pokeemerald/include/battle_bg.h
TheXaman d113d5efd9
Update include/battle_bg.h
Co-authored-by: LOuroboros <lunosouroboros@gmail.com>
2021-12-13 18:56:50 +01:00

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584 B
C

#ifndef GUARD_BATTLE_BG_H
#define GUARD_BATTLE_BG_H
#if P_ENABLE_DEBUG == TRUE
struct BattleBackground
{
const void *tileset;
const void *tilemap;
const void *entryTileset;
const void *entryTilemap;
const void *palette;
};
#endif
void BattleInitBgsAndWindows(void);
void InitBattleBgsVideo(void);
void LoadBattleMenuWindowGfx(void);
void DrawMainBattleBackground(void);
void LoadBattleTextboxAndBackground(void);
void InitLinkBattleVsScreen(u8 taskId);
void DrawBattleEntryBackground(void);
bool8 LoadChosenBattleElement(u8 caseId);
#endif // GUARD_BATTLE_BG_H