mirror of
https://github.com/Ninjdai1/pokeemerald.git
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723 lines
21 KiB
C
723 lines
21 KiB
C
#ifndef GUARD_BATTLE_H
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#define GUARD_BATTLE_H
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// should they be included here or included individually by every file?
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#include "constants/battle.h"
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#include "battle_main.h"
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#include "battle_message.h"
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#include "battle_util.h"
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#include "battle_script_commands.h"
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#include "battle_ai_switch_items.h"
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#include "battle_gfx_sfx_util.h"
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#include "battle_util2.h"
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#include "battle_bg.h"
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#include "pokeball.h"
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#define GET_BATTLER_POSITION(battler) (gBattlerPositions[battler])
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#define GET_BATTLER_SIDE(battler) (GetBattlerPosition(battler) & BIT_SIDE)
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#define GET_BATTLER_SIDE2(battler) (GET_BATTLER_POSITION(battler) & BIT_SIDE)
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// Used to exclude moves learned temporarily by Transform or Mimic
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#define MOVE_IS_PERMANENT(battler, moveSlot) \
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(!(gBattleMons[battler].status2 & STATUS2_TRANSFORMED) \
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&& !(gDisableStructs[battler].mimickedMoves & gBitTable[moveSlot]))
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// Battle Actions
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// These determine what each battler will do in a turn
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#define B_ACTION_USE_MOVE 0
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#define B_ACTION_USE_ITEM 1
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#define B_ACTION_SWITCH 2
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#define B_ACTION_RUN 3
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#define B_ACTION_SAFARI_WATCH_CAREFULLY 4
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#define B_ACTION_SAFARI_BALL 5
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#define B_ACTION_SAFARI_POKEBLOCK 6
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#define B_ACTION_SAFARI_GO_NEAR 7
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#define B_ACTION_SAFARI_RUN 8
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#define B_ACTION_WALLY_THROW 9
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#define B_ACTION_EXEC_SCRIPT 10
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#define B_ACTION_TRY_FINISH 11
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#define B_ACTION_FINISHED 12
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#define B_ACTION_CANCEL_PARTNER 12 // when choosing an action
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#define B_ACTION_NOTHING_FAINTED 13 // when choosing an action
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#define B_ACTION_NONE 0xFF
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#define MOVE_TARGET_SELECTED 0
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#define MOVE_TARGET_DEPENDS (1 << 0)
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#define MOVE_TARGET_USER_OR_SELECTED (1 << 1)
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#define MOVE_TARGET_RANDOM (1 << 2)
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#define MOVE_TARGET_BOTH (1 << 3)
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#define MOVE_TARGET_USER (1 << 4)
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#define MOVE_TARGET_FOES_AND_ALLY (1 << 5)
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#define MOVE_TARGET_OPPONENTS_FIELD (1 << 6)
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// For the second argument of GetMoveTarget, when no target override is needed
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#define NO_TARGET_OVERRIDE 0
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#define BATTLE_BUFFER_LINK_SIZE 0x1000
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struct ResourceFlags
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{
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u32 flags[MAX_BATTLERS_COUNT];
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};
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#define RESOURCE_FLAG_FLASH_FIRE 1
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struct DisableStruct
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{
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u32 transformedMonPersonality;
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u16 disabledMove;
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u16 encoredMove;
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u8 protectUses;
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u8 stockpileCounter;
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u8 substituteHP;
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u8 disableTimer:4;
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u8 disableTimerStartValue:4;
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u8 encoredMovePos;
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u8 filler_D; // Unused field.
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u8 encoreTimer:4;
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u8 encoreTimerStartValue:4;
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u8 perishSongTimer:4;
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u8 perishSongTimerStartValue:4;
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u8 furyCutterCounter;
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u8 rolloutTimer:4;
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u8 rolloutTimerStartValue:4;
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u8 chargeTimer:4;
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u8 chargeTimerStartValue:4;
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u8 tauntTimer:4;
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u8 tauntTimer2:4;
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u8 battlerPreventingEscape;
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u8 battlerWithSureHit;
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u8 isFirstTurn;
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u8 filler_17; // Unused field.
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u8 truantCounter:1;
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u8 truantSwitchInHack:1;
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u8 filler_18_2:2; // Unused field.
