
|
#define SE_RG_CARD_FLIPPING 250 // SE_RG_CARD2
|
|
#define SE_RG_CARD_OPEN 251 // SE_RG_CARD3
|
|
#define SE_RG_BAG_CURSOR 252 // SE_RG_BAG1
|
|
#define SE_RG_BAG_POCKET 253 // SE_RG_BAG2
|
|
#define SE_RG_BALL_CLICK 254 // SE_RG_GETTING
|
|
#define SE_RG_SHOP 255 // SE_RG_SHOP
|
|
#define SE_RG_SS_ANNE_HORN 256 // SE_RG_KITEKI
|
|
#define SE_RG_HELP_OPEN 257 // SE_RG_HELP_OP
|
|
#define SE_RG_HELP_CLOSE 258 // SE_RG_HELP_CL
|
|
#define SE_RG_HELP_ERROR 259 // SE_RG_HELP_NG
|
|
#define SE_RG_DEOXYS_MOVE 260 // SE_RG_DEOMOV
|
|
#define SE_RG_POKE_JUMP_SUCCESS 261 // SE_RG_EXCELLENT
|
|
#define SE_RG_POKE_JUMP_FAILURE 262 // SE_RG_NAWAMISS
|
|
// New Emerald SFX
|
|
#define SE_POKENAV_CALL 263 // SE_TOREEYE
|
|
#define SE_POKENAV_HANG_UP 264 // SE_TOREOFF
|
|
#define SE_ARENA_TIMEUP1 265 // SE_HANTEI1
|
|
#define SE_ARENA_TIMEUP2 266 // SE_HANTEI2
|
|
#define SE_PIKE_CURTAIN_CLOSE 267 // SE_CURTAIN
|
|
#define SE_PIKE_CURTAIN_OPEN 268 // SE_CURTAIN1
|
|
#define SE_SUDOWOODO_SHAKE 269 // SE_USSOKI
|
|
|
|
// Music
|
|
#define MUS_LITTLEROOT_TEST 350 // MUS_TETSUJI
|
|
#define MUS_GSC_ROUTE38 351 // MUS_FIELD13
|
|
#define MUS_CAUGHT 352 // MUS_KACHI22
|
|
#define MUS_VICTORY_WILD 353 // MUS_KACHI2
|
|
#define MUS_VICTORY_GYM_LEADER 354 // MUS_KACHI3
|
|
#define MUS_VICTORY_LEAGUE 355 // MUS_KACHI5
|
|
#define MUS_C_COMM_CENTER 356 // MUS_PCC
|
|
#define MUS_GSC_PEWTER 357 // MUS_NIBI
|
|
#define MUS_C_VS_LEGEND_BEAST 358 // MUS_SUIKUN
|
|
#define MUS_ROUTE101 359 // MUS_DOORO1
|
|
#define MUS_ROUTE110 360 // MUS_DOORO_X1
|
|
#define MUS_ROUTE120 361 // MUS_DOORO_X3
|
|
#define MUS_PETALBURG 362 // MUS_MACHI_S2
|
|
#define MUS_OLDALE 363 // MUS_MACHI_S4
|
|
#define MUS_GYM 364 // MUS_GIM
|
|
#define MUS_SURF 365 // MUS_NAMINORI
|
|
#define MUS_PETALBURG_WOODS 366 // MUS_DAN01
|
|
#define MUS_LEVEL_UP 367 // MUS_FANFA1
|
|
#define MUS_HEAL 368 // MUS_ME_ASA
|
|
#define MUS_OBTAIN_BADGE 369 // MUS_ME_BACHI
|
|
#define MUS_OBTAIN_ITEM 370 // MUS_FANFA4
|
|
#define MUS_EVOLVED 371 // MUS_FANFA5
|
|
#define MUS_OBTAIN_TMHM 372 // MUS_ME_WAZA
|
|
#define MUS_LILYCOVE_MUSEUM 373 // MUS_BIJYUTU
|
|
#define MUS_ROUTE122 374 // MUS_DOORO_X4
|
|
#define MUS_OCEANIC_MUSEUM 375 // MUS_FUNE_KAN
|
|
