mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-18 20:47:40 +01:00
4699 lines
133 KiB
C
4699 lines
133 KiB
C
#include "global.h"
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#include "constants/songs.h"
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#include "overworld.h"
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#include "field_effect.h"
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#include "random.h"
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#include "sound.h"
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#include "main.h"
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#include "slot_machine.h"
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#include "string_util.h"
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#include "decompress.h"
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#include "trig.h"
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#include "graphics.h"
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#include "palette.h"
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#include "util.h"
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#include "text.h"
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#include "menu.h"
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#include "alloc.h"
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#include "bg.h"
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#include "gpu_regs.h"
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#include "coins.h"
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#include "tv.h"
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#include "text_window.h"
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#include "constants/rgb.h"
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#include "main_menu.h"
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#include "bg.h"
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#include "window.h"
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// Text
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extern const u8 gText_YouDontHaveThreeCoins[];
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extern const u8 gText_QuitTheGame[];
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extern const u8 gText_YouveGot9999Coins[];
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extern const u8 gText_YouveRunOutOfCoins[];
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extern const u8 gText_ReelTimeHelp[];
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enum
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{
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SLOT_MACHINE_TAG_7_RED,
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SLOT_MACHINE_TAG_7_BLUE,
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SLOT_MACHINE_TAG_AZURILL,
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SLOT_MACHINE_TAG_LOTAD,
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SLOT_MACHINE_TAG_CHERRY,
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SLOT_MACHINE_TAG_POWER,
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SLOT_MACHINE_TAG_REPLAY
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};
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enum
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{
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SLOT_MACHINE_MATCHED_1CHERRY,
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SLOT_MACHINE_MATCHED_2CHERRY,
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SLOT_MACHINE_MATCHED_REPLAY,
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SLOT_MACHINE_MATCHED_LOTAD,
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SLOT_MACHINE_MATCHED_AZURILL,
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SLOT_MACHINE_MATCHED_POWER,
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SLOT_MACHINE_MATCHED_777_MIXED,
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SLOT_MACHINE_MATCHED_777_RED,
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SLOT_MACHINE_MATCHED_777_BLUE,
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SLOT_MACHINE_MATCHED_NONE
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};
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struct SlotMachineEwramStruct
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{
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/*0x00*/ u8 state;
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/*0x01*/ u8 machineId;
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/*0x02*/ u8 pikaPower;
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/*0x03*/ u8 luckyGame;
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/*0x04*/ u8 luckyFlags;
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/*0x05*/ u8 reelTimeDraw;
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/*0x06*/ u8 luckySpinsLeft; // tentative
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/*0x07*/ u8 biasTag;
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/*0x08*/ u16 matchedSymbols;
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/*0x0A*/ u8 fairRollsLeft; // only happens if you win reeltime
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/*0x0B*/ u8 fairRollsUsed;
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/*0x0C*/ s16 coins;
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/*0x0E*/ s16 payout;
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/*0x10*/ s16 netCoinLoss; // coins lost to machine (but never goes below 0)
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/*0x12*/ s16 bet;
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/*0x14*/ s16 reeltimePixelOffset;
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/*0x16*/ s16 reeltimePosition;
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/*0x18*/ s16 currReel;
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/*0x1A*/ s16 reelIncrement; // speed of reel
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/*0x1C*/ s16 reelPixelOffsets[3];
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/*0x22*/ u16 reelPixelOffsetsWhileStopping[3];
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/*0x28*/ s16 reelTagOffsets[3];
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/*0x2E*/ s16 reelExtraTurns[3];
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/*0x34*/ s16 winnerRows[3];
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/*0x3A*/ u8 slotReelTasks[3];
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/*0x3D*/ u8 unkTaskPointer3D;
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/*0x3E*/ u8 unkTaskPointer3E;
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/*0x3F*/ u8 reelTimeSprite3F;
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/*0x40*/ u8 unk40;
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/*0x41*/ u8 unk41;
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/*0x42*/ u8 unk42;
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/*0x43*/ u8 unk43;
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/*0x44*/ u8 unk44[5];
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/*0x49*/ u8 unk49[2];
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/*0x49*/ u8 unk4B[3];
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/*0x4E*/ u8 unk4E[2];
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/*0x50*/ u8 reelTimeSprites1[2];
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/*0x52*/ u8 reelTimeSprites2[2];
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/*0x54*/ u8 unk54[4];
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/*0x58*/ u16 win0h;
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/*0x5a*/ u16 win0v;
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/*0x5c*/ u16 winIn;
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/*0x5e*/ u16 winOut;
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/*0x60*/ u16 backupMapMusic;
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/*0x64*/ MainCallback prevMainCb;
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};
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struct UnkStruct1
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{
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/*0x00*/ u8 unk00;
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/*0x01*/ u8 unk01;
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/*0x02*/ s16 unk02;
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};
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#define SLOTMACHINE_GFX_TILES 233
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static void CB2_SlotMachineSetup(void);
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static void CB2_SlotMachineLoop(void);
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static void PlaySlotMachine_Internal(u8 slotMachineIndex, MainCallback cb);
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static void SlotMachineDummyTask(u8 taskId);
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static void SlotMachineSetup_0_0(void);
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static void SlotMachineSetup_6_2(void);
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static void SlotMachineSetup_1_0(void);
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static void SlotMachineSetup_2_0(void);
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static void SlotMachineSetup_2_1(void);
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static void SlotMachineSetup_0_1(void);
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static void SlotMachineSetup_3_0(void);
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static void SlotMachineSetup_4_0(void);
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static void SlotMachineSetup_5_0(void);
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static void SlotMachineSetup_6_0(void);
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static void SlotMachineSetup_6_1(void);
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static void SlotMachineSetup_8_0(void);
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static void SlotMachineSetup_9_0(void);
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static void SlotMachineSetup_10_0(void);
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static void SlotMachineSetupGameplayTasks(void);
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static void GameplayTasks_Slots(void);
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static void sub_8104DA4(void);
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static void RunSlotActions(u8 taskId);
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static bool8 SlotAction_UnfadeScreen(struct Task *task);
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static bool8 SlotAction_WaitForUnfade(struct Task *task);
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static bool8 SlotAction_SetSlotMachineVars(struct Task *task);
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static bool8 SlotAction3(struct Task *task);
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static bool8 SlotAction4(struct Task *task);
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static bool8 SlotAction_AwaitPlayerInput(struct Task *task);
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static bool8 SlotAction_PrintYouDontHaveThreeCoins(struct Task *task);
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static bool8 SlotAction_ExitYouDontHaveThreeCoinsMessage(struct Task *task);
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static bool8 SlotAction_GivingInformation(struct Task *task);
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static bool8 SlotAction9(struct Task *task);
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static bool8 SlotAction10(struct Task *task);
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static bool8 SlotAction_SetLuckySpins(struct Task *task);
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static bool8 SlotAction_AwaitReelStop(struct Task *task);
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static bool8 SlotAction_WaitForAllReelsToStop(struct Task *task);
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static bool8 SlotAction_CheckMatches(struct Task *task);
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static bool8 SlotAction_WaitForPayoutToBeAwarded(struct Task *task);
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static bool8 SlotAction_EndOfRoll(struct Task *task);
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static bool8 SlotAction_MatchedPower(struct Task *task);
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static bool8 SlotAction18(struct Task *task);
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static bool8 SlotAction_Loop(struct Task *task);
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static bool8 SlotAction_NoMatches(struct Task *task);
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static bool8 SlotAction_PrintQuitTheGame(struct Task *task);
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static bool8 SlotAction_SeeIfPlayerQuits(struct Task *task);
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static bool8 SlotAction_PrintMessage_9999Coins(struct Task *task);
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static bool8 SlotAction_ExitMessage_9999Coins(struct Task *task);
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static bool8 SlotAction_PrintMessage_NoMoreCoins(struct Task *task);
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static bool8 SlotAction_ExitMessage_NoMoreCoins(struct Task *task);
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static bool8 SlotAction_EndGame(struct Task *task);
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static bool8 SlotAction_FreeDataStructures(struct Task *task);
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static void DrawLuckyFlags(void);
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static void SetLuckySpins(void);
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static bool8 IsThisRoundLucky(void);
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static u8 AttemptsAtLuckyFlags_Top3(void);
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static u16 SlowReelSpeed(void);
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static u8 AttemptsAtLuckyFlags_NotTop3(void);
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static void CheckMatch(void);
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static void CheckMatch_CenterRow(void);
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static void CheckMatch_TopAndBottom(void);
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static void CheckMatch_Diagonals(void);
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static u8 GetMatchFromSymbolsInRow(u8 c1, u8 c2, u8 c3);
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static void AwardPayout(void);
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static void RunAwardPayoutActions(u8 taskId);
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static bool8 IsFinalTask_RunAwardPayoutActions(void);
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static bool8 AwardPayoutAction0(struct Task *task);
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static bool8 AwardPayoutAction_GivePayoutToPlayer(struct Task *task);
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static bool8 AwardPayoutAction_FreeTask(struct Task *task);
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static u8 GetNearbyTag_Quantized(u8 x, s16 y);
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static void GameplayTask_StopSlotReel(void);
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static void ReelTasks_SetUnkTaskData(u8 a0);
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static void sub_8102E1C(u8 a0);
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static bool8 IsSlotReelMoving(u8 a0);
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static void RunSlotReelActions(u8 taskId);
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static bool8 SlotReelAction_StayStill(struct Task *task);
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static bool8 SlotReelAction_Spin(struct Task *task);
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static bool8 SlotReelAction_DecideWhereToStop(struct Task *task);
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static bool8 SlotReelAction_MoveToStop(struct Task *task);
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static bool8 SlotReelAction_OscillatingStop(struct Task *task);
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static bool8 DecideReelTurns_BiasTag_Reel1(void);
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static bool8 DecideReelTurns_BiasTag_Reel1_Bet1(u8 a0, u8 a1);
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static bool8 DecideReelTurns_BiasTag_Reel1_Bet2or3(u8 a0, u8 a1);
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static bool8 DecideReelTurns_BiasTag_Reel2(void);
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static bool8 DecideReelTurns_BiasTag_Reel2_Bet1or2(void);
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static bool8 DecideReelTurns_BiasTag_Reel2_Bet3(void);
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static bool8 DecideReelTurns_BiasTag_Reel3(void);
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static bool8 DecideReelTurns_BiasTag_Reel3_Bet1or2(u8 a0);
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static bool8 DecideReelTurns_BiasTag_Reel3_Bet3(u8 a0);
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static void DecideReelTurns_NoBiasTag_Reel1(void);
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static void DecideReelTurns_NoBiasTag_Reel2(void);
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static void DecideReelTurns_NoBiasTag_Reel2_Bet1(void);
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static void DecideReelTurns_NoBiasTag_Reel2_Bet2(void);
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static void DecideReelTurns_NoBiasTag_Reel2_Bet3(void);
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static void DecideReelTurns_NoBiasTag_Reel3(void);
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static void DecideReelTurns_NoBiasTag_Reel3_Bet1(void);
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static void DecideReelTurns_NoBiasTag_Reel3_Bet2(void);
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static void DecideReelTurns_NoBiasTag_Reel3_Bet3(void);
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static void sub_8103C14(u8 a0);
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static void sub_8103C48(u8 taskId);
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static void LoadBetTiles(u8 a0);
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static void sub_8103C78(struct Task *task, u8 taskId);
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static void sub_8103CAC(struct Task *task, u8 taskId);
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static void sub_8103CC8(struct Task *task, u8 taskId);
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static void sub_8103D8C(u8 a0);
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static void sub_8103DC8(void);
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static void sub_8103E04(u8 a0);
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static bool8 sub_8103E38(void);
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static bool8 sub_8103E7C(void);
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static bool8 sub_8103EAC(u8 spriteId);
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static void sub_8103EE4(struct Sprite *sprite);
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static void sub_8103F70(void);
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static bool8 sub_8103FA0(void);
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static void sub_8103FE8_(u8 taskId);
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static void GameplayTask_PikaPower(void);
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static void DisplayPikaPower(u8 pikaPower);
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static bool8 sub_81040C8(void);
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static void sub_81040E8(u8 taskId);
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static void nullsub_68(struct Task *task);
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static void sub_810411C(struct Task *task);
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static void sub_8104144(struct Task *task);
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static void sub_81041AC(struct Task *task);
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static void ClearTaskDataFields_2orHigher(struct Task *task);
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static void sub_810423C(u8 pikaPower);
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static void BeginReeltime(void);
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static bool8 IsFinalTask_RunReelTimeActions(void);
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static void RunReeltimeActions(u8 taskId);
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static void ReeltimeAction0(struct Task *task);
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static void ReeltimeAction1(struct Task *task);
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static void ReeltimeAction2(struct Task *task);
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static void ReeltimeAction3(struct Task *task);
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static void ReeltimeAction4(struct Task *task);
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static void ReeltimeAction5(struct Task *task);
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static void ReeltimeAction6(struct Task *task);
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static void ReelTimeAction_LandOnOutcome(struct Task *task);
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static void ReeltimeAction8(struct Task *task);
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static void ReeltimeAction9(struct Task *task);
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static void ReeltimeAction10(struct Task *task);
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static void ReeltimeAction11(struct Task *task);
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static void ReeltimeAction12(struct Task *task);
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static void ReeltimeAction13(struct Task *task);
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static void ReeltimeAction14(struct Task *task);
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static void ReeltimeAction15(struct Task *task);
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static void ReeltimeAction16(struct Task *task);
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static void ReeltimeAction17(struct Task *task);
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static void sub_8104A40(s16 a0, s16 a1);
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static void sub_8104A88(s16 a0);
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static void OpenInfoBox(u8 a0);
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static bool8 IsInfoBoxClosed(void);
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static void RunInfoBoxActions(u8 taskId);
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static void InfoBox_FadeIn(struct Task *task);
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static void InfoBox_WaitForFade(struct Task *task);
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static void InfoBox_8104B80(struct Task *task);
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static void InfoBox_AwaitPlayerInput(struct Task *task);
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static void InfoBox_AddText(struct Task *task);
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static void InfoBox_8104BFC(struct Task *task);
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static void InfoBox_812DE14(struct Task *task);
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static void InfoBox_812DE30(struct Task *task);
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static void InfoBox_FreeTask(struct Task *task);
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static void sub_8104C5C(void);
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static void sub_8104CAC(u8 arg0);
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static bool8 sub_8104E18(void);
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static void nullsub_69(struct Task *task);
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static void sub_8104E74_(u8 taskId);
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static void sub_8104EA8(void);
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static void sub_8104F8C(void);
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static void sub_8104FF4(s16 x, s16 y, u8 a2, s16 a3);
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static void sub_81050C4(void);
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static void sub_8105100(void);
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static void sub_810514C(void);
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static void sub_81051C0(void);
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static void sub_8105284_(void);
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static void sub_81052EC(void);
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static void sub_81053A0(void);
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static void sub_810545C(void);
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static void sub_81054B8(void);
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static void sub_8105524(void);
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static void sub_8105554(void);
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static void CreateReelTimeSprites1(void);
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static void sub_8105688(s16 a0);
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static void sub_81056C0(void);
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static void CreateReelTimeSprite2(void);
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static void sub_81057E8(s16 a0);
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static void sub_8105804(void);
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static void sub_8105854(void);
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static void sub_81058A0(void);
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static void sub_81058C4(void);
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static void sub_81059B8(void);
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static void sub_81059E8(void);
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static bool8 sub_8105ACC(void);
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static void sub_8105AEC(void);
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static u8 sub_8105B1C(s16 x, s16 y);
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static void sub_8105B88(u8 spriteId);
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static u8 sub_8105BF8(u8 templateIdx, void (*callback)(struct Sprite*), s16 x, s16 y, s16 a4);
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static void sub_81063C0(void);
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static void sub_8106404(void);
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static void sub_8106448(void);
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static void sub_81064B8(void);
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static void sub_81065A8(s16 arg0, u16 arg1, u16 arg2, u16 arg3, u16 arg4);
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static void sub_81065DC(void);
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static void sub_812F958(void);
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static void sub_812F968(void);
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static void LoadSlotMachineWheelOverlay(void);
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static u8 sub_8105BB4(u8 templateIdx, u8 cbAndCoordsIdx, s16 a2);
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// Ewram variables
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static EWRAM_DATA u16 *sUnknown_0203AAC8 = NULL;
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static EWRAM_DATA u16 *sSelectedPikaPowerTile = NULL;
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static EWRAM_DATA u16 *sUnknown_0203AAD0 = NULL;
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static EWRAM_DATA u8 *sUnknown_0203AAD4 = NULL;
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static EWRAM_DATA u8 *sUnknown_0203AAD8 = NULL;
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static EWRAM_DATA u16 *sUnknown_0203AADC = NULL;
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static EWRAM_DATA u8 *sUnknown_0203AAE0 = NULL;
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static EWRAM_DATA struct SpriteFrameImage *sUnknown_0203AAE4 = NULL;
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static EWRAM_DATA struct SpriteFrameImage *sUnknown_0203AAE8 = NULL;
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static EWRAM_DATA struct SpriteFrameImage *sUnknown_0203AAEC = NULL;
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static EWRAM_DATA struct SpriteFrameImage *sUnknown_0203AAF0 = NULL;
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static EWRAM_DATA struct SpriteFrameImage *sUnknown_0203AAF4 = NULL;
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static EWRAM_DATA struct SpriteFrameImage *sUnknown_0203AAF8 = NULL;
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static EWRAM_DATA struct SpriteFrameImage *sUnknown_0203AAFC = NULL;
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static EWRAM_DATA struct SpriteFrameImage *sUnknown_0203AB00 = NULL;
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static EWRAM_DATA struct SpriteFrameImage *sUnknown_0203AB04 = NULL;
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static EWRAM_DATA struct SpriteFrameImage *sUnknown_0203AB08 = NULL;
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static EWRAM_DATA struct SpriteFrameImage *sUnknown_0203AB0C = NULL;
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static EWRAM_DATA struct SpriteFrameImage *sUnknown_0203AB10 = NULL;
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static EWRAM_DATA struct SpriteFrameImage *sUnknown_0203AB14 = NULL;
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static EWRAM_DATA struct SpriteFrameImage *sUnknown_0203AB18 = NULL;
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static EWRAM_DATA struct SpriteFrameImage *sUnknown_0203AB1C = NULL;
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static EWRAM_DATA struct SpriteFrameImage *sUnknown_0203AB20 = NULL;
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static EWRAM_DATA struct SpriteFrameImage *sUnknown_0203AB24 = NULL;
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static EWRAM_DATA struct SpriteFrameImage *sUnknown_0203AB28 = NULL;
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static EWRAM_DATA struct SpriteSheet *sUnknown_0203AB2C = NULL;
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static EWRAM_DATA struct SpriteSheet *sUnknown_0203AB30 = NULL;
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static EWRAM_DATA struct SlotMachineEwramStruct *sSlotMachine = NULL;
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// IWRAM bss
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static IWRAM_DATA struct SpriteFrameImage *gUnknown_03001188[26];
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// Const rom data.
