pokeemerald/include/load_save.h
2017-09-04 18:26:39 +02:00

21 lines
545 B
C

#ifndef GUARD_LOAD_SAVE_H
#define GUARD_LOAD_SAVE_H
extern bool32 gFlashMemoryPresent;
void CheckForFlashMemory(void);
void MoveSaveBlocks_ResetHeap(void);
bool32 GetSecretBase2Field_9(void);
void ClearSecretBase2Field_9(void);
void SetSecretBase2Field_9(void);
void SetSecretBase2Field_9_AndHideBG(void);
void ClearSecretBase2Field_9_2(void);
void SavePlayerParty(void);
void LoadPlayerParty(void);
void SaveSerializedGame(void);
void LoadSerializedGame(void);
void LoadPlayerBag(void);
void SavePlayerBag(void);
#endif // GUARD_LOAD_SAVE_H