#define MUS_EVOLUTION_INTRO 376 // MUS_ME_SHINKA
|
|
#define MUS_EVOLUTION 377 // MUS_SHINKA
|
|
#define MUS_MOVE_DELETED 378 // MUS_ME_WASURE
|
|
#define MUS_ENCOUNTER_GIRL 379 // MUS_SYOUJOEYE
|
|
#define MUS_ENCOUNTER_MALE 380 // MUS_BOYEYE
|
|
#define MUS_ABANDONED_SHIP 381 // MUS_DAN02
|
|
#define MUS_FORTREE 382 // MUS_MACHI_S3
|
|
#define MUS_BIRCH_LAB 383 // MUS_ODAMAKI
|
|
#define MUS_B_TOWER_RS 384 // MUS_B_TOWER
|
|
#define MUS_ENCOUNTER_SWIMMER 385 // MUS_SWIMEYE
|
|
#define MUS_CAVE_OF_ORIGIN 386 // MUS_DAN03
|
|
#define MUS_OBTAIN_BERRY 387 // MUS_ME_KINOMI
|
|
#define MUS_AWAKEN_LEGEND 388 // MUS_ME_TAMA
|
|
#define MUS_SLOTS_JACKPOT 389 // MUS_ME_B_BIG
|
|
#define MUS_SLOTS_WIN 390 // MUS_ME_B_SMALL
|
|
#define MUS_TOO_BAD 391 // MUS_ME_ZANNEN
|
|
#define MUS_ROULETTE 392 // MUS_BD_TIME
|
|
#define MUS_LINK_CONTEST_P1 393 // MUS_TEST1
|
|
#define MUS_LINK_CONTEST_P2 394 // MUS_TEST2
|
|
#define MUS_LINK_CONTEST_P3 395 // MUS_TEST3
|
|
#define MUS_LINK_CONTEST_P4 396 // MUS_TEST4
|
|
#define MUS_ENCOUNTER_RICH 397 // MUS_TEST
|
|
#define MUS_VERDANTURF 398 // MUS_GOMACHI0
|
|
#define MUS_RUSTBORO 399 // MUS_GOTOWN
|
|
#define MUS_POKE_CENTER 400 // MUS_POKECEN
|
|
#define MUS_ROUTE104 401 // MUS_NEXTROAD
|
|
#define MUS_ROUTE119 402 // MUS_GRANROAD
|
|
#define MUS_CYCLING 403 // MUS_CYCLING
|
|
#define MUS_POKE_MART 404 // MUS_FRIENDLY
|
|
#define MUS_LITTLEROOT 405 // MUS_MISHIRO
|
|
#define MUS_MT_CHIMNEY 406 // MUS_TOZAN
|
|
#define MUS_ENCOUNTER_FEMALE 407 // MUS_GIRLEYE
|
|
#define MUS_LILYCOVE 408 // MUS_MINAMO
|
|
#define MUS_ROUTE111 409 // MUS_ASHROAD
|
|
#define MUS_HELP 410 // MUS_EVENT0
|
|
#define MUS_UNDERWATER 411 // MUS_DEEPDEEP
|
|
#define MUS_VICTORY_TRAINER 412 // MUS_KACHI1
|
|
#define MUS_TITLE 413 // MUS_TITLE3
|
|
#define MUS_INTRO 414 // MUS_DEMO1
|
|
#define MUS_ENCOUNTER_MAY 415 // MUS_GIRL_SUP
|
|
#define MUS_ENCOUNTER_INTENSE 416 // MUS_HAGESHII
|
|
#define MUS_ENCOUNTER_COOL 417 // MUS_KAKKOII
|
|
#define MUS_ROUTE113 418 // MUS_KAZANBAI
|
|
#define MUS_ENCOUNTER_AQUA 419 // MUS_AQA_0
|
|
#define MUS_FOLLOW_ME 420 // MUS_TSURETEK
|
|
#define MUS_ENCOUNTER_BRENDAN 421 // MUS_BOY_SUP
|
|
#define MUS_EVER_GRANDE 422 // MUS_RAINBOW
|
|