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extern const struct UnkStruct1 *const gUnknown_083ED048[];
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extern const u16 gPalette_83EDE24[];
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extern const u8 gLuckyRoundProbabilities[][3];
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extern const u8 gBiasTags[];
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extern const u16 gLuckyFlagSettings_Top3[];
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extern const u16 gLuckyFlagSettings_NotTop3[];
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extern const s16 gUnknown_083ECE7E[][2];
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extern const SpriteCallback gUnknown_083ECF0C[];
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extern const struct SpriteTemplate *const gUnknown_083EDB5C[];
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extern const struct SubspriteTable *const gUnknown_083EDBC4[];
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extern const struct SpriteTemplate gSpriteTemplate_83ED6CC;
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extern const struct SpriteTemplate gSpriteTemplate_83ED564;
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extern const struct SpriteTemplate gSpriteTemplate_83ED54C;
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extern const struct SpriteTemplate gSpriteTemplate_83ED534;
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extern const u8 gUnknown_083ECC58[2];
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extern const struct SpriteTemplate gSpriteTemplate_83ED51C;
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extern const u16 gProbabilityTable_SkipToReeltimeAction14[];
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extern const u16 *const gUnknown_083EDE10[];
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extern const u16 gReelIncrementTable[][2];
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extern const u16 gReelTimeBonusIncrementTable[];
|
|
extern const u16 gSlotMatchFlags[];
|
|
extern const u16 gSlotPayouts[];
|
|
extern const u8 *const gUnknown_083EDCE4;
|
|
extern const u8 *const gUnknown_083EDCDC;
|
|
extern const u32 gReelTimeGfx[];
|
|
extern const struct SpriteSheet gSlotMachineSpriteSheets[];
|
|
extern const struct SpritePalette gSlotMachineSpritePalettes[];
|
|
extern const u16 *const gUnknown_083EDE20;
|
|
extern const s16 gInitialReelPositions[][2];
|
|
extern const struct BgTemplate gUnknown_085A7424[4];
|
|
extern const struct WindowTemplate gUnknown_085A7434[];
|
|
extern const u8 gLuckyFlagProbabilities_Top3[][6];
|
|
extern const u8 gLuckyFlagProbabilities_NotTop3[][6];
|
|
extern const u8 gReeltimeProbabilities_UnluckyGame[][17];
|
|
extern const u8 gReelTimeProbabilities_LuckyGame[][17];
|
|
extern const u8 gSym2Match[];
|
|
extern const u8 gReelTimeTags[];
|
|
extern const u8 gReelSymbols[][REEL_NUM_TAGS];
|
|
extern const u16 *const gUnknown_083EDD08[];
|
|
extern const u16 *const gUnknown_083EDD1C[];
|
|
extern const u8 gUnknown_083EDD30[];
|
|
extern const u8 gBettingTilesId[][2];
|
|
extern const u8 gNumberBettingTiles[];
|
|
extern const u16 *const gUnknown_083EDDA0[];
|
|
extern const u16 *const gUnknown_083EDDAC;
|
|
extern const u16 gReelTimeWindowTilemap[];
|
|
extern const u16 gUnknown_085A9898[];
|
|
extern void (*const gUnknown_083ED064[])(void);
|
|
|
|
const struct BgTemplate gUnknown_085A7424[] =
|
|
{
|
|
{
|
|
.bg = 0,
|
|
.charBaseIndex = 2,
|
|
.mapBaseIndex = 31,
|
|
.screenSize = 0,
|
|
.paletteMode = 0,
|
|
.priority = 0,
|
|
.baseTile = 0
|
|
},
|
|
{
|
|
.bg = 1,
|
|
.charBaseIndex = 1,
|
|
.mapBaseIndex = 28,
|
|
.screenSize = 0,
|
|
.paletteMode = 0,
|
|
.priority = 1,
|
|
.baseTile = 0
|
|
},
|
|
{
|
|
.bg = 2,
|
|
.charBaseIndex = 1,
|
|
.mapBaseIndex = 29,
|
|
.screenSize = 0,
|
|
.paletteMode = 0,
|
|
.priority = 2,
|
|
.baseTile = 0
|
|
},
|
|
{
|
|
.bg = 3,
|
|
.charBaseIndex = 1,
|
|
.mapBaseIndex = 30,
|
|
.screenSize = 0,
|
|
.paletteMode = 0,
|
|
.priority = 1,
|
|
.baseTile = 0
|
|
},
|
|
};
|
|
|
|
const struct WindowTemplate gUnknown_085A7434[] =
|
|
{
|
|
{0, 2, 15, 0x1B, 4, 15, 0x194},
|
|
DUMMY_WIN_TEMPLATE
|
|
};
|
|
|
|
const struct WindowTemplate gUnknown_085A7444 =
|
|
{
|
|
0, 1, 3, 20, 13, 13, 1
|
|
};
|
|
|
|
const u8 gColors_ReeltimeHelp[] = {3, 1, 2, 0};
|
|
|
|
bool8 (*const SlotActions[])(struct Task *task) =
|
|
{
|
|
SlotAction_UnfadeScreen, // 0
|
|
SlotAction_WaitForUnfade, // 1
|
|
SlotAction_SetSlotMachineVars, // 2
|
|
SlotAction3, // 3
|
|
SlotAction4, // 4
|
|
SlotAction_AwaitPlayerInput, // 5
|
|
SlotAction_PrintYouDontHaveThreeCoins, // 6
|
|
SlotAction_ExitYouDontHaveThreeCoinsMessage, // 7
|
|
SlotAction_GivingInformation, // 8
|
|
SlotAction9, // 9
|
|
SlotAction10, // 10
|
|
SlotAction_SetLuckySpins, // 11
|
|
SlotAction_AwaitReelStop, // 12
|
|
SlotAction_WaitForAllReelsToStop, // 13
|
|
SlotAction_CheckMatches, // 14
|
|
SlotAction_WaitForPayoutToBeAwarded, // 15
|
|
SlotAction_EndOfRoll, // 16
|
|
SlotAction_MatchedPower, // 17
|
|
SlotAction18, // 18
|
|
SlotAction_Loop, // 19
|
|
SlotAction_NoMatches, // 20
|
|
SlotAction_PrintQuitTheGame, // 21
|
|
SlotAction_SeeIfPlayerQuits, // 22
|
|
SlotAction_PrintMessage_9999Coins, // 23
|
|
SlotAction_ExitMessage_9999Coins, // 24
|
|
SlotAction_PrintMessage_NoMoreCoins, // 25
|
|
SlotAction_ExitMessage_NoMoreCoins, // 26
|
|
SlotAction_EndGame, // 27
|
|
SlotAction_FreeDataStructures, // 28
|
|
};
|
|
|
|
bool8 (*const AwardPayoutActions[])(struct Task *task) =
|
|
{
|
|
AwardPayoutAction0,
|
|
AwardPayoutAction_GivePayoutToPlayer,
|
|
AwardPayoutAction_FreeTask
|
|
};
|
|
|
|
bool8 (*const SlotReelActions[])(struct Task *task) =
|
|
{
|
|
SlotReelAction_StayStill,
|
|
SlotReelAction_Spin,
|
|
SlotReelAction_DecideWhereToStop,
|
|
SlotReelAction_MoveToStop,
|
|
SlotReelAction_OscillatingStop
|
|
};
|
|
|
|
// returns True if a match with the biasTag is possible in that reel
|
|
// also modifies data in sSlotMachine reel arrays to indicate how to get to the matching state
|
|
bool8 (*const DecideReelTurns_BiasTag[])(void) =
|
|
{
|
|
DecideReelTurns_BiasTag_Reel1,
|
|
DecideReelTurns_BiasTag_Reel2,
|
|
DecideReelTurns_BiasTag_Reel3
|
|
};
|
|
|
|
void (*const DecideReelTurns_NoBiasTag[])(void) =
|
|
{
|
|
DecideReelTurns_NoBiasTag_Reel1,
|
|
DecideReelTurns_NoBiasTag_Reel2,
|
|
DecideReelTurns_NoBiasTag_Reel3
|
|
};
|
|
|
|
const u16 ReelStopShocks[] = {2, 4, 4, 4, 8};
|
|
|
|
bool8 (*const DecideReelTurns_BiasTag_Reel1_Bets[])(u8 tag1, u8 tag2) =
|
|
{
|
|
DecideReelTurns_BiasTag_Reel1_Bet1,
|
|
DecideReelTurns_BiasTag_Reel1_Bet2or3,
|
|
DecideReelTurns_BiasTag_Reel1_Bet2or3
|
|
};
|
|
|
|
bool8 (*const DecideReelTurns_BiasTag_Reel2_Bets[])(void) =
|
|
{
|
|
DecideReelTurns_BiasTag_Reel2_Bet1or2,
|
|
DecideReelTurns_BiasTag_Reel2_Bet1or2,
|
|
DecideReelTurns_BiasTag_Reel2_Bet3
|
|
};
|
|
|
|
bool8 (*const DecideReelTurns_BiasTag_Reel3_Bets[])(u8 biasTag) =
|
|
{
|
|
DecideReelTurns_BiasTag_Reel3_Bet1or2,
|
|
DecideReelTurns_BiasTag_Reel3_Bet1or2,
|
|
DecideReelTurns_BiasTag_Reel3_Bet3
|
|
};
|
|
|
|
void (*const DecideReelTurns_NoBiasTag_Reel2_Bets[])(void) =
|
|
{
|
|
DecideReelTurns_NoBiasTag_Reel2_Bet1,
|
|
DecideReelTurns_NoBiasTag_Reel2_Bet2,
|
|
DecideReelTurns_NoBiasTag_Reel2_Bet3
|
|
};
|
|
|
|
void (*const DecideReelTurns_NoBiasTag_Reel3_Bets[])(void) =
|
|
{
|
|
DecideReelTurns_NoBiasTag_Reel3_Bet1,
|
|
DecideReelTurns_NoBiasTag_Reel3_Bet2,
|
|
DecideReelTurns_NoBiasTag_Reel3_Bet3
|
|
};
|
|
|
|
void (*const gUnknown_083ECBA0[])(struct Task *task, u8 taskId) =
|
|
{
|
|
sub_8103C78,
|
|
sub_8103CAC,
|
|
sub_8103CC8
|
|
};
|
|
|
|
const s16 gUnknown_083ECBAC[] = {5, 10, 15};
|
|
|
|
void (*const gUnknown_083ECBB4[])(struct Task *task) =
|
|
{
|
|
nullsub_68,
|
|
sub_810411C,
|
|
sub_8104144,
|
|
sub_81041AC
|
|
};
|
|
|
|
const u16 pikaPowerTileTable[][2] =
|
|
{
|
|
{0x9e, 0x6e},
|
|
{0x9f, 0x6f},
|
|
{0xaf, 0x7f},
|
|
};
|
|
|
|
void (*const ReeltimeActions[])(struct Task *task) =
|
|
{
|
|
ReeltimeAction0,
|
|
ReeltimeAction1,
|
|
ReeltimeAction2,
|
|
ReeltimeAction3,
|
|
ReeltimeAction4,
|
|
ReeltimeAction5,
|
|
ReeltimeAction6,
|
|
ReelTimeAction_LandOnOutcome,
|
|
ReeltimeAction8,
|
|
ReeltimeAction9,
|
|
ReeltimeAction10,
|
|
ReeltimeAction11,
|
|
ReeltimeAction12,
|
|
ReeltimeAction13,
|
|
ReeltimeAction14,
|
|
ReeltimeAction15,
|
|
ReeltimeAction16,
|
|
ReeltimeAction10,
|
|
ReeltimeAction17
|
|
};
|
|
|
|
const u8 gUnknown_085A75C0[] = {1, 1, 2, 2};
|
|
const s16 gUnknown_085A75C4[] = {0x40, 0x30, 0x18, 0x08};
|
|
const s16 gUnknown_085A75CC[] = {10, 8, 6, 4};
|
|
|
|
void (*const InfoBoxActions[])(struct Task *task) =
|
|
{
|
|
InfoBox_FadeIn,
|
|
InfoBox_WaitForFade,
|
|
InfoBox_8104B80,
|
|
InfoBox_WaitForFade,
|
|
InfoBox_AddText,
|
|
InfoBox_WaitForFade,
|
|
InfoBox_AwaitPlayerInput,
|
|
InfoBox_WaitForFade,
|
|
InfoBox_812DE14,
|
|
InfoBox_WaitForFade,
|
|
InfoBox_812DE30,
|
|
InfoBox_WaitForFade,
|
|
InfoBox_8104BFC,
|
|
InfoBox_WaitForFade,
|
|
InfoBox_FreeTask,
|
|
};
|
|
|
|
void (*const gUnknown_083ECC54[])(struct Task *task) =
|
|
{
|
|
nullsub_69,
|
|
};
|
|
|
|
extern const struct SpriteTemplate gSpriteTemplate_83ED504;
|
|
extern const struct SpriteTemplate gSpriteTemplate_83ED4EC;
|
|
extern const struct SubspriteTable gSubspriteTables_83ED7D4[];
|
|
extern const struct SpriteTemplate gSpriteTemplate_83ED4D4;
|
|
extern const struct SubspriteTable gSubspriteTables_83ED7B4[];
|
|
extern const struct SpriteTemplate gSpriteTemplate_83ED4BC;
|
|
extern const struct SpriteTemplate gSpriteTemplate_83ED4A4;
|
|
extern const struct SubspriteTable gSubspriteTables_83ED78C[];
|
|
extern const struct SpriteTemplate gSpriteTemplate_83ED474;
|
|
extern const struct SpriteTemplate gSpriteTemplate_83ED48C;
|
|
extern const struct SubspriteTable gSubspriteTables_83ED73C[];
|
|
extern const struct SubspriteTable gSubspriteTables_83ED75C[];
|
|
extern const struct SpriteTemplate gSpriteTemplate_83ED444;
|
|
extern const struct SubspriteTable gSubspriteTables_83ED704[];
|
|
extern const struct SpriteTemplate gSpriteTemplate_83ED42C;
|
|
extern const struct SpriteTemplate gSpriteTemplate_83ED414;
|
|
extern const struct SpriteTemplate gSpriteTemplate_83ED45C;
|
|
|
|
// code
|
|
#define tState data[0]
|
|
|
|
static void Task_FadeToSlotMachine(u8 taskId)
|
|
{
|
|
switch (gTasks[taskId].tState)
|
|
{
|
|
case 0:
|
|
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
|
|
gTasks[taskId].tState++;
|
|
break;
|
|
case 1:
|
|
if (!gPaletteFade.active)
|
|
{
|
|
SetMainCallback2(CB2_SlotMachineSetup);
|
|
DestroyTask(taskId);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void PlaySlotMachine(u8 slotMachineIndex, MainCallback cb)
|
|
{
|
|
u8 taskId;
|
|
|
|
sSlotMachine = AllocZeroed(sizeof(*sSlotMachine));
|
|
PlaySlotMachine_Internal(slotMachineIndex, cb);
|
|
taskId = CreateTask(Task_FadeToSlotMachine, 0);
|
|
gTasks[taskId].tState = 0;
|
|
}
|
|
|
|
#undef tState
|
|
|
|
static void CB2_SlotMachineSetup(void)
|
|
{
|
|
switch (gMain.state)
|
|
{
|
|
case 0:
|
|
SlotMachineSetup_0_0();
|
|
SlotMachineSetup_0_1();
|
|
gMain.state++;
|
|
break;
|
|
case 1:
|
|
SlotMachineSetup_1_0();
|
|
gMain.state++;
|
|
break;
|
|
case 2:
|
|
SlotMachineSetup_2_0();
|
|
SlotMachineSetup_2_1();
|
|
gMain.state++;
|
|
break;
|
|
case 3:
|
|
SlotMachineSetup_3_0();
|
|
gMain.state++;
|
|
break;
|
|
case 4:
|
|
SlotMachineSetup_4_0();
|
|
gMain.state++;
|
|
break;
|
|
case 5:
|
|
SlotMachineSetup_5_0();
|
|
gMain.state++;
|
|
break;
|
|
case 6:
|
|
SlotMachineSetup_6_0();
|
|
gMain.state++;
|
|
break;
|
|
case 7:
|
|
BeginNormalPaletteFade(-1, 0, 0x10, 0, RGB_BLACK);
|
|
ShowBg(0);
|
|
ShowBg(1);
|
|
ShowBg(2);
|
|
ShowBg(3);
|
|
gMain.state++;
|
|
break;
|
|
case 8:
|
|
SlotMachineSetup_8_0();
|
|
gMain.state++;
|
|
break;
|
|
case 9:
|
|
SlotMachineSetup_9_0();
|
|
gMain.state++;
|
|
break;
|
|
case 10:
|
|
SlotMachineSetup_10_0();
|
|
SlotMachineSetupGameplayTasks();
|
|
gMain.state++;
|
|
break;
|
|
case 11:
|
|
SetMainCallback2(CB2_SlotMachineLoop);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void CB2_SlotMachineLoop(void)
|
|
{
|
|
RunTasks();
|
|
AnimateSprites();
|
|
BuildOamBuffer();
|
|
UpdatePaletteFade();
|
|
}
|
|
|
|
static void SlotMachine_VBlankCallback(void)
|
|
{
|
|
LoadOam();
|
|
ProcessSpriteCopyRequests();
|
|
TransferPlttBuffer();
|
|
SetGpuReg(REG_OFFSET_WIN0H, sSlotMachine->win0h);
|
|
SetGpuReg(REG_OFFSET_WIN0V, sSlotMachine->win0v);
|
|
SetGpuReg(REG_OFFSET_WININ, sSlotMachine->winIn);
|
|
SetGpuReg(REG_OFFSET_WINOUT, sSlotMachine->winOut);
|
|
}
|
|
|
|
static void PlaySlotMachine_Internal(u8 slotMachineIndex, MainCallback cb)
|
|
{
|
|
struct Task *task = &gTasks[CreateTask(SlotMachineDummyTask, 0xFF)];
|
|
task->data[0] = slotMachineIndex;
|
|
StoreWordInTwoHalfwords(task->data + 1, (intptr_t)cb);
|
|
}
|
|
|
|
|
|
static void sub_81019EC(void)
|
|
{
|
|
struct Task *task = &gTasks[FindTaskIdByFunc(SlotMachineDummyTask)];
|
|
sSlotMachine->machineId = task->data[0];
|
|
LoadWordFromTwoHalfwords((u16 *)(task->data + 1), (u32 *)&sSlotMachine->prevMainCb);
|
|
}
|
|
|
|
static void SlotMachineDummyTask(u8 taskId)
|
|
{
|
|
}
|
|
|
|
static void SlotMachineSetup_0_0(void)
|
|
{
|
|
SetVBlankCallback(NULL);
|
|
SetHBlankCallback(NULL);
|
|
CpuFill32(0, (void *)VRAM, VRAM_SIZE);
|
|
ResetBgsAndClearDma3BusyFlags(0);
|
|
InitBgsFromTemplates(0, gUnknown_085A7424, ARRAY_COUNT(gUnknown_085A7424));
|
|
InitWindows(gUnknown_085A7434);
|
|
DeactivateAllTextPrinters();
|
|
}
|
|
|
|
static void SlotMachineSetup_6_0(void)
|
|
{
|
|
SetVBlankCallback(SlotMachine_VBlankCallback);
|
|
EnableInterrupts(INTR_FLAG_VBLANK);
|
|
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_1D_MAP | DISPCNT_OBJ_ON | DISPCNT_WIN0_ON);
|
|
}
|
|
|
|
static void SlotMachineSetup_1_0(void)
|
|
{
|
|
DmaClearLarge16(3, (u16 *)(BG_VRAM), BG_VRAM_SIZE, 0x1000);
|
|
}
|
|
|
|
static void SlotMachineSetup_2_0(void)
|
|
{
|
|
DmaClear16(3, (u16 *)OAM, OAM_SIZE);
|
|
}
|
|
|
|
static void SlotMachineSetup_2_1(void)
|
|
{
|
|
SetGpuReg(REG_OFFSET_BG0CNT, 0);
|
|
SetGpuReg(REG_OFFSET_BG1CNT, 0);
|
|
SetGpuReg(REG_OFFSET_BG2CNT, 0);
|
|
SetGpuReg(REG_OFFSET_BG3CNT, 0);
|
|
SetGpuReg(REG_OFFSET_BG0HOFS, 0);
|
|
SetGpuReg(REG_OFFSET_BG0VOFS, 0);
|
|
SetGpuReg(REG_OFFSET_BG1HOFS, 0);
|
|
SetGpuReg(REG_OFFSET_BG1VOFS, 0);
|
|
SetGpuReg(REG_OFFSET_BG2HOFS, 0);
|
|
SetGpuReg(REG_OFFSET_BG2VOFS, 0);
|
|
SetGpuReg(REG_OFFSET_BG3HOFS, 0);
|
|
SetGpuReg(REG_OFFSET_BG3VOFS, 0);
|
|
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG0 | WININ_WIN0_BG1 | WININ_WIN0_BG2 | WININ_WIN0_BG3 | WININ_WIN0_OBJ | WININ_WIN0_CLR);
|
|
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG0 | WINOUT_WIN01_BG1 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR);
|
|
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG3 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_OBJ);
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(9, 8));
|
|
}
|
|
|
|
// set up initial state of slot machine
|
|
static void SlotMachineSetup_0_1(void)
|
|
{
|
|
u8 i;
|
|
|
|
sub_81019EC(); // assigns sSlotMachine->machineId, etc.
|
|
sSlotMachine->state = 0;
|
|
sSlotMachine->pikaPower = 0;
|
|
sSlotMachine->luckyGame = Random() & 1;
|
|
sSlotMachine->luckyFlags = 0;
|
|
sSlotMachine->matchedSymbols = 0;
|
|
sSlotMachine->fairRollsLeft = 0;
|
|
sSlotMachine->fairRollsUsed = 0;
|
|
sSlotMachine->coins = GetCoins();
|
|
sSlotMachine->payout = 0;
|
|
sSlotMachine->netCoinLoss = 0;
|
|
sSlotMachine->bet = 0;
|
|
sSlotMachine->currReel = 0;
|
|
sSlotMachine->reelIncrement = 8;
|
|
sSlotMachine->win0h = 0xf0;
|
|
sSlotMachine->win0v = 0xa0;
|
|
sSlotMachine->winIn = 0x3f;
|
|
sSlotMachine->winOut = 0x3f;
|
|
sSlotMachine->backupMapMusic = GetCurrentMapMusic();
|
|
|
|
for (i = 0; i < NUM_REELS; i++)
|
|
{
|
|
sSlotMachine->reelPixelOffsetsWhileStopping[i] = 0;
|
|
sSlotMachine->reelTagOffsets[i] = gInitialReelPositions[i][sSlotMachine->luckyGame] % REEL_NUM_TAGS;
|
|
sSlotMachine->reelPixelOffsets[i] = REEL_NUM_TAGS * REEL_TAG_HEIGHT - sSlotMachine->reelTagOffsets[i] * REEL_TAG_HEIGHT;
|
|
sSlotMachine->reelPixelOffsets[i] %= REEL_NUM_TAGS * REEL_TAG_HEIGHT;
|
|
}
|
|
AlertTVThatPlayerPlayedSlotMachine(GetCoins());
|
|
}
|
|
|
|
static void SlotMachineSetup_3_0(void)
|
|
{
|
|
ResetPaletteFade();
|
|
ResetSpriteData();
|
|
gOamLimit = 0x80;
|
|
FreeAllSpritePalettes();
|
|
ResetTasks();
|
|
}
|
|
|
|
static void SlotMachineSetup_4_0(void)
|
|
{
|
|
sSelectedPikaPowerTile = Alloc(8);
|
|
sUnknown_0203AAD0 = AllocZeroed(0xE);
|
|
sUnknown_0203AADC = AllocZeroed(8);
|
|
|
|
// several of these are 1 bit off from each other
|
|
sUnknown_0203AAD0[0] = 0x2051;
|
|
sUnknown_0203AAD0[1] = 0x2851;
|
|
sUnknown_0203AAD0[2] = 0x2061;
|
|
sUnknown_0203AAD0[3] = 0x2861;
|
|
sUnknown_0203AAD0[4] = 0x20BE;
|
|
sUnknown_0203AAD0[5] = 0x28BE;
|
|
sUnknown_0203AAD0[6] = 0x20BF;
|
|
}
|
|
|
|
static void SlotMachineSetup_5_0(void)
|
|
{
|
|
sub_8106448();
|
|
sub_81064B8();
|
|
sub_81063C0();
|
|
LoadMessageBoxGfx(0, 0x200, 0xF0);
|
|
LoadUserWindowBorderGfx(0, 0x214, 0xE0);
|
|
PutWindowTilemap(0);
|
|
}
|
|
|
|
static void SlotMachineSetup_10_0(void)
|
|
{
|
|
sub_8104EA8();
|
|
sub_8104F8C();
|
|
sub_8103DC8();
|
|
sub_81050C4();
|
|
}
|
|
|
|
// create gameplay tasks
|
|
static void SlotMachineSetupGameplayTasks(void)
|
|
{
|
|
GameplayTask_PikaPower();
|
|
GameplayTask_StopSlotReel();
|
|
sub_8104C5C();
|
|
GameplayTasks_Slots();
|
|
}
|
|
|
|
static void GameplayTasks_Slots(void)
|
|
{
|
|
RunSlotActions(CreateTask(RunSlotActions, 0));
|
|
}
|
|
|
|
// task->data[0] is a timer
|
|
static void RunSlotActions(u8 taskId)
|
|
{
|
|
while (SlotActions[sSlotMachine->state](&gTasks[taskId]))
|
|
;
|
|
}
|
|
|
|
static bool8 SlotAction_UnfadeScreen(struct Task *task)
|
|
{
|
|
BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB(0, 0, 0));
|
|
sub_810423C(sSlotMachine->pikaPower);
|
|
sSlotMachine->state++;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 SlotAction_WaitForUnfade(struct Task *task)
|
|
{
|
|
if (!gPaletteFade.active)
|
|
sSlotMachine->state++;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 SlotAction_SetSlotMachineVars(struct Task *task)
|
|
{
|
|
sSlotMachine->payout = 0;
|
|
sSlotMachine->bet = 0;
|
|
sSlotMachine->currReel = 0;
|
|
sSlotMachine->luckyFlags &= (LUCKY_BIAS_777 | LUCKY_BIAS_MIXED_777);
|
|
sSlotMachine->state = 4;
|
|
if (sSlotMachine->coins <= 0)
|
|
{
|
|
sSlotMachine->state = 25;
|
|
}
|
|
else if (sSlotMachine->fairRollsLeft)
|
|
{
|
|
sSlotMachine->state = 3;
|
|
sub_8104CAC(4);
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
static bool8 SlotAction3(struct Task *task)
|
|
{
|
|
if (sub_8104E18())
|
|
sSlotMachine->state = 4;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 SlotAction4(struct Task *task)
|
|
{
|
|
sub_8104CAC(0);
|
|
sSlotMachine->state = 5;
|
|
if (sSlotMachine->coins >= 9999)
|
|
sSlotMachine->state = 23;
|
|
return TRUE;
|
|
}
|
|
|
|
static bool8 SlotAction_AwaitPlayerInput(struct Task *task)
|
|
{
|
|
s16 i;
|
|
|
|
if (gMain.newKeys & SELECT_BUTTON)
|
|
{
|
|
OpenInfoBox(0);
|
|
sSlotMachine->state = 8;
|
|
}
|
|
else if (gMain.newKeys & R_BUTTON) // bet the max amount
|
|
{
|
|
if (sSlotMachine->coins - (3 - sSlotMachine->bet) >= 0)
|
|
{
|
|
for (i = sSlotMachine->bet; i < 3; i++)
|
|
LoadBetTiles(i);
|
|
sSlotMachine->coins -= (3 - sSlotMachine->bet);
|
|
sSlotMachine->bet = 3;
|
|
sSlotMachine->state = 9;
|
|
PlaySE(SE_REGI);
|
|
}
|
|
else // you didn't have enough coins to bet the max
|
|
{
|
|
sSlotMachine->state = 6;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (gMain.newKeys & DPAD_DOWN && sSlotMachine->coins != 0)
|
|
{
|
|
PlaySE(SE_REGI);
|
|
LoadBetTiles(sSlotMachine->bet);
|
|
sSlotMachine->coins--;
|
|
sSlotMachine->bet++;
|
|
}
|
|
// player maxed out or finished betting
|
|
if (sSlotMachine->bet >= 3 || (sSlotMachine->bet != 0 && gMain.newKeys & A_BUTTON))
|
|
sSlotMachine->state = 9;
|
|
// player wants to quit
|
|
if (gMain.newKeys & B_BUTTON)
|
|
sSlotMachine->state = 21;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 SlotAction_PrintYouDontHaveThreeCoins(struct Task *task)
|
|
{
|
|
DrawDialogueFrame(0, 0);
|
|
AddTextPrinterParameterized(0, 1, gText_YouDontHaveThreeCoins, 0, 1, 0, 0);
|
|
CopyWindowToVram(0, 3);
|
|
sSlotMachine->state = 7;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 SlotAction_ExitYouDontHaveThreeCoinsMessage(struct Task *task)
|
|
{
|
|
if (gMain.newKeys & (A_BUTTON | B_BUTTON))
|
|
{
|
|
ClearDialogWindowAndFrame(0, TRUE);
|
|
sSlotMachine->state = 5;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 SlotAction_GivingInformation(struct Task *task)
|
|
{
|
|
if (IsInfoBoxClosed())
|
|
sSlotMachine->state = 5;
|
|
return FALSE;
|
|
}
|
|
|
|
// probably make all the slots roll
|
|
static bool8 SlotAction9(struct Task *task)
|
|
{
|
|
DrawLuckyFlags();
|
|
sub_8104DA4();
|
|
|
|
// for each reel...
|
|
ReelTasks_SetUnkTaskData(0);
|
|
ReelTasks_SetUnkTaskData(1);
|
|
ReelTasks_SetUnkTaskData(2);
|
|
|
|
sub_80EEC80(); // something with daily slot variable
|
|
|
|
task->data[0] = 0;
|
|
if (sSlotMachine->luckyFlags & LUCKY_BIAS_REELTIME)
|
|
{
|
|
BeginReeltime();
|
|
sSlotMachine->state = 10;
|
|
}
|
|
else
|
|
{
|
|
sub_8104CAC(1);
|
|
sSlotMachine->state = 11;
|
|
}
|
|
sSlotMachine->reelIncrement = 8;
|
|
if (sSlotMachine->fairRollsLeft)
|
|
sSlotMachine->reelIncrement = SlowReelSpeed();
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 SlotAction10(struct Task *task)
|
|
{
|
|
if (IsFinalTask_RunReelTimeActions())
|
|
{
|
|
sub_8104CAC(1);
|
|
sSlotMachine->luckyFlags &= ~LUCKY_BIAS_REELTIME;
|
|
sSlotMachine->state = 11;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 SlotAction_SetLuckySpins(struct Task *task)
|
|
{
|
|
if (++task->data[0] >= 30)
|
|
{
|
|
SetLuckySpins();
|
|
sSlotMachine->state = 12;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 SlotAction_AwaitReelStop(struct Task *task)
|
|
{
|
|
if (gMain.newKeys & A_BUTTON)
|
|
{
|
|
PlaySE(SE_JYUNI);
|
|
sub_8102E1C(sSlotMachine->currReel);
|
|
sub_8103C14(sSlotMachine->currReel);
|
|
sSlotMachine->state = 13;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 SlotAction_WaitForAllReelsToStop(struct Task *task)
|
|
{
|
|
if (!IsSlotReelMoving(sSlotMachine->currReel))
|
|
{
|
|
sSlotMachine->currReel++;
|
|
sSlotMachine->state = 12;
|
|
if (sSlotMachine->currReel > 2)
|
|
{
|
|
sSlotMachine->state = 14;
|
|
}
|
|
return TRUE;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
// once all reels have stopped
|
|
static bool8 SlotAction_CheckMatches(struct Task *task)
|
|
{
|
|
sSlotMachine->luckyFlags &= (LUCKY_BIAS_777 | LUCKY_BIAS_MIXED_777);
|
|
CheckMatch();
|
|
if (sSlotMachine->fairRollsLeft)
|
|
{
|
|
sSlotMachine->fairRollsLeft--;
|
|
sSlotMachine->fairRollsUsed++;
|
|
}
|
|
|
|
if (sSlotMachine->matchedSymbols)
|
|
{
|
|
sSlotMachine->state = 15;
|
|
AwardPayout();
|
|
sub_8103F70();
|
|
if ((sSlotMachine->netCoinLoss -= sSlotMachine->payout) < 0)
|
|
{
|
|
sSlotMachine->netCoinLoss = 0;
|
|
}
|
|
if (sSlotMachine->matchedSymbols & ((1 << SLOT_MACHINE_MATCHED_777_BLUE) | (1 << SLOT_MACHINE_MATCHED_777_RED)))
|
|
{
|
|
PlayFanfare(MUS_ME_B_BIG);
|
|
sub_8104CAC(6);
|
|
}
|
|
else if (sSlotMachine->matchedSymbols & (1 << SLOT_MACHINE_MATCHED_777_MIXED))
|
|
{
|
|
PlayFanfare(MUS_ME_B_BIG);
|
|
sub_8104CAC(5);
|
|
}
|
|
else
|
|
{
|
|
PlayFanfare(MUS_ME_B_SMALL);
|
|
sub_8104CAC(2);
|
|
}
|
|
// if you matched 777...
