mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 11:37:40 +01:00
162 lines
5.8 KiB
C
162 lines
5.8 KiB
C
#include "global.h"
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#include "test_battle.h"
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ASSUMPTIONS
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{
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ASSUME(gBattleMoves[MOVE_TACKLE].split == SPLIT_PHYSICAL);
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}
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SINGLE_BATTLE_TEST("Intimidate (opponent) lowers player's attack after switch out", s16 damage)
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{
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u32 ability;
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PARAMETRIZE { ability = ABILITY_INTIMIDATE; }
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PARAMETRIZE { ability = ABILITY_SHED_SKIN; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_ARBOK) { Ability(ability); }
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} WHEN {
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TURN { SWITCH(opponent, 1); }
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TURN { MOVE(player, MOVE_TACKLE); }
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} SCENE {
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if (ability == ABILITY_INTIMIDATE)
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{
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ABILITY_POPUP(opponent, ABILITY_INTIMIDATE);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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MESSAGE("Foe Arbok's Intimidate cuts Wobbuffet's attack!");
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}
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage);
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}
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}
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SINGLE_BATTLE_TEST("Intimidate (opponent) lowers player's attack after KO", s16 damage)
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{
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u32 ability;
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PARAMETRIZE { ability = ABILITY_INTIMIDATE; }
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PARAMETRIZE { ability = ABILITY_SHED_SKIN; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Speed(2); }
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OPPONENT(SPECIES_WOBBUFFET) { HP(1); Speed(1); }
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OPPONENT(SPECIES_ARBOK) { Ability(ability); Speed(1); }
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} WHEN {
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TURN { MOVE(player, MOVE_TACKLE); SEND_OUT(opponent, 1); }
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TURN { MOVE(player, MOVE_TACKLE); }
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} SCENE {
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HP_BAR(opponent);
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if (ability == ABILITY_INTIMIDATE)
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{
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ABILITY_POPUP(opponent, ABILITY_INTIMIDATE);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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MESSAGE("Foe Arbok's Intimidate cuts Wobbuffet's attack!");
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}
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage);
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}
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}
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DOUBLE_BATTLE_TEST("Intimidate doesn't activate on an empty field in a double battle")
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{
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GIVEN {
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ASSUME(gBattleMoves[MOVE_EXPLOSION].effect == EFFECT_EXPLOSION);
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_WOBBUFFET) { HP(1); }
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PLAYER(SPECIES_EKANS) { Ability(ABILITY_INTIMIDATE); }
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PLAYER(SPECIES_ABRA);
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OPPONENT(SPECIES_WOBBUFFET) { HP(1); }
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OPPONENT(SPECIES_WOBBUFFET) { HP(1); }
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OPPONENT(SPECIES_ARBOK) { Ability(ABILITY_INTIMIDATE); }
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OPPONENT(SPECIES_WYNAUT);
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} WHEN {
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TURN { MOVE(playerLeft, MOVE_EXPLOSION); SEND_OUT(playerLeft, 2); SEND_OUT(opponentLeft, 2); SEND_OUT(playerRight, 3); SEND_OUT(opponentRight, 3); }
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TURN { MOVE(playerLeft, MOVE_CELEBRATE); }
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} SCENE {
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HP_BAR(playerLeft, hp: 0);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_EXPLOSION, playerLeft);
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// Everyone faints.
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MESSAGE("Go! Ekans!");
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MESSAGE("2 sent out Arbok!");
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MESSAGE("Go! Abra!");
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MESSAGE("2 sent out Wynaut!");
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ABILITY_POPUP(playerLeft, ABILITY_INTIMIDATE);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft);
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MESSAGE("Ekans's Intimidate cuts Foe Arbok's attack!");
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight);
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MESSAGE("Ekans's Intimidate cuts Foe Wynaut's attack!");
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ABILITY_POPUP(opponentLeft, ABILITY_INTIMIDATE);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
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MESSAGE("Foe Arbok's Intimidate cuts Ekans's attack!");
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight);
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MESSAGE("Foe Arbok's Intimidate cuts Abra's attack!");
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}
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}
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SINGLE_BATTLE_TEST("Intimidate and Eject Button force the opponent to Attack")
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{
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GIVEN {
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ASSUME(gItems[ITEM_EJECT_BUTTON].holdEffect == HOLD_EFFECT_EJECT_BUTTON);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_EJECT_BUTTON); }
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OPPONENT(SPECIES_HITMONTOP) { Moves(MOVE_TACKLE); }
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} WHEN {
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TURN {
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MOVE(player, MOVE_QUICK_ATTACK);
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MOVE(opponent, MOVE_TACKLE);
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SEND_OUT(opponent, 1);
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}
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_QUICK_ATTACK, player);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
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MESSAGE("Foe Wobbuffet is switched out with the Eject Button!");
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MESSAGE("2 sent out Hitmontop!");
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ABILITY_POPUP(opponent, ABILITY_INTIMIDATE);
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MESSAGE("Foe Hitmontop's Intimidate cuts Wobbuffet's attack!");
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NONE_OF {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
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MESSAGE("Foe Hitmontop used Tackle!");
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}
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}
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}
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DOUBLE_BATTLE_TEST("Intimidate activates on an empty slot")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_CROAGUNK);
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PLAYER(SPECIES_WYNAUT);
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PLAYER(SPECIES_HITMONTOP) { Ability(ABILITY_INTIMIDATE); }
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OPPONENT(SPECIES_RALTS);
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OPPONENT(SPECIES_AZURILL);
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} WHEN {
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TURN {
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SWITCH(playerLeft, 2);
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MOVE(playerRight, MOVE_GUNK_SHOT, target: opponentLeft);
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MOVE(opponentRight, MOVE_SPLASH);
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}
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TURN {
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SWITCH(playerLeft, 3);
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MOVE(playerRight, MOVE_SPLASH);
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}
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} SCENE {
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MESSAGE("Wobbuffet, that's enough! Come back!");
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MESSAGE("Go! Wynaut!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_GUNK_SHOT, playerRight);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SPLASH, opponentRight);
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MESSAGE("Wynaut, that's enough! Come back!");
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MESSAGE("Go! Hitmontop!");
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ABILITY_POPUP(playerLeft, ABILITY_INTIMIDATE);
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NONE_OF {
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MESSAGE("Hitmontop's Intimidate cuts Foe Ralts's attack!");
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}
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight);
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MESSAGE("Hitmontop's Intimidate cuts Foe Azurill's attack!");
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}
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}
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