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u8 mimickedMoves:4;
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u8 rechargeTimer;
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};
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struct ProtectStruct
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{
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u32 protected:1;
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u32 endured:1;
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u32 noValidMoves:1;
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u32 helpingHand:1;
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u32 bounceMove:1;
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u32 stealMove:1;
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u32 flag0Unknown:1; // Only set to 0 once.
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u32 prlzImmobility:1;
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u32 confusionSelfDmg:1;
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u32 targetNotAffected:1;
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u32 chargingTurn:1;
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u32 fleeType:2; // 0: Normal, 1: FLEE_ITEM, 2: FLEE_ABILITY
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u32 usedImprisonedMove:1;
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u32 loveImmobility:1;
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u32 usedDisabledMove:1;
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u32 usedTauntedMove:1;
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u32 flag2Unknown:1; // Only set to 0 once. Checked in 'WasUnableToUseMove' function.
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u32 flinchImmobility:1;
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u32 notFirstStrike:1;
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u32 palaceUnableToUseMove:1;
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u32 physicalDmg;
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u32 specialDmg;
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u8 physicalBattlerId;
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u8 specialBattlerId;
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};
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struct SpecialStatus
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{
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u32 statLowered:1;
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u32 lightningRodRedirected:1;
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u32 restoredBattlerSprite: 1;
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u32 intimidatedMon:1;
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u32 traced:1;
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u32 ppNotAffectedByPressure:1;
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u32 faintedHasReplacement:1;
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u32 focusBanded:1;
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s32 dmg;
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s32 physicalDmg;
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s32 specialDmg;
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u8 physicalBattlerId;
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u8 specialBattlerId;
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};
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struct SideTimer
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{
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u8 reflectTimer;
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u8 reflectBattlerId;
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u8 lightscreenTimer;
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u8 lightscreenBattlerId;
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u8 mistTimer;
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u8 mistBattlerId;
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u8 safeguardTimer;
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u8 safeguardBattlerId;
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u8 followmeTimer;
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u8 followmeTarget;
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u8 spikesAmount;
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};
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struct WishFutureKnock
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{
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u8 futureSightCounter[MAX_BATTLERS_COUNT];
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u8 futureSightAttacker[MAX_BATTLERS_COUNT];
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s32 futureSightDmg[MAX_BATTLERS_COUNT];
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u16 futureSightMove[MAX_BATTLERS_COUNT];
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u8 wishCounter[MAX_BATTLERS_COUNT];
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u8 wishMonId[MAX_BATTLERS_COUNT];
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u8 weatherDuration;
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u8 knockedOffMons[2]; // Each battler is represented by a bit. The array entry is dependent on the battler's side.
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};
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struct AI_ThinkingStruct
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{
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u8 aiState;
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u8 movesetIndex;
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u16 moveConsidered;
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s8 score[MAX_MON_MOVES];
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u32 funcResult;
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u32 aiFlags;
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u8 aiAction;
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u8 aiLogicId;
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u8 filler12[6];
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u8 simulatedRNG[MAX_MON_MOVES];
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};
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struct UsedMoves
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{
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u16 moves[MAX_MON_MOVES];
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u16 unknown[MAX_MON_MOVES];
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};
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struct BattleHistory
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{
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struct UsedMoves usedMoves[MAX_BATTLERS_COUNT];
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u8 abilities[MAX_BATTLERS_COUNT];
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u8 itemEffects[MAX_BATTLERS_COUNT];
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u16 trainerItems[MAX_BATTLERS_COUNT];
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u8 itemsNo;
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};
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struct BattleScriptsStack
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{
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const u8 *ptr[8];
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u8 size;
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};
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struct BattleCallbacksStack
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{
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void (*function[8])(void);
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u8 size;
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};
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struct StatsArray
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{
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u16 stats[NUM_STATS];
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};
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struct BattleResources
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{
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struct SecretBase* secretBase;
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struct ResourceFlags *flags;
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struct BattleScriptsStack* battleScriptsStack;
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struct BattleCallbacksStack* battleCallbackStack;
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struct StatsArray* beforeLvlUp;
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struct AI_ThinkingStruct *ai;
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struct BattleHistory *battleHistory;
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struct BattleScriptsStack *AI_ScriptsStack;
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};