|
|
if (sSlotMachine->matchedSymbols & ((1 << SLOT_MACHINE_MATCHED_777_MIXED) | (1 << SLOT_MACHINE_MATCHED_777_BLUE) | (1 << SLOT_MACHINE_MATCHED_777_RED)))
|
|
{
|
|
sSlotMachine->luckyFlags &= ~(LUCKY_BIAS_777 | LUCKY_BIAS_MIXED_777);
|
|
if (sSlotMachine->matchedSymbols & ((1 << SLOT_MACHINE_MATCHED_777_BLUE) | (1 << SLOT_MACHINE_MATCHED_777_RED)))
|
|
{
|
|
sSlotMachine->fairRollsLeft = 0;
|
|
sSlotMachine->fairRollsUsed = 0;
|
|
sSlotMachine->luckyGame = FALSE;
|
|
if (sSlotMachine->matchedSymbols & (1 << SLOT_MACHINE_MATCHED_777_BLUE))
|
|
// this may be an error, but if you get blue 777, the game becomes lucky
|
|
sSlotMachine->luckyGame = TRUE;
|
|
}
|
|
}
|
|
if (sSlotMachine->matchedSymbols & (1 << SLOT_MACHINE_MATCHED_POWER) && sSlotMachine->pikaPower < 16)
|
|
{
|
|
sSlotMachine->pikaPower++;
|
|
DisplayPikaPower(sSlotMachine->pikaPower);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
sub_8104CAC(3);
|
|
sSlotMachine->state = 20;
|
|
if ((sSlotMachine->netCoinLoss += sSlotMachine->bet) > 9999)
|
|
sSlotMachine->netCoinLoss = 9999;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 SlotAction_WaitForPayoutToBeAwarded(struct Task *task)
|
|
{
|
|
if (IsFinalTask_RunAwardPayoutActions())
|
|
sSlotMachine->state = 16;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 SlotAction_EndOfRoll(struct Task *task)
|
|
{
|
|
if (sub_8103FA0())
|
|
{
|
|
sSlotMachine->state = 19;
|
|
if (sSlotMachine->matchedSymbols & ((1 << SLOT_MACHINE_MATCHED_777_RED) | (1 << SLOT_MACHINE_MATCHED_777_BLUE)))
|
|
IncrementGameStat(GAME_STAT_SLOT_JACKPOTS);
|
|
if (sSlotMachine->matchedSymbols & (1 << SLOT_MACHINE_MATCHED_REPLAY))
|
|
{
|
|
sSlotMachine->currReel = 0;
|
|
sSlotMachine->state = 9;
|
|
}
|
|
if (sSlotMachine->matchedSymbols & (1 << SLOT_MACHINE_MATCHED_POWER))
|
|
sSlotMachine->state = 17;
|
|
if (sSlotMachine->fairRollsLeft && sSlotMachine->matchedSymbols & (1 << SLOT_MACHINE_MATCHED_REPLAY))
|
|
{
|
|
sub_8104CAC(4);
|
|
sSlotMachine->state = 18;
|
|
}
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 SlotAction_MatchedPower(struct Task *task)
|
|
{
|
|
if (!sub_81040C8())
|
|
{
|
|
sSlotMachine->state = 19;
|
|
if (sSlotMachine->matchedSymbols & (1 << SLOT_MACHINE_MATCHED_REPLAY))
|
|
{
|
|
sSlotMachine->state = 9;
|
|
if (sSlotMachine->fairRollsLeft)
|
|
{
|
|
sub_8104CAC(4);
|
|
sSlotMachine->state = 18;
|
|
}
|
|
}
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 SlotAction18(struct Task *task)
|
|
{
|
|
if (sub_8104E18())
|
|
{
|
|
sSlotMachine->state = 19;
|
|
if (sSlotMachine->matchedSymbols & (1 << SLOT_MACHINE_MATCHED_REPLAY))
|
|
{
|
|
sSlotMachine->state = 9;
|
|
}
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 SlotAction_Loop(struct Task *task)
|
|
{
|
|
sub_8103D8C(0);
|
|
sub_8103D8C(1);
|
|
sub_8103D8C(2);
|
|
sSlotMachine->state = 2;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 SlotAction_NoMatches(struct Task *task)
|
|
{
|
|
if (++task->data[1] > 64)
|
|
{
|
|
task->data[1] = 0;
|
|
sSlotMachine->state = 19;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 SlotAction_PrintQuitTheGame(struct Task *task)
|
|
{
|
|
DrawDialogueFrame(0, 0);
|
|
AddTextPrinterParameterized(0, 1, gText_QuitTheGame, 0, 1, 0, 0);
|
|
CopyWindowToVram(0, 3);
|
|
CreateYesNoMenuParameterized(0x15, 7, 0x214, 0x180, 0xE, 0xF);
|
|
sSlotMachine->state = 22;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 SlotAction_SeeIfPlayerQuits(struct Task *task)
|
|
{
|
|
s8 input = Menu_ProcessInputNoWrapClearOnChoose();
|
|
if (input == 0) // player chooses to quit
|
|
{
|
|
ClearDialogWindowAndFrame(0, TRUE);
|
|
sub_8103D8C(0);
|
|
sub_8103D8C(1);
|
|
sub_8103D8C(2);
|
|
sSlotMachine->coins += sSlotMachine->bet;
|
|
sSlotMachine->state = 27;
|
|
}
|
|
else if (input == 1 || input == -1) // player chooses not to quit
|
|
{
|
|
ClearDialogWindowAndFrame(0, TRUE);
|
|
sSlotMachine->state = 5;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 SlotAction_PrintMessage_9999Coins(struct Task *task)
|
|
{
|
|
DrawDialogueFrame(0, 0);
|
|
AddTextPrinterParameterized(0, 1, gText_YouveGot9999Coins, 0, 1, 0, 0);
|
|
CopyWindowToVram(0, 3);
|
|
sSlotMachine->state = 24;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 SlotAction_ExitMessage_9999Coins(struct Task *task)
|
|
{
|
|
if (gMain.newKeys & (A_BUTTON | B_BUTTON))
|
|
{
|
|
ClearDialogWindowAndFrame(0, TRUE);
|
|
sSlotMachine->state = 5;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 SlotAction_PrintMessage_NoMoreCoins(struct Task *task)
|
|
{
|
|
DrawDialogueFrame(0, 0);
|
|
AddTextPrinterParameterized(0, 1, gText_YouveRunOutOfCoins, 0, 1, 0, 0);
|
|
CopyWindowToVram(0, 3);
|
|
sSlotMachine->state = 26;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 SlotAction_ExitMessage_NoMoreCoins(struct Task *task)
|
|
{
|
|
if (gMain.newKeys & (A_BUTTON | B_BUTTON))
|
|
{
|
|
ClearDialogWindowAndFrame(0, TRUE);
|
|
sSlotMachine->state = 27;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 SlotAction_EndGame(struct Task *task)
|
|
{
|
|
SetCoins(sSlotMachine->coins);
|
|
AlertTVOfNewCoinTotal(GetCoins());
|
|
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB(0, 0, 0));
|
|
sSlotMachine->state++;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 SlotAction_FreeDataStructures(struct Task *task)
|
|
{
|
|
if (!gPaletteFade.active)
|
|
{
|
|
SetMainCallback2(sSlotMachine->prevMainCb);
|
|
FREE_AND_SET_NULL(sUnknown_0203AAF4);
|
|
FREE_AND_SET_NULL(sUnknown_0203AAF8);
|
|
FREE_AND_SET_NULL(sUnknown_0203AAFC);
|
|
FREE_AND_SET_NULL(sUnknown_0203AB00);
|
|
FREE_AND_SET_NULL(sUnknown_0203AB04);
|
|
FREE_AND_SET_NULL(sUnknown_0203AB08);
|
|
FREE_AND_SET_NULL(sUnknown_0203AB0C);
|
|
FREE_AND_SET_NULL(sUnknown_0203AB10);
|
|
FREE_AND_SET_NULL(sUnknown_0203AB14);
|
|
FREE_AND_SET_NULL(sUnknown_0203AB18);
|
|
FREE_AND_SET_NULL(sUnknown_0203AB1C);
|
|
FREE_AND_SET_NULL(sUnknown_0203AB20);
|
|
FREE_AND_SET_NULL(sUnknown_0203AB24);
|
|
FREE_AND_SET_NULL(sUnknown_0203AB28);
|
|
if (sUnknown_0203AAE4 != NULL)
|
|
FREE_AND_SET_NULL(sUnknown_0203AAE4);
|
|
if (sUnknown_0203AAE8 != NULL)
|
|
FREE_AND_SET_NULL(sUnknown_0203AAE8);
|
|
if (sUnknown_0203AAEC != NULL)
|
|
FREE_AND_SET_NULL(sUnknown_0203AAEC);
|
|
if (sUnknown_0203AAF0 != NULL)
|
|
FREE_AND_SET_NULL(sUnknown_0203AAF0);
|
|
FREE_AND_SET_NULL(sUnknown_0203AAC8);
|
|
FREE_AND_SET_NULL(sSelectedPikaPowerTile);
|
|
FREE_AND_SET_NULL(sUnknown_0203AAD0);
|
|
FREE_AND_SET_NULL(sUnknown_0203AAD4);
|
|
FREE_AND_SET_NULL(sUnknown_0203AAD8);
|
|
FREE_AND_SET_NULL(sUnknown_0203AADC);
|
|
FREE_AND_SET_NULL(sUnknown_0203AAE0);
|
|
FREE_AND_SET_NULL(sUnknown_0203AB2C);
|
|
FREE_AND_SET_NULL(sUnknown_0203AB30);
|
|
|
|
FREE_AND_SET_NULL(sSlotMachine);
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static void DrawLuckyFlags(void)
|
|
{
|
|
u8 attempts;
|
|
|
|
if (sSlotMachine->fairRollsLeft == 0)
|
|
{
|
|
if (!(sSlotMachine->luckyFlags & (LUCKY_BIAS_777 | LUCKY_BIAS_MIXED_777)))
|
|
{
|
|
if (IsThisRoundLucky())
|
|
{
|
|
attempts = AttemptsAtLuckyFlags_Top3();
|
|
if (attempts != 3) // if you found a lucky number
|
|
{
|
|
// attempts == 1: reelTime flag set
|
|
sSlotMachine->luckyFlags |= gLuckyFlagSettings_Top3[attempts];
|
|
if (attempts != 1)
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
// if it's not a lucky round or you got reel time, roll for the lower lucky flags
|
|
attempts = AttemptsAtLuckyFlags_NotTop3();
|
|
if (attempts != 5) // if you found a lucky number
|
|
{
|
|
sSlotMachine->luckyFlags |= gLuckyFlagSettings_NotTop3[attempts];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void SetLuckySpins(void)
|
|
{
|
|
sSlotMachine->luckySpinsLeft = 0;
|
|
if (sSlotMachine->luckyFlags)
|
|
sSlotMachine->luckySpinsLeft = 1;
|
|
}
|
|
|
|
static u8 GetBiasTag(u8 luckyFlags)
|
|
{
|
|
u8 i;
|
|
|
|
for (i = 0; i < 8; i++)
|
|
{
|
|
if (luckyFlags & 1)
|
|
return gBiasTags[i];
|
|
luckyFlags >>= 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
// you have way more luck betting 3 coins than anything lower
|
|
static bool8 IsThisRoundLucky(void)
|
|
{
|
|
u8 rval = Random();
|
|
if (gLuckyRoundProbabilities[sSlotMachine->machineId][sSlotMachine->bet - 1] > rval)
|
|
return TRUE;
|
|
return FALSE;
|
|
}
|
|
|
|
static u8 AttemptsAtLuckyFlags_Top3(void)
|
|
{
|
|
s16 count;
|
|
|
|
for (count = 0; count < 3; count++)
|
|
{
|
|
s16 rval = Random() & 0xff;
|
|
s16 value = gLuckyFlagProbabilities_Top3[count][sSlotMachine->machineId];
|
|
if (value > rval)
|
|
break;
|
|
}
|
|
return count;
|
|
}
|
|
|
|
static u8 AttemptsAtLuckyFlags_NotTop3(void)
|
|
{
|
|
s16 count;
|
|
|
|
for (count = 0; count < 5; count++)
|
|
{
|
|
s16 rval = Random() & 0xff; // random byte
|
|
s16 value = gLuckyFlagProbabilities_NotTop3[count][sSlotMachine->machineId];
|
|
// make first attempt easier if it's a lucky game
|
|
if (count == 0 && sSlotMachine->luckyGame == TRUE)
|
|
{
|
|
value += 10;
|
|
if (value > 0x100)
|
|
value = 0x100;
|
|
}
|
|
// make last attempt harder if it's a lucky game
|
|
else if (count == 4 && sSlotMachine->luckyGame == TRUE)
|
|
{
|
|
value -= 10;
|
|
if (value < 0)
|
|
value = 0;
|
|
}
|
|
if (value > rval)
|
|
break;
|
|
}
|
|
return count;
|
|
}
|
|
|
|
static u8 GetReelTimeProbability(u8 reelTimeDraw)
|
|
{
|
|
if (sSlotMachine->luckyGame == FALSE)
|
|
return gReeltimeProbabilities_UnluckyGame[reelTimeDraw][sSlotMachine->pikaPower];
|
|
else
|
|
return gReelTimeProbabilities_LuckyGame[reelTimeDraw][sSlotMachine->pikaPower];
|
|
}
|
|
|
|
static void GetReeltimeDraw(void)
|
|
{
|
|
u8 rval;
|
|
s16 reelTimeDraw;
|
|
|
|
sSlotMachine->reelTimeDraw = 0;
|
|
rval = Random();
|
|
if (rval < GetReelTimeProbability(0))
|
|
return;
|
|
for (reelTimeDraw = 5; reelTimeDraw > 0; reelTimeDraw--)
|
|
{
|
|
rval = Random();
|
|
if (rval < GetReelTimeProbability(reelTimeDraw))
|
|
break;
|
|
}
|
|
sSlotMachine->reelTimeDraw = reelTimeDraw;
|
|
}
|
|
|
|
static bool8 SkipToReeltimeAction14(u16 i)
|
|
{
|
|
u16 rval = Random() & 0xff;
|
|
if (rval < gProbabilityTable_SkipToReeltimeAction14[i])
|
|
return TRUE;
|
|
else
|
|
return FALSE;
|
|
}
|
|
|
|
static u16 SlowReelSpeed(void)
|
|
{
|
|
u8 i = 0;
|
|
u8 rval;
|
|
u8 value;
|
|
if (sSlotMachine->netCoinLoss >= 300)
|
|
i = 4;
|
|
else if (sSlotMachine->netCoinLoss >= 250)
|
|
i = 3;
|
|
else if (sSlotMachine->netCoinLoss >= 200)
|
|
i = 2;
|
|
else if (sSlotMachine->netCoinLoss >= 150)
|
|
i = 1;
|
|
rval = Random() % 100;
|
|
value = gReelIncrementTable[i][0];
|
|
if (rval < value)
|
|
return 4;
|
|
rval = Random() % 100;
|
|
value = gReelIncrementTable[i][1] + gReelTimeBonusIncrementTable[sSlotMachine->fairRollsUsed];
|
|
if (rval < value)
|
|
return 2;
|
|
return 8;
|
|
}
|
|
|
|
static void CheckMatch(void)
|
|
{
|
|
sSlotMachine->matchedSymbols = 0;
|
|
CheckMatch_CenterRow();
|
|
if (sSlotMachine->bet > 1)
|
|
CheckMatch_TopAndBottom();
|
|
if (sSlotMachine->bet > 2)
|
|
CheckMatch_Diagonals();
|
|
}
|
|
|
|
static void CheckMatch_CenterRow(void)
|
|
{
|
|
u8 c1, c2, c3, match;
|
|
|
|
c1 = GetNearbyTag_Quantized(0, 2);
|
|
c2 = GetNearbyTag_Quantized(1, 2);
|
|
c3 = GetNearbyTag_Quantized(2, 2);
|
|
match = GetMatchFromSymbolsInRow(c1, c2, c3);
|
|
if (match != SLOT_MACHINE_MATCHED_NONE)
|
|
{
|
|
sSlotMachine->payout += gSlotPayouts[match];
|
|
sSlotMachine->matchedSymbols |= gSlotMatchFlags[match];
|
|
sub_8103E04(0);
|
|
}
|
|
}
|
|
|
|
static void CheckMatch_TopAndBottom(void)
|
|
{
|
|
u8 c1, c2, c3, match;
|
|
|
|
c1 = GetNearbyTag_Quantized(0, 1);
|
|
c2 = GetNearbyTag_Quantized(1, 1);
|
|
c3 = GetNearbyTag_Quantized(2, 1);
|
|
match = GetMatchFromSymbolsInRow(c1, c2, c3);
|
|
if (match != SLOT_MACHINE_MATCHED_NONE)
|
|
{
|
|
if (match == SLOT_MACHINE_MATCHED_1CHERRY)
|
|
match = SLOT_MACHINE_MATCHED_2CHERRY;
|
|
sSlotMachine->payout += gSlotPayouts[match];
|
|
sSlotMachine->matchedSymbols |= gSlotMatchFlags[match];
|
|
sub_8103E04(1);
|
|
}
|
|
c1 = GetNearbyTag_Quantized(0, 3);
|
|
c2 = GetNearbyTag_Quantized(1, 3);
|
|
c3 = GetNearbyTag_Quantized(2, 3);
|
|
match = GetMatchFromSymbolsInRow(c1, c2, c3);
|
|
if (match != SLOT_MACHINE_MATCHED_NONE)
|
|
{
|
|
if (match == SLOT_MACHINE_MATCHED_1CHERRY)
|
|
match = SLOT_MACHINE_MATCHED_2CHERRY;
|
|
sSlotMachine->payout += gSlotPayouts[match];
|
|
sSlotMachine->matchedSymbols |= gSlotMatchFlags[match];
|
|
sub_8103E04(2);
|
|
}
|
|
}
|
|
|
|
static void CheckMatch_Diagonals(void)
|
|
{
|
|
u8 c1, c2, c3, match;
|
|
|
|
c1 = GetNearbyTag_Quantized(0, 1);
|
|
c2 = GetNearbyTag_Quantized(1, 2);
|
|
c3 = GetNearbyTag_Quantized(2, 3);
|
|
match = GetMatchFromSymbolsInRow(c1, c2, c3);
|
|
if (match != SLOT_MACHINE_MATCHED_NONE)
|
|
{
|
|
if (match != SLOT_MACHINE_MATCHED_1CHERRY)
|
|
{
|
|
sSlotMachine->payout += gSlotPayouts[match];
|
|
sSlotMachine->matchedSymbols |= gSlotMatchFlags[match];
|
|
}
|
|
sub_8103E04(3);
|
|
}
|
|
c1 = GetNearbyTag_Quantized(0, 3);
|
|
c2 = GetNearbyTag_Quantized(1, 2);
|
|
c3 = GetNearbyTag_Quantized(2, 1);
|
|
match = GetMatchFromSymbolsInRow(c1, c2, c3);
|
|
if (match != SLOT_MACHINE_MATCHED_NONE)
|
|
{
|
|
if (match != SLOT_MACHINE_MATCHED_1CHERRY)
|
|
{
|
|
sSlotMachine->payout += gSlotPayouts[match];
|
|
sSlotMachine->matchedSymbols |= gSlotMatchFlags[match];
|
|
}
|
|
sub_8103E04(4);
|
|
}
|
|
}
|
|
|
|
static u8 GetMatchFromSymbolsInRow(u8 c1, u8 c2, u8 c3)
|
|
{
|
|
if (c1 == c2 && c1 == c3)
|
|
return gSym2Match[c1];
|
|
if (c1 == SLOT_MACHINE_TAG_7_RED && c2 == SLOT_MACHINE_TAG_7_RED && c3 == SLOT_MACHINE_TAG_7_BLUE)
|
|
return SLOT_MACHINE_MATCHED_777_MIXED;
|
|
if (c1 == SLOT_MACHINE_TAG_7_BLUE && c2 == SLOT_MACHINE_TAG_7_BLUE && c3 == SLOT_MACHINE_TAG_7_RED)
|
|
return SLOT_MACHINE_MATCHED_777_MIXED;
|
|
if (c1 == SLOT_MACHINE_TAG_CHERRY)
|
|
return SLOT_MACHINE_MATCHED_1CHERRY;
|
|
return SLOT_MACHINE_MATCHED_NONE;
|
|
}
|
|
|
|
static void AwardPayout(void)
|
|
{
|
|
RunAwardPayoutActions(CreateTask(RunAwardPayoutActions, 4));
|
|
}
|
|
|
|
static bool8 IsFinalTask_RunAwardPayoutActions(void)
|
|
{
|
|
if (FindTaskIdByFunc(RunAwardPayoutActions) == TAIL_SENTINEL)
|
|
return TRUE;
|
|
else
|
|
return FALSE;
|
|
}
|
|
|
|
static void RunAwardPayoutActions(u8 taskId)
|
|
{
|
|
while (AwardPayoutActions[gTasks[taskId].data[0]](&gTasks[taskId]))
|
|
;
|
|
}
|
|
|
|
static bool8 AwardPayoutAction0(struct Task *task)
|
|
{
|
|
if (sub_8103E38())
|
|
{
|
|
task->data[0]++;
|
|
if (sSlotMachine->payout == 0)
|
|
{
|
|
task->data[0] = 2;
|
|
return TRUE;
|
|
}
|
|
}
|
|
return FALSE;
|
|
}
|
|
// task->data[1]: timer
|
|
static bool8 AwardPayoutAction_GivePayoutToPlayer(struct Task *task)
|
|
{
|
|
if (!task->data[1]--)
|
|
{
|
|
if (IsFanfareTaskInactive())
|
|
PlaySE(SE_PIN);
|
|
sSlotMachine->payout--;
|
|
if (sSlotMachine->coins < 9999)
|
|
sSlotMachine->coins++;
|
|
task->data[1] = 8;
|
|
if (gMain.heldKeys & A_BUTTON)
|
|
task->data[1] = 4;
|
|
}
|
|
if (IsFanfareTaskInactive() && gMain.newKeys & START_BUTTON)
|
|
{
|
|
PlaySE(SE_PIN);
|
|
sSlotMachine->coins += sSlotMachine->payout;
|
|
if (sSlotMachine->coins > 9999)
|
|
sSlotMachine->coins = 9999;
|
|
sSlotMachine->payout = 0;
|
|
}
|
|
if (sSlotMachine->payout == 0)
|
|
task->data[0]++;
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 AwardPayoutAction_FreeTask(struct Task *task)
|
|
{
|
|
if (sub_8103E7C())
|
|
DestroyTask(FindTaskIdByFunc(RunAwardPayoutActions));
|
|
return FALSE;
|
|
}
|
|
|
|
|
|
// Returns the tag that is posOffset below the tag at the top of reelIndex's tape
|
|
static u8 GetNearbyTag_Quantized(u8 reelIndex, s16 posOffset)
|
|
{
|
|
s16 tagIndex = (sSlotMachine->reelTagOffsets[reelIndex] + posOffset) % REEL_NUM_TAGS;
|
|
if (tagIndex < 0)
|
|
tagIndex += REEL_NUM_TAGS;
|
|
return gReelSymbols[reelIndex][tagIndex];
|
|
}
|
|
|
|
|
|
// Calculates GetNearbyTag_Quantized as if the reel was snapped downwards into place
|
|
static u8 GetNearbyTag(u8 reelIndex, s16 posOffset)
|
|
{
|
|
s16 tagOffset = 0;
|
|
s16 result = sSlotMachine->reelPixelOffsets[reelIndex] % 24;
|
|
if (result != 0)
|
|
tagOffset = -1;
|
|
return GetNearbyTag_Quantized(reelIndex, posOffset + tagOffset);
|
|
}
|
|
|
|
static u8 GetNearbyReelTimeTag(s16 n)
|
|
{
|
|
s16 newPosition = (sSlotMachine->reeltimePosition + n) % 6;
|
|
if (newPosition < 0)
|
|
newPosition += 6;
|
|
return gReelTimeTags[newPosition];
|
|
}
|
|
|
|
static void AdvanceSlotReel(u8 reelIndex, s16 value)
|
|
{
|
|
sSlotMachine->reelPixelOffsets[reelIndex] += value;
|
|
sSlotMachine->reelPixelOffsets[reelIndex] %= 504;
