pokeemerald/data/maps/scripts/FallarborTown_BattleTentLobby.inc
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FallarborTown_BattleTentLobby_MapScripts:: @ 81FFE66
map_script 2, FallarborTown_BattleTentLobby_MapScript2_1FFE85
map_script 4, FallarborTown_BattleTentLobby_MapScript2_1FFE71
.byte 0
FallarborTown_BattleTentLobby_MapScript2_1FFE71: @ 81FFE71
map_script_2 VAR_0x4001, 0, FallarborTown_BattleTentLobby_EventScript_1FFE7B
.2byte 0
FallarborTown_BattleTentLobby_EventScript_1FFE7B:: @ 81FFE7B
setvar VAR_0x4001, 1
turnobject 255, 2
end
FallarborTown_BattleTentLobby_MapScript2_1FFE85: @ 81FFE85
map_script_2 VAR_0x4000, 0, FallarborTown_BattleTentLobby_EventScript_1FFEAF
map_script_2 VAR_0x4000, 1, FallarborTown_BattleTentLobby_EventScript_1FFEB8
map_script_2 VAR_0x4000, 2, FallarborTown_BattleTentLobby_EventScript_1FFFCD
map_script_2 VAR_0x4000, 3, FallarborTown_BattleTentLobby_EventScript_1FFEED
map_script_2 VAR_0x4000, 4, FallarborTown_BattleTentLobby_EventScript_1FFF93
.2byte 0
FallarborTown_BattleTentLobby_EventScript_1FFEAF:: @ 81FFEAF
setvar VAR_0x8004, 0
special sub_81A1780
end
FallarborTown_BattleTentLobby_EventScript_1FFEB8:: @ 81FFEB8
lockall
msgbox FallarborTown_BattleTentLobby_Text_2C4DED, 4
closemessage
setvar VAR_0x8004, 2
setvar VAR_0x8005, 0
setvar VAR_0x8006, 0
special sub_81A1780
setvar VAR_0x4000, 255
setvar VAR_0x8004, 2
setvar VAR_0x8005, 1
setvar VAR_0x8006, 0
special sub_81A1780
releaseall
end
FallarborTown_BattleTentLobby_EventScript_1FFEED:: @ 81FFEED
lockall
msgbox FallarborTown_BattleTentLobby_Text_2C4EC3, 4
message FallarborTown_BattleTentLobby_Text_2C4EFF
waitmessage
setvar VAR_0x8004, 4
special sub_81B9B80
setvar VAR_0x8004, 2
setvar VAR_0x8005, 1
setvar VAR_0x8006, 0
special sub_81A1780
setvar VAR_0x8004, 3
setvar VAR_0x8005, 0
special sub_81B9B80
playse SE_SAVE
waitse
FallarborTown_BattleTentLobby_EventScript_1FFF27:: @ 81FFF27
msgbox FallarborTown_BattleTentLobby_Text_2C4F22, 4
setvar VAR_0x8004, 5
special sub_81B9B80
switch VAR_RESULT
case 0, FallarborTown_BattleTentLobby_EventScript_1FFF73
setvar VAR_0x8004, 2
setvar VAR_0x8005, 0
setvar VAR_0x8006, 0
special sub_81A1780
message FallarborTown_BattleTentLobby_Text_2C4F69
waitmessage
playfanfare BGM_FANFA4
waitfanfare
msgbox FallarborTown_BattleTentLobby_Text_2C501F, 4
closemessage
setvar VAR_0x4000, 255
releaseall
end
FallarborTown_BattleTentLobby_EventScript_1FFF73:: @ 81FFF73
msgbox FallarborTown_BattleTentLobby_Text_2C4F83, 4
waitmessage
closemessage
setvar VAR_0x4000, 255
releaseall
end
FallarborTown_BattleTentLobby_EventScript_1FFF84:: @ 81FFF84
lockall
msgbox FallarborTown_BattleTentLobby_Text_2C4EC3, 4
goto FallarborTown_BattleTentLobby_EventScript_1FFF27
end
FallarborTown_BattleTentLobby_EventScript_1FFF93:: @ 81FFF93
lockall
message FallarborTown_BattleTentLobby_Text_2C4FD7
waitmessage
setvar VAR_0x8004, 2
setvar VAR_0x8005, 1
setvar VAR_0x8006, 0
special sub_81A1780
setvar VAR_0x8004, 3
setvar VAR_0x8005, 0
special sub_81B9B80
