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https://github.com/Ninjdai1/pokeemerald.git
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1ae26b32e6
* Fix Kee Berry and Custap Berry + Tests * add missing assumes * fix wrong test files * fix new line
38 lines
1.4 KiB
C
38 lines
1.4 KiB
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gItems[ITEM_CUSTAP_BERRY].holdEffect == HOLD_EFFECT_CUSTAP_BERRY);
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}
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SINGLE_BATTLE_TEST("Custap Berry allows the holder to move first in its priority bracket when HP is below 1/4")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Speed(1); MaxHP(160); HP(40); Item(ITEM_CUSTAP_BERRY); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(2); }
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} WHEN {
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TURN { MOVE(player, MOVE_TACKLE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("Wobbuffet can act faster, thanks to Custap Berry!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
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}
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}
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SINGLE_BATTLE_TEST("Custap Berry allows the holder to move first in its priority bracket when HP is below 1/2. If the holder has Gluttony")
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{
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GIVEN {
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PLAYER(SPECIES_BELLSPROUT) { Speed(1); MaxHP(160); HP(80); Ability(ABILITY_GLUTTONY); Item(ITEM_CUSTAP_BERRY); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(2); }
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} WHEN {
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TURN { MOVE(player, MOVE_TACKLE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("Bellsprout can act faster, thanks to Custap Berry!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
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}
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}
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