|
|
sSlotMachine->reelTagOffsets[reelIndex] = REEL_NUM_TAGS - sSlotMachine->reelPixelOffsets[reelIndex] / 24;
|
|
}
|
|
|
|
s16 AdvanceSlotReelToNextTag(u8 reelIndex, s16 value)
|
|
{
|
|
s16 offset = sSlotMachine->reelPixelOffsets[reelIndex] % 24;
|
|
if (offset != 0)
|
|
{
|
|
if (offset < value)
|
|
value = offset;
|
|
AdvanceSlotReel(reelIndex, value);
|
|
offset = sSlotMachine->reelPixelOffsets[reelIndex] % 24;
|
|
}
|
|
return offset;
|
|
}
|
|
|
|
static void AdvanceReeltimeReel(s16 value)
|
|
{
|
|
sSlotMachine->reeltimePixelOffset += value;
|
|
sSlotMachine->reeltimePixelOffset %= 120;
|
|
sSlotMachine->reeltimePosition = 6 - sSlotMachine->reeltimePixelOffset / 20;
|
|
}
|
|
|
|
s16 AdvanceReeltimeReelToNextTag(s16 value)
|
|
{
|
|
s16 offset = sSlotMachine->reeltimePixelOffset % 20;
|
|
if (offset != 0)
|
|
{
|
|
if (offset < value)
|
|
value = offset;
|
|
AdvanceReeltimeReel(value);
|
|
offset = sSlotMachine->reeltimePixelOffset % 20;
|
|
}
|
|
return offset;
|
|
}
|
|
|
|
static void GameplayTask_StopSlotReel(void)
|
|
{
|
|
u8 i;
|
|
for (i = 0; i < 3; i++)
|
|
{
|
|
u8 taskId = CreateTask(RunSlotReelActions, 2);
|
|
gTasks[taskId].data[15] = i;
|
|
sSlotMachine->slotReelTasks[i] = taskId;
|
|
RunSlotReelActions(taskId);
|
|
}
|
|
}
|
|
|
|
static void ReelTasks_SetUnkTaskData(u8 reelIndex)
|
|
{
|
|
gTasks[sSlotMachine->slotReelTasks[reelIndex]].data[0] = 1;
|
|
gTasks[sSlotMachine->slotReelTasks[reelIndex]].data[14] = 1;
|
|
}
|
|
|
|
static void sub_8102E1C(u8 reelIndex)
|
|
{
|
|
gTasks[sSlotMachine->slotReelTasks[reelIndex]].data[0] = 2;
|
|
}
|
|
|
|
static bool8 IsSlotReelMoving(u8 reelIndex)
|
|
{
|
|
return gTasks[sSlotMachine->slotReelTasks[reelIndex]].data[14];
|
|
}
|
|
|
|
static void RunSlotReelActions(u8 taskId)
|
|
{
|
|
while (SlotReelActions[gTasks[taskId].data[0]](&gTasks[taskId]))
|
|
;
|
|
}
|
|
|
|
// task->data[1] reel turns
|
|
// task->data[15] reelIndex
|
|
static bool8 SlotReelAction_StayStill(struct Task *task)
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 SlotReelAction_Spin(struct Task *task)
|
|
{
|
|
AdvanceSlotReel(task->data[15], sSlotMachine->reelIncrement);
|
|
return FALSE;
|
|
}
|
|
|
|
// As in previous generations, the slot machine often doesn't stop exactly when you press stop
|
|
static bool8 SlotReelAction_DecideWhereToStop(struct Task *task)
|
|
{
|
|
task->data[0]++;
|
|
// initialize data for that reel --> these will be changed if gBiasTags can be lined up
|
|
sSlotMachine->winnerRows[task->data[15]] = 0;
|
|
sSlotMachine->reelExtraTurns[task->data[15]] = 0;
|
|
|
|
if (sSlotMachine->fairRollsLeft == 0 && (sSlotMachine->luckyFlags == 0 || sSlotMachine->luckySpinsLeft == 0 || !DecideReelTurns_BiasTag[task->data[15]]()))
|
|
{
|
|
sSlotMachine->luckySpinsLeft = 0;
|
|
DecideReelTurns_NoBiasTag[task->data[15]]();
|
|
}
|
|
task->data[1] = sSlotMachine->reelExtraTurns[task->data[15]];
|
|
return TRUE;
|
|
}
|
|
|
|
// go to next tag and then do any additional turns
|
|
static bool8 SlotReelAction_MoveToStop(struct Task *task)
|
|
{
|
|
u16 reelStopShocks[ARRAY_COUNT(ReelStopShocks)];
|
|
s16 reelPixelPos;
|
|
|
|
memcpy(reelStopShocks, ReelStopShocks, sizeof(ReelStopShocks));
|
|
reelPixelPos = sSlotMachine->reelPixelOffsets[task->data[15]] % 24;
|
|
if (reelPixelPos != 0)
|
|
reelPixelPos = AdvanceSlotReelToNextTag(task->data[15], sSlotMachine->reelIncrement);
|
|
else if (sSlotMachine->reelExtraTurns[task->data[15]])
|
|
{
|
|
sSlotMachine->reelExtraTurns[task->data[15]]--;
|
|
AdvanceSlotReel(task->data[15], sSlotMachine->reelIncrement);
|
|
reelPixelPos = sSlotMachine->reelPixelOffsets[task->data[15]] % 24;
|
|
}
|
|
if (reelPixelPos == 0 && sSlotMachine->reelExtraTurns[task->data[15]] == 0)
|
|
{
|
|
task->data[0]++;
|
|
task->data[1] = reelStopShocks[task->data[1]];
|
|
task->data[2] = 0;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
// make selected tag oscillate before it becomes still
|
|
static bool8 SlotReelAction_OscillatingStop(struct Task *task)
|
|
{
|
|
sSlotMachine->reelPixelOffsetsWhileStopping[task->data[15]] = task->data[1];
|
|
task->data[1] = -task->data[1];
|
|
task->data[2]++;
|
|
if ((task->data[2] & 0x3) == 0)
|
|
task->data[1] >>= 1;
|
|
if (task->data[1] == 0)
|
|
{
|
|
task->data[0] = 0;
|
|
task->data[14] = 0;
|
|
sSlotMachine->reelPixelOffsetsWhileStopping[task->data[15]] = 0;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 DecideReelTurns_BiasTag_Reel1(void)
|
|
{
|
|
u8 tag2 = GetBiasTag(sSlotMachine->luckyFlags);
|
|
u8 tag1 = tag2;
|
|
if (sSlotMachine->luckyFlags & (LUCKY_BIAS_777 | LUCKY_BIAS_MIXED_777))
|
|
{
|
|
tag1 = SLOT_MACHINE_TAG_7_RED;
|
|
tag2 = SLOT_MACHINE_TAG_7_BLUE;
|
|
}
|
|
return DecideReelTurns_BiasTag_Reel1_Bets[sSlotMachine->bet - 1](tag1, tag2);
|
|
}
|
|
|
|
static bool8 AreTagsAtPosition_Reel1(s16 pos, u8 tag1, u8 tag2)
|
|
{
|
|
u8 tag = GetNearbyTag(0, pos);
|
|
if (tag == tag1 || tag == tag2)
|
|
{
|
|
sSlotMachine->biasTag = tag;
|
|
return TRUE;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 AreCherriesOnScreen_Reel1(s16 offsetFromCenter)
|
|
{
|
|
if (GetNearbyTag(0, 1 - offsetFromCenter) == SLOT_MACHINE_TAG_CHERRY || GetNearbyTag(0, 2 - offsetFromCenter) == SLOT_MACHINE_TAG_CHERRY || GetNearbyTag(0, 3 - offsetFromCenter) == SLOT_MACHINE_TAG_CHERRY)
|
|
return TRUE;
|
|
else
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 IsBiasTowardsCherryOr7s(void)
|
|
{
|
|
if (sSlotMachine->luckyFlags & (LUCKY_BIAS_777 | LUCKY_BIAS_MIXED_777 | LUCKY_BIAS_CHERRY))
|
|
return TRUE;
|
|
else
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 DecideReelTurns_BiasTag_Reel1_Bet1(u8 tag1, u8 tag2)
|
|
{
|
|
s16 i;
|
|
|
|
for (i = 0; i < 5; i++)
|
|
{
|
|
// if a lucky tag appears in the center row within 4 turns
|
|
if (AreTagsAtPosition_Reel1(2 - i, tag1, tag2))
|
|
{
|
|
sSlotMachine->winnerRows[0] = 2;
|
|
sSlotMachine->reelExtraTurns[0] = i;
|
|
return TRUE;
|
|
}
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 DecideReelTurns_BiasTag_Reel1_Bet2or3(u8 tag1, u8 tag2)
|
|
{
|
|
s16 i;
|
|
bool8 biased = IsBiasTowardsCherryOr7s();
|
|
// if lucky numbers or no cherries are currently on screen in reel 1...
|
|
if (biased || !AreCherriesOnScreen_Reel1(0))
|
|
{
|
|
for (i = 1; i < 4; i++)
|
|
{
|
|
// if a bias tag is currently on the screen
|
|
if (AreTagsAtPosition_Reel1(i, tag1, tag2))
|
|
{
|
|
sSlotMachine->winnerRows[0] = i;
|
|
sSlotMachine->reelExtraTurns[0] = 0;
|
|
return TRUE;
|
|
}
|
|
}
|
|
}
|
|
for (i = 1; i < 5; i++)
|
|
{
|
|
bool8 biasedCopy = biased; // redundant
|
|
// if biased or if in the next 4 turns there is a screen with no cherries...
|
|
if (biasedCopy || !AreCherriesOnScreen_Reel1(i))
|
|
{
|
|
//...and if a bias tag is in top row of that screen
|
|
if (AreTagsAtPosition_Reel1(1 - i, tag1, tag2))
|
|
{
|
|
//...and if it only took 1 turn and the lucky tag could also be the bottom row of a screen with no cherries...
|
|
if (i == 1 && (biasedCopy || !AreCherriesOnScreen_Reel1(3)))
|
|
{
|
|
sSlotMachine->winnerRows[0] = 3;
|
|
sSlotMachine->reelExtraTurns[0] = 3;
|
|
return TRUE;
|
|
}
|
|
//...or if it isn't the last turn and the lucky tag could be in the center row of a screen with no cherries...
|
|
if (i < 4 && (biasedCopy || !AreCherriesOnScreen_Reel1(i + 1)))
|
|
{
|
|
sSlotMachine->winnerRows[0] = 2;
|
|
sSlotMachine->reelExtraTurns[0] = i + 1;
|
|
return TRUE;
|
|
}
|
|
//...else
|
|
sSlotMachine->winnerRows[0] = 1;
|
|
sSlotMachine->reelExtraTurns[0] = i;
|
|
return TRUE;
|
|
}
|
|
}
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 DecideReelTurns_BiasTag_Reel2(void)
|
|
{
|
|
return DecideReelTurns_BiasTag_Reel2_Bets[sSlotMachine->bet - 1]();
|
|
}
|
|
|
|
static bool8 DecideReelTurns_BiasTag_Reel2_Bet1or2(void)
|
|
{
|
|
s16 i;
|
|
s16 biasTagLocation_Reel1 = sSlotMachine->winnerRows[0];
|
|
|
|
for (i = 0; i < 5; i++)
|
|
{
|
|
// if biasTag appears in the same row within 4 turns
|
|
if (GetNearbyTag(1, biasTagLocation_Reel1 - i) == sSlotMachine->biasTag)
|
|
{
|
|
sSlotMachine->winnerRows[1] = biasTagLocation_Reel1;
|
|
sSlotMachine->reelExtraTurns[1] = i;
|
|
return TRUE;
|
|
}
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 DecideReelTurns_BiasTag_Reel2_Bet3(void)
|
|
{
|
|
s16 i;
|
|
// if biasTag appears in the same row within 4 turns...
|
|
if (DecideReelTurns_BiasTag_Reel2_Bet1or2())
|
|
{
|
|
//...and if the biasTag is not in middle row of reel 1 and if biasTag appears in middle row of reel 2 in 2 or 3 turns...
|
|
if (sSlotMachine->winnerRows[0] != 2 && sSlotMachine->reelExtraTurns[1] > 1 && sSlotMachine->reelExtraTurns[1] != 4)
|
|
{
|
|
for (i = 0; i < 5; i++)
|
|
{
|
|
//...and if the bias tag will appear in the middle row within 4 turns
|
|
if (GetNearbyTag(1, 2 - i) == sSlotMachine->biasTag)
|
|
{
|
|
sSlotMachine->winnerRows[1] = 2;
|
|
sSlotMachine->reelExtraTurns[1] = i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
return TRUE;
|
|
}
|
|
// else if the biasTag is not in middle row of reel 1...
|
|
if (sSlotMachine->winnerRows[0] != 2)
|
|
{
|
|
for (i = 0; i < 5; i++)
|
|
{
|
|
//...and if the biasTag will appear in the center row of reel 2 within 4 turns
|
|
if (GetNearbyTag(1, 2 - i) == sSlotMachine->biasTag)
|
|
{
|
|
sSlotMachine->winnerRows[1] = 2;
|
|
sSlotMachine->reelExtraTurns[1] = i;
|
|
return TRUE;
|
|
}
|
|
}
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 DecideReelTurns_BiasTag_Reel3(void)
|
|
{
|
|
u8 biasTag = sSlotMachine->biasTag;
|
|
if (sSlotMachine->luckyFlags & LUCKY_BIAS_MIXED_777)
|
|
{
|
|
biasTag = SLOT_MACHINE_TAG_7_RED;
|
|
if (sSlotMachine->biasTag == SLOT_MACHINE_TAG_7_RED)
|
|
{
|
|
biasTag = SLOT_MACHINE_TAG_7_BLUE;
|
|
}
|
|
}
|
|
return DecideReelTurns_BiasTag_Reel3_Bets[sSlotMachine->bet - 1](biasTag);
|
|
}
|
|
|
|
static bool8 DecideReelTurns_BiasTag_Reel3_Bet1or2(u8 biasTag)
|
|
{
|
|
s16 i;
|
|
s16 biasTagLocation_Reel2 = sSlotMachine->winnerRows[1];
|
|
|
|
for (i = 0; i < 5; i++)
|
|
{
|
|
// if the biasTag appears in the same row as in reel 2 within 4 turns
|
|
if (GetNearbyTag(2, biasTagLocation_Reel2 - i) == biasTag)
|
|
{
|
|
sSlotMachine->winnerRows[2] = biasTagLocation_Reel2;
|
|
sSlotMachine->reelExtraTurns[2] = i;
|
|
return TRUE;
|
|
}
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 DecideReelTurns_BiasTag_Reel3_Bet3(u8 biasTag)
|
|
{
|
|
s16 i;
|
|
s16 biasTagFinalPos;
|
|
// if the final position of the biasTag matches in reel 1 and reel 2...
|
|
if (sSlotMachine->winnerRows[0] == sSlotMachine->winnerRows[1])
|
|
//...then try to line it up in reel 3
|
|
return DecideReelTurns_BiasTag_Reel3_Bet1or2(biasTag);
|
|
// else place it in the row opposite reel 1's
|
|
if (sSlotMachine->winnerRows[0] == 1)
|
|
biasTagFinalPos = 3;
|
|
else
|
|
biasTagFinalPos = 1;
|
|
for (i = 0; i < 5; i++)
|
|
{
|
|
// if the biasTag lands in that position within 4 turns
|
|
if (GetNearbyTag(2, biasTagFinalPos - i) == biasTag)
|
|
{
|
|
sSlotMachine->reelExtraTurns[2] = i;
|
|
sSlotMachine->winnerRows[2] = biasTagFinalPos;
|
|
return TRUE;
|
|
}
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
// Advance until there are no cherries on screen in reel 1
|
|
|
|
static void DecideReelTurns_NoBiasTag_Reel1(void)
|
|
{
|
|
s16 i = 0;
|
|
|
|
while (AreCherriesOnScreen_Reel1(i) != 0)
|
|
i++;
|
|
sSlotMachine->reelExtraTurns[0] = i;
|
|
}
|
|
|
|
static bool8 IsBiasTag777_SwitchColor(u8 *biasTagPtr)
|
|
{
|
|
if (*biasTagPtr == SLOT_MACHINE_TAG_7_RED)
|
|
{
|
|
*biasTagPtr = SLOT_MACHINE_TAG_7_BLUE;
|
|
return TRUE;
|
|
}
|
|
if (*biasTagPtr == SLOT_MACHINE_TAG_7_BLUE)
|
|
{
|
|
*biasTagPtr = SLOT_MACHINE_TAG_7_RED;
|
|
return TRUE;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static void DecideReelTurns_NoBiasTag_Reel2(void)
|
|
{
|
|
DecideReelTurns_NoBiasTag_Reel2_Bets[sSlotMachine->bet - 1]();
|
|
}
|
|
|
|
// only does stuff if the biasTag is one of the 7's, plus other conditions
|
|
static void DecideReelTurns_NoBiasTag_Reel2_Bet1(void)
|
|
{
|
|
if (sSlotMachine->winnerRows[0] != 0 && sSlotMachine->luckyFlags & LUCKY_BIAS_777)
|
|
{
|
|
u8 biasTag = GetNearbyTag(0, 2 - sSlotMachine->reelExtraTurns[0]);
|
|
//...and if biasTag is one of the 7's...
|
|
if (IsBiasTag777_SwitchColor(&biasTag))
|
|
//...swap color of biasTag...
|
|
{
|
|
s16 i;
|
|
for (i = 0; i < 5; i++)
|
|
{
|
|
//...and if the biasTag appears within 4 turns
|
|
if (biasTag == GetNearbyTag(1, 2 - i))
|
|
{
|
|
sSlotMachine->winnerRows[1] = 2;
|
|
sSlotMachine->reelExtraTurns[1] = i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void DecideReelTurns_NoBiasTag_Reel2_Bet2(void)
|
|
{
|
|
if (sSlotMachine->winnerRows[0] != 0 && sSlotMachine->luckyFlags & LUCKY_BIAS_777)
|
|
{
|
|
u8 biasTag = GetNearbyTag(0, sSlotMachine->winnerRows[0] - sSlotMachine->reelExtraTurns[0]);
|
|
//...and if biasTag is one of the 7's...
|
|
if (IsBiasTag777_SwitchColor(&biasTag))
|
|
//...swap color of biasTag...
|
|
{
|
|
s16 i;
|
|
for (i = 0; i < 5; i++)
|
|
{
|
|
//...and if the biasTag appears in same row in reel 2 within 4 turns
|
|
if (biasTag == GetNearbyTag(1, sSlotMachine->winnerRows[0] - i))
|
|
{
|
|
sSlotMachine->winnerRows[1] = sSlotMachine->winnerRows[0];
|
|
sSlotMachine->reelExtraTurns[1] = i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void DecideReelTurns_NoBiasTag_Reel2_Bet3(void)
|
|
{
|
|
s16 i;
|
|
s16 j;
|
|
// if reel 1 has a biasTag and bit 7 is set in luckyFlags...
|
|
if (sSlotMachine->winnerRows[0] != 0 && sSlotMachine->luckyFlags & LUCKY_BIAS_777)
|
|
{
|
|
//...and if biasTag appeared in the center row of reel 1
|
|
if (sSlotMachine->winnerRows[0] == 2)
|
|
{
|
|
DecideReelTurns_NoBiasTag_Reel2_Bet2();
|
|
}
|
|
else
|
|
{
|
|
u8 biasTag = GetNearbyTag(0, sSlotMachine->winnerRows[0] - sSlotMachine->reelExtraTurns[0]);
|
|
//...and if biasTag is one of the 7's...
|
|
if (IsBiasTag777_SwitchColor(&biasTag))
|
|
//...swap the color of the 7...
|
|
{
|
|
j = 2;
|
|
if (sSlotMachine->winnerRows[0] == 3)
|
|
j = 3;
|
|
for (i = 0; i < 2; i++, j--)
|
|
{
|
|
if (biasTag == GetNearbyTag(1, j))
|
|
{
|
|
sSlotMachine->winnerRows[1] = j;
|
|
sSlotMachine->reelExtraTurns[1] = 0;
|
|
return;
|
|
}
|
|
}
|
|
for (j = 1; j < 5; j++)
|
|
{
|
|
if (biasTag == GetNearbyTag(1, sSlotMachine->winnerRows[0] - j))
|
|
{
|
|
if (sSlotMachine->winnerRows[0] == 1)
|
|
{
|
|
if (j < 3)
|
|
{
|
|
sSlotMachine->winnerRows[1] = 2;
|
|
sSlotMachine->reelExtraTurns[1] = j + 1;
|
|
}
|
|
else
|
|
{
|
|
sSlotMachine->winnerRows[1] = 1;
|
|
sSlotMachine->reelExtraTurns[1] = j;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (j < 3)
|
|
{
|
|
sSlotMachine->winnerRows[1] = 3;
|
|
sSlotMachine->reelExtraTurns[1] = j;
|
|
}
|
|
else
|
|
{
|
|
sSlotMachine->winnerRows[1] = 2;
|
|
sSlotMachine->reelExtraTurns[1] = j - 1;
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static bool8 AreTagsMixed77(u8 tag1, u8 tag2)
|
|
{
|
|
if ((tag1 == SLOT_MACHINE_TAG_7_RED && tag2 == SLOT_MACHINE_TAG_7_BLUE) || (tag1 == SLOT_MACHINE_TAG_7_BLUE && tag2 == SLOT_MACHINE_TAG_7_RED))
|
|
return TRUE;
|
|
else
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 AreTagsMixed777(u8 tag1, u8 tag2, u8 tag3)
|
|
{
|
|
if ((tag1 == SLOT_MACHINE_TAG_7_RED && tag2 == SLOT_MACHINE_TAG_7_BLUE && tag3 == SLOT_MACHINE_TAG_7_RED) ||
|
|
(tag1 == SLOT_MACHINE_TAG_7_BLUE && tag2 == SLOT_MACHINE_TAG_7_RED && tag3 == SLOT_MACHINE_TAG_7_BLUE))
|
|
return TRUE;
|
|
else
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 TagsDontMatchOrHaveAny7s(u8 tag1, u8 tag2, u8 tag3)
|
|
{
|
|
if ((tag1 == SLOT_MACHINE_TAG_7_RED && tag2 == SLOT_MACHINE_TAG_7_BLUE && tag3 == SLOT_MACHINE_TAG_7_RED) ||
|
|
(tag1 == SLOT_MACHINE_TAG_7_BLUE && tag2 == SLOT_MACHINE_TAG_7_RED && tag3 == SLOT_MACHINE_TAG_7_BLUE) ||
|
|
(tag1 == SLOT_MACHINE_TAG_7_RED && tag2 == SLOT_MACHINE_TAG_7_RED && tag3 == SLOT_MACHINE_TAG_7_BLUE) ||
|
|
(tag1 == SLOT_MACHINE_TAG_7_BLUE && tag2 == SLOT_MACHINE_TAG_7_BLUE && tag3 == SLOT_MACHINE_TAG_7_RED) ||
|
|
(tag1 == tag2 && tag1 == tag3))
|
|
{
|
|
return FALSE;
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
static void DecideReelTurns_NoBiasTag_Reel3(void)
|
|
{
|
|
DecideReelTurns_NoBiasTag_Reel3_Bets[sSlotMachine->bet - 1]();
|
|
}
|
|
|
|
static void DecideReelTurns_NoBiasTag_Reel3_Bet1(void)
|
|
{
|
|
s16 i = 0;
|
|
u8 tag1 = GetNearbyTag(0, 2 - sSlotMachine->reelExtraTurns[0]);
|
|
u8 tag2 = GetNearbyTag(1, 2 - sSlotMachine->reelExtraTurns[1]);
|
|
// if tags match in first 2 reels...