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struct BattleResults
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{
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u8 playerFaintCounter; // 0x0
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u8 opponentFaintCounter; // 0x1
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u8 playerSwitchesCounter; // 0x2
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u8 numHealingItemsUsed; // 0x3
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u8 numRevivesUsed; // 0x4
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u8 playerMonWasDamaged:1; // 0x5
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u8 usedMasterBall:1; // 0x5
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u8 caughtMonBall:4; // 0x5
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u8 shinyWildMon:1; // 0x5
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u16 playerMon1Species; // 0x6
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u8 playerMon1Name[POKEMON_NAME_LENGTH + 1]; // 0x8
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u8 battleTurnCounter; // 0x13
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u8 playerMon2Name[POKEMON_NAME_LENGTH + 1]; // 0x14
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u8 pokeblockThrows; // 0x1F
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u16 lastOpponentSpecies; // 0x20
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u16 lastUsedMovePlayer; // 0x22
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u16 lastUsedMoveOpponent; // 0x24
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u16 playerMon2Species; // 0x26
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u16 caughtMonSpecies; // 0x28
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u8 caughtMonNick[POKEMON_NAME_LENGTH + 1]; // 0x2A
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u8 filler35; // 0x35
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u8 catchAttempts[POKEBALL_COUNT - 1]; // 0x36 Doesn't include Master ball
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};
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struct BattleTv_Side
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{
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u32 spikesMonId:3;
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u32 reflectMonId:3;
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u32 lightScreenMonId:3;
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u32 safeguardMonId:3;
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u32 mistMonId:3;
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u32 futureSightMonId:3;
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u32 doomDesireMonId:3;
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u32 perishSongMonId:3;
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u32 wishMonId:3;
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u32 grudgeMonId:3;
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u32 usedMoveSlot:2;
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u32 spikesMoveSlot:2;
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u32 reflectMoveSlot:2;
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u32 lightScreenMoveSlot:2;
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u32 safeguardMoveSlot:2;
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u32 mistMoveSlot:2;
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u32 futureSightMoveSlot:2;
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u32 doomDesireMoveSlot:2;
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u32 perishSongMoveSlot:2;
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u32 wishMoveSlot:2;
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u32 grudgeMoveSlot:2;
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u32 destinyBondMonId:3;
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u32 destinyBondMoveSlot:2;
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u32 faintCause:4;
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u32 faintCauseMonId:3;
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u32 explosion:1;
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u32 explosionMoveSlot:2;
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u32 explosionMonId:3;
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u32 perishSong:1;
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};
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struct BattleTv_Position
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{
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u32 curseMonId:3;
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u32 leechSeedMonId:3;
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u32 nightmareMonId:3;
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u32 wrapMonId:3;
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u32 attractMonId:3;
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u32 confusionMonId:3;
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u32 curseMoveSlot:2;
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u32 leechSeedMoveSlot:2;
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u32 nightmareMoveSlot:2;
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u32 wrapMoveSlot:2;
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u32 attractMoveSlot:2;
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u32 confusionMoveSlot:2;
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u32 waterSportMoveSlot:2;
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u32 waterSportMonId:3;
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u32 mudSportMonId:3;
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u32 mudSportMoveSlot:2;
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u32 ingrainMonId:3;
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u32 ingrainMoveSlot:2;
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u32 attackedByMonId:3;
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u32 attackedByMoveSlot:2;
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};
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struct BattleTv_Mon
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{
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u32 psnMonId:3;
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u32 badPsnMonId:3;
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u32 brnMonId:3;
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u32 prlzMonId:3;
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u32 slpMonId:3;
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u32 frzMonId:3;
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u32 psnMoveSlot:2;
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u32 badPsnMoveSlot:2;
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u32 brnMoveSlot:2;
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u32 prlzMoveSlot:2;
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u32 slpMoveSlot:2;
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u32 frzMoveSlot:2;
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};
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struct BattleTv
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{
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struct BattleTv_Mon mon[2][PARTY_SIZE]; // [side][partyId]
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struct BattleTv_Position pos[2][2]; // [side][flank]
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struct BattleTv_Side side[2]; // [side]
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};
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struct BattleTvMovePoints
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{
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s16 points[2][PARTY_SIZE * 4];
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};
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struct LinkBattlerHeader
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{
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u8 versionSignatureLo;
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u8 versionSignatureHi;
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u8 vsScreenHealthFlagsLo;
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u8 vsScreenHealthFlagsHi;
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struct BattleEnigmaBerry battleEnigmaBerry;
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};
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struct BattleStruct
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{
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u8 turnEffectsTracker;
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u8 turnEffectsBattlerId;
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u8 unused_0;
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u8 turnCountersTracker;
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u8 wrappedMove[MAX_BATTLERS_COUNT * 2]; // Leftover from Ruby's ewram access.