playse SE_SAVE
waitse
msgbox FallarborTown_BattleTentLobby_Text_2C501F, 4
closemessage
setvar VAR_0x4000, 255
releaseall
end
FallarborTown_BattleTentLobby_EventScript_1FFFCD:: @ 81FFFCD
lockall
message FallarborTown_BattleTentLobby_Text_2C504C
waitmessage
setvar VAR_0x8004, 3
setvar VAR_0x8005, 1
special sub_81B9B80
playse SE_SAVE
waitse
setvar VAR_0x8004, 2
setvar VAR_0x8005, 3
setvar VAR_0x8006, 0
special sub_81A1780
setvar VAR_0x4000, 255
goto FallarborTown_BattleTentLobby_EventScript_20013C
FallarborTown_BattleTentLobby_EventScript_200001:: @ 8200001
lock
faceplayer
setvar VAR_0x8004, 1
special sub_81B9B80
compare_var_to_value VAR_RESULT, 0
goto_if 5, FallarborTown_BattleTentLobby_EventScript_1FFF84
special copy_player_party_to_sav1
msgbox FallarborTown_BattleTentLobby_Text_2C47EB, 4
FallarborTown_BattleTentLobby_EventScript_200021:: @ 8200021
message FallarborTown_BattleTentLobby_Text_2C4843
waitmessage
multichoice 17, 6, 23, 0
switch VAR_RESULT
case 0, FallarborTown_BattleTentLobby_EventScript_20005D
case 1, FallarborTown_BattleTentLobby_EventScript_200169
case 2, FallarborTown_BattleTentLobby_EventScript_2001C5
case 127, FallarborTown_BattleTentLobby_EventScript_2001C5
FallarborTown_BattleTentLobby_EventScript_20005D:: @ 820005D
setvar VAR_FRONTIER_FACILITY, 3
setvar VAR_0x40CE, 0
setvar VAR_RESULT, 2
setvar VAR_0x8004, 15
special sub_81A1780
compare_var_to_value VAR_0x8004, 1
goto_eq FallarborTown_BattleTentLobby_EventScript_200176
setvar VAR_0x8004, 2
setvar VAR_0x8005, 1
setvar VAR_0x8006, 2
special sub_81A1780
msgbox FallarborTown_BattleTentLobby_Text_2C4BC8, 4
fadescreen 1
setvar VAR_0x8004, 2
setvar VAR_0x8005, 3
special sub_80F9490
waitstate
compare_var_to_value VAR_RESULT, 0
goto_eq FallarborTown_BattleTentLobby_EventScript_2001C2
msgbox FallarborTown_BattleTentLobby_Text_2C4B35, 5
switch VAR_RESULT
case 0, FallarborTown_BattleTentLobby_EventScript_2001C2
case 1, FallarborTown_BattleTentLobby_EventScript_2000E2
case 127, FallarborTown_BattleTentLobby_EventScript_2001C2
FallarborTown_BattleTentLobby_EventScript_2000E2:: @ 82000E2
setvar VAR_0x4000, 0
setvar VAR_0x8004, 2
setvar VAR_0x8005, 4
special sub_81A1780
setvar VAR_0x8004, 0
special sub_81B9B80
setvar VAR_0x8004, 2
setvar VAR_0x8005, 0
setvar VAR_0x8006, 1
special sub_81A1780
setvar VAR_0x8004, 2
setvar VAR_0x8005, 3
setvar VAR_0x8006, 0
special sub_81A1780
special copy_player_party_from_sav1
closemessage
delay 2
call FallarborTown_BattleTentLobby_EventScript_27134F
setvar VAR_0x4000, 255
compare_var_to_value VAR_RESULT, 0
goto_eq FallarborTown_BattleTentLobby_EventScript_2001AB
FallarborTown_BattleTentLobby_EventScript_20013C:: @ 820013C
special copy_player_party_to_sav1
setvar VAR_0x8004, 3
setvar VAR_0x8005, 3
special sub_81A1780
msgbox FallarborTown_BattleTentLobby_Text_2C4DC3, 4
closemessage
call FallarborTown_BattleTentLobby_EventScript_2001CF
warp FALLARBOR_TOWN_BATTLE_TENT_CORRIDOR, 255, 2, 7
setvar VAR_0x4000, 0
waitstate
end