|
|
if (tag1 == tag2)
|
|
{
|
|
//...spin until you get non-matching tag
|
|
while (1)
|
|
{
|
|
u8 tag3;
|
|
if (!(tag1 == (tag3 = GetNearbyTag(2, 2 - i)) || (tag1 == SLOT_MACHINE_TAG_7_RED && tag3 == SLOT_MACHINE_TAG_7_BLUE) || (tag1 == SLOT_MACHINE_TAG_7_BLUE && tag3 == SLOT_MACHINE_TAG_7_RED)))
|
|
break;
|
|
i++;
|
|
}
|
|
}
|
|
else if (AreTagsMixed77(tag1, tag2))
|
|
{
|
|
if (sSlotMachine->luckyFlags & LUCKY_BIAS_777)
|
|
{
|
|
//...see if you can match with reel 1 within 4 turns
|
|
for (i = 0; i < 5; i++)
|
|
{
|
|
if (tag1 == GetNearbyTag(2, 2 - i))
|
|
{
|
|
sSlotMachine->reelExtraTurns[2] = i;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
// turn until you aren't matching with reel 1
|
|
i = 0;
|
|
while (1)
|
|
{
|
|
if (tag1 != GetNearbyTag(2, 2 - i))
|
|
break;
|
|
i++;
|
|
}
|
|
}
|
|
sSlotMachine->reelExtraTurns[2] = i;
|
|
}
|
|
|
|
static void DecideReelTurns_NoBiasTag_Reel3_Bet2(void)
|
|
{
|
|
s16 extraTurns = 0;
|
|
s16 i;
|
|
u8 tag1;
|
|
u8 tag2;
|
|
u8 tag3;
|
|
if (sSlotMachine->winnerRows[1] != 0 && sSlotMachine->winnerRows[0] == sSlotMachine->winnerRows[1] && sSlotMachine->luckyFlags & LUCKY_BIAS_777)
|
|
{
|
|
tag1 = GetNearbyTag(0, sSlotMachine->winnerRows[0] - sSlotMachine->reelExtraTurns[0]);
|
|
tag2 = GetNearbyTag(1, sSlotMachine->winnerRows[1] - sSlotMachine->reelExtraTurns[1]);
|
|
//...and if tags are mixed 7s...
|
|
if (AreTagsMixed77(tag1, tag2))
|
|
{
|
|
//...try to match with reel 1 within 4 turns
|
|
for (i = 0; i < 5; i++)
|
|
{
|
|
tag3 = GetNearbyTag(2, sSlotMachine->winnerRows[1] - i);
|
|
if (tag1 == tag3)
|
|
{
|
|
extraTurns = i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// GUESS: spin until there's no possible match within 4 turns of you stopping
|
|
while (1)
|
|
{
|
|
s16 loopExit;
|
|
for (i = 1, loopExit = 0; i < 4; i++)
|
|
{
|
|
tag1 = GetNearbyTag(0, i - sSlotMachine->reelExtraTurns[0]); // why does this update with i
|
|
tag2 = GetNearbyTag(1, i - sSlotMachine->reelExtraTurns[1]);
|
|
tag3 = GetNearbyTag(2, i - extraTurns);
|
|
// if bit 7 of luckyFlags is unset...
|
|
//...and if all 3 tags match and they're not mixed 7s
|
|
if (!TagsDontMatchOrHaveAny7s(tag1, tag2, tag3) && (!AreTagsMixed777(tag1, tag2, tag3) || !(sSlotMachine->luckyFlags & LUCKY_BIAS_777)))
|
|
{
|
|
loopExit++;
|
|
break;
|
|
}
|
|
}
|
|
if (loopExit == 0)
|
|
break;
|
|
extraTurns++;
|
|
}
|
|
sSlotMachine->reelExtraTurns[2] = extraTurns;
|
|
}
|
|
|
|
static void DecideReelTurns_NoBiasTag_Reel3_Bet3(void)
|
|
{
|
|
u8 tag1;
|
|
u8 tag2;
|
|
u8 tag3;
|
|
s16 j;
|
|
s16 i;
|
|
|
|
DecideReelTurns_NoBiasTag_Reel3_Bet2();
|
|
if (sSlotMachine->winnerRows[1] != 0 && sSlotMachine->winnerRows[0] != sSlotMachine->winnerRows[1] && sSlotMachine->luckyFlags & LUCKY_BIAS_777)
|
|
{
|
|
tag1 = GetNearbyTag(0, sSlotMachine->winnerRows[0] - sSlotMachine->reelExtraTurns[0]);
|
|
tag2 = GetNearbyTag(1, sSlotMachine->winnerRows[1] - sSlotMachine->reelExtraTurns[1]);
|
|
//..and if tags are mixed 7s...
|
|
if (AreTagsMixed77(tag1, tag2))
|
|
{
|
|
j = 1;
|
|
if (sSlotMachine->winnerRows[0] == 1)
|
|
j = 3;
|
|
for (i = 0; i < 5; i++)
|
|
{
|
|
tag3 = GetNearbyTag(2, j - (sSlotMachine->reelExtraTurns[2] + i));
|
|
if (tag1 == tag3)
|
|
{
|
|
sSlotMachine->reelExtraTurns[2] += i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
while (1)
|
|
{
|
|
tag1 = GetNearbyTag(0, 1 - sSlotMachine->reelExtraTurns[0]);
|
|
tag2 = GetNearbyTag(1, 2 - sSlotMachine->reelExtraTurns[1]);
|
|
tag3 = GetNearbyTag(2, 3 - sSlotMachine->reelExtraTurns[2]);
|
|
if (TagsDontMatchOrHaveAny7s(tag1, tag2, tag3) || (AreTagsMixed777(tag1, tag2, tag3) && sSlotMachine->luckyFlags & LUCKY_BIAS_777))
|
|
break;
|
|
sSlotMachine->reelExtraTurns[2]++;
|
|
}
|
|
while (1)
|
|
{
|
|
tag1 = GetNearbyTag(0, 3 - sSlotMachine->reelExtraTurns[0]);
|
|
tag2 = GetNearbyTag(1, 2 - sSlotMachine->reelExtraTurns[1]);
|
|
tag3 = GetNearbyTag(2, 1 - sSlotMachine->reelExtraTurns[2]);
|
|
if (TagsDontMatchOrHaveAny7s(tag1, tag2, tag3) || (AreTagsMixed777(tag1, tag2, tag3) && sSlotMachine->luckyFlags & LUCKY_BIAS_777))
|
|
break;
|
|
sSlotMachine->reelExtraTurns[2]++;
|
|
}
|
|
}
|
|
|
|
static void sub_8103C14(u8 a0)
|
|
{
|
|
u8 taskId = CreateTask(sub_8103C48, 5);
|
|
gTasks[taskId].data[15] = a0;
|
|
sub_8103C48(taskId);
|
|
}
|
|
|
|
static void sub_8103C48(u8 taskId)
|
|
{
|
|
gUnknown_083ECBA0[gTasks[taskId].data[0]](&gTasks[taskId], taskId);
|
|
}
|
|
|
|
static void sub_8103C78(struct Task *task, u8 taskId)
|
|
{
|
|
sub_81065A8(gUnknown_083ECBAC[task->data[15]], 0x62, 0x63, 0x72, 0x73);
|
|
task->data[0]++;
|
|
}
|
|
|
|
static void sub_8103CAC(struct Task *task, u8 taskId)
|
|
{
|
|
if (++task->data[1] > 11)
|
|
task->data[0]++;
|
|
}
|
|
|
|
static void sub_8103CC8(struct Task *task, u8 taskId)
|
|
{
|
|
sub_81065A8(gUnknown_083ECBAC[task->data[15]], 0x42, 0x43, 0x52, 0x53);
|
|
DestroyTask(taskId);
|
|
}
|
|
|
|
static void LoadLitTile(u8 tileId)
|
|
{
|
|
LoadPalette(gUnknown_083EDD08[tileId], gUnknown_083EDD30[tileId], 2);
|
|
}
|
|
|
|
static void sub_8103D28(u8 a0)
|
|
{
|
|
LoadPalette(gUnknown_083EDD1C[a0], gUnknown_083EDD30[a0], 2);
|
|
}
|
|
|
|
// light up the value bet by the player
|
|
static void LoadBetTiles(u8 betVal)
|
|
{
|
|
u8 i;
|
|
for (i = 0; i < gNumberBettingTiles[betVal]; i++)
|
|
LoadLitTile(gBettingTilesId[betVal][i]);
|
|
}
|
|
|
|
static void sub_8103D8C(u8 a0)
|
|
{
|
|
u8 i;
|
|
for (i = 0; i < gNumberBettingTiles[a0]; i++)
|
|
sub_8103D28(gBettingTilesId[a0][i]);
|
|
}
|
|
|
|
static void sub_8103DC8(void)
|
|
{
|
|
u8 i;
|
|
for (i = 0; i < 5; i++)
|
|
{
|
|
u8 spriteId = CreateInvisibleSprite(sub_8103EE4);
|
|
gSprites[spriteId].data[0] = i;
|
|
sSlotMachine->unk44[i] = spriteId;
|
|
}
|
|
}
|
|
|
|
static void sub_8103E04(u8 a0)
|
|
{
|
|
struct Sprite *sprite = gSprites + sSlotMachine->unk44[a0];
|
|
sprite->data[1] = 1;
|
|
sprite->data[2] = 4;
|
|
sprite->data[3] = 0;
|
|
sprite->data[4] = 0;
|
|
sprite->data[5] = 2;
|
|
sprite->data[7] = 0;
|
|
}
|
|
|
|
// something with payout digits
|
|
static bool8 sub_8103E38(void)
|
|
{
|
|
u8 i;
|
|
for (i = 0; i < 5; i++)
|
|
{
|
|
struct Sprite *sprite = &gSprites[sSlotMachine->unk44[i]];
|
|
if (sprite->data[1] && sprite->data[2])
|
|
return FALSE;
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
static bool8 sub_8103E7C(void)
|
|
{
|
|
u8 i;
|
|
for (i = 0; i < 5; i++)
|
|
{
|
|
if (!sub_8103EAC(sSlotMachine->unk44[i]))
|
|
return FALSE;
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
static bool8 sub_8103EAC(u8 spriteId)
|
|
{
|
|
struct Sprite *sprite = gSprites + spriteId;
|
|
if (!sprite->data[1])
|
|
return TRUE;
|
|
if (sprite->data[7])
|
|
sprite->data[1] = 0;
|
|
return sprite->data[7];
|
|
}
|
|
|
|
static void sub_8103EE4(struct Sprite *sprite)
|
|
{
|
|
s16 r4;
|
|
if (sprite->data[1])
|
|
{
|
|
if (!sprite->data[3]--)
|
|
{
|
|
sprite->data[7] = 0;
|
|
sprite->data[3] = 1;
|
|
sprite->data[4] += sprite->data[5];
|
|
r4 = 4;
|
|
if (sprite->data[2])
|
|
r4 = 8;
|
|
if (sprite->data[4] <= 0)
|
|
{
|
|
sprite->data[7] = 1;
|
|
sprite->data[5] = -sprite->data[5];
|
|
if (sprite->data[2])
|
|
sprite->data[2]--;
|
|
}
|
|
else if (sprite->data[4] >= r4)
|
|
sprite->data[5] = -sprite->data[5];
|
|
if (sprite->data[2])
|
|
sprite->data[3] <<= 1;
|
|
}
|
|
MultiplyPaletteRGBComponents(gUnknown_083EDD30[sprite->data[0]], sprite->data[4], sprite->data[4], sprite->data[4]);
|
|
}
|
|
}
|
|
|
|
static void sub_8103F70(void)
|
|
{
|
|
u8 taskId = CreateTask(sub_8103FE8_, 6);
|
|
gTasks[taskId].data[3] = 1;
|
|
sub_8103FE8_(taskId);
|
|
}
|
|
|
|
static bool8 sub_8103FA0(void)
|
|
{
|
|
u8 taskId = FindTaskIdByFunc(sub_8103FE8_);
|
|
if (!gTasks[taskId].data[2])
|
|
{
|
|
DestroyTask(taskId);
|
|
LoadPalette(gUnknown_083EDDAC, 0x10, 0x20);
|
|
return TRUE;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static void sub_8103FE8_(u8 taskId)
|
|
{
|
|
struct Task *task = &gTasks[taskId];
|
|
if (!task->data[1]--)
|
|
{
|
|
task->data[1] = 4;
|
|
task->data[2] += task->data[3];
|
|
if (task->data[2] == 0 || task->data[2] == 2)
|
|
task->data[3] = -task->data[3];
|
|
}
|
|
LoadPalette(gUnknown_083EDDA0[task->data[2]], 0x10, 0x20);
|
|
}
|
|
|
|
static void GameplayTask_PikaPower(void)
|
|
{
|
|
sSlotMachine->unkTaskPointer3E = CreateTask(sub_81040E8, 8);
|
|
}
|
|
|
|
static void DisplayPikaPower(u8 pikaPower)
|
|
{
|
|
struct Task *task = &gTasks[sSlotMachine->unkTaskPointer3E];
|
|
ClearTaskDataFields_2orHigher(task);
|
|
task->data[0] = 1;
|
|
task->data[1]++;
|
|
task->data[15] = 1; // points to a reelIndex
|
|
}
|
|
|
|
static void sub_8104098(void)
|
|
{
|
|
struct Task *task = &gTasks[sSlotMachine->unkTaskPointer3E];
|
|
ClearTaskDataFields_2orHigher(task);
|
|
task->data[0] = 3;
|
|
task->data[15] = 1; // points to a reelIndex
|
|
}
|
|
|
|
static bool8 sub_81040C8(void)
|
|
{
|
|
return gTasks[sSlotMachine->unkTaskPointer3E].data[15];
|
|
}
|
|
|
|
static void sub_81040E8(u8 taskId)
|
|
{
|
|
gUnknown_083ECBB4[gTasks[taskId].data[0]](&gTasks[taskId]);
|
|
}
|
|
|
|
static void nullsub_68(struct Task *task)
|
|
{
|
|
}
|
|
|
|
static void sub_810411C(struct Task *task)
|
|
{
|
|
task->data[2] = sub_8105B1C((task->data[1] << 3) + 20, 20);
|
|
task->data[0]++;
|
|
}
|
|
|
|
static void sub_8104144(struct Task *task)
|
|
{
|
|
if (gSprites[task->data[2]].data[7])
|
|
{
|
|
s16 r5 = task->data[1] + 2;
|
|
s16 r3 = 0;
|
|
s16 r2 = 0;
|
|
if (task->data[1] == 1)
|
|
r3 = 1, r2 = 1;
|
|
else if (task->data[1] == 16)
|
|
r3 = 2, r2 = 2;
|
|
sSelectedPikaPowerTile[r2] = pikaPowerTileTable[r3][0];
|
|
LoadBgTilemap(2, &sSelectedPikaPowerTile[r2], 2, r5 + 0x40);
|
|
sub_8105B88(task->data[2]);
|
|
task->data[0] = 0;
|
|
task->data[15] = 0; // points to a reelIndex
|
|
}
|
|
}
|
|
|
|
static void sub_81041AC(struct Task *task)
|
|
{
|
|
s16 r5 = task->data[1] + 2;
|
|
s16 r3 = 0;
|
|
s16 r2 = 3;
|
|
if (task->data[1] == 1)
|
|
r3 = 1, r2 = 1;
|
|
else if (task->data[1] == 16)
|
|
r3 = 2, r2 = 2;
|
|
if (task->data[2] == 0)
|
|
{
|
|
sSelectedPikaPowerTile[r2] = pikaPowerTileTable[r3][1];
|
|
LoadBgTilemap(2, &sSelectedPikaPowerTile[r2], 2, r5 + 0x40);
|
|
task->data[1]--;
|
|
}
|
|
if (++task->data[2] >= 20)
|
|
task->data[2] = 0;
|
|
if (task->data[1] == 0)
|
|
{
|
|
task->data[0] = 0;
|
|
task->data[15] = 0;
|
|
}
|
|
}
|
|
|
|
static void ClearTaskDataFields_2orHigher(struct Task *task)
|
|
{
|
|
u8 i;
|
|
|
|
for (i = 2; i < 16; i++)
|
|
task->data[i] = 0;
|
|
}
|
|
|
|
// possibly load tiles for pika power meter
|
|
static void sub_810423C(u8 pikaPower)
|
|
{
|
|
s16 i;
|
|
s16 r3 = 0, r1 = 0;
|
|
s16 r4 = 3;
|
|
for (i = 0; i < pikaPower; i++, r4++)
|
|
{
|
|
r3 = 0, r1 = 0;
|
|
if (i == 0)
|
|
r3 = 1, r1 = 1;
|
|
else if (i == 15) // pikaPower meter is full
|
|
r3 = 2, r1 = 2;
|
|
sSelectedPikaPowerTile[r1] = pikaPowerTileTable[r3][0];
|
|
LoadBgTilemap(2, &sSelectedPikaPowerTile[r1], 2, r4 + 0x40);
|
|
}
|
|
for (; i < 16; i++, r4++)
|
|
{
|
|
r3 = 0, r1 = 3;
|
|
if (i == 0)
|
|
r3 = 1, r1 = 1;
|
|
else if (i == 15)
|
|
r3 = 2, r1 = 2;
|
|
sSelectedPikaPowerTile[r1] = pikaPowerTileTable[r3][1];
|
|
LoadBgTilemap(2, &sSelectedPikaPowerTile[r1], 2, r4 + 0x40);
|
|
}
|
|
gTasks[sSlotMachine->unkTaskPointer3E].data[1] = pikaPower;
|
|
}
|
|
|
|
static void BeginReeltime(void)
|
|
{
|
|
u8 taskId = CreateTask(RunReeltimeActions, 7);
|
|
RunReeltimeActions(taskId);
|
|
}
|
|
|
|
static bool8 IsFinalTask_RunReelTimeActions(void)
|
|
{
|
|
if (FindTaskIdByFunc(RunReeltimeActions) == TAIL_SENTINEL)
|
|
return TRUE;
|
|
return FALSE;
|
|
}
|
|
|
|
static void RunReeltimeActions(u8 taskId)
|
|
{
|
|
// task.data[0] points to which ReelTimeAction to do, and starts at 0
|
|
// task.data[1] has something to do with the threshold
|
|
// task.data[4] says how many pixels to advance the reel
|
|
// task.data[5] is a timer
|
|
ReeltimeActions[gTasks[taskId].data[0]](&gTasks[taskId]);
|
|
}
|
|
|
|
static void ReeltimeAction0(struct Task *task)
|
|
{
|
|
sSlotMachine->fairRollsLeft = 0;
|
|
sSlotMachine->reeltimePixelOffset = 0;
|
|
sSlotMachine->reeltimePosition = 0;
|
|
task->data[0]++;
|
|
task->data[1] = 0;
|
|
task->data[2] = 30;
|
|
task->data[4] = 1280; // reel speed
|
|
gSpriteCoordOffsetX = 0;
|
|
gSpriteCoordOffsetY = 0;
|
|
SetGpuReg(REG_OFFSET_BG1HOFS, 0);
|
|
SetGpuReg(REG_OFFSET_BG1VOFS, 0);
|
|
sub_8104A40(REG_OFFSET_BG3VOFS, 0);
|
|
sub_81051C0();
|
|
sub_8105100();
|
|
sub_81052EC();
|
|
sub_81053A0();
|
|
sub_810545C();
|
|
GetReeltimeDraw();
|
|
StopMapMusic();
|
|
PlayNewMapMusic(MUS_BD_TIME);
|
|
}
|
|
|
|
static void ReeltimeAction1(struct Task *task)
|
|
{
|
|
s16 r3;
|
|
gSpriteCoordOffsetX -= 8;
|
|
task->data[1] += 8;
|
|
r3 = ((task->data[1] + 240) & 0xff) >> 3;
|
|
SetGpuReg(REG_OFFSET_BG1HOFS, task->data[1] & 0x1ff);
|
|
if (r3 != task->data[2] && task->data[3] <= 18)
|
|
{
|
|
task->data[2] = r3;
|
|
task->data[3] = task->data[1] >> 3;
|
|
sub_8104A40(r3, task->data[3]);
|
|
}
|
|
if (task->data[1] >= 200)
|
|
{
|
|
task->data[0]++;
|
|
task->data[3] = 0;
|
|
}
|
|
AdvanceReeltimeReel(task->data[4] >> 8);
|
|
}
|
|
|
|
static void ReeltimeAction2(struct Task *task)
|
|
{
|
|
AdvanceReeltimeReel(task->data[4] >> 8);
|
|
if (++task->data[5] >= 60)
|
|
{
|
|
task->data[0]++;
|
|
CreateReelTimeSprites1();
|
|
CreateReelTimeSprite2();
|
|
}
|
|
}
|
|
|
|
static void ReeltimeAction3(struct Task *task)
|
|
{
|
|
int r5;
|
|
u8 sp0[ARRAY_COUNT(gUnknown_085A75C0)];
|
|
s16 sp4[ARRAY_COUNT(gUnknown_085A75C4)];
|
|
s16 spC[ARRAY_COUNT(gUnknown_085A75CC)];
|
|
|
|
memcpy(sp0, gUnknown_085A75C0, sizeof(gUnknown_085A75C0));
|
|
memcpy(sp4, gUnknown_085A75C4, sizeof(gUnknown_085A75C4));
|
|
memcpy(spC, gUnknown_085A75CC, sizeof(gUnknown_085A75CC));
|
|
|
|
AdvanceReeltimeReel(task->data[4] >> 8);
|
|
// gradually slow down the reel
|
|
task->data[4] -= 4;
|
|
r5 = 4 - (task->data[4] >> 8);
|
|
sub_8105688(sp4[r5]);
|
|
sub_81057E8(spC[r5]);
|
|
StartSpriteAnimIfDifferent(gSprites + sSlotMachine->reelTimeSprite3F, sp0[r5]);
|
|
// once speed goes below 256, go to next ReelTimeAction and keep the speed level
|
|
if (task->data[4] <= 0x100)
|
|
{
|
|
task->data[0]++;
|
|
task->data[4] = 0x100;
|
|
task->data[5] = 0;
|
|
}
|
|
}
|
|
|
|
static void ReeltimeAction4(struct Task *task)
|
|
{
|
|
AdvanceReeltimeReel(task->data[4] >> 8);
|
|
if (++task->data[5] >= 80)
|
|
{
|
|
task->data[0]++;
|
|
task->data[5] = 0;
|
|
sub_81057E8(2);
|
|
StartSpriteAnimIfDifferent(gSprites + sSlotMachine->reelTimeSprite3F, 3);
|
|
}
|
|
}
|
|
|
|
static void ReeltimeAction5(struct Task *task)
|
|
{
|
|
AdvanceReeltimeReel(task->data[4] >> 8);
|
|
task->data[4] = (u8)task->data[4] + 0x80;
|
|
if (++task->data[5] >= 80)
|
|
{
|
|
task->data[0]++;
|
|
task->data[5] = 0;
|
|
}
|
|
}
|
|
|
|
static void ReeltimeAction6(struct Task *task)
|
|
{
|
|
AdvanceReeltimeReel(task->data[4] >> 8);
|
|
task->data[4] = (u8)task->data[4] + 0x40;
|
|
if (++task->data[5] >= 40)
|
|
{
|
|
task->data[5] = 0;
|
|
if (sSlotMachine->reelTimeDraw)
|
|
{
|
|
if (sSlotMachine->fairRollsLeft <= task->data[6])
|
|
task->data[0]++;
|
|
}
|
|
else if (task->data[6] > 3)
|
|
{
|
|
task->data[0]++;
|
|
}
|
|
else if (SkipToReeltimeAction14(task->data[6]))
|
|
{
|
|
task->data[0] = 14;
|
|
}
|
|
task->data[6]++;
|
|
}
|
|
}
|
|
|
|
static void ReelTimeAction_LandOnOutcome(struct Task *task)
|
|
{
|
|
s16 reeltimePixelOffset = sSlotMachine->reeltimePixelOffset % 20;
|
|
if (reeltimePixelOffset)
|
|
{
|
|
reeltimePixelOffset = AdvanceReeltimeReelToNextTag(task->data[4] >> 8);
|
|
task->data[4] = (u8)task->data[4] + 0x40;
|
|
}
|
|
else if (GetNearbyReelTimeTag(1) != sSlotMachine->reelTimeDraw)
|
|
{
|
|
AdvanceReeltimeReel(task->data[4] >> 8);
|
|
reeltimePixelOffset = sSlotMachine->reeltimePixelOffset % 20;
|
|
task->data[4] = (u8)task->data[4] + 0x40;
|
|
}
|
|
if (reeltimePixelOffset == 0 && GetNearbyReelTimeTag(1) == sSlotMachine->reelTimeDraw)