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u8 moveTarget[MAX_BATTLERS_COUNT];
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u8 expGetterMonId;
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u8 unused_1;
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u8 wildVictorySong;
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u8 dynamicMoveType;
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u8 wrappedBy[MAX_BATTLERS_COUNT];
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u16 assistPossibleMoves[PARTY_SIZE * MAX_MON_MOVES]; // Each of mons can know max 4 moves.
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u8 focusPunchBattlerId;
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u8 battlerPreventingSwitchout;
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u8 moneyMultiplier;
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u8 savedTurnActionNumber;
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u8 switchInAbilitiesCounter;
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u8 faintedActionsState;
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u8 faintedActionsBattlerId;
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u16 expValue;
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u8 field_52;
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u8 sentInPokes;
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bool8 selectionScriptFinished[MAX_BATTLERS_COUNT];
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u8 battlerPartyIndexes[MAX_BATTLERS_COUNT];
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u8 monToSwitchIntoId[MAX_BATTLERS_COUNT];
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u8 battlerPartyOrders[MAX_BATTLERS_COUNT][PARTY_SIZE / 2];
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u8 runTries;
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u8 caughtMonNick[POKEMON_NAME_LENGTH + 1];
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u8 unused_2;
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u8 safariGoNearCounter;
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u8 safariPkblThrowCounter;
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u8 safariEscapeFactor;
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u8 safariCatchFactor;
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u8 linkBattleVsSpriteId_V; // The letter "V"
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u8 linkBattleVsSpriteId_S; // The letter "S"
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u8 formToChangeInto;
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u8 chosenMovePositions[MAX_BATTLERS_COUNT];
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u8 stateIdAfterSelScript[MAX_BATTLERS_COUNT];
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u8 unused_3[3];
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u8 prevSelectedPartySlot;
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u8 unused_4[2];
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u8 stringMoveType;
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u8 expGetterBattlerId;
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u8 unused_5;
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u8 absentBattlerFlags;
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u8 palaceFlags; // First 4 bits are "is < 50% HP and not asleep" for each battler, last 4 bits are selected moves to pass to AI
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u8 field_93; // related to choosing pokemon?
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u8 wallyBattleState;
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u8 wallyMovesState;
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u8 wallyWaitFrames;
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u8 wallyMoveFrames;
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u8 lastTakenMove[MAX_BATTLERS_COUNT * 2 * 2]; // Last move that a battler was hit with. This field seems to erroneously take 16 bytes instead of 8.
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u16 hpOnSwitchout[2];
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u32 savedBattleTypeFlags;
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u8 abilityPreventingSwitchout;
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u8 hpScale;
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u8 synchronizeMoveEffect;
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bool8 anyMonHasTransformed;
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void (*savedCallback)(void);
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u16 usedHeldItems[MAX_BATTLERS_COUNT];
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u8 chosenItem[MAX_BATTLERS_COUNT]; // why is this an u8?
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u8 AI_itemType[2];
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u8 AI_itemFlags[2];
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u16 choicedMove[MAX_BATTLERS_COUNT];
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u16 changedItems[MAX_BATTLERS_COUNT];
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u8 intimidateBattler;
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u8 switchInItemsCounter;
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u8 arenaTurnCounter;
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u8 turnSideTracker;
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u8 unused_6[3];
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u8 givenExpMons; // Bits for enemy party's pokemon that gave exp to player's party.
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u8 lastTakenMoveFrom[MAX_BATTLERS_COUNT * MAX_BATTLERS_COUNT * 2]; // a 3-D array [target][attacker][byte]
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u16 castformPalette[NUM_CASTFORM_FORMS][16];
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union {
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struct LinkBattlerHeader linkBattlerHeader;
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u32 battleVideo[2];
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} multiBuffer;
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u8 wishPerishSongState;
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u8 wishPerishSongBattlerId;
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bool8 overworldWeatherDone;
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u8 atkCancellerTracker;
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struct BattleTvMovePoints tvMovePoints;
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struct BattleTv tv;
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u8 unused_7[0x28];
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u8 AI_monToSwitchIntoId[MAX_BATTLERS_COUNT];
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s8 arenaMindPoints[2];
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s8 arenaSkillPoints[2];
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u16 arenaStartHp[2];
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u8 arenaLostPlayerMons; // Bits for party member, lost as in referee's decision, not by fainting.
