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42 lines
1.1 KiB
C
42 lines
1.1 KiB
C
#ifndef GUARD_CONSTANTS_BATTLE_FRONTIER_H
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#define GUARD_CONSTANTS_BATTLE_FRONTIER_H
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// Battle Frontier facility ids.
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#define FRONTIER_FACILITY_TOWER 0
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#define FRONTIER_FACILITY_DOME 1
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#define FRONTIER_FACILITY_PALACE 2
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#define FRONTIER_FACILITY_ARENA 3
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#define FRONTIER_FACILITY_FACTORY 4
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#define FRONTIER_FACILITY_PIKE 5
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#define FRONTIER_FACILITY_PYRAMID 6
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#define TENT_VERDANTURF 2
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#define TENT_FALLARBOR 3
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#define TENT_SLATEPORT 4
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// Battle Frontier lvl modes.
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#define FRONTIER_LVL_50 0
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#define FRONTIER_LVL_OPEN 1
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#define FRONTIER_LVL_TENT 2
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// Battle Frontier battle modes.
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#define FRONTIER_MODE_SINGLES 0
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#define FRONTIER_MODE_DOUBLES 1
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#define FRONTIER_MODE_MULTIS 2
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#define FRONTIER_MODE_LINK_MULTIS 3
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// Special trainer battles.
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#define SPECIAL_BATTLE_TOWER 0
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#define SPECIAL_BATTLE_SECRET_BASE 1
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#define SPECIAL_BATTLE_EREADER 2
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#define SPECIAL_BATTLE_DOME 3
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#define SPECIAL_BATTLE_PALACE 4
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#define SPECIAL_BATTLE_ARENA 5
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#define SPECIAL_BATTLE_FACTORY 6
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#define SPECIAL_BATTLE_PIKE_SINGLE 7
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#define SPECIAL_BATTLE_STEVEN 8
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#define SPECIAL_BATTLE_PIKE_DOUBLE 9
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#define SPECIAL_BATTLE_PYRAMID 10
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#endif // GUARD_CONSTANTS_BATTLE_FRONTIER_H
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