|
|
{
|
|
task->data[4] = 0; // stop moving
|
|
task->data[0]++;
|
|
}
|
|
}
|
|
|
|
static void ReeltimeAction8(struct Task *task)
|
|
{
|
|
if (++task->data[4] >= 60)
|
|
{
|
|
StopMapMusic();
|
|
sub_81056C0();
|
|
sub_8105804();
|
|
task->data[0]++;
|
|
if(sSlotMachine->reelTimeDraw == 0)
|
|
{
|
|
task->data[4] = 0xa0;
|
|
StartSpriteAnimIfDifferent(gSprites + sSlotMachine->reelTimeSprite3F, 5);
|
|
PlayFanfare(MUS_ME_ZANNEN);
|
|
}
|
|
else
|
|
{
|
|
task->data[4] = 0xc0;
|
|
StartSpriteAnimIfDifferent(gSprites + sSlotMachine->reelTimeSprite3F, 4);
|
|
gSprites[sSlotMachine->reelTimeSprite3F].animCmdIndex = 0;
|
|
if (sSlotMachine->pikaPower)
|
|
{
|
|
sub_8104098();
|
|
sSlotMachine->pikaPower = 0;
|
|
}
|
|
PlayFanfare(MUS_ME_B_SMALL);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void ReeltimeAction9(struct Task *task)
|
|
{
|
|
if ((task->data[4] == 0 || --task->data[4] == 0) && !sub_81040C8())
|
|
task->data[0]++;
|
|
}
|
|
|
|
static void ReeltimeAction10(struct Task *task)
|
|
{
|
|
s16 r4;
|
|
gSpriteCoordOffsetX -= 8;
|
|
task->data[1] += 8;
|
|
task->data[3] += 8;
|
|
r4 = ((task->data[1] - 8) & 0xff) >> 3;
|
|
SetGpuReg(REG_OFFSET_BG1HOFS, task->data[1] & 0x1ff);
|
|
if (task->data[3] >> 3 <= 25)
|
|
sub_8104A88(r4);
|
|
else
|
|
task->data[0]++;
|
|
}
|
|
|
|
static void ReeltimeAction11(struct Task *task)
|
|
{
|
|
sSlotMachine->fairRollsUsed = 0;
|
|
sSlotMachine->fairRollsLeft = sSlotMachine->reelTimeDraw;
|
|
gSpriteCoordOffsetX = 0;
|
|
SetGpuReg(REG_OFFSET_BG1HOFS, 0);
|
|
sSlotMachine->reelIncrement = 8;
|
|
sub_810514C();
|
|
sub_81054B8();
|
|
sub_8105524();
|
|
PlayNewMapMusic(sSlotMachine->backupMapMusic);
|
|
if (sSlotMachine->fairRollsLeft == 0)
|
|
{
|
|
DestroyTask(FindTaskIdByFunc(RunReeltimeActions));
|
|
}
|
|
else
|
|
{
|
|
sub_8104CAC(4);
|
|
task->data[1] = SlowReelSpeed();
|
|
task->data[2] = 0;
|
|
task->data[3] = 0;
|
|
task->data[0]++;
|
|
}
|
|
}
|
|
|
|
static void ReeltimeAction12(struct Task *task)
|
|
{
|
|
if (sSlotMachine->reelIncrement == task->data[1])
|
|
task->data[0]++;
|
|
else if (sSlotMachine->reelPixelOffsets[0] % 24 == 0 && (++task->data[2]& 0x07) == 0)
|
|
sSlotMachine->reelIncrement >>= 1;
|
|
}
|
|
|
|
static void ReeltimeAction13(struct Task *task)
|
|
{
|
|
if (sub_8104E18())
|
|
DestroyTask(FindTaskIdByFunc(RunReeltimeActions));
|
|
}
|
|
|
|
static void ReeltimeAction14(struct Task *task)
|
|
{
|
|
sub_81054B8();
|
|
sub_81056C0();
|
|
sub_8105804();
|
|
sub_8105854();
|
|
gSprites[sSlotMachine->unk4E[0]].invisible = TRUE;
|
|
StartSpriteAnimIfDifferent(gSprites + sSlotMachine->reelTimeSprite3F, 5);
|
|
task->data[0]++;
|
|
task->data[4] = 4;
|
|
task->data[5] = 0;
|
|
StopMapMusic();
|
|
PlayFanfare(MUS_ME_ZANNEN);
|
|
PlaySE(SE_W153);
|
|
}
|
|
|
|
static void ReeltimeAction15(struct Task *task)
|
|
{
|
|
gSpriteCoordOffsetY = task->data[4];
|
|
SetGpuReg(REG_OFFSET_BG1VOFS, task->data[4]);
|
|
if (task->data[5] & 0x01)
|
|
task->data[4] = -task->data[4];
|
|
if ((++task->data[5] & 0x1f) == 0)
|
|
task->data[4] >>= 1;
|
|
if (task->data[4] == 0)
|
|
{
|
|
sub_81058A0();
|
|
sub_81058C4();
|
|
sub_8105284_();
|
|
sub_81059E8();
|
|
gSprites[sSlotMachine->unk4E[0]].invisible = FALSE;
|
|
task->data[0]++;
|
|
task->data[5] = 0;
|
|
}
|
|
}
|
|
|
|
static void ReeltimeAction16(struct Task *task)
|
|
{
|
|
gSpriteCoordOffsetY = 0;
|
|
SetGpuReg(REG_OFFSET_BG1VOFS, 0);
|
|
if (sub_8105ACC())
|
|
{
|
|
task->data[0]++;
|
|
sub_8105AEC();
|
|
}
|
|
}
|
|
|
|
static void ReeltimeAction17(struct Task *task)
|
|
{
|
|
gSpriteCoordOffsetX = 0;
|
|
SetGpuReg(REG_OFFSET_BG1HOFS, 0);
|
|
PlayNewMapMusic(sSlotMachine->backupMapMusic);
|
|
sub_810514C();
|
|
sub_8105554();
|
|
sub_8105524();
|
|
sub_81059B8();
|
|
DestroyTask(FindTaskIdByFunc(RunReeltimeActions));
|
|
}
|
|
|
|
static void sub_8104A40(s16 a0, s16 a1)
|
|
{
|
|
s16 i;
|
|
|
|
for (i = 4; i < 15; i++)
|
|
{
|
|
LoadBgTilemap(1, &gReelTimeWindowTilemap[a1 + (i - 4) * 20], 2, 32 * i + a0);
|
|
}
|
|
}
|
|
|
|
static void sub_8104A88(s16 a0)
|
|
{
|
|
u8 i;
|
|
|
|
for (i = 4; i < 15; i++)
|
|
{
|
|
LoadBgTilemap(1, gUnknown_085A9898, 2, 32 * i + a0);
|
|
}
|
|
}
|
|
|
|
static void OpenInfoBox(u8 seemsUnused)
|
|
{
|
|
u8 taskId = CreateTask(RunInfoBoxActions, 1);
|
|
gTasks[taskId].data[1] = seemsUnused;
|
|
RunInfoBoxActions(taskId);
|
|
}
|
|
|
|
static bool8 IsInfoBoxClosed(void)
|
|
{
|
|
if (FindTaskIdByFunc(RunInfoBoxActions) == 0xFF)
|
|
return TRUE;
|
|
else
|
|
return FALSE;
|
|
}
|
|
|
|
static void RunInfoBoxActions(u8 taskId)
|
|
{
|
|
InfoBoxActions[gTasks[taskId].data[0]](&gTasks[taskId]);
|
|
}
|
|
|
|
static void InfoBox_FadeIn(struct Task *task)
|
|
{
|
|
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB(0, 0, 0));
|
|
task->data[0]++;
|
|
}
|
|
|
|
static void InfoBox_WaitForFade(struct Task *task)
|
|
{
|
|
if (!gPaletteFade.active)
|
|
task->data[0]++;
|
|
}
|
|
|
|
static void InfoBox_8104B80(struct Task *task)
|
|
{
|
|
sub_8104DA4();
|
|
sub_81065DC();
|
|
AddWindow(&gUnknown_085A7444);
|
|
PutWindowTilemap(1);
|
|
FillWindowPixelBuffer(1, PIXEL_FILL(0));
|
|
task->data[0]++;
|
|
}
|
|
|
|
static void InfoBox_AddText(struct Task *task)
|
|
{
|
|
AddTextPrinterParameterized3(1, 1, 2, 5, gColors_ReeltimeHelp, 0, gText_ReelTimeHelp);
|
|
CopyWindowToVram(1, 3);
|
|
BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB(0, 0, 0));
|
|
task->data[0]++;
|
|
}
|
|
|
|
static void InfoBox_AwaitPlayerInput(struct Task *task)
|
|
{
|
|
if (gMain.newKeys & (B_BUTTON | SELECT_BUTTON))
|
|
{
|
|
FillWindowPixelBuffer(1, PIXEL_FILL(0));
|
|
ClearWindowTilemap(1);
|
|
CopyWindowToVram(1, 1);
|
|
RemoveWindow(1);
|
|
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB(0, 0, 0));
|
|
task->data[0]++;
|
|
}
|
|
}
|
|
|
|
static void InfoBox_812DE14(struct Task *task)
|
|
{
|
|
sub_812F968();
|
|
ShowBg(3);
|
|
task->data[0]++;
|
|
}
|
|
|
|
static void InfoBox_812DE30(struct Task *task)
|
|
{
|
|
sub_8104CAC(task->data[1]);
|
|
task->data[0]++;
|
|
}
|
|
|
|
static void InfoBox_8104BFC(struct Task *task)
|
|
{
|
|
sub_810423C(sSlotMachine->pikaPower);
|
|
BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB(0, 0, 0));
|
|
task->data[0]++;
|
|
}
|
|
|
|
static void InfoBox_FreeTask(struct Task *task)
|
|
{
|
|
DestroyTask(FindTaskIdByFunc(RunInfoBoxActions));
|
|
}
|
|
|
|
static void sub_8104C5C(void)
|
|
{
|
|
u8 i;
|
|
struct Task *task;
|
|
i = CreateTask(sub_8104E74_, 3);
|
|
sSlotMachine->unkTaskPointer3D = i;
|
|
task = &gTasks[i];
|
|
task->data[1] = -1;
|
|
for (i = 4; i < 16; i++)
|
|
task->data[i] = MAX_SPRITES;
|
|
}
|
|
|
|
// possibly initialize each wheel
|
|
static void sub_8104CAC(u8 arg0)
|
|
{
|
|
u8 i;
|
|
struct Task *task;
|
|
|
|
sub_8104DA4();
|
|
|
|
task = &gTasks[sSlotMachine->unkTaskPointer3D];
|
|
task->data[1] = arg0;
|
|
|
|
for (i = 0; gUnknown_083ED048[arg0][i].unk00 != 0xFF; i++)
|
|
{
|
|
u8 spriteId;
|
|
spriteId = sub_8105BB4(
|
|
gUnknown_083ED048[arg0][i].unk00,
|
|
gUnknown_083ED048[arg0][i].unk01,
|
|
gUnknown_083ED048[arg0][i].unk02
|
|
);
|
|
task->data[4 + i] = spriteId;
|
|
}
|
|
}
|
|
|
|
static void sub_8104D30(u8 a0, SpriteCallback a1, s16 a2, s16 a3, s16 a4)
|
|
{
|
|
u8 i;
|
|
struct Task *task = &gTasks[sSlotMachine->unkTaskPointer3D];
|
|
for (i = 4; i < 16; i++)
|
|
{
|
|
if (task->data[i] == MAX_SPRITES)
|
|
{
|
|
task->data[i] = sub_8105BF8(a0, a1, a2, a3, a4);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void sub_8104DA4(void)
|
|
{
|
|
u8 i;
|
|
struct Task *task = &gTasks[sSlotMachine->unkTaskPointer3D];
|
|
if ((u16)task->data[1] != 0xFFFF)
|
|
gUnknown_083ED064[task->data[1]]();
|
|
for (i = 4; i < 16; i++)
|
|
{
|
|
if (task->data[i] != MAX_SPRITES)
|
|
{
|
|
DestroySprite(&gSprites[task->data[i]]);
|
|
task->data[i] = MAX_SPRITES;
|
|
}
|
|
}
|
|
}
|
|
|
|
static bool8 sub_8104E18(void)
|
|
{
|
|
u8 i;
|
|
struct Task *task = &gTasks[sSlotMachine->unkTaskPointer3D];
|
|
for (i = 4; i < 16; i++)
|
|
{
|
|
if (task->data[i] != MAX_SPRITES)
|
|
{
|
|
if (gSprites[task->data[i]].data[7])
|
|
return FALSE;
|
|
}
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
static void sub_8104E74_(u8 taskId)
|
|
{
|
|
gUnknown_083ECC54[gTasks[taskId].data[0]](&gTasks[taskId]);
|
|
}
|
|
|
|
static void nullsub_69(struct Task *task)
|
|
{
|
|
}
|
|
|
|
static void sub_8104EA8(void)
|
|
{
|
|
s16 i;
|
|
s16 j;
|
|
s16 x;
|
|
for (i = 0, x = 0x30; i < 3; i++, x += 0x28)
|
|
{
|
|
for (j = 0; j < 120; j += 24)
|
|
{
|
|
struct Sprite *sprite = gSprites + CreateSprite(&gSpriteTemplate_83ED414, x, 0, 14);
|
|
sprite->oam.priority = 3;
|
|
sprite->data[0] = i;
|
|
sprite->data[1] = j;
|
|
sprite->data[3] = -1;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*static */void sub_8104F18(struct Sprite *sprite)
|
|
{
|
|
sprite->data[2] = sSlotMachine->reelPixelOffsets[sprite->data[0]] + sprite->data[1];
|
|
sprite->data[2] %= 120;
|
|
sprite->pos1.y = sSlotMachine->reelPixelOffsetsWhileStopping[sprite->data[0]] + 28 + sprite->data[2];
|
|
sprite->sheetTileStart = GetSpriteTileStartByTag(GetNearbyTag_Quantized(sprite->data[0], sprite->data[2] / 24));
|
|
SetSpriteSheetFrameTileNum(sprite);
|
|
}
|
|
|
|
static void sub_8104F8C(void)
|
|
{
|
|
s16 i;
|
|
s16 x;
|
|
|
|
for (x = 203, i = 1; i < 10000; i *= 10, x -= 7)
|
|
sub_8104FF4(x, 23, 0, i);
|
|
for (x = 235, i = 1; i < 10000; i *= 10, x -= 7)
|
|
sub_8104FF4(x, 23, 1, i);
|
|
}
|
|
|
|
static void sub_8104FF4(s16 x, s16 y, u8 a2, s16 a3)
|
|
{
|
|
struct Sprite *sprite = gSprites + CreateSprite(&gSpriteTemplate_83ED42C, x, y, 13);
|
|
sprite->oam.priority = 2;
|
|
sprite->data[0] = a2;
|
|
sprite->data[1] = a3;
|
|
sprite->data[2] = a3 * 10;
|
|
sprite->data[3] = -1;
|
|
}
|
|
|
|
/*static */void sub_810506C(struct Sprite *sprite)
|
|
{
|
|
u16 tag = sSlotMachine->coins;
|
|
if (sprite->data[0])
|
|
tag = sSlotMachine->payout;
|
|
if (sprite->data[3] != tag)
|
|
{
|
|
sprite->data[3] = tag;
|
|
tag %= (u16)sprite->data[2];
|
|
tag /= (u16)sprite->data[1];
|
|
tag += 7;
|
|
sprite->sheetTileStart = GetSpriteTileStartByTag(tag);
|
|
SetSpriteSheetFrameTileNum(sprite);
|
|
}
|
|
}
|
|
|
|
static void sub_81050C4(void)
|
|
{
|
|
u8 spriteId = CreateSprite(&gSpriteTemplate_83ED444, 0x58, 0x48, 15);
|
|
gSprites[spriteId].oam.priority = 3;
|
|
SetSubspriteTables(gSprites + spriteId, gSubspriteTables_83ED704);
|
|
}
|
|
|
|
static void sub_8105100(void)
|
|
{
|
|
struct SpriteTemplate spriteTemplate;
|
|
u8 spriteId;
|
|
if (sUnknown_0203AAE4 == NULL)
|
|
sUnknown_0203AAE4 = AllocZeroed(sizeof(struct SpriteFrameImage) * 5);
|
|
|
|
sUnknown_0203AAE4[0].data = sUnknown_0203AAD8 + (0 * 0x800);
|
|
sUnknown_0203AAE4[0].size = 0x800;
|
|
sUnknown_0203AAE4[1].data = sUnknown_0203AAD8 + (1 * 0x800);
|
|
sUnknown_0203AAE4[1].size = 0x800;
|
|
sUnknown_0203AAE4[2].data = sUnknown_0203AAD8 + (2 * 0x800);
|
|
sUnknown_0203AAE4[2].size = 0x800;
|
|
sUnknown_0203AAE4[3].data = sUnknown_0203AAD8 + (3 * 0x800);
|
|
sUnknown_0203AAE4[3].size = 0x800;
|
|
sUnknown_0203AAE4[4].data = sUnknown_0203AAD8 + (4 * 0x800);
|
|
sUnknown_0203AAE4[4].size = 0x800;
|
|
|
|
spriteTemplate = gSpriteTemplate_83ED45C;
|
|
spriteTemplate.images = sUnknown_0203AAE4;
|
|
spriteId = CreateSprite(&spriteTemplate, 280, 80, 1);
|
|
gSprites[spriteId].oam.priority = 1;
|
|
gSprites[spriteId].coordOffsetEnabled = TRUE;
|
|
sSlotMachine->reelTimeSprite3F = spriteId;
|
|
}
|
|
|
|
static void sub_810514C(void)
|
|
{
|
|
DestroySprite(gSprites + sSlotMachine->reelTimeSprite3F);
|
|
if (sUnknown_0203AAE4 != NULL)
|
|
FREE_AND_SET_NULL(sUnknown_0203AAE4);
|
|
}
|
|
|
|
/*static */void sub_8105170(struct Sprite *sprite)
|
|
{
|
|
sprite->pos2.y = sprite->pos2.x = 0;
|
|
if (sprite->animNum == 4)
|
|
{
|
|
sprite->pos2.y = sprite->pos2.x = 8;
|
|
if ((sprite->animCmdIndex != 0 && sprite->animDelayCounter != 0) || (sprite->animCmdIndex == 0 && sprite->animDelayCounter == 0))
|
|
sprite->pos2.y = -8;
|
|
}
|
|
}
|
|
|
|
static void sub_81051C0(void)
|
|
{
|
|
struct SpriteTemplate spriteTemplate;
|
|
u8 spriteId;
|
|
struct Sprite *sprite;
|
|
|
|
if (sUnknown_0203AAE8 == NULL)
|
|
sUnknown_0203AAE8 = AllocZeroed(sizeof(struct SpriteFrameImage) * 1);
|
|
|
|
sUnknown_0203AAE8[0].data = sUnknown_0203AAD8 + 0x2800;
|
|
sUnknown_0203AAE8[0].size = 0x300;
|
|
spriteTemplate = gSpriteTemplate_83ED474;
|
|
spriteTemplate.images = sUnknown_0203AAE8;
|
|
spriteId = CreateSprite(&spriteTemplate, 368, 52, 7);
|
|
sprite = &gSprites[spriteId];
|
|
sprite->oam.priority = 1;
|
|
sprite->coordOffsetEnabled = TRUE;
|
|
SetSubspriteTables(sprite, gSubspriteTables_83ED73C);
|
|
sSlotMachine->unk49[0] = spriteId;
|
|
|
|
if (sUnknown_0203AAEC == NULL)
|
|
sUnknown_0203AAEC = AllocZeroed(sizeof(struct SpriteFrameImage) * 1);
|
|
|
|
sUnknown_0203AAEC[0].data = sUnknown_0203AAD8 + 0x2800 + 0x300;
|
|
sUnknown_0203AAEC[0].size = 0x500;
|
|
spriteTemplate = gSpriteTemplate_83ED48C;
|
|
spriteTemplate.images = sUnknown_0203AAEC;
|
|
spriteId = CreateSprite(&spriteTemplate, 368, 84, 7);
|
|
sprite = &gSprites[spriteId];
|
|
sprite->oam.priority = 1;
|
|
sprite->coordOffsetEnabled = TRUE;
|
|
SetSubspriteTables(sprite, gSubspriteTables_83ED75C);
|
|
sSlotMachine->unk49[1] = spriteId;
|
|
}
|
|
|
|
static void sub_8105284_(void)
|
|
{
|
|
struct SpriteTemplate spriteTemplate;
|
|
u8 spriteId;
|
|
struct Sprite *sprite;
|
|
|
|
if (sUnknown_0203AAF0 == NULL)
|
|
sUnknown_0203AAF0 = AllocZeroed(sizeof(struct SpriteFrameImage) * 1);
|
|
|
|
sUnknown_0203AAF0[0].data = sUnknown_0203AAD8 + 0x3000;
|
|
sUnknown_0203AAF0[0].size = 0x600;
|
|
spriteTemplate = gSpriteTemplate_83ED4A4;
|
|
spriteTemplate.images = sUnknown_0203AAF0;
|
|
spriteId = CreateSprite(&spriteTemplate, 0xa8 - gSpriteCoordOffsetX, 0x50, 7);
|
|
sprite = &gSprites[spriteId];
|
|
sprite->oam.priority = 1;
|
|
sprite->coordOffsetEnabled = TRUE;
|
|
SetSubspriteTables(sprite, gSubspriteTables_83ED78C);
|
|
sSlotMachine->unk42 = spriteId;
|
|
}
|
|
|
|
static void sub_81052EC(void)
|
|
{
|
|
u8 i;
|
|
s16 r5;
|
|
for (i = 0, r5 = 0; i < 3; i++, r5 += 20)
|
|
{
|
|
u8 spriteId = CreateSprite(&gSpriteTemplate_83ED4BC, 0x170, 0, 10);
|
|
struct Sprite *sprite = &gSprites[spriteId];
|
|
sprite->oam.priority = 1;
|
|
sprite->coordOffsetEnabled = TRUE;
|
|
sprite->data[7] = r5;
|
|
sSlotMachine->unk4B[i] = spriteId;
|
|
}
|
|
}
|
|
|
|
/*static */void sub_810535C(struct Sprite *sprite)
|
|
{
|
|
s16 r0 = (u16)(sSlotMachine->reeltimePixelOffset + sprite->data[7]);
|
|
r0 %= 40;
|
|
sprite->pos1.y = r0 + 59;
|
|
StartSpriteAnimIfDifferent(sprite, GetNearbyReelTimeTag(r0 / 20));
|
|
}
|
|
|
|
static void sub_81053A0(void)
|
|
{
|
|
u8 spriteId = CreateSprite(&gSpriteTemplate_83ED4D4, 0x170, 0x64, 9);
|
|
struct Sprite *sprite = &gSprites[spriteId];
|
|
sprite->coordOffsetEnabled = TRUE;
|
|
sprite->oam.priority = 1;
|
|
SetSubspriteTables(sprite, gSubspriteTables_83ED7B4);
|
|
sSlotMachine->unk4E[0] = spriteId;
|
|
|
|
spriteId = CreateSprite(&gSpriteTemplate_83ED4D4, 0x120, 0x68, 4);
|
|
sprite = &gSprites[spriteId];
|
|
sprite->coordOffsetEnabled = TRUE;
|
|
sprite->oam.priority = 1;
|
|
SetSubspriteTables(sprite, gSubspriteTables_83ED7B4);
|
|
sSlotMachine->unk4E[1] = spriteId;
|
|
}
|
|
|
|
static void sub_810545C(void)
|
|
{
|
|
u8 spriteId = CreateSprite(&gSpriteTemplate_83ED4EC, 0x170, 0x4c, 11);
|
|
struct Sprite *sprite = &gSprites[spriteId];
|
|
sprite->coordOffsetEnabled = TRUE;
|
|
sprite->oam.priority = 1;
|
|
SetSubspriteTables(sprite, gSubspriteTables_83ED7D4);
|
|
sSlotMachine->unk40 = spriteId;
|
|
}
|
|
|
|
static void sub_81054B8(void)
|
|
{
|
|
u8 i;
|
|
|
|
DestroySprite(&gSprites[sSlotMachine->unk40]);
|
|
for (i = 0; i < 2; i++)
|
|
DestroySprite(&gSprites[sSlotMachine->unk49[i]]);
|
|
|
|
if (sUnknown_0203AAE8 != NULL)
|
|
FREE_AND_SET_NULL(sUnknown_0203AAE8);