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u8 arenaLostOpponentMons;
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u8 alreadyStatusedMoveAttempt; // As bits for battlers; For example when using Thunder Wave on an already paralyzed pokemon.
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};
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#define F_DYNAMIC_TYPE_1 (1 << 6)
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#define F_DYNAMIC_TYPE_2 (1 << 7)
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#define DYNAMIC_TYPE_MASK (F_DYNAMIC_TYPE_1 - 1)
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#define GET_MOVE_TYPE(move, typeArg) \
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{ \
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if (gBattleStruct->dynamicMoveType) \
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typeArg = gBattleStruct->dynamicMoveType & DYNAMIC_TYPE_MASK; \
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else \
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typeArg = gBattleMoves[move].type; \
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}
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#define IS_TYPE_PHYSICAL(moveType)(moveType < TYPE_MYSTERY)
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#define IS_TYPE_SPECIAL(moveType)(moveType > TYPE_MYSTERY)
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#define TARGET_TURN_DAMAGED ((gSpecialStatuses[gBattlerTarget].physicalDmg != 0 || gSpecialStatuses[gBattlerTarget].specialDmg != 0))
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#define IS_BATTLER_OF_TYPE(battlerId, type)((gBattleMons[battlerId].type1 == type || gBattleMons[battlerId].type2 == type))
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#define SET_BATTLER_TYPE(battlerId, type) \
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{ \
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gBattleMons[battlerId].type1 = type; \
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gBattleMons[battlerId].type2 = type; \
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}
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#define GET_STAT_BUFF_ID(n)((n & 0xF)) // first four bits 0x1, 0x2, 0x4, 0x8
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#define GET_STAT_BUFF_VALUE2(n)((n & 0xF0))
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#define GET_STAT_BUFF_VALUE(n)(((n >> 4) & 7)) // 0x10, 0x20, 0x40
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#define STAT_BUFF_NEGATIVE 0x80 // 0x80, the sign bit
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#define SET_STAT_BUFF_VALUE(n)((((n) << 4) & 0xF0))
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#define SET_STATCHANGER(statId, stage, goesDown)(gBattleScripting.statChanger = (statId) + (stage << 4) + (goesDown << 7))
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// NOTE: The members of this struct have hard-coded offsets
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// in include/constants/battle_script_commands.h
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struct BattleScripting
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{
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s32 painSplitHp;
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s32 bideDmg;
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u8 multihitString[6];
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u8 dmgMultiplier;
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u8 twoTurnsMoveStringId;
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u8 animArg1;
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u8 animArg2;
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u16 tripleKickPower;
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u8 moveendState;
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u8 battlerWithAbility;
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u8 multihitMoveEffect;
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u8 battler;
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u8 animTurn;
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u8 animTargetsHit;
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u8 statChanger;
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bool8 statAnimPlayed;
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u8 getexpState;
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u8 battleStyle;
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u8 drawlvlupboxState;
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u8 learnMoveState;
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u8 pursuitDoublesAttacker;
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u8 reshowMainState;
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u8 reshowHelperState;
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u8 levelUpHP;
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u8 windowsType; // B_WIN_TYPE_*
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u8 multiplayerId;
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u8 specialTrainerBattleType;
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};
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struct BattleSpriteInfo
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{
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u16 invisible:1; // 0x1
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u16 lowHpSong:1; // 0x2
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u16 behindSubstitute:1; // 0x4
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u16 flag_x8:1; // 0x8
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u16 hpNumbersNoBars:1; // 0x10
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u16 transformSpecies;
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};
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struct BattleAnimationInfo
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{
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u16 animArg; // to fill up later
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u8 field_2;
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u8 field_3;
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u8 field_4;
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u8 field_5;
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u8 field_6;
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u8 field_7;
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u8 ballThrowCaseId;
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u8 introAnimActive:1;
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u8 wildMonInvisible:1;
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u8 field_9_x1C:3;
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u8 field_9_x20:1;
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u8 field_9_x40:1;
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u8 field_9_x80:1;
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u8 numBallParticles;
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u8 field_B;
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s16 ballSubpx;
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u8 field_E;
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u8 field_F;
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};
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struct BattleHealthboxInfo
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{