#define MUS_ENCOUNTER_SUSPICIOUS 423 // MUS_AYASII
|
|
#define MUS_VICTORY_AQUA_MAGMA 424 // MUS_KACHI4
|
|
#define MUS_CABLE_CAR 425 // MUS_ROPEWAY
|
|
#define MUS_GAME_CORNER 426 // MUS_CASINO
|
|
#define MUS_DEWFORD 427 // MUS_HIGHTOWN
|
|
#define MUS_SAFARI_ZONE 428 // MUS_SAFARI
|
|
#define MUS_VICTORY_ROAD 429 // MUS_C_ROAD
|
|
#define MUS_AQUA_MAGMA_HIDEOUT 430 // MUS_AJITO
|
|
#define MUS_SAILING 431 // MUS_M_BOAT
|
|
#define MUS_MT_PYRE 432 // MUS_M_DUNGON
|
|
#define MUS_SLATEPORT 433 // MUS_FINECITY
|
|
#define MUS_MT_PYRE_EXTERIOR 434 // MUS_MACHUPI
|
|
#define MUS_SCHOOL 435 // MUS_P_SCHOOL
|
|
#define MUS_HALL_OF_FAME 436 // MUS_DENDOU
|
|
#define MUS_FALLARBOR 437 // MUS_TONEKUSA
|
|
#define MUS_SEALED_CHAMBER 438 // MUS_MABOROSI
|
|
#define MUS_CONTEST_WINNER 439 // MUS_CON_FAN
|
|
#define MUS_CONTEST 440 // MUS_CONTEST0
|
|
#define MUS_ENCOUNTER_MAGMA 441 // MUS_MGM0
|
|
#define MUS_INTRO_BATTLE 442 // MUS_T_BATTLE
|
|
#define MUS_ABNORMAL_WEATHER 443 // MUS_OOAME (Replaces MUS_WEATHER_KYOGRE from R/S)
|
|
#define MUS_WEATHER_GROUDON 444 // MUS_HIDERI (Unused, from R/S)
|
|
#define MUS_SOOTOPOLIS 445 // MUS_RUNECITY
|
|
#define MUS_CONTEST_RESULTS 446 // MUS_CON_K
|
|
#define MUS_HALL_OF_FAME_ROOM 447 // MUS_EIKOU_R
|
|
#define MUS_TRICK_HOUSE 448 // MUS_KARAKURI
|
|
#define MUS_ENCOUNTER_TWINS 449 // MUS_HUTAGO
|
|
#define MUS_ENCOUNTER_ELITE_FOUR 450 // MUS_SITENNOU
|
|
#define MUS_ENCOUNTER_HIKER 451 // MUS_YAMA_EYE
|
|
#define MUS_CONTEST_LOBBY 452 // MUS_CONLOBBY
|
|
#define MUS_ENCOUNTER_INTERVIEWER 453 // MUS_INTER_V
|
|
#define MUS_ENCOUNTER_CHAMPION 454 // MUS_DAIGO
|
|
#define MUS_CREDITS 455 // MUS_THANKFOR
|
|
#define MUS_END 456 // MUS_END
|
|
#define MUS_B_FRONTIER 457 // MUS_B_FRONTIER
|
|
#define MUS_B_ARENA 458 // MUS_B_ARENA
|
|
#define MUS_OBTAIN_B_POINTS 459 // MUS_ME_POINTGET
|
|
#define MUS_REGISTER_MATCH_CALL 460 // MUS_ME_TORE_EYE
|
|
#define MUS_B_PYRAMID 461 // MUS_PYRAMID
|
|
#define MUS_B_PYRAMID_TOP 462 // MUS_PYRAMID_TOP
|
|
#define MUS_B_PALACE 463 // MUS_B_PALACE
|
|
#define MUS_RAYQUAZA_APPEARS 464 // MUS_REKKUU_KOURIN
|
|
#define MUS_B_TOWER 465 // MUS_SATTOWER
|
|
#define MUS_OBTAIN_SYMBOL 466 // MUS_ME_SYMBOLGET
|
|
#define MUS_B_DOME 467 // MUS_B_DOME