|
|
if (sUnknown_0203AAEC != NULL)
|
|
FREE_AND_SET_NULL(sUnknown_0203AAEC);
|
|
|
|
for (i = 0; i < 3; i++)
|
|
DestroySprite(&gSprites[sSlotMachine->unk4B[i]]);
|
|
}
|
|
|
|
static void sub_8105524(void)
|
|
{
|
|
u8 i;
|
|
|
|
for (i = 0; i < 2; i++)
|
|
DestroySprite(&gSprites[sSlotMachine->unk4E[i]]);
|
|
}
|
|
|
|
static void sub_8105554(void)
|
|
{
|
|
DestroySprite(&gSprites[sSlotMachine->unk42]);
|
|
if (sUnknown_0203AAF0 != NULL)
|
|
FREE_AND_SET_NULL(sUnknown_0203AAF0);
|
|
}
|
|
|
|
// TODO: check if this is true
|
|
static void CreateReelTimeSprites1(void)
|
|
{
|
|
u8 spriteId = CreateSprite(&gSpriteTemplate_83ED504, 0x98, 0x20, 5);
|
|
struct Sprite *sprite = &gSprites[spriteId];
|
|
sprite->oam.priority = 1;
|
|
sprite->hFlip = TRUE;
|
|
sSlotMachine->reelTimeSprites1[0] = spriteId;
|
|
sprite->data[0] = 8;
|
|
sprite->data[1] = -1;
|
|
sprite->data[2] = -1;
|
|
sprite->data[7] = 0x20;
|
|
|
|
spriteId = CreateSprite(&gSpriteTemplate_83ED504, 0xb8, 0x20, 5);
|
|
sprite = &gSprites[spriteId];
|
|
sprite->oam.priority = 1;
|
|
sSlotMachine->reelTimeSprites1[1] = spriteId;
|
|
sprite->data[1] = 1;
|
|
sprite->data[2] = -1;
|
|
sprite->data[7] = 0x20;
|
|
}
|
|
|
|
/*static */void sub_810562C(struct Sprite *sprite)
|
|
{
|
|
if (sprite->data[0] != 0)
|
|
{
|
|
sprite->data[0]--;
|
|
sprite->pos2.x = 0;
|
|
sprite->pos2.y = 0;
|
|
sprite->invisible = TRUE;
|
|
}
|
|
else
|
|
{
|
|
sprite->invisible = FALSE;
|
|
sprite->pos2.x += sprite->data[1];
|
|
sprite->pos2.y += sprite->data[2];
|
|
if (++sprite->data[3] >= 8)
|
|
{
|
|
sprite->data[0] = sprite->data[7];
|
|
sprite->data[3] = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void sub_8105688(s16 a0)
|
|
{
|
|
gSprites[sSlotMachine->reelTimeSprites1[0]].data[7] = a0;
|
|
gSprites[sSlotMachine->reelTimeSprites1[1]].data[7] = a0;
|
|
}
|
|
|
|
static void sub_81056C0(void)
|
|
{
|
|
u8 i;
|
|
|
|
for (i = 0; i < 2; i++)
|
|
DestroySprite(&gSprites[sSlotMachine->reelTimeSprites1[i]]);
|
|
}
|
|
|
|
static void CreateReelTimeSprite2(void)
|
|
{
|
|
u8 spriteId = CreateSprite(&gSpriteTemplate_83ED51C, 0x48, 0x50, 3);
|
|
gSprites[spriteId].oam.priority = 1;
|
|
gSprites[spriteId].data[0] = 1;
|
|
gSprites[spriteId].data[5] = 0;
|
|
gSprites[spriteId].data[6] = 16;
|
|
gSprites[spriteId].data[7] = 8;
|
|
sSlotMachine->reelTimeSprites2[0] = spriteId;
|
|
|
|
spriteId = CreateSprite(&gSpriteTemplate_83ED51C, 0x68, 0x50, 3);
|
|
gSprites[spriteId].oam.priority = 1;
|
|
gSprites[spriteId].hFlip = TRUE;
|
|
sSlotMachine->reelTimeSprites2[1] = spriteId;
|
|
}
|
|
|
|
/*static */void sub_8105784(struct Sprite *sprite)
|
|
{
|
|
u8 sp[] = {16, 0};
|
|
if (sprite->data[0] && --sprite->data[6] <= 0)
|
|
{
|
|
MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(7) << 4) + 0x103, sp[sprite->data[5]], sp[sprite->data[5]], sp[sprite->data[5]]);
|
|
++sprite->data[5];
|
|
sprite->data[5] &= 1;
|
|
sprite->data[6] = sprite->data[7];
|
|
}
|
|
}
|
|
|
|
static void sub_81057E8(s16 a0)
|
|
{
|
|
gSprites[sSlotMachine->reelTimeSprites2[0]].data[7] = a0;
|
|
}
|
|
|
|
static void sub_8105804(void)
|
|
{
|
|
u8 i;
|
|
MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(7) << 4) + 0x103, 0, 0, 0);
|
|
for (i = 0; i < 2; i++)
|
|
DestroySprite(&gSprites[sSlotMachine->reelTimeSprites2[i]]);
|
|
}
|
|
|
|
static void sub_8105854(void)
|
|
{
|
|
u8 spriteId = CreateSprite(&gSpriteTemplate_83ED534, 0xa8, 0x50, 6);
|
|
gSprites[spriteId].oam.priority = 1;
|
|
sSlotMachine->unk41 = spriteId;
|
|
}
|
|
|
|
/*static */void sub_8105894(struct Sprite *sprite)
|
|
{
|
|
sprite->pos2.y = gSpriteCoordOffsetY;
|
|
}
|
|
|
|
static void sub_81058A0(void)
|
|
{
|
|
DestroySprite(&gSprites[sSlotMachine->unk41]);
|
|
}
|
|
|
|
static void sub_81058C4(void)
|
|
{
|
|
u8 i;
|
|
u16 sp[] = {0x0, 0x40, 0x80, 0xC0};
|
|
for (i = 0; i < 4; i++)
|
|
{
|
|
u8 spriteId = CreateSprite(&gSpriteTemplate_83ED54C, 0x50 - gSpriteCoordOffsetX, 0x44, 0);
|
|
struct Sprite *sprite = &gSprites[spriteId];
|
|
sprite->oam.priority = 1;
|
|
sprite->coordOffsetEnabled = TRUE;
|
|
sprite->data[0] = sp[i];
|
|
sSlotMachine->unk54[i] = spriteId;
|
|
}
|
|
}
|
|
|
|
/*static */void sub_810594C(struct Sprite *sprite)
|
|
{
|
|
sprite->data[0] -= 2;
|
|
sprite->data[0] &= 0xff;
|
|
sprite->pos2.x = Cos(sprite->data[0], 20);
|
|
sprite->pos2.y = Sin(sprite->data[0], 6);
|
|
sprite->subpriority = 0;
|
|
if (sprite->data[0] >= 0x80)
|
|
{
|
|
sprite->subpriority = 2;
|
|
}
|
|
if (++sprite->data[1] >= 16)
|
|
{
|
|
sprite->hFlip ^= 1;
|
|
sprite->data[1] = 0;
|
|
}
|
|
}
|
|
|
|
static void sub_81059B8(void)
|
|
{
|
|
u8 i;
|
|
for (i = 0; i < 4; i++)
|
|
{
|
|
DestroySprite(&gSprites[sSlotMachine->unk54[i]]);
|
|
}
|
|
}
|
|
|
|
static void sub_81059E8(void)
|
|
{
|
|
u8 spriteId = CreateSprite(&gSpriteTemplate_83ED564, 0xa8, 0x3c, 8);
|
|
struct Sprite *sprite = &gSprites[spriteId];
|
|
sprite->oam.priority = 1;
|
|
sprite->oam.affineMode = ST_OAM_AFFINE_DOUBLE;
|
|
InitSpriteAffineAnim(sprite);
|
|
sSlotMachine->unk43 = spriteId;
|
|
}
|
|
|
|
/*static */void sub_8105A38(struct Sprite *sprite)
|
|
{
|
|
if (sprite->data[0] == 0)
|
|
{
|
|
if (sprite->affineAnimEnded)
|
|
sprite->data[0]++;
|
|
}
|
|
else if (sprite->data[0] == 1)
|
|
{
|
|
sprite->invisible ^= 1;
|
|
if (++sprite->data[2] >= 24)
|
|
{
|
|
sprite->data[0]++;
|
|
sprite->data[2] = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
sprite->invisible = TRUE;
|
|
if (++sprite->data[2] >= 16)
|
|
sprite->data[7] = 1;
|
|
}
|
|
sprite->data[1] &= 0xff;
|
|
sprite->data[1] += 16;
|
|
sprite->pos2.y -= (sprite->data[1] >> 8);
|
|
}
|
|
|
|
static u8 sub_8105ACC(void)
|
|
{
|
|
return gSprites[sSlotMachine->unk43].data[7];
|
|
}
|
|
|
|
static void sub_8105AEC(void)
|
|
{
|
|
struct Sprite *sprite = &gSprites[sSlotMachine->unk43];
|
|
FreeOamMatrix(sprite->oam.matrixNum);
|
|
DestroySprite(sprite);
|
|
}
|
|
|
|
static u8 sub_8105B1C(s16 x, s16 y)
|
|
{
|
|
u8 spriteId = CreateSprite(&gSpriteTemplate_83ED6CC, x, y, 12);
|
|
struct Sprite *sprite = &gSprites[spriteId];
|
|
sprite->oam.priority = 2;
|
|
sprite->oam.affineMode = ST_OAM_AFFINE_DOUBLE;
|
|
InitSpriteAffineAnim(sprite);
|
|
return spriteId;
|
|
}
|
|
|
|
/*static */void sub_8105B70(struct Sprite *sprite)
|
|
{
|
|
if (sprite->affineAnimEnded)
|
|
sprite->data[7] = 1;
|
|
}
|
|
|
|
static void sub_8105B88(u8 spriteId)
|
|
{
|
|
struct Sprite *sprite = &gSprites[spriteId];
|
|
FreeOamMatrix(sprite->oam.matrixNum);
|
|
DestroySprite(sprite);
|
|
}
|
|
|
|
static u8 sub_8105BB4(u8 templateIdx, u8 cbAndCoordsIdx, s16 a2)
|
|
{
|
|
return sub_8105BF8(templateIdx, gUnknown_083ECF0C[cbAndCoordsIdx], gUnknown_083ECE7E[cbAndCoordsIdx][0], gUnknown_083ECE7E[cbAndCoordsIdx][1], a2);
|
|
}
|
|
|
|
static u8 sub_8105BF8(u8 templateIdx, SpriteCallback callback, s16 x, s16 y, s16 a4)
|
|
{
|
|
struct SpriteTemplate spriteTemplate;
|
|
u8 spriteId;
|
|
struct Sprite *sprite;
|
|
|
|
spriteTemplate = *gUnknown_083EDB5C[templateIdx];
|
|
spriteTemplate.images = gUnknown_03001188[templateIdx];
|
|
spriteId = CreateSprite(&spriteTemplate, x, y, 16);
|
|
sprite = &gSprites[spriteId];
|
|
sprite->oam.priority = 3;
|
|
sprite->callback = callback;
|
|
sprite->data[6] = a4;
|
|
sprite->data[7] = 1;
|
|
if (gUnknown_083EDBC4[templateIdx])
|
|
SetSubspriteTables(sprite, gUnknown_083EDBC4[templateIdx]);
|
|
return spriteId;
|
|
}
|
|
|
|
static void sub_8105C64(struct Sprite *sprite)
|
|
{
|
|
sprite->data[7] = 0;
|
|
}
|
|
|
|
static void sub_8105C6C(struct Sprite *sprite)
|
|
{
|
|
s16 sp0[] = {4, -4, 4, -4};
|
|
s16 sp8[] = {4, 4, -4, -4};
|
|
|
|
if (sprite->data[1]++ >= 16)
|
|
{
|
|
sprite->subspriteTableNum ^= 1;
|
|
sprite->data[1] = 0;
|
|
}
|
|
sprite->pos2.x = 0;
|
|
sprite->pos2.y = 0;
|
|
if (sprite->subspriteTableNum != 0)
|
|
{
|
|
sprite->pos2.x = sp0[sprite->data[6]];
|
|
sprite->pos2.y = sp8[sprite->data[6]];
|
|
}
|
|
}
|
|
|
|
static void sub_8105CF0(struct Sprite *sprite)
|
|
{
|
|
sprite->hFlip = TRUE;
|
|
sub_8105C6C(sprite);
|
|
}
|
|
|
|
static void sub_8105D08(struct Sprite *sprite)
|
|
{
|
|
sprite->vFlip = TRUE;
|
|
sub_8105C6C(sprite);
|
|
}
|
|
|
|
static void sub_8105D20(struct Sprite *sprite)
|
|
{
|
|
sprite->hFlip = TRUE;
|
|
sprite->vFlip = TRUE;
|
|
sub_8105C6C(sprite);
|
|
}
|
|
|
|
static void sub_8105D3C(struct Sprite *sprite)
|
|
{
|
|
switch (sprite->data[0])
|
|
{
|
|
case 0:
|
|
sprite->pos1.x += 4;
|
|
if (sprite->pos1.x >= 0xd0)
|
|
{
|
|
sprite->pos1.x = 0xd0;
|
|
sprite->data[0]++;
|
|
}
|
|
break;
|
|
case 1:
|
|
if (++sprite->data[1] > 90)
|
|
sprite->data[0]++;
|
|
break;
|
|
case 2:
|
|
sprite->pos1.x += 4;
|
|
if (sprite->pos1.x >= 0x110)
|
|
sprite->data[0]++;
|
|
break;
|
|
case 3:
|
|
sprite->data[7] = 0;
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void sub_8105DA4(struct Sprite *sprite)
|
|
{
|
|
switch (sprite->data[0])
|
|
{
|
|
case 0:
|
|
sprite->pos1.x -= 4;
|
|
if (sprite->pos1.x <= 0xd0)
|
|
{
|
|
sprite->pos1.x = 0xd0;
|
|
sprite->data[0]++;
|
|
}
|
|
break;
|
|
case 1:
|
|
if (++sprite->data[1] > 90)
|
|
sprite->data[0]++;
|
|
break;
|
|
case 2:
|
|
sprite->pos1.x -= 4;
|
|
if (sprite->pos1.x <= 0x90)
|
|
sprite->data[0]++;
|
|
break;
|
|
case 3:
|
|
sprite->data[7] = 0;
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void sub_8105E08(struct Sprite *sprite)
|
|
{
|
|
switch (sprite->data[0])
|
|
{
|
|
case 0:
|
|
StartSpriteAnim(sprite, sSlotMachine->fairRollsLeft - 1);
|
|
sprite->data[0]++;
|
|
// fallthrough
|
|
case 1:
|
|
if (++sprite->data[1] >= 4)
|
|
{
|
|
sprite->data[0]++;
|
|
sprite->data[1] = 0;
|
|
}
|
|
break;
|
|
case 2:
|
|
sprite->pos1.x += 4;
|
|
if (sprite->pos1.x >= 0xd0)
|
|
{
|
|
sprite->pos1.x = 0xd0;
|
|
sprite->data[0]++;
|
|
}
|
|
break;
|
|
case 3:
|
|
if (++sprite->data[1] > 90)
|
|
sprite->data[0]++;
|
|
break;
|
|
case 4:
|
|
sprite->pos1.x += 4;
|
|
if (sprite->pos1.x >= 0xf8)
|
|
sprite->data[0]++;
|
|
break;
|
|
case 5:
|
|
sprite->data[7] = 0;
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void sub_8105EB4(struct Sprite *sprite)
|
|
{
|
|
switch (sprite->data[0])
|
|
{
|
|
case 0:
|
|
sprite->animPaused = TRUE;
|
|
sprite->data[0]++;
|
|
// fallthrough
|
|
case 1:
|
|
sprite->pos1.y += 8;
|
|
if (sprite->pos1.y >= 0x70)
|
|
{
|
|
sprite->pos1.y = 0x70;
|
|
sprite->data[1] = 16;
|
|
sprite->data[0]++;
|
|
}
|
|
break;
|
|
case 2:
|
|
if (sprite->data[2] == 0)
|
|
{
|
|
sprite->pos1.y -= sprite->data[1];
|
|
sprite->data[1] = -sprite->data[1];
|
|
if (++sprite->data[3] >= 2)
|
|
{
|
|
sprite->data[1] >>= 2;
|
|
sprite->data[3] = 0;
|
|
if (sprite->data[1] == 0)
|
|
{
|
|
sprite->data[0]++;
|
|
sprite->data[7] = 0;
|
|
sprite->animPaused = FALSE;
|
|
}
|
|
}
|
|
}
|
|
sprite->data[2]++;
|
|
sprite->data[2] &= 0x07;
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void sub_8105F54(struct Sprite *sprite)
|
|
{
|
|
switch (sprite->data[0])
|
|
{
|
|
case 0:
|
|
if (++sprite->data[1] > 8)
|
|
sprite->data[0]++;
|
|
break;
|
|
case 1:
|
|
sprite->pos1.y += 2;
|
|
if (sprite->pos1.y >= 0x30)
|
|
{
|
|
sprite->pos1.y = 0x30;
|
|
sprite->data[0]++;
|
|
sprite->data[7] = 0;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void sub_8105F9C(struct Sprite *sprite)
|
|
{
|
|
switch (sprite->data[0])
|
|
{
|
|
case 0:
|
|
sprite->invisible = TRUE;
|
|
if (++sprite->data[1] > 0x20)
|
|
{
|
|
sprite->data[0]++;
|
|
sprite->data[1] = 5;
|
|
sprite->oam.mosaic = TRUE;
|
|
sprite->invisible = FALSE;
|
|
StartSpriteAnim(sprite, 1);
|
|
SetGpuReg(REG_OFFSET_MOSAIC, ((sprite->data[1] << 4) | sprite->data[1]) << 8);
|
|
}
|
|
break;
|
|
case 1:
|
|
sprite->data[1] -= (sprite->data[2] >> 8);
|
|
if (sprite->data[1] < 0)
|
|
sprite->data[1] = 0;
|
|
SetGpuReg(REG_OFFSET_MOSAIC, ((sprite->data[1] << 4) | sprite->data[1]) << 8);
|
|
sprite->data[2] &= 0xff;
|
|
sprite->data[2] += 0x80;
|
|
if (sprite->data[1] == 0)
|
|
{
|
|
sprite->data[0]++;
|
|
sprite->data[7] = 0;
|
|
sprite->oam.mosaic = FALSE;
|
|
StartSpriteAnim(sprite, 0);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void sub_8106058(struct Sprite *sprite)
|
|
{
|
|
if (sprite->data[1] < 3)
|
|
{
|
|
LoadPalette(gUnknown_083EDE10[sprite->data[1]], (IndexOfSpritePaletteTag(6) << 4) + 0x100, 0x20);
|
|
if (++sprite->data[2] >= 4)
|
|
{
|
|
sprite->data[1]++;
|
|
sprite->data[2] = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
LoadPalette(gUnknown_083EDE10[sprite->data[1]], (IndexOfSpritePaletteTag(6) << 4) + 0x100, 0x20);
|
|
if (++sprite->data[2] >= 25)
|
|
{
|
|
sprite->data[1] = 0;
|
|
sprite->data[2] = 0;
|
|
}
|
|
}
|
|
StartSpriteAnimIfDifferent(sprite, 1);
|
|
sprite->data[7] = 0;
|
|
}
|
|
|
|
static void sub_81060FC(struct Sprite *sprite)
|
|
{
|
|
s16 sp00[] = {0, -40, 0, 0, 48, 0, 24, 0};
|
|
s16 sp10[] = {-32, 0, -32, -48, 0, -48, 0, -48};
|
|
s16 sp20[] = {16, 12, 16, 0, 0, 4, 8, 8};
|
|
|
|
switch (sprite->data[0])
|
|
{
|
|
case 0:
|
|
sprite->pos2.x = sp00[sprite->data[6]];
|
|
sprite->pos2.y = sp10[sprite->data[6]];
|
|
sprite->data[1] = sp20[sprite->data[6]];
|
|
sprite->data[0]++;
|
|
// fallthrough
|
|
case 1:
|
|
if (sprite->data[1]-- == 0)
|
|
sprite->data[0]++;
|
|
break;
|
|
case 2:
|
|
if (sprite->pos2.x > 0)
|
|
sprite->pos2.x -= 4;
|
|
else if (sprite->pos2.x < 0)
|
|
sprite->pos2.x += 4;
|
|
|
|
if (sprite->pos2.y > 0)
|
|
sprite->pos2.y -= 4;
|
|
else if (sprite->pos2.y < 0)
|
|
sprite->pos2.y += 4;
|
|
|
|
if (sprite->pos2.x == 0 && sprite->pos2.y == 0)
|
|
sprite->data[0]++;
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void sub_81061C8(struct Sprite *sprite)
|
|
{
|
|
s16 sp0[] = {160, 192, 224, 104, 80, 64, 48, 24};
|
|
|
|
if (sprite->data[0] == 0)
|
|
{
|
|
sprite->data[0]++;
|
|
sprite->data[1] = 12;
|
|
}
|
|
sprite->pos2.x = Cos(sp0[sprite->data[6]], sprite->data[1]);
|
|
sprite->pos2.y = Sin(sp0[sprite->data[6]], sprite->data[1]);
|
|
if (sprite->data[1] != 0)
|
|
sprite->data[1]--;
|
|
}
|
|
|
|
static void sub_8106230(struct Sprite *sprite)
|
|
{
|
|
switch (sprite->data[0])
|
|
{
|
|
case 0:
|
|
sSlotMachine->winIn = 0x2f;
|
|
sSlotMachine->winOut = 0x3f;
|
|
sSlotMachine->win0v = 0x2088;
|
|
sprite->invisible = TRUE;
|
|
sprite->data[0]++;
|
|
// fallthrough
|
|
case 1:
|
|
sprite->data[1] += 2;
|
|
sprite->data[2] = sprite->data[1] + 0xb0;
|
|
sprite->data[3] = 0xf0 - sprite->data[1];
|
|
if (sprite->data[2] > 0xd0)
|
|
sprite->data[2] = 0xd0;
|
|
if (sprite->data[3] < 0xd0)
|
|
sprite->data[3] = 0xd0;
|
|
sSlotMachine->win0h = (sprite->data[2] << 8) | sprite->data[3];
|
|
if (sprite->data[1] > 0x33)
|
|
{
|
|
sprite->data[0]++;
|
|
sSlotMachine->winIn = 0x3f;
|
|
}
|
|
break;
|
|
case 2:
|
|
if (sSlotMachine->bet == 0)
|
|
break;
|
|
sub_8104D30(5, SpriteCallbackDummy, 0xd0, 0x74, 0);
|
|
sSlotMachine->win0h = 0xc0e0;
|
|
sSlotMachine->win0v = 0x6880;
|
|
sSlotMachine->winIn = 0x2f;
|
|
sprite->data[0]++;
|
|
sprite->data[1] = 0;
|
|
// fallthrough
|
|
case 3:
|
|
sprite->data[1] += 2;
|
|
sprite->data[2] = sprite->data[1] + 0xc0;
|
|
sprite->data[3] = 0xe0 - sprite->data[1];
|
|
if (sprite->data[2] > 0xd0)
|
|
sprite->data[2] = 0xd0;
|
|
if (sprite->data[3] < 0xd0)
|
|
sprite->data[3] = 0xd0;
|
|
sSlotMachine->win0h = (sprite->data[2] << 8) | sprite->data[3];
|
|
if (sprite->data[1] > 0x0f)
|
|
{
|
|
sprite->data[0]++;
|
|
sSlotMachine->winIn = 0x3f;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void nullsub_70(void)
|
|
{
|
|
}
|
|
|
|
static void sub_8106364(void)
|
|
{
|
|
SetGpuReg(REG_OFFSET_MOSAIC, 0);
|
|
}
|
|
|
|
static void sub_8106370(void)
|
|
{
|
|
LoadPalette(gUnknown_083EDE20, (IndexOfSpritePaletteTag(6) << 4) + 0x100, 0x20);
|
|
}
|
|
|
|
static void sub_810639C(void)
|
|
{
|
|
sSlotMachine->win0h = 0xf0;
|
|
sSlotMachine->win0v = 0xa0;
|
|
sSlotMachine->winIn = 0x3f;
|
|
sSlotMachine->winOut = 0x3f;
|
|
}
|
|
|
|
static void sub_81063C0(void)
|
|
{
|
|
u8 i;
|
|
|
|
sub_8106404();
|
|
