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https://github.com/Ninjdai1/pokeemerald.git
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29 lines
1.2 KiB
C
29 lines
1.2 KiB
C
#ifndef GUARD_POKEMON_ICON_H
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#define GUARD_POKEMON_ICON_H
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extern const u8 gMonIconPaletteIndices[];
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const u8 *GetMonIconTiles(u16 species, bool32);
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void sub_80D304C(u16 offset);
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u8 GetValidMonIconPalIndex(u16 species);
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const u8 *GetMonIconPtr(u16 speciesId, u32 personality, u32 frameNo);
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const u16 *GetValidMonIconPalettePtr(u16 speciesId);
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u16 GetIconSpecies(u16 species, u32 personality);
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u16 GetUnownLetterByPersonality(u32 personality);
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u16 sub_80D2E84(u16 speciesId);
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void LoadMonIconPalettes(void);
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void LoadMonIconPalette(u16 species);
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void FreeMonIconPalettes(void);
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u8 sub_80D2D78(u16 species, void (*callback)(struct Sprite *), s16 x, s16 y, u8 subpriority, bool32 extra);
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void FreeMonIconPalette(u16 species);
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void sub_80D2EF8(struct Sprite *sprite);
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u8 CreateMonIcon(u16 species, void (*callback)(struct Sprite *), s16 x, s16 y, u8 subpriority, u32 personality, bool32 extra);
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u8 UpdateMonIconFrame(struct Sprite *sprite);
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void LoadMonIconPalette(u16 species);
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void sub_80D328C(struct Sprite *sprite);
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void sub_80D3014(struct Sprite *sprite);
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void sub_80D32C8(struct Sprite *sprite, u8 animNum);
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u8 GetMonIconPaletteIndexFromSpecies(u16 species);
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#endif // GUARD_POKEMON_ICON_H
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