FallarborTown_BattleTentLobby_EventScript_200169:: @ 8200169
msgbox FallarborTown_BattleTentLobby_Text_2C48AC, 4
goto FallarborTown_BattleTentLobby_EventScript_200021
FallarborTown_BattleTentLobby_EventScript_200176:: @ 8200176
switch VAR_RESULT
case 0, FallarborTown_BattleTentLobby_EventScript_200191
case 1, FallarborTown_BattleTentLobby_EventScript_20019E
FallarborTown_BattleTentLobby_EventScript_200191:: @ 8200191
msgbox FallarborTown_BattleTentLobby_Text_2C4BFA, 4
goto FallarborTown_BattleTentLobby_EventScript_2001CD
FallarborTown_BattleTentLobby_EventScript_20019E:: @ 820019E
msgbox FallarborTown_BattleTentLobby_Text_2C4CC0, 4
goto FallarborTown_BattleTentLobby_EventScript_2001CD
FallarborTown_BattleTentLobby_EventScript_2001AB:: @ 82001AB
setvar VAR_0x8004, 2
setvar VAR_0x8005, 0
setvar VAR_0x8006, 0
special sub_81A1780
goto FallarborTown_BattleTentLobby_EventScript_2001C5
FallarborTown_BattleTentLobby_EventScript_2001C2:: @ 82001C2
special copy_player_party_from_sav1
FallarborTown_BattleTentLobby_EventScript_2001C5:: @ 82001C5
msgbox FallarborTown_BattleTentLobby_Text_2C487F, 4
FallarborTown_BattleTentLobby_EventScript_2001CD:: @ 82001CD
release
end
FallarborTown_BattleTentLobby_EventScript_2001CF:: @ 82001CF
applymovement 1, FallarborTown_BattleTentLobby_Movement_2001FE
applymovement 255, FallarborTown_BattleTentLobby_Movement_200205
waitmovement 0
opendoor 6, 1
waitdooranim
applymovement 1, FallarborTown_BattleTentLobby_Movement_200202
applymovement 255, FallarborTown_BattleTentLobby_Movement_200209
waitmovement 0
closedoor 6, 1
waitdooranim
return
FallarborTown_BattleTentLobby_Movement_2001FE: @ 82001FE
step_up
step_up
step_up
step_end
FallarborTown_BattleTentLobby_Movement_200202: @ 8200202
step_up
step_54
step_end
FallarborTown_BattleTentLobby_Movement_200205: @ 8200205
step_up
step_up
step_up
step_end
FallarborTown_BattleTentLobby_Movement_200209: @ 8200209
step_up
step_up
step_54
step_end
FallarborTown_BattleTentLobby_EventScript_20020D:: @ 820020D
msgbox FallarborTown_BattleTentLobby_Text_20045A, 2
end
FallarborTown_BattleTentLobby_EventScript_200216:: @ 8200216
msgbox FallarborTown_BattleTentLobby_Text_200304, 2
end
FallarborTown_BattleTentLobby_EventScript_20021F:: @ 820021F
msgbox FallarborTown_BattleTentLobby_Text_200382, 2
end
FallarborTown_BattleTentLobby_EventScript_200228:: @ 8200228
lock
faceplayer
checkflag FLAG_0x1CD
goto_eq FallarborTown_BattleTentLobby_EventScript_200245
msgbox FallarborTown_BattleTentLobby_Text_200501, 4
addvar VAR_0x40D1, 1
setflag FLAG_0x1CD
release
end
FallarborTown_BattleTentLobby_EventScript_200245:: @ 8200245
msgbox FallarborTown_BattleTentLobby_Text_200653, 4
release
end
FallarborTown_BattleTentLobby_EventScript_20024F:: @ 820024F
lockall
msgbox FallarborTown_BattleTentLobby_Text_256DB8, 4
goto FallarborTown_BattleTentLobby_EventScript_20025E
end
FallarborTown_BattleTentLobby_EventScript_20025E:: @ 820025E
message FallarborTown_BattleTentLobby_Text_256DDF
waitmessage