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u8 partyStatusSummaryShown:1;
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u8 healthboxIsBouncing:1;
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u8 battlerIsBouncing:1;
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u8 ballAnimActive:1; // 0x8
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u8 statusAnimActive:1; // x10
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u8 animFromTableActive:1; // x20
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u8 specialAnimActive:1; // x40
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u8 triedShinyMonAnim:1;
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u8 finishedShinyMonAnim:1;
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u8 field_1_x1E:4;
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u8 bgmRestored:1;
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u8 waitForCry:1;
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u8 healthboxSlideInStarted:1;
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u8 healthboxBounceSpriteId;
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u8 battlerBounceSpriteId;
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u8 animationState;
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u8 partyStatusDelayTimer;
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u8 matrixNum;
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u8 shadowSpriteId;
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u8 soundTimer;
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u8 introEndDelay;
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u8 field_A;
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u8 field_B;
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};
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struct BattleBarInfo
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{
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u8 healthboxSpriteId;
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s32 maxValue;
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s32 oldValue;
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s32 receivedValue;
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s32 currValue;
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};
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struct BattleSpriteData
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{
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struct BattleSpriteInfo *battlerData;
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struct BattleHealthboxInfo *healthBoxesData;
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struct BattleAnimationInfo *animationData;
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struct BattleBarInfo *battleBars;
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};
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#include "sprite.h"
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struct MonSpritesGfx
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{
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void* firstDecompressed; // ptr to the decompressed sprite of the first pokemon
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union {
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void* ptr[MAX_BATTLERS_COUNT];
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u8* byte[MAX_BATTLERS_COUNT];
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} sprites;
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struct SpriteTemplate templates[MAX_BATTLERS_COUNT];
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struct SpriteFrameImage frameImages[MAX_BATTLERS_COUNT][4];
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u8 unusedArr[0x80];
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u8 *barFontGfx;
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void *unusedPtr;
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u16 *buffer;
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};
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// All battle variables are declared in battle_main.c
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extern u16 gBattle_BG0_X;
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extern u16 gBattle_BG0_Y;
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extern u16 gBattle_BG1_X;
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extern u16 gBattle_BG1_Y;
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extern u16 gBattle_BG2_X;
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extern u16 gBattle_BG2_Y;
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extern u16 gBattle_BG3_X;
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extern u16 gBattle_BG3_Y;
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extern u16 gBattle_WIN0H;
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extern u16 gBattle_WIN0V;
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extern u16 gBattle_WIN1H;
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extern u16 gBattle_WIN1V;
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extern u8 gDisplayedStringBattle[300];
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extern u8 gBattleTextBuff1[TEXT_BUFF_ARRAY_COUNT];
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extern u8 gBattleTextBuff2[TEXT_BUFF_ARRAY_COUNT];
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extern u8 gBattleTextBuff3[TEXT_BUFF_ARRAY_COUNT];
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extern u32 gBattleTypeFlags;
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extern u8 gBattleTerrain;
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extern u32 gUnusedFirstBattleVar1;
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extern u8 *gBattleAnimBgTileBuffer;
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extern u8 *gBattleAnimBgTilemapBuffer;
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extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200];
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extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200];
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extern u8 gActiveBattler;
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extern u32 gBattleControllerExecFlags;
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extern u8 gBattlersCount;
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extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
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extern u8 gBattlerPositions[MAX_BATTLERS_COUNT];
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extern u8 gActionsByTurnOrder[MAX_BATTLERS_COUNT];
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extern u8 gBattlerByTurnOrder[MAX_BATTLERS_COUNT];
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extern u8 gCurrentTurnActionNumber;
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extern u8 gCurrentActionFuncId;
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extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
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extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
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extern u8 gCurrMovePos;
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extern u8 gChosenMovePos;
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extern u16 gCurrentMove;