|
|
#define MUS_B_PIKE 468 // MUS_B_TUBE
|
|
#define MUS_B_FACTORY 469 // MUS_B_FACTORY
|
|
#define MUS_VS_RAYQUAZA 470 // MUS_VS_REKKU (Identical to MUS_VS_KYOGRE_GROUDON)
|
|
#define MUS_VS_FRONTIER_BRAIN 471 // MUS_VS_FRONT
|
|
#define MUS_VS_MEW 472 // MUS_VS_MEW
|
|
#define MUS_B_DOME_LOBBY 473 // MUS_B_DOME1
|
|
#define MUS_VS_WILD 474 // MUS_BATTLE27
|
|
#define MUS_VS_AQUA_MAGMA 475 // MUS_BATTLE31
|
|
#define MUS_VS_TRAINER 476 // MUS_BATTLE20
|
|
#define MUS_VS_GYM_LEADER 477 // MUS_BATTLE32
|
|
#define MUS_VS_CHAMPION 478 // MUS_BATTLE33
|
|
#define MUS_VS_REGI 479 // MUS_BATTLE36
|
|
#define MUS_VS_KYOGRE_GROUDON 480 // MUS_BATTLE34
|
|
#define MUS_VS_RIVAL 481 // MUS_BATTLE35
|
|
#define MUS_VS_ELITE_FOUR 482 // MUS_BATTLE38
|
|
#define MUS_VS_AQUA_MAGMA_LEADER 483 // MUS_BATTLE30
|
|
// FRLG Music
|
|
#define MUS_RG_FOLLOW_ME 484 // MUS_RG_ANNAI
|
|
#define MUS_RG_GAME_CORNER 485 // MUS_RG_SLOT
|
|
#define MUS_RG_ROCKET_HIDEOUT 486 // MUS_RG_AJITO
|
|
#define MUS_RG_GYM 487 // MUS_RG_GYM
|
|
#define MUS_RG_JIGGLYPUFF 488 // MUS_RG_PURIN
|
|
#define MUS_RG_INTRO_FIGHT 489 // MUS_RG_DEMO
|
|
#define MUS_RG_TITLE 490 // MUS_RG_TITLE
|
|
#define MUS_RG_CINNABAR 491 // MUS_RG_GUREN
|
|
#define MUS_RG_LAVENDER 492 // MUS_RG_SHION
|
|
#define MUS_RG_HEAL 493 // MUS_RG_KAIHUKU
|
|
#define MUS_RG_CYCLING 494 // MUS_RG_CYCLING
|
|
#define MUS_RG_ENCOUNTER_ROCKET 495 // MUS_RG_ROCKET
|
|
#define MUS_RG_ENCOUNTER_GIRL 496 // MUS_RG_SHOUJO
|
|
#define MUS_RG_ENCOUNTER_BOY 497 // MUS_RG_SHOUNEN
|
|
#define MUS_RG_HALL_OF_FAME 498 // MUS_RG_DENDOU
|
|
#define MUS_RG_VIRIDIAN_FOREST 499 // MUS_RG_T_MORI
|
|
#define MUS_RG_MT_MOON 500 // MUS_RG_OTSUKIMI
|
|
#define MUS_RG_POKE_MANSION 501 // MUS_RG_POKEYASHI
|
|
#define MUS_RG_CREDITS 502 // MUS_RG_ENDING
|
|
#define MUS_RG_ROUTE1 503 // MUS_RG_LOAD01
|
|
#define MUS_RG_ROUTE24 504 // MUS_RG_OPENING
|
|
#define MUS_RG_ROUTE3 505 // MUS_RG_LOAD02
|
|
#define MUS_RG_ROUTE11 506 // MUS_RG_LOAD03
|
|
#define MUS_RG_VICTORY_ROAD 507 // MUS_RG_CHAMP_R
|
|
#define MUS_RG_VS_GYM_LEADER 508 // MUS_RG_VS_GYM
|
|
#define MUS_RG_VS_TRAINER 509 // MUS_RG_VS_TORE
|
|
#define MUS_RG_VS_WILD 510 // MUS_RG_VS_YASEI
|
|