multichoice 17, 0, 112, 0
switch VAR_RESULT
case 0, FallarborTown_BattleTentLobby_EventScript_2002BC
case 1, FallarborTown_BattleTentLobby_EventScript_2002CA
case 2, FallarborTown_BattleTentLobby_EventScript_2002D8
case 3, FallarborTown_BattleTentLobby_EventScript_2002E6
case 4, FallarborTown_BattleTentLobby_EventScript_2002F4
case 5, FallarborTown_BattleTentLobby_EventScript_200302
case 127, FallarborTown_BattleTentLobby_EventScript_200302
end
FallarborTown_BattleTentLobby_EventScript_2002BC:: @ 82002BC
msgbox FallarborTown_BattleTentLobby_Text_2C67CD, 4
goto FallarborTown_BattleTentLobby_EventScript_20025E
end
FallarborTown_BattleTentLobby_EventScript_2002CA:: @ 82002CA
msgbox FallarborTown_BattleTentLobby_Text_256E02, 4
goto FallarborTown_BattleTentLobby_EventScript_20025E
end
FallarborTown_BattleTentLobby_EventScript_2002D8:: @ 82002D8
msgbox FallarborTown_BattleTentLobby_Text_256F43, 4
goto FallarborTown_BattleTentLobby_EventScript_20025E
end
FallarborTown_BattleTentLobby_EventScript_2002E6:: @ 82002E6
msgbox FallarborTown_BattleTentLobby_Text_256FF2, 4
goto FallarborTown_BattleTentLobby_EventScript_20025E
end
FallarborTown_BattleTentLobby_EventScript_2002F4:: @ 82002F4
msgbox FallarborTown_BattleTentLobby_Text_257202, 4
goto FallarborTown_BattleTentLobby_EventScript_20025E
end
FallarborTown_BattleTentLobby_EventScript_200302:: @ 8200302
releaseall
end
FallarborTown_BattleTentLobby_Text_200304: @ 8200304
.string "Fufufufufu.\p"
.string "Im going to make everyone think\n"
.string "Im just a kid and let them play down.\p"
.string "Then, Ill shock them and grab\n"
.string "the title!$"
FallarborTown_BattleTentLobby_Text_200382: @ 8200382
.string "You know how BATTLE TENTS offer\n"
.string "different events in different towns?\p"
.string "My favorite is definitely the BATTLE\n"
.string "TENT in FALLARBOR TOWN.\p"
.string "I think its fantastic how TRAINERS\n"
.string "try to win with all their faith in\l"
.string "their POKéMON.$"
FallarborTown_BattleTentLobby_Text_20045A: @ 820045A
.string "I heard something about some tent,\n"
.string "so I came to camp out.\p"
.string "I didnt know that tents these days\n"
.string "are so luxurious!\p"
.string "Since Im here, I may as well try\n"
.string "my hand at battling!$"
FallarborTown_BattleTentLobby_Text_200501: @ 8200501
.string "SCOTT: Hi, {PLAYER}{KUN}!\n"
.string "So you came out to this BATTLE TENT!\p"
.string "The people in these parts tend to be\n"
.string "easygoing and laid-back.\p"
.string "But, you see, what Im looking for are\n"
.string "people with…\p"
.string "How should I say this?\p"
.string "Someone bursting with the desire\n"
.string "and the drive to win.\p"
.string "If there were a TRAINER like that,\n"
.string "Id immediately…\p"
.string "Whoops! Never mind!\n"
.string "Keep working at it!$"
FallarborTown_BattleTentLobby_Text_200653: @ 8200653
.string "SCOTT: Instead of wasting your\n"
.string "time with the likes of me, why not\l"
.string "make a challenge?$"