pokeemerald/sound
Kurausukun b9644e9583 Update Audio Macros
Information: Our current audio macros preclude the definition of root
key and pan (applicable when used in drumsets, aka "keysplit_all") for
GB channels. However, this functionality does exist in m4a--Pokemon
Emerald just happens not to use it. However, for the sake of people
working with custom music, I believe these values should be modifiable
by users.

Additionally, given the recent events that have occurred with this repo,
I would like to make something fully clear: I have indeed looked at the
GBA SDK before, which contains notes on how these sounds are defined;
therefore, I cannot blame you if you reject this PR on the grounds that
the information is "tainted." However, this information is readily
available and matches the same macros used for directsound--it's hardly
information that one would need the source to know.
2020-09-17 03:12:19 -04:00
..
direct_sound_samples Move Pokemon cries to own directory 2020-06-15 13:00:24 -04:00
programmable_wave_samples Extract voicegroups 2018-01-09 19:27:11 -06:00
songs Sync encounter musics with encounter music types 2020-08-20 21:03:24 -04:00
voicegroups Update Audio Macros 2020-09-17 03:12:19 -04:00
cry_tables.inc Finalized pull request. 2020-04-15 13:35:12 -04:00
direct_sound_data.inc Move Pokemon cries to own directory 2020-06-15 13:00:24 -04:00
keysplit_tables.inc Update keysplit_tables.inc 2018-09-21 12:36:48 -04:00
MPlayDef.s dump songs 2017-12-21 14:30:11 -08:00
music_player_table.inc Add symbols to music_player_table 2018-01-09 21:30:54 -06:00
programmable_wave_data.inc Extract voicegroups 2018-01-09 19:27:11 -06:00
song_table.inc Sync encounter musics with encounter music types 2020-08-20 21:03:24 -04:00
voice_groups.inc Split voicegroups and cry tables properly. 2020-04-03 23:14:10 -04:00