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extern u16 gChosenMove;
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extern u16 gCalledMove;
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extern s32 gBattleMoveDamage;
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extern s32 gHpDealt;
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extern s32 gTakenDmg[MAX_BATTLERS_COUNT];
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extern u16 gLastUsedItem;
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extern u8 gLastUsedAbility;
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extern u8 gBattlerAttacker;
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extern u8 gBattlerTarget;
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extern u8 gBattlerFainted;
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extern u8 gEffectBattler;
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extern u8 gPotentialItemEffectBattler;
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extern u8 gAbsentBattlerFlags;
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extern u8 gCritMultiplier;
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extern u8 gMultiHitCounter;
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extern const u8 *gBattlescriptCurrInstr;
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extern u32 gUnusedBattleMainVar;
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extern u8 gChosenActionByBattler[MAX_BATTLERS_COUNT];
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extern const u8 *gSelectionBattleScripts[MAX_BATTLERS_COUNT];
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extern const u8 *gPalaceSelectionBattleScripts[MAX_BATTLERS_COUNT];
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extern u16 gLastPrintedMoves[MAX_BATTLERS_COUNT];
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extern u16 gLastMoves[MAX_BATTLERS_COUNT];
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extern u16 gLastLandedMoves[MAX_BATTLERS_COUNT];
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extern u16 gLastHitByType[MAX_BATTLERS_COUNT];
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extern u16 gLastResultingMoves[MAX_BATTLERS_COUNT];
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extern u16 gLockedMoves[MAX_BATTLERS_COUNT];
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extern u8 gLastHitBy[MAX_BATTLERS_COUNT];
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extern u16 gChosenMoveByBattler[MAX_BATTLERS_COUNT];
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extern u8 gMoveResultFlags;
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extern u32 gHitMarker;
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extern u8 gTakenDmgByBattler[MAX_BATTLERS_COUNT];
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extern u8 gUnusedFirstBattleVar2;
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extern u16 gSideStatuses[2];
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extern struct SideTimer gSideTimers[2];
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extern u32 gStatuses3[MAX_BATTLERS_COUNT];
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extern struct DisableStruct gDisableStructs[MAX_BATTLERS_COUNT];
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extern u16 gPauseCounterBattle;
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extern u16 gPaydayMoney;
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extern u16 gRandomTurnNumber;
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extern u8 gBattleCommunication[BATTLE_COMMUNICATION_ENTRIES_COUNT];
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extern u8 gBattleOutcome;
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extern struct ProtectStruct gProtectStructs[MAX_BATTLERS_COUNT];
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extern struct SpecialStatus gSpecialStatuses[MAX_BATTLERS_COUNT];
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extern u16 gBattleWeather;
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extern struct WishFutureKnock gWishFutureKnock;
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extern u16 gIntroSlideFlags;
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extern u8 gSentPokesToOpponent[2];
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extern u16 gDynamicBasePower;
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extern u16 gExpShareExp;
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extern struct BattleEnigmaBerry gEnigmaBerries[MAX_BATTLERS_COUNT];
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extern struct BattleScripting gBattleScripting;
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extern struct BattleStruct *gBattleStruct;
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extern u8 *gLinkBattleSendBuffer;
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extern u8 *gLinkBattleRecvBuffer;
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extern struct BattleResources *gBattleResources;
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extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT];
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extern u8 gMoveSelectionCursor[MAX_BATTLERS_COUNT];
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extern u8 gBattlerStatusSummaryTaskId[MAX_BATTLERS_COUNT];
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extern u8 gBattlerInMenuId;
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extern bool8 gDoingBattleAnim;
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extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT];
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extern u8 gPlayerDpadHoldFrames;
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extern struct BattleSpriteData *gBattleSpritesDataPtr;
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extern struct MonSpritesGfx *gMonSpritesGfxPtr;
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extern struct BattleHealthboxInfo *gBattleControllerOpponentHealthboxData;
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extern struct BattleHealthboxInfo *gBattleControllerOpponentFlankHealthboxData;
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extern u16 gBattleMovePower;
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extern u16 gMoveToLearn;
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extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
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extern void (*gPreBattleCallback1)(void);
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extern void (*gBattleMainFunc)(void);
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extern struct BattleResults gBattleResults;
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extern u8 gLeveledUpInBattle;
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extern void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void);
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extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
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extern u8 gMultiUsePlayerCursor;
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extern u8 gNumberOfMovesToChoose;
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extern u8 gBattleControllerData[MAX_BATTLERS_COUNT];
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#endif // GUARD_BATTLE_H
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