#define MUS_RG_VS_CHAMPION 511 // MUS_RG_VS_LAST
|
|
#define MUS_RG_PALLET 512 // MUS_RG_MASARA
|
|
#define MUS_RG_OAK_LAB 513 // MUS_RG_KENKYU
|
|
#define MUS_RG_OAK 514 // MUS_RG_OHKIDO
|
|
#define MUS_RG_POKE_CENTER 515 // MUS_RG_POKECEN
|
|
#define MUS_RG_SS_ANNE 516 // MUS_RG_SANTOAN
|
|
#define MUS_RG_SURF 517 // MUS_RG_NAMINORI
|
|
#define MUS_RG_POKE_TOWER 518 // MUS_RG_P_TOWER
|
|
#define MUS_RG_SILPH 519 // MUS_RG_SHIRUHU
|
|
#define MUS_RG_FUCHSIA 520 // MUS_RG_HANADA
|
|
#define MUS_RG_CELADON 521 // MUS_RG_TAMAMUSI
|
|
#define MUS_RG_VICTORY_TRAINER 522 // MUS_RG_WIN_TRE (Identical to MUS_VICTORY_TRAINER)
|
|
#define MUS_RG_VICTORY_WILD 523 // MUS_RG_WIN_YASEI (Identical to MUS_VICTORY_WILD)
|
|
#define MUS_RG_VICTORY_GYM_LEADER 524 // MUS_RG_WIN_GYM (Identical to MUS_VICTORY_GYM_LEADER)
|
|
#define MUS_RG_VERMILLION 525 // MUS_RG_KUCHIBA
|
|
#define MUS_RG_PEWTER 526 // MUS_RG_NIBI
|
|
#define MUS_RG_ENCOUNTER_RIVAL 527 // MUS_RG_RIVAL1
|
|
#define MUS_RG_RIVAL_EXIT 528 // MUS_RG_RIVAL2
|
|
#define MUS_RG_DEX_RATING 529 // MUS_RG_FAN2
|
|
#define MUS_RG_OBTAIN_KEY_ITEM 530 // MUS_RG_FAN5
|
|
#define MUS_RG_CAUGHT_INTRO 531 // MUS_RG_FAN6
|
|
#define MUS_RG_PHOTO 532 // MUS_ME_RG_PHOTO
|
|
#define MUS_RG_GAME_FREAK 533 // MUS_RG_TITLEROG
|
|
#define MUS_RG_CAUGHT 534 // MUS_RG_GET_YASEI
|
|
#define MUS_RG_NEW_GAME_INSTRUCT 535 // MUS_RG_SOUSA
|
|
#define MUS_RG_NEW_GAME_INTRO 536 // MUS_RG_SEKAIKAN
|
|
#define MUS_RG_NEW_GAME_EXIT 537 // MUS_RG_SEIBETU
|
|
#define MUS_RG_POKE_JUMP 538 // MUS_RG_JUMP
|
|
#define MUS_RG_UNION_ROOM 539 // MUS_RG_UNION
|
|
#define MUS_RG_NET_CENTER 540 // MUS_RG_NETWORK
|
|
#define MUS_RG_MYSTERY_GIFT 541 // MUS_RG_OKURIMONO
|
|
#define MUS_RG_BERRY_PICK 542 // MUS_RG_KINOMIKUI
|
|
#define MUS_RG_SEVII_CAVE 543 // MUS_RG_NANADUNGEON (Identical to MUS_RG_MT_MOON)
|
|
#define MUS_RG_TEACHY_TV_SHOW 544 // MUS_RG_OSHIE_TV (Identical to MUS_RG_FOLLOW_ME)
|
|
#define MUS_RG_SEVII_ROUTE 545 // MUS_RG_NANASHIMA
|
|
#define MUS_RG_SEVII_DUNGEON 546 // MUS_RG_NANAISEKI (Identical to MUS_RG_VIRIDIAN_FOREST)
|
|
#define MUS_RG_SEVII_123 547 // MUS_RG_NANA123 (Identical to MUS_RG_PEWTER)
|
|
#define MUS_RG_SEVII_45 548 // MUS_RG_NANA45
|
|
#define MUS_RG_SEVII_67 549 // MUS_RG_NANA67
