mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-18 20:47:40 +01:00
210 lines
5.2 KiB
C
210 lines
5.2 KiB
C
#include "global.h"
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#include "task.h"
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#include "text.h"
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#include "menu.h"
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#include "sound.h"
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#include "main.h"
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#include "save.h"
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#include "palette.h"
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#include "gpu_regs.h"
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#include "bg.h"
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#include "text_window.h"
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#include "constants/songs.h"
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#include "constants/rgb.h"
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extern const u8 gText_ClearAllSaveData[];
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extern const u8 gText_ClearingData[];
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static void Task_DoClearSaveDataScreenYesNo(u8);
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static void Task_ClearSaveDataScreenYesNoChoice(u8);
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static void Task_ClearSaveData(u8);
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static bool8 SetupClearSaveDataScreen(void);
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static void CB2_FadeAndDoReset(void);
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static void InitClearSaveDataScreenWindows(void);
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static const struct BgTemplate sClearSaveBgTemplates[2] =
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{
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{
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.bg = 0,
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.charBaseIndex = 0,
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.mapBaseIndex = 31,
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.screenSize = 0,
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.paletteMode = 0,
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.priority = 0,
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.baseTile = 0,
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},
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{
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.bg = 3,
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.charBaseIndex = 0,
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.mapBaseIndex = 30,
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.screenSize = 0,
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.paletteMode = 0,
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.priority = 1,
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.baseTile = 0,
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},
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};
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static const struct WindowTemplate sClearSaveTextWindow[] =
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{
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{
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.bg = 0,
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.tilemapLeft = 3,
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.tilemapTop = 15,
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.width = 26,
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.height = 4,
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.paletteNum = 15,
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.baseBlock = 11,
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},
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DUMMY_WIN_TEMPLATE
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};
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static const struct WindowTemplate sClearSaveYesNo[] =
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{
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{
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.bg = 0,
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.tilemapLeft = 3,
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.tilemapTop = 2,
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.width = 5,
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.height = 4,
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.paletteNum = 15,
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.baseBlock = 115,
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}
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};
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void CB2_InitClearSaveDataScreen(void)
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{
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if (SetupClearSaveDataScreen())
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CreateTask(Task_DoClearSaveDataScreenYesNo, 0);
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}
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static void Task_DoClearSaveDataScreenYesNo(u8 taskId)
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{
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DrawStdFrameWithCustomTileAndPalette(0, 0, 2, 14);
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AddTextPrinterParameterized(0, 1, gText_ClearAllSaveData, 0, 1, 0, 0);
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CreateYesNoMenu(sClearSaveYesNo, 2, 14, 1);
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gTasks[taskId].func = Task_ClearSaveDataScreenYesNoChoice;
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}
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static void Task_ClearSaveDataScreenYesNoChoice(u8 taskId)
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{
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switch (Menu_ProcessInputNoWrapClearOnChoose())
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{
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case 0:
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FillWindowPixelBuffer(0, PIXEL_FILL(1));
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AddTextPrinterParameterized(0, 1, gText_ClearingData, 0, 1, 0, 0);
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gTasks[taskId].func = Task_ClearSaveData;
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break;
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case 1:
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case -1:
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PlaySE(SE_SELECT);
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DestroyTask(taskId);
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SetMainCallback2(CB2_FadeAndDoReset);
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}
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}
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static void Task_ClearSaveData(u8 taskId)
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{
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ClearSaveData();
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DestroyTask(taskId);
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SetMainCallback2(CB2_FadeAndDoReset);
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}
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static void MainCB(void)
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{
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RunTasks();
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UpdatePaletteFade();
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}
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static void VBlankCB(void)
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{
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TransferPlttBuffer();
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}
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static bool8 SetupClearSaveDataScreen(void)
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{
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u16 i;
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switch(gMain.state)
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{
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case 0:
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default:
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SetVBlankCallback(NULL);
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SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0);
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SetGpuReg(REG_OFFSET_BG0HOFS, 0);
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SetGpuReg(REG_OFFSET_BG0VOFS, 0);
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SetGpuReg(REG_OFFSET_BG3HOFS, 0);
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SetGpuReg(REG_OFFSET_BG3VOFS, 0);
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SetGpuReg(REG_OFFSET_WIN0H, 0);
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SetGpuReg(REG_OFFSET_WIN0V, 0);
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SetGpuReg(REG_OFFSET_WININ, 0);
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SetGpuReg(REG_OFFSET_WINOUT, 0);
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SetGpuReg(REG_OFFSET_BLDCNT, 0);
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SetGpuReg(REG_OFFSET_BLDALPHA, 0);
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SetGpuReg(REG_OFFSET_BLDY, 0);
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DmaFill16(3, 0, (void *)VRAM, VRAM_SIZE);
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DmaFill32(3, 0, (void *)OAM, OAM_SIZE);
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DmaFill16(3, 0, (void *)(PLTT + 2), PLTT_SIZE - 2);
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ResetPaletteFade();
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gPlttBufferUnfaded[0] = RGB_WHITE;
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gPlttBufferFaded[0] = RGB_WHITE;
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gPlttBufferUnfaded[1] = RGB(5, 10, 14);
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gPlttBufferFaded[1] = RGB(5, 10, 14);
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for (i = 0; i < 0x10; i++)
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((u16 *)(VRAM + 0x20))[i] = 0x1111;
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for (i = 0; i < 0x400; i++)
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((u16 *)(BG_SCREEN_ADDR(30)))[i] = 0x0001;
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ResetTasks();
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ResetSpriteData();
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ResetBgsAndClearDma3BusyFlags(0);
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InitBgsFromTemplates(0, sClearSaveBgTemplates, ARRAY_COUNT(sClearSaveBgTemplates));
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SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
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ShowBg(0);
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ShowBg(3);
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SetGpuReg(REG_OFFSET_BLDCNT, 0);
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InitClearSaveDataScreenWindows();
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BeginNormalPaletteFade(0x0000FFFF, 0, 0x10, 0, RGB_WHITEALPHA);
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EnableInterrupts(INTR_FLAG_VBLANK);
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SetVBlankCallback(VBlankCB);
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gMain.state = 1;
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break;
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case 1:
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UpdatePaletteFade();
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if(!gPaletteFade.active)
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{
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SetMainCallback2(MainCB);
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return TRUE;
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}
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}
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return FALSE;
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}
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static void CB2_FadeAndDoReset(void)
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{
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switch(gMain.state)
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{
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case 0:
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default:
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BeginNormalPaletteFade(0x0000FFFF, 0, 0, 0x10, RGB_WHITEALPHA);
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gMain.state = 1;
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break;
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case 1:
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UpdatePaletteFade();
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if(!gPaletteFade.active)
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{
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FreeAllWindowBuffers();
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DoSoftReset();
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}
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break;
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}
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}
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static void InitClearSaveDataScreenWindows(void)
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{
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InitWindows(sClearSaveTextWindow);
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DeactivateAllTextPrinters();
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FillWindowPixelBuffer(0, PIXEL_FILL(0));
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LoadWindowGfx(0, 0, 2, 224);
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LoadPalette(gUnknown_0860F074, 0xF0, 0x20);
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}
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