sUnknown_0203AAD4 = Alloc(0x3200);
|
|
LZDecompressWram(gSlotMachineReelTime_Gfx, sUnknown_0203AAD4);
|
|
sUnknown_0203AAD8 = Alloc(0x3600);
|
|
LZDecompressWram(gReelTimeGfx, sUnknown_0203AAD8);
|
|
sUnknown_0203AB30 = AllocZeroed(sizeof(struct SpriteSheet) * 22);
|
|
for (i = 0; i < 22; i++)
|
|
{
|
|
sUnknown_0203AB30[i].data = gSlotMachineSpriteSheets[i].data;
|
|
sUnknown_0203AB30[i].size = gSlotMachineSpriteSheets[i].size;
|
|
sUnknown_0203AB30[i].tag = gSlotMachineSpriteSheets[i].tag;
|
|
}
|
|
sUnknown_0203AB30[17].data = sUnknown_0203AAD4 + 0xA00;
|
|
sUnknown_0203AB30[18].data = sUnknown_0203AAD4 + 0x1400;
|
|
sUnknown_0203AB30[19].data = sUnknown_0203AAD4 + 0x1600;
|
|
sUnknown_0203AB30[20].data = sUnknown_0203AAD4 + 0x1900;
|
|
LoadSpriteSheets(sUnknown_0203AB30);
|
|
LoadSpritePalettes(gSlotMachineSpritePalettes);
|
|
}
|
|
|
|
static void sub_8106404(void)
|
|
{
|
|
u8 *dest;
|
|
u8 i, j;
|
|
|
|
sUnknown_0203AB2C = AllocZeroed(sizeof(struct SpriteSheet));
|
|
sUnknown_0203AAE0 = AllocZeroed(0x2000);
|
|
dest = sUnknown_0203AAE0;
|
|
for (i = 0; i < 0x40; i++)
|
|
{
|
|
for (j = 0; j < 0x20; j++, dest++)
|
|
*dest = gUnknown_083EDCDC[j];
|
|
}
|
|
sUnknown_0203AB2C->data = sUnknown_0203AAE0;
|
|
sUnknown_0203AB2C->size = 0x800;
|
|
sUnknown_0203AB2C->tag = 0x11;
|
|
LoadSpriteSheet(sUnknown_0203AB2C);
|
|
}
|
|
|
|
extern const u32 gSlotMachineMenu_Gfx[];
|
|
extern const u16 gSlotMachineMenu_Tilemap[];
|
|
extern const u16 gUnknown_08DCEC70[];
|
|
extern const u16 gSlotMachineMenu_Pal[];
|
|
|
|
static void sub_8106448(void)
|
|
{
|
|
sUnknown_0203AAC8 = Alloc(0x2200);
|
|
LZDecompressWram(gSlotMachineMenu_Gfx, sUnknown_0203AAC8);
|
|
LoadBgTiles(2, sUnknown_0203AAC8, 0x2200, 0);
|
|
LoadPalette(gSlotMachineMenu_Pal, 0, 160);
|
|
LoadPalette(gPalette_83EDE24, 208, 32);
|
|
}
|
|
|
|
static void sub_81064B8(void)
|
|
{
|
|
sub_812F968();
|
|
LoadSlotMachineWheelOverlay();
|
|
}
|
|
|
|
static void sub_812F968(void)
|
|
{
|
|
LoadBgTilemap(2, gSlotMachineMenu_Tilemap, 0x500, 0);
|
|
}
|
|
|
|
static void LoadSlotMachineWheelOverlay(void)
|
|
{
|
|
s16 x, y, dx;
|
|
|
|
for (x = 4; x < 18; x += 5)
|
|
{
|
|
for (dx = 0; dx < 4; dx++)
|
|
{
|
|
LoadBgTilemap(3, sUnknown_0203AAD0, 2, x + dx + 5 * 32);
|
|
LoadBgTilemap(3, sUnknown_0203AAD0 + 1, 2, x + dx + 13 * 32);
|
|
LoadBgTilemap(3, sUnknown_0203AAD0 + 2, 2, x + dx + 6 * 32);
|
|
LoadBgTilemap(3, sUnknown_0203AAD0 + 3, 2, x + dx + 12 * 32);
|
|
}
|
|
|
|
LoadBgTilemap(3, sUnknown_0203AAD0 + 4, 2, x + 6 * 32);
|
|
LoadBgTilemap(3, sUnknown_0203AAD0 + 5, 2, x + 12 * 32);
|
|
|
|
for (y = 7; y <= 11; y++)
|
|
LoadBgTilemap(3, sUnknown_0203AAD0 + 6, 2, x + y * 32);
|
|
}
|
|
}
|
|
|
|
static void sub_81065A8(s16 arg0, u16 arg1, u16 arg2, u16 arg3, u16 arg4)
|
|
{
|
|
sUnknown_0203AADC[0] = arg1;
|
|
sUnknown_0203AADC[1] = arg2;
|
|
sUnknown_0203AADC[2] = arg3;
|
|
sUnknown_0203AADC[3] = arg4;
|
|
|
|
LoadBgTilemap(2, sUnknown_0203AADC, 2, 15 * 32 + arg0);
|
|
LoadBgTilemap(2, sUnknown_0203AADC + 1, 2, 15 * 32 + 1 + arg0);
|
|
LoadBgTilemap(2, sUnknown_0203AADC + 2, 2, 16 * 32 + arg0);
|
|
LoadBgTilemap(2, sUnknown_0203AADC + 3, 2, 16 * 32 + 1 + arg0);
|
|
}
|
|
|
|
static void sub_81065DC(void)
|
|
{
|
|
LoadBgTilemap(2, gUnknown_08DCEC70, 0x500, 0);
|
|
HideBg(3);
|
|
}
|
|
|
|
static void SlotMachineSetup_9_0(void)
|
|
{
|
|
gUnknown_03001188[0] = sUnknown_0203AAF4;
|
|
gUnknown_03001188[1] = sUnknown_0203AAF8;
|
|
gUnknown_03001188[2] = sUnknown_0203AAFC;
|
|
gUnknown_03001188[3] = sUnknown_0203AB04;
|
|
gUnknown_03001188[4] = sUnknown_0203AB08;
|
|
gUnknown_03001188[5] = sUnknown_0203AB18;
|
|
gUnknown_03001188[6] = sUnknown_0203AB1C;
|
|
gUnknown_03001188[7] = sUnknown_0203AB20;
|
|
gUnknown_03001188[8] = sUnknown_0203AB24;
|
|
gUnknown_03001188[9] = sUnknown_0203AB28;
|
|
gUnknown_03001188[10] = sUnknown_0203AB00;
|
|
gUnknown_03001188[11] = sUnknown_0203AB00;
|
|
gUnknown_03001188[12] = sUnknown_0203AB00;
|
|
gUnknown_03001188[13] = sUnknown_0203AB00;
|
|
gUnknown_03001188[14] = sUnknown_0203AB0C;
|
|
gUnknown_03001188[15] = sUnknown_0203AB0C;
|
|
gUnknown_03001188[16] = sUnknown_0203AB0C;
|
|
gUnknown_03001188[17] = sUnknown_0203AB0C;
|
|
gUnknown_03001188[18] = sUnknown_0203AB0C;
|
|
gUnknown_03001188[19] = sUnknown_0203AB10;
|
|
gUnknown_03001188[20] = sUnknown_0203AB10;
|
|
gUnknown_03001188[21] = sUnknown_0203AB10;
|
|
gUnknown_03001188[22] = sUnknown_0203AB14;
|
|
gUnknown_03001188[23] = sUnknown_0203AB14;
|
|
gUnknown_03001188[24] = sUnknown_0203AB14;
|
|
gUnknown_03001188[25] = NULL;
|
|
}
|
|
|
|
static void SlotMachineSetup_8_0(void)
|
|
{
|
|
sUnknown_0203AAF4 = AllocZeroed(sizeof(struct SpriteFrameImage) * 1);
|
|
sUnknown_0203AAF4[0].data = sUnknown_0203AAD4;
|
|
sUnknown_0203AAF4[0].size = 0x600;
|
|
|
|
sUnknown_0203AAF8 = AllocZeroed(sizeof(struct SpriteFrameImage) * 1);
|
|
sUnknown_0203AAF8[0].data = sUnknown_0203AAD4 + 0x600;
|
|
sUnknown_0203AAF8[0].size = 0x200;
|
|
|
|
sUnknown_0203AAFC = AllocZeroed(sizeof(struct SpriteFrameImage) * 1);
|
|
sUnknown_0203AAFC[0].data = sUnknown_0203AAD4 + 0x800;
|
|
sUnknown_0203AAFC[0].size = 0x200;
|
|
|
|
sUnknown_0203AB00 = AllocZeroed(sizeof(struct SpriteFrameImage) * 1);
|
|
sUnknown_0203AB00[0].data = sUnknown_0203AAD4 + 0xA00;
|
|
sUnknown_0203AB00[0].size = 0x200;
|
|
|
|
sUnknown_0203AB04 = AllocZeroed(sizeof(struct SpriteFrameImage) * 1);
|
|
sUnknown_0203AB04[0].data = sUnknown_0203AAD4 + 0xC00;
|
|
sUnknown_0203AB04[0].size = 0x300;
|
|
|
|
sUnknown_0203AB08 = AllocZeroed(sizeof(struct SpriteFrameImage) * 1);
|
|
sUnknown_0203AB08[0].data = sUnknown_0203AAD4 + 0x1000;
|
|
sUnknown_0203AB08[0].size = 0x400;
|
|
|
|
sUnknown_0203AB0C = AllocZeroed(sizeof(struct SpriteFrameImage) * 1);
|
|
sUnknown_0203AB0C[0].data = sUnknown_0203AAD4 + 0x1400;
|
|
sUnknown_0203AB0C[0].size = 0x200;
|
|
|
|
sUnknown_0203AB10 = AllocZeroed(sizeof(struct SpriteFrameImage) * 1);
|
|
sUnknown_0203AB10[0].data = sUnknown_0203AAD4 + 0x1600;
|
|
sUnknown_0203AB10[0].size = 0x300;
|
|
|
|
sUnknown_0203AB14 = AllocZeroed(sizeof(struct SpriteFrameImage) * 1);
|
|
sUnknown_0203AB14[0].data = sUnknown_0203AAD4 + 0x1900;
|
|
sUnknown_0203AB14[0].size = 0x300;
|
|
|
|
sUnknown_0203AB18 = AllocZeroed(sizeof(struct SpriteFrameImage) * 2);
|
|
sUnknown_0203AB18[0].data = sUnknown_0203AAD4 + 0x1C00;
|
|
sUnknown_0203AB18[0].size = 0x200;
|
|
sUnknown_0203AB18[1].data = sUnknown_0203AAD4 + 0x1E00;
|
|
sUnknown_0203AB18[1].size = 0x200;
|
|
|
|
sUnknown_0203AB1C = AllocZeroed(sizeof(struct SpriteFrameImage) * 1);
|
|
sUnknown_0203AB1C[0].data = sUnknown_0203AAD4 + 0x2000;
|
|
sUnknown_0203AB1C[0].size = 640;
|
|
|
|
sUnknown_0203AB20 = AllocZeroed(sizeof(struct SpriteFrameImage) * 5);
|
|
sUnknown_0203AB20[0].data = sUnknown_0203AAD4 + 0x2280;
|
|
sUnknown_0203AB20[0].size = 0x80;
|
|
sUnknown_0203AB20[1].data = sUnknown_0203AAD4 + 0x2300;
|
|
sUnknown_0203AB20[1].size = 0x80;
|
|
sUnknown_0203AB20[2].data = sUnknown_0203AAD4 + 0x2380;
|
|
sUnknown_0203AB20[2].size = 0x80;
|
|
sUnknown_0203AB20[3].data = sUnknown_0203AAD4 + 0x2400;
|
|
sUnknown_0203AB20[3].size = 0x80;
|
|
sUnknown_0203AB20[4].data = sUnknown_0203AAD4 + 0x2480;
|
|
sUnknown_0203AB20[4].size = 0x80;
|
|
|
|
sUnknown_0203AB24 = AllocZeroed(sizeof(struct SpriteFrameImage) * 2);
|
|
sUnknown_0203AB24[0].data = sUnknown_0203AAD4 + 0x2600;
|
|
sUnknown_0203AB24[0].size = 0x480;
|
|
sUnknown_0203AB24[1].data = sUnknown_0203AAD4 + 10880;
|
|
sUnknown_0203AB24[1].size = 0x480;
|
|
|
|
sUnknown_0203AB28 = AllocZeroed(sizeof(struct SpriteFrameImage) * 2);
|
|
sUnknown_0203AB28[0].data = sUnknown_0203AAD4 + 0x2F00;
|
|
sUnknown_0203AB28[0].size = 0x180;
|
|
sUnknown_0203AB28[1].data = sUnknown_0203AAD4 + 0x3080;
|
|
sUnknown_0203AB28[1].size = 0x180;
|
|
}
|
|
|
|
const u8 gReelSymbols[][REEL_NUM_TAGS] =
|
|
{
|
|
{
|
|
SLOT_MACHINE_TAG_7_RED,
|
|
SLOT_MACHINE_TAG_CHERRY,
|
|
SLOT_MACHINE_TAG_AZURILL,
|
|
SLOT_MACHINE_TAG_REPLAY,
|
|
SLOT_MACHINE_TAG_POWER,
|
|
SLOT_MACHINE_TAG_LOTAD,
|
|
SLOT_MACHINE_TAG_7_BLUE,
|
|
SLOT_MACHINE_TAG_LOTAD,
|
|
SLOT_MACHINE_TAG_CHERRY,
|
|
SLOT_MACHINE_TAG_POWER,
|
|
SLOT_MACHINE_TAG_REPLAY,
|
|
SLOT_MACHINE_TAG_AZURILL,
|
|
SLOT_MACHINE_TAG_7_RED,
|
|
SLOT_MACHINE_TAG_POWER,
|
|
SLOT_MACHINE_TAG_LOTAD,
|
|
SLOT_MACHINE_TAG_REPLAY,
|
|
SLOT_MACHINE_TAG_AZURILL,
|
|
SLOT_MACHINE_TAG_7_BLUE,
|
|
SLOT_MACHINE_TAG_POWER,
|
|
SLOT_MACHINE_TAG_LOTAD,
|
|
SLOT_MACHINE_TAG_REPLAY
|
|
},
|
|
{
|
|
SLOT_MACHINE_TAG_7_RED,
|
|
SLOT_MACHINE_TAG_CHERRY,
|
|
SLOT_MACHINE_TAG_REPLAY,
|
|
SLOT_MACHINE_TAG_LOTAD,
|
|
SLOT_MACHINE_TAG_AZURILL,
|
|
SLOT_MACHINE_TAG_CHERRY,
|
|
SLOT_MACHINE_TAG_REPLAY,
|
|
SLOT_MACHINE_TAG_POWER,
|
|
SLOT_MACHINE_TAG_POWER,
|
|
SLOT_MACHINE_TAG_LOTAD,
|
|
SLOT_MACHINE_TAG_7_BLUE,
|
|
SLOT_MACHINE_TAG_LOTAD,
|
|
SLOT_MACHINE_TAG_REPLAY,
|
|
SLOT_MACHINE_TAG_CHERRY,
|
|
SLOT_MACHINE_TAG_AZURILL,
|
|
SLOT_MACHINE_TAG_LOTAD,
|
|
SLOT_MACHINE_TAG_REPLAY,
|
|
SLOT_MACHINE_TAG_CHERRY,
|
|
SLOT_MACHINE_TAG_LOTAD,
|
|
SLOT_MACHINE_TAG_REPLAY,
|
|
SLOT_MACHINE_TAG_CHERRY
|
|
},
|
|
{
|
|
SLOT_MACHINE_TAG_7_RED,
|
|
SLOT_MACHINE_TAG_POWER,
|
|
SLOT_MACHINE_TAG_7_BLUE,
|
|
SLOT_MACHINE_TAG_REPLAY,
|
|
SLOT_MACHINE_TAG_LOTAD,
|
|
SLOT_MACHINE_TAG_AZURILL,
|
|
SLOT_MACHINE_TAG_REPLAY,
|
|
SLOT_MACHINE_TAG_LOTAD,
|
|
SLOT_MACHINE_TAG_POWER,
|
|
SLOT_MACHINE_TAG_AZURILL,
|
|
SLOT_MACHINE_TAG_REPLAY,
|
|
SLOT_MACHINE_TAG_LOTAD,
|
|
SLOT_MACHINE_TAG_AZURILL,
|
|
SLOT_MACHINE_TAG_POWER,
|
|
SLOT_MACHINE_TAG_REPLAY,
|
|
SLOT_MACHINE_TAG_LOTAD,
|
|
SLOT_MACHINE_TAG_AZURILL,
|
|
SLOT_MACHINE_TAG_POWER,
|
|
SLOT_MACHINE_TAG_REPLAY,
|
|
SLOT_MACHINE_TAG_LOTAD,
|
|
SLOT_MACHINE_TAG_CHERRY
|
|
},
|
|
};
|
|
|
|
const u8 gReelTimeTags[] = {
|
|
1, 0, 5, 4, 3, 2
|
|
};
|
|
|
|
const s16 gInitialReelPositions[][2] = {
|
|
{0, 6},
|
|
{0, 10},
|
|
{0, 2}
|
|
};
|
|
|
|
const u8 gLuckyRoundProbabilities[][3] = {
|
|
{1, 1, 12},
|
|
{1, 1, 14},
|
|
{2, 2, 14},
|
|
{2, 2, 14},
|
|
{2, 3, 16},
|
|
{3, 3, 16}
|
|
};
|
|
|
|
const u8 gLuckyFlagProbabilities_Top3[][6] = {
|
|
{25, 25, 30, 40, 40, 50},
|
|
{25, 25, 30, 30, 35, 35},
|
|
{25, 25, 30, 25, 25, 30}
|
|
};
|
|
|
|
const u8 gLuckyFlagProbabilities_NotTop3[][6] = {
|
|
{20, 25, 25, 20, 25, 25},
|
|
{12, 15, 15, 18, 19, 22},
|
|
{25, 25, 25, 30, 30, 40},
|
|
{25, 25, 20, 20, 15, 15},
|
|
{40, 40, 35, 35, 40, 40}
|
|
};
|
|
|
|
const u8 gReeltimeProbabilities_UnluckyGame[][17] = {
|
|
{243, 243, 243, 80, 80, 80, 80, 40, 40, 40, 40, 40, 40, 5, 5, 5, 5},
|
|
{ 5, 5, 5, 150, 150, 150, 150, 130, 130, 130, 130, 130, 130, 100, 100, 100, 5},
|
|
{ 4, 4, 4, 20, 20, 20, 20, 80, 80, 80, 80, 80, 80, 100, 100, 100, 40},
|
|
{ 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 45, 45, 45, 100},
|
|
{ 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 5, 5, 5, 100},
|
|
{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6}
|
|
};
|
|
|
|
const u8 gReelTimeProbabilities_LuckyGame[][17] = {
|
|
{ 243, 243, 243, 200, 200, 200, 200, 160, 160, 160, 160, 160, 160, 70, 70, 70, 5},
|
|
{ 5, 5, 5, 25, 25, 25, 25, 5, 5, 5, 5, 5, 5, 2, 2, 2, 6},
|
|
{ 4, 4, 4, 25, 25, 25, 25, 30, 30, 30, 30, 30, 30, 40, 40, 40, 35},
|
|
{ 2, 2, 2, 3, 3, 3, 3, 30, 30, 30, 30, 30, 30, 100, 100, 100, 50},
|
|
{ 1, 1, 1, 2, 2, 2, 2, 30, 30, 30, 30, 30, 30, 40, 40, 40, 100},
|
|
{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4, 4, 4, 60}
|
|
};
|
|
|
|
const u16 gProbabilityTable_SkipToReeltimeAction14[] = {
|
|
128, 175, 200, 225, 256
|
|
};
|
|
|
|
const u16 gReelIncrementTable[][2] = {
|
|
{10, 5},
|
|
{10, 10},
|
|
{10, 15},
|
|
{10, 25},
|
|
{10, 35}
|
|
};
|
|
|
|
const u16 gReelTimeBonusIncrementTable[] = {
|
|
0, 5, 10, 15, 20
|
|
};
|
|
|
|
// tentative name
|
|
const u8 gBiasTags[] = {
|
|
SLOT_MACHINE_TAG_REPLAY, SLOT_MACHINE_TAG_CHERRY, SLOT_MACHINE_TAG_LOTAD, SLOT_MACHINE_TAG_AZURILL, SLOT_MACHINE_TAG_POWER, SLOT_MACHINE_TAG_7_RED, SLOT_MACHINE_TAG_7_RED, SLOT_MACHINE_TAG_7_RED
|
|
};
|
|
|
|
const u16 gLuckyFlagSettings_Top3[] = {
|
|
LUCKY_BIAS_777, LUCKY_BIAS_REELTIME, LUCKY_BIAS_MIXED_777
|
|
};
|
|
|
|
const u16 gLuckyFlagSettings_NotTop3[] = {
|
|
LUCKY_BIAS_POWER, LUCKY_BIAS_AZURILL, LUCKY_BIAS_LOTAD, LUCKY_BIAS_CHERRY, LUCKY_BIAS_REPLAY
|
|
};
|
|
|
|
const u8 gSym2Match[] = {
|
|
SLOT_MACHINE_MATCHED_777_RED,
|
|
SLOT_MACHINE_MATCHED_777_BLUE,
|
|
SLOT_MACHINE_MATCHED_AZURILL,
|
|
SLOT_MACHINE_MATCHED_LOTAD,
|
|
SLOT_MACHINE_MATCHED_1CHERRY,
|
|
SLOT_MACHINE_MATCHED_POWER,
|
|
SLOT_MACHINE_MATCHED_REPLAY
|
|
};
|
|
|
|
const u16 gSlotMatchFlags[] = {
|
|
1 << SLOT_MACHINE_MATCHED_1CHERRY,
|
|
1 << SLOT_MACHINE_MATCHED_2CHERRY,
|
|
1 << SLOT_MACHINE_MATCHED_REPLAY,
|
|
1 << SLOT_MACHINE_MATCHED_LOTAD,
|
|
1 << SLOT_MACHINE_MATCHED_AZURILL,
|
|
1 << SLOT_MACHINE_MATCHED_POWER,
|
|
1 << SLOT_MACHINE_MATCHED_777_MIXED,
|
|
1 << SLOT_MACHINE_MATCHED_777_RED,
|
|
1 << SLOT_MACHINE_MATCHED_777_BLUE
|
|
};
|
|
|
|
const u16 gSlotPayouts[] = {
|
|
2, 4, 0, 6, 12, 3, 90, 300, 300
|
|
};
|
|
|
|
const s16 gUnknown_083ECE7E[][2] = {
|
|
{ 0xd0, 0x38},
|
|
{ 0xb8, 0x00},
|
|
{ 0xc8, 0x08},
|
|
{ 0xd8, 0x10},
|
|
{ 0xe8, 0x18},
|
|
{ 0xd0, 0x48},
|
|
{ 0xd0, 0x08},
|
|
{ 0xd0, 0x40},
|
|
{ 0xd0, 0x38},
|
|
{ 0xc0, 0x58},
|
|
{ 0xe0, 0x58},
|
|
{ 0xc0, 0x78},
|
|
{ 0xe0, 0x78},
|
|
{ 0x90, 0x38},
|
|
{0x110, 0x58},
|
|
{ 0xa8, 0x70},
|
|
{ 0xd0, 0x54},
|
|
{ 0xd0, 0x70},
|
|
{ 0xbc, 0x34},
|
|
{ 0xd0, 0x34},
|
|
{ 0xe4, 0x34},
|
|
{ 0xb8, 0x48},
|
|
{ 0xc4, 0x48},
|
|
{ 0xd0, 0x48},
|
|
{ 0xdc, 0x48},
|
|
{ 0xe8, 0x48},
|
|
{ 0xbc, 0x34},
|
|
{ 0xd0, 0x34},
|
|
{ 0xe4, 0x34},
|
|
{ 0xb8, 0x48},
|
|
{ 0xc4, 0x48},
|
|
{ 0xd0, 0x48},
|
|
{ 0xdc, 0x48},
|
|
{ 0xe8, 0x48},
|
|
{ 0x00, 0x00}
|
|
};
|
|
|
|
const SpriteCallback gUnknown_083ECF0C[] = {
|
|
sub_8105C64,
|
|
sub_8105F54,
|
|
sub_8105F54,
|
|
sub_8105F54,
|
|
sub_8105F54,
|
|
sub_8105F9C,
|
|
sub_8105EB4,
|
|
sub_8105C64,
|
|
sub_8105C64,
|
|
sub_8105C6C,
|
|
sub_8105CF0,
|
|
sub_8105D08,
|
|
sub_8105D20,
|
|
sub_8105D3C,
|
|
sub_8105DA4,
|
|
sub_8105E08,
|
|
sub_8105C64,
|
|
sub_8106058,
|
|
sub_81060FC,
|
|
sub_81060FC,
|
|
sub_81060FC,
|
|
sub_81060FC,
|
|
sub_81060FC,
|
|
sub_81060FC,
|
|
sub_81060FC,
|
|
sub_81060FC,
|
|
sub_81061C8,
|
|
sub_81061C8,
|
|
sub_81061C8,
|
|
sub_81061C8,
|
|
sub_81061C8,
|
|
sub_81061C8,
|
|
sub_81061C8,
|
|
sub_81061C8,
|
|
sub_8106230
|
|
};
|
|
|
|
const struct UnkStruct1 Unknown_83ECF98[] = {
|
|
{25, 34, 0},
|
|
{2, 0, 0},
|
|
{9, 16, 0},
|
|
{255, 0, 0}
|
|
};
|
|
|
|
const struct UnkStruct1 Unknown_83ECFA8[] = {
|
|
{10, 1, 0},
|
|
{11, 2, 0},
|
|
{12, 3, 0},
|
|
{13, 4, 0},
|
|
{5, 5, 0},
|
|
{8, 6, 0},
|
|
{255, 0, 0}
|
|
};
|
|
|
|
const struct UnkStruct1 Unknown_83ECFC4[] = {
|
|
{3, 7, 0},
|
|
{8, 17, 0},
|
|
{255, 0, 0}
|
|
};
|
|
|
|
const struct UnkStruct1 Unknown_83ECFD0[] = {
|
|
{4, 8, 0},
|
|
{6, 9, 0},
|
|
{6, 10, 1},
|
|
{6, 11, 2},
|
|
{6, 12, 3},
|
|
{255, 0, 0}
|
|
};
|
|
|
|
const struct UnkStruct1 Unknown_83ECFE8[] = {
|
|
{0, 13, 0},
|
|
{1, 14, 0},
|
|
{7, 15, 0},
|
|
{255, 0, 0}
|
|
};
|
|
|
|
const struct UnkStruct1 Unknown_83ECFF8[] = {
|
|
{19, 26, 0},
|
|
{20, 27, 1},
|
|
{21, 28, 2},
|
|
{14, 29, 3},
|
|
{15, 30, 4},
|
|
{16, 31, 5},
|
|
{17, 32, 6},
|
|
{18, 33, 7},
|
|
{8, 17, 0},
|
|
{255, 0, 0}
|
|
};
|
|
|
|
const struct UnkStruct1 Unknown_83ED020[] = {
|
|
{22, 18, 0},
|
|
{23, 19, 1},
|
|
{24, 20, 2},
|
|
{14, 21, 3},
|
|
{15, 22, 4},
|
|
{16, 23, 5},
|
|
{17, 24, 6},
|
|
{18, 25, 7},
|
|
{8, 17, 0},
|
|
{255, 0, 0}
|
|
};
|
|
|
|
const struct UnkStruct1 *const gUnknown_083ED048[] = {
|
|
Unknown_83ECF98,
|
|
Unknown_83ECFA8,
|
|
Unknown_83ECFC4,
|
|
Unknown_83ECFD0,
|
|
Unknown_83ECFE8,
|
|
Unknown_83ED020,
|
|
Unknown_83ECFF8
|
|
};
|
|
|
|
void (*const gUnknown_083ED064[])(void) = {
|
|
sub_810639C,
|
|
sub_8106364,
|
|
sub_8106370,
|
|
nullsub_70,
|
|
nullsub_70,
|
|
sub_8106370,
|
|
sub_8106370
|
|
};
|