|
|
#define MUS_RG_POKE_FLUTE 550 // MUS_RG_POKEFUE
|
|
#define MUS_RG_VS_DEOXYS 551 // MUS_RG_VS_DEO
|
|
#define MUS_RG_VS_MEWTWO 552 // MUS_RG_VS_MYU2
|
|
#define MUS_RG_VS_LEGEND 553 // MUS_RG_VS_DEN
|
|
#define MUS_RG_ENCOUNTER_GYM_LEADER 554 // MUS_RG_EXEYE
|
|
#define MUS_RG_ENCOUNTER_DEOXYS 555 // MUS_RG_DEOEYE
|
|
#define MUS_RG_TRAINER_TOWER 556 // MUS_RG_T_TOWER
|
|
#define MUS_RG_SLOW_PALLET 557 // MUS_RG_SLOWMASARA
|
|
#define MUS_RG_TEACHY_TV_MENU 558 // MUS_RG_TVNOIZE
|
|
|
|
#define PH_TRAP_BLEND 559
|
|
#define PH_TRAP_HELD 560
|
|
#define PH_TRAP_SOLO 561
|
|
#define PH_FACE_BLEND 562
|
|
#define PH_FACE_HELD 563
|
|
#define PH_FACE_SOLO 564
|
|
#define PH_CLOTH_BLEND 565
|
|
#define PH_CLOTH_HELD 566
|
|
#define PH_CLOTH_SOLO 567
|
|
#define PH_DRESS_BLEND 568
|
|
#define PH_DRESS_HELD 569
|
|
#define PH_DRESS_SOLO 570
|
|
#define PH_FLEECE_BLEND 571
|
|
#define PH_FLEECE_HELD 572
|
|
#define PH_FLEECE_SOLO 573
|
|
#define PH_KIT_BLEND 574
|
|
#define PH_KIT_HELD 575
|
|
#define PH_KIT_SOLO 576
|
|
#define PH_PRICE_BLEND 577
|
|
#define PH_PRICE_HELD 578
|
|
#define PH_PRICE_SOLO 579
|
|
#define PH_LOT_BLEND 580
|
|
#define PH_LOT_HELD 581
|
|
#define PH_LOT_SOLO 582
|
|
#define PH_GOAT_BLEND 583
|
|
#define PH_GOAT_HELD 584
|
|
#define PH_GOAT_SOLO 585
|
|
#define PH_THOUGHT_BLEND 586
|
|
#define PH_THOUGHT_HELD 587
|
|
#define PH_THOUGHT_SOLO 588
|
|
#define PH_CHOICE_BLEND 589
|
|
#define PH_CHOICE_HELD 590
|
|
#define PH_CHOICE_SOLO 591
|
|
#define PH_MOUTH_BLEND 592
|
|
#define PH_MOUTH_HELD 593
|
|
#define PH_MOUTH_SOLO 594
|
|
#define PH_FOOT_BLEND 595
|
|
#define PH_FOOT_HELD 596
|
|
#define PH_FOOT_SOLO 597
|
|
#define PH_GOOSE_BLEND 598
|
|
#define PH_GOOSE_HELD 599
|
|
#define PH_GOOSE_SOLO 600
|
|
#define PH_STRUT_BLEND 601
|
|
#define PH_STRUT_HELD 602
|
|
#define PH_STRUT_SOLO 603
|
|
#define PH_CURE_BLEND 604
|
|
#define PH_CURE_HELD 605
|
|
#define PH_CURE_SOLO 606
|
|
#define PH_NURSE_BLEND 607
|
|
#define PH_NURSE_HELD 608
|
|
#define PH_NURSE_SOLO 609
|
|
|
|
#define MUS_ROUTE118 0x7FFF // Map is split into 2 music sections. controlled by GetCurrLocationDefaultMusic().
|
|
|
|
#define MUS_NONE 0xFFFF
|
|
|
|
#endif // GUARD_CONSTANTS_SONGS_H
|